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- - Dream Magus
- Fafnir*
- Null: Curse
- Resist: Ice
- Weak: Fire
- Ultimate Fire Magic, and strong Physical. High chance to counter, can break Fire resistance, and regens SP moderately.
- - Fluttershy
- Argus Panoptes*
- Resist: None
- Weak: None
- Uses Senrigan to observe and analyze shadows. Can transmit visual information across long distances. Can be used to force shadows to run away, and has a chance to stun bosses. Can use a powerful single target attack that destroys lesser shadows, or deal heavy damage to a group. Protects inactive party members. CAN SWAP PARTY MEMBERS INSTANTLY ON YOUR TURN.
- - Spike
- Ouroboros*
- Absorb: Fire
- Resist: Wind
- Weak: Ice
- Ultimate fire magic and good physical strength. Can nullify fire resistance and inflict fear. Can activate "Dragon Heart" to regain MP and power up for 3 turns before resting. Can switch to an "Analysis Mode", but is unable to attack while doing so.
- - Lust
- Icarus*
- Repel: Wind
- Null: Bless
- Weak: Ranged, Fire
- Multi-hit Bless and strong Wind magic. Can return from death with full HP once per battle and automatically increases Speed.
- - Justice
- Perseus*
- Repel: Lightning
- Resist: Nuclear
- Weak: Ice
- Strong single target and AoE physical strikes and moderate Counter chance. Can cast Lightning magic, grant Nuclear resistance, and instantly recover from status effects.
- - Sun
- Tonatiuh*
- Null: Bless
- Resist: Fire
- Weak: Curse
- Supreme instant-kill Bless and moderate Fire magic. Can raise everyone's crit chance and reduce attack.
- - Pinkie Pie
- Apollo Medicus*
- Repel: Light
- Weak: Dark
- Wide array of potent healing and revival spells, as well as instant-kill Bless magic and ultimate debuffing magic. Has a powerful physical attack that breaks through resistance. Has very high HP and can Enervate foes.
- - Shining Armor
- Saint George*
- Absorb: Nuke
- Null: Bless
- Weak: Curse
- Powerful multi-hit Bless magic, with strong group Physical and can reflect magic. Cannot dodge, but takes half damage and can't be Dizzied.
- - Hermit
- Dantalion*
- Absorb: Wind
- Repel: Psy, Curse
- Weak: Lightning, Nuke
- Ultimate Psychokinesis and strong Wind magic. Highest SP regen, can cure ailments, and can Repel Magic on one character.
- - Tower
- Lancelot*
- Null: Physical
- Resist: Ice
- Weak: Psy, Curse
- Strongest single target physical strikes. Has a high HP pool, can use Ice magic and minor regen HP.
- - Trixie
- Houdini*
- Repel: Psy
- Null: Fire
- Weak: Ice
- Strong Fire and ultimate Psychokinesis magic. Healing magic, can inflict and cure Blind, grant Fire resistance, and protect against instant death.
- - Cranky
- Proteus*
- Repel: Nuke
- Null: Ice
- Weak: Fire
- Strong Ice and ultimate Nuke magic. Can inflict and cure Exhaustion, excellent evasion, and can reflect Physical attacks.
- - Chariot
- Huitzilopochtli*
- Repel: Bless
- Resist: Physical
- Weak: Curse, Wind
- Strong Physical, and incredibly accurate Multi-hit. Can Power Charge, and has highest HP regen.
- - Star
- Scheherazade*
- Absorb: Wind
- Null: Bless
- Weak: Fire
- Ultimate Wind Magic and strong AoE Physical. Has a high SP pool and can break Wind resistance.
- - Rainbow Dash
- Thunderbird*
- Repel: Lightning
- Weak: Wind
- Ultimate lightning magic with strong physical attacks. Has access to Mind Charge, and can spend MP to empower physical strikes while charged (Pinpoint Rainbow Breaker). Can enhance/decrease agility and Silence enemies as well.
- - Rarity
- Peter Pan*
- Absorb: Wind
- Null: Curse
- Weak: Lightning
- Ultimate Wind magic with strong AoE Almighty magic, good Physical attacks and healing magic. Low hp, but high MP and high chance to counter. Can Raise/Lower Attack and Charm foes.
- - Priestess
- Athena*
- Absorb: Lightning
- Resist: Bless
- Weak: Curse
- Ultimate Lightning Magic and Strong Ranged Physical. Immune to crits, and has access to Heat Riser.
- - Hierophant
- Iscariote*
- Absorb: Ice
- Repel: Curse
- Weak: Bless
- Ultimate Ice and strong Curse magic. Cannot dodge, but takes half damage and cannot Dizzy. Can go into Analysis Mode and can deal severe Ice damage while in it.
- - Lovers
- Diarmuid*
- Null: Lightning
- Resist: Psy
- Weak: Wind
- Incredible Physical AoE. Can break Lightning resistance and dispel debuffs.
- - Strength
- Papinijuwari*
- Repel: Fire
- Resist: Physical
- Weak: Bless, Lightning
- Powerful physical strikes, strongest AoE physical and HP drain. Can decrease defense and grant fire resistance.
- - Temperance
- Sophrosyne*
- Absorb: Nuke
- Resist: Bless, Lightning
- Weak: Ice, Wind
- Supreme single target Almighty and Ultimate Nuclear magic. AoE Healing, can inflict and cure Rage, Enervation and Silence, and can grant allies Ice resistance.
- - Judgement
- Razgriz*
- Repel: Ranged
- Null: Curse
- Resist: Ice
- Weak: Lightning, Bless
- Supreme group Almighty and Ultimate group Ranged. Boosts Weapon attacks.
- - Twilight Sparkle
- Nimue*
- Absorb: Ice
- Null: Light
- Weak: Fire
- Ultimate Ice magic, decent physical strikes, curative and restorative magic, and can cast Exhaustion on foes. Can sacrifice HP and MP to cast Trinity Blade, a powerful physical Almighty technique.
- - Cheerilee
- Sherlock Holmes*
- Repel: Psy
- Null: Ranged
- Weak: Nuke
- Strong Psy magic and incredibly accurate single-target multihit Physical. Ultimate buffing magic, and grants Psychokinesis resistance. Can switch to an "Analysis Mode", but is unable to attack while doing so.
- - Gilda
- Freyja*
- Absorb: Wind
- Null: Ice
- Weak: Ranged
- Strong Wind and Ice magic, as well as Incredible Physical AoE. Can break Physical repel, and grant Wind resistance.
- - Applejack
- Paul Bunyan*
- Resist: Physical
- Weak: Ice
- No magical attacks, but incredibly powerful physical strikes and great resilience. Has access to Power Charge. Can create a barrier for an ally that reflects the next physical or magical attack. Can raise/lower defense and cast Poison on enemies.
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