Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- vector ScreenToWorld(Vector2 Screen)
- {
- sx = Screen.X- (screenOriginPoint.X + screenOffset.X);
- sy = Screen.Y - (screenOriginPoint.Y + screenOffset.Y);
- return (Math.Round((sx / tileScreenWidth) + (sy / tileScreenHeight)) - 1,Math.Round((-sx / tileScreenWidth) + (sy / tileScreenHeight)));
- }
Add Comment
Please, Sign In to add comment