Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- =====================
- RAD 1.48 --> RAD 1.49
- =====================
- Added:
- - ArtemisLib
- - Biome Bundle O Plenty
- - Biomes O' Plenty
- - FancyMenu [Forge]
- - Hunter illager
- - Illagers+
- - Konkrete [Forge]
- Updated:
- Bountiful (Forge) (Bountiful-1.12.2-2.2.2.jar --> Bountiful-1.12.2-2.2.3.jar):
- Bountiful-1.12.2-2.2.3.jar:
- This is an update for Bountiful's 1.12 version, done by Charles445 for Shivaxi (for RLCraft).
- I do not maintain these versions personally.
- Added bounty board structure with different variants, and the board is now influenced by the presence of nearby villagers
- Callable Horses (callablehorses-1.12.2-1.1 --> callablehorses-1.12.2-1.1.1):
- callablehorses-1.12.2-1.1.1:
- * Removed scala
- Corail Tombstone (Corail Tombstone 4.5.0 for 1.12.2 --> Corail Tombstone 4.5.1 for 1.12.2):
- Corail Tombstone 4.5.1 for 1.12.2:
- This mod supports mc version from 1.8.9 to 1.18
- Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
- Latest : 4.5.1 - Recommended : 4.4.7
- Changes 4.5.1
- * display passive bonus in the gui Knowledge of Death
- * rarely, a stronger soul may happen on decorative graves
- * ancient fishing rod, tablet of assistance & tablet of cupidity (& display bonus on the fishing rod)
- * increase drop rate for essence of undeath (as there're less way to obtain them in 1.12.2)
- * aquatic life increases the break speed underwater
- * zombify for bad alignment player
- * improve client events
- Fixes related to 4.5.0:
- * the recipe for voodoo poppet protection still required the perk
- * the trigger for the "advancement to cancel ghostly shape" was called client side on enemy collision (if the related config to nerf Ghostly Shape was active)
- * the cooldown of 10 seconds to nerf Shadow Step when opening a chest wasn't applied
- Disenchanter (The Disenchanter Mod) (Disenchanter - 1.7 for 1.12 --> DisenchanterMod - 1.8 for 1.12):
- DisenchanterMod - 1.8 for 1.12:
- changelog:
- * add ability to insert experience into `Jar of Experience` by sneaking and punching at the same time
- * add configuration option to disable this behavior or disable the ability to extract experience
- * add tool-tips to explain the behavior of the `Jar of Experience`
- * add support for negative experience gains (aka xp-costs) for disenchanting with the `Jar of Experience`
- * add configuration option to enable breaking non-damageable items after one disenchantment (Thanks to [Charles445](https://github.com/Charles445))
- * make it so enchantment power (bookshelves, etc.) influence the experience gain for disenchanting with the `Jar of Experience`
- * add configuration option to only allow disenchanting with the `Jar of Experience`
- DisenchanterMod - 1.7* for 1.12:
- Compared to 1.7 this only adds the usage of the OreDictionary for chests in the recipe of the automatic-upgrade.
- Doomlike Dungeons (DoomlikeDungeons-1.14.8-MC1.12.2.jar --> DoomlikeDungeons-1.14.10-MC1.12.2.jar):
- DoomlikeDungeons-1.14.10-MC1.12.2.jar:
- Re-added potion definitions for oceanic dungeons (water breathing, night vision) which had been accidentally deleted.
- DoomlikeDungeons-1.14.9-MC1.12.2.jar:
- Fixed some typos in nbt.cfg.
- "Axes of Iron Truth" should have been "Axe of Iron Truth," while the last line of the file has a CL and an LC should have been. You don't need the newer version, but you will need to make the changes to nbt.cfg to fix the error.
- Elenai Dodge (Elenai Dodge v2.0 for 1.12.2 --> Elenai Dodge v2.1.1 for 1.12.2):
- Elenai Dodge v2.1.1 for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- NakkiKun
- Aileen Honstein (DevilDogHons)
- Looking for a 1.16 version of the mod? Check [this](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge-2) out!
- Changelog:
- * Temporarily Removed the Lightweight Enchantment until I can come up with a better implementation and make it toggleable.
- * If you experience any bugs, please report them [here](https://github.com/ElenaiDev/ElenaiDodge/issues).
- Want to support me directly?
- [](https://www.patreon.com/elenai)
- Elenai Dodge v2.1 for 1.12.2:
- A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
- SandwichHorror
- NakkiKun
- Aileen Honstein (DevilDogHons)
- I'm back! I've completely re-written the mod in this update again so let me know what you think!
- Looking for a 1.16 version of the mod? Check [this](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge-2) out!
