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- ActivateModuleSpecialPower
- ActiveBody
- AIGateUpdate
- AimWeaponBehavior
- AISpecialPowerUpdate
- AIUpdate
- AllowBannerSpawnUpgrade
- AnimalAIUpdate
- AnimatedParticleSysBoneClientUpdate
- AnimationSoundClientBehavior
- AnnounceBirthAndDeathBehavior
- AreaRestrictSpecialPowerBehavior
- ArmorUpgrade
- AssaultTransportAIUpdate
- AssignSlavesTargetObjectSpecialPower
- AssistedTargetingUpdate
- AttachUpdate
- AttackTargetSpecialPower
- AttributeModifierAuraUpdate
- AttributeModifierPoolUpdate
- AttributeModifierUpgrade
- AudioLoopUpgrade
- AutoAbilityBehavior
- AutoDepositUpdate
- AutoFindHealingUpdate
- AutoHealBehavior
- AutoPickUpUpdate
- BannerCarrierUpdate
- BannerCarrierUpgrade
- BaseModules
- BaseUpgrade
- BeaconClientUpdate
- BeamSpecialAbilityUpdate
- BeamTargetModule
- BezierProjectile
- Body
- BoobyTrapUpdate
- BoredUpdate
- BridgeBuilderBehavior
- BroadcastStealthUpdate
- BuffDraw
- Building
- CallHelpOnDamage
- CaptureAndGiveCommandSetSpecialPower
- CaptureBehavior
- CaptureSpecialAbilityUpdate
- CashHackSpecialPower
- CastleSystem
- CastleUpgrade
- CaveContain
- CivilianSpawnCollide
- CivilianSpawnUpdate
- ClearanceTestingSlowDeathBehavior
- ClickReactionBehavior
- CloneStoredObjectsSpecialPowerUpdate
- ClusterBombUpdate
- Collide
- CombinedInfoModule
- CombineSpecialPower
- CommandPointsUpgrade
- CommandSetUpgrade
- CompositeStructureInfoModule
- ConstructionYardAIUpdate
- CostModifierUpgrade
- CrateCollide
- Create
- CreateAndEnterObjectSpecialPower
- CreateCrateDie
- CreateObjectDie
- CritterEmitterUpdate
- CrushDie
- CurseSpecialPower
- Damage
- DamageFieldUpdate
- DamageFilteredCreateObjectDie
- Damager
- DamageStateList
- DebrisDraw
- DefaultDraw
- DefaultProductionExitUpdate
- DefectorSpecialPower
- DeflectSpecialPower
- DelayedDeathBody
- DelayedLuaEventUpdate
- DelayedUpgrade
- DeletionUpdate
- DemoTrapUpdate
- DeployStyleAIUpdate
- Destroy
- DestroyDie
- DestroyObjectsUpdate
- Die
- DistributedMoneyBehavior
- DockUpdate
- DoCommandUpgrade
- DominateEnemySpecialPower
- DozerAIUpdate
- DualWeaponBehavior
- DynamicPortalBehaviour
- DynamicShroudClearingRangeUpdate
- EmotionTrackerUpdate
- EMPUpdate
- EngineerContain
- EvaAnnounceClientCreate
- EvaAnnounceSpecialPowerReadyClientUpdate
- EvacuateDamage
- EvacuateGarrisonSpecialPower
- EvaEvents
- ExperienceLevelCreate
- ExperienceScalarUpgrade
- FadeAndDieOrnamentUpdate
- FakePathfindPortalBehaviour
- FindCoverBehavior
- FireSpreadUpdate
- FireWeaponCollide
- FireWeaponUpdate
- FireWeaponWhenDamagedBehavior
- FireWeaponWhenDeadBehavior
- FiringTracker
- FlammableUpdate
- FlingPassengerSpecialAbilityUpdate
- FloatUpdate
- FloorDraw
- FoundationAIUpdate
- FreeLifeBody
- FXListBehavior
