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- player addEventHandler ["Fired",{
- params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"];
- if (_weapon isEqualTo 'ASN_fireextinguisher') then {
- private _fire = nearestObject[player, "#particlesource"];
- if ((!isNull _fire) AND (player distance2D _fire <5)) then {
- if ((damage _fire) > 0.99) then {
- deleteVehicle _fire;
- } else {
- _fire setdamage ((damage _fire) + ((getnumber(MissionconfigFile >> "Fire_config" >> "extinguisher_rate"))));
- };
- };
- };
- }];
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