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- on chat:
- set {%player%.chatsk.name.player} to player
- set {chatsk.name} to player
- loop all players:
- if {%player%.chatsk.name.player} is {chatsk.name}:
- if {%loop-player%.chatsk.onoff} is 1:
- play "BLOCK_STONE_BUTTON_CLICK_ON" to loop-player at volume 1
- command /chatsound [<text>]:
- aliases: chats
- trigger:
- if arg 1 is "on":
- send "&achatsoundをONにしました" to player
- set {%player%.chatsk.onoff} to 1
- if arg 1 is "off":
- set {%player%.chatsk.onoff} to 0
- send "&achatsoundをOFFにしました" to player
- if arg 1 is not set:
- send "&b/chatsound <on/off> /cs - 着信音をon/offにします" to player
- on first join:
- broadcast "&b%player%さんが初めてサーバーにログインしました"
- give 1 diamond sword named "&f剣" with lore "&f前方を範囲攻撃できる" to player
- on join:
- wait 3 tick
- teleport the player to {unjail.location}
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