ZeroxWFTV

[FS] Casino Rulet

Jan 26th, 2017
213
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 72.45 KB | None | 0 0
  1. #include <a_samp>
  2. #include < a_objects >
  3. #include < core >
  4. #include < float >
  5. #include < time >
  6. #include < file >
  7. #include < foreach >
  8. #include < streamer >
  9. #include < YSI\y_ini >
  10. #include < YSI\y_commands >
  11. #include < YSI\y_timers >
  12. #include < sscanf2 >
  13. #include < OPSP >
  14.  
  15. #define COLOR_WHITE 0xFFFFFFFF
  16. #define COLOR_NORMAL_PLAYER 0xFFBB7777
  17.  
  18. #define SCM SendClientMessage
  19. #define SCMTA SendClientMessageToAll
  20.  
  21. #define ORANGE "{FFAF00}"
  22. #define BELA "{FFFFFF}"
  23. #define CRVENA "{F81414}"
  24. #define SIVA "{C0C0C0}"
  25.  
  26. new Text:Textdraw0;
  27. new Text:Textdraw1;
  28. new Text:Textdraw2;
  29. new Text:Textdraw3;
  30. new Text:Textdraw4;
  31. new Text:Textdraw5;
  32. new Text:Textdraw6;
  33. new Text:Textdraw7;
  34. new Text:Textdraw8;
  35. new Text:Textdraw9;
  36. new Text:Textdraw10;
  37. new Text:Textdraw11;
  38. new Text:Textdraw12;
  39. new Text:Textdraw13;
  40. new Text:Textdraw14;
  41. new Text:Textdraw15;
  42. new Text:Textdraw16;
  43. new Text:Textdraw17;
  44. new Text:Textdraw18;
  45. new Text:Textdraw19;
  46. new Text:Textdraw20;
  47. new Text:Textdraw21;
  48. new Text:Textdraw22;
  49. new Text:Textdraw23;
  50. new Text:Textdraw24;
  51. new Text:Textdraw25;
  52. new Text:Textdraw26;
  53. new Text:Textdraw27;
  54. new Text:Textdraw28;
  55. new Text:Textdraw29;
  56. new Text:Textdraw30;
  57. new Text:Textdraw31;
  58. new Text:Textdraw32;
  59. new Text:Textdraw33;
  60. new Text:Textdraw34;
  61. new Text:Textdraw35;
  62.  
  63. new bool:Is1936[MAX_PLAYERS];
  64. new bool:Is118[MAX_PLAYERS];
  65. new bool:IsRed[MAX_PLAYERS];
  66. new bool:IsBlack[MAX_PLAYERS];
  67. new bool:IsEven[MAX_PLAYERS];
  68. new bool:IsODD[MAX_PLAYERS];
  69. new bool:Is1324[MAX_PLAYERS];
  70. new bool:Is112[MAX_PLAYERS];
  71. new bool:Is2536[MAX_PLAYERS];
  72.  
  73. #if defined FILTERSCRIPT
  74.  
  75.  
  76. #undef MAX_PLAYERS
  77. #define MAX_PLAYERS 100
  78.  
  79. public OnFilterScriptInit()
  80. {
  81. print("\n--------------------------------------");
  82. print(" CASINO BY ZEROX VASQUEEZ");
  83. print("--------------------------------------\n");
  84. //CASINO EXT///////////////////////////////////////////////////////////////////
  85. new casinoext;
  86. casinoext = CreateDynamicObjectEx(18766, 1477.640991, -1279.661132, 16.000000, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  87. SetDynamicObjectMaterial(casinoext, 0, 13691, "bevcunto2_lahills", "adeta", 0x00000000);
  88. casinoext = CreateDynamicObjectEx(18766, 1476.026000, -1266.416503, 16.000000, 0.000000, 0.000000, -307.451599, 300.00, 300.00);
  89. SetDynamicObjectMaterial(casinoext, 0, 3603, "bevmans01_la", "cemebuild03_law", 0x00000000);
  90. casinoext = CreateDynamicObjectEx(18766, 1474.114501, -1264.926513, 16.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  91. SetDynamicObjectMaterial(casinoext, 0, 3603, "bevmans01_la", "cemebuild03_law", 0x00000000);
  92. casinoext = CreateDynamicObjectEx(18766, 1475.840209, -1262.517578, 16.000000, 0.000000, 0.000000, 307.451568, 300.00, 300.00);
  93. SetDynamicObjectMaterial(casinoext, 0, 3603, "bevmans01_la", "cemebuild03_law", 0x00000000);
  94. casinoext = CreateDynamicObjectEx(18766, 1477.410034, -1249.037597, 16.000000, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  95. SetDynamicObjectMaterial(casinoext, 0, 13691, "bevcunto2_lahills", "adeta", 0x00000000);
  96. casinoext = CreateDynamicObjectEx(18766, 1472.909667, -1253.829589, 21.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  97. SetDynamicObjectMaterial(casinoext, 0, 13691, "bevcunto2_lahills", "adeta", 0x00000000);
  98. casinoext = CreateDynamicObjectEx(18766, 1474.114501, -1264.926513, 21.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  99. SetDynamicObjectMaterial(casinoext, 0, 3603, "bevmans01_la", "cemebuild03_law", 0x00000000);
  100. casinoext = CreateDynamicObjectEx(18766, 1473.134033, -1275.114501, 21.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  101. SetDynamicObjectMaterial(casinoext, 0, 13691, "bevcunto2_lahills", "adeta", 0x00000000);
  102. casinoext = CreateDynamicObjectEx(18766, 1475.840209, -1262.517578, 21.000000, 0.000000, 0.000000, 307.451599, 300.00, 300.00);
  103. SetDynamicObjectMaterial(casinoext, 0, 3603, "bevmans01_la", "cemebuild03_law", 0x00000000);
  104. casinoext = CreateDynamicObjectEx(18766, 1476.026000, -1266.416503, 21.000000, 0.000000, 0.000000, -307.451599, 300.00, 300.00);
  105. SetDynamicObjectMaterial(casinoext, 0, 3603, "bevmans01_la", "cemebuild03_law", 0x00000000);
  106. casinoext = CreateDynamicObjectEx(18766, 1473.134033, -1275.114501, 16.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  107. SetDynamicObjectMaterial(casinoext, 0, 13691, "bevcunto2_lahills", "adeta", 0x00000000);
  108. casinoext = CreateDynamicObjectEx(18766, 1472.909667, -1253.829589, 16.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  109. SetDynamicObjectMaterial(casinoext, 0, 13691, "bevcunto2_lahills", "adeta", 0x00000000);
  110. casinoext = CreateDynamicObjectEx(18766, 1477.410034, -1249.037597, 21.000000, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  111. SetDynamicObjectMaterial(casinoext, 0, 13691, "bevcunto2_lahills", "adeta", 0x00000000);
  112. casinoext = CreateDynamicObjectEx(18766, 1477.640991, -1279.661132, 21.000000, 0.000000, 0.000000, 180.000000, 300.00, 300.00);
  113. SetDynamicObjectMaterial(casinoext, 0, 13691, "bevcunto2_lahills", "adeta", 0x00000000);
  114. casinoext = CreateDynamicObjectEx(18762, 1471.247314, -1249.141845, 13.560099, 0.000000, 40.000000, 0.000000, 300.00, 300.00);
  115. SetDynamicObjectMaterial(casinoext, 0, 3603, "bevmans01_la", "cemebuild03_law", 0x00000000);
  116. casinoext = CreateDynamicObjectEx(18762, 1471.561035, -1279.624023, 13.560099, 0.000000, 40.000000, 0.000000, 300.00, 300.00);
  117. SetDynamicObjectMaterial(casinoext, 0, 3603, "bevmans01_la", "cemebuild03_law", 0x00000000);
  118. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  119. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  120. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  121. casinoext = CreateDynamicObjectEx(18766, 1474.114501, -1264.926513, 2.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  122. casinoext = CreateDynamicObjectEx(1215, 1467.941406, -1259.628662, 15.000000, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  123. casinoext = CreateDynamicObjectEx(1215, 1468.067626, -1269.030273, 15.000000, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  124. casinoext = CreateDynamicObjectEx(1215, 1464.941406, -1259.628662, 15.000000, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  125. casinoext = CreateDynamicObjectEx(1215, 1464.942749, -1268.978271, 15.000000, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  126. casinoext = CreateDynamicObjectEx(3517, 1466.452270, -1264.342651, 25.000000, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  127. casinoext = CreateDynamicObjectEx(869, 1466.539672, -1264.430664, 14.600000, 0.000000, 0.000000, 75.928726, 300.00, 300.00);
  128. casinoext = CreateDynamicObjectEx(869, 1466.521362, -1266.730224, 14.600000, 0.000000, 0.000000, 75.928726, 300.00, 300.00);
  129. casinoext = CreateDynamicObjectEx(869, 1466.550781, -1261.761352, 14.600000, 0.000000, 0.000000, 75.928726, 300.00, 300.00);
  130. casinoext = CreateDynamicObjectEx(1597, 1454.495605, -1264.175903, 15.000000, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  131. casinoext = CreateDynamicObjectEx(638, 1464.528930, -1260.697509, 13.149999, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  132. casinoext = CreateDynamicObjectEx(638, 1464.570922, -1267.872436, 13.149999, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  133. casinoext = CreateDynamicObjectEx(801, 1482.304321, -1241.755859, 14.078639, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  134. casinoext = CreateDynamicObjectEx(801, 1469.613647, -1241.831542, 14.078639, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  135. casinoext = CreateDynamicObjectEx(801, 1474.111083, -1241.952148, 14.078639, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  136. casinoext = CreateDynamicObjectEx(801, 1478.042846, -1241.933959, 14.078639, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  137. casinoext = CreateDynamicObjectEx(801, 1483.110717, -1286.513427, 14.087969, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  138. casinoext = CreateDynamicObjectEx(801, 1469.783325, -1286.729125, 14.087969, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  139. casinoext = CreateDynamicObjectEx(801, 1473.666503, -1286.621582, 14.087969, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  140. casinoext = CreateDynamicObjectEx(801, 1478.912109, -1286.580200, 14.087969, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  141. casinoext = CreateDynamicObjectEx(1231, 1466.945190, -1283.682128, 16.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  142. casinoext = CreateDynamicObjectEx(1231, 1466.802978, -1244.484985, 16.000000, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  143. casinoext = CreateDynamicObjectEx(1557, 1473.649047, -1263.213134, 13.563699, 0.000000, 0.000000, 270.000000, 300.00, 300.00);
  144. casinoext = CreateDynamicObjectEx(1557, 1473.649047, -1266.178344, 13.563699, 0.000000, 0.000000, 90.000000, 300.00, 300.00);
  145. casinoext = CreateDynamicObjectEx(19325, 1472.589843, -1275.265625, 16.299999, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  146. casinoext = CreateDynamicObjectEx(19325, 1472.407104, -1253.685791, 16.299999, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  147. //////////////////KASINO INT
  148. new casinoint;
  149. casinoint = CreateDynamicObjectEx(18766, 446.990753, 483.998168, 1003.004089, 0.000000, 0.000000, 89.999977, 300.00, 300.00);
