Advertisement
BrU32

JS Canvas Webcam Stick N Move FX W\ Pink Bubbles SRC

Nov 14th, 2016
116
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.64 KB | None | 0 0
  1. <center>
  2. <canvas id="canvas" width='1000' height='1000'></canvas>
  3.  
  4. <body bgcolor="white" onmousemove="drawe();" onmousedown="drawe" onchange="drawe" ondoubleclick="drawe;">
  5. <video id="video" autoplay hidden>
  6. </video><center>
  7. <canvas id="myCanvas" left="2240" width="2240" height="1220" style="border:22px solid grea;">
  8. Your browser does not support the HTML5 canvas tag.</canvas>
  9. <script>
  10. var c = document.getElementById("myCanvas");
  11. var ctx = c.getContext("2d");
  12. ctx.shadowBlur = 20;
  13. ctx.fillStyle = "red";
  14. ctx.shadowColor = "blue";
  15. ctx.shadowColor = "blue";
  16. ctx.fillRect(Math.random()*50, Math.random()*20, Math.random)*500, Math.random()*1000));
  17.  
  18. </script>
  19. <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.12.0/jquery.min.js"></script>
  20. <script>
  21. $(document).mousemove(function(e){
  22. $('p').css("font-size", "10px");
  23. $('p').css("color", "red");
  24. $("canvas").slideToggle(Math.random()*3000);
  25. ctx.fillRect(event.x, event.y, Math.random()*100, 80);
  26. });
  27. </script>
  28. </head>
  29. <body>
  30. </html>
  31. <canvas id="canvas" width="10000" height="10000"style="opacity:1.0;fillColor:white;">
  32. <script>
  33. var ii=1;
  34.  
  35. var video = document.getElementById("video");
  36. var c = document.getElementById("canvas");
  37. var ctx = c.getContext("2d");
  38. var canvas = document.getElementById('canvas');
  39. var context = canvas.getContext('2d');
  40. var video = document.getElementById('video');
  41. var mediaConfig = { video: true,audio:false};
  42. function drawe(){
  43. }
  44. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  45. video.src = this.window.URL.createObjectURL(stream);
  46. video.play();
  47. video.addEventListener("play", function() {i = window.setInterval(function() {
  48. canvas.style.opacity+=1.2;
  49. ctx.drawImage(video,1,1,522,522)},1);
  50. ctx.draw();
  51. drawe();
  52. }, false);
  53. });
  54. </script>
  55. </center>
  56. <center>
  57. <body bgcolor="black">
  58. <video id="video" width="640" height="480" autoplay></video>
  59. <canvas id="canvas" width="640" height="480"></canvas>
  60. <script>
  61. window.addEventListener("DOMContentLoaded", function() {
  62. var canvas = document.getElementById('canvas');
  63. var context = canvas.getContext('2d');
  64. var video = document.getElementById('video');
  65. var mediaConfig = { video: false,audio:true};
  66. var errBack = function(e) {
  67. console.log('An error has occurred!', e)
  68. };
  69. if(navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
  70. navigator.mediaDevices.getUserMedia(mediaConfig).then(function(stream) {
  71. video.src = window.URL.createObjectURL(stream);
  72. video.play();
  73. });
  74. }
  75. else if(navigator.getUserMedia) {
  76. navigator.getUserMedia(mediaConfig, function(stream) {
  77. video.src = stream;
  78. video.play();
  79. }, errBack);
  80. } else if(navigator.webkitGetUserMedia) {
  81. navigator.webkitGetUserMedia(mediaConfig, function(stream){
  82. video.src = window.webkitURL.createObjectURL(stream);
  83. video.play();
  84. }, errBack);
  85. } else if(navigator.mozGetUserMedia) {
  86. navigator.mozGetUserMedia(mediaConfig, function(stream){
  87. video.src = window.URL.createObjectURL(stream);
  88. video.play();
  89. }, errBack);
  90. }
  91. document.getElementById('snapshot').addEventListener('click', function() {
  92. context.Image(video, 440, 480);
  93. });
  94. }, false);
  95. </script>
  96. <html>
  97. <body onload="var intt=prompt('Enter Amount Of Circles Gen:');
  98. for(var i=0;i<intt;i++){
  99. Draw();
  100. }">
  101. <canvas id="myCanvas" width="1000" height="1000"
  102. style="border:0px solid #d3d3d3;">
  103. Your browser does not support the canvas element.
  104. </canvas>
  105. <script>
  106. function Draw(){
  107. var canvas = document.getElementById("myCanvas");
  108. var ctx=canvas.getContext("2d");
  109. ctx.border='1px';
  110. ctx.fillAlign = "center";
  111. ctx.beginPath();
  112. ctx.fillStyle='magenta';
  113. ctx.arc(Math.random()*1000,Math.random()*1000,40,0,2*Math.PI);
  114. ctx.fill();
  115. }
  116. </script>
  117. </body>
  118. </html>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement