iCEtIMed

Lopatino Trader

Apr 29th, 2015
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  1. //=========================
  2. // Lopatino Trader by EPD
  3. //=========================
  4.  
  5. //======= TRADERS =========
  6. _unit_1 = objNull;
  7. if (true) then
  8. {
  9. _bldObj = createAgent ["Worker3", [2319.9614, 9638.3369], [], 0, "CAN_COLLIDE"];
  10. _unit_1 = _bldObj;
  11. _bldObj setDir 95.797432;
  12. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  13. _bldObj setUnitAbility 0.60000002;
  14. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  15.  
  16. _unit_2 = objNull;
  17. if (true) then
  18. {
  19. _bldObj = createAgent ["Civ_EuroMan01_EP1", [2302.7173, 9623.6816], [], 0, "CAN_COLLIDE"];
  20. _unit_2 = _bldObj;
  21. _bldObj setDir -8.8786469;
  22. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  23. _bldObj setUnitAbility 0.60000002;
  24. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  25.  
  26. _unit_3 = objNull;
  27. if (true) then
  28. {
  29. _bldObj = createAgent ["RU_WorkWoman5", [2315.6904, 9633.1582, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  30. _unit_3 = _bldObj;
  31. _bldObj setDir -91.505219;
  32. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  33. _bldObj setUnitAbility 0.60000002;
  34. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  35.  
  36. _unit_4 = objNull;
  37. if (true) then
  38. {
  39. _bldObj = createAgent ["TK_Gue_Soldier_5_EP1", [2306.1592, 9644.0869, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  40. _unit_4 = _bldObj;
  41. _bldObj setDir 158.87126;
  42. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  43. _bldObj setUnitAbility 0.60000002;
  44. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  45.  
  46. _unit_5 = objNull;
  47. if (true) then
  48. {
  49. _bldObj = createAgent ["Civ_EuroMan02_EP1", [2299.6482, 9624.7441, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  50. _unit_5 = _bldObj;
  51. _bldObj setDir 21.686857;
  52. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  53. _bldObj setUnitAbility 0.60000002;
  54. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  55.  
  56. _unit_6 = objNull;
  57. if (true) then
  58. {
  59. _bldObj = createAgent ["Doctor", [2298.4919, 9636.7939, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  60. _unit_6 = _bldObj;
  61. _bldObj setDir 116.62317;
  62. _bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
  63. _bldObj setUnitAbility 0.60000002;
  64. _bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;};
  65.  
  66. //====== OBJECTS =======
  67. _bldObj = objNull;
  68. if (true) then
  69. {
  70. _bldObj = createVehicle ["MAP_kr_t_asf3_grav", [2335.7898, 9581.5547, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  71. _bldObj = _bldObj;
  72. _bldObj setDir 60.112499;
  73. _bldObj setPos [2335.7898, 9581.5547, -3.0517578e-005];
  74. };
  75.  
  76. _bldObj = objNull;
  77. if (true) then
  78. {
  79. _bldObj = createVehicle ["MAP_grav_0_2000", [2332.7502, 9586.9004, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  80. _bldObj = _bldObj;
  81. _bldObj setDir -30.055676;
  82. _bldObj setPos [2332.7502, 9586.9004, -3.0517578e-005];
  83. };
  84.  
  85. _bldObj = objNull;
  86. if (true) then
  87. {
  88. _bldObj = createVehicle ["MAP_grav_0_2000", [2324.3079, 9601.5615, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  89. _bldObj = _bldObj;
  90. _bldObj setDir -30.205414;
  91. _bldObj setPos [2324.3079, 9601.5615, -9.1552734e-005];
  92. };
  93.  
  94. _bldObj = objNull;
  95. if (true) then
  96. {
  97. _bldObj = createVehicle ["MAP_grav_6konec", [2312.2961, 9621.9121, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  98. _bldObj = _bldObj;
  99. _bldObj setDir 147.84386;
  100. _bldObj setPos [2312.2961, 9621.9121, -1.5258789e-005];
  101. };
  102.  
  103. _bldObj = objNull;
  104. if (true) then
  105. {
  106. _bldObj = createVehicle ["WarfareBAircraftFactory_CDF", [2312.2522, 9641.7422, -0.29578227], [], 0, "CAN_COLLIDE"];
  107. _bldObj = _bldObj;
  108. _bldObj setDir -19.556473;
  109. _bldObj setPos [2312.2522, 9641.7422, -0.29578227];
  110. };
  111.  
