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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://253564383"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 2
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38. script.Name = "CREEP"
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58.     local NEWMESH = IT(MESH)
  59.     if MESH == "SpecialMesh" then
  60.         NEWMESH.MeshType = MESHTYPE
  61.         if MESHID ~= "nil" and MESHID ~= "" then
  62.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63.         end
  64.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66.         end
  67.     end
  68.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69.     NEWMESH.Scale = SCALE
  70.     NEWMESH.Parent = PARENT
  71.     return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  75.     local NEWPART = IT("Part")
  76.     NEWPART.formFactor = FORMFACTOR
  77.     NEWPART.Reflectance = REFLECTANCE
  78.     NEWPART.Transparency = TRANSPARENCY
  79.     NEWPART.CanCollide = false
  80.     NEWPART.Locked = true
  81.     NEWPART.Anchored = true
  82.     if ANCHOR == false then
  83.         NEWPART.Anchored = false
  84.     end
  85.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  86.     NEWPART.Name = NAME
  87.     NEWPART.Size = SIZE
  88.     NEWPART.Position = Torso.Position
  89.     NEWPART.Material = MATERIAL
  90.     NEWPART:BreakJoints()
  91.     NEWPART.Parent = PARENT
  92.     return NEWPART
  93. end
  94.  
  95. --//=================================\\
  96. --||          CUSTOMIZATION
  97. --\\=================================//
  98.  
  99. Player_Size = 2 --Size of the player.
  100. Animation_Speed = 3
  101. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  102.  
  103. local Speed = 16
  104. local Effects2 = {}
  105.  
  106. --//=================================\\
  107. --||      END OF CUSTOMIZATION
  108. --\\=================================//
  109.  
  110.     local function weldBetween(a, b)
  111.         local weldd = Instance.new("ManualWeld")
  112.         weldd.Part0 = a
  113.         weldd.Part1 = b
  114.         weldd.C0 = CFrame.new()
  115.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  116.         weldd.Parent = a
  117.         return weldd
  118.     end
  119.  
  120. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  121. if TYPE == "Gem" then
  122.     local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  123.     acs.Anchored = false
  124.     acs.CanCollide = false
  125.     acs.CFrame = PART.CFrame
  126.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  127. weldBetween(PART,acs)
  128. elseif TYPE == "Skull" then
  129.     local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  130.     acs.Anchored = false
  131.     acs.CanCollide = false
  132.     acs.CFrame = PART.CFrame
  133.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  134. weldBetween(PART,acs)
  135. elseif TYPE == "Eye" then
  136.     local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  137.     acs.Anchored = false
  138.     acs.CanCollide = false
  139.     acs.CFrame = PART.CFrame
  140.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  141. weldBetween(PART,acs)
  142. end
  143. end
  144.  
  145. --//=================================\\
  146. --||          USEFUL VALUES
  147. --\\=================================//
  148.  
  149. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  151. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  152. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  153. local CHANGEDEFENSE = 0
  154. local CHANGEDAMAGE = 0
  155. local CHANGEMOVEMENT = 0
  156. local ANIM = "Idle"
  157. local ATTACK = false
  158. local EQUIPPED = false
  159. local HOLD = false
  160. local COMBO = 1
  161. local Rooted = false
  162. local SINE = 0
  163. local KEYHOLD = false
  164. local CHANGE = 2 / Animation_Speed
  165. local WALKINGANIM = false
  166. local WALK = 0
  167. local VALUE1 = false
  168. local VALUE2 = false
  169. local ROBLOXIDLEANIMATION = IT("Animation")
  170. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  171. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  172. --ROBLOXIDLEANIMATION.Parent = Humanoid
  173. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  174. WEAPONGUI.Name = "Weapon GUI"
  175. local Weapon = IT("Model")
  176. Weapon.Name = "Adds"
  177. local Effects = IT("Folder", Weapon)
  178. Effects.Name = "Effects"
  179. local ANIMATOR = Humanoid.Animator
  180. local ANIMATE = Character.Animate
  181. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  182. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  183. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  184. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  185. local UNANCHOR = true
  186. local TAUNTS = {"1288919261","1288919261","1288919261"}
  187.  
  188. local SKILLTEXTCOLOR = C3(0,0,0)
  189.  
  190. --//=================================\\
  191. --\\=================================//
  192.  
  193.  
  194. --//=================================\\
  195. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  196. --\\=================================//
  197.  
  198. ArtificialHB = Instance.new("BindableEvent", script)
  199. ArtificialHB.Name = "ArtificialHB"
  200.  
  201. script:WaitForChild("ArtificialHB")
  202.  
  203. frame = Frame_Speed
  204. tf = 0
  205. allowframeloss = false
  206. tossremainder = false
  207. lastframe = tick()
  208. script.ArtificialHB:Fire()
  209.  
  210. game:GetService("RunService").Heartbeat:connect(function(s, p)
  211.     tf = tf + s
  212.     if tf >= frame then
  213.         if allowframeloss then
  214.             script.ArtificialHB:Fire()
  215.             lastframe = tick()
  216.         else
  217.             for i = 1, math.floor(tf / frame) do
  218.                 script.ArtificialHB:Fire()
  219.             end
  220.         lastframe = tick()
  221.         end
  222.         if tossremainder then
  223.             tf = 0
  224.         else
  225.             tf = tf - frame * math.floor(tf / frame)
  226.         end
  227.     end
  228. end)
  229.  
