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Ehibika

Pokemod changelog beta 21

Nov 13th, 2020
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  1. //#region -=-=- Beta 21 -=-=-
  2. /*
  3. *
  4. * ===|Gameplay Changes|===
  5. *
  6. * Healing allies with the following moves now generates exp
  7. * Life dew
  8. * moonlight
  9. * heal pulse
  10. * aqua ring
  11. *
  12. * [Fatigue status]
  13. * duration reduced from 5 seconds to 2
  14. *
  15. * [burn status]
  16. * Tick damage percent increased form 2 to 6
  17. *
  18. * Type based knockback was removed
  19. *
  20. * Level up sets across the board have been reworked.
  21. *
  22. * ===|Move Changes|===
  23. *
  24. * [generic melee]
  25. * base power increased
  26. * base power now scales with level
  27. *
  28. * The following moves were missing type multipliers
  29. * Twister
  30. * DragonBreath
  31. * DracoMeteor
  32. * Outrage
  33. * [giga drain]
  34. * hitbox on projectiles halved in size
  35. *
  36. *
  37. * [fire punch]
  38. * damage increased
  39. * knockback removed
  40. * no longer procs burn
  41. * move recovery time increased
  42. *
  43. * [ice punch]
  44. * damage increased
  45. * knockback removed
  46. * no longer procs freeze
  47. * move recovery time increased
  48. *
  49. * [thunder punch]
  50. * damage increased
  51. * knockback removed
  52. * no longer procs paralysis
  53. * move recovery time increased
  54. *
  55. * [drain punch]
  56. * damage increased
  57. * move recovery time increased
  58. *
  59. * [fire fang]
  60. * damage increased
  61. * knockback removed
  62. * no longer procs burn
  63. * move recovery time increased
  64. *
  65. * [ice fang]
  66. * damage increased
  67. * no longer procs freeze
  68. * move recovery time increased
  69. *
  70. * [Bite]
  71. * move recovery time increased
  72. *
  73. * [crunch]
  74. * move recovery time increased
  75. *
  76. * [surf]
  77. * no longer a physical object you can stand on
  78. * wave speed and accelleration increased
  79. * damage increased
  80. * knockup removed
  81. * knockback added
  82. *
  83. * [waterfall]
  84. * damage increased and altered, first hit deals full damage
  85. * knockback removed
  86. *
  87. * [liquidation]
  88. * fixed missing VFX for nonclients
  89. * fixed issue where the move couldn't collide with players
  90. *
  91. * [AquaRing]
  92. * no longer effects only water types
  93. * no longer effects enemies
  94. * healing is based on sp.def and not sp.atk
  95. *
  96. * most all early game lvl 1 projectile moves have been standardized, all having similar movespeeds, hitbox sizes, and flight trajectories, the effected moves include
  97. * Ember
  98. * Watergun
  99. * Leafage
  100. * Psywave
  101. * PowderSnow
  102. * Mudslap
  103. * ThunderShock
  104. * Twister
  105. * DragonRage
  106. *
  107. * [ember]
  108. * rebalanced to match the power of other lvl 1 projectile moves,
  109. * lowered fire rate
  110. * increased projectile lifetime
  111. * lowered projectile speed
  112. *
  113. * [watergun]
  114. * no longer gravity effected
  115. *
  116. * [psywave]
  117. * damae buffer adjusted to only hit once
  118. * power increased to standard
  119. *
  120. * [mudslap]
  121. * no longer gravity effected
  122. * now shoots 1 full powered projectile
  123. * PP increased to 40
  124. *
  125. * [ThunderShock]
  126. * reworked into being a projectile instead of a ground targeted move
  127. *
  128. * Reapproaced damage scaling for the following moves (as zandro rounding was giving them lower values than they should)
  129. * Thunderbolt
  130. * Flamethrower
  131. * DragonPulse
  132. * HydroPump
  133. * BubbleBeam
  134. *
  135. * [DoubleKick]
  136. * now has a damage buffer
  137. * damage scaled with other rapid hit moves
  138. *
  139. * [Thunderbolt]
  140. * range increased