  112. _bldObj = objNull;
  113. if (true) then
  114. {
  115. _bldObj = createVehicle ["Misc_Cargo1Bo_military", [2292.5049, 9623.8359], [], 0, "CAN_COLLIDE"];
  116. _bldObj = _bldObj;
  117. _bldObj setDir 44.754017;
  118. _bldObj setPos [2292.5049, 9623.8359];
  119. };
  120.  
  121. _bldObj = objNull;
  122. if (true) then
  123. {
  124. _bldObj = createVehicle ["Misc_cargo_cont_net1", [2301.677, 9645.5859, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  125. _bldObj = _bldObj;
  126. _bldObj setDir -19.409052;
  127. _bldObj setPos [2301.677, 9645.5859, 4.5776367e-005];
  128. };
  129.  
  130. _bldObj = objNull;
  131. if (true) then
  132. {
  133. _bldObj = createVehicle ["Land_Misc_Cargo1E_EP1", [2305.1179, 9621.834, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  134. _bldObj = _bldObj;
  135. _bldObj setDir 79.505173;
  136. _bldObj setPos [2305.1179, 9621.834, -1.5258789e-005];
  137. };
  138.  
  139. _bldObj = objNull;
  140. if (true) then
  141. {
  142. _bldObj = createVehicle ["Misc_Cargo1B_military", [2320.1643, 9642.6182, -0.021491701], [], 0, "CAN_COLLIDE"];
  143. _bldObj = _bldObj;
  144. _bldObj setDir -12.461986;
  145. _bldObj setPos [2320.1643, 9642.6182, -0.021491701];
  146. };
  147.  
  148. _bldObj = objNull;
  149. if (true) then
  150. {
  151. _bldObj = createVehicle ["Hhedgehog_concreteBig", [2312.0276, 9622.2529, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  152. _bldObj = _bldObj;
  153. _bldObj setDir -32.315662;
  154. _bldObj setPos [2312.0276, 9622.2529, -3.0517578e-005];
  155. };
  156.  
  157. _bldObj = objNull;
  158. if (true) then
  159. {
  160. _bldObj = createVehicle ["Land_HBarrier_large", [2304.5603, 9619.0508, 0.2327159], [], 0, "CAN_COLLIDE"];
  161. _bldObj = _bldObj;
  162. _bldObj setDir -10.166353;
  163. _bldObj setPos [2304.5603, 9619.0508, 0.2327159];
  164. };
  165.  
  166. _bldObj = objNull;
  167. if (true) then
  168. {
  169. _bldObj = createVehicle ["Land_HBarrier_large", [2296.6265, 9620.0625, 0.20100419], [], 0, "CAN_COLLIDE"];
  170. _bldObj = _bldObj;
  171. _bldObj setDir 28.880627;
  172. _bldObj setPos [2296.6265, 9620.0625, 0.20100419];
  173. };
  174.  
  175. _bldObj = objNull;
  176. if (true) then
  177. {
  178. _bldObj = createVehicle ["Land_HBarrier_large", [2289.6963, 9628.1709, 0.13178089], [], 0, "CAN_COLLIDE"];
  179. _bldObj = _bldObj;
  180. _bldObj setDir -103.215;
  181. _bldObj setPos [2289.6963, 9628.1709, 0.13178089];
  182. };
  183.  
  184. _bldObj = objNull;
  185. if (true) then
  186. {
  187. _bldObj = createVehicle ["Misc_Cargo1B_military", [2319.9397, 9634.249, -0.070409447], [], 0, "CAN_COLLIDE"];
  188. _bldObj = _bldObj;
  189. _bldObj setDir 10.734359;
  190. _bldObj setPos [2319.9397, 9634.249, -0.070409447];
  191. };
  192.  
  193. _bldObj = objNull;
  194. if (true) then
  195. {
  196. _bldObj = createVehicle ["Misc_Backpackheap", [2317.876, 9635.8965, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  197. _bldObj = _bldObj;
  198. _bldObj setPos [2317.876, 9635.8965, -1.5258789e-005];
  199. };
  200.  
  201. _bldObj = objNull;
  202. if (true) then
  203. {
  204. _bldObj = createVehicle ["FireBarrel_DZ", [2306.9924, 9623.876, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  205. _bldObj = _bldObj;
  206. _bldObj setPos [2306.9924, 9623.876, -3.0517578e-005];
  207. };
  208.  