  230. --//=================================\\
  231. --\\=================================//
  232.  
  233.  
  234.  
  235.  
  236.  
  237. --//=================================\\
  238. --||          SOME FUNCTIONS
  239. --\\=================================//
  240.  
  241. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  242.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  243. end
  244.  
  245. function PositiveAngle(NUMBER)
  246.     if NUMBER >= 0 then
  247.         NUMBER = 0
  248.     end
  249.     return NUMBER
  250. end
  251.  
  252. function NegativeAngle(NUMBER)
  253.     if NUMBER <= 0 then
  254.         NUMBER = 0
  255.     end
  256.     return NUMBER
  257. end
  258.  
  259. function Swait(NUMBER)
  260.     if NUMBER == 0 or NUMBER == nil then
  261.         ArtificialHB.Event:wait()
  262.     else
  263.         for i = 1, NUMBER do
  264.             ArtificialHB.Event:wait()
  265.         end
  266.     end
  267. end
  268.  
  269. function QuaternionFromCFrame(cf)
  270.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  271.     local trace = m00 + m11 + m22
  272.     if trace > 0 then
  273.         local s = math.sqrt(1 + trace)
  274.         local recip = 0.5 / s
  275.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  276.     else
  277.         local i = 0
  278.         if m11 > m00 then
  279.             i = 1
  280.         end
  281.         if m22 > (i == 0 and m00 or m11) then
  282.             i = 2
  283.         end
  284.         if i == 0 then
  285.             local s = math.sqrt(m00 - m11 - m22 + 1)
  286.             local recip = 0.5 / s
  287.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  288.         elseif i == 1 then
  289.             local s = math.sqrt(m11 - m22 - m00 + 1)
  290.             local recip = 0.5 / s
  291.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  292.         elseif i == 2 then
  293.             local s = math.sqrt(m22 - m00 - m11 + 1)
  294.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  295.         end
  296.     end
  297. end
  298.  
  299. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  300.     local xs, ys, zs = x + x, y + y, z + z
  301.     local wx, wy, wz = w * xs, w * ys, w * zs
  302.     local xx = x * xs
  303.     local xy = x * ys
  304.     local xz = x * zs
  305.     local yy = y * ys
  306.     local yz = y * zs
  307.     local zz = z * zs
  308.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  309. end
  310.  
  311. function QuaternionSlerp(a, b, t)
  312.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  313.     local startInterp, finishInterp;
  314.     if cosTheta >= 0.0001 then
  315.         if (1 - cosTheta) > 0.0001 then
  316.             local theta = ACOS(cosTheta)
  317.             local invSinTheta = 1 / SIN(theta)
  318.             startInterp = SIN((1 - t) * theta) * invSinTheta
  319.             finishInterp = SIN(t * theta) * invSinTheta
  320.         else
  321.             startInterp = 1 - t
  322.             finishInterp = t
  323.         end
  324.     else
  325.         if (1 + cosTheta) > 0.0001 then
  326.             local theta = ACOS(-cosTheta)
  327.             local invSinTheta = 1 / SIN(theta)
  328.             startInterp = SIN((t - 1) * theta) * invSinTheta
  329.             finishInterp = SIN(t * theta) * invSinTheta
  330.         else
  331.             startInterp = t - 1
  332.             finishInterp = t
  333.         end
  334.     end
  335.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  336. end
  337.  
  338. function Clerp(a, b, t)
  339.     local qa = {QuaternionFromCFrame(a)}
  340.     local qb = {QuaternionFromCFrame(b)}
  341.     local ax, ay, az = a.x, a.y, a.z
  342.     local bx, by, bz = b.x, b.y, b.z
  343.     local _t = 1 - t
  344.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  345. end
  346.  
  347. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  348.     local frame = IT("Frame")
  349.     frame.BackgroundTransparency = TRANSPARENCY
  350.     frame.BorderSizePixel = BORDERSIZEPIXEL
  351.     frame.Position = POSITION
  352.     frame.Size = SIZE
  353.     frame.BackgroundColor3 = COLOR
  354.     frame.BorderColor3 = BORDERCOLOR
  355.     frame.Name = NAME
  356.     frame.Parent = PARENT
  357.     return frame
  358. end
  359.  
  360. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  361.     local label = IT("TextLabel")
  362.     label.BackgroundTransparency = 1
  363.     label.Size = UD2(1, 0, 1, 0)
  364.     label.Position = UD2(0, 0, 0, 0)
  365.     label.TextColor3 = TEXTCOLOR
  366.     label.TextStrokeTransparency = STROKETRANSPARENCY
  367.     label.TextTransparency = TRANSPARENCY
  368.     label.FontSize = TEXTFONTSIZE
  369.     label.Font = TEXTFONT
  370.     label.BorderSizePixel = BORDERSIZEPIXEL
  371.     label.TextScaled = false
  372.     label.Text = TEXT
  373.     label.Name = NAME
  374.     label.Parent = PARENT
  375.     return label
  376. end
  377.  
  378. function NoOutlines(PART)
  379.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  380. end
  381.  
  382.  
