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- const int IDLE = 0, FIRING = 1;
- int state = IDLE;
- if ((enemySpotted != false || enemyBaseSpotted != false) && hasAmmo() && lineOfSight != false)
- {
- state = FIRING;
- }
- else {
- firing = false; state = IDLE;
- }
- switch (state) {
- case IDLE: return; break;
- case FIRING:
- scanCount = 0; firing = true; enemySpotted = false;
- enemyBaseSpotted = false; lineOfSight = false; break;
- }
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