  209. _bldObj = objNull;
  210. if (true) then
  211. {
  212. _bldObj = createVehicle ["Land_Campfire_burning", [2307.7241, 9629.1875, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  213. _bldObj = _bldObj;
  214. _bldObj setPos [2307.7241, 9629.1875, -1.5258789e-005];
  215. };
  216.  
  217. _bldObj = objNull;
  218. if (true) then
  219. {
  220. _bldObj = createVehicle ["Land_CncBlock_Stripes", [2322.0417, 9641.1152, 0.00012207031], [], 0, "CAN_COLLIDE"];
  221. _bldObj = _bldObj;
  222. _bldObj setDir -97.011559;
  223. _bldObj setPos [2322.0417, 9641.1152, 0.00012207031];
  224. };
  225.  
  226. _bldObj = objNull;
  227. if (true) then
  228. {
  229. _bldObj = createVehicle ["Misc_concrete_High", [2314.5549, 9628.0137, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  230. _bldObj = _bldObj;
  231. _bldObj setDir 213.77348;
  232. _bldObj setPos [2314.5549, 9628.0137, 1.5258789e-005];
  233. };
  234.  
  235. _bldObj = objNull;
  236. if (true) then
  237. {
  238. _bldObj = createVehicle ["Land_Misc_ConcOutlet_EP1", [2321.2346, 9636.8691, 2.5983644], [], 0, "CAN_COLLIDE"];
  239. _bldObj = _bldObj;
  240. _bldObj setDir 6.5731311;
  241. _bldObj setPos [2321.2346, 9636.8691, 2.5983644];
  242. };
  243.  
  244. _bldObj = objNull;
  245. if (true) then
  246. {
  247. _bldObj = createVehicle ["ShootingRange_ACR", [2320.6321, 9638.4326, 0.80119687], [], 0, "CAN_COLLIDE"];
  248. _bldObj = _bldObj;
  249. _bldObj setDir 4.6057997;
  250. _bldObj setPos [2320.6321, 9638.4326, 0.80119687];
  251. };
  252.  
  253. _bldObj = objNull;
  254. if (true) then
  255. {
  256. _bldObj = createVehicle ["Land_transport_kiosk_EP1", [2315.574, 9631.3926, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  257. _bldObj = _bldObj;
  258. _bldObj setDir -159.90654;
  259. _bldObj setPos [2315.574, 9631.3926, -1.5258789e-005];
  260. };
  261.  
  262. _bldObj = objNull;
  263. if (true) then
  264. {
  265. _bldObj = createVehicle ["Land_stand_small_EP1", [2317.5933, 9634.29, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  266. _bldObj = _bldObj;
  267. _bldObj setDir -78.14325;
  268. _bldObj setPos [2317.5933, 9634.29, -1.5258789e-005];
  269. };
  270.  
  271. _bldObj = objNull;
  272. if (true) then
  273. {
  274. _bldObj = createVehicle ["Land_Ind_Timbers", [2323.3733, 9623.127], [], 0, "CAN_COLLIDE"];
  275. _bldObj = _bldObj;
  276. _bldObj setDir 21.873344;
  277. _bldObj setPos [2323.3733, 9623.127];
  278. };
  279.  
  280. _bldObj = objNull;
  281. if (true) then
  282. {
  283. _bldObj = createVehicle ["Sr_border", [2324.3979, 9637.9014], [], 0, "CAN_COLLIDE"];
  284. _bldObj = _bldObj;
  285. _bldObj setDir 4.8977475;
  286. _bldObj setPos [2324.3979, 9637.9014];
  287. };
  288.  
  289. _bldObj = objNull;
  290. if (true) then
  291. {
  292. _bldObj = createVehicle ["Land_HBarrier_large", [2317.5198, 9627.708], [], 0, "CAN_COLLIDE"];
  293. _bldObj = _bldObj;
  294. _bldObj setDir -58.183998;
  295. _bldObj setPos [2317.5198, 9627.708];
  296. };
  297.  
  298. _bldObj = objNull;
  299. if (true) then
  300. {
  301. _bldObj = createVehicle ["Land_Ind_BoardsPack1", [2309.3474, 9647.0752, -0.046113964], [], 0, "CAN_COLLIDE"];
  302. _bldObj = _bldObj;
  303. _bldObj setDir -13.546983;
  304. _bldObj setPos [2309.3474, 9647.0752, -0.046113964];
  305. };
  306.  
  307. _bldObj = objNull;
  308. if (true) then
  309. {
  310. _bldObj = createVehicle ["Barrels", [2307.1914, 9645.5254, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  311. _bldObj = _bldObj;
  312. _bldObj setDir -14.784719;
  313. _bldObj setPos [2307.1914, 9645.5254, -1.5258789e-005];
  314. };
  315.  
  316. _bldObj = objNull;
  317. if (true) then
  318. {
  319. _bldObj = createVehicle ["Land_bags_EP1", [2317.3135, 9632.7715, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  320. _bldObj = _bldObj;
  321. _bldObj setPos [2317.3135, 9632.7715, -1.5258789e-005];
  322. };
  323.  
  324. _bldObj = objNull;
  325. if (true) then
  326. {
  327. _bldObj = createVehicle ["MAP_MASH", [2294.6323, 9637.3379, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  328. _bldObj = _bldObj;
  329. _bldObj setDir 115.99382;
  330. _bldObj setPos [2294.6323, 9637.3379, 4.5776367e-005];
  331. };
  332.  
  333. _bldObj = objNull;
  334. if (true) then
  335. {
  336. _bldObj = createVehicle ["MAP_Pristresek_mensi", [2299.2537, 9621.7002, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  337. _bldObj = _bldObj;
  338. _bldObj setDir -146.25786;
  339. _bldObj setPos [2299.2537, 9621.7002, -3.0517578e-005];
  340. };
  341.  
  342. _bldObj = objNull;
  343. if (true) then
  344. {
  345. _bldObj = createVehicle ["Info_Board_EP1", [2305.8928, 9623.4063, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  346. _bldObj = _bldObj;
  347. _bldObj setDir 170.84183;
  348. _bldObj setPos [2305.8928, 9623.4063, 3.0517578e-005];
  349. };
  350.  
  351. _bldObj = objNull;
  352. if (true) then
  353. {
  354. _bldObj = createVehicle ["Land_CncBlock_Stripes", [2321.5605, 9635.3789, -0.035080072], [], 0, "CAN_COLLIDE"];
  355. _bldObj = _bldObj;
  356. _bldObj setDir -78.09153;
  357. _bldObj setPos [2321.5605, 9635.3789, -0.035080072];
  358. };
  359.  
  360. _bldObj = objNull;
  361. if (true) then
  362. {
  363. _bldObj = createVehicle ["Land_CncBlock", [2320.7483, 9638.3232, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  364. _bldObj = _bldObj;
  365. _bldObj setDir -86.317688;
  366. _bldObj setPos [2320.7483, 9638.3232, 1.5258789e-005];
  367. };
  368.  
  369. _bldObj = objNull;
  370. if (true) then
  371. {
  372. _bldObj = createVehicle ["Land_Ind_Timbers", [2286.2456, 9648.7666, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  373. _bldObj = _bldObj;
  374. _bldObj setDir 79.878792;
  375. _bldObj setPos [2286.2456, 9648.7666, -1.5258789e-005];
  376. };
  377.  
  378. _bldObj = objNull;
  379. if (true) then
  380. {
  381. _bldObj = createVehicle ["Land_HBarrier_large", [2289.6021, 9636.4844, 0.18673371], [], 0, "CAN_COLLIDE"];
  382. _bldObj = _bldObj;
  383. _bldObj setDir -75.280083;
  384. _bldObj setPos [2289.6021, 9636.4844, 0.18673371];
  385. };
  386.  
  387. _bldObj = objNull;
  388. if (true) then
  389. {
  390. _bldObj = createVehicle ["Land_HBarrier_large", [2293.375, 9643.6328, 0.057006568], [], 0, "CAN_COLLIDE"];
  391. _bldObj = _bldObj;
  392. _bldObj setDir -44.316162;
  393. _bldObj setPos [2293.375, 9643.6328, 0.057006568];
  394. };
  395.  
  396. _bldObj = objNull;
  397. if (true) then
  398. {
  399. _bldObj = createVehicle ["Misc_Cargo1Bo_military", [2297.6912, 9646.8477, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  400. _bldObj = _bldObj;
  401. _bldObj setDir -34.013798;
  402. _bldObj setPos [2297.6912, 9646.8477, -1.5258789e-005];
  403. };
  404.  
  405. _bldObj = objNull;
  406. if (true) then
  407. {
  408. _bldObj = createVehicle ["Land_HBarrier_large", [2302.167, 9649.6846, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  409. _bldObj = _bldObj;
  410. _bldObj setDir -20.462236;
  411. _bldObj setPos [2302.167, 9649.6846, -3.0517578e-005];
  412. };
  413.  