  383. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  384.     local NEWWELD = IT(TYPE)
  385.     NEWWELD.Part0 = PART0
  386.     NEWWELD.Part1 = PART1
  387.     NEWWELD.C0 = C0
  388.     NEWWELD.C1 = C1
  389.     NEWWELD.Parent = PARENT
  390.     return NEWWELD
  391. end
  392.  
  393. function CreateSound(ID, PARENT, VOLUME, PITCH)
  394.     local NEWSOUND = nil
  395.     coroutine.resume(coroutine.create(function()
  396.         NEWSOUND = IT("Sound", PARENT)
  397.         NEWSOUND.Volume = VOLUME
  398.         NEWSOUND.Pitch = PITCH
  399.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  400.         Swait()
  401.         NEWSOUND:play()
  402.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  403.     end))
  404.     return NEWSOUND
  405. end
  406.  
  407. function CFrameFromTopBack(at, top, back)
  408.     local right = top:Cross(back)
  409.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  410. end
  411.  
  412. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  413.     local wave = CreatePart(3, Effects, "Neon", 0, 0.9, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  414.     local mesh = IT("SpecialMesh",wave)
  415.     mesh.MeshType = "Sphere"
  416.     mesh.Scale = SIZE
  417.     mesh.Offset = VT(0,0,0)
  418.     wave.CFrame = CFRAME
  419.     coroutine.resume(coroutine.create(function(PART)
  420.         for i = 1, WAIT do
  421.             Swait()
  422.             mesh.Scale = mesh.Scale + GROW
  423.             wave.Transparency = wave.Transparency + (0.1/WAIT)
  424.             if wave.Transparency > 0.99 then
  425.                 wave:remove()
  426.             end
  427.         end
  428.     end))
  429. end
  430.  
  431. function MakeForm(PART,TYPE)
  432.     if TYPE == "Cyl" then
  433.         local MSH = IT("CylinderMesh",PART)
  434.     elseif TYPE == "Ball" then
  435.         local MSH = IT("SpecialMesh",PART)
  436.         MSH.MeshType = "Sphere"
  437.     elseif TYPE == "Wedge" then
  438.         local MSH = IT("SpecialMesh",PART)
  439.         MSH.MeshType = "Wedge"
  440.     end
  441. end
  442.  
  443. function CheckTableForString(Table, String)
  444.     for i, v in pairs(Table) do
  445.         if string.find(string.lower(String), string.lower(v)) then
  446.             return true
  447.         end
  448.     end
  449.     return false
  450. end
  451.  
  452. function CheckIntangible(Hit)
  453.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  454.     if Hit and Hit.Parent then
  455.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  456.             return true
  457.         end
  458.     end
  459.     return false
  460. end
  461.  
  462. Debris = game:GetService("Debris")
  463.  
  464. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  465.     local Direction = CFrame.new(StartPos, Vec).lookVector
  466.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  467.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  468.     if RayHit and CheckIntangible(RayHit) then
  469.         if DelayIfHit then
  470.             wait()
  471.         end
  472.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  473.     end
  474.     return RayHit, RayPos, RayNormal
  475. end
  476.  
  477. function turnto(position)
  478.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  479. end
  480.  
  481. --//=================================\\
  482. --||            SPEECH
  483. --\\=================================//
  484.  
  485. function chatfunc(text,waitt)
  486. local chat = coroutine.wrap(function()
  487. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  488. Character:FindFirstChild("TalkingBillBoard"):destroy()
  489. end
  490. local naeeym2 = Instance.new("BillboardGui",Character)
  491. naeeym2.Size = UDim2.new(0,100,0,40)
  492. naeeym2.StudsOffset = Vector3.new(0,5,0)
  493. naeeym2.Adornee = Character.Head
  494. naeeym2.Name = "TalkingBillBoard"
  495. naeeym2.AlwaysOnTop = true
  496. local tecks2 = Instance.new("TextLabel",naeeym2)
  497. tecks2.BackgroundTransparency = 1
  498. tecks2.BorderSizePixel = 0
  499. tecks2.Text = ""
  500. tecks2.Font = "SciFi"
  501. tecks2.TextSize = 30
  502. tecks2.TextStrokeTransparency = 1
  503. tecks2.TextColor3 = SKILLTEXTCOLOR
  504. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  505. tecks2.Size = UDim2.new(1,0,0.5,0)
  506. for i = 1,string.len(text),1 do
  507. tecks2.Text = string.sub(text,1,i)
  508. Swait()
  509. end
  510. wait(waitt)
  511. coroutine.resume(coroutine.create(function()
  512.     for i = 1, 10 do
  513.         tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  514.         Swait()
  515.     end
  516.     naeeym2:Destroy()
  517. end))
  518. end)
  519. chat()
  520. end
  521.  
  522. --//=================================\\
  523. --||         WEAPON CREATION
  524. --\\=================================//
  525.  
  526. if Player_Size ~= 1 then
  527. RootPart.Size = RootPart.Size * Player_Size
  528. Torso.Size = Torso.Size * Player_Size
  529. Head.Size = Head.Size * Player_Size
  530. RightArm.Size = RightArm.Size * Player_Size
  531. LeftArm.Size = LeftArm.Size * Player_Size
  532. RightLeg.Size = RightLeg.Size * Player_Size
  533. LeftLeg.Size = LeftLeg.Size * Player_Size
  534. RootJoint.Parent = RootPart
  535. Neck.Parent = Torso
  536. RightShoulder.Parent = Torso
  537. LeftShoulder.Parent = Torso
  538. RightHip.Parent = Torso
  539. LeftHip.Parent = Torso
  540.    