  150. SetDynamicObjectMaterial(casinoint, 0, 6284, "bev_law2", "shinglegrey_la", 0x00000000);
  151. casinoint = CreateDynamicObjectEx(18765, 452.425842, 493.973083, 998.332336, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  152. SetDynamicObjectMaterial(casinoint, 0, 14651, "ab_trukstpd", "Bow_bar_tabletop_wood", 0x00000000);
  153. casinoint = CreateDynamicObjectEx(18765, 452.428405, 483.981597, 998.332275, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  154. SetDynamicObjectMaterial(casinoint, 0, 14651, "ab_trukstpd", "Bow_bar_tabletop_wood", 0x00000000);
  155. casinoint = CreateDynamicObjectEx(18766, 447.045745, 493.914642, 1003.004089, 0.000000, 0.000000, 89.459976, 300.00, 300.00);
  156. SetDynamicObjectMaterial(casinoint, 0, 6284, "bev_law2", "shinglegrey_la", 0x00000000);
  157. casinoint = CreateDynamicObjectEx(18766, 452.400085, 478.686065, 1003.004089, 0.000000, 0.000000, -0.300020, 300.00, 300.00);
  158. SetDynamicObjectMaterial(casinoint, 0, 6284, "bev_law2", "shinglegrey_la", 0x00000000);
  159. casinoint = CreateDynamicObjectEx(18766, 452.480834, 499.364379, 1003.004089, 0.000000, 0.000000, -0.300020, 300.00, 300.00);
  160. SetDynamicObjectMaterial(casinoint, 0, 6284, "bev_law2", "shinglegrey_la", 0x00000000);
  161. casinoint = CreateDynamicObjectEx(18766, 457.830139, 493.945007, 1003.004089, 0.000000, 0.000000, 89.399978, 300.00, 300.00);
  162. SetDynamicObjectMaterial(casinoint, 0, 6284, "bev_law2", "shinglegrey_la", 0x00000000);
  163. casinoint = CreateDynamicObjectEx(18766, 457.722656, 484.039184, 1003.004089, 0.000000, 0.000000, 89.399978, 300.00, 300.00);
  164. SetDynamicObjectMaterial(casinoint, 0, 6284, "bev_law2", "shinglegrey_la", 0x00000000);
  165. casinoint = CreateDynamicObjectEx(18765, 452.411926, 484.084106, 1007.658630, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  166. SetDynamicObjectMaterial(casinoint, 0, 18646, "matcolours", "grey-40-percent", 0x00000000);
  167. casinoint = CreateDynamicObjectEx(18765, 452.425842, 493.973083, 1007.658630, 0.000000, 0.000000, 0.000000, 300.00, 300.00);
  168. SetDynamicObjectMaterial(casinoint, 0, 18646, "matcolours", "grey-40-percent", 0x00000000);
  169. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  170. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  171. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  172. casinoint = CreateDynamicObjectEx(1557, 447.524810, 486.843902, 1000.829101, 0.000000, 0.000000, 89.099998, 300.00, 300.00);
  173. casinoint = CreateDynamicObjectEx(1557, 447.543273, 489.819274, 1000.829101, 0.000000, 0.000000, -90.000007, 300.00, 300.00);
  174. casinoint = CreateDynamicObjectEx(19325, 447.175903, 486.139373, 1001.436828, 52.000000, 0.000000, 89.000000, 300.00, 300.00);
  175. casinoint = CreateDynamicObjectEx(19325, 447.235870, 490.534362, 1001.436828, 52.000000, 0.000000, 89.000000, 300.00, 300.00);
  176. casinoint = CreateDynamicObjectEx(1978, 455.372497, 479.858795, 1001.848693, 0.000000, 0.000000, 269.152069, 300.00, 300.00);
  177. casinoint = CreateDynamicObjectEx(1978, 448.211425, 493.998718, 1001.848693, 0.000000, 0.000000, 179.625122, 300.00, 300.00);
  178. casinoint = CreateDynamicObjectEx(1978, 456.542083, 486.542144, 1001.848693, 0.000000, 0.000000, 359.905120, 300.00, 300.00);
  179. casinoint = CreateDynamicObjectEx(1978, 448.128692, 482.851440, 1001.848693, 0.000000, 0.000000, 179.625122, 300.00, 300.00);
  180. casinoint = CreateDynamicObjectEx(1978, 456.533752, 492.849029, 1001.848693, 0.000000, 0.000000, 359.905120, 300.00, 300.00);
  181. casinoint = CreateDynamicObjectEx(1978, 452.787170, 498.155761, 1001.848693, 0.000000, 0.000000, 450.925079, 300.00, 300.00);
  182. ////////ULAZ U KAZINO///////
  183. CreateDynamic3DTextLabel(""ORANGE"[ KAZINO ]\n"BELA"Za ulaz 'F/ENTER''",0x9EC73DAA, 1472.51868, -1264.69568, 14.40065, 30, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0);
  184. CreateDynamicPickup(1932, 1, 1472.51868, -1264.69568, 14.40065); // KAZINO ULAZ
  185. ///KOMANDE
  186. CreateDynamic3DTextLabel(""BELA"/rulet",0x9EC73DAA, 449.8376, 494.1950, 1001.4352, 30, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0);
  187. CreateDynamic3DTextLabel(""BELA"/rulet",0x9EC73DAA, 452.8853, 496.4814, 1001.4352, 30, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0);
  188. CreateDynamic3DTextLabel(""BELA"/rulet",0x9EC73DAA, 454.8771, 492.8415, 1001.4352, 30, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0);
  189. CreateDynamic3DTextLabel(""BELA"/rulet",0x9EC73DAA, 454.9646, 486.2314, 1001.4352, 30, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0);
  190. CreateDynamic3DTextLabel(""BELA"/rulet",0x9EC73DAA, 455.3460, 481.7634, 1001.4352, 30, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0);
  191. CreateDynamic3DTextLabel(""BELA"/rulet",0x9EC73DAA, 449.7051, 482.9453, 1001.4352, 30, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 20.0);
  192.  
  193. //////TEXTDRAWS//////
  194. Textdraw0 = TextDrawCreate(99.500000, 18.666667, "LD_SPAC:white");
  195. TextDrawLetterSize(Textdraw0, 0.000000, 0.000000);
  196. TextDrawTextSize(Textdraw0, 452.500000, 359.022216);
  197. TextDrawAlignment(Textdraw0, 1);
  198. TextDrawColor(Textdraw0, 255);
  199. TextDrawSetShadow(Textdraw0, 0);
  200. TextDrawSetOutline(Textdraw0, 0);
  201. TextDrawFont(Textdraw0, 4);
  202.  
  203. Textdraw1 = TextDrawCreate(103.500000, 23.644445, "LD_SPAC:white");
  204. TextDrawLetterSize(Textdraw1, 0.000000, 0.000000);
  205. TextDrawTextSize(Textdraw1, 445.000000, 349.688903);
  206. TextDrawAlignment(Textdraw1, 1);
  207. TextDrawColor(Textdraw1, 8388863);
  208. TextDrawSetShadow(Textdraw1, 0);
  209. TextDrawSetOutline(Textdraw1, 0);
  210. TextDrawFont(Textdraw1, 4);
  211.  
  212. Textdraw8 = TextDrawCreate(259.000000, 309.866699, "Roulette");
  213. TextDrawLetterSize(Textdraw8, 0.744000, 1.811556);
  214. TextDrawTextSize(Textdraw8, -187.500000, -16.177770);
  215. TextDrawAlignment(Textdraw8, 1);
  216. TextDrawColor(Textdraw8, -1);
  217. TextDrawUseBox(Textdraw8, true);
  218. TextDrawBoxColor(Textdraw8, 0);
  219. TextDrawSetShadow(Textdraw8, 0);
  220. TextDrawSetOutline(Textdraw8, 1);
  221. TextDrawBackgroundColor(Textdraw8, 51);
  222. TextDrawFont(Textdraw8, 1);
  223. TextDrawSetProportional(Textdraw8, 1);
  224.  
  225. Textdraw9 = TextDrawCreate(163.500000, 62.222221, "LD_SPAC:white");
  226. TextDrawLetterSize(Textdraw9, 0.000000, 0.000000);
  227. TextDrawTextSize(Textdraw9, 300.000000, 93.955535);
  228. TextDrawAlignment(Textdraw9, 1);
  229. TextDrawColor(Textdraw9, -16776961);
  230. TextDrawSetShadow(Textdraw9, 0);
  231. TextDrawSetOutline(Textdraw9, 0);
  232. TextDrawFont(Textdraw9, 4);
  233.  
  234. Textdraw10 = TextDrawCreate(163.500000, 93.955551, "LD_SPAC:white");
  235. TextDrawLetterSize(Textdraw10, 0.000000, 0.000000);
  236. TextDrawTextSize(Textdraw10, 300.000000, 31.733337);
  237. TextDrawAlignment(Textdraw10, 1);
  238. TextDrawColor(Textdraw10, 255);
  239. TextDrawSetShadow(Textdraw10, 0);
  240. TextDrawSetOutline(Textdraw10, 0);
  241. TextDrawFont(Textdraw10, 4);
  242.  
  243. Textdraw11 = TextDrawCreate(187.500000, 62.844444, "LD_SPAC:white");
  244. TextDrawLetterSize(Textdraw11, 0.000000, 0.000000);
  245. TextDrawTextSize(Textdraw11, 22.500000, 93.333328);
  246. TextDrawAlignment(Textdraw11, 1);
  247. TextDrawColor(Textdraw11, 255);
  248. TextDrawSetShadow(Textdraw11, 0);
  249. TextDrawSetOutline(Textdraw11, 0);
  250. TextDrawFont(Textdraw11, 4);
  251.  
  252. Textdraw12 = TextDrawCreate(187.500000, 93.333328, "LD_SPAC:white");
  253. TextDrawLetterSize(Textdraw12, 0.000000, 0.000000);
  254. TextDrawTextSize(Textdraw12, 22.500000, 32.355560);
  255. TextDrawAlignment(Textdraw12, 1);
  256. TextDrawColor(Textdraw12, -16776961);
  257. TextDrawSetShadow(Textdraw12, 0);
  258. TextDrawSetOutline(Textdraw12, 0);
  259. TextDrawFont(Textdraw12, 4);
  260.  
  261. Textdraw13 = TextDrawCreate(234.500000, 125.688888, "LD_SPAC:white");
  262. TextDrawLetterSize(Textdraw13, 0.000000, 0.000000);
  263. TextDrawTextSize(Textdraw13, 51.500000, 30.488891);
  264. TextDrawAlignment(Textdraw13, 1);
  265. TextDrawColor(Textdraw13, 255);
  266. TextDrawSetShadow(Textdraw13, 0);
  267. TextDrawSetOutline(Textdraw13, 0);
  268. TextDrawFont(Textdraw13, 4);
  269.  
  270. Textdraw14 = TextDrawCreate(286.000000, 123.822219, "LD_SPAC:white");
  271. TextDrawLetterSize(Textdraw14, 0.000000, 0.000000);
  272. TextDrawTextSize(Textdraw14, -26.500000, -61.599994);
  273. TextDrawAlignment(Textdraw14, 1);
  274. TextDrawColor(Textdraw14, 255);
  275. TextDrawSetShadow(Textdraw14, 0);
  276. TextDrawSetOutline(Textdraw14, 0);
  277. TextDrawFont(Textdraw14, 4);
  278.  
  279. Textdraw15 = TextDrawCreate(338.500000, 62.844448, "LD_SPAC:white");
  280. TextDrawLetterSize(Textdraw15, 0.000000, 0.000000);
  281. TextDrawTextSize(Textdraw15, 24.000000, 93.333328);
  282. TextDrawAlignment(Textdraw15, 1);
  283. TextDrawColor(Textdraw15, 255);
  284. TextDrawSetShadow(Textdraw15, 0);
  285. TextDrawSetOutline(Textdraw15, 0);
  286. TextDrawFont(Textdraw15, 4);
  287.  
  288. Textdraw16 = TextDrawCreate(386.000000, 125.688888, "LD_SPAC:white");
  289. TextDrawLetterSize(Textdraw16, 0.000000, 0.000000);
  290. TextDrawTextSize(Textdraw16, 52.000000, 30.488891);
  291. TextDrawAlignment(Textdraw16, 1);
  292. TextDrawColor(Textdraw16, 255);
  293. TextDrawSetShadow(Textdraw16, 0);
  294. TextDrawSetOutline(Textdraw16, 0);
  295. TextDrawFont(Textdraw16, 4);
  296.  
  297. Textdraw17 = TextDrawCreate(260.000000, 93.955551, "LD_SPAC:white");
  298. TextDrawLetterSize(Textdraw17, 0.000000, 0.000000);
  299. TextDrawTextSize(Textdraw17, 25.500000, 31.111114);
  300. TextDrawAlignment(Textdraw17, 1);
  301. TextDrawColor(Textdraw17, -16776961);
  302. TextDrawSetShadow(Textdraw17, 0);
  303. TextDrawSetOutline(Textdraw17, 0);
  304. TextDrawFont(Textdraw17, 4);
  305.  