- Changelog:
- * Added an option to revert GUI to the legacy setting
- * Swapped Ledge Grabbing to use Ray Tracing instead of Collision
- * Swapped Wall Jumping to use Ray Tracing instead of Collision
- * Added an option to remove the Light Weight enchantment from the enchanting table
- * Whole bunch of QoL Features
- * If you experience any bugs, please report them [here](https://github.com/ElenaiDev/ElenaiDodge/issues).
- Want to support me directly?
- [](https://www.patreon.com/elenai)
- ForgeEndertech (ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar --> ForgeEndertech-1.12.2-4.5.6.0-build.0619.jar):
- ForgeEndertech-1.12.2-4.5.6.0-build.0619.jar:
- 4.5.6.0
- * added: IReloadableData interface
- * added: AbstractParsableList class
- * added: AbstractParsableBlackWhiteList class
- * added: UnitId.toConfigName method
- * fixed: inability to create config file for biome with inappropriate characters in the name (thanks to yikeslolsosad)
- * fixed: naming of vanilla biome config files
- JustEnoughIDs (JustEnoughIDs 1.0.3-48 --> JustEnoughIDs 1.0.3-55):
- JustEnoughIDs 1.0.3-55:
- To quote Captain America:
- "Son, just don't."
- Fixed a rather major bug with inventory clicks causing a crash. The original mixin was to help compatibility with ProjectE and the likes, but we'll have to reevaluate for a future release to fix the issues involved with that mixin.
- JustEnoughIDs 1.0.3-54:
- Thank you ClientHax for your time to help to make this update!
- Mixins has been updated to version 0.8! Not sure if this still leaves it as an issue with Sponge, but we will work on that slowly.
- Minor Integrations and Additions (MIA) (MIA 1.12.2-0.2.1a --> MIA 1.12.2-0.2.1c):
- MIA 1.12.2-0.2.1c:
- Fixed crash with Better Builder's Wands
- Slight change to prevent unlikely crash
- MIA 1.12.2-0.2.1b:
- Fixed crash with most recent Future MC versions
- Open Terrain Generator (OTG) (OpenTerrainGenerator-1.12.2-v9.3.jar --> OpenTerrainGenerator-1.12.2-v9.4):
- OpenTerrainGenerator-1.12.2-v9.4:
- OpenTerrainGenerator 1.12.2 v9.4 for Forge and Spigot
- * Fixed a bug where using /otg spawn with a bo4 would cause the game to freeze.
- * Fixed a bug where using /otg spawn with a bo4 and developermode:true would report structure spawn but no structure actually spawned.
- * Fixed a bug where using /otg spawn with a bo4 stopped working for worlds created with developermode: true after reboot.
- * /otg export now cleans bo caches immediately, no restart/relog needed, for both developermode true/false.
- * Minor optimisations for BO4's.
- * Fixed bugs for multiverse and hybrid servers adding custom dimensions (thanks @Petrus).
- * For Forge, be sure to delete OTG-Core.jar from /mods/1.12.2 when updating.
- Prefab (prefab-1.3.1.4.jar --> prefab-1.3.1.5.jar):
- prefab-1.3.1.5.jar:
- Note:
- Forge version 1.12.2 - 14.23.5.2860 is recommended for this mod.
- Release - 1.3.1.5
- 1. Fixed an issue with the monster masher where it would not spawn monsters; instead it would just spawn pigs.
- 2. Fixed an issue with the monster masher where it would not have text on the sign.
- 3. Updated the checkbox texture for the blueprint screens. Also updated some of the layout to allow for longer text in non-English languages.
- 4. Updated the message about protected/unbreakable blocks to include the block position in the message.
- 5. Updated some recipes to remove excessive recipes. This included adding an ore dictionary record for the various tiers of lighting (string of lanterns and compressed glowstone for example)
- Roguelike Dungeons -- Fnar's Edition (v2.4.0 Doors Update --> v2.4.1 Interim Development Patch):
- v2.4.1 Interim Development Patch:
- * ✨Add new configuration: vanillaStructuresToCheckMinimumDistanceFrom
- * Enables users to specify which structures they want to check the minimum distance from when a dungeon is trying to spawn. This feature was specifically added by request from [@Shivaxi](https://www.twitch.tv/shivaxi). Special thanks to [@Charles445](https://github.com/charles445).
- * ✨Set Terracotta theme to choose random colour
- * ✨Print to logs when a dungeon is generated
- * 🐛Fix issue where inherited themes are overwritten by older ancestors
- * 🐛Ensure that NetherFortress crops have soil
- Spartan Shields (SpartanShields-1.12.2-1.5.4.jar --> SpartanShields-1.12.2-1.5.5.jar):
- SpartanShields-1.12.2-1.5.5.jar:
- * Hotfix: Obsidian Shields are now repairable using Obsidian. They were not repairable prior to this and freely reforgable in the Reforging Table (from the Quality Tools mod) since the repair material is set to air (an empty itemstack)
- * Hotfix: Shields will now only take damage from direct entity sources (mobs, arrows, etc) while blocking and not indirect damage sources such as Lava and Cacti
- * Added config option to disable the Shield Bash feature.
