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- <?xml version="1.0" encoding="utf-8"?>
- <Defs>
- <ThingDef Name="PackingBenchTierOne" ParentName="BuildingBase">
- <defName>PackingBenchTierOne</defName>
- <label>Packing Bench</label>
- <thingClass>KompressionMod.PackingBenchTierOne</thingClass>
- <description>A workbench where you can cut your meal with plasma torch or pack a crate.</description>
- <graphicData>
- <texPath>Things/Building/Frames/PackingBenchTier1_Open</texPath>
- <shaderType>CutoutComplex</shaderType>
- <graphicClass>Graphic_Single</graphicClass>
- <drawSize>(3,1)</drawSize>
- <damageData>
- <cornerTL>Damage/Corner</cornerTL>
- <cornerTR>Damage/Corner</cornerTR>
- <cornerBL>Damage/Corner</cornerBL>
- <cornerBR>Damage/Corner</cornerBR>
- </damageData>
- </graphicData>
- <costList>
- <KMSteelPlate>6</KMSteelPlate>
- </costList>
- <stuffCategories>
- <li>Metallic</li>
- <li>Woody</li>
- </stuffCategories>
- <costStuffCount>30</costStuffCount>
- <altitudeLayer>Building</altitudeLayer>
- <statBases>
- <WorkToMake>1500</WorkToMake>
- <MaxHitPoints>250</MaxHitPoints>
- <Flammability>0.5</Flammability>
- <Mass>22</Mass>
- </statBases>
- <minifiedDef />
- <size>(3,1)</size>
- <tickerType>Normal</tickerType>
- <designationCategory>Production</designationCategory>
- <passability>PassThroughOnly</passability>
- <hasInteractionCell>True</hasInteractionCell>
- <interactionCellOffset>(0,0,-1)</interactionCellOffset>
- <surfaceType>Item</surfaceType>
- <inspectorTabs>
- <li>ITab_Bills</li>
- </inspectorTabs>
- <comps>
- <li Class="CompProperties_Refuelable">
- <fuelConsumptionRate>6.0</fuelConsumptionRate>
- <fuelCapacity>60.0</fuelCapacity>
- <fuelFilter>
- <thingDefs>
- <li>KMSteelPlate</li>
- </thingDefs>
- </fuelFilter>
- <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
- </li>
- <li Class="CompProperties_Power">
- <compClass>CompPowerTrader</compClass>
- <shortCircuitInRain>true</shortCircuitInRain>
- <basePowerConsumption>350</basePowerConsumption>
- <soundPowerOn>Power_OnSmall</soundPowerOn>
- <soundPowerOff>Power_OffSmall</soundPowerOff>
- </li>
- <li Class="CompProperties_AffectedByFacilities">
- <linkableFacilities>
- <li>ToolCabinet</li>
- </linkableFacilities>
- </li>
- <li Class="CompProperties_Flickable" />
- <li Class="CompProperties_Breakdownable" />
- </comps>
- </ThingDef>
- <ThingDef Name="UnPackingBenchTierOne" ParentName="BuildingBase">
- <defName>UnpackingBenchTierOne</defName>
- <label>Unpacking Bench</label>
- <thingClass>KompressionMod.PackingBenchTierOne</thingClass>
- <description>A workbench where you can package items into a environment friendly crate.</description>
- <graphicData>
- <texPath>Things/Building/Frames/PackingBenchTier1_Closed</texPath>
- <shaderType>CutoutComplex</shaderType>
- <graphicClass>Graphic_Single</graphicClass>
- <drawSize>(3,1)</drawSize>
- <damageData>
- <cornerTL>Damage/Corner</cornerTL>
- <cornerTR>Damage/Corner</cornerTR>
- <cornerBL>Damage/Corner</cornerBL>
- <cornerBR>Damage/Corner</cornerBR>
- </damageData>
- </graphicData>
- <costList>
- <KMSteelPlate>6</KMSteelPlate>
- </costList>
- <stuffCategories>
- <li>Metallic</li>
- <li>Woody</li>
- </stuffCategories>
- <costStuffCount>30</costStuffCount>
- <altitudeLayer>Building</altitudeLayer>
- <statBases>
- <WorkToMake>1500</WorkToMake>
- <MaxHitPoints>250</MaxHitPoints>
- <Flammability>0.5</Flammability>
- <Mass>22</Mass>
- </statBases>
- <minifiedDef />
- <size>(3,1)</size>
- <tickerType>Normal</tickerType>
- <passability>PassThroughOnly</passability>
- <hasInteractionCell>True</hasInteractionCell>
- <interactionCellOffset>(0,0,-1)</interactionCellOffset>
- <surfaceType>Item</surfaceType>
- <inspectorTabs>
- <li>ITab_Bills</li>
- </inspectorTabs>
- <comps>
- <li Class="CompProperties_Power">
- <compClass>CompPowerTrader</compClass>
- <shortCircuitInRain>true</shortCircuitInRain>
- <basePowerConsumption>350</basePowerConsumption>
- <soundPowerOn>Power_OnSmall</soundPowerOn>
- <soundPowerOff>Power_OffSmall</soundPowerOff>
- </li>
- <li Class="CompProperties_AffectedByFacilities">
- <linkableFacilities>
- <li>ToolCabinet</li>
- </linkableFacilities>
- </li>
- <li Class="CompProperties_Flickable" />
