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Capture&Hagis sitting on a tree edition

Dec 11th, 2015
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  1. #---------------------------------------------------------------------------------------------------------------
  2. # NeverSink's Indepth Loot Filter
  3. # VERSION 2.71 - Capture&Haggis on a tree edition
  4. #---------------------------------------------------------------------------------------------------------------
  5. #
  6. # You can always find the latest version here:
  7. # http://pastebin.com/Af00CbhA
  8. # Forum discussion thread:
  9. # http://www.pathofexile.com/forum/view-thread/1246208/page/1
  10. # Please use this thread for feedback, questions and suggestions
  11. #
  12. # 1) Select-All + Copy this script from the "RAW Paste Data" at the bottom of the page.
  13. # 2) Paste the contents into a notepad/txt document anywhere on your PC
  14. # USE ANSI ENCODING IF YOU USE NOTEPAD++ OR ANY OTHER TEXT EDITOR
  15. # 3) Click File/Save As and select the following settings:
  16. # SAVE AS TYPE: Select "All Files"
  17. # FILE NAME: "NeverSink.filter" (Without the ")
  18. # SAVE LOCATION: C:/Users/Documents/My Games/Path of Exile
  19. # ENCODING (if available): ANSI
  20. # INGAME: Escape -> Options -> UI -> Scroll down -> Select NeverSink.filter
  21. #
  22. # IF YOU CAN'T PICK UP ANY ITEMS, YOU LIKELY CHANGED THE "item select key" WHILE SCROLLING DOWN
  23. #
  24. #
  25. # DESIGN GOALS:
  26. # - This setup is designed to assist players during all stages of path of exile gameplay (Leveling AND Endgame).
  27. # - Highlight and notify players when worthwhile items drop
  28. # - Use intuitive colors, without breaking the PoE feeling and immersion much. Don't go overboard on colors!
  29. # - Provide light, scaling filtering during levelling
  30. # - Provide comprehensive and in-depth filtering during endgame play
  31. # - Provide evaluation help for high level rares based on criteria such as droplevel, itemlevel, item size, popularity and type. Helps you prioritize your pickups, while still showing everything!
  32. # - Highlight recipe material (Regal, Chromatics, Glassblowers, Jewelers) and crafting bases
  33. # - Easy to use setup
  34. #
  35. #COLORS:
  36. #Most colors remain the same, I want the filter to be very intuitive
  37. #
  38. #1) Red/white big fontsize items are SUPER rare. 6links, mirrors, exalteds. Grab them, if you'll ever see them.
  39. #2) Golden background items are high value currency
  40. #3) Rare items above level 75 are displayed in a slightly darker hue (orangish) to represent their regal recipe value.
  41. #4) Map level rare items with a BAD base have a red-ish background - it's usually not recommended to pick them up unless you have some free space
  42. #5) Map level rare items with a GOOD base have a greenish background - you should try picking those up. These items are usually high bases or have a chance to be valuable with good rolls
  43. #6) There is also a brighter green background. These rares are rings/jewels/amulets/belts. They are droplevel independent (only itemlevel), small and should be picked up anytime!
  44. #7) Items with a white/grey background are good "utility pickups". They are 6sockets, Chromatic-recipe items, utility flasks or flasks with quality. Also good for colorblind players :)
  45. #8) There is a blue outline around 5Linked items
  46. #9) There's a barely visible black border around several items. It's just for contrast purposes.
  47. #
  48. #---------------------------------------------------------------------------------------------------------------
  49. # LOOKUP AND QUICKJUMP TABLE
  50. #---------------------------------------------------------------------------------------------------------------
  51. # Select one of the strings below and use the search function
  52. # To jump to the section in the document
  53. # (also use Notepad++ as a edit tool if you're not using it already)
  54. #
  55. # ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  56. #
  57. # 0000 # UTILITY AND JUST-IN-CASE
  58. # 0100 # TOP TIER RARITY
  59. # 0200 # UNIQUES AND MAPS
  60. # 0201 # UNIQUE TIER LIST
  61. # 0202 # MAP TIER LIST
  62. # 0203 # MAP FRAGMENTS
  63. # 0300 # CURRENCY
  64. # 0301 # TOP TIER: ETERNAL, DIVINE, EXALTED
  65. # 0302 # HIGH TIER: FROM ALCHEMY TO REGAL
  66. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  67. # 0304 # BOTTOM TIER: WISDOM AND PORTAL SCROLLS
  68. # 0305 # DIVINATION CARD TIER LIST
  69. # 0305 # REMAINING CURRENCY
  70. # 0400 # SOCKET/LINK BASED stuff
  71. # 0500 # SKILL GEMS
  72. # 0600 # RARE ITEM HIGHLIGHTING
  73. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  74. # 0601 # RARE DAGGERS
  75. # 0602 # RARE CLAWS
  76. # 0603 # RARE WANDS
  77. # 0604 # RARE SWORDS
  78. # 0605 # RARE AXES&MACES (1H)
  79. # 0606 # RARE SCEPTRES
  80. # 0607 # RARE STAVES
  81. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  82. # 0609 # RARE BOWS
  83. # 0610 # RARE QUIVERS
  84. # 0611 # RARE GLOVES, HELMETS, BOOTS
  85. # 0612 # RARE SHIELDS
  86. # 0613 # RARE BODY ARMOR
  87. # 0614 # RARES - REMAINING RULES
  88. # 0700 # NORMAL AND MAGIC ITEM RULES
  89. # 0701 # 83+ ITEM CRAFTING
  90. # 0702 # CHROMATIC ORB RECIPE ITEMS
  91. # 0703 # MAGIC RINGS, AMULETS, BELTS
  92. # 0704 # MAGIC JEWELS
  93. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  94. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  95. # 0707 # CHISEL RECIPE ITEMS
  96. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  97. # 0709 # TOP BASES FOR CRAFTING
  98. # 0710 # MARAKETH WEAPONS
  99. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  100. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  101. # 0800 # FLASKS
  102. # 0801 # HIDE OUTDATED FLASKS
  103. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  104. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  105. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  106. # 0805 # SHOW WHATEVER FLASKS REMAIN
  107. # 0900 # LEVELING
  108. # 0901 # LEVELING HIGHLIGHT JEWELRY
  109. # 0903 # LEVELING GENERAL RULES
  110. # 0904 # LEVELING WHITE ITEM PROGRESSION
  111. # 5000 # TEMP AND WIP ENTRIES
  112. # 5001 # WARBAND MODS
  113. #
  114. # OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  115. #
  116. #
  117. # XXXX # HIDE THE REST
  118. #
  119. #---------------------------------------------------------------------------------------------------------------
  120. # COLOR DATA FOR EASY SEARCH AND REPLACE
  121. #---------------------------------------------------------------------------------------------------------------
  122. # Some new entries are not yet added to the list!
  123. #
  124. # Top Rarity/Currency Items
  125. # SetTextColor 255 0 0 SetBorderColor 255 0 0 SetBackgroundColor 255 255 255 255
  126. # High Currency
  127. # SetTextColor 0 0 0 SetBackgroundColor 213 159 15
  128. # 5Links
  129. # SetBorderColor 0 255 255
  130. # Vendor/Utility
  131. # SetBorderColor 0 0 0 SetBackgroundColor 75 75 75
  132. # Good rares (endgame only)
  133. # SetBorderColor 0 0 0 SetBackgroundColor 20 100 20
  134. # SetFontSize 36
  135. # Great rares (endgame only)
  136. # SetBorderColor 25 180 25 SetBackgroundColor 20 100 20
  137. # SetFontSize 36
  138. # Bad rares (endgame only)
  139. # SetBackgroundColor 120 20 20 220
  140. # SetFontSize 29
  141. # Regal recipe (endgame only)
  142. # SetTextColor 255 190 0
  143. # Normal Leveling HL
  144. # SetTextColor 255 255 255 255
  145. # Magic Leveling HL
  146. # SetTextColor 100 100 255
  147. # Magic Jewels
  148. # SetBorderColor 0 0 100 SetBackgroundColor 75 75 75
  149. # Portal/Wisdom Scroll Fade
  150. # SetTextColor 170 158 130 215
  151. # Divination CARDS
  152. # SetTextColor 150 50 190 SetBorderColor 0 0 0
  153.  
  154. #---------------------------------------------------------------------------------------------------------------
  155. # SOUND DATA FOR EASY SEARCH AND REPLACE
  156. #---------------------------------------------------------------------------------------------------------------
  157. # Some new entries are not yet added to the list!
  158. #
  159. #The filter only uses 3 sounds:
  160. #
  161. #PlayAlertSound 1 300 medium tier orb drop (from alchemy to regal), divination cards
  162. #PlayAlertSound 4 300 map drops
  163. #PlayAlertSound 6 300 uniques, high tier orb drop, 6 links, fishing rods
  164. #
  165. #Why not use exlusive different sounds for top tier drops?
  166. #Because you will get used to the PlayAlertSound 6, you'll notice offscreen drops!
  167.  
  168. #---------------------------------------------------------------------------------------------------------------
  169. # FONT SIZE DATA FOR EASY SEARCH AND REPLACE
  170. #---------------------------------------------------------------------------------------------------------------
  171. # Some new entries are not yet added to the list!
  172. #
  173. # SetFontSize 20 Hidden gear
  174. # SetFontSize 29 Bad rares (post 66), scroll fragments, some whites while leveling
  175. # SetFontSize 30 Random blue amulets/rings
  176. # SetFontSize 32 Default size - most crafting material (non 83+), random endgame rares, most flasks, blues, gems etc
  177. # SetFontSize 36 Default font size (use it to remove a font size you don't like)
  178. # SetFontSize 38 Medium rarity orbs
  179. # SetFontSize 40 Uniques, Empower/Enlighten gems, 5-Links
  180. # SetFontSize 44 Divines, Exalteds, Eternal orbs, Top maps
  181. # SetFontSize 45 Mirror, Fishing Rod, 6-Link
  182. #
  183.  
  184. #---------------------------------------------------------------------------------------------------------------
  185. # SCRIPT by NeverSink ( the-dude- in reddit)
  186. #---------------------------------------------------------------------------------------------------------------
  187.  
  188. #---------------------------------------------------------------------------------------------------------------
  189. # Section: ALPHA # GLOBAL OVERRIDE - ADD YOUR OWN RULES THAT WILL OVERRIDE THE OTHERS HERE
  190. #---------------------------------------------------------------------------------------------------------------
  191.  
  192. #---------------------------------------------------------------------------------------------------------------
  193. # Section: ALPHA-a # Talisman league!
  194. #---------------------------------------------------------------------------------------------------------------
  195.  
  196. Show
  197. BaseType "Talisman"
  198. SetBorderColor 109 200 130 255
  199. SetBackgroundColor 0 0 0 255
  200. SetFontSize 42
  201. Rarity Unique
  202.  
  203. Show
  204. BaseType "Talisman"
  205. SetBorderColor 109 200 130 255
  206. SetBackgroundColor 0 0 0 255
  207. SetFontSize 40
  208. Rarity Rare
  209.  
  210. Show
  211. BaseType "Talisman"
  212. SetBorderColor 109 200 130 255
  213. SetBackgroundColor 0 0 0 255
  214. SetFontSize 38
  215. Rarity Magic
  216.  
  217. Show
  218. BaseType "Talisman"
  219. SetBorderColor 109 200 130 255
  220. SetBackgroundColor 0 0 0 255
  221. SetFontSize 36
  222. Rarity Normal
  223.  
  224. #---------------------------------------------------------------------------------------------------------------
  225. # Section: 0000 # UTILITY AND JUST-IN-CASE
  226. #---------------------------------------------------------------------------------------------------------------
  227.  
  228. Show
  229. Class Microtransactions
  230.  
  231. #------------------------------------------------------------------------
  232. # Section: 0100 # TOP TIER RARITY
  233. #------------------------------------------------------------------------
  234.  
