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TheInsidiousOne

Knightpal

Mar 30th, 2021
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  1. Knightpal Excalibur Wolf
  2. Level 7 Scale 4 LIGHT Beast-Warrior/Pendulum/Effect
  3. 2500/2000
  4. If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Knightpal Excalibur Wolf" once per Duel.
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  6. If this card is Pendulum Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. You can only use this effect of "Knightpal Excalibur Wolf" once per turn. Once per turn: You can target 1 "Knightpal" card in your Pendulum Zone and 1 monster your opponent controls; destroy them.
  7.  
  8. Knightpal Pridwen Wolf
  9. Level 7 Scale 4 EARTH Beast-Warrior/Pendulum/Effect
  10. 2000/2500
  11. If you control 2 or more "Knightpal" monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Knightpal Pridwen Wolf" once per Duel.
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  13. When an opponent's monster declares an attack on a "Knightpal" monster you control: You can Special Summon this card from your hand. When an opponent's monster declares an attack: You can have this card lose exactly 1000 DEF, and if you do, your "Knightpal" monsters cannot be destroyed by battle this turn.
  14.  
  15. Knightpal Gorilla Drummer
  16. Level 5 Scale 2 EARTH Beast-Warrior/Pendulum/Effect
  17. 1900/1200
  18. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field).
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  20. If you control no monsters, or if all monsters you control are "Knightpal" monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Knightpal Gorilla Drummer" once per turn this way. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
  21.  
  22. Knightpal Rabbit Kicker
  23. Level 3 Scale 8 FIRE Beast-Warrior/Pendulum/Effect
  24. 1100/900
  25. If you Pendulum Summon 3 or more "Knightpal" monsters from the hand: You can draw 2 cards.
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  27. If this card is Pendulum Summoned from your hand: You can add 1 Level 5 or higher "Knightpal" monster from your Deck to your hand. You can only use this effect of "Knightpal Rabbit Kicker" once per turn. This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; return it to the hand.
  28.  
  29. Knightpal Chameleon Spy
  30. Level 4 Scale 6 WATER Beast-Warrior/Pendulum/Effect
  31. 1600/600
  32. Once per turn: You can target 1 monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage.
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  34. If this card is Pendulum Summoned from your hand: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use this effect of "Knightpal Chameleon Spy" once per turn.
  35.  
  36. Knightpal Greedy Squirrel
  37. Level 2 Scale 2 WATER Beast-Warrior/Pendulum/Effect
  38. 300/600
  39. Once per turn: You can target 1 Attack Position monster your opponent controls; change that target to Defense Position.
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  41. You can reveal this card in your hand; add 1 face-up "Knightpal" Pendulum Monster from your Extra Deck to your hand, except "Knightpal Greedy Squirrel", and if you do, Special Summon this card from your hand. You can only use this effect of "Knightpal Greedy Squirrel" once per turn.
  42.  
  43. Knightpal Raven Guard
  44. Level 5 Scale 1 DARK Beast-Warrior/Pendulum/Effect
  45. 1700/2100
  46. If a face-up "Knightpal" monster(s) you control would be destroyed by battle or card effect, you can destroy this card instead.
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  48. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, end the Battle Phase. When this card is destroyed by battle: You can place this card in your Pendulum Zone.
  49.  
  50. Knightpal Ladybug Psychic
  51. Level 1 Scale 8 LIGHT Beast-Warrior/Pendulum/Effect
  52. 100/600
  53. Once, while this card is in your Pendulum Zone, when your "Knightpal" monster declares an attack: You can target 1 "Knightpal" monster you control, except the attacking monster; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field).
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  55. (Quick Effect): You can Tribute this card, then target 1 "Knightpal" monster you control; it cannot be destroyed by battle or card effects this turn.
  56.  
  57. Knightpal Fox Burglar
  58. Level 4 Scale 3 FIRE Beast-Warrior/Pendulum/Effect
  59. 1900/600
  60. You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Knightpal Fox Burglar" once per turn.
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  62. When this card destroys an opponent's monster by battle: You can Special Summon 1 Level 4 or lower "Knightpal" monster from your Deck.
  63.  
  64. Knightpal Cotton Elder
  65. Level 3 Scale 7 EARTH Beast-Warrior/Pendulum/Effect
  66. 0/2000
  67. Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.
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  69. If you control a "Knightpal" monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card was destroyed this turn: Draw 1 card.
  70.  
  71. Knightpal Jacob Attractor
  72. Level 7 Scale 2 DARK Beast-Warrior/Pendulum/Effect
  73. 1400/2300
  74. When a card or effect is activated that would destroy a card(s) on the field: You can negate the activation, and if you do, destroy this card.
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  76. When a card or effect is activated that would destroy a "Knightpal" card(s) on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation, and if you do that, destroy that card. If this card is Pendulum Summoned: You can target 1 face-up monster on the field; switch its ATK and DEF.
  77.  
  78. Knightpal Alli-Snapping Dreadnaught
  79. Level 8 Scale 4 WATER Beast-Warrior/Pendulum/Effect
  80. 3000/2500
  81. You can target 1 face-up Special Summoned monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "Knightpal Alli-Snapping Dreadnaught" once per turn.
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  83. If you have 2 cards in your Pendulum Zones and a face-up Level 5 or higher "Knightpal" Pendulum Monster in your Extra Deck: You can Special Summon this card from your hand. You cannot Pendulum Summon the turn you activate this effect. During damage calculation, if this card attacks an opponent's monster: You can make this card gain 500 ATK for each face-up Pendulum Monster in your Extra Deck, during damage calculation only. You can only use each effect of "Knightpal Alli-Snapping Dreadnaught" once per turn.
  84.  
  85. Knightly Hurricane
  86. Quick-Play Spell
  87. Destroy Spells/Traps on the field equal to the number of "Knightpal" cards you control. You can only activate 1 "Knightly Hurricane" per turn.
  88.  
  89. Armored Barrier
  90. Continuous Spell
  91. Each "Knightpal" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Knightpal" monsters you control.
  92.  
  93. Hero Duo
  94. Normal Trap
  95. When a monster you control is destroyed by battle and sent to the GY: Target up to 2 "Knightpal" cards in your Pendulum Zones; Special Summon them.
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