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Jul 22nd, 2017
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  1. -- Backpack Configuration:
  2.  
  3. local potBP = "green backpack" --- plecak na poty
  4. local rareBP = "blue Backpack" --- rare itemki (te, które się nie stakuja przykład rh,boh itd)
  5. local nonrareBP = "golden Backpack" --- nonrare itemki (te, które się stakują przykład gold ingot,small ruby itd)
  6. local ammoBP = "zaoan chess box" --- Plecak na amunicje
  7. local assassinBP = "dragon backpack" ------ plecak na asasinki
  8. ------------------------------------
  9.  
  10. local NumBackpacks = 5 --- Number of total backpacks open
  11.  
  12.  
  13. Module.New('OpenContainers', function(BpMod)
  14. if #Container.GetAll() < NumBackpacks then
  15. Walker.Delay(6000)
  16. Looter.Stop()
  17. print("Opening Backpacks...")
  18. Self.CloseContainers()
  19. Self.OpenMainBackpack(true):OpenChildren({Item.GetID(potBP), true}, {Item.GetID(rareBP), true}, {Item.GetID(nonrareBP), true}, {Item.GetID(ammoBP), true}, {Item.GetID(assassinBP), true})
  20. wait(200, 500)
  21. Looter.Start()
  22. end
  23. BpMod:Delay(1000)
  24. end)
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