  235. Show
  236. Class "Fishing Rod"
  237. SetTextColor 255 0 0
  238. SetBorderColor 255 0 0
  239. SetBackgroundColor 255 255 255 255
  240. SetFontSize 45
  241. PlayAlertSound 6 300
  242.  
  243. #Exception for tabula
  244.  
  245. Show
  246. SocketGroup WWWWWW
  247. BaseType "Simple Robe"
  248. Rarity Unique
  249. PlayAlertSound 6 300
  250. SetBackgroundColor 175 96 37 255
  251. SetBorderColor 0 0 0 255
  252. SetTextColor 0 0 0 255
  253. SetFontSize 43
  254.  
  255. Show
  256. LinkedSockets 6
  257. SetTextColor 255 0 0
  258. SetBorderColor 255 0 0
  259. SetBackgroundColor 255 255 255 255
  260. SetFontSize 45
  261. PlayAlertSound 6 300
  262.  
  263. Show
  264. BaseType "Mirror of Kalandra"
  265. SetTextColor 255 0 0
  266. SetBorderColor 255 0 0
  267. SetBackgroundColor 255 255 255 255
  268. SetFontSize 45
  269. PlayAlertSound 6 300
  270.  
  271. #------------------------------------------------------------------------
  272. # Section: 0200 # UNIQUES AND MAPS
  273. #------------------------------------------------------------------------
  274.  
  275. #----------------------------------------------------
  276. # 0201 # UNIQUE TIER LIST
  277. #----------------------------------------------------
  278.  
  279. Show # T1 - These uniques are have a consistent price of 1+ ex
  280. BaseType "Varnished Coat" "Granite Flask" "Gold Ring" "Penetrating" "Deerskin Gloves" "Sinner Tricorne" "Nightmare Bascinet" "Ursine Pelt" "Champion Kite Shield" "Slaughter Knife" "Large Hybrid Flask" "Sapphire Flask" "Desert Brigandine" "Occultist" "Glorious" "Titanium" "Hubris" "Judgement Staff" "Siege Axe" "Spine Bow" "Prophecy Wand" "Vaal Axe" "Karui Sceptre" "Sacrificial Garb"
  281. Rarity Unique
  282. PlayAlertSound 6 300
  283. SetBackgroundColor 255 255 255 255
  284. SetBorderColor 175 96 37 255
  285. SetFontSize 45
  286.  
  287. Show # T2 - These uniques usually are worth 1+ ex at the start of the league and drop to ~10c over 1-2 month.
  288. BaseType "Golden Plate" "Lathi" "Nubuck Boots" "Serpentine Staff" "Vile Staff" "Terror Maul" "Imperial Skean" "Full Wyrmscale" "Gavel" "Archon Kite Shield" "Opal Wand" "Paua Ring" "Reinforced Greaves" "Vaal Gauntlets" "Imperial Bow" "Conjurer Boots" "Steelscale Gauntlets"
  289. Rarity Unique
  290. PlayAlertSound 6 300
  291. SetBackgroundColor 175 96 37 255
  292. SetBorderColor 0 0 0 255
  293. SetTextColor 0 0 0 255
  294. SetFontSize 43
  295.  
  296. Show
  297. Rarity Unique
  298. PlayAlertSound 6 300
  299. SetBorderColor 175 96 37
  300. SetFontSize 39
  301.  
  302. #----------------------------------------------------
  303. # 0202 # MAP TIER LIST
  304. #----------------------------------------------------
  305.  
  306. Show # Maps:Unique
  307. Class Maps
  308. Rarity Unique
  309. SetFontSize 40
  310. PlayAlertSound 4 300
  311.  
  312.  
  313. Show # Maps:68
  314. Class Maps
  315. BaseType "Crypt" "Desert" "Dunes" "Dungeon" "Grotto" "Pit Map" "Tropical Island"
  316. SetFontSize 34
  317. PlayAlertSound 4 300
  318.  
  319. Show # Maps:69
  320. Class Maps
  321. BaseType "Arcade" "Cemetery" "Channel" "Mountain Ledge" "Sewer" "Thicket" "Wharf"
  322. SetFontSize 35
  323. PlayAlertSound 4 300
  324.  
  325. Show # Maps:70
  326. Class Maps
  327. BaseType "Ghetto" "Mud Geyser" "Museum" "Quarry" "Reef" "Spider Lair" "Vaal Pyramid"
  328. SetFontSize 36
  329. PlayAlertSound 4 300
  330.  
  331. Show # Maps:71
  332. Class Maps
  333. BaseType "Arena" "Overgrown Shrine" "Promenade" "Shore" "Spider Forest" "Tunnel" "Phantasmagoria"
  334. SetFontSize 37
  335. PlayAlertSound 4 300
  336.  
  337. Show # Maps:72
  338. Class Maps
  339. BaseType "Bog Map" "Coves" "Graveyard" "Pier" "Underground Sea" "Villa Map"
  340. SetFontSize 38
  341. PlayAlertSound 4 300
  342.  
  343. Show # Maps:73
  344. Class Maps
  345. BaseType "Arachnid" "Catacomb" "Colonnade" "Dry Woods" "Strand" "Temple"
  346. SetFontSize 39
  347. PlayAlertSound 4 300
  348.  
  349. Show # Maps:74
  350. Class Maps
  351. BaseType "Jungle Valley" "Terrace" "Mine" "Torture Chamber" "Waste Pool"
  352. SetFontSize 40
  353. PlayAlertSound 4 300
  354.  
  355. Show # Maps:75
  356. Class Maps
  357. BaseType "Canyon" "Cells" "Dark Forest" "Dry Peninsula" "Orchard"
  358. SetFontSize 41
  359. PlayAlertSound 4 300
  360.  
  361. Show # Maps:76
  362. Class Maps
  363. BaseType "Arid Lake" "Gorge" "Residence" "Underground River" "Malformation"
  364. SetFontSize 41
  365. PlayAlertSound 4 300
  366.  
  367. Show # Maps:77
  368. Class Maps
  369. BaseType "Bazaar" "Necropolis" "Plateau" "Volcano"
  370. SetFontSize 42
  371. PlayAlertSound 4 300
  372.  
  373. Show # Maps:78
  374. Class Maps
  375. BaseType "Academy" "Crematorium" "Precinct" "Springs"
  376. SetFontSize 42
  377. PlayAlertSound 4 300
  378.  
  379. Show # Maps:79
  380. Class Maps
  381. BaseType "Arsenal" "Overgrown Ruin" "Shipyard" "Village Ruin"
  382. SetFontSize 43
  383. PlayAlertSound 4 300
  384.  
  385. Show # Maps:80
  386. Class Maps
  387. BaseType "Courtyard" "Excavation" "Wasteland" "Waterways"
  388. SetFontSize 44
  389. PlayAlertSound 4 300
  390.  
  391. Show # Maps:81
  392. Class Maps
  393. BaseType "Shrine" "Conservatory" "Palace"
  394. SetFontSize 45
  395. PlayAlertSound 4 300
  396.  
  397. Show # Maps:82
  398. Class Maps
  399. BaseType "Abyss" "Colosseum" "Core"
  400. SetFontSize 45
  401. PlayAlertSound 4 300
  402. SetTextColor 0 0 0 255
  403. SetBorderColor 0 0 0 255
  404. SetBackgroundColor 255 255 255 255
  405.  
  406. # This shouldn't be happening, but just in case:
  407.  
  408. Show
  409. Class Maps
  410. PlayAlertSound 4 300
  411. SetFontSize 44
  412.  
  413. #----------------------------------------------------
  414. # 0203 # MAP FRAGMENTS
  415. #----------------------------------------------------
  416.  
  417. Show
  418. BaseType "Mortal Hope"
  419. Class "Map Fragments"
  420. PlayAlertSound 6 300
  421. SetFontSize 45
  422. SetTextColor 0 0 0 255
  423. SetBorderColor 0 0 0 255
  424. SetBackgroundColor 255 255 255 255
  425.  
  426. Show
  427. BaseType "Sacrifice at Midnight"
  428. Class "Map Fragments"
  429. PlayAlertSound 4 300
  430. SetFontSize 40
  431. SetBorderColor 255 255 255 255
  432. SetTextColor 255 255 255 255
  433.  
  434. Show
  435. Class "Map Fragments"
  436. PlayAlertSound 4 300
  437. SetFontSize 38
  438.  
  439. #------------------------------------------------------------------------
  440. # Section: 0300 # CURRENCY
  441. #------------------------------------------------------------------------
  442.  
  443. #----------------------------------------------------
  444. # 0301 # TOP TIER: DIVINE, EXALTED (alos eternal, but meh)
  445. #----------------------------------------------------
  446.  
  447. Show
  448. BaseType "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  449. SetTextColor 255 0 0 255
  450. SetBorderColor 255 0 0 255
  451. SetBackgroundColor 255 255 255 255
  452. PlayAlertSound 6 300
  453. SetFontSize 45
  454.  
  455. #----------------------------------------------------
  456. # 0302 # HIGH TIER: FROM JEWELLER'S TO REGAL
  457. #----------------------------------------------------
  458.  
  459. Show
  460. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Glassblower's Bauble" "Vaal Orb" "Cartographer's Chisel"
  461. SetBackgroundColor 213 159 15
  462. SetTextColor 0 0 0
  463. SetBorderColor 0 0 0
  464. PlayAlertSound 1 300
  465. SetFontSize 38
  466.  
  467. # 200 158 130 this is the old background color, if you like it more use it instead
  468.  
  469. #----------------------------------------------------
  470. # 0303 # BOTTOM TIER: MEDIUM-LOW ORBS
  471. #----------------------------------------------------
  472.  
  473. Show
  474. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  475. SetTextColor 190 178 135 255
  476. SetFontSize 36
  477.  
  478. #----------------------------------------------------
  479. # 0304 # BOTTOM TIER: LOW ORB VARIATIONS
  480. #----------------------------------------------------
  481.  
  482. Show
  483. BaseType "Portal Scroll" "Scroll of Wisdom"
  484. SetTextColor 170 158 130 220
  485.  
  486. Show
  487. BaseType "Scroll Fragment"
  488. SetTextColor 170 158 130 165
  489. SetFontSize 29
  490.  
  491. # 170 158 130 default currency color
  492.  
  493. #----------------------------------------------------
  494. # 0305 # DIVINATION CARD TIER LIST
  495. #----------------------------------------------------
  496. # Old puple color: "SetTextColor 150 50 190"
  497.  
  498. #TIER 1: ~0.65EX+
  499.  
  500. Show
  501. Class "Divination"
  502. BaseType "Avenger" "House of Mirrors" "Wealth and Power" "The Dragon's Heart" "The Brittle Emperor" "Time-Lost Relic" "Birth of the Three" "The Wind" "Celestial Justicar" "Dark Mage" "Doctor" "Fiend" "The King's Heart" "The Queen" "The Artist" "The Last One Standing" "The Artist" "The Aesthete" "Bowyer's Dream" "The Fletcher" "Hunter's Reward" "The Last One Standing" "The Thaumaturgist" "The Vast" "The Warlord" "The Offering" "The Ethereal"
  503. SetFontSize 45
  504. SetBorderColor 255 0 175
  505. SetBackgroundColor 255 255 255 255
  506. SetTextColor 255 0 175
  507. PlayAlertSound 6 300
  508.  
  509. #TIER 2: ~10C+
  510.  
  511. Show
  512. Class "Divination"
  513. BaseType "The Spoiled Prince" "Abandoned Wealth" "Chains that Bind" "The Drunken Aristocrat" "The Feast" "The Gladiator" "The Hunger" "The Incantation" "The Pact" "The Road to Power" "The Watcher" "The Betrayal" "The Pack Leader" "The Enlightened" "Last Hope" "Merciless Armament" "Pride Before the Fall" "The Surveyor" "The Demoness" "Glimmer Of Hope"
  514. SetFontSize 42
  515. SetBorderColor 0 0 0
  516. SetBackgroundColor 235 15 200
  517. SetTextColor 0 0 0
  518. PlayAlertSound 1 300
  519.  
  520. #TIER 3: ~2C+
  521.  
