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- -- Made By ROBwrldn#3370
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
- game.ReplicatedStorage.Remotes.Functions:InvokeServer({getrenv()._G.Pass,"ChangeSetting","MorphEnabled",true})
- game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara"
- wait(1)
- game.Players.LocalPlayer.Character.Head:WaitForChild("HealthBar"):Destroy()
- game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Walk.AnimationId = "rbxassetid://4370512420"
- game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Idle.AnimationId = "rbxassetid://5657147855"
- game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Run.AnimationId = "rbxassetid://5657151699"
- game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Block.AnimationId = "rbxassetid://3203734026"
- wait(9)
- local v1 = {
- [1] = getrenv()._G.Pass,
- [2] = "Damage",
- [3] = math.huge,
- [4] = game.Players.LocalPlayer.Character
- }
- local event = game:GetService("ReplicatedStorage").Remotes.Events
- event:FireServer(v1)
- game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
- if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
- game.Players.LocalPlayer.Character.Humanoid.Health = 1
- end
- end)
- local char = game.Players.LocalPlayer.Character
- spawn(function()
- repeat wait()
- for _,v in pairs(char:GetChildren()) do
- if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
- v:Destroy()
- end
- end
- until false
- end)
- char = game.Players.LocalPlayer.Character
- spawn(function()
- repeat wait()
- for _,v in pairs(char:GetChildren()) do
- if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
- v:Destroy()
- end
- end
- until false
- end)
- char = game.Players.LocalPlayer.Character
- spawn(function()
- repeat wait()
- for _,v in pairs(char:GetChildren()) do
- if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
- v:Destroy()
- end
- end
- until false
- end)
- char = game.Players.LocalPlayer.Character
- spawn(function()
- repeat wait()
- for _,v in pairs(char:GetChildren()) do
- if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
- v:Destroy()
- end
- end
- until false
- end)
- game.Players.LocalPlayer.Character.Data.Attack.Value = "100"
- game.Players.LocalPlayer.Character.Data.Defense.Value = "NaN"
- while true do
- local args = {
- [1] = getrenv()._G.Pass,
- [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
- [3] = {
- ["HitTime"] = 0.1,
- ["Type"] = "Normal",
- ["HitEffect"] = "KnifeHitEffect",
- ["CombatInv"] = true,
- ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3,
- ["Velocity"] = Vector3.new(0, 0.001, 0),
- ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit,
- ["Damage"] = 10
- }
- }
- game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
- end
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