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- frame data on block approximations
- normals
- ---
- positive
- stMP
- stLK
- crLP
- crMP
- even
- none
- negative
- everything else (including command normals)
- Crush Counters
- HP and HK
- ---
- specials
- ---
- Bolt Charge (qcf+P, EX OK)
- - single hit elbow attack
- - HP version angles upwards and does not connect on
- grounded opponents
- - On hit, the HP version has a guaranteed followup (no
- input is required)
- - EX version acts similarly to the MP version and has
- full body armor but NOT on the first frame
- - On a grounded hit of the MP or EX versions, you can
- press any punch or kick button for one of two
- followups. The damage is the same and the followup is
- guaranteed to combo. The difference is which side you
- end up on.
- - On hit, the LP and MP versions grant advantage but
- not enough to combo anything. The EX version is even
- on hit.
- Thunder Clap (qcb+P, chargeable EX OK)
- - projectile
- - LP version travels the least amount of distance. MP
- travels further than LP then dissipates, and HP
- travels further than HP then dissipates.
- - The button can be held for 3 different levels of
- charge (indicated with her voice)
- - the level 2 projectile does 2 hits, travels further
- then the level 1 version, and has faster recovery than
- a level 1 version. The level 3 fireball recovers
- almost instantly and also travels further, and adds
- another hit.
- V-trigger change:
- -
- Sunset Wheel (hcb+K, EX OK)
- - command grab
- - LK version reaches farthest, followed my MK,
- followed by HK. HK does the most damage, MK does 10
- less than HK, LK does 10 less than MK
- - EX version has a command dash followed by a command
- grab. It does 10 more damage than HK version. You can
- be counterhit during the dash.
- V-trigger change:
- -
- V-Skill
- ---
- V-Trigger
- ---
- ---
- Properties (on wakeup)
- ---
- bolt charge - none
- sunset wheel - none
- Thunder clap - none
- V-skill - none
- V-trigger - none
- ---
- simple combos
- ---
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