- <li Class="CompProperties_Breakdownable" />
- </comps>
- </ThingDef>
- <ThingDef Name="FoodPackingBench" ParentName="BuildingBase">
- <defName>FoodPackingBench</defName>
- <label>Consumables Packing Bench</label>
- <designationCategory>Production</designationCategory>
- <thingClass>KompressionMod.FoodBench</thingClass>
- <description>Pack the food in the environment friendly crate.</description>
- <graphicData>
- <texPath>Things/Building/Frames/FoodBench_Packing</texPath>
- <shaderType>CutoutComplex</shaderType>
- <graphicClass>Graphic_Single</graphicClass>
- <drawSize>(3,1)</drawSize>
- <damageData>
- <cornerTL>Damage/Corner</cornerTL>
- <cornerTR>Damage/Corner</cornerTR>
- <cornerBL>Damage/Corner</cornerBL>
- <cornerBR>Damage/Corner</cornerBR>
- </damageData>
- </graphicData>
- <costList>
- <KMSteelPlate>6</KMSteelPlate>
- </costList>
- <stuffCategories>
- <li>Metallic</li>
- <li>Woody</li>
- </stuffCategories>
- <costStuffCount>30</costStuffCount>
- <altitudeLayer>Building</altitudeLayer>
- <statBases>
- <WorkToMake>1500</WorkToMake>
- <MaxHitPoints>250</MaxHitPoints>
- <Flammability>0.5</Flammability>
- <Mass>22</Mass>
- </statBases>
- <minifiedDef />
- <size>(3,1)</size>
- <tickerType>Normal</tickerType>
- <passability>PassThroughOnly</passability>
- <hasInteractionCell>True</hasInteractionCell>
- <interactionCellOffset>(0,0,-1)</interactionCellOffset>
- <surfaceType>Item</surfaceType>
- <inspectorTabs>
- <li>ITab_Bills</li>
- </inspectorTabs>
- <comps>
- <li Class="CompProperties_Refuelable">
- <fuelConsumptionRate>6.0</fuelConsumptionRate>
- <fuelCapacity>60.0</fuelCapacity>
- <fuelFilter>
- <thingDefs>
- <li>KMSteelPlate</li>
- </thingDefs>
- </fuelFilter>
- <consumeFuelOnlyWhenUsed>true</consumeFuelOnlyWhenUsed>
- </li>
- <li Class="CompProperties_Power">
- <compClass>CompPowerTrader</compClass>
- <shortCircuitInRain>true</shortCircuitInRain>
- <basePowerConsumption>350</basePowerConsumption>
- <soundPowerOn>Power_OnSmall</soundPowerOn>
- <soundPowerOff>Power_OffSmall</soundPowerOff>
- </li>
- <li Class="CompProperties_AffectedByFacilities">
- <linkableFacilities>
- <li>ToolCabinet</li>
- </linkableFacilities>
- </li>
- <li Class="CompProperties_Flickable" />
- <li Class="CompProperties_Breakdownable" />
- </comps>
- </ThingDef>
- <ThingDef Name="FoodUnPackingbench" ParentName="BuildingBase">
- <defName>FoodUnPackingBench</defName>
- <label>Consumeables Unpacking Bench</label>
- <thingClass>KompressionMod.FoodBench</thingClass>
- <description>Unpack the food from the environment friendly crate.</description>
- <graphicData>
- <texPath>Things/Building/Frames/FoodBench_UnPacking</texPath>
- <shaderType>CutoutComplex</shaderType>
- <graphicClass>Graphic_Single</graphicClass>
- <drawSize>(3,1)</drawSize>
- <damageData>
- <cornerTL>Damage/Corner</cornerTL>
- <cornerTR>Damage/Corner</cornerTR>
- <cornerBL>Damage/Corner</cornerBL>
- <cornerBR>Damage/Corner</cornerBR>
- </damageData>
- </graphicData>
- <costList>
- <KMSteelPlate>6</KMSteelPlate>
- </costList>
- <stuffCategories>
- <li>Metallic</li>
- <li>Woody</li>
- </stuffCategories>
- <costStuffCount>30</costStuffCount>
- <altitudeLayer>Building</altitudeLayer>
- <statBases>
- <WorkToMake>1500</WorkToMake>
- <MaxHitPoints>250</MaxHitPoints>
- <Flammability>0.5</Flammability>
- <Mass>22</Mass>
- </statBases>
- <minifiedDef />
- <size>(3,1)</size>
- <tickerType>Normal</tickerType>
- <passability>PassThroughOnly</passability>
- <hasInteractionCell>True</hasInteractionCell>
- <interactionCellOffset>(0,0,-1)</interactionCellOffset>
- <surfaceType>Item</surfaceType>
- <inspectorTabs>
- <li>ITab_Bills</li>
- </inspectorTabs>
- <comps>
- <li Class="CompProperties_Power">
- <compClass>CompPowerTrader</compClass>
- <shortCircuitInRain>true</shortCircuitInRain>
- <basePowerConsumption>350</basePowerConsumption>
- <soundPowerOn>Power_OnSmall</soundPowerOn>
- <soundPowerOff>Power_OffSmall</soundPowerOff>
- </li>
- <li Class="CompProperties_AffectedByFacilities">
- <linkableFacilities>
- <li>ToolCabinet</li>
- </linkableFacilities>
- </li>
- <li Class="CompProperties_Flickable" />
- <li Class="CompProperties_Breakdownable" />
- </comps>
- </ThingDef>
- </Defs>
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