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- game.workspace.Evil_clownz.Name = non
- game.Players.LocalPlayer.Character.Humanoid:SetStateEnabled(15, false)
- game.Players.LocalPlayer.Character.Humanoid.BreakJointsOnDeath = false;
- game.Players.LocalPlayer.Character.Archivable = true
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- local clonec = game.Players.LocalPlayer.Character:Clone()
- clonec.Parent = workspace
- clonec.Name = "POOCLONE"
- clonec.Humanoid.HipHeight = 0.0 -- change this to look taller.
- game.Players.LocalPlayer.Character = clonec
- clonec.Animate.Disabled = false
- workspace.Camera.CameraSubject = clonec.Humanoid
- game.Players.LocalPlayer.Character = workspace[game.Players.LocalPlayer.Name]
- game.Players.LocalPlayer.Character.Animate.Disabled = true
- ---game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true
- game.Players.LocalPlayer.Character.Humanoid.Animator:Destroy()
- spawn(function()
- while true do
- if game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
- clonec.Humanoid.Jump = game.Players.LocalPlayer.Character.Humanoid.Jump
- local veco = workspace.Camera.CFrame:VectorToObjectSpace(game.Players.LocalPlayer.Character.Humanoid.MoveDirection)
- clonec.Humanoid:Move(veco, true)
- end
- wait()
- end
- end)
- for i,v in pairs(clonec:GetDescendants())do
- if v:IsA("Part") then
- v.Transparency = 1
- end
- end
- local bodyvelocity = Instance.new("BodyVelocity",game.Players.LocalPlayer.Character["HumanoidRootPart"])
- bodyvelocity.MaxForce = Vector3.new(9.9999999805064e+18, 9.999999869911e+14, 9.999999869911e+14)
- bodyvelocity.Velocity = Vector3.new(0, 0, 0)
- game:GetService("RunService").Stepped:connect(function()
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.HumanoidRootPart.CanCollide = false
- game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = (clonec.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(0),0,0)) * CFrame.new(0,0,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
- game.Players.LocalPlayer.Character.HumanoidRootPart.RotVelocity = Vector3.new(0,0,0)
- end)
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