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chara script idk

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Apr 15th, 2022
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  1. -- Made By ROBwrldn#3370
  2. game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true)
  3. game.ReplicatedStorage.Remotes.Functions:InvokeServer({getrenv()._G.Pass,"ChangeSetting","MorphEnabled",true})
  4. game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara"
  5. wait(1)
  6. game.Players.LocalPlayer.Character.Head:WaitForChild("HealthBar"):Destroy()
  7. game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Walk.AnimationId = "rbxassetid://4370512420"
  8. game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Idle.AnimationId = "rbxassetid://5657147855"
  9. game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Run.AnimationId = "rbxassetid://5657151699"
  10. game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Block.AnimationId = "rbxassetid://3203734026"
  11. wait(9)
  12. local v1 = {
  13. [1] = getrenv()._G.Pass,
  14. [2] = "Damage",
  15. [3] = math.huge,
  16. [4] = game.Players.LocalPlayer.Character
  17. }
  18. local event = game:GetService("ReplicatedStorage").Remotes.Events
  19. event:FireServer(v1)
  20. game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
  21. if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
  22. game.Players.LocalPlayer.Character.Humanoid.Health = 1
  23. end
  24. end)
  25. local char = game.Players.LocalPlayer.Character
  26. spawn(function()
  27. repeat wait()
  28. for _,v in pairs(char:GetChildren()) do
  29. if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
  30. v:Destroy()
  31. end
  32. end
  33. until false
  34. end)
  35.  
  36. char = game.Players.LocalPlayer.Character
  37. spawn(function()
  38. repeat wait()
  39. for _,v in pairs(char:GetChildren()) do
  40. if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
  41. v:Destroy()
  42. end
  43. end
  44. until false
  45. end)
  46. char = game.Players.LocalPlayer.Character
  47. spawn(function()
  48. repeat wait()
  49. for _,v in pairs(char:GetChildren()) do
  50. if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
  51. v:Destroy()
  52. end
  53. end
  54. until false
  55. end)
  56. char = game.Players.LocalPlayer.Character
  57. spawn(function()
  58. repeat wait()
  59. for _,v in pairs(char:GetChildren()) do
  60. if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then
  61. v:Destroy()
  62. end
  63. end
  64. until false
  65. end)
  66. game.Players.LocalPlayer.Character.Data.Attack.Value = "100"
  67. game.Players.LocalPlayer.Character.Data.Defense.Value = "NaN"
  68.  
  69. while true do
  70. local args = {
  71. [1] = getrenv()._G.Pass,
  72. [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value,
  73. [3] = {
  74. ["HitTime"] = 0.1,
  75. ["Type"] = "Normal",
  76. ["HitEffect"] = "KnifeHitEffect",
  77. ["CombatInv"] = true,
  78. ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3,
  79. ["Velocity"] = Vector3.new(0, 0.001, 0),
  80. ["Sound"] = game:GetService("ReplicatedStorage").Sounds.SwordHit,
  81. ["Damage"] = 10
  82. }
  83. }
  84.  
  85. game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args))
  86. end
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