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- Alexander - Burden of the Father (Savage)
- Translator's Note: You don't want to get more than two waves of mechanics per leg or you will pass enrage timer.
- Mechanics
- The Manipulator (in-between legs): Want to do 2.5-3% per leg, ends phase after 12 seconds into Mortal Revolution
- - AoE damage, enhanced by kills from Carnage.
- Emergency Quarantine: Two people are sent to fight a doll that applies Blunt Resistance on hit, watch stacks.
- - Always Off-tank + DPS unless off-tank is dead... then healer + DPS
- Discoid: Two waves of 3-set balls that do static damage upon touch.
- - AoE splash damage, don't be close to others.
- Perpetual Ray: Retaliation attack after stunning the steaming leg attacking twice. The longer it goes unstunned the more damage it will do.
- - 30% MP/TP + 10k+ HP damage if completely unstunned.
- Carnage: 5-beam attack that does around the same damage as Discoid.
- - 2 of the 5 are fake, and the fakes go in a clockwise position every cast.
- - Healers stand in the current leg you're fighting to make tethers easier on melee.
- - AoE splash damage, watch positioning
- - If anyone is killed from this mechanic, "The Manipulator" gets a damage buff so Mortal Revolution will do a substantial amount of damage
- Straff Doll: Giant doll in the center that does a raid-wide MP clear if not killed in time.
- - Drag Jagd Dolls to increase damage dealt.
- - Jagd dolls blow up when they reach Straff dependent on how much damage you've done; drag at full HP = Raid wipe
- - 20% or below is optimal for clean transition
- Decree Nisi A/B: Debuffs used for upcoming mechanic - Royal Pentacle
- - A - Blue B - Red
- - Crossing opposite debuffs is a OHKO on both players
- - If the debuff timer runs out, it is removed from the player.
- - Does 2.8k damage every 3 seconds so keep the amount of players it is on at a given time to a minimum.
- Royal Pentacle: 6-sphere mechanic in the middle of the room, raid wipe if they are not removed.
- - Requires the Nisi of the same colour; Red to red spheres, blue to blue.
- - Taking an orb without Nisi, wrong colour, or Vuln Down is a OHKO.
- Fracture Ball: Will be the last ball on a set of Discoid after first Royal Pentacle.
- Carnage Zero: Same damage as normal Carnage, but the targets are predetermined, just spread from others to not get splash damage.
- Phase 1 (First Leg) - Total time for one rotation: 80 Seconds | Optimal DPS time: 80-85 seconds.
- Mechanics: Emergency Quarantine, Discoid, Perpetual Ray
- Rotation: Discoid > Perpetual Ray > Quarantine, repeat.
- START | 15 seconds into the fight, Discoid balls begin to come out.
- 26 | 11 seconds into Discoid, Perpetual Ray cast begins - Time ball absorption with not being hit with Ray.
- 52 | 26 seconds after Ray cast, Emergency Quarantine begins.
- 74 | 22 seconds after Quarantine casts, Discoid balls begin to come out.
- 80 | 6 seconds into Discoid, Perpetual Ray cast begins - Time ball absorption with not being hit with Ray.
- Manipulator Phase
- 12 Seconds of DPS, just get what you can.
- Phase 2 (Second Leg) - Total time for one rotation: 50~ Seconds | Optimal DPS time: 80-85 seconds
- Mechanics: Quarantine, Carnage, Perpetual Ray
- Rotation: Quarantine > Carnage > Ray > Carnage | Quarantine > Ray > Carnage > | Repeat from initial
- START | 6 Seconds into the fight, Emergency Quarantine begins.
- 15 | 9 seconds during the cast of Emergency Quarantine, Carnage begins.
- 25 | 10 seconds after Carnage cast begins off, Perpetual Ray cast begins
- 48 | 13 seconds after Perpetual Ray goes off, Carnage begins.
- 64 | 16 seconds after Carnage cast begins off, Emergency Quarantine begins.
- 70 | 6 seconds during the cast of Emergency Quantine, Perpetual Ray cast begins
- 84 | 14 seconds after Perpetual Ray goes off, Carnage begins.
- Manipulator Phase
- 12 Seconds of DPS, just get what you can.
- Note: For phase 3 the cooldown on Perpetual Ray is halved.