  522. Show
  523. Class "Divination"
  524. BaseType "The Fox" "The Gentleman" "The Mercenary" "The Trial" "Death" "The Conduit" "Gift of the Gemling Queen" "Grave Knowledge" "The Siren" "The One With All" "The Flora's Gift" "Encroaching Darkness" "Doedre's Madness" "Humility" "Vinia's Token" "The Cataclysm" "The Union" "Three Faces in the Dark" "The Sun" "The Summoner" "The Scarred Meadow" "Lucky Connections" "Jack in the Box" "The Inventor" "Hope" "The Hoarder" "Gemcutter's Promise" "The Explorer" "Coveted Possession" "Chaotic Disposition" "The Battle Born" "Anarchy's Price" "Assassin's Favour" "Audacity" "Blind Venture" "The Cartographer" "The Doppelganger" "The Fox" "Hubris" "Scholar of the Seas" "The Tower" "Volatile Power" "The Traitor" "Lost Worlds" "The Body"
  525. SetFontSize 39
  526. SetBackgroundColor 220 35 225
  527. SetBorderColor 0 0 0
  528. SetTextColor 0 0 0
  529. PlayAlertSound 1 300
  530.  
  531. #TIER 5: TRASH-tier.
  532.  
  533. Show
  534. Class "Divination"
  535. BaseType "Carrion Crow" "Turn The Other Cheek"
  536. SetBackgroundColor 190 65 255
  537. SetTextColor 0 0 0
  538. SetBorderColor 0 0 0
  539. SetFontSize 32
  540.  
  541. #TIER 4: Rest. Less than 2c
  542.  
  543. Show
  544. Class "Divination"
  545. SetBackgroundColor 200 50 250
  546. SetBorderColor 0 0 0
  547. SetTextColor 0 0 0
  548. SetFontSize 36
  549. PlayAlertSound 1 300
  550.  
  551. #----------------------------------------------------
  552. # 0305 # REST
  553. #----------------------------------------------------
  554.  
  555. Show
  556. Class Currency
  557. Show
  558. Class Stackable Currency
  559.  
  560. #------------------------------------------------------------------------
  561. # Section: 0400 # SOCKET/LINK BASED stuff
  562. #------------------------------------------------------------------------
  563.  
  564. Show
  565. LinkedSockets 5
  566. SetBorderColor 0 255 255
  567. PlayAlertSound 1 300
  568. SetFontSize 39
  569.  
  570. Show
  571. Sockets 6
  572. Rarity Rare
  573. ItemLevel >= 75
  574. SetTextColor 255 190 0
  575. SetBackgroundColor 75 75 75
  576. SetBorderColor 0 0 0
  577. SetFontSize 39
  578. PlayAlertSound 1 300
  579.  
  580. Show
  581. Sockets 6
  582. SetBackgroundColor 75 75 75
  583. SetBorderColor 0 0 0
  584. SetFontSize 39
  585. PlayAlertSound 1 300
  586.  
  587. Show
  588. Sockets >= 3
  589. SocketGroup W
  590.  
  591. #------------------------------------------------------------------------
  592. # Section: 0500 # SKILL GEMS
  593. #------------------------------------------------------------------------
  594.  
  595. Show
  596. Class Gem
  597. BaseType "Empower" "Enlighten"
  598. Quality >= 15
  599. SetBorderColor 30 150 180 255
  600. SetTextColor 30 150 180 255
  601. SetBackgroundColor 255 255 255 255
  602. PlayAlertSound 6 300
  603. SetFontSize 45
  604.  
  605. Show
  606. Class Gem
  607. Quality = 20
  608. SetBorderColor 30 150 180 255
  609. SetTextColor 30 150 180 255
  610. SetBackgroundColor 255 255 255 255
  611. PlayAlertSound 6 300
  612. SetFontSize 45
  613.  
  614. Show # Drop only good gems
  615. Class Gem
  616. BaseType "Portal" "Empower" "Enlighten" "Enhance" "Vaal Haste"
  617. SetBorderColor 30 150 180
  618. PlayAlertSound 6 300
  619. SetFontSize 41
  620.  
  621. Show # Drop only meh gems
  622. Class Gem
  623. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal"
  624. SetBorderColor 30 150 180 150
  625. SetFontSize 38
  626.  
  627. Show
  628. Class "Gems"
  629. Quality >= 15
  630. SetBorderColor 30 150 180 255
  631. SetFontSize 41
  632. PlayAlertSound 1 300
  633.  
  634. Show
  635. Class "Gems"
  636. Quality > 0
  637. SetBorderColor 30 150 180 155
  638. SetFontSize 38
  639.  
  640. Show
  641. Class Gems
  642.  
  643. #------------------------------------------------------------------------
  644. # Section: 0600 # RARE ITEM HIGHLIGHTING
  645. #------------------------------------------------------------------------
  646. #----------------------------------------------------
  647. # 060a # RARE RINGS, AMULETS, JEWELS, BELTS
  648. #----------------------------------------------------
  649. #Amulets, rings and jewels (likely) don't care much about the droplevel
  650. #Also they're small making them the ideal loottype. Always highlight them in a special (lime-green) hue
  651.  
  652. Show
  653. ItemLevel >= 75
  654. SetTextColor 255 190 0
  655. SetBackgroundColor 20 100 20
  656. SetBorderColor 25 180 25
  657. SetFontSize 38
  658. Class Rings Amulets Belts Jewel
  659. Rarity Rare
  660.  
  661. Show
  662. Class Rings Amulets Belts Jewel
  663. Rarity Rare
  664. SetBackgroundColor 20 100 20
  665. SetFontSize 38
  666. SetBorderColor 25 180 25
  667.  
  668. #----------------------------------------------------
  669. # 060b # DROP LEVEL 69+ ITEMS ARE ALWAYS PRIORITIZED RARES
  670. #----------------------------------------------------
  671.  
  672. Show
  673. Rarity Rare
  674. DropLevel >= 69
  675. ItemLevel >= 75
  676. SetTextColor 255 190 0
  677. SetBackgroundColor 20 100 20
  678. SetFontSize 35
  679. SetBorderColor 0 0 0
  680.  
  681. Show
  682. Rarity Rare
  683. DropLevel >= 69
  684. ItemLevel >= 65
  685. SetBackgroundColor 20 100 20
  686. SetFontSize 35
  687. SetBorderColor 0 0 0
  688.  
  689. #----------------------------------------------------
  690. # 0601 # RARE DAGGERS
  691. #----------------------------------------------------
  692. #GOOD DAGGERS
  693. #----------------------------------------------------
  694.  
  695. Show
  696. Class Daggers
  697. Rarity Rare
  698. DropLevel >= 60
  699. ItemLevel >= 75
  700. SetTextColor 255 190 0
  701. SetBackgroundColor 20 100 20
  702. SetFontSize 35
  703. SetBorderColor 0 0 0
  704.  
  705. Show
  706. Class Daggers
  707. Rarity Rare
  708. DropLevel >= 60
  709. ItemLevel >= 65
  710. SetBackgroundColor 20 100 20
  711. SetFontSize 35
  712. SetBorderColor 0 0 0
  713.  
  714. #In addition highlight rare's with high base attack speed / crit - for CoC and caster dagger variations
  715. #----------------------------------------------------
  716.  
  717. Show
  718. Class Daggers
  719. BaseType "Skean"
  720. Rarity Rare
  721. ItemLevel >= 75
  722. SetBackgroundColor 20 100 20
  723. SetFontSize 35
  724. SetBorderColor 0 0 0
  725. SetTextColor 255 190 0
  726.  
  727. Show
  728. Class Daggers
  729. BaseType "Skean"
  730. Rarity Rare
  731. ItemLevel >= 65
  732. SetBackgroundColor 20 100 20
  733. SetFontSize 35
  734. SetBorderColor 0 0 0
  735.  
  736. #BAD DAGGERS
  737. #----------------------------------------------------
  738. #Daggers small enough to be decent loot for vendoring. Never highlight/hide bad daggers
  739.  
  740. #----------------------------------------------------
  741. # 0602 # RARE CLAWS
  742. #----------------------------------------------------
  743. #GOOD CLAWS
  744. #----------------------------------------------------
  745. #At least earlier most claws were vendor trash
  746. #The RARELY worthwhile rares are usually high level claws or some specific base types (such as great white claw)
  747. #Still as 4-slot items they are borderline useful and will not be unhighlighted unless they have depressingly low droplevel (shouldn't be happening too often)
  748.  
  749. Show
  750. Class Claws
  751. Rarity Rare
  752. DropLevel >= 65
  753. ItemLevel >= 75
  754. SetTextColor 255 190 0
  755. SetBackgroundColor 20 100 20
  756. SetFontSize 35
  757. SetBorderColor 0 0 0
  758.  
  759. Show
  760. Class Claws
  761. Rarity Rare
  762. DropLevel >= 65
  763. ItemLevel >= 65
  764. SetBackgroundColor 20 100 20
  765. SetFontSize 35
  766. SetBorderColor 0 0 0
  767.  
  768. #BAD CLAWS
  769. #----------------------------------------------------
  770.  
  771. Show
  772. Class Claws
  773. Rarity Rare
  774. DropLevel < 50
  775. ItemLevel >= 75
  776. SetBackgroundColor 120 20 20 220
  777. SetBorderColor 0 0 0 220
  778. SetFontSize 29
  779. SetTextColor 255 190 0
  780.  
  781. Show
  782. Class Claws
  783. Rarity Rare
  784. DropLevel < 50
  785. ItemLevel >= 65
  786. SetBackgroundColor 120 20 20 220
  787. SetBorderColor 0 0 0 220
  788. SetFontSize 29
  789.  
  790. #----------------------------------------------------
  791. # 0603 # RARE WANDS
  792. #----------------------------------------------------
  793.  
  794. #As spellcaster weapons, wands are good pick-ups if they're rare
  795. #High level wands get highlighted, because of their multi-purpose potential
  796.  
  797. #GOOD WANDS
  798. #----------------------------------------------------
  799.  
  800. Show
  801. Class Wands
  802. Rarity Rare
  803. DropLevel >= 59
  804. ItemLevel >= 75
  805. SetTextColor 255 190 0
  806. SetBackgroundColor 20 100 20
  807. SetFontSize 35
  808. SetBorderColor 0 0 0
  809.  
  810. Show
  811. Class Wands
  812. Rarity Rare
  813. DropLevel >= 59
  814. ItemLevel >= 65
  815. SetBackgroundColor 20 100 20
  816. SetFontSize 35
  817. SetBorderColor 0 0 0
  818.  
  819. #BAD WANDS
  820. #----------------------------------------------------
  821. #Wands small enough to be decent loot for vendoring. Never bad-highlight/hide wands
  822.  
  823. #----------------------------------------------------
  824. # 0604 # RARE SWORDS
  825. #----------------------------------------------------
  826.  
  827. #Worthwhile swords are physical or elemental weapons
  828. #First one require a decent droplevel, second one the highest attack speed base types
  829. #We can bad-highlight the rest, because they are way too clunky
  830. #Same applies to the "thrusting swords" type, that is also filtered here, though they are easier to carry due to their consistently small size
  831.  
  832. #GOOD SWORDS
  833. #----------------------------------------------------
  834.  
  835. Show
  836. Class "One Hand Swords"
  837. Rarity Rare
  838. DropLevel >= 60
  839. ItemLevel >= 75
  840. SetTextColor 255 190 0
  841. SetBackgroundColor 20 100 20
  842. SetFontSize 35
  843. SetBorderColor 0 0 0
  844.  
  845. Show
  846. Class "One Hand Swords"
  847. Rarity Rare
  848. DropLevel >= 60
  849. ItemLevel >= 65
  850. SetBackgroundColor 20 100 20
  851. SetFontSize 35
  852. SetBorderColor 0 0 0
  853.  
  854. #HIGH ATTACK SPEED LOWER LEVEL BASES
  855. #These are some of the best ele ST weapons bases.
  856.  