- * Removed redundant references to a compatibility ItemStack field since it was used for porting between 1.10.2 and 1.11.2 and is no longer needed.
- Spartan Weaponry (SpartanWeaponry-1.12.2-beta-1.3.8.jar --> SpartanWeaponry-1.12.2-1.4.0.jar):
- SpartanWeaponry-1.12.2-1.4.0.jar:
- [IMPORTANT] This mod now contains version 0.7 of Mixin. This might present compatibility issues with other mods using different versions of Mixin. This should be fixable by adding this mod: [https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility](https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility)
- Major Additions:
- * Throwing weapons have been overhauled to have a combination of ammo, durability and still be enchantable! Look in the Throwing Weapon Overhaul category for full details
- * Parrying Daggers are back, baby! They actually work properly now, thanks to Mixins and the ability to override certain functions to prevent standard Shield logic from occuring. They are also no longer considered an experimental weapon and as such, the "Enable Experimental Weapons" config option is now deprecated. Spartan and Fire checks this for some reason which means it cannot be deleted
- * The following enchantments have been added:
- * Return (backported from vanilla's Loyalty) - Causes Throwing Weapons to return to the player after landing on the ground - Max Levels: 3
- * Hydrodynamic (backported from Spartan Weaponry 2.x) - Allows Throwing Weapons to work better underwater. Incompatible with Incendiary - Max Levels: 1
- * Supercharge [NEW] - Reduces charging time with Throwing Weapons - Max Levels: 2
- * Expanse [NEW] - Increases total ammo capacity for Throwing Weapons - Max Levels: 2
- * Rapid Load (backported from vanilla's Quick Charge) - Decreases Crossbow loading time - Max Levels: 3
- * Spreadshot (backported from vanilla's Multishot) - Fires two extra Crossbow bolts in a spread around the original bolt - Max Levels: 1
- * Sharpshooter [NEW] - Reduces aiming time with Crossbows - Max Levels: 2
- * Integrated Mixin version "0.7.11-SNAPSHOT" into the mod. This was required to properly implement Parrying Daggers and fix armor piercing bugs
- General Tweaks:
- * Major refactoring (removed the Reference class, replaced with Defaults for most default config values)
- * Mod ID, Mod name, Mod version, dependencies, Minecraft version, config version, proxy classes, and the Gui Factory class references all have been moved to the main ModSpartanWeaponry class
- * Extended Reach now takes into account the Reach attribute value.
- * Armor Piercing has been adjusted to now only deal damage once now using a custom damage source, changing damage output by hooking into the damage reduction for armor method. It should work a lot better now!
- * Changed the Quarterstaff recipes to use two of the material items to craft, rather than one
- API Changes:
- * API is now version '6'
- * Added a new Weapon Property called "Backstab Damage Bonus". This property inflicts bonus damage based on if the target entity is facing away from the immediate entity (either the player in melee or the projectile when thrown)
- * Added Quality values for all Weapon Properties, from version 2.x. This determines the color of the Weapon Property title tooltip. Defaults to positive
- * Damage bonuses now only apply to direct damage from the player (this prevents summoned mounts from Lycanite's Mobs from benefitting from those bonuses)
- * Tweaked Extra Damage Weapon Properties, which can take into account natural armor before awarding the damage bonus. It is disabled by default, but can be enabled and tweaked to determine how much armor points is required before not awarding the damage bonus.
- * Enhanced Knockback should now work on players as well, due to a velocity packet now being sent to the client
- * Quivers can now pick up projectiles directly off the ground, rather than just being placed in the inventory, thanks to Mixins
- * Two-Handed now also provides a damage reduction in addition to Mining Fatigue for the weapon used. Also configurable
- * The only experimental Weapon Property "Blocking" has been renamed to "Melee Block" and is no longer regarded as experimental. It will need to be implemented in the main ItemSwordBase class to be fully usable by addon mods however
- * QoL change: Particles will now emit from mobs when any Damage Bonus is inflicted. Positive damage bonuses emit magical crit particles, while negative damage bonuse emit smoke particles
- * Parrying Daggers can now be constructed using the API!
