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- //#region -=-=- Beta 21 -=-=-
- /*
- *
- * ===|Gameplay Changes|===
- *
- * Healing allies with the following moves now generates exp
- * Life dew
- * moonlight
- * heal pulse
- * aqua ring
- *
- * [Fatigue status]
- * duration reduced from 5 seconds to 2
- *
- * [burn status]
- * Tick damage percent increased form 2 to 6
- *
- * Type based knockback was removed
- *
- * Level up sets across the board have been reworked.
- *
- * ===|Move Changes|===
- *
- * [generic melee]
- * base power increased
- * base power now scales with level
- *
- * The following moves were missing type multipliers
- * Twister
- * DragonBreath
- * DracoMeteor
- * Outrage
- * [giga drain]
- * hitbox on projectiles halved in size
- *
- *
- * [fire punch]
- * damage increased
- * knockback removed
- * no longer procs burn
- * move recovery time increased
- *
- * [ice punch]
- * damage increased
- * knockback removed
- * no longer procs freeze
- * move recovery time increased
- *
- * [thunder punch]
- * damage increased
- * knockback removed
- * no longer procs paralysis
- * move recovery time increased
- *
- * [drain punch]
- * damage increased
- * move recovery time increased
- *
- * [fire fang]
- * damage increased
- * knockback removed
- * no longer procs burn
- * move recovery time increased
- *
- * [ice fang]
- * damage increased
- * no longer procs freeze
- * move recovery time increased
- *
- * [Bite]
- * move recovery time increased
- *
- * [crunch]
- * move recovery time increased
- *
- * [surf]
- * no longer a physical object you can stand on
- * wave speed and accelleration increased
- * damage increased
- * knockup removed
- * knockback added
- *
- * [waterfall]
- * damage increased and altered, first hit deals full damage
- * knockback removed
- *
- * [liquidation]
- * fixed missing VFX for nonclients
- * fixed issue where the move couldn't collide with players
- *
- * [AquaRing]
- * no longer effects only water types
- * no longer effects enemies
- * healing is based on sp.def and not sp.atk
- *
- * most all early game lvl 1 projectile moves have been standardized, all having similar movespeeds, hitbox sizes, and flight trajectories, the effected moves include
- * Ember
- * Watergun
- * Leafage
- * Psywave
- * PowderSnow
- * Mudslap
- * ThunderShock
- * Twister
- * DragonRage
- *
- * [ember]
- * rebalanced to match the power of other lvl 1 projectile moves,
- * lowered fire rate
- * increased projectile lifetime
- * lowered projectile speed
- *
- * [watergun]
- * no longer gravity effected
- *
- * [psywave]
- * damae buffer adjusted to only hit once
- * power increased to standard
- *
- * [mudslap]
- * no longer gravity effected
- * now shoots 1 full powered projectile
- * PP increased to 40
- *
- * [ThunderShock]
- * reworked into being a projectile instead of a ground targeted move
- *
- * Reapproaced damage scaling for the following moves (as zandro rounding was giving them lower values than they should)
- * Thunderbolt
- * Flamethrower
- * DragonPulse
- * HydroPump
- * BubbleBeam
- *
- * [DoubleKick]
- * now has a damage buffer
- * damage scaled with other rapid hit moves
- *
- * [Thunderbolt]
- * range increased
- * windup removed
- *
- * [hydro Pump]
- * windup removed
- *
- * [Fire Blast]
- * Charge time reduced by half
- *
- * [energy ball]
- * wind up removed
- *
- * [flash cannon]
- * windup removed
- * recovery time reduced
- *
- * [moonblast]
- * windup removed
- * moon FX adjusted for visibility
- *
- * [psybeam]
- * bounces reduced to 1
- *
- * [Aurorabeam]
- * projectile lifetime reduced by half
- *
- * [powerGem]
- * windup removed
- * damage increased
- *
- * [ClearSmog]
- * hitbox size increased
- * Damage increased
- *
- * [rest]
- * now has a fixed duration of 5 seconds
- * pp increased to 10
- *
- * [thunderWave]
- * projectile speed increased
- *
- * [DragonBreath]
- * elevated into being a mid tier missile like flameburst, waterpulse, and extrasensory
- * projectile speed increased
- * damage increased
- * PP increased to 20
- * [dragon rage]
- * Re-established as an early game projectile
- * projectile speed increased
- * PP increased to 40
- *
- * [DracoMeteor]
- * Projectiles come from above and not an an angle
- *
- * [Close Combat]
- * attack duration shortened
- * lowers Def and Sp.Def instead of inflicting fatigue
- * PP increased to 10
- * removed knockback
- *
- * [thrash]
- * Fixed the conditions that create a server crashing infinite loop
- * duration reduced
- * range reduced
- * hits all around the user
- * pp increased to 10
- * knockback removed
- *
- * [Outrage]
- * Fixed the conditions that create a server crashing infinite loop
- * duration reduced
- * range reduced
- * hits all around the user
- * pp increased to 10
- *
- * [mach punch]
- * damage increased
- *
- * [fakeout]
- * damage increased
- *
- * [quick attack]
- * damage increased
- * knockback removed
- *
- * [aqua jet]
- * damage increased
- *
- * [peck]
- * Damage increased
- *
- * [aquatail]
- * swing speed increased
- * damage increased
- * hitbox widened
- *
- * [Brine]
- * Shots are launch all on the same frame
- *
- * [icicle crash]
- * speed up the move's execution
- * increased the number of icicle waves
- * updated spawning method to account for 3d floors
- *
- * [rockslide]
- * updated spawning method to account for 3d floors
- * damage increased
- *
- * [HeatWave]
- * Range increased
- * PP increased from 10 to 15
- *
- * [icy wind]
- * recoded to function similarly to heatwave
- * Damage increased
- * PP increased from 10 to 15
- *
- * [whirlpool]
- * altered suction mechanics
- *
- * [firespin]
- * is now ground targeted rather than only spawning at your location
- * damage increased
- * PP increased from 5 to 10
- *
- * [Absorb]
- * reworked into being a basic projectile
- *
- * [mega drain]
- * restored it's ability to drain continuously
- *
- * [Giga drain]
- * now fully imobilizes the user while the move is active.
- *
- * [Phantom Force]
- * Fixed issue of missing FX when a nonclient player uses the move
- * ===|Pokemon Changes|===
- *
- * ===|TM Changes|===
- *
- * The following TM's have been removed from the TM shop
- * Spikes
- * Toxic Spikes
- * Stealth Rock
- *
- * the following TM's have been added to the TM shop
- * Aqua Ring
- * Barrier
- * Close Combat
- */
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