  857. Show
  858. Class "One Hand"
  859. BaseType "Jewelled Foil" "Spiraled Foil"
  860. Rarity Rare
  861. ItemLevel >= 75
  862. SetTextColor 255 190 0
  863. SetBackgroundColor 20 100 20
  864. SetFontSize 35
  865. SetBorderColor 0 0 0
  866.  
  867. Show
  868. Class "One Hand"
  869. BaseType "Jewelled Foil" "Spiraled Foil"
  870. Rarity Rare
  871. ItemLevel >= 65
  872. SetBackgroundColor 20 100 20
  873. SetFontSize 35
  874. SetBorderColor 0 0 0
  875.  
  876. #BAD SWORDS
  877. #One Hand swords with with such low base drop level are rarely anything interesting.
  878. #High attack speed bases for viable ele weapons are filtered out above.
  879.  
  880. Show
  881. Class "One Hand Swords"
  882. Rarity Rare
  883. DropLevel <= 54
  884. ItemLevel >= 75
  885. SetTextColor 255 190 0
  886. SetBackgroundColor 120 20 20 220
  887. SetBorderColor 0 0 0 220
  888. SetFontSize 29
  889.  
  890. Show
  891. Class "One Hand Swords"
  892. Rarity Rare
  893. DropLevel <= 54
  894. ItemLevel >= 65
  895. SetBackgroundColor 120 20 20 220
  896. SetBorderColor 0 0 0 220
  897. SetFontSize 29
  898.  
  899. #----------------------------------------------------
  900. # 0605 # RARE AXES&MACES (1H)
  901. #----------------------------------------------------
  902. #1H-Axes are only used as physical weapons and only if they roll really well. That's why a high droplevel is required for an axe to be recommended
  903. #GOOD 1H AXES&MACES
  904.  
  905. Show
  906. Class "One Hand Axes"
  907. BaseType "Siege Axe" "Vaal Hatchet"
  908. Rarity Rare
  909. ItemLevel >= 75
  910. SetTextColor 255 190 0
  911. SetBackgroundColor 20 100 20
  912. SetFontSize 35
  913. SetBorderColor 0 0 0
  914.  
  915. Show
  916. Class "One Hand Axes"
  917. BaseType "Siege Axe" "Vaal Hatchet"
  918. Rarity Rare
  919. ItemLevel >= 65
  920. SetBackgroundColor 20 100 20
  921. SetFontSize 35
  922. SetBorderColor 0 0 0
  923.  
  924. Show
  925. Class "One Hand Maces"
  926. Rarity Rare
  927. DropLevel >= 66
  928. ItemLevel >= 75
  929. SetTextColor 255 190 0
  930. SetBackgroundColor 20 100 20
  931. SetFontSize 35
  932. SetBorderColor 0 0 0
  933.  
  934. Show
  935. Class "One Hand Maces"
  936. Rarity Rare
  937. DropLevel >= 66
  938. ItemLevel >= 65
  939. SetBackgroundColor 20 100 20
  940. SetFontSize 35
  941. SetBorderColor 0 0 0
  942.  
  943. #----------------------------------------------------
  944. #BAD 1H MACES/AXES
  945. #Anything with a <50lvl base won't be a priority pickup while maping.
  946.  
  947. Show
  948. Class "One Hand Maces" "One Hand Axes"
  949. Rarity Rare
  950. DropLevel <= 54
  951. ItemLevel >= 75
  952. SetTextColor 255 190 0
  953. SetBackgroundColor 120 20 20 220
  954. SetBorderColor 0 0 0 220
  955. SetFontSize 29
  956.  
  957. Show
  958. Class "One Hand Maces" "One Hand Axes"
  959. Rarity Rare
  960. DropLevel <= 54
  961. ItemLevel >= 65
  962. SetBackgroundColor 120 20 20 220
  963. SetBorderColor 0 0 0 220
  964. SetFontSize 29
  965.  
  966. #----------------------------------------------------
  967. # 0606 # RARE SCEPTRES
  968. #----------------------------------------------------
  969. #Any sceptre can be good, however some sceptres are better pickups, because of their base or their implicit
  970. #GOOD SCEPTRES
  971.  
  972. Show
  973. Class "Sceptres"
  974. Rarity Rare
  975. DropLevel >= 64
  976. ItemLevel >= 75
  977. SetTextColor 255 190 0
  978. SetBackgroundColor 20 100 20
  979. SetFontSize 35
  980. SetBorderColor 0 0 0
  981.  
  982. Show
  983. Class "Sceptres"
  984. Rarity Rare
  985. DropLevel >= 64
  986. ItemLevel >= 65
  987. SetBackgroundColor 20 100 20
  988. SetFontSize 35
  989. SetBorderColor 0 0 0
  990.  
  991. #Lets's also highlight the high base spell damage sceptres
  992.  
  993. Show
  994. BaseType "Opal Sceptre" "Crystal Sceptre"
  995. Class "Sceptres"
  996. Rarity Rare
  997. ItemLevel >= 75
  998. SetTextColor 255 190 0
  999. SetBackgroundColor 20 100 20
  1000. SetFontSize 35
  1001. SetBorderColor 0 0 0
  1002.  
  1003. Show
  1004. BaseType "Opal Sceptre" "Crystal Sceptre"
  1005. Class "Sceptres"
  1006. Rarity Rare
  1007. ItemLevel >= 65
  1008. SetBackgroundColor 20 100 20
  1009. SetFontSize 35
  1010. SetBorderColor 0 0 0
  1011.  
  1012. #BAD SCEPTRES
  1013. #Noone here :O
  1014.  
  1015. #----------------------------------------------------
  1016. # 0607 # RARE STAVES
  1017. #----------------------------------------------------
  1018.  
  1019. #Now staves are a bit tricky.
  1020. #They can roll high spellcaster bonuses or +3 to gems, making any staff potentially useful.
  1021. #They can also roll high base damage stats
  1022. #Still good staves are SO rare, I'll only highlight the very base types, because of their huge size
  1023.  
  1024. Show
  1025. Class "Staves"
  1026. Rarity Rare
  1027. DropLevel >= 68
  1028. ItemLevel >= 75
  1029. SetTextColor 255 190 0
  1030. SetBackgroundColor 20 100 20
  1031. SetFontSize 35
  1032. SetBorderColor 0 0 0
  1033.  
  1034. Show
  1035. Class "Staves"
  1036. Rarity Rare
  1037. DropLevel >= 68
  1038. ItemLevel >= 65
  1039. SetBackgroundColor 20 100 20
  1040. SetFontSize 35
  1041. SetBorderColor 0 0 0
  1042.  
  1043. Show
  1044. Class "Staves"
  1045. BaseType "Lathi"
  1046. Rarity Rare
  1047. ItemLevel >= 75
  1048. SetTextColor 255 190 0
  1049. SetBackgroundColor 20 100 20
  1050. SetFontSize 35
  1051. SetBorderColor 0 0 0
  1052.  
  1053. Show
  1054. BaseType "Lathi"
  1055. Class "Staves"
  1056. Rarity Rare
  1057. ItemLevel >= 65
  1058. SetBackgroundColor 20 100 20
  1059. SetFontSize 35
  1060. SetBorderColor 0 0 0
  1061.  
  1062. #BAD STAVES
  1063. #If you're playing a caster or think it's a good idea feel free to remove the following parts
  1064. #However, chances are you won't find anything amazing around here.
  1065.  
  1066. Show
  1067. Class "Staves"
  1068. Rarity Rare
  1069. DropLevel <= 56
  1070. ItemLevel >= 75
  1071. SetTextColor 255 190 0
  1072. SetBackgroundColor 120 20 20 220
  1073. SetBorderColor 0 0 0 220
  1074. SetFontSize 29
  1075.  
  1076. Show
  1077. Class "Staves"
  1078. Rarity Rare
  1079. DropLevel <= 56
  1080. ItemLevel >= 65
  1081. SetBackgroundColor 120 20 20 220
  1082. SetBorderColor 0 0 0 220
  1083. SetFontSize 29
  1084.  
  1085. #----------------------------------------------------
  1086. # 0608 # RARE TWO HAND SWORDS + MACES + AXES
  1087. #----------------------------------------------------
  1088. #These are usually pretty bad
  1089. #High drop level bases have a small chance to be decent
  1090. #Everything else is usually too clunky
  1091.  
  1092. Show
  1093. Class "Two Hand"
  1094. Rarity Rare
  1095. DropLevel >= 65
  1096. ItemLevel >= 75
  1097. SetTextColor 255 190 0
  1098. SetBackgroundColor 20 100 20
  1099. SetFontSize 35
  1100. SetBorderColor 0 0 0
  1101.  
  1102. Show
  1103. Class "Two Hand"
  1104. Rarity Rare
  1105. DropLevel >= 65
  1106. ItemLevel >= 65
  1107. SetBackgroundColor 20 100 20
  1108. SetFontSize 35
  1109. SetBorderColor 0 0 0
  1110.  
  1111. #BAD TWO HANDED WEAPONS
  1112. #Chances are you won't find anything amazing around here.
  1113.  
  1114. Show
  1115. Class "Two Hand"
  1116. Rarity Rare
  1117. DropLevel <= 56
  1118. ItemLevel >= 75
  1119. SetTextColor 255 190 0
  1120. SetBackgroundColor 120 20 20 220
  1121. SetBorderColor 0 0 0 220
  1122. SetFontSize 29
  1123.  
  1124. Show
  1125. Class "Two Hand"
  1126. Rarity Rare
  1127. DropLevel <= 56
  1128. ItemLevel >= 65
  1129. SetBackgroundColor 120 20 20 220
  1130. SetBorderColor 0 0 0 220
  1131. SetFontSize 29
  1132.  
  1133. #----------------------------------------------------
  1134. # 0609 # RARE BOWS
  1135. #----------------------------------------------------
  1136. #With the huge demand for good bows, it's worth checking out quite some of those
  1137.  
  1138. Show
  1139. Class "Bows"
  1140. Rarity Rare
  1141. DropLevel >= 62
  1142. ItemLevel >= 75
  1143. SetTextColor 255 190 0
  1144. SetBackgroundColor 20 100 20
  1145. SetFontSize 35
  1146. SetBorderColor 0 0 0
  1147.  
  1148. Show
  1149. Class "Bows"
  1150. Rarity Rare
  1151. DropLevel >= 62
  1152. ItemLevel >= 65
  1153. SetBackgroundColor 20 100 20
  1154. SetFontSize 35
  1155. SetBorderColor 0 0 0
  1156.  
  1157. #BAD BOWS!
  1158. #----------------------------------------------
  1159. #The low level ones are usually just clunky
  1160.  
  1161. Show
  1162. Class "Bows"
  1163. Rarity Rare
  1164. DropLevel <= 50
  1165. ItemLevel >= 75
  1166. SetTextColor 255 190 0
  1167. SetBackgroundColor 120 20 20 220
  1168. SetBorderColor 0 0 0 220
  1169. SetFontSize 29
  1170.  
  1171. Show
  1172. Class "Bows"
  1173. Rarity Rare
  1174. DropLevel <= 50
  1175. ItemLevel >= 65
  1176. SetBackgroundColor 120 20 20 220
  1177. SetBorderColor 0 0 0 220
  1178. SetFontSize 29
  1179.  
  1180. #----------------------------------------------------
  1181. # 0610 # RARE QUIVERS
  1182. #----------------------------------------------------
  1183. #All quivers are decent pickups. However, there are some quiver-types that are just much more better.
  1184.  
  1185. Show
  1186. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1187. Class "Quivers"
  1188. Rarity Rare
  1189. ItemLevel >= 75
  1190. SetTextColor 255 190 0
  1191. SetBackgroundColor 20 100 20
  1192. SetFontSize 35
  1193. SetBorderColor 0 0 0
  1194.  
  1195. Show
  1196. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Two-Point Arrow Quiver"
  1197. Class "Quivers"
  1198. Rarity Rare
  1199. ItemLevel >= 65
  1200. SetBackgroundColor 20 100 20
  1201. SetFontSize 35
  1202. SetBorderColor 0 0 0
  1203.  