  541. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  542.     RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  543.     Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  544.     Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  545.     RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  546.     LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  547.     --if Disable_Moving_Arms == false then
  548.         RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  549.         LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  550.     --else
  551.         --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  552.         --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  553.     --end
  554.     RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  555.     LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  556.     RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  557.     LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  558. end
  559.  
  560. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  561. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  562. MakeForm(part,"Ball")
  563. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  564. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  565. MakeForm(part,"Ball")
  566. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  567. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  568. MakeForm(part,"Ball")
  569. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  570. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  571. MakeForm(part,"Ball")
  572. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  573. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  574. MakeForm(part,"Ball")
  575. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  576. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  577. MakeForm(part,"Ball")
  578. local CLAW1 = part
  579. CLAW1.CanCollide = true
  580. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  581. local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(-0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  582. MakeForm(part,"Ball")
  583.  
  584. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  585. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  586. MakeForm(part,"Ball")
  587. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  588. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  589. MakeForm(part,"Ball")
  590. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.7,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592. MakeForm(part,"Ball")
  593. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  594. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  595. MakeForm(part,"Ball")
  596. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  597. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  598. MakeForm(part,"Ball")
  599. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.2,1,0.2)*2,false)
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.44,-3.2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  601. MakeForm(part,"Ball")
  602. local CLAW2 = part
  603. CLAW2.CanCollide = true
  604. local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Claw part", VT(0.3,1,0.3)*2,false)
  605. local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.50,-2,-0.6) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  606. MakeForm(part,"Ball")
  607.  
  608. for _, c in pairs(Weapon:GetChildren()) do
  609.     if c.ClassName == "Part" then
  610.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  611.     end
  612. end
  613.  
  614. Weapon.Parent = Character
  615.  
  616. Humanoid.Died:connect(function()
  617.     ATTACK = true
  618. end)
  619.  
  620. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  621. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  622. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  623.  
  624. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Shriek", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 1")
  625. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Devour", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  626. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Neck snap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 1, "Text 2")
  627.  
  628. --//=================================\\
  629. --||         DAMAGE FUNCTIONS
  630. --\\=================================//
  631.  
  632. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  633.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  634.     STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  635.     local BODYGYRO = IT("BodyGyro", STATPART)
  636.     local BODYPOSITION = IT("BodyPosition", STATPART)
  637.     BODYPOSITION.P = 2000
  638.     BODYPOSITION.D = 100
  639.     BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  640.     BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  641.     game:GetService("Debris"):AddItem(STATPART ,5)
  642.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  643.     BILLBOARDGUI.Adornee = STATPART
  644.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  645.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  646.     BILLBOARDGUI.AlwaysOnTop = false
  647.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  648.     TEXTLABEL.BackgroundTransparency = 1
  649.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  650.     TEXTLABEL.Text = TEXT
  651.     TEXTLABEL.Font = "SciFi"
  652.     TEXTLABEL.FontSize="Size42"
  653.     TEXTLABEL.TextColor3 = COLOR
  654.     TEXTLABEL.TextStrokeTransparency = 1
  655.     TEXTLABEL.TextScaled = true
  656.     TEXTLABEL.TextWrapped = true
  657.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  658.         if LABELTYPE == "Normal" then
  659.             for i = 1, 30 do
  660.                 Swait()
  661.                 STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  662.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  663.             end
  664.         elseif LABELTYPE == "Debuff" then
  665.             for i = 1, 30 do
  666.                 Swait()
  667.                 STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  668.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  669.             end
  670.         elseif LABELTYPE == "Shock" then
  671.             local ORIGIN = STATPART.Position
  672.             for i = 1, 30 do
  673.                 Swait()
  674.                 STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  675.                 TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  676.             end
  677.         end
  678.         THEPART.Parent = nil
  679.     end),STATPART, BODYPOSITION, TEXTLABEL)
  680. end
  681.  
  682. --//=================================\\
  683. --||            DAMAGING
  684. --\\=================================//
  685.  
  686. function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
  687.     if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  688.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  689.         local dmg = math.random(min,max)
  690.         if humanoid.Health > 0 then
  691.             if beserk == true then
  692.                 humanoid.Health = 0
  693.             else
  694.                 CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], hit, 3, MRANDOM(7, 12) / 10)
  695.                 hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  696.                 if math.random(1,100) < critrate+1 then
  697.                     humanoid.Health = humanoid.Health - dmg*critmultiplier
  698.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  699.                 else
  700.                     humanoid.Health = humanoid.Health - dmg
  701.                     StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
  702.                 end
  703.                 local defence = Instance.new("BoolValue",hit.Parent)
  704.                 defence.Name = ("HitBy"..Player.Name)
  705.                 game:GetService("Debris"):AddItem(defence, 0.5)
  706.             end
  707.         end
  708.     end
  709. end
  710.  
