Meloetta

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Dec 27th, 2015
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  1. ===Tier 1===
  2. ===Aegislash
  3. - Good Mega-Diancie check
  4. - Usually Weakness Policy or Safety Goggles. Weakness Policy is good because in the shielded form you can take many hits which proc the weakness policy. safety goggles is okay too if you require sleep control.
  5. - ability is always stance change
  6. - always king's shield. do NOT use protect, because then you won't be able to use your ability
  7. - shadow ball and flash cannon are on 99% of the sets because they are strong STAB attacks
  8. - wide guard is common as well so keep that in mind when you want to heat wave or earthquake for example
  9. - substitute is possible, not common at all though, its a bitch to deal with nonetheless
  10. - basically always 252 hp / 252 spa / 4 spd, this allows it to take many hits and deal a lot of dmg. this is almost always a quiet nature with 0 speed IVs so it doesn't lose to trick room
  11.  
  12. ===Amoonguss
  13. - super tanky super annoying a big bitch to deal with
  14. - either sitrus berry so it has more longetivity or rocky helmet so it can beat kangaskhan and other physical attackers
  15. - regenerator is the best ability, effect spore isn't as useful as having more durability which is literally what amoonguss does
  16. - spore is amoonguss' signature move as well as rage powder. keep in mind that safety goggles users completely block these moves
  17. - protect
  18. - giga drain is common, it allows you to 2hko mega-diance
  19. - sludge bomb is quite rare, especially in combination with giga drain, i like it because it allows you to beat fairies and opposing grass-types such as sylveon and virizion etc but honestly its up to you
  20. - 252 hp / 184 def / 72 spd, 0 speed IVs with a relaxed or sassy nature so its extremely hard to deal with
  21.  
  22. ===Mega-Charizard-Y
  23. - almost always paired with vensuaur
  24. - pre-evolution ability is blaze because you can't make any use out of solar power but you will hopefully use neither anyway
  25. - heat wave is the most common move, together with solarbeam so you don't get walled by waters entirely
  26. - usually overheat is strong becasue you miss out on some KOs without overheat
  27. - veeeeeeeeery rarely its hidden power ground or focus blast over overheat but those are pretty bad kek
  28. - protect
  29. - EVs: 224 HP / 152 Def / 24 SpA / 108 Spe Modest Nature is the most common spread because it allows you to live 252+ landorus-t rock slide, this is the most common spread when you're fighting actual good players
  30. - however on the ladder you'll mostly encounter 252 spe / 252 spa WHICH IS BAD BECAUSE BULKY CHAR-Y IS MUCH BETTER
  31. - shiny charizard-y is cool
  32.  
  33. ===Mega-Diancie
  34. - usually protects turn one because of low speed
  35. - magic bounce = not getting hit with spore, twave or will o wisp : )))
  36. - very low HP so its pretty frail despite its good defenses
  37. - the set is always diamond storm/moonblast/earth power/protect with 208 atk / 48 spa / 252 speed with a hasty nature
  38. - you use hasty because you will get defense boosts from diamond storm anyway
  39.  
  40. ===Mega-Kangaskhan
  41. - best pokemon in the tier
  42. - pre-evolution is usually inner focus because you can't get flinched by opposing kangaskhan now
  43. - however if you want to use seismic toss you can use scrappy instead, this also allows you to fkae out ghost-types such as aegislash
  44. - fake out / sucker punch in 90% of kangas because its extremely good
  45. - double-edge, return or frustration. these hit hard because its stab and deal many dmges
  46. - power-up punch or seismic toss, power up punch can bump up your atk stat to +2 but its little chip damage in the beginning, seismic toss is cool because you always deal 60%-70% even if you're burned or intimidated
  47. - very rarely it uses niche moves such as crunch or ice punch
  48. - doesn't use protect often
  49. - 252 atk / 252 spe / 4 hp with either an adamant or jolly nature. adamant is more common
  50.  
  51. ===Keldeo
  52. - always life orb to boost its atk power
  53. - justified is your ability even though its kinda useless
  54. - scald/hydro pump, its personal preference really because scald can burn but deals less damage where hydro pump does more dmg but loses out on burn chance and accuracy
  55. - secret sword, signature keldeo move, deals lots of dmg
  56. - protect
  57. - taunt or quick guard, taunt can dismantle trick room but also utility pokemon such as cresselia or amoonguss, quick guard is cool to block talonflame brave birds, thundurus thunedr waves and kangaskhan fake outs
  58. - 252 spe / 252 spa / 4 spd timid nature, allows it to be fast and deal mucho dmg
  59.  
  60. ===Landorus-Therian
  61. - the most common pokemon in the tier
  62. - usually scarf, but on the ladder people use silly sets. scarf is the best though
  63. - intimidate is great utility because it allows you to drop atk of big special attackers like kangaskhan and diancie
  64. - earthquake, its a strong spread stab move, be aware though, you usually want like 2 levitators/flying or 1 levitator/flying + something that resists earthquake because it also hits your own teammates
  65. - rock slide, best move in the game. jk. many people get salty because its spread and 30% flinch chance, really good move but it can also be replaced by stone edge because it deals lotsa more damage
  66. - superpower or knock off, usually superpower because its lots of dmg, you'll usually have a dark-type regardless and it allows you to deal with kanga more easily
  67. - u-turn because you can get in, get intimidate drops on your opponent, deal chip dmg, get out and get momentum which is cool
  68. - very rarely its a silly assault vest set or an imprison set or a protect set but those are really uncommon
  69. - 252 atk / 252 spe / 4 hp adamant nature, jolly is bad but most people on ladder use it for some reason :(
  70.  
  71. ===Talonflame
  72. - GOOD POKEMON
  73. - usually life orb, can also be choice band or sharp beak or safety goggles
  74. - choice band is cool but you won't be able to use tailwind or taunt or quick guard, sharp beak powers up your brave bird but not fire STAB and safety goggles is when ur really desperate for sleep control
  75. - flame body is flame BAD. gale wings is good because priority 180 bp brave bird is GOOD AS FUK
  76. - always brave bird, acrobatics doesn't exist in this tier
  77. - flare blitz is the most common but i think its unreliable. sometimes you're better off running overheat
  78. - protect unless choice band
  79. - taunt, tailwind or quick guard. i think quick guard isn't too good. taunt is cool because you're super fast so you can dismantle trick room quickly. priority tailwind is okay AS LONG AS YOU DO NOT SAC TALONFLAME FOR TAILWIND (ok in some cases you do sac your talonflame for tailwind BUT PLS NO)
  80. - will-o-wisp is cool too to dismantle kangaskhan etc
  81. - swords dance brave bird is really rare and probably dont use it because its weird and you'll die unless you'll have:
  82. - roost! not really good because you have better utility moves but again if you want something like swords dance
  83. - STEEL WING IS COMMON BUT ITS BAD. people use it to deal damage to mega-diancie but steel wing doesn't even OHKO diancie and BRAVE BIRD DEALS MORE DMG. if you see someone use steel wing just laugh and shake it off like taylor swift
  84. - u-turn is quite rare, this can be decent on choice band sets
  85. - 252 atk / 252 spe / 4 hp adamant nature, you don't need a jolly nature because 99% of the time you're brave birding anyway and you have priority on flying moves
  86. - 252 Atk / 120 SpA / 136 Spe Naive Nature if using overheat so you can kill mega metagross
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