- GarrisonContain
- GarrisonUpgrade
- GateOpenAndCloseBehavior
- GateProxyBehavior
- GatherSlavesUpdate
- GeometryUpgrade
- GettingBuilt
- GiveOrRestoreUpgradeSpecialPower
- GiveUpgradeUpdate
- GrabPassengerSpecialPower
- GrantUpgradeAreaOfEffectSpecialPower
- GrantUpgradeCreate
- HealContain
- HealCrateCollide
- HeightDieUpdate
- HelicopterSlowDeathBehavior
- HighlanderBody
- HighlightReachableTargetsSpecialAbilityUpdate
- HijackerUpdate
- HitReactionBehavior
- HordeAIUpdate
- HordeContain
- HordeDispatchSpecialPower
- HordeGarrisonContain
- HordeMemberCollide
- HordeModelDraw
- HordeNotifyTargetsOfImminentProbableCrushingUpdate
- HordeTransportContain
- HordeTransportContainDamage
- HorseHordeContain
- ImmortalBody
- InactiveBody
- InfiltratorContain
- InheritUpgradeCreate
- InitiateRepairDie
- InvalidTargetsDeathUpdate
- InvisibilitySpecialPower
- InvisibilityUpdate
- JetAIUpdate
- JumpJetSpecialPower
- KeepObjectDie
- LargeGroupAudioUpdate
- LargeGroupBonusUpdate
- LaserDraw
- LaserStateModule
- LaserUpdate
- LevelGrantSpecialPower
- LevelUpUpgrade
- LifetimeUpdate
- LightDraw
- LinearDamageUpdate
- LockWeaponCreate
- LocomotorSetUpgrade
- MaxHealthUpgrade
- MinefieldBehavior
- MineshaftPortalBehavior
- MissileUpdate
- ModelConditionAudioLoopClientBehavior
- ModelConditionSoundSelectorClientBehavior
- ModelConditionSpecialAbilityUpdate
- ModelConditionUpgrade
- MoneyCrateCollide
- MonitorConditionUpdate
- MonitorSpecialPowerTimerUpdate
- MoveToPositionAndEvacuateSpecialPower
- MoveToPositionAndReplaceSelfSpecialPower
- NotifyTargetsOfImminentProbableCrushingUpdate
- ObjectCreationUpgrade
- ObjectDefectionHelper
- ObjectGuardingHelper
- ObjectHelper
- ObjectRecoveryHelper
- ObjectRepulsorHelper
- ObjectSMCHelper
- ObjectWeaponStatusHelper
- OCLMonitorSpecialAbilityUpdate
- OCLMonitorUpdate
- OCLSpecialPower
- OCLUpdate
- OilSpillUpdate
- OpenContain
- ParkingPlaceBehavior
- PassiveAreaEffectBehavior
- PhysicsBehavior
- PickupStuffUpdate
- PillageModule
- PlayerHealSpecialPower
- PlayerPowerManagerBehavior
- PlayerUpgradeSpecialPower
- PoisonedBehavior
- PowerUpdate
- PowerUpgrade
- PreorderCreate
- ProductionQueueHordeContain
- ProductionSpeedBonus
- ProductionSpeedBonusUpgrade
- ProductionUpdate
- ProductionUpdateInfoModule
- ProjectileStreamDraw
- ProjectileStreamUpdate
- ProneUpdate
- PropDraw
- QuadrupedDraw
- QueueProductionExitUpdate
- RadarBehavior
- RadarFreezeSpecialPower
- RadarHackSpecialPower
- RadarJamSpecialPower
- RadarMarkerClientUpdate
- RadarScanMapSpecialAbilityUpdate
- RadarSpySpecialPower
- RadarUpdate
- RadiateFearUpdate
- RadiusDecalUpdate
- RailedTransportDockUpdate
- RandomModelCondition
- RandomSoundSelectorClientBehavior
- RebuildHoleBehavior
- RebuildHoleExposeDie
