GiselleInSpace

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Aug 31st, 2014
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  1. Faramund, Gunnar, Guntram, Oswald, Raban, Radulfr, Sigmund, Stigandr, Stigr, Wolfram
  2.  
  3. Alternate builds:
  4.  
  5. Magus 3
  6.  
  7. STR: 18
  8. Dex: 14
  9. Con: 12
  10. Int: 18
  11. Wis: 10
  12. Cha: 14
  13.  
  14. Skills: 21
  15. Bluff: 2
  16. Climb (Str)-1
  17. Craft (Alchemy) (Int)-3
  18. Disguise: 2
  19. Intimidate (Cha)-2
  20. Knowledge (arcana) (Int)-2
  21. Knowledge (dungeoneering) (Int)-1
  22. Knowledge (planes) (Int)-2
  23. Profession (Wis)-2
  24. Spellcraft (Int)-2
  25. Swim (Str)-1
  26. Use Magic Device (Cha)-1
  27.  
  28. Feats:
  29. Exotic Weapon Prof: (Bastard Sword)
  30. Weapon Focus: Bastard Sword
  31.  
  32. Spells:
  33. 0-Light, Ghost Sound, Read Magic, Detect Magic, Prestidigitation
  34. 1-Enlarge Person, Expeditous Retreat, Shield, True Strike
  35.  
  36. Stuff:
  37. Chainmail
  38. Bastard Sword
  39. Probably some other magic stuff, this sheet only exists so I can lick tears from Miles' face.
  40.  
  41. Alternate Build 2!
  42.  
  43. Mutagenic Fighter 2/Slayer 1
  44.  
  45. STR: 20
  46. Dex 15
  47. Con: 12
  48. Int: 15
  49. Wis: 10
  50. Cha: 14
  51.  
  52. Skills, Fighter: 12
  53. Bluff: 1
  54. Climb (Str)-1
  55. Craft (Int)-2
  56. Disguise: 1
  57. Handle Animal (Cha)
  58. Intimidate (Cha)-2
  59. Knowledge (dungeoneering) (Int)-1
  60. Knowledge (engineering) (Int)-1
  61. Profession (Wis)-1
  62. Swim (Str)-2
  63.  
  64. Skills, Slayer: 9
  65.  
  66. Acrobatics (Dex)
  67. Bluff (Cha)-1
  68. Climb (Str)-1
  69. Disguise (Cha)-1
  70. Intimidate (Cha)-1
  71. Perception (Wis)-1
  72. Profession (Wis)-1
  73. Sense Motive (Wis)
  74. Stealth (Dex)-1
  75. Survival (Wis)-1
  76. Swim (Str)-1
  77.  
  78. Feats:
  79. Two Weapon Fighting
  80. Weapon Focus: Orc Double Axe
  81. Combat Expertise
  82. Improved Feint
  83.  
  84. Stuff:
  85. Masterwork Orc Double Axe (Combat: +8/+8, +10/+10 on mutagens +12/+12 if was a barbarian, with 1d8+6/1d8+6, 1d8+8/1d8+8, 1d8+10/1d8+10 (if was raging)) (+7/+7, +9/+9, +11/+11 if had power attack, with: 1d8+9/1d8+9, 1d8+11/1d8+11, 1d8+13/1d8+13. Holy shit can I do this build, Miles?) Does anything else matter? Look at that, as a third level character. Could do Barbarian instead of Slayer for the ultimate weeping. (Replaces combat expertise with power attack, improved feint with cleave)
  86. Add chainmail, start laughing, rolling around, until I need to make will saves. Mostly fucked then.
  87.  
  88. My first build, thought was too broken for your game, could switch if you were worried about balance.
  89.  
  90. Alternate Build 3:
  91. Arcanist 2/Slayer 1
  92.  
  93. Str: 18
  94. Dex: 14
  95. Con: 12
  96. Int: 18
  97. Wis: 10
  98. Cha: 14
  99.  
  100. Skills, Arcanist: 14 points
  101. Appraise (Int)-1
  102. Bluff (Cha)-2
  103. Craft (Int)-2
  104. Disguise (Cha)-1
  105. Fly (Dex)
  106. Knowledge (all) (Int)-4 (Arcana and Religion?)
  107. Linguistics (Int)
  108. Profession (Wis)
  109. Spellcraft (Int)-2
  110. Use Magic Device (Cha)-2
  111.  
  112. Skills, Slayer: 9:
  113. Acrobatics (Dex)
  114. Bluff (Cha)
  115. Climb (Str)
  116. Craft (Int)
  117. Disguise (Cha)-1
  118. Heal (Wis)
  119. Intimidate (Cha)
  120. Knowledge (dungeoneering) (Int)
  121. Knowledge (geography) (Int)-1
  122. Knowledge (local) (Int)
  123. Perception (Wis)-1
  124. Profession (Wis)-1
  125. Ride (Dex)
  126. Sense Motive (Wis)-2
  127. Stealth (Dex)-2
  128. Survival (Wis)
  129. Swim (Str)-1
  130.  
  131. Not sure about this one, Arcanist is a poor choice to add a fighter too, as they advance slower than the other spellcasting spells already. If it was approved would probably add Wizard or something instead, because exploits, while fun, work best in a full Arcanist. Would go 'Eldritch Knight' because that's a fun class! I guess.)
  132.  
  133. Alternate Characters, scrapped because I made you do Orcs just for me, so shouldn't waste it. If you want sheets for them for NPCs, I can pass 'em!
  134.  
  135. Zirak Paleshadow: 3rd level Human Investigator, Steelhound. Gunslinger light, focuses on not ever being in melee (another reason he was scrapped)
  136. Tevim Raner: 3rd level Changeling Arcanist: was drawn up already, but when everyone was confirmed, would be a poor fit.
  137. Garrak Blackspear: 3rd level Dwarven Bloodrager, Break some bones, hammer focused.
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