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- Faramund, Gunnar, Guntram, Oswald, Raban, Radulfr, Sigmund, Stigandr, Stigr, Wolfram
- Alternate builds:
- Magus 3
- STR: 18
- Dex: 14
- Con: 12
- Int: 18
- Wis: 10
- Cha: 14
- Skills: 21
- Bluff: 2
- Climb (Str)-1
- Craft (Alchemy) (Int)-3
- Disguise: 2
- Intimidate (Cha)-2
- Knowledge (arcana) (Int)-2
- Knowledge (dungeoneering) (Int)-1
- Knowledge (planes) (Int)-2
- Profession (Wis)-2
- Spellcraft (Int)-2
- Swim (Str)-1
- Use Magic Device (Cha)-1
- Feats:
- Exotic Weapon Prof: (Bastard Sword)
- Weapon Focus: Bastard Sword
- Spells:
- 0-Light, Ghost Sound, Read Magic, Detect Magic, Prestidigitation
- 1-Enlarge Person, Expeditous Retreat, Shield, True Strike
- Stuff:
- Chainmail
- Bastard Sword
- Probably some other magic stuff, this sheet only exists so I can lick tears from Miles' face.
- Alternate Build 2!
- Mutagenic Fighter 2/Slayer 1
- STR: 20
- Dex 15
- Con: 12
- Int: 15
- Wis: 10
- Cha: 14
- Skills, Fighter: 12
- Bluff: 1
- Climb (Str)-1
- Craft (Int)-2
- Disguise: 1
- Handle Animal (Cha)
- Intimidate (Cha)-2
- Knowledge (dungeoneering) (Int)-1
- Knowledge (engineering) (Int)-1
- Profession (Wis)-1
- Swim (Str)-2
- Skills, Slayer: 9
- Acrobatics (Dex)
- Bluff (Cha)-1
- Climb (Str)-1
- Disguise (Cha)-1
- Intimidate (Cha)-1
- Perception (Wis)-1
- Profession (Wis)-1
- Sense Motive (Wis)
- Stealth (Dex)-1
- Survival (Wis)-1
- Swim (Str)-1
- Feats:
- Two Weapon Fighting
- Weapon Focus: Orc Double Axe
- Combat Expertise
- Improved Feint
- Stuff:
- Masterwork Orc Double Axe (Combat: +8/+8, +10/+10 on mutagens +12/+12 if was a barbarian, with 1d8+6/1d8+6, 1d8+8/1d8+8, 1d8+10/1d8+10 (if was raging)) (+7/+7, +9/+9, +11/+11 if had power attack, with: 1d8+9/1d8+9, 1d8+11/1d8+11, 1d8+13/1d8+13. Holy shit can I do this build, Miles?) Does anything else matter? Look at that, as a third level character. Could do Barbarian instead of Slayer for the ultimate weeping. (Replaces combat expertise with power attack, improved feint with cleave)
- Add chainmail, start laughing, rolling around, until I need to make will saves. Mostly fucked then.
- My first build, thought was too broken for your game, could switch if you were worried about balance.
- Alternate Build 3:
- Arcanist 2/Slayer 1
- Str: 18
- Dex: 14
- Con: 12
- Int: 18
- Wis: 10
- Cha: 14
- Skills, Arcanist: 14 points
- Appraise (Int)-1
- Bluff (Cha)-2
- Craft (Int)-2
- Disguise (Cha)-1
- Fly (Dex)
- Knowledge (all) (Int)-4 (Arcana and Religion?)
- Linguistics (Int)
- Profession (Wis)
- Spellcraft (Int)-2
- Use Magic Device (Cha)-2
- Skills, Slayer: 9:
- Acrobatics (Dex)
- Bluff (Cha)
- Climb (Str)
- Craft (Int)
- Disguise (Cha)-1
- Heal (Wis)
- Intimidate (Cha)
- Knowledge (dungeoneering) (Int)
- Knowledge (geography) (Int)-1
- Knowledge (local) (Int)
- Perception (Wis)-1
- Profession (Wis)-1
- Ride (Dex)
- Sense Motive (Wis)-2
- Stealth (Dex)-2
- Survival (Wis)
- Swim (Str)-1
- Not sure about this one, Arcanist is a poor choice to add a fighter too, as they advance slower than the other spellcasting spells already. If it was approved would probably add Wizard or something instead, because exploits, while fun, work best in a full Arcanist. Would go 'Eldritch Knight' because that's a fun class! I guess.)
- Alternate Characters, scrapped because I made you do Orcs just for me, so shouldn't waste it. If you want sheets for them for NPCs, I can pass 'em!
- Zirak Paleshadow: 3rd level Human Investigator, Steelhound. Gunslinger light, focuses on not ever being in melee (another reason he was scrapped)
- Tevim Raner: 3rd level Changeling Arcanist: was drawn up already, but when everyone was confirmed, would be a poor fit.
- Garrak Blackspear: 3rd level Dwarven Bloodrager, Break some bones, hammer focused.
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