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- -- Backpack Configuration:
- local potBP = "green backpack" --- plecak na poty
- local rareBP = "blue Backpack" --- rare itemki (te, które się nie stakuja przykład rh,boh itd)
- local nonrareBP = "golden Backpack" --- nonrare itemki (te, które się stakują przykład gold ingot,small ruby itd)
- local ammoBP = "zaoan chess box" --- Plecak na amunicje
- local assassinBP = "dragon backpack" ------ plecak na asasinki
- ------------------------------------
- local NumBackpacks = 5 --- Number of total backpacks open
- Module.New('OpenContainers', function(BpMod)
- if #Container.GetAll() < NumBackpacks then
- Walker.Delay(6000)
- Looter.Stop()
- print("Opening Backpacks...")
- Self.CloseContainers()
- Self.OpenMainBackpack(true):OpenChildren({Item.GetID(potBP), true}, {Item.GetID(rareBP), true}, {Item.GetID(nonrareBP), true}, {Item.GetID(ammoBP), true}, {Item.GetID(assassinBP), true})
- wait(200, 500)
- Looter.Start()
- end
- BpMod:Delay(1000)
- end)
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