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- ===Tier 1===
- ===Aegislash
- - Good Mega-Diancie check
- - Usually Weakness Policy or Safety Goggles. Weakness Policy is good because in the shielded form you can take many hits which proc the weakness policy. safety goggles is okay too if you require sleep control.
- - ability is always stance change
- - always king's shield. do NOT use protect, because then you won't be able to use your ability
- - shadow ball and flash cannon are on 99% of the sets because they are strong STAB attacks
- - wide guard is common as well so keep that in mind when you want to heat wave or earthquake for example
- - substitute is possible, not common at all though, its a bitch to deal with nonetheless
- - basically always 252 hp / 252 spa / 4 spd, this allows it to take many hits and deal a lot of dmg. this is almost always a quiet nature with 0 speed IVs so it doesn't lose to trick room
- ===Amoonguss
- - super tanky super annoying a big bitch to deal with
- - either sitrus berry so it has more longetivity or rocky helmet so it can beat kangaskhan and other physical attackers
- - regenerator is the best ability, effect spore isn't as useful as having more durability which is literally what amoonguss does
- - spore is amoonguss' signature move as well as rage powder. keep in mind that safety goggles users completely block these moves
- - protect
- - giga drain is common, it allows you to 2hko mega-diance
- - sludge bomb is quite rare, especially in combination with giga drain, i like it because it allows you to beat fairies and opposing grass-types such as sylveon and virizion etc but honestly its up to you
- - 252 hp / 184 def / 72 spd, 0 speed IVs with a relaxed or sassy nature so its extremely hard to deal with
- ===Mega-Charizard-Y
- - almost always paired with vensuaur
- - pre-evolution ability is blaze because you can't make any use out of solar power but you will hopefully use neither anyway
- - heat wave is the most common move, together with solarbeam so you don't get walled by waters entirely
- - usually overheat is strong becasue you miss out on some KOs without overheat
- - veeeeeeeeery rarely its hidden power ground or focus blast over overheat but those are pretty bad kek
- - protect
- - EVs: 224 HP / 152 Def / 24 SpA / 108 Spe Modest Nature is the most common spread because it allows you to live 252+ landorus-t rock slide, this is the most common spread when you're fighting actual good players
- - however on the ladder you'll mostly encounter 252 spe / 252 spa WHICH IS BAD BECAUSE BULKY CHAR-Y IS MUCH BETTER
- - shiny charizard-y is cool
- ===Mega-Diancie
- - usually protects turn one because of low speed
- - magic bounce = not getting hit with spore, twave or will o wisp : )))
- - very low HP so its pretty frail despite its good defenses
- - the set is always diamond storm/moonblast/earth power/protect with 208 atk / 48 spa / 252 speed with a hasty nature
- - you use hasty because you will get defense boosts from diamond storm anyway
- ===Mega-Kangaskhan
- - best pokemon in the tier
- - pre-evolution is usually inner focus because you can't get flinched by opposing kangaskhan now
- - however if you want to use seismic toss you can use scrappy instead, this also allows you to fkae out ghost-types such as aegislash
- - fake out / sucker punch in 90% of kangas because its extremely good
- - double-edge, return or frustration. these hit hard because its stab and deal many dmges
- - power-up punch or seismic toss, power up punch can bump up your atk stat to +2 but its little chip damage in the beginning, seismic toss is cool because you always deal 60%-70% even if you're burned or intimidated
- - very rarely it uses niche moves such as crunch or ice punch
- - doesn't use protect often
- - 252 atk / 252 spe / 4 hp with either an adamant or jolly nature. adamant is more common
- ===Keldeo
- - always life orb to boost its atk power
- - justified is your ability even though its kinda useless
- - scald/hydro pump, its personal preference really because scald can burn but deals less damage where hydro pump does more dmg but loses out on burn chance and accuracy
- - secret sword, signature keldeo move, deals lots of dmg
- - protect
- - taunt or quick guard, taunt can dismantle trick room but also utility pokemon such as cresselia or amoonguss, quick guard is cool to block talonflame brave birds, thundurus thunedr waves and kangaskhan fake outs
- - 252 spe / 252 spa / 4 spd timid nature, allows it to be fast and deal mucho dmg
- ===Landorus-Therian
- - the most common pokemon in the tier
- - usually scarf, but on the ladder people use silly sets. scarf is the best though
- - intimidate is great utility because it allows you to drop atk of big special attackers like kangaskhan and diancie
- - earthquake, its a strong spread stab move, be aware though, you usually want like 2 levitators/flying or 1 levitator/flying + something that resists earthquake because it also hits your own teammates
- - rock slide, best move in the game. jk. many people get salty because its spread and 30% flinch chance, really good move but it can also be replaced by stone edge because it deals lotsa more damage
- - superpower or knock off, usually superpower because its lots of dmg, you'll usually have a dark-type regardless and it allows you to deal with kanga more easily
- - u-turn because you can get in, get intimidate drops on your opponent, deal chip dmg, get out and get momentum which is cool
- - very rarely its a silly assault vest set or an imprison set or a protect set but those are really uncommon
- - 252 atk / 252 spe / 4 hp adamant nature, jolly is bad but most people on ladder use it for some reason :(
- ===Talonflame
- - GOOD POKEMON
- - usually life orb, can also be choice band or sharp beak or safety goggles
- - choice band is cool but you won't be able to use tailwind or taunt or quick guard, sharp beak powers up your brave bird but not fire STAB and safety goggles is when ur really desperate for sleep control
- - flame body is flame BAD. gale wings is good because priority 180 bp brave bird is GOOD AS FUK
- - always brave bird, acrobatics doesn't exist in this tier
- - flare blitz is the most common but i think its unreliable. sometimes you're better off running overheat
- - protect unless choice band
- - taunt, tailwind or quick guard. i think quick guard isn't too good. taunt is cool because you're super fast so you can dismantle trick room quickly. priority tailwind is okay AS LONG AS YOU DO NOT SAC TALONFLAME FOR TAILWIND (ok in some cases you do sac your talonflame for tailwind BUT PLS NO)
- - will-o-wisp is cool too to dismantle kangaskhan etc
- - swords dance brave bird is really rare and probably dont use it because its weird and you'll die unless you'll have:
- - roost! not really good because you have better utility moves but again if you want something like swords dance
- - STEEL WING IS COMMON BUT ITS BAD. people use it to deal damage to mega-diancie but steel wing doesn't even OHKO diancie and BRAVE BIRD DEALS MORE DMG. if you see someone use steel wing just laugh and shake it off like taylor swift
- - u-turn is quite rare, this can be decent on choice band sets
- - 252 atk / 252 spe / 4 hp adamant nature, you don't need a jolly nature because 99% of the time you're brave birding anyway and you have priority on flying moves
- - 252 Atk / 120 SpA / 136 Spe Naive Nature if using overheat so you can kill mega metagross
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