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- Update v1.1 Changelog:
- ____________________________________
- New Features:
- • Company Contracts & Automation
- • Endless Mode now has a new menu for company contracts. Opening it the first time brings up a short guide to using it.
- • You can also access these instructions at any time via the ? icon at the top of the company contract menu. As always, [F1] displays an additional menu help window.
- • Company contracts are about entering into a long-term relationship with a company, thereby securing the transport of large volumes of cargo from A to B.
- • This must be completed within the contract period, which means more ships are needed to meet the company contract.
- • New company contracts are available on the first of each month, but only in regions in which you have at least one subsidiary. No subsidiaries, no company contracts!
- • How automation works: You can accept multiple company contracts and join them together to create a route. You can assign as many ships as you want to the route.
- • They will then travel it, automatically fulfilling all company contracts along it. These ships can also be automatically repaired as long as at least one company contract destination has a Repair Dock.
- Balancing:
- • Profit shares from tugboat companies have been slightly reduced.
- • Profit shares from refineries have been increased.
- • A subsidiary now only generates €50,000 a week in Endless Mode.
- Bug fixes:
- • The Donate button for donating money in Competition Mode is now correctly grayed out when your account is frozen.
- • When selecting a ship’s destination in the World Map, the ship’s range is updated directly after refueling.
- • The correct business owner is now always displayed in sabotaged wharfs. If you sabotage a wharf, the Buy button correctly unlocks if you are able to pay the reduced price.
- Miscellaneous:
- • In the contracts list, it is now possible to scroll the dropdown list of anchored ships (with the mouse wheel or by dragging with the left mouse button).
- • In the "Game" options menu you can find a new checkbox called "Show voyage evaluation". It refers to the newsticker messages about incoming vessels, that are shown on the left side of the screen.
- • The checkbox offers the opportunity to deactivate all these messages for all game modes (except for the campaign).
- Update v1.0.12 Changelog:
- ____________________________________
- New feature:
- • Cargo is now graphically displayed on containerships.
- Bug fixes:
- • Some issues connected to the screen resolution have been resolved.
- • The game can now be played using a 21:9 resolution. However, not the whole screen will be used, therefore there will be black bars on the left- and right-hand side.
- • Now the newsticker messages regarding repairs and upgrades close automatically as soon as the relevant messages have become obsolete or irrelevant.
- • The shipping company comparison is now also displayed correctly when there are no AI opponents.
- • A ships destination remains in effect even if it is being refueled after the destination has been chosen.
- • Several user interface issues have been fixed.
- • A bug that allowed ships to be bought in ports lacking a shipyard has been fixed.
- • An incompatibility of graphic cards using an AMD Radeon 380 chipset has been resolved.
- • The zoom settings of the mini game no longer influence the zoom level of the world map.
- • When the tutorial is being cancelled the corresponding voice output will also fade out.
- • Multiplayer: The icon animations are now played correctly in the whole game.
- • Multiplayer: It now no longer happens that there are no starting ships available at the beginning of a match.
- Update v1.0.8 Changelog:
- ____________________________________
- General::
- • Some more improvements to the pause function have been implemented.
- • Automated ships now commence their journey correctly after loading a saved game.
- • In the endless game mode ships no longer remain stuck after casting off.
- • After a subsidiary has been bribed, its correct (sabotaging) owner is now indicated as such.
- • The reach of the upgrade “Contraband scanner“ has been fixed, which results in less found contraband alerts.
- • A bug has been fixed which often resulted in the wrong length of the ship parameter’s orange bars in the wharf.
- • If you repair a ship via the contract list, you will only be able to load the ship with cargo once more after the repair has been completed.
- • You cannot skip while naming a ship any longer.
- • The contract sizes for class 2 container ships have been reduced so that the little “Mustang II” has a bigger choice range.
- • In the voyage evaluation menu the wear and tear is now correctly calculated on basis of the local repair dock.
- • It is no longer possible to sabotage yourself.
- • If a sabotage action is cancelled, the game is no longer paused but keeps running.
- Text:
- • The current ship name instead of the model name is now shown in den upgrade dock.
- • Several localization bugs have been fixed.
- Mini game:
- • The game now pauses during manual docking and casting off in the ports.
- • The correct remaining time of the strike is now shown after the mini game has been cancelled while still in progress.
- Campaign:
- • The tutorial could not be continued in some cases. This problem has been fixed.
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