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Feb 15th, 2019
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  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30. var player = map.getPlayer();
  31. if (player.getColor() == '#0f0') {
  32. if (player.getX() == 1 && player.getY() == 10)
  33. player.setColor('#f00');
  34. } else {
  35. var hDist = me.getX() - player.getX();
  36. var vDist = me.getY() - (player.getY()-9);
  37. var direction;
  38. if (hDist < 0)
  39. direction = 'right';
  40. else if (hDist > 0)
  41. direction = 'left';
  42. else if (vDist < 0)
  43. direction = 'down';
  44. else
  45. direction = 'up';
  46.  
  47. if (me.canMove(direction))
  48. me.move(direction);
  49. }
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  94. }
  95. });
  96.  
  97. map.defineObject('barrier', {
  98. 'symbol': '░',
  99. 'color': 'purple',
  100. 'impassable': true,
  101. 'passableFor': ['robot']
  102. });
  103.  
  104. map.placeObject(0, map.getHeight() - 1, 'exit');
  105. map.placeObject(1, 1, 'robot');
  106. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  107. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  108.  
  109. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  110. autoGeneratedMaze.create( function (x, y, mapValue) {
  111. // don't write maze over robot or barrier
  112. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  113. return 0;
  114. } else if (mapValue === 1) { //0 is empty space 1 is wall
  115. map.placeObject(x,y, 'block');
  116. } else {
  117. map.placeObject(x,y,'empty');
  118. }
  119. });
  120. }
  121.  
  122. function validateLevel(map) {
  123. map.validateExactlyXManyObjects(1, 'exit');
  124. map.validateExactlyXManyObjects(1, 'robot');
  125. map.validateAtMostXObjects(1, 'blueKey');
  126. }
  127.  
  128. function onExit(map) {
  129. if (!map.getPlayer().hasItem('blueKey')) {
  130. map.writeStatus("We need to get that key!");
  131. return false;
  132. } else {
  133. return true;
  134. }
  135. }
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