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Apr 22nd, 2017
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  1. Update v1.1 Changelog:
  2. ____________________________________
  3.  
  4. New Features:
  5. • Company Contracts & Automation
  6. • Endless Mode now has a new menu for company contracts. Opening it the first time brings up a short guide to using it.
  7. • You can also access these instructions at any time via the ? icon at the top of the company contract menu. As always, [F1] displays an additional menu help window.
  8. • Company contracts are about entering into a long-term relationship with a company, thereby securing the transport of large volumes of cargo from A to B.
  9. • This must be completed within the contract period, which means more ships are needed to meet the company contract.
  10. • New company contracts are available on the first of each month, but only in regions in which you have at least one subsidiary. No subsidiaries, no company contracts!
  11. • How automation works: You can accept multiple company contracts and join them together to create a route. You can assign as many ships as you want to the route.
  12. • They will then travel it, automatically fulfilling all company contracts along it. These ships can also be automatically repaired as long as at least one company contract destination has a Repair Dock.
  13.  
  14. Balancing:
  15. • Profit shares from tugboat companies have been slightly reduced.
  16. • Profit shares from refineries have been increased.
  17. • A subsidiary now only generates €50,000 a week in Endless Mode.
  18.  
  19. Bug fixes:
  20. • The Donate button for donating money in Competition Mode is now correctly grayed out when your account is frozen.
  21. • When selecting a ship’s destination in the World Map, the ship’s range is updated directly after refueling.
  22. • The correct business owner is now always displayed in sabotaged wharfs. If you sabotage a wharf, the Buy button correctly unlocks if you are able to pay the reduced price.
  23.  
  24. Miscellaneous:
  25. • In the contracts list, it is now possible to scroll the dropdown list of anchored ships (with the mouse wheel or by dragging with the left mouse button).
  26. • In the "Game" options menu you can find a new checkbox called "Show voyage evaluation". It refers to the newsticker messages about incoming vessels, that are shown on the left side of the screen.
  27. • The checkbox offers the opportunity to deactivate all these messages for all game modes (except for the campaign).
  28.  
  29.  
  30. Update v1.0.12 Changelog:
  31. ____________________________________
  32.  
  33. New feature:
  34. • Cargo is now graphically displayed on containerships.
  35.  
  36. Bug fixes:
  37. • Some issues connected to the screen resolution have been resolved.
  38. • The game can now be played using a 21:9 resolution. However, not the whole screen will be used, therefore there will be black bars on the left- and right-hand side.
  39. • Now the newsticker messages regarding repairs and upgrades close automatically as soon as the relevant messages have become obsolete or irrelevant.
  40. • The shipping company comparison is now also displayed correctly when there are no AI opponents.
  41. • A ships destination remains in effect even if it is being refueled after the destination has been chosen.
  42. • Several user interface issues have been fixed.
  43. • A bug that allowed ships to be bought in ports lacking a shipyard has been fixed.
  44. • An incompatibility of graphic cards using an AMD Radeon 380 chipset has been resolved.
  45. • The zoom settings of the mini game no longer influence the zoom level of the world map.
  46. • When the tutorial is being cancelled the corresponding voice output will also fade out.
  47. • Multiplayer: The icon animations are now played correctly in the whole game.
  48. • Multiplayer: It now no longer happens that there are no starting ships available at the beginning of a match.
  49.  
  50.  
  51. Update v1.0.8 Changelog:
  52. ____________________________________
  53.  
  54. General::
  55. • Some more improvements to the pause function have been implemented.
  56. • Automated ships now commence their journey correctly after loading a saved game.
  57. • In the endless game mode ships no longer remain stuck after casting off.
  58. • After a subsidiary has been bribed, its correct (sabotaging) owner is now indicated as such.
  59. • The reach of the upgrade “Contraband scanner“ has been fixed, which results in less found contraband alerts.
  60. • A bug has been fixed which often resulted in the wrong length of the ship parameter’s orange bars in the wharf.
  61. • If you repair a ship via the contract list, you will only be able to load the ship with cargo once more after the repair has been completed.
  62. • You cannot skip while naming a ship any longer.
  63. • The contract sizes for class 2 container ships have been reduced so that the little “Mustang II” has a bigger choice range.
  64. • In the voyage evaluation menu the wear and tear is now correctly calculated on basis of the local repair dock.
  65. • It is no longer possible to sabotage yourself.
  66. • If a sabotage action is cancelled, the game is no longer paused but keeps running.
  67.  
  68. Text:
  69. • The current ship name instead of the model name is now shown in den upgrade dock.
  70. • Several localization bugs have been fixed.
  71.  
  72. Mini game:
  73. • The game now pauses during manual docking and casting off in the ports.
  74. • The correct remaining time of the strike is now shown after the mini game has been cancelled while still in progress.
  75.  
  76. Campaign:
  77. • The tutorial could not be continued in some cases. This problem has been fixed.
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