frozenLake

Asymmetric Pokémon Battling Notes

Dec 31st, 2021
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  1. Write Up of Rules for Asymmetric Pokémon Battling.
  2.  
  3. Stat Calculation:
  4.     IVs and EVs Default to Zero.
  5.     If a Pokemon Card lists a level, Then it is used for Calculating Stats.
  6.         HP IVs and EVs adjusted to match the HP of the Card.
  7.         If a Pokémon still does not have enough HP to match with max IVs and EVs at the given level, then Level is incremented to match HP.
  8.         If you cannot match at Level 100 with Max HP IVs and EVs... Something has gone wrong, or you are using a Shedinja.
  9.     If a Pokémon Card does not list a Level:
  10.         HP IVs and EVs are maxed out, and level is incremented to match HP of Card.
  11.         If you cannot match at Level 100 with Max HP IVs and EVs... Something has gone wrong, or you are using a Shedinja.
  12. Damage Calculation:
  13.     For Card-Mon being attacked:
  14.         Card-Mon is set to a type of ???, unless move has effects on target type, beyond simply effectiveness.
  15.         Attacks towards Card-Mon are done with https://calc.pokemonshowdown.com/, with the provided stats.
  16.         Damage is rounded to nearest multiple of 10.
  17.         Weakness and Resistance on card are then applied to Damage.
  18.         Attack Types match any in the group that is associated to them: For example, Ice and Water counting as TCG Water.
  19.     For Card-Mon attacking:
  20.         Card-Mon deals Damage equal to damage listed by the Attack.
  21.         This is affected by Weakness and Resistance, based upon the associated type of the Pokémon, choosing from the two types in the games, with flying prioritized over normal type.
  22.  
  23. Extended notes, Asymmetric Pokémon Battling, Battle Royal Mode:
  24.  
  25. Players do not get a mullagan if they fail to get a basic pokemon, when joining a battle.
  26. Prizes are converted into Life Tokens. The exact number of Life Tokens can vary.
  27. Life Tokens are also used in regular Asymmetric Battling.
  28.  
  29. Being attacked when lacking pokemon results in losing a life token. This is a measure of the duel disk protecting you.
  30. A life token is drawn from the life force or spirit energy of the duelist. There is *always* a cost, to these sorts of things.
  31.  
  32. However, losing all life tokens does not mean death, but rather, blacking out, or being too drained to battle. However, in certain cases, this may lead directly to death.
  33.  
  34. The cost to one's spirit energy is greatly lessened in card vs card battles, meaning that a loss of six tokens, the max, may be confused with typical exhaustion from swinging a metal weight on your arm around.
  35.  
  36. For some reason, Spirit Energy is not expended in certain locations...
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