  306. Textdraw18 = TextDrawCreate(338.500000, 93.955551, "LD_SPAC:white");
  307. TextDrawLetterSize(Textdraw18, 0.000000, 0.000000);
  308. TextDrawTextSize(Textdraw18, 24.000000, 31.733337);
  309. TextDrawAlignment(Textdraw18, 1);
  310. TextDrawColor(Textdraw18, -16776961);
  311. TextDrawSetShadow(Textdraw18, 0);
  312. TextDrawSetOutline(Textdraw18, 0);
  313. TextDrawFont(Textdraw18, 4);
  314.  
  315. Textdraw19 = TextDrawCreate(437.500000, 125.688888, "LD_SPAC:white");
  316. TextDrawLetterSize(Textdraw19, 0.000000, 0.000000);
  317. TextDrawTextSize(Textdraw19, -22.500000, -31.733337);
  318. TextDrawAlignment(Textdraw19, 1);
  319. TextDrawColor(Textdraw19, -16776961);
  320. TextDrawSetShadow(Textdraw19, 0);
  321. TextDrawSetOutline(Textdraw19, 0);
  322. TextDrawFont(Textdraw19, 4);
  323.  
  324. Textdraw20 = TextDrawCreate(437.500000, 93.333328, "LD_SPAC:white");
  325. TextDrawLetterSize(Textdraw20, 0.000000, 0.000000);
  326. TextDrawTextSize(Textdraw20, -23.000000, -31.111103);
  327. TextDrawAlignment(Textdraw20, 1);
  328. TextDrawColor(Textdraw20, 255);
  329. TextDrawSetShadow(Textdraw20, 0);
  330. TextDrawSetOutline(Textdraw20, 0);
  331. TextDrawFont(Textdraw20, 4);
  332.  
  333. Textdraw28 = TextDrawCreate(166.000000, 131.911087, " 1 4 7 10 13 16");
  334. TextDrawLetterSize(Textdraw28, 0.448500, 1.992003);
  335. TextDrawTextSize(Textdraw28, 488.000000, 44.800003);
  336. TextDrawAlignment(Textdraw28, 1);
  337. TextDrawColor(Textdraw28, -1);
  338. TextDrawSetShadow(Textdraw28, 0);
  339. TextDrawSetOutline(Textdraw28, 1);
  340. TextDrawBackgroundColor(Textdraw28, 51);
  341. TextDrawFont(Textdraw28, 2);
  342. TextDrawSetProportional(Textdraw28, 1);
  343.  
  344. Textdraw29 = TextDrawCreate(310.500000, 132.533309, " 19 22 25 28 31 34");
  345. TextDrawLetterSize(Textdraw29, 0.388500, 1.954667);
  346. TextDrawAlignment(Textdraw29, 1);
  347. TextDrawColor(Textdraw29, -1);
  348. TextDrawSetShadow(Textdraw29, 0);
  349. TextDrawSetOutline(Textdraw29, 1);
  350. TextDrawBackgroundColor(Textdraw29, 51);
  351. TextDrawFont(Textdraw29, 2);
  352. TextDrawSetProportional(Textdraw29, 1);
  353.  
  354. Textdraw30 = TextDrawCreate(162.500000, 100.177719, " 2 5 8 11 14 16");
  355. TextDrawLetterSize(Textdraw30, 0.469999, 2.041778);
  356. TextDrawAlignment(Textdraw30, 1);
  357. TextDrawColor(Textdraw30, -1);
  358. TextDrawSetShadow(Textdraw30, 0);
  359. TextDrawSetOutline(Textdraw30, 1);
  360. TextDrawBackgroundColor(Textdraw30, 51);
  361. TextDrawFont(Textdraw30, 2);
  362. TextDrawSetProportional(Textdraw30, 1);
  363.  
  364. Textdraw31 = TextDrawCreate(315.000000, 98.933265, "20 23 26 29 32 35");
  365. TextDrawLetterSize(Textdraw31, 0.365000, 2.365335);
  366. TextDrawAlignment(Textdraw31, 1);
  367. TextDrawColor(Textdraw31, -1);
  368. TextDrawSetShadow(Textdraw31, 0);
  369. TextDrawSetOutline(Textdraw31, 1);
  370. TextDrawBackgroundColor(Textdraw31, 51);
  371. TextDrawFont(Textdraw31, 2);
  372. TextDrawSetProportional(Textdraw31, 1);
  373.  
  374. Textdraw32 = TextDrawCreate(161.000000, 67.199996, " 3 6 9 12 15 18");
  375. TextDrawLetterSize(Textdraw32, 0.480999, 2.321778);
  376. TextDrawAlignment(Textdraw32, 1);
  377. TextDrawColor(Textdraw32, -1);
  378. TextDrawSetShadow(Textdraw32, 0);
  379. TextDrawSetOutline(Textdraw32, 1);
  380. TextDrawBackgroundColor(Textdraw32, 51);
  381. TextDrawFont(Textdraw32, 2);
  382. TextDrawSetProportional(Textdraw32, 1);
  383.  
  384. Textdraw33 = TextDrawCreate(317.500000, 66.577766, "21 24 27 30 33 36");
  385. TextDrawLetterSize(Textdraw33, 0.369500, 2.390223);
  386. TextDrawAlignment(Textdraw33, 1);
  387. TextDrawColor(Textdraw33, -1);
  388. TextDrawSetShadow(Textdraw33, 0);
  389. TextDrawSetOutline(Textdraw33, 1);
  390. TextDrawBackgroundColor(Textdraw33, 51);
  391. TextDrawFont(Textdraw33, 2);
  392. TextDrawSetProportional(Textdraw33, 1);
  393.  
  394. Textdraw34 = TextDrawCreate(144.500000, 102.666610, "0");
  395. TextDrawLetterSize(Textdraw34, 0.449999, 1.600000);
  396. TextDrawAlignment(Textdraw34, 1);
  397. TextDrawColor(Textdraw34, -1);
  398. TextDrawSetShadow(Textdraw34, 0);
  399. TextDrawSetOutline(Textdraw34, 1);
  400. TextDrawBackgroundColor(Textdraw34, 51);
  401. TextDrawFont(Textdraw34, 2);
  402. TextDrawSetProportional(Textdraw34, 1);
  403.  
  404. Textdraw35 = TextDrawCreate(470.500000, 65.955558, "2-1 2-1 2-1");
  405. TextDrawLetterSize(Textdraw35, 0.385999, 3.217779);
  406. TextDrawTextSize(Textdraw35, 496.000000, -1525.689697);
  407. TextDrawAlignment(Textdraw35, 1);
  408. TextDrawColor(Textdraw35, -1);
  409. TextDrawUseBox(Textdraw35, true);
  410. TextDrawBoxColor(Textdraw35, 8388863);
  411. TextDrawSetShadow(Textdraw35, 0);
  412. TextDrawSetOutline(Textdraw35, 1);
  413. TextDrawBackgroundColor(Textdraw35, 51);
  414. TextDrawFont(Textdraw35, 2);
  415. TextDrawSetProportional(Textdraw35, 1);
  416. ///SELECTABLEI
  417. Textdraw21 = TextDrawCreate(229.000000, 248.888885, "EVEN");
  418. TextDrawLetterSize(Textdraw21, 0.449999, 1.600000);
  419. TextDrawTextSize(Textdraw21, 115.000000, 46.044452);
  420. TextDrawAlignment(Textdraw21, 2);
  421. TextDrawColor(Textdraw21, -1);
  422. TextDrawUseBox(Textdraw21, true);
  423. TextDrawBoxColor(Textdraw21, 8388863);
  424. TextDrawSetShadow(Textdraw21, 0);
  425. TextDrawSetOutline(Textdraw21, 1);
  426. TextDrawBackgroundColor(Textdraw21, 51);
  427. TextDrawFont(Textdraw21, 2);
  428. TextDrawSetProportional(Textdraw21, 1);
  429. TextDrawSetSelectable(Textdraw21, true);
  430.  
  431. Textdraw22 = TextDrawCreate(403.000000, 248.266677, "ODD");
  432. TextDrawLetterSize(Textdraw22, 0.449999, 1.600000);
  433. TextDrawTextSize(Textdraw22, 187.500000, 36.711120);
  434. TextDrawAlignment(Textdraw22, 2);
  435. TextDrawColor(Textdraw22, -1);
  436. TextDrawUseBox(Textdraw22, true);
  437. TextDrawBoxColor(Textdraw22, 8388863);
  438. TextDrawSetShadow(Textdraw22, 0);
  439. TextDrawSetOutline(Textdraw22, 1);
  440. TextDrawBackgroundColor(Textdraw22, 51);
  441. TextDrawFont(Textdraw22, 2);
  442. TextDrawSetProportional(Textdraw22, 1);
  443. TextDrawSetSelectable(Textdraw22, true);
  444.  
  445. Textdraw23 = TextDrawCreate(154.000000, 234.577819, "1-18");
  446. TextDrawLetterSize(Textdraw23, 0.449999, 1.600000);
  447. TextDrawTextSize(Textdraw23, 175.500000, 31.111110);
  448. TextDrawAlignment(Textdraw23, 2);
  449. TextDrawColor(Textdraw23, -1);
  450. TextDrawUseBox(Textdraw23, true);
  451. TextDrawBoxColor(Textdraw23, 8388863);
  452. TextDrawSetShadow(Textdraw23, 0);
  453. TextDrawSetOutline(Textdraw23, 1);
  454. TextDrawBackgroundColor(Textdraw23, 51);
  455. TextDrawFont(Textdraw23, 2);
  456. TextDrawSetProportional(Textdraw23, 1);
  457. TextDrawSetSelectable(Textdraw23, true);
  458.  
  459. Textdraw24 = TextDrawCreate(468.000000, 232.088943, "19-36");
  460. TextDrawLetterSize(Textdraw24, 0.418500, 1.388445);
  461. TextDrawTextSize(Textdraw24, -111.000000, -52.888889);
  462. TextDrawAlignment(Textdraw24, 2);
  463. TextDrawColor(Textdraw24, -1);
  464. TextDrawUseBox(Textdraw24, true);
  465. TextDrawBoxColor(Textdraw24, 8388863);
  466. TextDrawSetShadow(Textdraw24, 0);
  467. TextDrawSetOutline(Textdraw24, 1);
  468. TextDrawBackgroundColor(Textdraw24, 51);
  469. TextDrawFont(Textdraw24, 2);
  470. TextDrawSetProportional(Textdraw24, 1);
  471. TextDrawSetSelectable(Textdraw24, true);
  472.  
  473. Textdraw25 = TextDrawCreate(310.500000, 165.511108, "13-24");
  474. TextDrawLetterSize(Textdraw25, 0.449999, 1.600000);
  475. TextDrawTextSize(Textdraw25, 389.000000, 47.911121);
  476. TextDrawAlignment(Textdraw25, 2);
  477. TextDrawColor(Textdraw25, -1);
  478. TextDrawUseBox(Textdraw25, true);
  479. TextDrawBoxColor(Textdraw25, 8388863);
  480. TextDrawSetShadow(Textdraw25, 0);
  481. TextDrawSetOutline(Textdraw25, 1);
  482. TextDrawBackgroundColor(Textdraw25, 51);
  483. TextDrawFont(Textdraw25, 2);
  484. TextDrawSetProportional(Textdraw25, 1);
  485. TextDrawSetSelectable(Textdraw25, true);
  486.  
  487. Textdraw26 = TextDrawCreate(211.500000, 166.755538, "1-12");
  488. TextDrawLetterSize(Textdraw26, 0.449999, 1.600000);
  489. TextDrawTextSize(Textdraw26, 55.500000, 34.844444);
  490. TextDrawAlignment(Textdraw26, 2);
  491. TextDrawColor(Textdraw26, -1);
  492. TextDrawUseBox(Textdraw26, true);
  493. TextDrawBoxColor(Textdraw26, 8388863);
  494. TextDrawSetShadow(Textdraw26, 0);
  495. TextDrawSetOutline(Textdraw26, 1);
  496. TextDrawBackgroundColor(Textdraw26, 51);
  497. TextDrawFont(Textdraw26, 2);
  498. TextDrawSetProportional(Textdraw26, 1);
  499. TextDrawSetSelectable(Textdraw26, true);
  500.  
