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  1. Error <None> === Lightmass crashed: ===
  2. Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 53]
  3. Ran out of memory allocating 582346128 bytes with alignment 0
  4.  
  5.  
  6. KERNELBASE.dll {0x000007fefc3fa49d} + 0 bytes
  7. UnrealLightmass-Core.dll {0x000007fec6f4edbf} + 0 bytes
  8. UnrealLightmass-Core.dll {0x000007fec6e31738} + 0 bytes
  9. UnrealLightmass-Core.dll {0x000007fec6e12778} + 0 bytes
  10. UnrealLightmass-Core.dll {0x000007fec6cdb0d0} + 0 bytes
  11. UnrealLightmass-Core.dll {0x000007fec6ce4df2} + 0 bytes
  12. UnrealLightmass-Core.dll {0x000007fec6c70405} + 0 bytes
  13. UnrealLightmass.exe!Lightmass::TkDOPTree<Lightmass::FStaticLightingAggregateMeshDataProvider const ,unsigned int>::Build() {0x000000013f1b206c} + 0 bytes
  14. UnrealLightmass.exe!Lightmass::FStaticLightingAggregateMesh::PrepareForRaytracing() {0x000000013f1f49ba} + 0 bytes
  15. UnrealLightmass.exe!Lightmass::FStaticLightingSystem::FStaticLightingSystem() {0x000000013f19252f} + 0 bytes
  16. UnrealLightmass.exe!Lightmass::BuildStaticLighting() {0x000000013f1b2aca} + 0 bytes
  17. UnrealLightmass.exe!Lightmass::LightmassMain() {0x000000013f1ef3b8} + 0 bytes
  18. UnrealLightmass.exe!main() {0x000000013f20d94f} + 0 bytes
  19. UnrealLightmass.exe!__tmainCRTStartup() {0x000000013f26950b} + 0 bytes
  20. kernel32.dll {0x000000007733652d} + 0 bytes
  21. ntdll.dll {0x000000007746c521} + 0 bytes
  22. ntdll.dll {0x000000007746c521} + 0 bytes
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