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Oct 22nd, 2017
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  1. vector ScreenToWorld(Vector2 Screen)
  2. {
  3.  
  4. sx = Screen.X- (screenOriginPoint.X + screenOffset.X);
  5. sy = Screen.Y - (screenOriginPoint.Y + screenOffset.Y);
  6.  
  7. return (Math.Round((sx / tileScreenWidth) + (sy / tileScreenHeight)) - 1,Math.Round((-sx / tileScreenWidth) + (sy / tileScreenHeight)));
  8.  
  9.  
  10. }
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