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Jan 24th, 2024
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  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!78 &1
  4. TagManager:
  5. serializedVersion: 2
  6. tags:
  7. - Item
  8. - T_Mesh
  9. - B_Mesh
  10. - T_Mesh_B
  11. - T_Block
  12. - SB_Prefabs
  13. - SB_StartPoint
  14. - SB_EntitySpawner
  15. - SB_TraderTeleport
  16. - E_Player
  17. - E_BP_Body
  18. - E_BP_Head
  19. - E_Car
  20. - E_BP_LArm
  21. - E_Animal
  22. - E_Enemy
  23. - E_BP_RArm
  24. - E_BP_LLeg
  25. - E_BP_RLeg
  26. - Sky
  27. - E_BP_Spotlight
  28. - E_BP_BipedRoot
  29. - L_LeftUpperArmGore
  30. - L_RightUpperArmGore
  31. - L_HeadGore
  32. - L_LeftLowerArmGore
  33. - L_RightLowerArmGore
  34. - L_LeftUpperLegGore
  35. - L_LeftLowerLegGore
  36. - L_RightUpperLegGore
  37. - L_RightLowerLegGore
  38. - E_BP_LLowerArm
  39. - E_BP_RLowerArm
  40. - E_BP_LLowerLeg
  41. - E_BP_RLowerLeg
  42. - SB_SleeperVolume
  43. - SB_SleeperSpawn
  44. - LargeEntityBlocker
  45. - T_Deco
  46. - E_Vehicle
  47. - TE_PrefabSub
  48. - Sun
  49. - Moon
  50. - Physics
  51. - E_BP_Special
  52. - E_Mesh
  53. - SupplyLit
  54. - SupplySmoke
  55. - E_BP_Eye
  56. - NoOcclude
  57. - VisibleOnZoom
  58. - SB_TriggerVolume
  59. - SB_InfoVolume
  60. - SB_WallVolume
  61. layers:
  62. - Default
  63. - TransparentFX
  64. - Ignore Raycast
  65. -
  66. - Water
  67. - UI
  68. -
  69. -
  70. - NoShadow
  71. - Background Image
  72. - HoldingItem
  73. - RenderInTexture
  74. - NGUI
  75. - Items
  76. - NoCollision
  77. - CC Physics
  78. - TerrainCollision
  79. - Physics Dead
  80. - Grass
  81. - LargeEntityBlocker
  82. - CC Local Physics
  83. - Physics
  84. - UnderwaterEffect
  85. - Trees
  86. - LocalPlayer
  87. - NotInReflections
  88. - ReflectionsOnly
  89. -
  90. - Terrain
  91. - Wires
  92. - Glass
  93. - Volumes
  94. m_SortingLayers:
  95. - name: Default
  96. uniqueID: 0
  97. locked: 0
  98.  
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