  501. Textdraw27 = TextDrawCreate(410.500000, 166.755523, "25-36");
  502. TextDrawLetterSize(Textdraw27, 0.440500, 1.369777);
  503. TextDrawTextSize(Textdraw27, 266.500000, 51.022224);
  504. TextDrawAlignment(Textdraw27, 2);
  505. TextDrawColor(Textdraw27, -1);
  506. TextDrawUseBox(Textdraw27, true);
  507. TextDrawBoxColor(Textdraw27, 8388863);
  508. TextDrawSetShadow(Textdraw27, 0);
  509. TextDrawSetOutline(Textdraw27, 1);
  510. TextDrawBackgroundColor(Textdraw27, 51);
  511. TextDrawFont(Textdraw27, 2);
  512. TextDrawSetProportional(Textdraw27, 1);
  513. TextDrawSetSelectable(Textdraw27, true);
  514.  
  515. Textdraw2 = TextDrawCreate(132.500000, 318.577850, "10000$");
  516. TextDrawLetterSize(Textdraw2, 0.449999, 1.600000);
  517. TextDrawTextSize(Textdraw2, 204.000000, 8.711111);
  518. TextDrawAlignment(Textdraw2, 1);
  519. TextDrawColor(Textdraw2, -1);
  520. TextDrawUseBox(Textdraw2, true);
  521. TextDrawBoxColor(Textdraw2, 255);
  522. TextDrawSetShadow(Textdraw2, 0);
  523. TextDrawSetOutline(Textdraw2, 1);
  524. TextDrawBackgroundColor(Textdraw2, 51);
  525. TextDrawFont(Textdraw2, 2);
  526. TextDrawSetProportional(Textdraw2, 1);
  527.  
  528. Textdraw4 = TextDrawCreate(445.500000, 314.844482, "IGRAJ");
  529. TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
  530. TextDrawTextSize(Textdraw4, 713.000000, -64.088562);
  531. TextDrawAlignment(Textdraw4, 2);
  532. TextDrawColor(Textdraw4, -1);
  533. TextDrawSetShadow(Textdraw4, 0);
  534. TextDrawSetOutline(Textdraw4, 1);
  535. TextDrawBackgroundColor(Textdraw4, 51);
  536. TextDrawFont(Textdraw4, 2);
  537. TextDrawSetProportional(Textdraw4, 1);
  538. TextDrawSetSelectable(Textdraw4, true);
  539.  
  540. Textdraw5 = TextDrawCreate(511.500000, 314.844421, "IZLAZ");
  541. TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);
  542. TextDrawTextSize(Textdraw5, 13.000000, 52.266609);
  543. TextDrawAlignment(Textdraw5, 2);
  544. TextDrawColor(Textdraw5, -1);
  545. TextDrawUseBox(Textdraw5, true);
  546. TextDrawBoxColor(Textdraw5, 255);
  547. TextDrawSetShadow(Textdraw5, 0);
  548. TextDrawSetOutline(Textdraw5, 1);
  549. TextDrawBackgroundColor(Textdraw5, 51);
  550. TextDrawFont(Textdraw5, 2);
  551. TextDrawSetProportional(Textdraw5, 1);
  552. TextDrawSetSelectable(Textdraw5, true);
  553.  
  554. Textdraw6 = TextDrawCreate(286.500000, 245.155517, "RED");
  555. TextDrawLetterSize(Textdraw6, 0.501999, 2.259557);
  556. TextDrawTextSize(Textdraw6, 124.500000, 46.044448);
  557. TextDrawAlignment(Textdraw6, 2);
  558. TextDrawColor(Textdraw6, -1);
  559. TextDrawUseBox(Textdraw6, true);
  560. TextDrawBoxColor(Textdraw6, -16776961);
  561. TextDrawSetShadow(Textdraw6, 0);
  562. TextDrawSetOutline(Textdraw6, 1);
  563. TextDrawBackgroundColor(Textdraw6, 51);
  564. TextDrawFont(Textdraw6, 2);
  565. TextDrawSetProportional(Textdraw6, 1);
  566. TextDrawSetSelectable(Textdraw6, true);
  567.  
  568. Textdraw7 = TextDrawCreate(344.000000, 245.777832, "BLACK");
  569. TextDrawLetterSize(Textdraw7, 0.461499, 2.203557);
  570. TextDrawTextSize(Textdraw7, 12.000000, 60.977767);
  571. TextDrawAlignment(Textdraw7, 2);
  572. TextDrawColor(Textdraw7, -1);
  573. TextDrawUseBox(Textdraw7, true);
  574. TextDrawBoxColor(Textdraw7, 255);
  575. TextDrawSetShadow(Textdraw7, 0);
  576. TextDrawSetOutline(Textdraw7, 1);
  577. TextDrawBackgroundColor(Textdraw7, 51);
  578. TextDrawFont(Textdraw7, 2);
  579. TextDrawSetProportional(Textdraw7, 1);
  580. TextDrawSetSelectable(Textdraw7, true);
  581.  
  582. Textdraw3 = TextDrawCreate(141.000000, 299.911163, "ULOG");
  583. TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
  584. TextDrawAlignment(Textdraw3, 1);
  585. TextDrawUseBox(Textdraw4, true);
  586. TextDrawBoxColor(Textdraw4, 255);
  587. TextDrawColor(Textdraw3, -1);
  588. TextDrawSetShadow(Textdraw3, 0);
  589. TextDrawSetOutline(Textdraw3, 1);
  590. TextDrawBackgroundColor(Textdraw3, 51);
  591. TextDrawFont(Textdraw3, 2);
  592. TextDrawSetProportional(Textdraw3, 1);
  593. TextDrawSetSelectable(Textdraw3, true);
  594. return 1;
  595. }
  596.  
  597. public OnFilterScriptExit()
  598. {
  599. return 1;
  600. }
  601.  
  602. #else
  603.  
  604. main()
  605. {
  606. print("\n----------------------------------");
  607. print(" Blank Gamemode by your name here");
  608. print("----------------------------------\n");
  609. }
  610.  
  611. #endif
  612.  
  613. public OnPlayerConnect(playerid)
  614. {
  615. IsEven[playerid] = false;
  616. IsBlack[playerid] = false;
  617. IsRed[playerid] = false;
  618. Is118[playerid] = false;
  619. Is1936[playerid] = false;
  620. Is1324[playerid] = false;
  621. Is112[playerid] = false;
  622. Is2536[playerid] = false;
  623. IsODD[playerid] = false;
  624. TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2);
  625. TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5);
  626. TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8);
  627. TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11);
  628. TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14);
  629. TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17);
  630. TextDrawHideForPlayer(playerid, Textdraw18); TextDrawHideForPlayer(playerid, Textdraw19); TextDrawHideForPlayer(playerid, Textdraw20);
  631. TextDrawHideForPlayer(playerid, Textdraw21); TextDrawHideForPlayer(playerid, Textdraw22); TextDrawHideForPlayer(playerid, Textdraw23);
  632. TextDrawHideForPlayer(playerid, Textdraw24); TextDrawHideForPlayer(playerid, Textdraw25); TextDrawHideForPlayer(playerid, Textdraw26);
  633. TextDrawHideForPlayer(playerid, Textdraw27); TextDrawHideForPlayer(playerid, Textdraw28); TextDrawHideForPlayer(playerid, Textdraw29);
  634. TextDrawHideForPlayer(playerid, Textdraw30); TextDrawHideForPlayer(playerid, Textdraw31); TextDrawHideForPlayer(playerid, Textdraw32);
  635. TextDrawHideForPlayer(playerid, Textdraw33); TextDrawHideForPlayer(playerid, Textdraw34); TextDrawHideForPlayer(playerid, Textdraw35);
  636. return 1;
  637. }
  638.  
  639. public OnPlayerDisconnect(playerid, reason)
  640. {
  641. return 1;
  642. }
  643.  
  644. public OnPlayerSpawn(playerid)
  645. {
  646. return 1;
  647. }
  648.  
  649. public OnPlayerDeath(playerid, killerid, reason)
  650. {
  651. return 1;
  652. }
  653. /////////////////////////////////////////////////////////
  654. YCMD:rulet(playerid, params[],help)
  655. {
  656. #pragma unused help
  657. //if(!Ruletti(playerid)) return SendClientMessage(playerid,-1, "Morate biti kod ruleta!"); //ak zelite na vise lokacija rulete samo idite kucajte ruletti i dojdite do neceg
  658. //if(IsPlayerInRangeOfPoint(playerid, 8.0, X,Y,Z))return SendClientMessage(playerid,-1, "Morate biti kod ruleta!"); //ak zelite samo jednu lokaciju promjenite ove x,y,z u vase kordinate
  659. TogglePlayerControllable(playerid, 0);
  660. SelectTextDraw(playerid, 0xE8E8E8FF);
  661. RulettiTDON(playerid);
  662. return 1;
  663. }
  664. /////////////////////////////////////////////////////////
  665. YCMD:gotocasino(playerid, params[],help)
  666. {
  667. #pragma unused help
  668. SetPlayerPos(playerid, 1472.5187, -1264.6957, 14.4007);
  669. return 1;
  670. }
  671. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  672. {
  673. //////////////////////////////////////////////////////////////////////////////
  674. if(newkeys & KEY_SECONDARY_ATTACK)
  675. {
  676. if(IsPlayerInRangeOfPoint(playerid, 3.0, 1472.5187, -1264.6957, 14.4007))
  677. {
  678. SetPlayerPos(playerid, 448.8420, 488.2838, 1002.0356);
  679. SetPlayerInterior(playerid, 1);
  680. SetPlayerVirtualWorld(playerid,1);
  681. TogglePlayerControllable(playerid, 0);
  682. SetTimerEx("Freeze",3000, false, "i", playerid);
  683. }
  684. else if(IsPlayerInRangeOfPoint(playerid, 3.0, 448.8420, 488.2838, 1002.0356))
  685. {
  686. SetPlayerPos(playerid, 1472.5187, -1264.6957, 14.4007);
  687. SetPlayerInterior(playerid, 0);
  688. SetPlayerVirtualWorld(playerid,0);
  689. TogglePlayerControllable(playerid, 1);
  690. }
  691. }
  692. return 1;
  693. }
  694. ////////////////////////////////////////////////////////////////////
  695. stock RulettiTDON(playerid)
  696. {
  697. SelectTextDraw(playerid, 0xE8E8E8FF);
  698. TextDrawShowForPlayer(playerid,Textdraw0);
  699. TextDrawShowForPlayer(playerid,Textdraw1);
  700. TextDrawShowForPlayer(playerid,Textdraw2);
  701. TextDrawShowForPlayer(playerid,Textdraw3);
  702. TextDrawShowForPlayer(playerid,Textdraw4);
  703. TextDrawShowForPlayer(playerid,Textdraw5);
  704. TextDrawShowForPlayer(playerid,Textdraw6);
  705. TextDrawShowForPlayer(playerid,Textdraw7);
  706. TextDrawShowForPlayer(playerid,Textdraw8);
  707. TextDrawShowForPlayer(playerid,Textdraw9);
  708. TextDrawShowForPlayer(playerid,Textdraw10);
  709. TextDrawShowForPlayer(playerid,Textdraw11);
  710. TextDrawShowForPlayer(playerid,Textdraw12);
  711. TextDrawShowForPlayer(playerid,Textdraw13);
  712. TextDrawShowForPlayer(playerid,Textdraw14);
  713. TextDrawShowForPlayer(playerid,Textdraw15);
  714. TextDrawShowForPlayer(playerid,Textdraw16);
  715. TextDrawShowForPlayer(playerid,Textdraw17);
  716. TextDrawShowForPlayer(playerid,Textdraw18);
  717. TextDrawShowForPlayer(playerid,Textdraw19);
  718. TextDrawShowForPlayer(playerid,Textdraw20);
  719. TextDrawShowForPlayer(playerid,Textdraw21);
  720. TextDrawShowForPlayer(playerid,Textdraw22);
  721. TextDrawShowForPlayer(playerid,Textdraw23);
  722. TextDrawShowForPlayer(playerid,Textdraw24);
  723. TextDrawShowForPlayer(playerid,Textdraw25);
  724. TextDrawShowForPlayer(playerid,Textdraw26);
  725. TextDrawShowForPlayer(playerid,Textdraw27);
  726. TextDrawShowForPlayer(playerid,Textdraw28);
  727. TextDrawShowForPlayer(playerid,Textdraw29);
  728. TextDrawShowForPlayer(playerid,Textdraw30);
  729. TextDrawShowForPlayer(playerid,Textdraw31);
  730. TextDrawShowForPlayer(playerid,Textdraw32);
  731. TextDrawShowForPlayer(playerid,Textdraw33);
  732. TextDrawShowForPlayer(playerid,Textdraw34);
  733. TextDrawShowForPlayer(playerid,Textdraw35);
  734. return 1;
  735. }
  736. ////////////////////////////////////////////////////////////////////
  737. stock TDOFF(playerid)
  738. {
  739. rulett118(playerid);
  740. rulett1936(playerid);
  741. rulett1324(playerid);
  742. rulett112(playerid);
  743. rulett2536(playerid);
  744. ruletteven(playerid);
  745. rulettODD(playerid);