  1204. #----------------------------------------------------
  1205. # 0611 # RARE GLOVES, HELMETS, BOOTS
  1206. #----------------------------------------------------
  1207. #High base levels of those are getting highlighted
  1208. #VERY low bases are getting negative highlighting
  1209.  
  1210. Show
  1211. Class "Gloves"
  1212. BaseType "Arcanist" "Sorcerer"
  1213. Rarity Rare
  1214. ItemLevel >= 75
  1215. SetTextColor 255 190 0
  1216. SetBackgroundColor 20 100 20
  1217. SetBorderColor 25 180 25
  1218. SetFontSize 38
  1219.  
  1220.  
  1221. Show
  1222. Class "Gloves"
  1223. BaseType "Arcanist" "Sorcerer"
  1224. Rarity Rare
  1225. SetBackgroundColor 20 100 20
  1226. SetBorderColor 25 180 25
  1227. SetFontSize 38
  1228.  
  1229.  
  1230. Show
  1231. Class "Gloves" "Boots" "Helmets"
  1232. Rarity Rare
  1233. ItemLevel >= 75
  1234. DropLevel >= 44
  1235. SetTextColor 255 190 0
  1236. SetBackgroundColor 20 100 20
  1237. SetFontSize 35
  1238. SetBorderColor 0 0 0
  1239.  
  1240. Show
  1241. Class "Gloves" "Boots" "Helmets"
  1242. Rarity Rare
  1243. ItemLevel >= 65
  1244. DropLevel >= 44
  1245. SetBackgroundColor 20 100 20
  1246. SetFontSize 35
  1247. SetBorderColor 0 0 0
  1248. Show
  1249. Class "Gloves" "Boots" "Helmets"
  1250. Rarity Rare
  1251. ItemLevel >= 75
  1252. DropLevel <= 15
  1253. SetTextColor 255 190 0
  1254. SetBackgroundColor 120 20 20 220
  1255. SetBorderColor 0 0 0 220
  1256. SetFontSize 29
  1257.  
  1258. Show
  1259. Class "Gloves" "Boots" "Helmets"
  1260. Rarity Rare
  1261. ItemLevel >= 65
  1262. DropLevel <= 15
  1263. SetBackgroundColor 120 20 20 220
  1264. SetBorderColor 0 0 0 220
  1265. SetFontSize 29
  1266.  
  1267. #----------------------------------------------------
  1268. # 0612 # RARE SHIELDS
  1269. #----------------------------------------------------
  1270. #Shields are by far the hardest category to sort
  1271. #Here's my philosophy:
  1272.  
  1273. #1) Highlight high droplevel/itemlevel bases, no matter what type of shield they are, to perform some pre-sorting
  1274. #----------------------------------------------------
  1275.  
  1276. Show
  1277. Class "Shields"
  1278. Rarity Rare
  1279. ItemLevel >= 75
  1280. DropLevel >= 66
  1281. SetTextColor 255 190 0
  1282. SetBackgroundColor 20 100 20
  1283. SetFontSize 35
  1284. SetBorderColor 0 0 0
  1285.  
  1286. Show
  1287. Class "Shields"
  1288. Rarity Rare
  1289. ItemLevel >= 65
  1290. DropLevel >= 66
  1291. SetBackgroundColor 20 100 20
  1292. SetFontSize 35
  1293. SetBorderColor 0 0 0
  1294.  
  1295. #2) Energy shields however are quite decent pickups, even if the droplevel is low, let's add this!
  1296. #----------------------------------------------------
  1297.  
  1298. Show
  1299. BaseType "Spirit Shield"
  1300. Class "Shields"
  1301. Rarity Rare
  1302. ItemLevel >= 75
  1303. DropLevel >= 55
  1304. SetTextColor 255 190 0
  1305. SetBackgroundColor 20 100 20
  1306. SetFontSize 35
  1307. SetBorderColor 0 0 0
  1308.  
  1309. Show
  1310. BaseType "Spirit Shield"
  1311. Class "Shields"
  1312. Rarity Rare
  1313. ItemLevel >= 65
  1314. DropLevel >= 55
  1315. SetBackgroundColor 20 100 20
  1316. SetFontSize 35
  1317. SetBorderColor 0 0 0
  1318. #3) Still display the low level spirit shields as "neutral" they are small and nice
  1319. #-----------------------------------------------------
  1320.  
  1321. Show
  1322. BaseType "Spirit Shield"
  1323. Class "Shields"
  1324. Rarity Rare
  1325. ItemLevel >= 75
  1326. SetTextColor 255 190 0
  1327. Show
  1328. BaseType "Spirit Shield"
  1329. Class "Shields"
  1330. Rarity Rare
  1331. ItemLevel >= 65
  1332. #4) The Kite Shields can be quite decent too, let's highlight the good ones!
  1333. #-----------------------------------------------------
  1334.  
  1335. Show
  1336. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1337. Class "Shields"
  1338. Rarity Rare
  1339. ItemLevel >= 75
  1340. SetTextColor 255 190 0
  1341. SetBackgroundColor 20 100 20
  1342. SetFontSize 35
  1343. SetBorderColor 0 0 0
  1344.  
  1345. Show
  1346. BaseType "Branded Kite Shield" "Angelic Kite Shield" "Laminated Kite Shield" "Ceremonial Kite Shield"
  1347. Class "Shields"
  1348. Rarity Rare
  1349. ItemLevel >= 65
  1350. SetBackgroundColor 20 100 20
  1351. SetFontSize 35
  1352. SetBorderColor 0 0 0
  1353. #5) Bucklers and Spiked shields are OK-ish pickups due to their small size
  1354. #-----------------------------------------------------
  1355.  
  1356. Show
  1357. BaseType "Buckler" "Spiked Shield"
  1358. Class "Shields"
  1359. Rarity Rare
  1360. ItemLevel >= 75
  1361. DropLevel >= 60
  1362. SetTextColor 255 190 0
  1363. SetBackgroundColor 20 100 20
  1364. SetFontSize 35
  1365. SetBorderColor 0 0 0
  1366.  
  1367. Show
  1368. BaseType "Buckler" "Spiked Shield"
  1369. Class "Shields"
  1370. Rarity Rare
  1371. ItemLevel >= 65
  1372. DropLevel >= 60
  1373. SetBackgroundColor 20 100 20
  1374. SetFontSize 35
  1375. SetBorderColor 0 0 0
  1376. #6) Now lets mark some of the remaining low level shields as bad
  1377. #-----------------------------------------------------
  1378.  
  1379. Show
  1380. Class "Shields"
  1381. Rarity Rare
  1382. ItemLevel >= 75
  1383. DropLevel <= 42
  1384. SetTextColor 255 190 0
  1385. SetBackgroundColor 120 20 20 220
  1386. SetBorderColor 0 0 0 220
  1387. SetFontSize 29
  1388.  
  1389. Show
  1390. Class "Shields"
  1391. Rarity Rare
  1392. ItemLevel >= 65
  1393. DropLevel <= 42
  1394. SetBackgroundColor 120 20 20 220
  1395. SetBorderColor 0 0 0 220
  1396. SetFontSize 29
  1397. #----------------------------------------------------
  1398. # 0613 # RARE BODY ARMOR
  1399. #----------------------------------------------------
  1400. #Highlight high level tiers
  1401. #Mark really low level ones. Easy enough.
  1402.  
  1403. Show
  1404. Class "Body Armour"
  1405. Rarity Rare
  1406. ItemLevel >= 75
  1407. DropLevel >= 60
  1408. SetTextColor 255 190 0
  1409. SetBackgroundColor 20 100 20
  1410. SetFontSize 35
  1411. SetBorderColor 0 0 0
  1412.  
  1413. Show
  1414. Class "Body Armour"
  1415. Rarity Rare
  1416. ItemLevel >= 65
  1417. DropLevel >= 60
  1418. SetBackgroundColor 20 100 20
  1419. SetFontSize 35
  1420. SetBorderColor 0 0 0
  1421.  
  1422. Show
  1423. Class "Body Armour"
  1424. Rarity Rare
  1425. ItemLevel >= 75
  1426. DropLevel <= 47
  1427. SetTextColor 255 190 0
  1428. SetBackgroundColor 120 20 20 220
  1429. SetBorderColor 0 0 0 220
  1430. SetFontSize 29
  1431.  
  1432. Show
  1433. Class "Body Armour"
  1434. Rarity Rare
  1435. ItemLevel >= 65
  1436. DropLevel <= 47
  1437. SetBackgroundColor 120 20 20 220
  1438. SetBorderColor 0 0 0 220
  1439. SetFontSize 29
  1440. #------------------------------------------------------------------------
  1441. # 0614 # RARES - REMAINING RULES
  1442. #------------------------------------------------------------------------
  1443. #Whatever rares wern't highlighted as good or bad above, will still be displayed
  1444. #Just without any priority highlighting
  1445.  
  1446. Show
  1447. Rarity Rare
  1448. SetBorderColor 0 0 0
  1449. SetBackgroundColor 0 0 0 225
  1450. SetFontSize 36
  1451. ItemLevel < 60
  1452.  
  1453. Show
  1454. Rarity Rare
  1455. ItemLevel >= 75
  1456. SetTextColor 255 190 0
  1457. SetBorderColor 0 0 0
  1458. SetBackgroundColor 0 0 0 225
  1459. SetFontSize 32
  1460.  
  1461. Show
  1462. Rarity Rare
  1463. SetBorderColor 0 0 0
  1464. SetBackgroundColor 0 0 0 225
  1465. SetFontSize 32
  1466.  
  1467. #------------------------------------------------------------------------
  1468. # Section: 0700 # NORMAL AND MAGIC ITEM RULES
  1469. #------------------------------------------------------------------------
  1470.  
  1471.  
  1472. #------------------------------------------------------------------------
  1473. # 0701 # 83+ ITEM CRAFTING
  1474. #------------------------------------------------------------------------
  1475.  
  1476. Show
  1477. Class "Gloves"
  1478. BaseType "Arcanist" "Sorcerer"
  1479. SetBorderColor 25 180 25
  1480. SetFontSize 36
  1481.  
  1482. Show
  1483. ItemLevel >= 84
  1484. BaseType "Void Sceptre" "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand"
  1485. SetTextColor 255 255 255 255
  1486. SetBorderColor 255 255 0 255
  1487. SetFontSize 38
  1488.  
  1489. Show # Endgame: Show normal ilvl 83+ rings/amulets
  1490. Class Rings Amulet Belts
  1491. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis"
  1492. Rarity = Normal
  1493. ItemLevel >= 83
  1494. SetTextColor 255 255 255 255
  1495. SetBorderColor 255 255 0 255
  1496. SetFontSize 38
  1497.  
  1498. Show
  1499. BaseType "Imbued Wand" "Lion Sword" "Vaal Greatsword" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Platinum Kris"
  1500. ItemLevel >= 83
  1501. SetBorderColor 255 255 0 255
  1502. SetFontSize 38
  1503.  
  1504. Show
  1505. BaseType "Demon Dagger" "Imperial Skean" "Vaal Hatchet" "Runic Hatchet" "Behemoth Mace" "Eternal Sword" "Tiger Hook" "Sambar Sceptre" "Eclipse Staff" "Maelstr" "Judgement Staff" "Jewelled Foil" "Dragoon Sword"
  1506. ItemLevel >= 83
  1507. SetBorderColor 255 255 0 255
  1508. SetFontSize 38
  1509.  
  1510. Show
  1511. BaseType "Sai"
  1512. ItemLevel >= 83
  1513. SetBorderColor 255 255 0 255
  1514. Class Daggers
  1515. SetFontSize 38
  1516.  
  1517. #------------------------------------------------------------------------
  1518. # 0702 # CHROMATIC ORB RECIPE ITEMS
  1519. #------------------------------------------------------------------------
  1520. Show
  1521. SocketGroup RGB
  1522. SetBackgroundColor 75 75 75
  1523. SetBorderColor 0 0 0
  1524.  
