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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3.   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4.   <PropertyGroup>
  5.     <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6.     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7.     <ProductVersion>8.0.30703</ProductVersion>
  8.     <SchemaVersion>2.0</SchemaVersion>
  9.     <ProjectGuid>{12039363-CD29-4B7F-8761-A849DDBF0B9E}</ProjectGuid>
  10.     <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  11.     <OutputType>Library</OutputType>
  12.     <AppDesignerFolder>Properties</AppDesignerFolder>
  13.     <RootNamespace>MonoControls.AndroidTest</RootNamespace>
  14.     <AssemblyName>MonoControls.AndroidTest</AssemblyName>
  15.     <FileAlignment>512</FileAlignment>
  16.     <AndroidApplication>true</AndroidApplication>
  17.     <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
  18.     <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  19.     <AndroidSupportedAbis>armeabi-v7a%3bx86</AndroidSupportedAbis>
  20.     <AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
  21.     <MandroidI18n />
  22.     <TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
  23.     <MonoGamePlatform>Android</MonoGamePlatform>
  24.     <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
  25.     <AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk>
  26.   </PropertyGroup>
  27.   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  28.     <DebugSymbols>true</DebugSymbols>
  29.     <DebugType>full</DebugType>
  30.     <Optimize>false</Optimize>
  31.     <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  32.     <DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
  33.     <ErrorReport>prompt</ErrorReport>
  34.     <WarningLevel>4</WarningLevel>
  35.     <AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
  36.     <AndroidLinkMode>None</AndroidLinkMode>
  37.   </PropertyGroup>
  38.   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  39.     <DebugType>pdbonly</DebugType>
  40.     <Optimize>true</Optimize>
  41.     <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  42.     <DefineConstants>TRACE;ANDROID</DefineConstants>
  43.     <ErrorReport>prompt</ErrorReport>
  44.     <WarningLevel>4</WarningLevel>
  45.     <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
  46.     <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  47.   </PropertyGroup>
  48.   <ItemGroup>
  49.     <Reference Include="Mono.Android">
  50.       <HintPath>/usr/lib/mono/xbuild-frameworks/MonoAndroid/v6.0/Mono.Android.dll</HintPath>
  51.     </Reference>
  52.     <Reference Include="mscorlib" />
  53.     <Reference Include="System" />
  54.     <Reference Include="System.Core" />
  55.     <Reference Include="System.Xml.Linq" />
  56.     <Reference Include="System.Xml" />
  57.     <Reference Include="MonoGame.Framework">
  58.       <HintPath>/usr/lib/mono/xbuild/MonoGame/3.0/Assemblies/Android/MonoGame.Framework.dll</HintPath>
  59.     </Reference>
  60.   </ItemGroup>
  61.   <ItemGroup>
  62.     <Compile Include="Activity1.cs" />
  63.     <Compile Include="Resources\Resource.Designer.cs" />
  64.     <Compile Include="Properties\AssemblyInfo.cs" />
  65.   </ItemGroup>
  66.   <ItemGroup>
  67.     <MonoGameContentReference Include="Content\Content.mgcb" />
  68.     <None Include="Resources\AboutResources.txt" />
  69.     <None Include="Assets\AboutAssets.txt" />
  70.   </ItemGroup>
  71.   <ItemGroup>
  72.     <AndroidResource Include="Resources\Values\Strings.xml" />
  73.   </ItemGroup>
  74.   <ItemGroup>
  75.     <AndroidResource Include="Resources\Drawable\Icon.png" />
  76.   </ItemGroup>
  77.   <ItemGroup>
  78.     <Folder Include="Resources\Layout\" />
  79.   </ItemGroup>
  80.   <ItemGroup>
  81.     <AndroidResource Include="Resources\Drawable\Splash.png" />
  82.   </ItemGroup>
  83.   <ItemGroup>
  84.     <AndroidResource Include="Resources\Values\Styles.xml" />
  85.   </ItemGroup>
  86.   <ItemGroup>
  87.     <None Include="Properties\AndroidManifest.xml" />
  88.   </ItemGroup>
  89.   <ItemGroup>
  90.     <ProjectReference Include="..\MonoControls.SharedTest\MonoControls.SharedTest.csproj">
  91.       <Project>{107208b2-8d57-4e64-aadc-36c1a923fa1c}</Project>
  92.       <Name>MonoControls.SharedTest</Name>
  93.     </ProjectReference>
  94.     <ProjectReference Include="..\MonoControls\MonoControls.csproj">
  95.       <Project>{f896cc39-f22e-4b22-bbfe-8cf5bb59cd9a}</Project>
  96.       <Name>MonoControls</Name>
  97.     </ProjectReference>
  98.   </ItemGroup>
  99.   <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  100.   <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  101.   <PropertyGroup>
  102.     <PostBuildEvent>
  103.     </PostBuildEvent>
  104.   </PropertyGroup>
  105.   <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  106.       Other similar extension points exist, see Microsoft.Common.targets.
  107.  <Target Name="BeforeBuild">
  108.  </Target>
  109.  <Target Name="AfterBuild">
  110.  </Target>
  111.  -->
  112. </Project>
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