  141. * windup removed
  142. *
  143. * [hydro Pump]
  144. * windup removed
  145. *
  146. * [Fire Blast]
  147. * Charge time reduced by half
  148. *
  149. * [energy ball]
  150. * wind up removed
  151. *
  152. * [flash cannon]
  153. * windup removed
  154. * recovery time reduced
  155. *
  156. * [moonblast]
  157. * windup removed
  158. * moon FX adjusted for visibility
  159. *
  160. * [psybeam]
  161. * bounces reduced to 1
  162. *
  163. * [Aurorabeam]
  164. * projectile lifetime reduced by half
  165. *
  166. * [powerGem]
  167. * windup removed
  168. * damage increased
  169. *
  170. * [ClearSmog]
  171. * hitbox size increased
  172. * Damage increased
  173. *
  174. * [rest]
  175. * now has a fixed duration of 5 seconds
  176. * pp increased to 10
  177. *
  178. * [thunderWave]
  179. * projectile speed increased
  180. *
  181. * [DragonBreath]
  182. * elevated into being a mid tier missile like flameburst, waterpulse, and extrasensory
  183. * projectile speed increased
  184. * damage increased
  185. * PP increased to 20
  186. * [dragon rage]
  187. * Re-established as an early game projectile
  188. * projectile speed increased
  189. * PP increased to 40
  190. *
  191. * [DracoMeteor]
  192. * Projectiles come from above and not an an angle
  193. *
  194. * [Close Combat]
  195. * attack duration shortened
  196. * lowers Def and Sp.Def instead of inflicting fatigue
  197. * PP increased to 10
  198. * removed knockback
  199. *
  200. * [thrash]
  201. * Fixed the conditions that create a server crashing infinite loop
  202. * duration reduced
  203. * range reduced
  204. * hits all around the user
  205. * pp increased to 10
  206. * knockback removed
  207. *
  208. * [Outrage]
  209. * Fixed the conditions that create a server crashing infinite loop
  210. * duration reduced
  211. * range reduced
  212. * hits all around the user
  213. * pp increased to 10
  214. *
  215. * [mach punch]
  216. * damage increased
  217. *
  218. * [fakeout]
  219. * damage increased
  220. *
  221. * [quick attack]
  222. * damage increased
  223. * knockback removed
  224. *
  225. * [aqua jet]
  226. * damage increased
  227. *
  228. * [peck]
  229. * Damage increased
  230. *
  231. * [aquatail]
  232. * swing speed increased
  233. * damage increased
  234. * hitbox widened
  235. *
  236. * [Brine]
  237. * Shots are launch all on the same frame
  238. *
  239. * [icicle crash]
  240. * speed up the move's execution
  241. * increased the number of icicle waves
  242. * updated spawning method to account for 3d floors
  243. *
  244. * [rockslide]
  245. * updated spawning method to account for 3d floors
  246. * damage increased
  247. *
  248. * [HeatWave]
  249. * Range increased
  250. * PP increased from 10 to 15
  251. *
  252. * [icy wind]
  253. * recoded to function similarly to heatwave
  254. * Damage increased
  255. * PP increased from 10 to 15
  256. *
  257. * [whirlpool]
  258. * altered suction mechanics
  259. *
  260. * [firespin]
  261. * is now ground targeted rather than only spawning at your location
  262. * damage increased
  263. * PP increased from 5 to 10
  264. *
  265. * [Absorb]
  266. * reworked into being a basic projectile
  267. *
  268. * [mega drain]
  269. * restored it's ability to drain continuously
  270. *
  271. * [Giga drain]
  272. * now fully imobilizes the user while the move is active.
  273. *
  274. * [Phantom Force]
  275. * Fixed issue of missing FX when a nonclient player uses the move
  276. * ===|Pokemon Changes|===
  277. *
  278. * ===|TM Changes|===
  279. *
  280. * The following TM's have been removed from the TM shop
  281. * Spikes
  282. * Toxic Spikes
  283. * Stealth Rock
  284. *
  285. * the following TM's have been added to the TM shop
  286. * Aqua Ring
  287. * Barrier
  288. * Close Combat
  289. */
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