- RecallUnitsSpecialPower
- ReflectDamage
- RefundDie
- RemoveUpgradeUpgrade
- RepairDockUpdate
- RepairSpecialPower
- RepairUpdate
- ReplaceObjectUpdate
- ReplaceSelfUpgrade
- ReplenishUnitsBehavior
- RespawnBody
- RespawnUpdate
- RestrictSpecialPowerBehavior
- ReturnToDockSpecialPower
- ReturnToProducerSpecialPower
- RubbleRiseUpdate
- RunOffMapBehavior
- SalvageCrateCollide
- ScavengerSpecialPower
- ScriptedModelDraw
- SetLocomotorSpeedUpdate
- ShareExperienceBehavior
- ShieldBody
- ShieldBodyUpdate
- ShipSlowDeathBehavior
- ShroudClearBehaviorUpdate
- ShroudCrateCollide
- SlaughterHordeContain
- SlavedUpdate
- SlaveWatcherBehavior
- SlowDeath
- SpawnBehavior
- SpawnCrateUpdate
- SpawnedModelConditionCreate
- SpawnPointProductionExitUpdate
- SpawnUnitBehavior
- SpecialAbilityUpdate
- SpecialDisguiseUpdate
- SpecialEnemySenseUpdate
- SpecialPower
- SpecialPowerCompletionDie
- SpecialPowerCreate
- SpecialPowerDispatchSpecialPower
- SpecialPowerTimerRefreshSpecialPower
- SpecialPowerUpdate
- SpellRechargeModifierUpgrade
- SpotlightDraw
- SquishCollide
- StancesBehavior
- StatusBitsUpgrade
- StealthDetectorUpdate
- StealthUpdate
- StealthUpgrade
- StealUnitUpdate
- StopSpecialPower
- StoreObjectsSpecialPower
- StorePurchasedUpgradeBehavior
- StrafeAreaUpdate
- StreakDraw
- StreamDraw
- StreamStateModule
- StructureCollapseUpdate
- StructureToppleUpdate
- StructureUnpackUpdate
- SubObjectsUpgrade
- SupplyCenterCreate
- SupplyCenterDockUpdate
- SupplyCenterProductionExitUpdate
- SupplyDraw
- SupplyTruckAIUpdate
- SupplyWarehouseCreate
- SupplyWarehouseCripplingBehavior
- SupplyWarehouseDockUpdate
- SuppressionUpdate
- SwayClientUpdate
- SweepingLaserStateModule
- SwitchLocomotorsSpecialAbilityUpdate
- TaintSpecialPower
- TankDraw
- TeleportSpecialAbilityUpdate
- TeleportToCasterSpecialPower
- TemporarilyDefectUpdate
- TemporaryOwnerSpecialPower
- TerrainResource
- ThreatFinderUpdate
- TiberiumCrystal
- TiberiumField
- TiberiumGrowthModBehavior
- TiberiumThiefSpecialAbilityUpdate
- ToggleDeploySpecialAbilityUpdate
- ToggleHiddenSpecialAbilityUpdate
- ToggleMountedSpecialAbilityUpdate
- TooltipUpgrade
- ToppleUpdate
- TracerDraw
- TransportAIUpdate
- TransportContain
- TransportHelicopterAIUpdate
- TreeDraw
- TruckDraw
- TunnelContain
- TunnelTeleportContain
- TurretAI
- UncombineSpecialPower
- UnitAITargetChooser
- UnitCrateCollide
- UnleashSpecialPower
- UnpauseSpecialPowerUpgrade
- UpdateModule
- Upgrade
- UpgradeDie
- UpgradeSoundSelectorClientBehavior
- VeterancyCrateCollide
- W3DBoatWakeModelDraw
- W3DRopeDraw
- W3DTornadoDraw
- WallHubBehavior
- WallUpgrade
- WanderAIUpdate
- WeaponFireSpecialAbilityUpdate
- WeaponModeSpecialPowerUpdate
- WeaponSetUpdate
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