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- Name:Maria Midgard Herner
- Callsign: Last Saint
- Level: 2
- Player: Space Thor
- Pilot Stats:
- --------------------------------------------------------------------------
- Background: Mercenary
- Skills-
- GRIT 0
- Acquire 0
- Brawl 2
- Command 0
- Flash 2
- Infiltrate 0
- Investigate 0
- Maneuver 0
- Notice 2
- Persuade 0
- Survive 1
- Swindle -1
- Tech -1
- --------------------------------------------------------------------------
- HP: 7
- Size: 1/2
- Armor: 1
- Evasion: 10
- E-Defense: 10
- Speed: 4
- -------------------------------------------------------------------------
- Gear:
- Midgard Special (Sidearm)- Range 3, Damage 1
- -This weapon is prone to jamming and very finicky. I'm the only person who can use it effectively.
- Herner Combat Knife (Light Melee)- Range Threat, Damage 1
- -This weapon was custom forged for me and has my name and my dads' names on the pommel.
- Basic Clothing
- Light Hardsuit: Armor 1, Evasion/E-Defense 10/10, Speed 4
- -This hardsuit has a recognizable look, my dads bought it for me when I became a LANCER. It's got my callsign on it and a halo on the helmet portion.
- Wilderness Survival Kit
- Extra Rations
- -----------------------------------------------------------------------
- Talents:
- Combined Arms:
- CQC Training- You Ignore the ranged difficulty penalty while in melee.
- Blade Shield- You are in light cover while engaged in melee.
- Skirmisher:
- Open Sight Targeting: First time you boost in a round, make an attack with an aux weapon as a reaction.
- Integrated Chaff Launchers: If you make no attacks, you are in light cover until start of next turn.
- Vanguard:
- Handshake Etiquette: Gain +1 accuracy on attacks with any CQB weapon against a target in range 3.
- ---------------------------------------------------------------------
- Mech Sheet:
- Licenses:
- SSC Swallowtail 2
- ---------------
- | Mech Name | Partisan |
- | Core | SSC Swallowtail|
- | Size | 1 |
- | Storage | |
- | SP | 9/9 |
- | Pilot | Last Saint|
- --------------------
- | Basic Statistics |-
- | HP |10/10 |
- | Repair Rate | |----
- | Heat | 0/6 |
- | Targeting | 1 |----
- | Armor | 0 |
- | Structure | 4 |
- -----------------
- | H A S E |------
- | Hull |-2 |---------------
- |-------------| Melee |0 |
- | Agility |3 |---------------
- |-------------| Evasion |11 |
- |-------------| Speed |7 |
- | Systems |2 |---------------
- |-------------| Invasion |0 |
- |-------------| Scan |0 |
- |-------------| E-Defense |10|
- |-------------| Lock On |0 |
- |-------------| Sensor Range |10|
- | Engineering |0 |---------------
- |-------------| Cooling Rate | |
- |-------------| Repair Cap |6 |
- |-------------| Stabilize |0 |
- --------------------------------
- | Weapons |--------------------------------------------------------------
- Markerlight: Rifle, Aux, Range 20- On hit nominate allied mech in sensor range- That mech can reroll first attack of the turn
- Tactical Spear: MC-TB Main Melee; Range: Threat, 1d6+2 Kinetic
- Pistol MC-P: CQB, range 5, 1d3 Kinetic.
- GMS Smoke Grenade, 2 SP, Limited (3), Plant, Thrown (5): Creates blast 3 zone of light cover to any inside of it.
- -------------------------------------------------------------------------
- | Reactions |-----------------------
- | Name | Trigger | Effect | Source |
- | | | | |
- ------------------------------------
- | Systems and Modules |
- Scout Drone Nexus- 3SP, Sensor Range, Drone, 1 Action: Deploy a drone to an area in your sensor range. The drone emits a sensor burst 2 area that reveals: perfect vision of the area, hostile targets that end turn in the area immediately lose invisibility/hiding, and can see current HP and heat levels of targets in the area.
- Adaptive Paint- 1 SP, Unique- Rolls to scan or find mech once hidden are made with +1 difficulty
- Low Profile- 2 SP, Unique- Protocol-Retract major systems to reduce profile. May activate at the start of turn. While active, Rolls to find mech while hidden are made at +1 difficulty, all ranged and tech attacks against you are made at +1 difficulty, mech cannot make the boost action or make ranged, melee, or tech attacks.
- Personalizations, 1 SP: +2 HP
- ------------------------
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