oniwaka21

Maria V2

Aug 5th, 2018
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  1. Name:Maria Midgard Herner
  2. Callsign: Last Saint
  3. Level: 2
  4. Player: Space Thor
  5.  
  6. Pilot Stats:
  7. --------------------------------------------------------------------------
  8. Background: Mercenary
  9. Skills-
  10. GRIT 0
  11.  
  12. Acquire 0
  13. Brawl 2
  14. Command 0
  15. Flash 2
  16. Infiltrate 0
  17. Investigate 0
  18. Maneuver 0
  19. Notice 2
  20. Persuade 0
  21. Survive 1
  22. Swindle -1
  23. Tech -1
  24. --------------------------------------------------------------------------
  25. HP: 7
  26. Size: 1/2
  27. Armor: 1
  28. Evasion: 10
  29. E-Defense: 10
  30. Speed: 4
  31. -------------------------------------------------------------------------
  32. Gear:
  33. Midgard Special (Sidearm)- Range 3, Damage 1
  34. -This weapon is prone to jamming and very finicky. I'm the only person who can use it effectively.
  35. Herner Combat Knife (Light Melee)- Range Threat, Damage 1
  36. -This weapon was custom forged for me and has my name and my dads' names on the pommel.
  37. Basic Clothing
  38. Light Hardsuit: Armor 1, Evasion/E-Defense 10/10, Speed 4
  39. -This hardsuit has a recognizable look, my dads bought it for me when I became a LANCER. It's got my callsign on it and a halo on the helmet portion.
  40. Wilderness Survival Kit
  41. Extra Rations
  42. -----------------------------------------------------------------------
  43. Talents:
  44. Combined Arms:
  45. CQC Training- You Ignore the ranged difficulty penalty while in melee.
  46. Blade Shield- You are in light cover while engaged in melee.
  47.  
  48. Skirmisher:
  49. Open Sight Targeting: First time you boost in a round, make an attack with an aux weapon as a reaction.
  50. Integrated Chaff Launchers: If you make no attacks, you are in light cover until start of next turn.
  51.  
  52. Vanguard:
  53. Handshake Etiquette: Gain +1 accuracy on attacks with any CQB weapon against a target in range 3.
  54. ---------------------------------------------------------------------
  55.  
  56. Mech Sheet:
  57. Licenses:
  58. SSC Swallowtail 2
  59.  
  60.  
  61. ---------------
  62. | Mech Name | Partisan |
  63. | Core | SSC Swallowtail|
  64. | Size | 1 |
  65. | Storage | |
  66. | SP | 9/9 |
  67. | Pilot | Last Saint|
  68. --------------------
  69. | Basic Statistics |-
  70. | HP |10/10 |
  71. | Repair Rate | |----
  72. | Heat | 0/6 |
  73. | Targeting | 1 |----
  74. | Armor | 0 |
  75. | Structure | 4 |
  76. -----------------
  77. | H A S E |------
  78. | Hull |-2 |---------------
  79. |-------------| Melee |0 |
  80. | Agility |3 |---------------
  81. |-------------| Evasion |11 |
  82. |-------------| Speed |7 |
  83. | Systems |2 |---------------
  84. |-------------| Invasion |0 |
  85. |-------------| Scan |0 |
  86. |-------------| E-Defense |10|
  87. |-------------| Lock On |0 |
  88. |-------------| Sensor Range |10|
  89. | Engineering |0 |---------------
  90. |-------------| Cooling Rate | |
  91. |-------------| Repair Cap |6 |
  92. |-------------| Stabilize |0 |
  93. --------------------------------
  94. | Weapons |--------------------------------------------------------------
  95. Markerlight: Rifle, Aux, Range 20- On hit nominate allied mech in sensor range- That mech can reroll first attack of the turn
  96. Tactical Spear: MC-TB Main Melee; Range: Threat, 1d6+2 Kinetic
  97. Pistol MC-P: CQB, range 5, 1d3 Kinetic.
  98. GMS Smoke Grenade, 2 SP, Limited (3), Plant, Thrown (5): Creates blast 3 zone of light cover to any inside of it.
  99. -------------------------------------------------------------------------
  100. | Reactions |-----------------------
  101. | Name | Trigger | Effect | Source |
  102. | | | | |
  103. ------------------------------------
  104. | Systems and Modules |
  105. Scout Drone Nexus- 3SP, Sensor Range, Drone, 1 Action: Deploy a drone to an area in your sensor range. The drone emits a sensor burst 2 area that reveals: perfect vision of the area, hostile targets that end turn in the area immediately lose invisibility/hiding, and can see current HP and heat levels of targets in the area.
  106. Adaptive Paint- 1 SP, Unique- Rolls to scan or find mech once hidden are made with +1 difficulty
  107. Low Profile- 2 SP, Unique- Protocol-Retract major systems to reduce profile. May activate at the start of turn. While active, Rolls to find mech while hidden are made at +1 difficulty, all ranged and tech attacks against you are made at +1 difficulty, mech cannot make the boost action or make ranged, melee, or tech attacks.
  108. Personalizations, 1 SP: +2 HP
  109. ------------------------
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