  746. rulettred(playerid);
  747. rulettblack(playerid);
  748. rulettigray(playerid);
  749. rulettizlaz(playerid);
  750. TextDrawHideForPlayer(playerid, Textdraw0); TextDrawHideForPlayer(playerid, Textdraw1); TextDrawHideForPlayer(playerid, Textdraw2);
  751. TextDrawHideForPlayer(playerid, Textdraw3); TextDrawHideForPlayer(playerid, Textdraw4); TextDrawHideForPlayer(playerid, Textdraw5);
  752. TextDrawHideForPlayer(playerid, Textdraw6); TextDrawHideForPlayer(playerid, Textdraw7); TextDrawHideForPlayer(playerid, Textdraw8);
  753. TextDrawHideForPlayer(playerid, Textdraw9); TextDrawHideForPlayer(playerid, Textdraw10); TextDrawHideForPlayer(playerid, Textdraw11);
  754. TextDrawHideForPlayer(playerid, Textdraw12); TextDrawHideForPlayer(playerid, Textdraw13); TextDrawHideForPlayer(playerid, Textdraw14);
  755. TextDrawHideForPlayer(playerid, Textdraw15); TextDrawHideForPlayer(playerid, Textdraw16); TextDrawHideForPlayer(playerid, Textdraw17);
  756. TextDrawHideForPlayer(playerid, Textdraw18); TextDrawHideForPlayer(playerid, Textdraw19); TextDrawHideForPlayer(playerid, Textdraw20);
  757. TextDrawHideForPlayer(playerid, Textdraw21); TextDrawHideForPlayer(playerid, Textdraw22); TextDrawHideForPlayer(playerid, Textdraw23);
  758. TextDrawHideForPlayer(playerid, Textdraw24); TextDrawHideForPlayer(playerid, Textdraw25); TextDrawHideForPlayer(playerid, Textdraw26);
  759. TextDrawHideForPlayer(playerid, Textdraw27); TextDrawHideForPlayer(playerid, Textdraw28); TextDrawHideForPlayer(playerid, Textdraw29);
  760. TextDrawHideForPlayer(playerid, Textdraw30); TextDrawHideForPlayer(playerid, Textdraw31); TextDrawHideForPlayer(playerid, Textdraw32);
  761. TextDrawHideForPlayer(playerid, Textdraw33); TextDrawHideForPlayer(playerid, Textdraw34); TextDrawHideForPlayer(playerid, Textdraw35);
  762. return 1;
  763. }
  764. ////////////////////////////////////////////////////////////////////
  765. stock rulett1936(playerid)
  766. {
  767. TextDrawHideForPlayer(playerid, Textdraw24);
  768. Textdraw24 = TextDrawCreate(468.000000, 232.088943, "19-36");
  769. TextDrawLetterSize(Textdraw24, 0.418500, 1.388445);
  770. TextDrawTextSize(Textdraw24, -111.000000, -52.888889);
  771. TextDrawAlignment(Textdraw24, 2);
  772. TextDrawColor(Textdraw24, -1);
  773. TextDrawUseBox(Textdraw24, true);
  774. TextDrawBoxColor(Textdraw24, 8388863);
  775. TextDrawSetShadow(Textdraw24, 0);
  776. TextDrawSetOutline(Textdraw24, 1);
  777. TextDrawBackgroundColor(Textdraw24, 51);
  778. TextDrawFont(Textdraw24, 2);
  779. TextDrawSetProportional(Textdraw24, 1);
  780. TextDrawSetSelectable(Textdraw24, true);
  781. TextDrawShowForPlayer(playerid, Textdraw24);
  782. return 1;
  783. }
  784. ////////////////////////////////////////////////////////////////////
  785. stock rulett2536(playerid)
  786. {
  787. TextDrawHideForPlayer(playerid, Textdraw27);
  788. Textdraw27 = TextDrawCreate(410.500000, 166.755523, "25-36");
  789. TextDrawLetterSize(Textdraw27, 0.440500, 1.369777);
  790. TextDrawTextSize(Textdraw27, 266.500000, 51.022224);
  791. TextDrawAlignment(Textdraw27, 2);
  792. TextDrawColor(Textdraw27, -1);
  793. TextDrawUseBox(Textdraw27, true);
  794. TextDrawBoxColor(Textdraw27, 8388863);
  795. TextDrawSetShadow(Textdraw27, 0);
  796. TextDrawSetOutline(Textdraw27, 1);
  797. TextDrawBackgroundColor(Textdraw27, 51);
  798. TextDrawFont(Textdraw27, 2);
  799. TextDrawSetProportional(Textdraw27, 1);
  800. TextDrawSetSelectable(Textdraw27, true);
  801. TextDrawShowForPlayer(playerid, Textdraw27);
  802. return 1;
  803. }
  804. ////////////////////////////////////////////////////////////////////
  805. stock rulett2536false(playerid)
  806. {
  807. TextDrawHideForPlayer(playerid, Textdraw27);
  808. Textdraw27 = TextDrawCreate(410.500000, 166.755523, "25-36");
  809. TextDrawLetterSize(Textdraw27, 0.440500, 1.369777);
  810. TextDrawTextSize(Textdraw27, 266.500000, 51.022224);
  811. TextDrawAlignment(Textdraw27, 2);
  812. TextDrawColor(Textdraw27, 0x3CFF3CFF);
  813. TextDrawUseBox(Textdraw27, true);
  814. TextDrawBoxColor(Textdraw27, 8388863);
  815. TextDrawSetShadow(Textdraw27, 0);
  816. TextDrawSetOutline(Textdraw27, 1);
  817. TextDrawBackgroundColor(Textdraw27, 51);
  818. TextDrawFont(Textdraw27, 2);
  819. TextDrawSetProportional(Textdraw27, 1);
  820. TextDrawSetSelectable(Textdraw27, false);
  821. TextDrawShowForPlayer(playerid, Textdraw27);
  822. return 1;
  823. }
  824. ////////////////////////////////////////////////////////////////////
  825. stock rulett112(playerid)
  826. {
  827. TextDrawHideForPlayer(playerid, Textdraw26);
  828. Textdraw26 = TextDrawCreate(211.500000, 166.755538, "1-12");
  829. TextDrawLetterSize(Textdraw26, 0.449999, 1.600000);
  830. TextDrawTextSize(Textdraw26, 55.500000, 34.844444);
  831. TextDrawAlignment(Textdraw26, 2);
  832. TextDrawColor(Textdraw26, -1);
  833. TextDrawUseBox(Textdraw26, true);
  834. TextDrawBoxColor(Textdraw26, 8388863);
  835. TextDrawSetShadow(Textdraw26, 0);
  836. TextDrawSetOutline(Textdraw26, 1);
  837. TextDrawBackgroundColor(Textdraw26, 51);
  838. TextDrawFont(Textdraw26, 2);
  839. TextDrawSetProportional(Textdraw26, 1);
  840. TextDrawSetSelectable(Textdraw26, true);
  841. TextDrawShowForPlayer(playerid, Textdraw26);
  842. return 1;
  843. }
  844. ////////////////////////////////////////////////////////////////////
  845. stock rulett112false(playerid)
  846. {
  847. TextDrawHideForPlayer(playerid, Textdraw26);
  848. Textdraw26 = TextDrawCreate(211.500000, 166.755538, "1-12");
  849. TextDrawLetterSize(Textdraw26, 0.449999, 1.600000);
  850. TextDrawTextSize(Textdraw26, 55.500000, 34.844444);
  851. TextDrawAlignment(Textdraw26, 2);
  852. TextDrawColor(Textdraw26, 0x3CFF3CFF);
  853. TextDrawUseBox(Textdraw26, true);
  854. TextDrawBoxColor(Textdraw26, 8388863);
  855. TextDrawSetShadow(Textdraw26, 0);
  856. TextDrawSetOutline(Textdraw26, 1);
  857. TextDrawBackgroundColor(Textdraw26, 51);
  858. TextDrawFont(Textdraw26, 2);
  859. TextDrawSetProportional(Textdraw26, 1);
  860. TextDrawSetSelectable(Textdraw26, false);
  861. TextDrawShowForPlayer(playerid, Textdraw26);
  862. return 1;
  863. }
  864. ////////////////////////////////////////////////////////////////////
  865. stock rulett1324(playerid)
  866. {
  867. TextDrawHideForPlayer(playerid, Textdraw25);
  868. Textdraw25 = TextDrawCreate(310.500000, 165.511108, "13-24");
  869. TextDrawLetterSize(Textdraw25, 0.449999, 1.600000);
  870. TextDrawTextSize(Textdraw25, 389.000000, 47.911121);
  871. TextDrawAlignment(Textdraw25, 2);
  872. TextDrawColor(Textdraw25, -1);
  873. TextDrawUseBox(Textdraw25, true);
  874. TextDrawBoxColor(Textdraw25, 8388863);
  875. TextDrawSetShadow(Textdraw25, 0);
  876. TextDrawSetOutline(Textdraw25, 1);
  877. TextDrawBackgroundColor(Textdraw25, 51);
  878. TextDrawFont(Textdraw25, 2);
  879. TextDrawSetProportional(Textdraw25, 1);
  880. TextDrawSetSelectable(Textdraw25, true);
  881. TextDrawShowForPlayer(playerid, Textdraw25);
  882. return 1;
  883. }
  884. ////////////////////////////////////////////////////////////////////
  885. stock rulett1324false(playerid)
  886. {
  887. TextDrawHideForPlayer(playerid, Textdraw25);
  888. Textdraw25 = TextDrawCreate(310.500000, 165.511108, "13-24");
  889. TextDrawLetterSize(Textdraw25, 0.449999, 1.600000);
  890. TextDrawTextSize(Textdraw25, 389.000000, 47.911121);
  891. TextDrawAlignment(Textdraw25, 2);
  892. TextDrawColor(Textdraw25, 0x3CFF3CFF);
  893. TextDrawUseBox(Textdraw25, true);
  894. TextDrawBoxColor(Textdraw25, 8388863);
  895. TextDrawSetShadow(Textdraw25, 0);
  896. TextDrawSetOutline(Textdraw25, 1);
  897. TextDrawBackgroundColor(Textdraw25, 51);
  898. TextDrawFont(Textdraw25, 2);
  899. TextDrawSetProportional(Textdraw25, 1);
  900. TextDrawSetSelectable(Textdraw25, false);
  901. TextDrawShowForPlayer(playerid, Textdraw25);
  902. return 1;
  903. }
  904. ////////////////////////////////////////////////////////////////////
  905. stock rulett118false(playerid)
  906. {
  907. TextDrawHideForPlayer(playerid, Textdraw23);
  908. Textdraw23 = TextDrawCreate(154.000000, 234.577819, "1-18");
  909. TextDrawLetterSize(Textdraw23, 0.449999, 1.600000);
  910. TextDrawTextSize(Textdraw23, 175.500000, 31.111110);
  911. TextDrawAlignment(Textdraw23, 2);
  912. TextDrawColor(Textdraw23, 0x3CFF3CFF);
  913. TextDrawUseBox(Textdraw23, true);
  914. TextDrawBoxColor(Textdraw23, 8388863);
  915. TextDrawSetShadow(Textdraw23, 0);
  916. TextDrawSetOutline(Textdraw23, 1);
  917. TextDrawBackgroundColor(Textdraw23, 51);
  918. TextDrawFont(Textdraw23, 2);
  919. TextDrawSetProportional(Textdraw23, 1);
  920. TextDrawSetSelectable(Textdraw23, false);
  921. TextDrawShowForPlayer(playerid, Textdraw23);
  922. return 1;
  923. }
  924. ////////////////////////////////////////////////////////////////////
  925. stock rulett118(playerid)
  926. {
  927. TextDrawHideForPlayer(playerid, Textdraw23);
  928. Textdraw23 = TextDrawCreate(154.000000, 234.577819, "1-18");
  929. TextDrawLetterSize(Textdraw23, 0.449999, 1.600000);
  930. TextDrawTextSize(Textdraw23, 175.500000, 31.111110);
  931. TextDrawAlignment(Textdraw23, 2);
  932. TextDrawColor(Textdraw23, -1);
  933. TextDrawUseBox(Textdraw23, true);
  934. TextDrawBoxColor(Textdraw23, 8388863);
  935. TextDrawSetShadow(Textdraw23, 0);
  936. TextDrawSetOutline(Textdraw23, 1);
  937. TextDrawBackgroundColor(Textdraw23, 51);
  938. TextDrawFont(Textdraw23, 2);
  939. TextDrawSetProportional(Textdraw23, 1);
  940. TextDrawSetSelectable(Textdraw23, true);
  941. TextDrawShowForPlayer(playerid, Textdraw23);
  942. return 1;
  943. }
  944. ////////////////////////////////////////////////////////////////////
  945. stock rulettigray(playerid)
  946. {
  947. TextDrawHideForPlayer(playerid, Textdraw3);
  948. Textdraw3 = TextDrawCreate(141.000000, 299.911163, "ULOG");
  949. TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
  950. TextDrawAlignment(Textdraw3, 1);
  951. TextDrawUseBox(Textdraw4, true);
  952. TextDrawBoxColor(Textdraw4, 255);
  953. TextDrawColor(Textdraw3, -1);
  954. TextDrawSetShadow(Textdraw3, 0);
  955. TextDrawSetOutline(Textdraw3, 1);
  956. TextDrawBackgroundColor(Textdraw3, 51);
  957. TextDrawFont(Textdraw3, 2);
  958. TextDrawSetProportional(Textdraw3, 1);
  959. TextDrawSetSelectable(Textdraw3, true);
  960. TextDrawShowForPlayer(playerid, Textdraw3);
  961.  