- Phase 3 (Third Leg) Total time for one rotation: 80~ seconds | Optimal DPS time: 80-85 seconds
- Mechanics: Carnage, Perpetual Ray, Straff + Jagd Dolls
- Rotation: Carnage, Perpetual Ray, Straff/Jagd, Perpetual Ray, repeat.
- START | 6 seconds into the fight, Carnage + Perpetual Ray begins.
- 18 | 12 seconds after Carnage cast begins, Straff Doll + Jagd appear
- 22 | 4 seconds after Straff/Jagd appear, Perpetual Ray cast begins.
- 47 | 25 seconds after Straff/Jagd appear, Carnage begins.
- 57 | 10 seconds after Carnage begins casting, Perpetual Ray begins.
- 83 | Doll will respawn shortly after this
- Manipulator Phase
- 12 Seconds of DPS, just get what you can. - Want Manipulator to be around 92-93%.
- Phase 4 (Fourth Leg) Total Time for one rotation: 85~ seconds | Optimal DPS time: If LB3 - 90~, if not 120~
- Mechanics: Judgement: Nisi A/B, Straff/Jagd Doll, Discoid
- Rotation: Judgement: Nisi A/B (not reapplied after initial, up to party to maintain) > Straff/Jagd > Discoid, repeat.
- START | 3 seconds into the fight, Judgement Nisi A and B are sent out.
- 13 | 10 seconds after Judgements, Straff/Jagd appear.
- 33 | Judgement: Nisi needs to be passed before this point.
- 57 | 45 seconds after Straff/Jagd appear, Discoid starts casting.
- 63 | Judgement: Nisi needs to be passed before this point.
- 92 | 29 seconds after Discoid starts casting, Straff/Jagd appear.
- 93 | Judgement: Nisi needs to be passed before this point.
- 112 | 22 seconds after Straff/Jagd appear, Discoid starts casting.
- 123 | Judgement: Nisi needs to be passed before this point.
- Manipulator Phase
- 12 Seconds of DPS, just get what you can. - WATCH JUDGEMENT TIMER.
- 10:55
- Final Phase - The Manipulator - Time for one rotation - 125 seconds
- Mechanics: Discoid, Fracture Ball, Judgement: Nisi A/B (if doing mechanic), Royal Pentacle, Carnage
- Rotation: Carnage Zero > Discoid > Carnage Zero > Fracture Ball > Royal Pentacle, Carnage > Straff/Jagd > Carnage Zero x2, repeat
- START | 6 seconds into fight, readies Carnage Zero
- 16 | 10 seconds after Carnage begins casting, Discoid starts casting
- 32 | 16 seconds after Discoid starts casting, Carnage Zero starts.
- 42 | 10 seconds after Carnage Zero starts, Fracture ball will be incoming, be ready in advance
- 45 | 3 seconds after Fracture Ball, Royal Pentacle will be casting. - FOCUS
- 75 | 30 seconds after Royal Pentacle, Carnage will start.
- 89 | 14 seconds after Carnage starts casting, Straff/Jagd appear
- 104 | 5 seconds after Straff/Jagd appear, Carnage Zero begins casting.
- 105 | Judgement: Nisi needs to be passed before this point.
- 124 | 20 seconds after last, Carnage Zero begins casting once more
- 135 | Judgement: Nisi needs to be passed before this point.
- 144 | 20 seconds after last, Carnage Zero begins casting once more
- 165 | Judgement: Nisi needs to be passed before this point.
- Repeat until enrage.
- Tl;DR FOOTNOTES
- Phase 1 - Rotation: Discoid > Perpetual Ray > Quarantine, repeat. | 80 SEC
- Phase 2 - Rotation: Quarantine > Carnage > Ray > Carnage | Quarantine > Ray > Carnage > | Repeat from initial | 80 SEC
- Phase 3 - Rotation: Carnage, Perpetual Ray, Straff/Jagd, Perpetual Ray, repeat. | 80 SEC
- Phase 4 - Rotation: Judgement: Nisi A/B (not reapplied after initial, up to party to maintain) > Straff/Jagd > Discoid, repeat. | 90-120 SEC
- The Manipulator - Rotation: Carnage Zero > Discoid > Carnage Zero > Fracture Ball > Royal Pentacle, Carnage > Straff/Jagd > Carnage Zero x2, repeat
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