  1525. #------------------------------------------------------------------------
  1526. # 0703 # MAGIC RINGS, AMULETS, BELTS
  1527. #------------------------------------------------------------------------
  1528. #Once we reach mapping we only want to see the top tiers of magic items
  1529. #We still want to see all rings/amulets/belts. They are small and provide alteration shards, if we need those quickly.
  1530.  
  1531. Show # Endgame: Show magic rings, amulets and belts. Reduce font size.
  1532. Class Rings Amulets Belts
  1533. Rarity Magic
  1534. ItemLevel >= 62
  1535. SetFontSize 30
  1536.  
  1537. Show # Leveling: Show magic rings, amulets and belts. Don't reduce font size
  1538. Class Rings Amulets Belts
  1539. Rarity Magic
  1540.  
  1541.  
  1542. #------------------------------------------------------------------------
  1543. # 0704 # MAGIC JEWELS
  1544. #------------------------------------------------------------------------
  1545.  
  1546. Show
  1547. Class Jewel
  1548. SetFontSize 36
  1549. SetBackgroundColor 75 75 75
  1550. SetBorderColor 0 150 200
  1551.  
  1552. #------------------------------------------------------------------------
  1553. # 0705 # CHANCE ORB BASES - ADD YOUR ITEMS HERE
  1554. #-------------------------------------------------------------------------
  1555. # ADD ADDITIONAL STUFF HERE IF YOU WANT
  1556.  
  1557. Show
  1558. BaseType "Occultist's Vestment" "Imperial Bow" "Prophecy Wand" "Judgement Staff" "Gavel" "Agate Amulet" "Lapis Amulet" "Amber Amulet"
  1559. SetBorderColor 0 150 0 150
  1560. SetTextColor 255 255 255 255
  1561. Rarity Normal
  1562.  
  1563. Show
  1564. BaseType "Sacrificial Garb"
  1565. SetTextColor 255 255 255 255
  1566. SetBorderColor 0 150 0 150
  1567. Rarity Normal
  1568.  
  1569. #------------------------------------------------------------------------
  1570. # 0706 # HIGH LEVEL WHITE RINGS/AMULETS FOR ALCHING
  1571. #-------------------------------------------------------------------------
  1572.  
  1573. Show # Endgame: Show normal ilvl 75+ rings/amulets
  1574. Class Rings Amulet Belts
  1575. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1576. Rarity = Normal
  1577. ItemLevel >= 75
  1578. SetTextColor 255 255 255 255
  1579. SetBorderColor 255 190 0 150
  1580. SetFontSize 32
  1581.  
  1582. Show # Endgame: Show normal ilvl 60+ rings/amulets
  1583. Class Rings Amulet Belts
  1584. BaseType "Onyx" "Ruby" "Sapphire" "Topaz" "Two-Stone" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy" "Amber" "Jade" "Lapis" "Rustic" "Iron Ring"
  1585. ItemLevel >= 60
  1586. ItemLevel < 75
  1587. SetTextColor 255 255 255 255
  1588. SetFontSize 32
  1589.  
  1590. #------------------------------------------------------------------------
  1591. # 0707 # CHISEL RECIPE ITEMS
  1592. #-------------------------------------------------------------------------
  1593.  
  1594. Show # Chisel Recipe: Magic Gavels with 12+ qual
  1595. Quality > 11
  1596. Rarity Magic
  1597. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1598. SetBackgroundColor 75 75 75
  1599. SetBorderColor 0 0 0
  1600. SetFontSize 32
  1601.  
  1602. Show # Chisel Recipe: White Gavels
  1603. Rarity Normal
  1604. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1605. SetBackgroundColor 75 75 75
  1606. SetBorderColor 0 0 0
  1607. SetFontSize 32
  1608.  
  1609. #------------------------------------------------------------------------
  1610. # 0708 # HIGH LEVEL 4+ LINKED ITEMS
  1611. #-------------------------------------------------------------------------
  1612.  
  1613. Show # Endgame: Show high level 4 linked items (64+)
  1614. Class "Boots" "Gloves" "Body Armour" "Helmets"
  1615. DropLevel >= 64
  1616. LinkedSockets >= 4
  1617. SetFontSize 32
  1618. Rarity <= Magic
  1619.  
  1620. #------------------------------------------------------------------------
  1621. # 0709 # TOP BASES FOR CRAFTING
  1622. #-------------------------------------------------------------------------
  1623. #THIS IS SYNTAX IS DESIGNED TO WORK WITH "FILTRATION"
  1624. #IT'S A WIP SECTION. FOR NOW CRAFTING AND CHANCING IS COMBINED INTO ONE SECTION.
  1625.  
  1626. Show # Weapons: Show Ambusher CRAFTING
  1627. BaseType "Ambusher"
  1628. SetFontSize 32
  1629. Rarity <= Magic
  1630.  
  1631. Show # Weapons: Show Harbinger Bow CRAFTING
  1632. BaseType "Harbinger Bow"
  1633. SetFontSize 32
  1634. Rarity <= Magic
  1635.  
  1636. #
  1637. #Show # Armour: Show Hubris Circlet ES CHANCING/CRAFTING
  1638. #BaseType "Hubris Circlet"
  1639. #SetFontSize 32
  1640. #Rarity <= Magic
  1641.  
  1642. #Hide # Weapons: Show Platinum Kris CRAFTING
  1643. #BaseType "Platinum Kris"
  1644. #SetFontSize 32
  1645. #Rarity <= Magic
  1646. #
  1647. #Hide # Weapons: Show Vaal Axe CRAFTING
  1648. #BaseType "Vaal Axe"
  1649. #SetFontSize 32
  1650. #Rarity <= Magic
  1651. #
  1652. #Hide # Weapons: Show Imperial Skean CRAFTING
  1653. #BaseType "Imperial Skean"
  1654. #SetFontSize 32
  1655. #Rarity <= Magic
  1656. #
  1657. #Hide # Weapons: Show Demon Dagger CRAFTING
  1658. #BaseType "Demon Dagger"
  1659. #SetFontSize 32
  1660. #Rarity <= Magic
  1661. #
  1662. #Hide # Weapons: Show Vaal Rapier CRAFTING
  1663. #BaseType "Vaal Rapier"
  1664. #SetFontSize 32
  1665. #Rarity <= Magic
  1666. #
  1667. #Hide # Weapons: Show Jewelled Foil CRAFTING
  1668. #BaseType "Jewelled Foil"
  1669. #SetFontSize 32
  1670. #Rarity <= Magic
  1671. #
  1672. #Hide # Weapons: Show Opal Sceptre CRAFTING
  1673. #BaseType "Opal Sceptre"
  1674. #SetFontSize 32
  1675. #Rarity <= Magic
  1676. #
  1677. #Hide # Weapons: Show Imbued Wand (1.5 speed, 8 crit) CRAFTING
  1678. #BaseType "Imbued Wand"
  1679. #SetFontSize 32
  1680. #Rarity <= Magic
  1681. #
  1682. #Hide # Weapons: Show Prophecy Wand - CHANCE / CRAFTING
  1683. #BaseType "Prophecy Wand"
  1684. #SetFontSize 32
  1685. #Rarity <= Magic
  1686. #
  1687. #Hide # Armour: Show Carnal Armour ES/EV CRAFTING
  1688. #BaseType "Carnal Armour"
  1689. #SetFontSize 32
  1690. #Rarity <= Magic
  1691. #
  1692. #Hide # Armour: Show Saint's Hauberk ES/AR CRAFTING
  1693. #BaseType "Saint's Hauberk"
  1694. #SetFontSize 32
  1695. #Rarity <= Magic
  1696. #
  1697. #Hide # Armour: Show Saintly Chainmail AR/ES CRAFTING
  1698. #BaseType "Saintly Chainmail"
  1699. #SetFontSize 32
  1700. #Rarity <= Magic
  1701. #
  1702. #Hide # Armour: Show Triumphant Lamellar EV/AR CRAFTING
  1703. #BaseType "Triumphant Lamellar"
  1704. #SetFontSize 32
  1705. #Rarity <= Magic
  1706. #
  1707. #Hide # Armour: Show General's Brigandine AR=EV CRAFTING
  1708. #BaseType "General's Brigandine"
  1709. #SetFontSize 32
  1710. #Rarity <= Magic
  1711. #
  1712. #Hide # Armour: Show Full Dragonscale AR/EV CRAFTING
  1713. #BaseType "Full Dragonscale"
  1714. #SetFontSize 32
  1715. #Rarity <= Magic
  1716. #
  1717. #Hide # Armour: Show Assassin's Garb EV CRAFTING
  1718. #BaseType "Assassin's Garb"
  1719. #SetFontSize 32
  1720. #Rarity <= Magic
  1721. #
  1722. #Hide # Armour: Show Zodiac Leather EV CRAFTING
  1723. #BaseType "Zodiac Leather"
  1724. #SetFontSize 32
  1725. #Rarity <= Magic
  1726. #
  1727. #Hide # Armour: Show Astral Plate AR CRAFTING
  1728. #BaseType "Astral Plate"
  1729. #SetFontSize 32
  1730. #Rarity <= Magic
  1731. #
  1732. #Hide # Armour: Show Glorious Plate AR CHANCING/CRAFTING
  1733. #BaseType "Glorious Plate"
  1734. #SetFontSize 32
  1735. #Rarity <= Magic
  1736. #
  1737. #Hide # Armour: Show Vaal Regalia ES CRAFTING
  1738. #BaseType "Vaal Regalia"
  1739. #SetFontSize 32
  1740. #Rarity <= Magic
  1741. #
  1742. #Hide # Armour: Show Titanium Spirit Shield ES CHANCING/CRAFTING
  1743. #BaseType "Titanium Spirit Shield"
  1744. #SetFontSize 32
  1745. #Rarity <= Magic
  1746. #
  1747. #Hide # Armour: Show Sorcerer Gloves ES CRAFTING
  1748. #BaseType "Sorcerer Gloves"
  1749. #SetFontSize 32
  1750. #Rarity <= Magic
  1751. #
  1752. #------------------------------------------------------------------------
  1753. # 0710 # MARAKETH WEAPONS
  1754. #-------------------------------------------------------------------------
  1755.  
  1756. #Show # Maraketh Weapons: Show Profane Wand (Cast Speed)
  1757. #BaseType "Profane Wand"
  1758. #SetFontSize 32
  1759. #Rarity <= Magic
  1760. #ItemLevel < 74
  1761.  
  1762. Show # Maraketh Weapons: Show Gemini Claw (Life/Mana on hit)
  1763. BaseType "Gemini Claw"
  1764. SetFontSize 32
  1765. Rarity <= Magic
  1766. ItemLevel < 74
  1767.  
  1768. #Show # Maraketh Weapons: Show Behemoth Mace (1h IAS mace)
  1769. #BaseType "Behemoth Mace"
  1770. #SetFontSize 32
  1771. #Rarity <= Magic
  1772. #ItemLevel < 74
  1773.  
  1774. #Show # Maraketh Weapons: Show Sai (1h block dagger)
  1775. #BaseType "Sai"
  1776. #Class Daggers
  1777. #SetFontSize 32
  1778. #Rarity <= Magic
  1779. #ItemLevel < 74
  1780.  
  1781. #Show # Maraketh Weapons: Show Tiger Hook (1h dodge sword)
  1782. #BaseType "Tiger Hook"
  1783. #SetFontSize 32
  1784. #Rarity <= Magic
  1785. #ItemLevel < 74
  1786.  
  1787. #Show # Maraketh Weapons: Show Dragoon Sword (1h bleed foil)
  1788. #BaseType "Dragoon Sword"
  1789. #SetFontSize 32
  1790. #Rarity <= Magic
  1791. #ItemLevel < 74
  1792.  
  1793. #Show # Maraketh Weapons: Show Runic Hatchet (1h phys axe)
  1794. #BaseType "Runic Hatchet"
  1795. #SetFontSize 32
  1796. #Rarity <= Magic
  1797. #ItemLevel < 74
  1798.  