  962. TextDrawHideForPlayer(playerid, Textdraw4);
  963. Textdraw4 = TextDrawCreate(445.500000, 314.844482, "IGRAJ");
  964. TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
  965. TextDrawTextSize(Textdraw4, 713.000000, -64.088562);
  966. TextDrawAlignment(Textdraw4, 2);
  967. TextDrawColor(Textdraw4, -1);
  968. TextDrawSetShadow(Textdraw4, 0);
  969. TextDrawSetOutline(Textdraw4, 1);
  970. TextDrawBackgroundColor(Textdraw4, 51);
  971. TextDrawFont(Textdraw4, 2);
  972. TextDrawSetProportional(Textdraw4, 1);
  973. TextDrawSetSelectable(Textdraw4, true);
  974. TextDrawShowForPlayer(playerid, Textdraw4);
  975. return 1;
  976. }
  977. ////////////////////////////////////////////////////////////////////
  978. stock rulettizlaz(playerid)
  979. {
  980. TextDrawHideForPlayer(playerid, Textdraw5);
  981. Textdraw5 = TextDrawCreate(511.500000, 314.844421, "IZLAZ");
  982. TextDrawLetterSize(Textdraw5, 0.449999, 1.600000);
  983. TextDrawTextSize(Textdraw5, 13.000000, 52.266609);
  984. TextDrawAlignment(Textdraw5, 2);
  985. TextDrawColor(Textdraw5, -1);
  986. TextDrawUseBox(Textdraw5, true);
  987. TextDrawBoxColor(Textdraw5, 255);
  988. TextDrawSetShadow(Textdraw5, 0);
  989. TextDrawSetOutline(Textdraw5, 1);
  990. TextDrawBackgroundColor(Textdraw5, 51);
  991. TextDrawFont(Textdraw5, 2);
  992. TextDrawSetProportional(Textdraw5, 1);
  993. TextDrawSetSelectable(Textdraw5, true);
  994. TextDrawShowForPlayer(playerid, Textdraw5);
  995. return 1;
  996. }
  997. ////////////////////////////////////////////////////////////////////
  998. stock rulettulog(playerid)
  999. {
  1000. TextDrawHideForPlayer(playerid, Textdraw3);
  1001. Textdraw3 = TextDrawCreate(141.000000, 299.911163, "ULOG");
  1002. TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
  1003. TextDrawAlignment(Textdraw3, 1);
  1004. TextDrawColor(Textdraw3, -1);
  1005. TextDrawSetShadow(Textdraw3, 0);
  1006. TextDrawSetOutline(Textdraw3, 1);
  1007. TextDrawBackgroundColor(Textdraw3, 51);
  1008. TextDrawFont(Textdraw3, 2);
  1009. TextDrawSetProportional(Textdraw3, 1);
  1010. TextDrawShowForPlayer(playerid, Textdraw3);
  1011. return 1;
  1012. }
  1013. ////////////////////////////////////////////////////////////////////
  1014. stock rulettredfalse(playerid)
  1015. {
  1016. TextDrawHideForPlayer(playerid, Textdraw6);
  1017. Textdraw6 = TextDrawCreate(286.500000, 245.155517, "RED");
  1018. TextDrawLetterSize(Textdraw6, 0.501999, 2.259557);
  1019. TextDrawTextSize(Textdraw6, 124.500000, 46.044448);
  1020. TextDrawAlignment(Textdraw6, 2);
  1021. TextDrawColor(Textdraw6, 0x3CFF3CFF);
  1022. TextDrawUseBox(Textdraw6, true);
  1023. TextDrawBoxColor(Textdraw6, -16776961);
  1024. TextDrawSetShadow(Textdraw6, 0);
  1025. TextDrawSetOutline(Textdraw6, 1);
  1026. TextDrawBackgroundColor(Textdraw6, 51);
  1027. TextDrawFont(Textdraw6, 2);
  1028. TextDrawSetProportional(Textdraw6, 1);
  1029. TextDrawSetSelectable(Textdraw6, false);
  1030. TextDrawShowForPlayer(playerid, Textdraw6);
  1031. return 1;
  1032. }
  1033. ////////////////////////////////////////////////////////////////////
  1034. stock rulettred(playerid)
  1035. {
  1036. TextDrawHideForPlayer(playerid, Textdraw6);
  1037. Textdraw6 = TextDrawCreate(286.500000, 245.155517, "RED");
  1038. TextDrawLetterSize(Textdraw6, 0.501999, 2.259557);
  1039. TextDrawTextSize(Textdraw6, 124.500000, 46.044448);
  1040. TextDrawAlignment(Textdraw6, 2);
  1041. TextDrawColor(Textdraw6, -1);
  1042. TextDrawUseBox(Textdraw6, true);
  1043. TextDrawBoxColor(Textdraw6, -16776961);
  1044. TextDrawSetShadow(Textdraw6, 0);
  1045. TextDrawSetOutline(Textdraw6, 1);
  1046. TextDrawBackgroundColor(Textdraw6, 51);
  1047. TextDrawFont(Textdraw6, 2);
  1048. TextDrawSetProportional(Textdraw6, 1);
  1049. TextDrawSetSelectable(Textdraw6, true);
  1050. TextDrawShowForPlayer(playerid, Textdraw6);
  1051. return 1;
  1052. }
  1053. ////////////////////////////////////////////////////////////////////
  1054. stock rulettblackfalse(playerid)
  1055. {
  1056. TextDrawHideForPlayer(playerid, Textdraw7);
  1057. Textdraw7 = TextDrawCreate(344.000000, 245.777832, "BLACK");
  1058. TextDrawLetterSize(Textdraw7, 0.461499, 2.203557);
  1059. TextDrawTextSize(Textdraw7, 12.000000, 60.977767);
  1060. TextDrawAlignment(Textdraw7, 2);
  1061. TextDrawColor(Textdraw7, 0x3CFF3CFF);
  1062. TextDrawUseBox(Textdraw7, true);
  1063. TextDrawBoxColor(Textdraw7, 255);
  1064. TextDrawSetShadow(Textdraw7, 0);
  1065. TextDrawSetOutline(Textdraw7, 1);
  1066. TextDrawBackgroundColor(Textdraw7, 51);
  1067. TextDrawFont(Textdraw7, 2);
  1068. TextDrawSetProportional(Textdraw7, 1);
  1069. TextDrawSetSelectable(Textdraw7, false);
  1070. TextDrawShowForPlayer(playerid, Textdraw7);
  1071. return 1;
  1072. }
  1073. ////////////////////////////////////////////////////////////////////
  1074. stock rulettblack(playerid)
  1075. {
  1076. TextDrawHideForPlayer(playerid, Textdraw7);
  1077. Textdraw7 = TextDrawCreate(344.000000, 245.777832, "BLACK");
  1078. TextDrawLetterSize(Textdraw7, 0.461499, 2.203557);
  1079. TextDrawTextSize(Textdraw7, 12.000000, 60.977767);
  1080. TextDrawAlignment(Textdraw7, 2);
  1081. TextDrawColor(Textdraw7, -1);
  1082. TextDrawUseBox(Textdraw7, true);
  1083. TextDrawBoxColor(Textdraw7, 255);
  1084. TextDrawSetShadow(Textdraw7, 0);
  1085. TextDrawSetOutline(Textdraw7, 1);
  1086. TextDrawBackgroundColor(Textdraw7, 51);
  1087. TextDrawFont(Textdraw7, 2);
  1088. TextDrawSetProportional(Textdraw7, 1);
  1089. TextDrawSetSelectable(Textdraw7, true);
  1090. TextDrawShowForPlayer(playerid, Textdraw7);
  1091. return 1;
  1092. }
  1093. ////////////////////////////////////////////////////////////////////
  1094. stock rulett1936false(playerid)
  1095. {
  1096. TextDrawHideForPlayer(playerid, Textdraw24);
  1097. Textdraw24 = TextDrawCreate(468.000000, 232.088943, "19-36");
  1098. TextDrawLetterSize(Textdraw24, 0.418500, 1.388445);
  1099. TextDrawTextSize(Textdraw24, -111.000000, -52.888889);
  1100. TextDrawAlignment(Textdraw24, 2);
  1101. TextDrawColor(Textdraw24, 0x3CFF3CFF);
  1102. TextDrawUseBox(Textdraw24, true);
  1103. TextDrawBoxColor(Textdraw24, 8388863);
  1104. TextDrawSetShadow(Textdraw24, 0);
  1105. TextDrawSetOutline(Textdraw24, 1);
  1106. TextDrawBackgroundColor(Textdraw24, 51);
  1107. TextDrawFont(Textdraw24, 2);
  1108. TextDrawSetProportional(Textdraw24, 1);
  1109. TextDrawSetSelectable(Textdraw24, false);
  1110. TextDrawShowForPlayer(playerid, Textdraw24);
  1111. return 1;
  1112. }
  1113. ////////////////////////////////////////////////////////////////////
  1114. stock rulettevenfalse(playerid)
  1115. {
  1116. TextDrawHideForPlayer(playerid, Textdraw21);
  1117. Textdraw21 = TextDrawCreate(229.000000, 248.888885, "EVEN");
  1118. TextDrawLetterSize(Textdraw21, 0.449999, 1.600000);
  1119. TextDrawTextSize(Textdraw21, 115.000000, 46.044452);
  1120. TextDrawAlignment(Textdraw21, 2);
  1121. TextDrawColor(Textdraw21, 0x3CFF3CFF);
  1122. TextDrawUseBox(Textdraw21, true);
  1123. TextDrawBoxColor(Textdraw21, 8388863);
  1124. TextDrawSetShadow(Textdraw21, 0);
  1125. TextDrawSetOutline(Textdraw21, 1);
  1126. TextDrawBackgroundColor(Textdraw21, 51);
  1127. TextDrawFont(Textdraw21, 2);
  1128. TextDrawSetProportional(Textdraw21, 1);
  1129. TextDrawSetSelectable(Textdraw21, false);
  1130. TextDrawShowForPlayer(playerid, Textdraw21);
  1131. return 1;
  1132. }
  1133. ////////////////////////////////////////////////////////////////////
  1134. stock ruletteven(playerid)
  1135. {
  1136. TextDrawHideForPlayer(playerid, Textdraw21);
  1137. Textdraw21 = TextDrawCreate(229.000000, 248.888885, "EVEN");
  1138. TextDrawLetterSize(Textdraw21, 0.449999, 1.600000);
  1139. TextDrawTextSize(Textdraw21, 115.000000, 46.044452);
  1140. TextDrawAlignment(Textdraw21, 2);
  1141. TextDrawColor(Textdraw21, -1);
  1142. TextDrawUseBox(Textdraw21, true);
  1143. TextDrawBoxColor(Textdraw21, 8388863);
  1144. TextDrawSetShadow(Textdraw21, 0);
  1145. TextDrawSetOutline(Textdraw21, 1);
  1146. TextDrawBackgroundColor(Textdraw21, 51);
  1147. TextDrawFont(Textdraw21, 2);
  1148. TextDrawSetProportional(Textdraw21, 1);
  1149. TextDrawSetSelectable(Textdraw21, true);
  1150. TextDrawShowForPlayer(playerid, Textdraw21);
  1151. return 1;
  1152. }
  1153. ////////////////////////////////////////////////////////////////////
  1154. stock rulettODDfalse(playerid)
  1155. {
  1156. TextDrawHideForPlayer(playerid, Textdraw22);
  1157. Textdraw22 = TextDrawCreate(403.000000, 248.266677, "ODD");
  1158. TextDrawLetterSize(Textdraw22, 0.449999, 1.600000);
  1159. TextDrawTextSize(Textdraw22, 187.500000, 36.711120);
  1160. TextDrawAlignment(Textdraw22, 2);
  1161. TextDrawColor(Textdraw22, 0x3CFF3CFF);
  1162. TextDrawUseBox(Textdraw22, true);
  1163. TextDrawBoxColor(Textdraw22, 8388863);
  1164. TextDrawSetShadow(Textdraw22, 0);
  1165. TextDrawSetOutline(Textdraw22, 1);
  1166. TextDrawBackgroundColor(Textdraw22, 51);
  1167. TextDrawFont(Textdraw22, 2);
  1168. TextDrawSetProportional(Textdraw22, 1);
  1169. TextDrawSetSelectable(Textdraw22, false);
  1170. TextDrawShowForPlayer(playerid, Textdraw22);
  1171. return 1;
  1172. }
  1173. ////////////////////////////////////////////////////////////////////
  1174. stock rulettODD(playerid)
  1175. {
  1176. TextDrawHideForPlayer(playerid, Textdraw22);
  1177. Textdraw22 = TextDrawCreate(403.000000, 248.266677, "ODD");
  1178. TextDrawLetterSize(Textdraw22, 0.449999, 1.600000);
  1179. TextDrawTextSize(Textdraw22, 187.500000, 36.711120);
  1180. TextDrawAlignment(Textdraw22, 2);
  1181. TextDrawColor(Textdraw22, -1);
  1182. TextDrawUseBox(Textdraw22, true);
  1183. TextDrawBoxColor(Textdraw22, 8388863);
  1184. TextDrawSetShadow(Textdraw22, 0);
  1185. TextDrawSetOutline(Textdraw22, 1);
  1186. TextDrawBackgroundColor(Textdraw22, 51);
  1187. TextDrawFont(Textdraw22, 2);
  1188. TextDrawSetProportional(Textdraw22, 1);
  1189. TextDrawSetSelectable(Textdraw22, true);
  1190. TextDrawShowForPlayer(playerid, Textdraw22);
  1191. return 1;
  1192. }
  1193. public OnPlayerClickTextDraw(playerid, Text:clickedid)
  1194. {
  1195. if(_:clickedid != INVALID_TEXT_DRAW)
  1196. {
  1197. if(clickedid == Textdraw5) // IZLAZ
  1198. {
  1199. TogglePlayerControllable(playerid, 1);
  1200. TDOFF(playerid);
  1201. CancelSelectTextDraw(playerid);
  1202. }
  1203. else if(clickedid == Textdraw3) // IGRAJ