  711. function AoEStun(POS,RANGE,LAST)
  712.     for i,v in ipairs(workspace:GetChildren()) do
  713.     if v:FindFirstChild("StunnedBy"..Player.Name) == nil then
  714.         local body = v:GetChildren()
  715.             for part = 1, #body do
  716.                 if(v:FindFirstChild("StunnedBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  717.                     if(body[part].Position - POS).Magnitude < RANGE then
  718.                         if v.ClassName == "Model" then
  719.                             if v:FindFirstChild("Humanoid") then
  720.                                 if v.Humanoid.Health ~= 0 then
  721.                                     Stun(v.Humanoid,LAST)
  722.                                     local defence = Instance.new("BoolValue",v)
  723.                                     defence.Name = ("StunnedBy"..Player.Name)
  724.                                     game:GetService("Debris"):AddItem(defence, 0.1)
  725.                                 end
  726.                             end
  727.                         end
  728.                     end
  729.                 end
  730.             end
  731.         end
  732.     end
  733. end
  734.  
  735. function Stun(HUMANOID,LAST)
  736.     if HUMANOID.Parent:FindFirstChild("StunnedBy"..Player.Name) == nil then
  737.         HUMANOID.PlatformStand = true
  738.         local defence = Instance.new("BoolValue",HUMANOID.Parent)
  739.         defence.Name = ("StunnedBy"..Player.Name)
  740.         game:GetService("Debris"):AddItem(defence, LAST)
  741.         if HUMANOID.Parent:FindFirstChild("Head") then
  742.             StatLabel("Normal", HUMANOID.Parent.Head.CFrame * CF(0, 0 + (HUMANOID.Parent.Head.Size.z - 1), 0), "Stunned!", C3(0.3, 0.3, 0.3))
  743.         end
  744.         coroutine.resume(coroutine.create(function()
  745.             Swait(LAST*50)
  746.             HUMANOID.PlatformStand = false
  747.         end))
  748.     end
  749. end
  750.  
  751. --//=================================\\
  752. --||    ATTACK FUNCTIONS AND STUFF
  753. --\\=================================//
  754.  
  755. function AttackTemplate()
  756.     ATTACK = true
  757.     Rooted = false
  758.     for i=0, 1, 0.1 / Animation_Speed do
  759.         Swait()
  760.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  761.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  762.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  763.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  764.         RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  765.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  766.     end
  767.     ATTACK = false
  768.     Rooted = false
  769. end
  770.  
  771. function Strike()
  772.     ATTACK = true
  773.     Rooted = false
  774.     CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 3, 2)
  775.     for i=0, 0.5, 0.1 / Animation_Speed do
  776.         Swait()
  777.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  778.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  779.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  780.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  781.         RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  782.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  783.     end
  784.     local HIT1 = CLAW1.Touched:Connect(function(hit)
  785.         dealdamage(hit,25,65,6,false,5,2)
  786.     end)
  787.     local HIT2 = CLAW2.Touched:Connect(function(hit)
  788.         dealdamage(hit,25,65,6,false,5,2)
  789.     end)
  790.     for i=0, 0.5, 0.1 / Animation_Speed do
  791.         Swait()
  792.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  793.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  794.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(75), RAD(-22)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  795.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, 0.5*2, -1) * ANGLES(RAD(55), RAD(-75), RAD(22)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  796.         RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-5)), 0.75 / Animation_Speed)
  797.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12*2), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-25)), 0.75 / Animation_Speed)
  798.     end
  799.     HIT1:disconnect()
  800.     HIT2:disconnect()
  801.     ATTACK = false
  802.     Rooted = false
  803. end
  804.  
  805. function Shriek()
  806.     ATTACK = true
  807.     Rooted = false
  808.     for i=0, 2.5, 0.1 / Animation_Speed do
  809.         Swait()
  810.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  811.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  812.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  813.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  814.         RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  815.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  816.     end
  817.     Rooted = true
  818.     CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 1)
  819.     for i=0, 4, 0.1 / Animation_Speed do
  820.         Swait()
  821.         AoEStun(Head.Position,40,12)
  822.         MagicSphere(VT(0,0,0),5,Head.CFrame,"Pearl",VT(15,15,15))
  823.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4*2, -0.65*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(55), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  824.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-35+MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,1))), 1)
  825.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  826.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(-15), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  827.         RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.75 / Animation_Speed)
  828.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-55)), 0.75 / Animation_Speed)
  829.     end
  830.     ATTACK = false
  831.     Rooted = false
  832. end
  833.  
  834. local asd = Instance.new("ParticleEmitter")
  835. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  836. asd.LightEmission = .1
  837. asd.Size = NumberSequence.new(0.2)
  838. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  839. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  840. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  841. asd.Transparency = bbb
  842. asd.Size = aaa
  843. asd.ZOffset = .9
  844. asd.Acceleration = Vector3.new(0, -15, 0)
  845. asd.LockedToPart = false
  846. asd.EmissionDirection = "Back"
  847. asd.Lifetime = NumberRange.new(1, 2)
  848. asd.Rotation = NumberRange.new(-100, 100)
  849. asd.RotSpeed = NumberRange.new(-100, 100)
  850. asd.Speed = NumberRange.new(2,6)
  851. asd.Enabled = false
  852. asd.VelocitySpread = 5
  853.  
  854. function getbloody(victim,amount)
  855. local PART = IT("Part",Effects)
  856. PART.Transparency = 1
  857. PART.Size = victim.Size
  858. PART.Anchored = true
  859. PART.CanCollide = false
  860. PART.CFrame = CF(victim.Position,victim.CFrame*CF(0,1,0).p)
  861. local HITPLAYERSOUNDS = {"356551938","264486467"}
  862. Debris:AddItem(PART,5)
  863. local prtcl = asd:Clone()
  864. prtcl.Parent = PART
  865. prtcl:Emit(amount*10)
  866. end
  867.  
