Muggshotter

Dissidia 012 60 FPS Moveset Abnormalities

Dec 31st, 2022 (edited)
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  1. Written by TheEmden. Edited the contents to match characters' chronological game order, make it a bit easier to read and add an entry to Golbez.
  2.  
  3. Character Moveset Changes (R/F - Rise or Fall distance and speed during startup (< means Nerf) (> means Buff))
  4.  
  5. Warrior of Light - None
  6. Garland - Earthquake knockback removed and cannot WR [<], Increased R/F for cyclone [>]
  7. Firion - Increased R/F weaponmaster [>]
  8. The Emperor - None
  9. Onion Knight - None
  10. Cloud of Darkness - Long Range Particle Beam has increased glide speed on startup [>]
  11. Cecil - None
  12. Kain - Gungnir does not do continuous damage and enemies sometimes fall out [<<], Sky Rave will make the enemy fall out unless they are near floor, then he does the HP hit immediately[<<], Rising Drive does less damage and doesnt gain height[<<], Jump stops rising if you hit them on initial upward leap[>]
  13. Golbez - Gravity force/Genesis Rock has increased R/F [>], Sector Ray, hurtbox and range reduced [<], Cosmic Ray HP does not cause knockback [<]
  14. Bartz - Solid Ascension follow up hits windows becomes ridiculously tight [<<]
  15. Exdeath - Increased R/F for almagest during startup
  16. Gilgamesh - None
  17. Terra - None
  18. Kefka - Greatly increased R/F for Havoc wing[>], increased projectile portal speed and kefka's movement speed for Forsaken [>>]
  19. Lightning - increased R/F for Crushing blow [>], Thundaga has more bolts [>]
  20. Cloud - None
  21. Tifa - None
  22. Sephiroth - Hell's Gate becomes completely broken and may sometimes result in a infinite [<] (Banned)
  23. Squall - Beatfang second hit cannot be delayed too long, or it whiffs [<], Solid Barrel second hit must be delayed or else it will whiff [<], Revolver drive significant movement speed boost [>]
  24. Laguna - None
  25. Ultimecia - Increased R/F for Axe-charged [?]
  26. Zidane - Solution 9 projectiles seem to have a smaller hitbox<
  27. Kuja - Greatly increased R/F speed only* for Force symphony (Distance travelled unchanged) [>], Greatly increased R/F for burst energy [>], Increased R/F for snatch blow/flare star/strike energy [>]
  28. Tidus - Slight R/F increase for Stick and Move
  29. Yuna - None
  30. Jecht - None
  31. Shantotto - None
  32. Prishe - Increased R/F for OIP>/Banishga [>]
  33. Vaan - Increased R/F for Greatsword-NS>/Spear-both>/Staff-NS [>], Katana-SW Final hit does no damage [<]
  34. Gabranth - VoJ slight R/F increase [>], Execution has slight range increase [>]
  35. Lightning - Increased R/F for Crushing blow [>], Thundaga has more bolts [>]
  36.  
  37. Assist Moveset Changes (Take note all assists always have greatly reduced startups in 60 FPS)
  38. Onion Knight - Ground bravery stops after second hit of Blizzard and doesn't lead to assist chase [<<]
  39. The Emperor - None
  40. Bartz - None
  41. Gilgamesh - None
  42. Exdeath - None
  43. Terra - None
  44. Sephiroth - None
  45. Aerith - None
  46. Ultimecia - None
  47. Zidane - None
  48. Kuja - Air HP is unreliable at times (Kuja sometimes does 2 hits and dissapears, other times he stays much longer)<, Ground HP bravery hit is replaced by HP damage=/?
  49. Tidus - Ground brave stops after second hit and doesn't Wall Rush [<<]
  50. Yuna - Air HP stops midway and doesnt do HP Damage [<<], Ground brave dissapears after the first Ifrit swipe and doesn't Wall Rush [<<]
  51. Jecht - None
  52. Shantotto - None
  53. Gabranth - None
  54.  
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