Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Written by TheEmden. Edited the contents to match characters' chronological game order, make it a bit easier to read and add an entry to Golbez.
- Character Moveset Changes (R/F - Rise or Fall distance and speed during startup (< means Nerf) (> means Buff))
- Warrior of Light - None
- Garland - Earthquake knockback removed and cannot WR [<], Increased R/F for cyclone [>]
- Firion - Increased R/F weaponmaster [>]
- The Emperor - None
- Onion Knight - None
- Cloud of Darkness - Long Range Particle Beam has increased glide speed on startup [>]
- Cecil - None
- Kain - Gungnir does not do continuous damage and enemies sometimes fall out [<<], Sky Rave will make the enemy fall out unless they are near floor, then he does the HP hit immediately[<<], Rising Drive does less damage and doesnt gain height[<<], Jump stops rising if you hit them on initial upward leap[>]
- Golbez - Gravity force/Genesis Rock has increased R/F [>], Sector Ray, hurtbox and range reduced [<], Cosmic Ray HP does not cause knockback [<]
- Bartz - Solid Ascension follow up hits windows becomes ridiculously tight [<<]
- Exdeath - Increased R/F for almagest during startup
- Gilgamesh - None
- Terra - None
- Kefka - Greatly increased R/F for Havoc wing[>], increased projectile portal speed and kefka's movement speed for Forsaken [>>]
- Lightning - increased R/F for Crushing blow [>], Thundaga has more bolts [>]
- Cloud - None
- Tifa - None
- Sephiroth - Hell's Gate becomes completely broken and may sometimes result in a infinite [<] (Banned)
- Squall - Beatfang second hit cannot be delayed too long, or it whiffs [<], Solid Barrel second hit must be delayed or else it will whiff [<], Revolver drive significant movement speed boost [>]
- Laguna - None
- Ultimecia - Increased R/F for Axe-charged [?]
- Zidane - Solution 9 projectiles seem to have a smaller hitbox<
- Kuja - Greatly increased R/F speed only* for Force symphony (Distance travelled unchanged) [>], Greatly increased R/F for burst energy [>], Increased R/F for snatch blow/flare star/strike energy [>]
- Tidus - Slight R/F increase for Stick and Move
- Yuna - None
- Jecht - None
- Shantotto - None
- Prishe - Increased R/F for OIP>/Banishga [>]
- Vaan - Increased R/F for Greatsword-NS>/Spear-both>/Staff-NS [>], Katana-SW Final hit does no damage [<]
- Gabranth - VoJ slight R/F increase [>], Execution has slight range increase [>]
- Lightning - Increased R/F for Crushing blow [>], Thundaga has more bolts [>]
- Assist Moveset Changes (Take note all assists always have greatly reduced startups in 60 FPS)
- Onion Knight - Ground bravery stops after second hit of Blizzard and doesn't lead to assist chase [<<]
- The Emperor - None
- Bartz - None
- Gilgamesh - None
- Exdeath - None
- Terra - None
- Sephiroth - None
- Aerith - None
- Ultimecia - None
- Zidane - None
- Kuja - Air HP is unreliable at times (Kuja sometimes does 2 hits and dissapears, other times he stays much longer)<, Ground HP bravery hit is replaced by HP damage=/?
- Tidus - Ground brave stops after second hit and doesn't Wall Rush [<<]
- Yuna - Air HP stops midway and doesnt do HP Damage [<<], Ground brave dissapears after the first Ifrit swipe and doesn't Wall Rush [<<]
- Jecht - None
- Shantotto - None
- Gabranth - None
Add Comment
Please, Sign In to add comment