Guest User

worktable.xml

a guest
May 29th, 2024
32
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.30 KB | None | 0 0
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Defs>
  3. <ThingDef Name="PackingBenchTierOne" ParentName="BuildingBase">
  4. <defName>PackingBenchTierOne</defName>
  5. <label>Packing Bench</label>
  6. <thingClass>KompressionMod.PackingBenchTierOne</thingClass>
  7. <description>A workbench where you can cut your meal with plasma torch or pack a crate.</description>
  8. <graphicData>
  9. <texPath>Things/Building/Frames/PackingBenchTier1_Open</texPath>
  10. <shaderType>CutoutComplex</shaderType>
  11. <graphicClass>Graphic_Single</graphicClass>
  12. <drawSize>(3,1)</drawSize>
  13. <damageData>
  14. <cornerTL>Damage/Corner</cornerTL>
  15. <cornerTR>Damage/Corner</cornerTR>
  16. <cornerBL>Damage/Corner</cornerBL>
  17. <cornerBR>Damage/Corner</cornerBR>
  18. </damageData>
  19. </graphicData>
  20. <costList>
  21. <KMSteelPlate>6</KMSteelPlate>
  22. </costList>
  23. <stuffCategories>
  24. <li>Metallic</li>
  25. <li>Woody</li>
  26. </stuffCategories>
  27. <costStuffCount>30</costStuffCount>
  28. <altitudeLayer>Building</altitudeLayer>
  29. <statBases>
  30. <WorkToMake>1500</WorkToMake>
  31. <MaxHitPoints>250</MaxHitPoints>
  32. <Flammability>0.5</Flammability>
  33. <Mass>22</Mass>
  34. </statBases>
  35. <minifiedDef />
  36. <size>(3,1)</size>
  37. <tickerType>Normal</tickerType>
  38. <designationCategory>Production</designationCategory>
  39. <passability>PassThroughOnly</passability>
  40. <hasInteractionCell>True</hasInteractionCell>
  41. <interactionCellOffset>(0,0,-1)</interactionCellOffset>
  42. <surfaceType>Item</surfaceType>
  43. <inspectorTabs>
  44. <li>ITab_Bills</li>
  45. </inspectorTabs>
  46. <comps>
  47. <li Class="CompProperties_Refuelable">
  48. <fuelConsumptionRate>6.0</fuelConsumptionRate>
  49. <fuelCapacity>60.0</fuelCapacity>
  50. <fuelFilter>
  51. <thingDefs>
  52. <li>KMSteelPlate</li>
  53. </thingDefs>
  54. </fuelFilter>
  55. <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
  56. </li>
  57. <li Class="CompProperties_Power">
  58. <compClass>CompPowerTrader</compClass>
  59. <shortCircuitInRain>true</shortCircuitInRain>
  60. <basePowerConsumption>350</basePowerConsumption>
  61. <soundPowerOn>Power_OnSmall</soundPowerOn>
  62. <soundPowerOff>Power_OffSmall</soundPowerOff>
  63. </li>
  64. <li Class="CompProperties_AffectedByFacilities">
  65. <linkableFacilities>
  66. <li>ToolCabinet</li>
  67. </linkableFacilities>
  68. </li>
  69. <li Class="CompProperties_Flickable" />
  70. <li Class="CompProperties_Breakdownable" />
  71. </comps>
  72. </ThingDef>
  73. <ThingDef Name="UnPackingBenchTierOne" ParentName="BuildingBase">
  74. <defName>UnpackingBenchTierOne</defName>
  75. <label>Unpacking Bench</label>
  76. <thingClass>KompressionMod.PackingBenchTierOne</thingClass>
  77. <description>A workbench where you can package items into a environment friendly crate.</description>
  78. <graphicData>
  79. <texPath>Things/Building/Frames/PackingBenchTier1_Closed</texPath>
  80. <shaderType>CutoutComplex</shaderType>
  81. <graphicClass>Graphic_Single</graphicClass>