  868. function Devour()
  869.     ATTACK = true
  870.     Rooted = false
  871.     local TORS = nil
  872.     local WELD = nil
  873.     local HIT1 = CLAW1.Touched:Connect(function(hit)
  874.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  875.             TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  876.             if TORS ~= nil then
  877.                 UNANCHOR = false
  878.                 Rooted = true
  879.                 RootPart.Anchored = true
  880.                 WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  881.             end
  882.         end
  883.     end)
  884.     for i=1, 45 do
  885.         Swait()
  886.         if TORS ~= nil then
  887.             break
  888.         end
  889.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  890.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  892.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  893.         RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  894.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  895.     end
  896.     HIT1:disconnect()
  897.     if TORS ~= nil then
  898.         for i=0, 2, 0.1 / Animation_Speed do
  899.             Swait()
  900.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  901.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  902.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  903.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  904.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  905.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  906.         end
  907.         for i=0, 0.3, 0.1 / Animation_Speed do
  908.             Swait()
  909.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  910.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  911.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.5) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  912.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  913.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  914.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  915.         end
  916.         local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  917.         if TORS ~= nil then
  918.             if TORS.Parent:FindFirstChild("Head") then
  919.                 CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], Head, 1, (math.random(8,12)/10))
  920.                 CreateSound("230346233", Head, 10, (math.random(5,7)/10))
  921.                 getbloody(TORS,4)
  922.                 TORS.Parent.Head:remove()
  923.                 TORS.Parent:remove()
  924.                 for i=0, 1, 0.1 / Animation_Speed do
  925.                     Swait()
  926.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1.5 / Animation_Speed)
  927.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1.15 / Animation_Speed)
  928.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, -1, -1.2) * ANGLES(RAD(170), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  929.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*2, -1, -1.2) * ANGLES(RAD(160), RAD(0), RAD(30)) * LEFTSHOULDERC0, 1.15 / Animation_Speed)
  930.                     RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1.15 / Animation_Speed)
  931.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1.15 / Animation_Speed)
  932.                 end
  933.             end
  934.         end
  935.         UNANCHOR = true
  936.     end
  937.     ATTACK = false
  938.     Rooted = false
  939. end
  940.  
  941. function Snap()
  942.     ATTACK = true
  943.     Rooted = false
  944.     local TORS = nil
  945.     local WELD = nil
  946.     local HIT1 = CLAW1.Touched:Connect(function(hit)
  947.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent.Parent ~= Effects then
  948.             TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  949.             if TORS ~= nil then
  950.                 UNANCHOR = false
  951.                 Rooted = true
  952.                 RootPart.Anchored = true
  953.                 WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  954.             end
  955.         end
  956.     end)
  957.     for i=1, 45 do
  958.         Swait()
  959.         if TORS ~= nil then
  960.             break
  961.         end
  962.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  963.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  964.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  965.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  966.         RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  967.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  968.     end
  969.     HIT1:disconnect()
  970.     if TORS ~= nil then
  971.         local CLONE = IT("Model",Weapon)
  972.         CLONE.Name = "Corpse"
  973.         for i=0, 2, 0.1 / Animation_Speed do
  974.             Swait()
  975.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  976.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  977.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  978.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  979.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  980.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  981.         end
  982.         for i=0, 2, 0.1 / Animation_Speed do
  983.             Swait()
  984.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  985.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  986.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  987.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.5) * ANGLES(RAD(80), RAD(0), RAD(25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  988.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  989.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  990.         end
  991.         for i=0, 3, 0.1 / Animation_Speed do
  992.             Swait()
  993.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  994.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  995.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  996.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(70), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  997.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  998.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  999.         end
  1000.         local HITPLAYERSOUNDS = {"356551938","264486467"}
  1001.         local DummyHead = nil
  1002.         local q = TORS.Parent:GetChildren()
  1003.         for i = 1,#q do
  1004.             if q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  1005.                 q[i].Parent = CLONE
  1006.                 if q[i].ClassName == "Humanoid" then
  1007.                     q[i].PlatformStand = true
  1008.                 end
  1009.                 if q[i].Name == "Head" then
  1010.                     DummyHead = CLONE.Head:Clone()
  1011.                     q[i]:ClearAllChildren()
  1012.                     q[i].Transparency = 1
  1013.                 end
  1014.             else
  1015.                 q[i]:remove()
  1016.             end
  1017.         end
  1018.         local TORS2 = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1019.         DummyHead.Parent = Effects
