Armell

A4S stuff

Sep 6th, 2015
595
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.23 KB | None | 0 0
  1. Alexander - Burden of the Father (Savage)
  2. Translator's Note: You don't want to get more than two waves of mechanics per leg or you will pass enrage timer.
  3.  
  4. Mechanics
  5. The Manipulator (in-between legs): Want to do 2.5-3% per leg, ends phase after 12 seconds into Mortal Revolution
  6. - AoE damage, enhanced by kills from Carnage.
  7.  
  8. Emergency Quarantine: Two people are sent to fight a doll that applies Blunt Resistance on hit, watch stacks.
  9. - Always Off-tank + DPS unless off-tank is dead... then healer + DPS
  10.  
  11. Discoid: Two waves of 3-set balls that do static damage upon touch.
  12. - AoE splash damage, don't be close to others.
  13.  
  14. Perpetual Ray: Retaliation attack after stunning the steaming leg attacking twice. The longer it goes unstunned the more damage it will do.
  15. - 30% MP/TP + 10k+ HP damage if completely unstunned.
  16.  
  17. Carnage: 5-beam attack that does around the same damage as Discoid.
  18. - 2 of the 5 are fake, and the fakes go in a clockwise position every cast.
  19. - Healers stand in the current leg you're fighting to make tethers easier on melee.
  20. - AoE splash damage, watch positioning
  21. - If anyone is killed from this mechanic, "The Manipulator" gets a damage buff so Mortal Revolution will do a substantial amount of damage
  22.  
  23. Straff Doll: Giant doll in the center that does a raid-wide MP clear if not killed in time.
  24. - Drag Jagd Dolls to increase damage dealt.
  25. - Jagd dolls blow up when they reach Straff dependent on how much damage you've done; drag at full HP = Raid wipe
  26. - 20% or below is optimal for clean transition
  27.  
  28. Decree Nisi A/B: Debuffs used for upcoming mechanic - Royal Pentacle
  29. - A - Blue B - Red
  30. - Crossing opposite debuffs is a OHKO on both players
  31. - If the debuff timer runs out, it is removed from the player.
  32. - Does 2.8k damage every 3 seconds so keep the amount of players it is on at a given time to a minimum.
  33.  
  34. Royal Pentacle: 6-sphere mechanic in the middle of the room, raid wipe if they are not removed.
  35. - Requires the Nisi of the same colour; Red to red spheres, blue to blue.
  36. - Taking an orb without Nisi, wrong colour, or Vuln Down is a OHKO.
  37.  
  38. Fracture Ball: Will be the last ball on a set of Discoid after first Royal Pentacle.
  39.  
  40. Carnage Zero: Same damage as normal Carnage, but the targets are predetermined, just spread from others to not get splash damage.
  41.  
  42. Phase 1 (First Leg) - Total time for one rotation: 80 Seconds | Optimal DPS time: 80-85 seconds.
  43. Mechanics: Emergency Quarantine, Discoid, Perpetual Ray
  44. Rotation: Discoid > Perpetual Ray > Quarantine, repeat.
  45. START | 15 seconds into the fight, Discoid balls begin to come out.
  46. 26 | 11 seconds into Discoid, Perpetual Ray cast begins - Time ball absorption with not being hit with Ray.
  47. 52 | 26 seconds after Ray cast, Emergency Quarantine begins.
  48. 74 | 22 seconds after Quarantine casts, Discoid balls begin to come out.
  49. 80 | 6 seconds into Discoid, Perpetual Ray cast begins - Time ball absorption with not being hit with Ray.
  50.  
  51. Manipulator Phase
  52. 12 Seconds of DPS, just get what you can.
  53.  
  54. Phase 2 (Second Leg) - Total time for one rotation: 50~ Seconds | Optimal DPS time: 80-85 seconds
  55. Mechanics: Quarantine, Carnage, Perpetual Ray
  56. Rotation: Quarantine > Carnage > Ray > Carnage | Quarantine > Ray > Carnage > | Repeat from initial
  57. START | 6 Seconds into the fight, Emergency Quarantine begins.
  58. 15 | 9 seconds during the cast of Emergency Quarantine, Carnage begins.
  59. 25 | 10 seconds after Carnage cast begins off, Perpetual Ray cast begins
  60. 48 | 13 seconds after Perpetual Ray goes off, Carnage begins.
  61. 64 | 16 seconds after Carnage cast begins off, Emergency Quarantine begins.
  62. 70 | 6 seconds during the cast of Emergency Quantine, Perpetual Ray cast begins
  63. 84 | 14 seconds after Perpetual Ray goes off, Carnage begins.
  64.  
  65. Manipulator Phase
  66. 12 Seconds of DPS, just get what you can.
  67.  
