Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [SerializeField] AnimationCurve knockbackCurve;
- [SerializeField] float maxStrength = 100f;
- [SerializeField] float strength;
- [SerializeField] float currentKnockback;
- public void UpdateStat()
- {
- float t = Mathf.Clamp01(strength / maxStrength);
- currentKnockback = knockbackCurve.Evaluate(t);
- }
Advertisement
Add Comment
Please, Sign In to add comment