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- function checkWin(){
- for(let index=1; index<=config.inRow; index++){
- let actualPlayer = fieldSet.get(index);
- let ballCount = 1;
- if(index < config.toWin){
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + (indexi * config.inRow) + indexi) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + indexi) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + (config.inRow * indexi)) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- } else if(index >= config.toWin && index <= config.inRow - config.toWin){
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + (indexi * config.inRow) + indexi) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + (config.inRow * indexi)) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + (indexi * config.inRow) - indexi) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + indexi) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index - indexi) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- } else if(index > config.inRow - config.toWin){
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + (indexi * config.inRow) - indexi) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index - indexi) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- for(let indexi=1; indexi<= config.toWin; indexi++){
- if(fieldSet.get(index + (config.inRow * indexi)) == actualPlayer){
- ballCount++;
- }
- }
- if(ballCount >= config.toWin){
- return true;
- }
- }
- }
- }
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