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Xi-Cree

Guild Master Notes

Apr 23rd, 2019
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  1. Duties of the Guild Master:
  2. Dish out Bounties on various things priced based on your own stores of gold,
  3. Using the materials gained from Adventurer's bringing in their proof of kills to make a profit,
  4. Judging and Ranking Adventurer's appropriately (You get the final say on their ranking up or being knocked back down ranks),
  5. Working with Law enforcement to keep the Adventurers in line.
  6. Guiding new Adventurers into appropriate challenges and convincing Experienced ones to take on jobs that they're suited to but otherwise don't want to do.
  7. Providing in house incentives to being part of the guild and sticking to guild rules (Free Beer tuesdays!)
  8. Encouraging investment and patronage from wealthy potential donors. (Merchants, Nobles, ect)
  9. Working with the Clerics to resurrect fallen adventurers.
  10.  
  11. Hahaha…
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  15. Ranks (Adventurer)
  16. F –
  17. E
  18. D
  19. C
  20. B
  21. A
  22. S
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  24. Class (Monster)
  25. Rabbit – The lowest classification of monsters which civilians can technically beat but tend to get dangerous in numbers. Mainly assigned as F – D class quests and used for training lower ranked Adventurers. May be dangerous to up to C ranked Adventurers in large enough groups however, and are often found with stronger Classed monsters.
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  27. Ulf – Next up on the tier list this classification which can kill civilians in most circumstances and is an even match to most E tiered adventurers on their own. Ulf classed monsters will from time to time mass together in packs and can present significant danger when they do so, but are unlikely to form as wide association as Rabbit classed monsters may. Often an Ulf tier or two will be found as the vanguard to a ‘boss’ of lower end monsters.
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  29. Liger – This tier represents a large threat to a civilian populace and may take several E or D tiers or a C tier to beat. Unlikely to be found in groups unless as the boss of lower tiered creatures, though if they are it will usually be small groups which magnify the danger presented many fold to possible A tiered levels.
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  31. Ber – This class of monsters can casually wipe out whole towns and anything less than a B tiered or multiple C tiered adventurers are simply meat for the grinder. Highly likely to appear as Bosses of lesser tiered groups and unlikely to be seen with others of its class beyond certain types in mating pairs.
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  33. Drake – This class of monster can destroy large swaths of a kingdom and break down fortified defenses, anything less than multiple B tiers or an A tiered adventurer will fail in matching it’s might. Thankfully unless under the yoke of a Dark Lord, Drake tiered monsters usually are aggressive, and territorial.
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  35. Drakken – The pinnacle of monster tiers without special modifiers. Drakken tiers are rare city breakers which require teams of A tiered adventurers to match. Few have been seen outside of high mana concentrated habitats and usually are content to stay in their ecosystems. A Drakken on the move will provoke other tiers of monsters in turn, quickly escalating into a moving Dungeon scenario.
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