  82. <drawSize>(3,1)</drawSize>
  83. <damageData>
  84. <cornerTL>Damage/Corner</cornerTL>
  85. <cornerTR>Damage/Corner</cornerTR>
  86. <cornerBL>Damage/Corner</cornerBL>
  87. <cornerBR>Damage/Corner</cornerBR>
  88. </damageData>
  89. </graphicData>
  90. <costList>
  91. <KMSteelPlate>6</KMSteelPlate>
  92. </costList>
  93. <stuffCategories>
  94. <li>Metallic</li>
  95. <li>Woody</li>
  96. </stuffCategories>
  97. <costStuffCount>30</costStuffCount>
  98. <altitudeLayer>Building</altitudeLayer>
  99. <statBases>
  100. <WorkToMake>1500</WorkToMake>
  101. <MaxHitPoints>250</MaxHitPoints>
  102. <Flammability>0.5</Flammability>
  103. <Mass>22</Mass>
  104. </statBases>
  105. <minifiedDef />
  106. <size>(3,1)</size>
  107. <tickerType>Normal</tickerType>
  108. <passability>PassThroughOnly</passability>
  109. <hasInteractionCell>True</hasInteractionCell>
  110. <interactionCellOffset>(0,0,-1)</interactionCellOffset>
  111. <surfaceType>Item</surfaceType>
  112. <inspectorTabs>
  113. <li>ITab_Bills</li>
  114. </inspectorTabs>
  115. <comps>
  116. <li Class="CompProperties_Power">
  117. <compClass>CompPowerTrader</compClass>
  118. <shortCircuitInRain>true</shortCircuitInRain>
  119. <basePowerConsumption>350</basePowerConsumption>
  120. <soundPowerOn>Power_OnSmall</soundPowerOn>
  121. <soundPowerOff>Power_OffSmall</soundPowerOff>
  122. </li>
  123. <li Class="CompProperties_AffectedByFacilities">
  124. <linkableFacilities>
  125. <li>ToolCabinet</li>
  126. </linkableFacilities>
  127. </li>
  128. <li Class="CompProperties_Flickable" />
  129. <li Class="CompProperties_Breakdownable" />
  130. </comps>
  131. </ThingDef>
  132. <ThingDef Name="FoodPackingBench" ParentName="BuildingBase">
  133. <defName>FoodPackingBench</defName>
  134. <label>Consumables Packing Bench</label>
  135. <designationCategory>Production</designationCategory>
  136. <thingClass>KompressionMod.FoodBench</thingClass>
  137. <description>Pack the food in the environment friendly crate.</description>
  138. <graphicData>
  139. <texPath>Things/Building/Frames/FoodBench_Packing</texPath>
  140. <shaderType>CutoutComplex</shaderType>
  141. <graphicClass>Graphic_Single</graphicClass>
  142. <drawSize>(3,1)</drawSize>
  143. <damageData>
  144. <cornerTL>Damage/Corner</cornerTL>
  145. <cornerTR>Damage/Corner</cornerTR>
  146. <cornerBL>Damage/Corner</cornerBL>
  147. <cornerBR>Damage/Corner</cornerBR>
  148. </damageData>
  149. </graphicData>
  150. <costList>
  151. <KMSteelPlate>6</KMSteelPlate>
  152. </costList>
  153. <stuffCategories>
  154. <li>Metallic</li>
  155. <li>Woody</li>
  156. </stuffCategories>
  157. <costStuffCount>30</costStuffCount>
  158. <altitudeLayer>Building</altitudeLayer>
  159. <statBases>
  160. <WorkToMake>1500</WorkToMake>
  161. <MaxHitPoints>250</MaxHitPoints>
  162. <Flammability>0.5</Flammability>
  163. <Mass>22</Mass>
  164. </statBases>
  165. <minifiedDef />
  166. <size>(3,1)</size>
  167. <tickerType>Normal</tickerType>
  168. <passability>PassThroughOnly</passability>
  169. <hasInteractionCell>True</hasInteractionCell>
  170. <interactionCellOffset>(0,0,-1)</interactionCellOffset>
  171. <surfaceType>Item</surfaceType>
  172. <inspectorTabs>
