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- actor ToughBandit
- {
- obituary "%o cannot fight or stay back for longer from a tough bandit"
- hitobituary "%o was rocked like hell by e tough bandit."
- health 300
- radius 12
- height 50
- meleedamage 2
- meleesound "flyhit"
- mass 999
- SCALE 0.5
- speed 10
- DamageFactor Radiation ,1.0
- DamageFactor Fire, 1.3
- DamageFactor Poison, 1.5
- DamageFactor Electric, 5.0
- painchance 100
- PainChance "Radiation",60
- PainChance "Fire", 50
- PainChance "Electric", 70
- Painchance "Poison", 60
- seesound "crack/pain"
- painsound "crack/pain"
- deathsound "crack/death"
- activesound "crack/active"
- MONSTER
- +FLOORCLIP
- +friendly
- +QUICKTORETALIATE
- +noinfighting
- states
- {
- Spawn:
- CHHH A 0
- CHHH A 0 A_JumpIfInventory ("WeedAmmo", 1, 2)
- SCUM A 0
- SCUM A 0 A_JumpifInventory ("HeadToken", 1, 3)
- SCUM A 0 A_GiveInventory ("HeadToken", 1)
- SCUM A 0 A_Gravity
- CHHH A 0 A_Look
- CHHH A 4 A_Wander
- CHHH A 0 A_Look
- CHHH B 4 A_Wander
- CHHH A 0 A_Look
- CHHH C 4 A_Wander
- CHHH A 0 A_Look
- CHHH D 4 A_Wander
- CHHH A 0 A_Look
- goto Spawn +3
- See:
- SCUM A 0 A_CheckFLag("FRIGHTENED","SafeNow")
- SCUM A 0 A_JumpifInventory ("HeadToken", 1, 3)
- SCUM A 0 A_GiveInventory ("HeadToken", 1)
- CHHH A 0 A_Gravity
- CHHH AABBCCDD 3 A_Chase
- loop
- SafeNow:
- SCUM A 0 A_ChangeFlag("Frightened",0)
- goto See
- Melee:
- JJJJ A 0
- JJJJ A 0 A_Jump (240, 2)
- JJJJ A 0 A_TakeFromTarget ("BasicArmor", 300)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (175, 2)
- JJJJ A 0 A_TakeFromTarget ("BasicArmor", 150)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (175, 2)
- JJJJ A 0 A_TakeFromTarget ("RedTrench", 50)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (175, 2)
- JJJJ A 0 A_TakeFromTarget ("BlueTrench", 50)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (175, 2)
- JJJJ A 0 A_TakeFromTarget ("GreenTrench", 50)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (75, 2)
- JJJJ A 0 A_TakeFromTarget ("RedTrench", 25)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (75, 2)
- JJJJ A 0 A_TakeFromTarget ("GreenTrench", 25)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (75, 2)
- JJJJ A 0 A_TakeFromTarget ("BlueTrench", 25)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (35, 2)
- JJJJ A 0 A_TakeFromTarget ("RedTrench", 10)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (35, 2)
- JJJJ A 0 A_TakeFromTarget ("GreenTrench", 10)
- goto Melee2
- JJJJ A 0
- JJJJ A 0 A_Jump (35, 2)
- JJJJ A 0 A_TakeFromTarget ("BlueTrench", 10)
- Melee2:
- JJJJ A 0
- JJJJ A 0 A_Jump (230, 3)
- JJJJ A 0 A_TakeFromTarget ("PowerKevlarHelmetJizz", 1)
- JJJJ A 0 A_TakeFromTarget ("HelmetToken", 1)
- CHAT AA 6 A_FaceTarget
- CHAT B 6 A_MeleeAttack
- CHAT CC 6
- goto See
- Pain:
- CHHH B 2
- CHHH B 2 A_Pain
- goto See
- Pain.Fire:
- CRCK A 0
- CHHH B 2 A_GiveInventory ("FireCounter", 9)
- CHHH B 2
- CHHH B 4 A_Pain
- goto See
- Pain.Radiation:
- CRCK A 0
- CHHH B 2 A_Pain
- CHHH B 2 A_Pain
- goto RunForYourLife
- RunForYourLife:
- CHHH B 0 A_ChangeFlag("FRIGHTENED",1)
- goto See
- Missile:
- CHAT AA 6 A_FaceTarget
- CHAT B 6
- CHAT C 12 A_CustomMissile (Rockball, 55, 0, 0, 4)
- goto See
- Death:
- LNUG A 0 A_TakeInventory ("HeadToken", 1)
- BTCH A 0 A_GiveToTarget ("Experions", 15)
- JJJJ A 0 A_Jump (128, "Death2")
- CHDI A 3 A_Scream
- CHDI BCDEFGHI 3
- CHDI J 5 A_NoBlocking
- CHDI K 4 A_TakeInventory ("FireCounter", 9999)
- CHDI L -1
- stop
- Death2:
- CRDI A 3 A_Scream
- CRDI BCDEFGHI 3
- CRDI J 5 A_NoBlocking
- CRDI K 4 A_TakeInventory ("FireCounter", 9999)
- CRDI L -1
- stop
- Death.Poison:
- LNUG A 0 A_TakeInventory ("HeadToken", 1)
- BTCH A 0 A_GiveToTarget ("Experions", 15)
- JJJJ A 0 A_Jump (128, "Death2")
- CHDI A 6 A_Scream
- CHDI BCDEFGHI 3
- CHDI J 5 A_NoBlocking
- CHDI K 4 A_TakeInventory ("FireCounter", 9999)
- CHDI L -1
- stop
- Death.Fire2:
- Death.Fire:
- LNUG A 0 A_TakeInventory ("HeadToken", 1)
- BTCH A 0 A_GiveToTarget ("Experions", 15)
- JJJJ A 0 A_PlaySound ("FlameDie")
- FIDT A 7 bright A_TakeInventory ("FireCounter", 9999)
- FIDT B 7 bright A_Scream
- FIDT C 7 bright A_NoBlocking
- FIDT D 7 bright
- JJJJ A 0 A_SpawnItem ("SmallFireDeathActor")
- JJJJ A -1
- Stop
- XDeath:
- LNUG A 0 A_TakeInventory ("HeadToken", 1)
- BTCH A 0 A_GiveToTarget ("Experions", 15)
- JJJJ A 0 A_Jump (128, "XDeath2")
- CGIB A 4 A_SpawnItemEx ("GibShit")
- CGIB B 4 A_TakeInventory ("FireCounter", 9999)
- CGIB C 4
- CGIB D 4 A_NoBlocking
- CGIB EFG 4
- CGIB H -1
- stop
- XDeath2:
- CGBB A 4 A_SpawnItemEx ("GibShit")
- CGBB B 4 A_TakeInventory ("FireCounter", 9999)
- CGBB C 4
- CGBB D 4 A_NoBlocking
- CGBB EFG 4
- CGBB H -1
- stop
- }
- }
- actor BanditSpawner:RandomSpawner Replaces Zombieman
- {
- DropItem "ToughBandit" ,100
- DropItem "FatBandit",100
- DropItem "pissingbandit",100
- DropItem "Psycho",100
- DropItem "StealthPsycho",100
- }
- actor Rockball
- {
- radius 6
- height 16
- speed 20
- mass 5
- damage 3
- PROJECTILE
- +DOOMBOUNCE
- +THRUGHOST
- states
- {
- Spawn:
- ROKK A 10
- goto Death
- Death:
- ROKK A 175 A_Gravity
- ROBU ABC 2
- stop
- }
- }
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