  1020.         local WELD1 = CreateWeldOrSnapOrMotor("Weld", DummyHead, LeftArm, DummyHead, CF(0,-2.5,0) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1021.         local WELD2 = CreateWeldOrSnapOrMotor("Weld", TORS2, RightArm, TORS2, CF(0,-2.5,-0.5) * ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, 0, 0))
  1022.         local HITPLAYERSOUNDS2 = {"356551938","264486467"}
  1023.         CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], TORS2, 1, (math.random(8,12)/10))
  1024.         getbloody(DummyHead,5)
  1025.         for i=0, 3, 0.1 / Animation_Speed do
  1026.             Swait()
  1027.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1028.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1029.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1030.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(120), RAD(0), RAD(20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1031.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1032.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1033.         end
  1034.         for i=0, 1, 0.1 / Animation_Speed do
  1035.             Swait()
  1036.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1037.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1038.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1039.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1040.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1041.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1042.         end
  1043.         WELD1:remove()
  1044.         for i=0, 0.5, 0.1 / Animation_Speed do
  1045.             Swait()
  1046.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1047.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1048.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(55), RAD(25), RAD(-25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1049.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(35), RAD(0), RAD(-75)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1050.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1051.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1052.         end
  1053.         local GROWLS = {"368795088","368795352","368795492","368795580"}
  1054.         CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1055.         repeat
  1056.             Swait()
  1057.             turnto(Mouse.Hit.p)
  1058.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1059.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, -1.5) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1061.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1062.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1063.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1064.         until HOLD == true
  1065.         WELD2:remove()
  1066.         local bv = Instance.new("BodyVelocity")
  1067.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1068.         bv.velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1069.         bv.Parent = TORS2
  1070.         bv.Name = "MOVE"
  1071.         coroutine.resume(coroutine.create(function()
  1072.             local HIT1 = TORS2.Touched:Connect(function(hit)
  1073.                 dealdamage(hit,25,65,3,false,5,2)
  1074.             end)
  1075.             Swait(2)
  1076.             HIT1:disconnect()
  1077.         end))
  1078.         Debris:AddItem(bv,0.2)
  1079.         TORS2.Velocity = CF(TORS2.Position,Mouse.Hit.p).lookVector*300
  1080.         for i=0, 1, 0.1 / Animation_Speed do
  1081.             Swait()
  1082.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1)
  1083.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1)
  1084.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*2, 0.35*2, 0) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1)
  1085.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*2, 0.5*2, -0.6) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1)
  1086.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 1)
  1087.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 1)
  1088.         end
  1089.     end
  1090.     UNANCHOR = true
  1091.     ATTACK = false
  1092.     Rooted = false
  1093. end
  1094.  
  1095. --//=================================\\
  1096. --||      ASSIGN THINGS TO KEYS
  1097. --\\=================================//
  1098.  
  1099. function MouseDown(Mouse)
  1100.     HOLD = true
  1101.     if ATTACK == false then
  1102.         Strike()
  1103.     end
  1104. end
  1105.  
  1106. function MouseUp(Mouse)
  1107. HOLD = false
  1108. end
  1109.  
  1110. function KeyDown(Key)
  1111.     KEYHOLD = true
  1112.     if Key == "z" and ATTACK == false then
  1113.         Shriek()
  1114.     end
  1115.  
  1116.     if Key == "b" and ATTACK == false then
  1117.         Devour()
  1118.     end
  1119.  
  1120.     if Key == "c" and ATTACK == false then
  1121.         Snap()
  1122.     end
  1123.  
  1124.     if Key == "q" and ATTACK == false then
  1125.         if VALUE1 == false then
  1126.             VALUE1 = true
  1127.             Speed = 75
  1128.             CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Effects, 10, 2)
  1129.         elseif VALUE1 == true then
  1130.             VALUE1 = false
  1131.             Speed = 20
  1132.             local GROWLS = {"368795088","368795352","368795492","368795580"}
  1133.             CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1134.         end
  1135.     end
  1136.  
  1137.     if Key == "t" and ATTACK == false then
  1138.         local GROWLS = {"368795088","368795352","368795492","368795580"}
  1139.         CreateSound(GROWLS[MRANDOM(1, #GROWLS)], Head, 4, (math.random(15,20)/10))
  1140.     end
  1141. end
  1142.  
  1143. function KeyUp(Key)
  1144.     KEYHOLD = false
  1145. end
  1146.  
  1147.     Mouse.Button1Down:connect(function(NEWKEY)
  1148.         MouseDown(NEWKEY)
  1149.     end)
  1150.     Mouse.Button1Up:connect(function(NEWKEY)
  1151.         MouseUp(NEWKEY)
  1152.     end)
  1153.     Mouse.KeyDown:connect(function(NEWKEY)
  1154.         KeyDown(NEWKEY)
  1155.     end)
  1156.     Mouse.KeyUp:connect(function(NEWKEY)
  1157.         KeyUp(NEWKEY)
  1158.     end)
  1159.  
  1160. --//=================================\\
  1161. --\\=================================//
  1162.  
  1163.  
  1164. function unanchor()
  1165.     if UNANCHOR == true then
  1166.         g = Character:GetChildren()
  1167.         for i = 1, #g do
  1168.             if g[i].ClassName == "Part" then
  1169.                 g[i].Anchored = false
  1170.             end
  1171.         end
  1172.     end
  1173. end
  1174.  
  1175.  
  1176. --//=================================\\
  1177. --||    WRAP THE WHOLE SCRIPT UP
  1178. --\\=================================//
  1179.  
  1180. Humanoid.Changed:connect(function(Jump)
  1181.     if Jump == "Jump" and (Disable_Jump == true) then
  1182.         Humanoid.Jump = false
  1183.     end
  1184. end)
  1185.  
  1186. createbodypart("Eye","Really red",Head,VT(0, 0.6, -1.2),VT(12,10,4))
  1187. createbodypart("Eye","Really black",Head,VT(0, 0.6, -1.2),VT(7,9,5))
  1188.  
