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salt0000

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Nov 17th, 2019
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  1. on damage:
  2. if victim is player:
  3. cancel event
  4. else:
  5. attacker is player
  6. damage was caused by projectile
  7. attacker is holding a egg
  8. cancel event
  9. teleport the victim to {naraku}
  10. chance of 20%:
  11. send "&b&l%victim%&aをつかまえた!" to attacker
  12. give snowball named "&a&lMonsterBall: &b&l%victim's name%" with lore "&3%victim's name%&3's info&a:" and " &cHealth&a: &c%victim's health% &c/ &c%victim's max health%" to attacker
  13. else:
  14. send "&b&l%victim%&7はにげてしまった..." to attacker
  15.  
  16. #on rightclick with a snowball:
  17.  
  18. on spawn: #ok
  19. if spawned entity is spawned entity: #no
  20. broadcast "zombieがspawnした"
  21. chance of 0.1%:
  22. set name of spawned entity to "&a&lフシ・ビー"
  23. broadcast "&6&l伝説のボケモソが出現しました!"
  24. else:
  25. chance of 1%:
  26. set name of spawned entity to "&aゾンデッド"
  27. else:
  28. set name of spawned entity to "&aゾン・ビー"
  29. else if spawned entity is skeleton:
  30. chance of 0.1%:
  31. set name of spawned entity to "&f&lスケスケ"
  32. broadcast "&6&l伝説のボケモソが出現しました!"
  33. else:
  34. chance of 1%:
  35. set name of spawned entity to "&fスケ・ルトン"
  36. else:
  37. set name of spawned entity to "&fスケルスケ"
  38. else if spawned entity is spider:
  39. chance of 0.1%:
  40. set name of spawned entity to "&0&lモックダー"
  41. broadcast "&6&l伝説のボケモソが出現しました!"
  42. else:
  43. chance of 1%:
  44. set name of spawned entity to "&0スクモ"
  45. else:
  46. set name of spawned entity to "&0ククモ"
  47. else if spawned entity is creeper:
  48. chance of 0.1%:
  49. set name of spawned entity to "&2&lエクスリーパー"
  50. broadcast "&6&l伝説のボケモソが出現しました!"
  51. else:
  52. chance of 1%:
  53. set name of spawned entity to "&2パー・クリ"
  54. else:
  55. set name of spawned entity to "&2クリッパー"
  56. else if spawned entity is witch:
  57. chance of 0.1%:
  58. set name of spawned entity to "&5&lマジョッチ"
  59. broadcast "&6&l伝説のボケモソが出現しました!"
  60. else:
  61. chance of 1%:
  62. set name of spawned entity to "&5ウェマポ"
  63. else:
  64. set name of spawned entity to "&5マウィ"
  65. else if spawned entity is stray:
  66. chance of 0.1%:
  67. set name of spawned entity to "&f&lスケ・コールド"
  68. broadcast "&6&l伝説のボケモソが出現しました!"
  69. else:
  70. chance of 1%:
  71. set name of spawned entity to "&fスト・レイン"
  72. else:
  73. set name of spawned entity to "&fストストレ"
  74. else if spawned entity is zombie pigman:
  75. chance of 0.1%:
  76. set name of spawned entity to "&c&lトンカ"
  77. broadcast "&6&l伝説のボケモソが出現しました!"
  78. else:
  79. chance of 1%:
  80. set name of spawned entity to "&cピッグピッグ"
  81. else:
  82. set name of spawned entity to "&cブタブタ"
  83. else if spawned entity is zombie villager:
  84. chance of 0.1%:
  85. set name of spawned entity to "&2&lムゾラ"
  86. broadcast "&6&l伝説のボケモソが出現しました!"
  87. else:
  88. chance of 1%:
  89. set name of spawned entity to "&2ビレゾ"
  90. else:
  91. set name of spawned entity to "&2ムラゾビト"
  92. else if spawned entity is wither skeleton:
  93. chance of 0.1%:
  94. set name of spawned entity to "&0&lウィスク"
  95. broadcast "&6&l伝説のボケモソが出現しました!"
  96. else:
  97. chance of 1%:
  98. set name of spawned entity to "&0スー"
  99. else:
  100. set name of spawned entity to "&0クロ"
  101. else if spawned entity is villager:
  102. chance of 0.1%:
  103. set name of spawned entity to "&6&lム・ラムラ"
  104. broadcast "&6&l伝説のボケモソが出現しました!"
  105. else:
  106. chance of 1%:
  107. set name of spawned entity to "&6ラハァン"
  108. else:
  109. set name of spawned entity to "&6ムハラァビント"
  110. else if spawned entity is blaze:
  111. chance of 0.1%:
  112. set name of spawned entity to "&4&l炎芋"
  113. broadcast "&6&l伝説のボケモソが出現しました!"
  114. else:
  115. chance of 1%:
  116. set name of spawned entity to "&4ポテト"
  117. else:
  118. set name of spawned entity to "&4ファブイ"
  119. else if spawned entity is squid:
  120. chance of 0.1%:
  121. set name of spawned entity to "&8&lイカドス"
  122. broadcast "&6&l伝説のボケモソが出現しました!"
  123. else:
  124. chance of 1%:
  125. set name of spawned entity to "&8イカクイーン"
  126. else:
  127. set name of spawned entity to "&8イカキング"
  128. else if spawned entity is enderman:
  129. chance of 0.1%:
  130. set name of spawned entity to "&0&lワープマン"
  131. broadcast "&6&l伝説のボケモソが出現しました!"
  132. else:
  133. chance of 1%:
  134. set name of spawned entity to "&0エマダ"
  135. else:
  136. set name of spawned entity to "&0クロワテ"
  137. else if spawned entity is pig:
  138. broadcast "1 ok"
  139. chance of 0.1%:
  140. set name of spawned entity to "&0&lワープマン"
  141. broadcast "&6&l伝説のボケモソが出現しました!"
  142. else:
  143. broadcast "2 ok"
  144. chance of 1%:
  145. set name of spawned entity to "&0エマダ"
  146. else:
  147. broadcast "3 ok"
  148. set name of spawned entity to "&0クロワテ"
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