  414. _bldObj = objNull;
  415. if (true) then
  416. {
  417. _bldObj = createVehicle ["Land_HBarrier_large", [2310.2349, 9651.2695, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  418. _bldObj = _bldObj;
  419. _bldObj setDir 3.0343578;
  420. _bldObj setPos [2310.2349, 9651.2695, -3.0517578e-005];
  421. };
  422.  
  423. _bldObj = objNull;
  424. if (true) then
  425. {
  426. _bldObj = createVehicle ["Land_HBarrier_large", [2316.9492, 9648.1934, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  427. _bldObj = _bldObj;
  428. _bldObj setDir -131.07011;
  429. _bldObj setPos [2316.9492, 9648.1934, -1.5258789e-005];
  430. };
  431.  
  432. _bldObj = objNull;
  433. if (true) then
  434. {
  435. _bldObj = createVehicle ["FireBarrel_DZ", [2313.2344, 9629.1484, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  436. _bldObj = _bldObj;
  437. _bldObj setPos [2313.2344, 9629.1484, 4.5776367e-005];
  438. };
  439.  
  440. _bldObj = objNull;
  441. if (true) then
  442. {
  443. _bldObj = createVehicle ["MAP_t_quercus3s", [2306.2053, 9635.5234, 0.40616027], [], 0, "CAN_COLLIDE"];
  444. _bldObj = _bldObj;
  445. _bldObj setDir -49.786976;
  446. _bldObj setPos [2306.2053, 9635.5234, 0.40616027];
  447. };
  448.  
  449. _bldObj = objNull;
  450. if (true) then
  451. {
  452. _bldObj = createVehicle ["MAP_t_picea2s", [2302.9722, 9609.834, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  453. _bldObj = _bldObj;
  454. _bldObj setPos [2302.9722, 9609.834, 3.0517578e-005];
  455. };
  456.  
  457. _bldObj = objNull;
  458. if (true) then
  459. {
  460. _bldObj = createVehicle ["MAP_t_picea1s", [2323.9529, 9643.5928, 0.00012207031], [], 0, "CAN_COLLIDE"];
  461. _bldObj = _bldObj;
  462. _bldObj setPos [2323.9529, 9643.5928, 0.00012207031];
  463. };
  464.  
  465. _bldObj = objNull;
  466. if (true) then
  467. {
  468. _bldObj = createVehicle ["MAP_t_picea2s", [2301.0002, 9656.5029, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  469. _bldObj = _bldObj;
  470. _bldObj setPos [2301.0002, 9656.5029, 4.5776367e-005];
  471. };
  472.  
  473. _bldObj = objNull;
  474. if (true) then
  475. {
  476. _bldObj = createVehicle ["MAP_t_picea2s", [2283.6375, 9625.1699, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  477. _bldObj = _bldObj;
  478. _bldObj setPos [2283.6375, 9625.1699, 4.5776367e-005];
  479. };
  480.  
  481. _bldObj = objNull;
  482. if (true) then
  483. {
  484. _bldObj = createVehicle ["MAP_t_picea1s", [2300.0747, 9604.667, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  485. _bldObj = _bldObj;
  486. _bldObj setPos [2300.0747, 9604.667, -1.5258789e-005];
  487. };
  488.  
  489. _bldObj = objNull;
  490. if (true) then
  491. {
  492. _bldObj = createVehicle ["Misc_concrete_High", [2293.6465, 9634.0703, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  493. _bldObj = _bldObj;
  494. _bldObj setDir 114.10197;
  495. _bldObj setPos [2293.6465, 9634.0703, 6.1035156e-005];
  496. };
  497.  
  498. _bldObj = objNull;
  499. if (true) then
  500. {
  501. _bldObj = createVehicle ["Pile_of_wood", [2291.6016, 9630.6172], [], 0, "CAN_COLLIDE"];
  502. _bldObj = _bldObj;
  503. _bldObj setDir -14.127509;
  504. _bldObj setPos [2291.6016, 9630.6172];
  505. };
  506.  
  507. _bldObj = objNull;
  508. if (true) then
  509. {
  510. _bldObj = createVehicle ["HeliHEmpty", [2327.8887, 9637.6553, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  511. _bldObj = _bldObj;
  512. _bldObj setDir 178.71634;
  513. _bldObj setPos [2327.8887, 9637.6553, 3.0517578e-005];
  514. };
  515. processInitCommands;
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