  173. <li>ITab_Bills</li>
  174. </inspectorTabs>
  175. <comps>
  176. <li Class="CompProperties_Refuelable">
  177. <fuelConsumptionRate>6.0</fuelConsumptionRate>
  178. <fuelCapacity>60.0</fuelCapacity>
  179. <fuelFilter>
  180. <thingDefs>
  181. <li>KMSteelPlate</li>
  182. </thingDefs>
  183. </fuelFilter>
  184. <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
  185. </li>
  186. <li Class="CompProperties_Power">
  187. <compClass>CompPowerTrader</compClass>
  188. <shortCircuitInRain>true</shortCircuitInRain>
  189. <basePowerConsumption>350</basePowerConsumption>
  190. <soundPowerOn>Power_OnSmall</soundPowerOn>
  191. <soundPowerOff>Power_OffSmall</soundPowerOff>
  192. </li>
  193. <li Class="CompProperties_AffectedByFacilities">
  194. <linkableFacilities>
  195. <li>ToolCabinet</li>
  196. </linkableFacilities>
  197. </li>
  198. <li Class="CompProperties_Flickable" />
  199. <li Class="CompProperties_Breakdownable" />
  200. </comps>
  201. </ThingDef>
  202. <ThingDef Name="FoodUnPackingbench" ParentName="BuildingBase">
  203. <defName>FoodUnPackingBench</defName>
  204. <label>Consumeables Unpacking Bench</label>
  205. <thingClass>KompressionMod.FoodBench</thingClass>
  206. <description>Unpack the food from the environment friendly crate.</description>
  207. <graphicData>
  208. <texPath>Things/Building/Frames/FoodBench_UnPacking</texPath>
  209. <shaderType>CutoutComplex</shaderType>
  210. <graphicClass>Graphic_Single</graphicClass>
  211. <drawSize>(3,1)</drawSize>
  212. <damageData>
  213. <cornerTL>Damage/Corner</cornerTL>
  214. <cornerTR>Damage/Corner</cornerTR>
  215. <cornerBL>Damage/Corner</cornerBL>
  216. <cornerBR>Damage/Corner</cornerBR>
  217. </damageData>
  218. </graphicData>
  219. <costList>
  220. <KMSteelPlate>6</KMSteelPlate>
  221. </costList>
  222. <stuffCategories>
  223. <li>Metallic</li>
  224. <li>Woody</li>
  225. </stuffCategories>
  226. <costStuffCount>30</costStuffCount>
  227. <altitudeLayer>Building</altitudeLayer>
  228. <statBases>
  229. <WorkToMake>1500</WorkToMake>
  230. <MaxHitPoints>250</MaxHitPoints>
  231. <Flammability>0.5</Flammability>
  232. <Mass>22</Mass>
  233. </statBases>
  234. <minifiedDef />
  235. <size>(3,1)</size>
  236. <tickerType>Normal</tickerType>
  237. <passability>PassThroughOnly</passability>
  238. <hasInteractionCell>True</hasInteractionCell>
  239. <interactionCellOffset>(0,0,-1)</interactionCellOffset>
  240. <surfaceType>Item</surfaceType>
  241. <inspectorTabs>
  242. <li>ITab_Bills</li>
  243. </inspectorTabs>
  244. <comps>
  245. <li Class="CompProperties_Power">
  246. <compClass>CompPowerTrader</compClass>
  247. <shortCircuitInRain>true</shortCircuitInRain>
  248. <basePowerConsumption>350</basePowerConsumption>
  249. <soundPowerOn>Power_OnSmall</soundPowerOn>
  250. <soundPowerOff>Power_OffSmall</soundPowerOff>
  251. </li>
  252. <li Class="CompProperties_AffectedByFacilities">
  253. <linkableFacilities>
  254. <li>ToolCabinet</li>
  255. </linkableFacilities>
  256. </li>
  257. <li Class="CompProperties_Flickable" />
  258. <li Class="CompProperties_Breakdownable" />
  259. </comps>
  260. </ThingDef>
  261. </Defs>
Add Comment
Please, Sign In to add comment