  1189. Speed = 20
  1190.  
  1191. while true do
  1192.     Swait()
  1193.     ANIMATE.Parent = nil
  1194.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1195.     IDLEANIMATION:Play()
  1196.     SINE = SINE + CHANGE
  1197.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1198.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1199.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1200.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1201.     local WALKSPEEDVALUE = 5
  1202.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1203.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1204.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1205.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1206.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1207.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1208.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1209.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1210.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1211.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1212.     end
  1213.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1214.         ANIM = "Jump"
  1215.             if ATTACK == false then
  1216.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1217.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1218.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1219.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(130), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1220.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1221.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1222.             end
  1223.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then
  1224.             ANIM = "Fall"
  1225.             if ATTACK == false then
  1226.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1227.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1228.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1229.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(160), RAD(-45), RAD(-12)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1230.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1231.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1232.             end
  1233.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1234.         ANIM = "Idle"
  1235.         if ATTACK == false then
  1236.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1237.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1239.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1240.             RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.15 / Animation_Speed)
  1241.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12), -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.15 / Animation_Speed)
  1242.             if MRANDOM(1,35) == 1 then
  1243.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1)
  1244.             end
  1245.         end
  1246.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1247.         ANIM = "Walk"
  1248.         WALK = WALK + 1 / Animation_Speed
  1249.         if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1250.             WALK = 0
  1251.             if WALKINGANIM == true then
  1252.                 WALKINGANIM = false
  1253.             elseif WALKINGANIM == false then
  1254.                 WALKINGANIM = true
  1255.             end
  1256.         end
  1257.         --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1258.         --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1259.         if ATTACK == false then
  1260.             if VALUE1 == false then
  1261.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1262.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(15+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1264.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(15-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1265.                 RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(25)), 0.15 / Animation_Speed)
  1266.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-25)), 0.15 / Animation_Speed)
  1267.             elseif VALUE1 == true then
  1268.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5*2 + 0.05 * COS(SINE / 12)*2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1269.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(-55 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1270.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1271.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*2, 0.5*2, 0) * ANGLES(RAD(35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1272.                 RightHip.C0 = Clerp(RightHip.C0, CF(1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-3), RAD(-15), RAD(65)), 0.15 / Animation_Speed)
  1273.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.1*2, -0.5*2 - 0.05 * COS(SINE / 12)*2, -0.4*2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-3), RAD(15), RAD(-65)), 0.15 / Animation_Speed)
  1274.             end
  1275.         end
  1276.     end
  1277. if #Effects2>0 then
  1278. for e=1,#Effects2 do
  1279. if Effects2[e]~=nil then
  1280. local Thing=Effects2[e]
  1281. if Thing~=nil then
  1282. local Part=Thing[1]
  1283. local Mode=Thing[2]
  1284. local Delay=Thing[3]
  1285. local IncX=Thing[4]
  1286. local IncY=Thing[5]
  1287. local IncZ=Thing[6]
  1288. local Part2=Thing[8]
  1289. if Thing[1].Transparency<=1 then
  1290. if Thing[2]=="Block1" then
  1291. Thing[1].CFrame=Thing[1].CFrame
  1292. Mesh=Thing[1].Mesh
  1293. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1294. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1295. elseif Thing[2]=="Cylinder" then
  1296. Mesh=Thing[1].Mesh
  1297. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1298. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1299. elseif Thing[2]=="Blood" then
  1300. Mesh=Thing[7]
  1301. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1302. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1303. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1304. elseif Thing[2]=="Elec" then
  1305. Mesh=Thing[1].Mesh
  1306. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1307. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1308. elseif Thing[2]=="Disappear" then
  1309. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1310. end
  1311. else
  1312. Part.Parent=nil
  1313. table.remove(Effects2,e)
  1314. end
  1315. end
  1316. end
  1317. end
  1318. end
  1319. unanchor()
  1320. Humanoid.MaxHealth = "inf"
  1321. Humanoid.Health = "inf"
  1322. if Rooted == false then
  1323.     Disable_Jump = false
  1324.     Humanoid.WalkSpeed = Speed
  1325. elseif Rooted == true then
  1326.     Disable_Jump = true
  1327.     Humanoid.WalkSpeed = 0
  1328. end
  1329. q = Character:GetChildren()
  1330. for u = 1, #q do
  1331.     if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  1332.         q[u]:remove()
  1333.     elseif q[u].ClassName == "Shirt" then
  1334.         q[u]:Destroy()
  1335.     elseif q[u].ClassName == "Pants" then
  1336.         q[u]:Destroy()
  1337.     elseif q[u].ClassName == "CharacterMesh" then
  1338.         q[u]:remove()
  1339.     elseif q[u].ClassName == "ShirtGraphic" then
  1340.         q[u]:remove()
  1341.     elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  1342.         q[u].Color = Color3.new(0,0,0)
  1343.     end
  1344. end
  1345. if Head:FindFirstChild("face") then
  1346.     Head.face:remove()
  1347. end
  1348. Humanoid.Name = "REEE"
  1349. end
  1350.  
  1351. --//=================================\\
  1352. --\\=================================//
  1353.  
  1354.  
  1355.  
  1356.  
  1357.  
  1358. --//====================================================\\--
  1359. --||                     END OF SCRIPT
  1360. --\\====================================================//--
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