  1204. {
  1205. if(Is118[playerid] == true)
  1206. {
  1207. new broj = random(36);
  1208. new string[128];
  1209. Is118[playerid] = true;
  1210. rulett1936(playerid);
  1211. rulett1324(playerid);
  1212. rulett112(playerid);
  1213. rulett2536(playerid);
  1214. rulettizlaz(playerid);
  1215. rulettred(playerid);
  1216. rulettblack(playerid);
  1217. ruletteven(playerid);
  1218. rulettODD(playerid);
  1219. rulett118false(playerid);
  1220. if(broj == 1 || broj == 2 || broj == 3 || broj == 4 || broj == 5 || broj == 6 || broj == 7 || broj == 8 || broj == 9
  1221. || broj == 10 || broj == 11 || broj == 12 || broj == 13 || broj == 14 || broj == 15 || broj == 16 || broj == 17 || broj == 18)
  1222. {
  1223. GivePlayerMoney(playerid, 2000);
  1224. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1225. SCM(playerid,-1,string);
  1226. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1227. }
  1228. else
  1229. {
  1230. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1231. SCM(playerid,-1,string);
  1232. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1233. }
  1234. }
  1235. if(Is112[playerid] == true)
  1236. {
  1237. new broj = random(36);
  1238. new string[128];
  1239. Is112[playerid] = true;
  1240. rulett1936(playerid);
  1241. rulett112false(playerid);
  1242. rulettizlaz(playerid);
  1243. rulettred(playerid);
  1244. rulett1324(playerid);
  1245. rulett2536(playerid);
  1246. rulettblack(playerid);
  1247. ruletteven(playerid);
  1248. rulettODD(playerid);
  1249. rulett118(playerid);
  1250. if(broj == 1 || broj == 2 || broj == 3 || broj == 4 || broj == 5 || broj == 6 || broj == 7 || broj == 8 || broj == 9
  1251. || broj == 10 || broj == 11 || broj == 12)
  1252. {
  1253. GivePlayerMoney(playerid, 2000);
  1254. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1255. SCM(playerid,-1,string);
  1256. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1257. }
  1258. else
  1259. {
  1260. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1261. SCM(playerid,-1,string);
  1262. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1263. }
  1264. }
  1265. if(Is1324[playerid] == true)
  1266. {
  1267. new broj = random(36);
  1268. new string[128];
  1269. Is1324[playerid] = true;
  1270. rulett1936(playerid);
  1271. rulett1324false(playerid);
  1272. rulett2536(playerid);
  1273. rulettizlaz(playerid);
  1274. rulettred(playerid);
  1275. rulett112(playerid);
  1276. rulettblack(playerid);
  1277. ruletteven(playerid);
  1278. rulettODD(playerid);
  1279. rulett118(playerid);
  1280. if(broj == 19 || broj == 19 || broj == 20 || broj == 21 || broj == 22 || broj == 23 || broj == 24 || broj == 13 || broj == 14
  1281. || broj == 15 || broj == 16 || broj == 17 || broj == 18)
  1282. {
  1283. GivePlayerMoney(playerid, 2000);
  1284. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1285. SCM(playerid,-1,string);
  1286. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1287. }
  1288. else
  1289. {
  1290. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1291. SCM(playerid,-1,string);
  1292. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1293. }
  1294. }
  1295. if(Is2536[playerid] == true)
  1296. {
  1297. new broj = random(36);
  1298. new string[128];
  1299. Is2536[playerid] = true;
  1300. rulett1936(playerid);
  1301. rulett2536false(playerid);
  1302. rulettizlaz(playerid);
  1303. rulettred(playerid);
  1304. rulett112(playerid);
  1305. rulett1324(playerid);
  1306. rulettblack(playerid);
  1307. ruletteven(playerid);
  1308. rulettODD(playerid);
  1309. rulett118(playerid);
  1310. if(broj == 25 || broj == 26 || broj == 27 || broj == 28 || broj == 29 || broj == 30 || broj == 31
  1311. || broj == 32 || broj == 33 || broj == 34 || broj == 35 || broj == 36)
  1312. {
  1313. GivePlayerMoney(playerid, 2000);
  1314. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1315. SCM(playerid,-1,string);
  1316. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1317. }
  1318. else
  1319. {
  1320. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1321. SCM(playerid,-1,string);
  1322. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1323. }
  1324. }
  1325. else if(Is1936[playerid] == true)
  1326. {
  1327. new broj = random(36);
  1328. new string[128];
  1329. Is1936[playerid] = true;
  1330. rulett118(playerid);
  1331. rulettizlaz(playerid);
  1332. rulett1324(playerid);
  1333. rulettred(playerid);
  1334. rulettblack(playerid);
  1335. rulett112(playerid);
  1336. rulett1936false(playerid);
  1337. rulett2536(playerid);
  1338. ruletteven(playerid);
  1339. rulettODD(playerid);
  1340. if(broj == 19 || broj == 19 || broj == 20 || broj == 21 || broj == 22 || broj == 23 || broj == 24 || broj == 25 || broj == 26
  1341. || broj == 27 || broj == 28 || broj == 29 || broj == 30 || broj == 31 || broj == 32 || broj == 33 || broj == 34 || broj == 35 || broj == 36)
  1342. {
  1343. GivePlayerMoney(playerid, 2000);
  1344. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1345. SCM(playerid,-1,string);
  1346. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1347. }
  1348. else
  1349. {
  1350. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1351. SCM(playerid,-1,string);
  1352. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1353. }
  1354. }
  1355. else if(IsEven[playerid] == true)
  1356. {
  1357. new broj = random(36);
  1358. new string[128];
  1359. GivePlayerMoney(playerid, -1000);
  1360. IsEven[playerid] = true;
  1361. rulett118(playerid);
  1362. rulett1324(playerid);
  1363. rulettizlaz(playerid);
  1364. rulett112(playerid);
  1365. rulettblack(playerid);
  1366. rulett2536(playerid);
  1367. rulettevenfalse(playerid);
  1368. ruletteven(playerid);
  1369. rulettODD(playerid);
  1370. if(broj == 2 || broj == 4 || broj == 6 || broj == 8 || broj == 10 || broj == 12 || broj == 14 || broj == 16 || broj == 18
  1371. || broj == 20 || broj == 22 || broj == 24 || broj == 26 || broj == 28 || broj == 30 || broj == 32 || broj == 34 || broj == 36)
  1372. {
  1373. GivePlayerMoney(playerid, 2000);
  1374. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1375. SCM(playerid,-1,string);
  1376. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1377. }
  1378. else
  1379. {
  1380. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1381. SCM(playerid,-1,string);
  1382. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1383. }
  1384. }
  1385. else if(IsODD[playerid] == true)
  1386. {
  1387. new broj = random(36);
  1388. new string[128];
  1389. GivePlayerMoney(playerid, -1000);
  1390. IsODD[playerid] = true;
  1391. rulett118(playerid);
  1392. rulett2536(playerid);
  1393. rulettizlaz(playerid);
  1394. rulett112(playerid);
  1395. rulettblack(playerid);
  1396. rulett1324(playerid);
  1397. rulettODDfalse(playerid);
  1398. ruletteven(playerid);
  1399. if(broj == 1 || broj == 3 || broj == 5 || broj == 7 || broj == 9 || broj == 11 || broj == 13 || broj == 15 || broj == 17
  1400. || broj == 19 || broj == 21 || broj == 23 || broj == 25 || broj == 27 || broj == 29 || broj == 31 || broj == 33 || broj == 35)
  1401. {
  1402. GivePlayerMoney(playerid, 2000);
  1403. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1404. SCM(playerid,-1,string);
  1405. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1406. }
  1407. else
  1408. {
  1409. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1410. SCM(playerid,-1,string);
  1411. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1412. }
  1413. }
  1414. else if(IsRed[playerid] == true)
  1415. {
  1416. new broj = random(36);
  1417. new string[128];
  1418. GivePlayerMoney(playerid, -1000);
  1419. IsRed[playerid] = true;
  1420. rulett118(playerid);
  1421. rulettizlaz(playerid);
  1422. rulett1324(playerid);
  1423. rulettblack(playerid);
  1424. rulett112(playerid);
  1425. rulettredfalse(playerid);
  1426. rulett2536(playerid);
  1427. ruletteven(playerid);
  1428. rulettODD(playerid);
  1429. if(broj == 1 || broj == 3 || broj == 5 || broj == 7 || broj == 9 || broj == 12 || broj == 14 || broj == 16 || broj == 18
  1430. || broj == 19 || broj == 21 || broj == 23 || broj == 25 || broj == 27 || broj == 30 || broj == 32 || broj == 34 || broj == 36)
  1431. {
  1432. GivePlayerMoney(playerid, 2000);
  1433. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1434. SCM(playerid,-1,string);
  1435. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1436. }
  1437. else
  1438. {
  1439. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1440. SCM(playerid,-1,string);
  1441. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1442. }
  1443. }
  1444. else if(IsBlack[playerid] == true)
  1445. {
  1446. new broj = random(36);
  1447. new string[128];
  1448. GivePlayerMoney(playerid, -1000);
  1449. IsBlack[playerid] = true;
  1450. rulett1324(playerid);
  1451. rulett2536(playerid);
  1452. rulett112(playerid);
  1453. rulett118(playerid);
  1454. rulettizlaz(playerid);
  1455. rulettred(playerid);
  1456. rulettblackfalse(playerid);
  1457. ruletteven(playerid);
  1458. rulettODD(playerid);
  1459. if(broj == 2 || broj == 4 || broj == 6 || broj == 8 || broj == 10 || broj == 11 || broj == 13 || broj == 15 || broj == 17
  1460. || broj == 20 || broj == 22 || broj == 24 || broj == 26 || broj == 28 || broj == 29 || broj == 31 || broj == 33 || broj == 35)
  1461. {
  1462. GivePlayerMoney(playerid, 2000);
  1463. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1464. SCM(playerid,-1,string);
  1465. SCM(playerid,-1,""ORANGE"Pogodili ste broj i osvojili 2000$");
  1466. }
  1467. else
  1468. {
  1469. format(string,sizeof(string), "Kuglica se zaustavila na %d broju.", broj);
  1470. SCM(playerid,-1,string);
  1471. SCM(playerid,-1,""CRVENA"Ovog puta niste nista dobili!");
  1472. }
  1473. }
  1474. TextDrawHideForPlayer(playerid, Textdraw3);
  1475. Textdraw3 = TextDrawCreate(141.000000, 299.911163, "ULOG");
  1476. TextDrawLetterSize(Textdraw3, 0.449999, 1.600000);
  1477. TextDrawAlignment(Textdraw3, 1);
  1478. TextDrawUseBox(Textdraw4, true);
  1479. TextDrawBoxColor(Textdraw4, 255);
  1480. TextDrawColor(Textdraw3, -1);
  1481. TextDrawSetShadow(Textdraw3, 0);
  1482. TextDrawSetOutline(Textdraw3, 1);
  1483. TextDrawBackgroundColor(Textdraw3, 51);
  1484. TextDrawFont(Textdraw3, 2);
  1485. TextDrawSetProportional(Textdraw3, 1);
  1486. TextDrawSetSelectable(Textdraw3, true);
  1487. TextDrawShowForPlayer(playerid, Textdraw3);
  1488.  
