Eonirr

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Mar 10th, 2026
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  1. [SerializeField] AnimationCurve knockbackCurve;
  2. [SerializeField] float maxStrength = 100f;
  3.  
  4. [SerializeField] float strength;
  5. [SerializeField] float currentKnockback;
  6.  
  7. public void UpdateStat()
  8. {
  9. float t = Mathf.Clamp01(strength / maxStrength);
  10. currentKnockback = knockbackCurve.Evaluate(t);
  11. }
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