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- // You could place these scripts anywhere in your init.sqf and replace "player" with a world position or the variable name of another object the number 50/200 is the area which will be effected
- // Copay and paste these examples in your debug console to see what they do in the editor.
- // Remove just trees and bushes:
- {
- _x hideObjectGlobal true;
- } foreach (nearestTerrainObjects [player,["tree","bush"],50]);
- // Remove everything:
- {
- _x hideObjectGlobal true;
- } forEach (
- (nearestTerrainObjects [player,[],200]) +
- (nearestObjects [player, [], 200])
- );
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