  1799. Show # Maraketh Weapons: Show Maraketh Bow (2h MS bow)
  1800. BaseType "Maraketh Bow"
  1801. SetFontSize 32
  1802. Rarity <= Magic
  1803. ItemLevel < 74
  1804.  
  1805. Show # Maraketh Weapons: Show Exquisite Blade (2h crit blade)
  1806. BaseType "Exquisite Blade"
  1807. SetFontSize 32
  1808. Rarity <= Magic
  1809. ItemLevel < 74
  1810.  
  1811. #Show # Maraketh Weapons: Show Eclipse Staff (2h crit staff)
  1812. #BaseType "Eclipse Staff"
  1813. #SetFontSize 32
  1814. #Rarity <= Magic
  1815. #ItemLevel < 74
  1816.  
  1817. #Show # Maraketh Weapons: Show Fleshripper (2h crit axe)
  1818. #BaseType "Fleshripper"
  1819. #SetFontSize 32
  1820. #Rarity <= Magic
  1821. #ItemLevel < 74
  1822.  
  1823. Show # Maraketh Weapons: Show Coronal Maul (2h AOE mace)
  1824. BaseType "Coronal Maul"
  1825. SetFontSize 32
  1826. Rarity <= Magic
  1827. ItemLevel < 74
  1828.  
  1829. #Show # Maraketh Weapons: Show Sambar Sceptre (1H ele pen sceptre)
  1830. #BaseType "Sambar Sceptre"
  1831. #SetFontSize 32
  1832. #Rarity <= Magic
  1833. #ItemLevel < 74
  1834.  
  1835. #------------------------------------------------------------------------
  1836. # 0711 # PRE-ENDGAME 20% QUALITY ITEMS
  1837. #------------------------------------------------------------------------
  1838. #WARNING: IF YOU DON'T LIKE THIS SECTION, REMOVE IT INSTEAD OF SWITCHING SHOW TO HIDE
  1839.  
  1840. Show
  1841. Quality = 20
  1842. Rarity <= Magic
  1843. ItemLevel <= 60
  1844. SetBackgroundColor 75 75 75
  1845. SetBorderColor 0 0 0
  1846.  
  1847. #------------------------------------------------------------------------
  1848. # 0712 # ANIMATE WEAPON SCRIPT (DISABLED)
  1849. #------------------------------------------------------------------------
  1850. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1851.  
  1852. #Show
  1853. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1854. # Rarity Normal
  1855. # SetBackgroundColor 0 0 0
  1856. # SetTextColor 150 0 0
  1857. # SetBorderColor 150 0 0
  1858. # SetFontSize 36
  1859.  
  1860. #------------------------------------------------------------------------
  1861. # Section: 0800 # FLASKS
  1862. #------------------------------------------------------------------------
  1863.  
  1864. Show
  1865. BaseType "Flask"
  1866. Quality = 20
  1867. SetBackgroundColor 75 75 75
  1868. SetBorderColor 255 255 255
  1869. SetFontSize 38
  1870.  
  1871. Show
  1872. BaseType "Flask"
  1873. Quality >= 1
  1874. SetBackgroundColor 75 75 75
  1875. SetBorderColor 0 0 0
  1876.  
  1877. Show
  1878. Class "Utility Flasks"
  1879. SetBackgroundColor 75 75 75
  1880. SetBorderColor 0 0 0
  1881. ItemLevel < 74
  1882.  
  1883. #------------------------------------------------------------------------
  1884. # 0801 # HIDE OUTDATED FLASKS
  1885. #------------------------------------------------------------------------
  1886.  
  1887. Hide
  1888. BaseType Flask
  1889. ItemLevel >= 35
  1890. BaseType Small Medium Large Greater Grand
  1891. SetFontSize 20
  1892.  
  1893. Hide
  1894. BaseType Flask
  1895. ItemLevel >= 53
  1896. BaseType Giant Colossal Sacred
  1897. SetFontSize 20
  1898.  
  1899. #----------------------------------------------------
  1900. # 0802 # HIDE NON-QUALITY RANDOM FLASK DROPS IN MAPS
  1901. #----------------------------------------------------
  1902.  
  1903. Hide # Endgame: Hide non quality flasks in maps
  1904. BaseType Flask
  1905. ItemLevel >= 69
  1906. SetFontSize 20
  1907.  
  1908. #----------------------------------------------------
  1909. # 0803 # FLASKS - HIGHLIGHT NEW NORMAL FLASKS (Kudos to Antnee)
  1910. #----------------------------------------------------
  1911.  
  1912. Show
  1913. Class Flask
  1914. Rarity Normal
  1915. ItemLevel <= 6
  1916. ItemLevel >= 3
  1917. BaseType "Medium"
  1918. SetTextColor 255 255 255 255
  1919.  
  1920. Show
  1921. Class Flask
  1922. Rarity Normal
  1923. ItemLevel <= 9
  1924. ItemLevel >= 5
  1925. BaseType "Large"
  1926. SetTextColor 255 255 255 255
  1927.  
  1928. Show
  1929. Class Flask
  1930. Rarity Normal
  1931. ItemLevel <= 15
  1932. ItemLevel >= 12
  1933. BaseType "Greater"
  1934. SetTextColor 255 255 255 255
  1935.  
  1936. Show
  1937. Class Flask
  1938. Rarity Normal
  1939. ItemLevel <= 21
  1940. ItemLevel >= 18
  1941. BaseType "Grand"
  1942. SetTextColor 255 255 255 255
  1943.  
  1944. Show
  1945. Class Flask
  1946. Rarity Normal
  1947. ItemLevel <= 27
  1948. ItemLevel >= 24
  1949. BaseType "Giant"
  1950. SetTextColor 255 255 255 255
  1951.  
  1952. Show
  1953. Class Flask
  1954. Rarity Normal
  1955. ItemLevel <= 33
  1956. ItemLevel >= 30
  1957. BaseType "Colossal"
  1958. SetTextColor 255 255 255 255
  1959.  
  1960. Show
  1961. Class Flask
  1962. Rarity Normal
  1963. ItemLevel <= 39
  1964. ItemLevel >= 36
  1965. BaseType "Sacred"
  1966. SetTextColor 255 255 255 255
  1967.  
  1968. Show
  1969. Class Flask
  1970. Rarity Normal
  1971. ItemLevel <= 45
  1972. ItemLevel >= 42
  1973. BaseType "Hallowed"
  1974. SetTextColor 255 255 255 255
  1975.  
  1976. Show
  1977. Class Flask
  1978. Rarity Normal
  1979. ItemLevel <= 51
  1980. ItemLevel >= 48
  1981. BaseType "Sanctified"
  1982. SetTextColor 255 255 255 255
  1983.  
  1984. Show
  1985. Class Flask
  1986. Rarity Normal
  1987. ItemLevel <= 62
  1988. ItemLevel >= 60
  1989. BaseType "Divine"
  1990. SetTextColor 255 255 255 255
  1991.  
  1992. Show
  1993. Class Flask
  1994. Rarity Normal
  1995. ItemLevel <= 67
  1996. ItemLevel >= 65
  1997. BaseType "Eternal"
  1998. SetTextColor 255 255 255 255
  1999.  
  2000. #----------------------------------------------------
  2001. # 0804 # FLASKS - HIGHLIGHT NEW MAGIC FLASKS (Kudos to Antnee)
  2002. #----------------------------------------------------
  2003.  
  2004. Show
  2005. Class Flask
  2006. Rarity Magic
  2007. ItemLevel <= 6
  2008. ItemLevel >= 3
  2009. BaseType "Medium"
  2010. SetTextColor 100 100 255
  2011.  
  2012. Show
  2013. Class Flask
  2014. Rarity Magic
  2015. ItemLevel <= 9
  2016. ItemLevel >= 5
  2017. BaseType "Large"
  2018. SetTextColor 100 100 255
  2019.  
  2020. Show
  2021. Class Flask
  2022. Rarity Magic
  2023. ItemLevel <= 15
  2024. ItemLevel >= 12
  2025. BaseType "Greater"
  2026. SetTextColor 100 100 255
  2027.  
  2028. Show
  2029. Class Flask
  2030. Rarity Magic
  2031. ItemLevel <= 21
  2032. ItemLevel >= 18
  2033. BaseType "Grand"
  2034. SetTextColor 100 100 255
  2035.  
  2036. Show
  2037. Class Flask
  2038. Rarity Magic
  2039. ItemLevel <= 27
  2040. ItemLevel >= 24
  2041. BaseType "Giant"
  2042. SetTextColor 100 100 255
  2043.  
  2044. Show
  2045. Class Flask
  2046. Rarity Magic
  2047. ItemLevel <= 33
  2048. ItemLevel >= 30
  2049. BaseType "Colossal"
  2050. SetTextColor 100 100 255
  2051.  
  2052. Show
  2053. Class Flask
  2054. Rarity Magic
  2055. ItemLevel <= 39
  2056. ItemLevel >= 36
  2057. BaseType "Sacred"
  2058. SetTextColor 100 100 255
  2059.  
  2060. Show
  2061. Class Flask
  2062. Rarity Magic
  2063. ItemLevel <= 45
  2064. ItemLevel >= 42
  2065. BaseType "Hallowed"
  2066. SetTextColor 100 100 255
  2067.  
  2068. Show
  2069. Class Flask
  2070. Rarity Magic
  2071. ItemLevel <= 51
  2072. ItemLevel >= 48
  2073. BaseType "Sanctified"
  2074. SetTextColor 100 100 255
  2075.  
  2076. Show
  2077. Class Flask
  2078. Rarity Magic
  2079. ItemLevel <= 63
  2080. ItemLevel >= 60
  2081. BaseType "Divine"
  2082. SetTextColor 100 100 255
  2083.  
  2084. Show
  2085. Class Flask
  2086. Rarity Magic
  2087. ItemLevel <= 68
  2088. ItemLevel >= 65
  2089. BaseType "Eternal"
  2090. SetTextColor 100 100 255
  2091.  
  2092. #------------------------------------------------------------------------
  2093. # 0805 # HIDE WHATEVER FLASKS REMAIN
  2094. #------------------------------------------------------------------------
  2095.  
  2096. Hide
  2097. BaseType Flask
  2098. SetFontSize 29
  2099. Rarity <= Magic
  2100.  
  2101. #------------------------------------------------------------------------
  2102. # Section: 0900 # LEVELING
  2103. #------------------------------------------------------------------------
  2104. #Until itemlevel 12 you will see everything
  2105. #Then NORMAL items under your level will SLOWLY start getting filtered out.
  2106. #We will still see all 3L's until level 30 and all 4L's until level 69
  2107. #All magic items will be visible without further filtering until level 67
  2108.  
  2109. # 0901 # HIGHLIGHT LEVELING JEWELRY
  2110. #------------------------------------------------------------------------
  2111.  
  2112. Show
  2113. Rarity Normal
  2114. ItemLevel < 35
  2115. Class "Rings" "Amulets" "Belts"
  2116. SetTextColor 255 255 255 255
  2117. SetFontSize 36
  2118.  
  2119. Show
  2120. Rarity Magic
  2121. ItemLevel < 45
  2122. Class "Rings" "Amulets" "Belts"
  2123. SetTextColor 100 100 255
  2124. SetFontSize 36
  2125.  
  2126. # 0902 # HIGHLIGHT LEVELING LINKED GEAR
  2127. #------------------------------------------------------------------------
  2128.  
  2129. Show
  2130. LinkedSockets >= 4
  2131. ItemLevel <= 66
  2132. Rarity Normal
  2133. SetTextColor 255 255 255 255
  2134. SetFontSize 36
  2135.  
  2136. Show
  2137. LinkedSockets >= 4
  2138. ItemLevel <= 68
  2139. Rarity Magic
  2140. SetTextColor 100 100 255
  2141. SetFontSize 36
  2142.  
  2143. Show
  2144. Class "Gloves" "Boots" "Body Armour" "Shields"
  2145. LinkedSockets >= 3
  2146. ItemLevel <= 25
  2147. Rarity Normal
  2148. SetTextColor 255 255 255 255
  2149. SetFontSize 36
  2150.  