  1489. TextDrawHideForPlayer(playerid, Textdraw4);
  1490. Textdraw4 = TextDrawCreate(445.500000, 314.844482, "IGRAJ");
  1491. TextDrawLetterSize(Textdraw4, 0.449999, 1.600000);
  1492. //TextDrawTextSize(Textdraw4, 713.000000, -64.088562);
  1493. TextDrawUseBox(Textdraw4, true);
  1494. TextDrawBoxColor(Textdraw4, 255);
  1495. TextDrawAlignment(Textdraw4, 2);
  1496. TextDrawColor(Textdraw4, -1);
  1497. TextDrawSetShadow(Textdraw4, 0);
  1498. TextDrawSetOutline(Textdraw4, 1);
  1499. TextDrawBackgroundColor(Textdraw4, 51);
  1500. TextDrawFont(Textdraw4, 2);
  1501. TextDrawSetProportional(Textdraw4, 1);
  1502. TextDrawSetSelectable(Textdraw4, true);
  1503. TextDrawShowForPlayer(playerid, Textdraw4);
  1504.  
  1505. }
  1506. else if(clickedid == Textdraw21) // EVEN/PAR
  1507. {
  1508. IsEven[playerid] = true;
  1509. rulettevenfalse(playerid);
  1510. IsBlack[playerid] = false;
  1511. IsRed[playerid] = false;
  1512. Is118[playerid] = false;
  1513. Is1936[playerid] = false;
  1514. IsODD[playerid] = false;
  1515. Is1324[playerid] = false;
  1516. Is2536[playerid] = false;
  1517. Is112[playerid] = false;
  1518.  
  1519. rulett118(playerid);
  1520. rulett2536(playerid);
  1521. rulettODD(playerid);
  1522. rulettred(playerid);
  1523. rulett1324(playerid);
  1524. rulettblack(playerid);
  1525. rulett112(playerid);
  1526. rulettigray(playerid);
  1527. rulettizlaz(playerid);
  1528. }
  1529. else if(clickedid == Textdraw22) // ODD/NEPAR
  1530. {
  1531. IsODD[playerid] = true;
  1532. rulettODDfalse(playerid);
  1533. IsBlack[playerid] = false;
  1534. IsRed[playerid] = false;
  1535. Is118[playerid] = false;
  1536. Is1936[playerid] = false;
  1537. IsEven[playerid] = false;
  1538. Is1324[playerid] = false;
  1539. Is2536[playerid] = false;
  1540. Is112[playerid] = false;
  1541.  
  1542. rulett118(playerid);
  1543. rulett1324(playerid);
  1544. ruletteven(playerid);
  1545. rulett2536(playerid);
  1546. rulettred(playerid);
  1547. rulett112(playerid);
  1548. rulettblack(playerid);
  1549. rulettigray(playerid);
  1550. rulettizlaz(playerid);
  1551. }
  1552. else if(clickedid == Textdraw26) // 1-12
  1553. {
  1554. Is112[playerid] = true;
  1555. rulett112false(playerid);
  1556. IsBlack[playerid] = false;
  1557. IsRed[playerid] = false;
  1558. Is118[playerid] = false;
  1559. IsEven[playerid] = false;
  1560. IsODD[playerid] = false;
  1561. Is1936[playerid] = false;
  1562. Is1324[playerid] = false;
  1563. Is2536[playerid] = false;
  1564.  
  1565. rulettODD(playerid);
  1566. rulett1324(playerid);
  1567. ruletteven(playerid);
  1568. rulett2536(playerid);
  1569. rulett118(playerid);
  1570. rulettred(playerid);
  1571. rulettblack(playerid);
  1572. rulettigray(playerid);
  1573. rulettizlaz(playerid);
  1574. }
  1575. else if(clickedid == Textdraw25) // 13-24
  1576. {
  1577. Is1324[playerid] = true;
  1578. rulett1324false(playerid);
  1579. IsBlack[playerid] = false;
  1580. IsRed[playerid] = false;
  1581. Is118[playerid] = false;
  1582. IsEven[playerid] = false;
  1583. IsODD[playerid] = false;
  1584. Is1936[playerid] = false;
  1585. Is2536[playerid] = false;
  1586. Is112[playerid] = false;
  1587.  
  1588. rulettODD(playerid);
  1589. ruletteven(playerid);
  1590. rulett2536(playerid);
  1591. rulett118(playerid);
  1592. rulett112(playerid);
  1593. rulettred(playerid);
  1594. rulettblack(playerid);
  1595. rulettigray(playerid);
  1596. rulettizlaz(playerid);
  1597. }
  1598. else if(clickedid == Textdraw27) // 25-36
  1599. {
  1600. Is2536[playerid] = true;
  1601. rulett2536false(playerid);
  1602. IsBlack[playerid] = false;
  1603. IsRed[playerid] = false;
  1604. Is118[playerid] = false;
  1605. IsEven[playerid] = false;
  1606. IsODD[playerid] = false;
  1607. Is1324[playerid] = false;
  1608. Is1936[playerid] = false;
  1609. Is112[playerid] = false;
  1610.  
  1611. rulettODD(playerid);
  1612. rulett1324(playerid);
  1613. rulett112(playerid);
  1614. ruletteven(playerid);
  1615. rulett1936(playerid);
  1616. rulett118(playerid);
  1617. rulettred(playerid);
  1618. rulettblack(playerid);
  1619. rulettigray(playerid);
  1620. rulettizlaz(playerid);
  1621. }
  1622. else if(clickedid == Textdraw24) // 19-36
  1623. {
  1624. Is1936[playerid] = true;
  1625. rulett1936false(playerid);
  1626. IsBlack[playerid] = false;
  1627. IsRed[playerid] = false;
  1628. Is118[playerid] = false;
  1629. IsEven[playerid] = false;
  1630. IsODD[playerid] = false;
  1631. Is1324[playerid] = false;
  1632. Is2536[playerid] = false;
  1633. Is112[playerid] = false;
  1634.  
  1635. rulettODD(playerid);
  1636. rulett1324(playerid);
  1637. rulett112(playerid);
  1638. ruletteven(playerid);
  1639. rulett2536(playerid);
  1640. rulett118(playerid);
  1641. rulettred(playerid);
  1642. rulettblack(playerid);
  1643. rulettigray(playerid);
  1644. rulettizlaz(playerid);
  1645. }
  1646. else if(clickedid == Textdraw6) // RED
  1647. {
  1648. IsRed[playerid] = true;
  1649. rulettredfalse(playerid);
  1650. IsBlack[playerid] = false;
  1651. Is1936[playerid] = false;
  1652. Is118[playerid] = false;
  1653. IsEven[playerid] = false;
  1654. IsODD[playerid] = false;
  1655. Is1324[playerid] = false;
  1656. Is2536[playerid] = false;
  1657. Is112[playerid] = false;
  1658.  
  1659. rulettODD(playerid);
  1660. rulett1324(playerid);
  1661. rulett112(playerid);
  1662. ruletteven(playerid);
  1663. rulett2536(playerid);
  1664. rulett1936(playerid);
  1665. rulettigray(playerid);
  1666. rulettizlaz(playerid);
  1667. rulett118(playerid);
  1668. rulettblack(playerid);
  1669. }
  1670. else if(clickedid == Textdraw7) // black
  1671. {
  1672. IsBlack[playerid] = true;
  1673. rulettblackfalse(playerid);
  1674. IsRed[playerid] = false;
  1675. Is1936[playerid] = false;
  1676. Is118[playerid] = false;
  1677. IsEven[playerid] = false;
  1678. IsODD[playerid] = false;
  1679. Is1324[playerid] = false;
  1680. Is2536[playerid] = false;
  1681. Is112[playerid] = false;
  1682.  
  1683. rulett1324(playerid);
  1684. rulett2536(playerid);
  1685. ruletteven(playerid);
  1686. rulettODD(playerid);
  1687. rulett1936(playerid);
  1688. rulettigray(playerid);
  1689. rulettizlaz(playerid);
  1690. rulett118(playerid);
  1691. rulettred(playerid);
  1692. }
  1693. else if(clickedid == Textdraw23) // 1-18
  1694. {
  1695. Is118[playerid] = true;
  1696. rulett118false(playerid);
  1697. IsBlack[playerid] = false;
  1698. Is1936[playerid] = false;
  1699. IsEven[playerid] = false;
  1700. IsODD[playerid] = false;
  1701. Is1324[playerid] = false;
  1702. Is2536[playerid] = false;
  1703. Is112[playerid] = false;
  1704.  
  1705. ruletteven(playerid);
  1706. rulettODD(playerid);
  1707. rulett2536(playerid);
  1708. rulett1936(playerid);
  1709. rulettigray(playerid);
  1710. rulett1324(playerid);
  1711. rulettred(playerid);
  1712. rulettblack(playerid);
  1713. rulettizlaz(playerid);
  1714. }
  1715. }
  1716. return 1;
  1717. }
Advertisement
Add Comment
Please, Sign In to add comment