  68. Note: For phase 3 the cooldown on Perpetual Ray is halved.
  69. Phase 3 (Third Leg) Total time for one rotation: 80~ seconds | Optimal DPS time: 80-85 seconds
  70. Mechanics: Carnage, Perpetual Ray, Straff + Jagd Dolls
  71. Rotation: Carnage, Perpetual Ray, Straff/Jagd, Perpetual Ray, repeat.
  72. START | 6 seconds into the fight, Carnage + Perpetual Ray begins.
  73. 18 | 12 seconds after Carnage cast begins, Straff Doll + Jagd appear
  74. 22 | 4 seconds after Straff/Jagd appear, Perpetual Ray cast begins.
  75. 47 | 25 seconds after Straff/Jagd appear, Carnage begins.
  76. 57 | 10 seconds after Carnage begins casting, Perpetual Ray begins.
  77. 83 | Doll will respawn shortly after this
  78.  
  79. Manipulator Phase
  80. 12 Seconds of DPS, just get what you can. - Want Manipulator to be around 92-93%.
  81.  
  82. Phase 4 (Fourth Leg) Total Time for one rotation: 85~ seconds | Optimal DPS time: If LB3 - 90~, if not 120~
  83. Mechanics: Judgement: Nisi A/B, Straff/Jagd Doll, Discoid
  84. Rotation: Judgement: Nisi A/B (not reapplied after initial, up to party to maintain) > Straff/Jagd > Discoid, repeat.
  85. START | 3 seconds into the fight, Judgement Nisi A and B are sent out.
  86. 13 | 10 seconds after Judgements, Straff/Jagd appear.
  87. 33 | Judgement: Nisi needs to be passed before this point.
  88. 57 | 45 seconds after Straff/Jagd appear, Discoid starts casting.
  89. 63 | Judgement: Nisi needs to be passed before this point.
  90. 92 | 29 seconds after Discoid starts casting, Straff/Jagd appear.
  91. 93 | Judgement: Nisi needs to be passed before this point.
  92. 112 | 22 seconds after Straff/Jagd appear, Discoid starts casting.
  93. 123 | Judgement: Nisi needs to be passed before this point.
  94.  
  95. Manipulator Phase
  96. 12 Seconds of DPS, just get what you can. - WATCH JUDGEMENT TIMER.
  97.  
  98. 10:55
  99. Final Phase - The Manipulator - Time for one rotation - 125 seconds
  100. Mechanics: Discoid, Fracture Ball, Judgement: Nisi A/B (if doing mechanic), Royal Pentacle, Carnage
  101. Rotation: Carnage Zero > Discoid > Carnage Zero > Fracture Ball > Royal Pentacle, Carnage > Straff/Jagd > Carnage Zero x2, repeat
  102. START | 6 seconds into fight, readies Carnage Zero
  103. 16 | 10 seconds after Carnage begins casting, Discoid starts casting
  104. 32 | 16 seconds after Discoid starts casting, Carnage Zero starts.
  105. 42 | 10 seconds after Carnage Zero starts, Fracture ball will be incoming, be ready in advance
  106. 45 | 3 seconds after Fracture Ball, Royal Pentacle will be casting. - FOCUS
  107. 75 | 30 seconds after Royal Pentacle, Carnage will start.
  108. 89 | 14 seconds after Carnage starts casting, Straff/Jagd appear
  109. 104 | 5 seconds after Straff/Jagd appear, Carnage Zero begins casting.
  110. 105 | Judgement: Nisi needs to be passed before this point.
  111. 124 | 20 seconds after last, Carnage Zero begins casting once more
  112. 135 | Judgement: Nisi needs to be passed before this point.
  113. 144 | 20 seconds after last, Carnage Zero begins casting once more
  114. 165 | Judgement: Nisi needs to be passed before this point.
  115. Repeat until enrage.
  116.  
  117.  
  118. Tl;DR FOOTNOTES
  119.  
  120. Phase 1 - Rotation: Discoid > Perpetual Ray > Quarantine, repeat. | 80 SEC
  121.  
  122. Phase 2 - Rotation: Quarantine > Carnage > Ray > Carnage | Quarantine > Ray > Carnage > | Repeat from initial | 80 SEC
  123.  
  124. Phase 3 - Rotation: Carnage, Perpetual Ray, Straff/Jagd, Perpetual Ray, repeat. | 80 SEC
  125.  
  126. Phase 4 - Rotation: Judgement: Nisi A/B (not reapplied after initial, up to party to maintain) > Straff/Jagd > Discoid, repeat. | 90-120 SEC
  127.  
  128. The Manipulator - Rotation: Carnage Zero > Discoid > Carnage Zero > Fracture Ball > Royal Pentacle, Carnage > Straff/Jagd > Carnage Zero x2, repeat
Advertisement
Add Comment
Please, Sign In to add comment