  2151. Show
  2152. Class "Gloves" "Boots" "Body Armour" "Shields"
  2153. LinkedSockets >= 3
  2154. ItemLevel <= 25
  2155. Rarity Magic
  2156. SetTextColor 100 100 255
  2157. SetFontSize 36
  2158.  
  2159. # 0903 # LEVELING GENERAL RULES
  2160. #------------------------------------------------------------------------
  2161.  
  2162. Show
  2163. ItemLevel < 62
  2164. Rarity Magic
  2165.  
  2166.  
  2167. # 0904 # LEVELING WHITE ITEM PROGRESSION
  2168. #------------------------------------------------------------------------
  2169.  
  2170. Show
  2171. ItemLevel < 12
  2172.  
  2173. Show
  2174. Rarity Normal
  2175. ItemLevel < 13
  2176. DropLevel >= 2
  2177.  
  2178. Show
  2179. Rarity Normal
  2180. ItemLevel < 14
  2181. DropLevel >= 4
  2182.  
  2183. Show
  2184. Rarity Normal
  2185. ItemLevel < 16
  2186. DropLevel >= 6
  2187.  
  2188. Show
  2189. Rarity Normal
  2190. ItemLevel < 18
  2191. DropLevel >= 8
  2192.  
  2193. Show
  2194. Rarity Normal
  2195. ItemLevel < 20
  2196. DropLevel >= 10
  2197.  
  2198. Show
  2199. Rarity Normal
  2200. ItemLevel < 22
  2201. DropLevel >= 13
  2202.  
  2203. Show
  2204. Rarity Normal
  2205. ItemLevel < 24
  2206. DropLevel >= 16
  2207.  
  2208. Show
  2209. Rarity Normal
  2210. ItemLevel < 26
  2211. DropLevel >= 19
  2212.  
  2213. Show
  2214. Rarity Normal
  2215. ItemLevel < 28
  2216. DropLevel >= 22
  2217.  
  2218. Show
  2219. LinkedSockets >= 3
  2220. ItemLevel < 30
  2221. DropLevel >= 24
  2222. SetFontSize 29
  2223. Rarity <= Magic
  2224.  
  2225. Show
  2226. Rarity <= Magic
  2227. ItemLevel < 30
  2228. DropLevel >= 28
  2229. SetFontSize 29
  2230.  
  2231. Show
  2232. LinkedSockets >= 3
  2233. ItemLevel < 32
  2234. DropLevel >= 26
  2235. SetFontSize 29
  2236. Rarity <= Magic
  2237.  
  2238. Show
  2239. Rarity <= Magic
  2240. ItemLevel < 32
  2241. DropLevel >= 30
  2242. SetFontSize 29
  2243.  
  2244. Show
  2245. LinkedSockets >= 3
  2246. ItemLevel < 34
  2247. DropLevel >= 28
  2248. SetFontSize 29
  2249. Rarity <= Magic
  2250.  
  2251. Show
  2252. Rarity <= Magic
  2253. ItemLevel < 34
  2254. DropLevel >= 32
  2255. SetFontSize 29
  2256.  
  2257. Show
  2258. LinkedSockets >= 3
  2259. ItemLevel < 36
  2260. DropLevel >= 32
  2261. SetFontSize 29
  2262. Rarity <= Magic
  2263.  
  2264. Show
  2265. Rarity <= Magic
  2266. ItemLevel < 36
  2267. DropLevel >= 34
  2268. SetFontSize 29
  2269.  
  2270. Show
  2271. LinkedSockets >= 3
  2272. ItemLevel < 38
  2273. DropLevel >= 34
  2274. SetFontSize 29
  2275. Rarity <= Magic
  2276.  
  2277. Show
  2278. Rarity <= Magic
  2279. ItemLevel < 38
  2280. DropLevel >= 37
  2281. SetFontSize 29
  2282.  
  2283. Show
  2284. LinkedSockets >= 3
  2285. ItemLevel < 40
  2286. DropLevel >= 37
  2287. SetFontSize 29
  2288. Rarity <= Magic
  2289.  
  2290. Show
  2291. Rarity <= Magic
  2292. ItemLevel < 40
  2293. DropLevel >= 39
  2294. SetFontSize 29
  2295.  
  2296. Show
  2297. LinkedSockets >= 3
  2298. ItemLevel < 42
  2299. DropLevel >= 39
  2300. SetFontSize 29
  2301. Rarity <= Magic
  2302.  
  2303. Show
  2304. Rarity <= Magic
  2305. ItemLevel < 42
  2306. DropLevel >= 41
  2307. SetFontSize 29
  2308.  
  2309. Show
  2310. LinkedSockets >= 3
  2311. ItemLevel < 46
  2312. DropLevel >= 43
  2313. SetFontSize 29
  2314. Rarity <= Magic
  2315.  
  2316. Show
  2317. Rarity <= Magic
  2318. ItemLevel < 46
  2319. DropLevel >= 45
  2320. SetFontSize 29
  2321.  
  2322. Show
  2323. LinkedSockets >= 3
  2324. ItemLevel < 48
  2325. DropLevel >= 46
  2326. SetFontSize 29
  2327. Rarity <= Magic
  2328.  
  2329. Show
  2330. Rarity <= Magic
  2331. ItemLevel < 48
  2332. DropLevel >= 47
  2333. SetFontSize 29
  2334.  
  2335. Show
  2336. LinkedSockets >= 3
  2337. ItemLevel < 50
  2338. DropLevel >= 48
  2339. SetFontSize 29
  2340. Rarity <= Magic
  2341.  
  2342. Show
  2343. Rarity <= Magic
  2344. ItemLevel < 50
  2345. DropLevel >= 49
  2346. SetFontSize 29
  2347.  
  2348. Show
  2349. LinkedSockets >= 3
  2350. ItemLevel < 52
  2351. DropLevel >= 50
  2352. SetFontSize 29
  2353. Rarity <= Magic
  2354.  
  2355. Show
  2356. Rarity <= Magic
  2357. ItemLevel < 52
  2358. DropLevel >= 52
  2359. SetFontSize 29
  2360.  
  2361. Show
  2362. LinkedSockets >= 3
  2363. ItemLevel < 54
  2364. DropLevel >= 52
  2365. SetFontSize 29
  2366. Rarity <= Magic
  2367.  
  2368. Show
  2369. Rarity <= Magic
  2370. ItemLevel < 54
  2371. DropLevel >= 54
  2372. SetFontSize 29
  2373.  
  2374. Show
  2375. LinkedSockets >= 3
  2376. ItemLevel < 56
  2377. DropLevel >= 54
  2378. SetFontSize 29
  2379. Rarity <= Magic
  2380.  
  2381. Show
  2382. Rarity <= Magic
  2383. ItemLevel < 56
  2384. DropLevel >= 56
  2385. SetFontSize 29
  2386.  
  2387. Show
  2388. LinkedSockets >= 3
  2389. ItemLevel < 58
  2390. DropLevel >= 56
  2391. SetFontSize 29
  2392. Rarity <= Magic
  2393.  
  2394. Show
  2395. Rarity <= Magic
  2396. ItemLevel < 58
  2397. DropLevel >= 58
  2398. SetFontSize 29
  2399.  
  2400. Show
  2401. LinkedSockets >= 3
  2402. ItemLevel < 60
  2403. DropLevel >= 58
  2404. SetFontSize 29
  2405. Rarity <= Magic
  2406.  
  2407. Show
  2408. Rarity <= Magic
  2409. ItemLevel < 60
  2410. DropLevel >= 60
  2411. SetFontSize 29
  2412.  
  2413. Show
  2414. LinkedSockets >= 3
  2415. ItemLevel < 62
  2416. DropLevel >= 60
  2417. SetFontSize 29
  2418. Rarity <= Magic
  2419.  
  2420. Show
  2421. Rarity <= Magic
  2422. ItemLevel < 62
  2423. DropLevel >= 62
  2424. SetFontSize 29
  2425.  
  2426. Show
  2427. LinkedSockets >= 3
  2428. ItemLevel < 64
  2429. DropLevel >= 63
  2430. SetFontSize 29
  2431. Rarity <= Magic
  2432.  
  2433. Show
  2434. Rarity <= Magic
  2435. ItemLevel < 64
  2436. DropLevel >= 64
  2437. SetFontSize 29
  2438.  
  2439. Show
  2440. LinkedSockets >= 3
  2441. ItemLevel < 66
  2442. DropLevel >= 65
  2443. SetFontSize 29
  2444. Rarity <= Magic
  2445.  
  2446. Show
  2447. Rarity <= Magic
  2448. ItemLevel < 66
  2449. DropLevel >= 66
  2450. SetFontSize 29
  2451.  
  2452. Show
  2453. LinkedSockets >= 3
  2454. ItemLevel < 68
  2455. DropLevel >= 67
  2456. SetFontSize 29
  2457. Rarity <= Magic
  2458.  
  2459. #------------------------------------------------------------------------
  2460. # Section: 5000 # TEMP AND WIP ENTRIES
  2461. #------------------------------------------------------------------------
  2462. #Work-in-progress entries are added here
  2463.  
  2464. #------------------------------------------------------------------------
  2465. # 5001 # WARBAND MODS - DEACTIVATED
  2466. #------------------------------------------------------------------------
  2467.  
  2468. #Hide
  2469. #Rarity Magic
  2470. #Class "Helmets"
  2471. #SetBorderColor 175 30 30
  2472. #SetBackgroundColor 200 60 0 175
  2473. #SetFontSize 29
  2474.  
  2475. #Hide
  2476. #Rarity Magic
  2477. #Class "Gloves"
  2478. #SetBorderColor 30 0 175
  2479. #SetBackgroundColor 50 25 150 175
  2480. #SetFontSize 29
  2481.  
  2482. #Hide
  2483. #Rarity Magic
  2484. #Class "Boots"
  2485. #SetBorderColor 25 150 90
  2486. #SetBackgroundColor 50 125 125 175
  2487. #SetFontSize 29
  2488.  
  2489. #---------------------------------------------------------------------------------------------------------------
  2490. # Section: OMEGA # ADDITIONAL RULES - ADD YOUR OWN RULES THAT WON'T OVERRIDE THE OTHER RULES
  2491. #---------------------------------------------------------------------------------------------------------------
  2492. #This is the spot to add your own rules, that would not invalidate any rules above, but may highlight otherwise hidden things
  2493.  
  2494. #------------------------------------------------------------------------
  2495. # Section: XXXX # HIDE THE REST
  2496. #------------------------------------------------------------------------
  2497. #You can replace the "hide" with a "show" below to display all hidden items in a really small font.
  2498.  
  2499. Hide # Minimize junk instead of hiding (if "Show")
  2500. Rarity Magic
  2501. SetFontSize 23
  2502. SetBackgroundColor 0 0 0 150
  2503.  
  2504. Hide # Minimize junk instead of hiding (if "Show")
  2505. Rarity Normal
  2506. SetFontSize 20
  2507. SetBackgroundColor 0 0 0 100
  2508.  
  2509. Show # SafetyLine! In case new Itemtypes or something insane and rare gets added, we'll still see it
  2510. SetFontSize 45
  2511.  
  2512. #---------------------------------------------------------------------------------------------------------------
  2513. # CREDITS
  2514. #---------------------------------------------------------------------------------------------------------------
  2515. # SCRIPT by NeverSink ( the-dude- on reddit )
  2516. #
  2517. # "c4pture" - thank you for helping out with the testing of the filter, for his advise and for the fact that he's annoying ONLY half of the time :P.
  2518. # "Malchron" - for helping out with his advice. And stuff.
  2519. # "Antnee" - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  2520. # "XVar" - developed the "Filtration" app that this filter supports! ( https://www.pathofexile.com/forum/view-thread/1287447/ )
  2521. # "Ghudda" - I took his script as a template. It made learning the syntax even easier.
  2522. # "StarRune" - Found several flaws in the filter. Thanks for the help!
  2523. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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