- * Fixed API documentation typos for Glaives & Quarterstaves
- Enchantment tweaks:
- * Lightweight has been renamed to Propulsion
- * Sharpened has been renamed to Razors Edge
- * Lucky Strike has been renamed to Lucky Throw
- * Registry names have been changed to match the english names. Conversion between names will happen automatically
- UI Tweaks:
- * Added off-hand slots for the Quiver GUIs so that the player can manually put any equipped off-hand arrows away
- * Fixed alignment issues with the Quiver Ammo HUD element, and anything else that uses them- Added a sanity check to ensure that when the Quiver GUI is open, check and see if the Quiver is still in the player's inventory, or the body Baubles slot. This prevents a duping arrows bug, especially when the ItemPhysic mod is installed and allows items to be thrown with a charge
- * Changed the tooltip for Weapon Properties to be more like the newer version to make it look nicer
- * Tweaked the Crossbow and Longbow tooltips to make them look prettier and more readable
- Projectile tweaks:
- * Made DataParameters to store the main ItemStack for all custom Arrows and Throwing Weapons. This should hopefully fix any issues some people were having with throwing weapons that wouldn't render properly or crash
- * Most Arrows and Bolts now have configurable range multipliers. This includes Explosive Arrows and Diamond Bolts (which previously didn't have a range multiplier)
- * Made Explosive Arrows now make the explosion happen at the hit entitys position when they get hit
- * Tweaked Boomerang thrown velocity and distance limits before returning
- * Boomerangs also now bounce off surfaces, then attempt to return to the thrower
- Quiver tweaks:
- * Recipes for Quivers have changed to match the ones from newer versions, minus the Smithing Table. The first tier of Quiver must be crafted first, then it can be upgraded in the Crafting Table with the necessary ingredients
- * Added the ability for Quivers to swap any offhand item with ammo from the Quiver. This will move the offhand item to the nearest available slot When unequipping the ammo, it will move the previously offhand item back to the offhand
- * Added a keybind to access the Quiver GUI whenever it is in the hotbar or a baubles slot. The active key will show in the Quiver Ammo HUD
- * Added Mo' Bends compatibility for rendering the Quiver model on the player's back so it will rotate correctly
- Throwing Weapon Overhaul:
- * Throwing weapons now have an internal "stack" which affects how much ammo they have. Once empty, the item still exists, but you cannot throw them or use them to inflict melee damage. They can still be picked up from the ground though
- * They can still be enchanted, but only the "original" stack can accept enchantments
- * Their durability has been reduced by a factor of 4 due to this, and once broken, the thrown weapon will lose 1 ammo, until empty
- * Ammo can be added into the stack by adding a new set of the same throwing weapon in an Anvil The XP cost is 2 levels for an unenchanted set, with 2 levels being added for each enchantment level in the original stack
- * [IMPORTANT] Addons will need to update their throwing weapon models to add the empty override value in their models. Otherwise it will look like there is still ammo left Alternatively, this can be done via a resource pack
- * Added charging variation for each type of Throwing Weapon, which affects their speed/range. By default, Throwing Knives charge in 5 ticks, while Throwing Axes charge in 8 ticks, and Javelins charge in 10 ticks Those values are configurable
- * Added a sanity check for Throwing Weapons in their item classes (including melee weapons with the Throwable Weapon Property) to ensure that the spawned throwing weapon entity is valid
- Config tweaks:
- * Added a *lot* of config options! Some of which have already been explained above- Added config options to configure values of most Weapon Properties
- * Added material color options so the values can be tweaked to better support modpacks
- * All melee and throwing weapons can now have their melee attack speed values be adjusted in the config
- * Added a whitelist for Crossbow enchantments which allow certain enchantments from other mods to be added to the Crossbow. This is mainly so the Lesser, Advanced, and Supreme Bow enchantments from Rin's So Many Enchantments can be used with the Crossbow. The mod will place info in the log if there are any enchantments that are either invalid or misspelled
- * Added config options to tweak Armor Piercing values for Bolts. They can now be configured depending on whether or not it is a normal Bolt or a Diamond Bolt
- * Added a Backstab Damage Bonus multiplier which allows the damage bonuse to be modified
- * Added a config option to disable Spartan HUD: Baubles integration
- Integrations:
- * Added integration with Spartan HUD: Baubles (a new mod of mine). This allows the HUD from that mod to have extra information overlaid on that slot
- * Added more compatibility with Better Combat Rebirth. This means that offhand cooldowns, secondary hurt resist times, random crits, and attack sounds should work properly now. This required a look through Better Combat Rebirth's source code (and one kinda hacky solution to determine offhand use) to add what was needed and calling that mod's functions when necessary
- * Added Trinkets and Baubles integration to allow players equipping the Titan Ring to be immune to the Two-Handed penalty. The tooltip for the property will update when Trinkets and Baubles is installed
- Localization changes:
- * Added even more projectile localization for the following mods: PotionCore, Quark, Tough as Nails (kinda redundant due to being defunct), Simple Difficulty (replacement for TaN), Trinkets & Baubles, Better Survival, Elenai Dodge, Parasites and a mod known as Charm
- * Changed the names of the Throwing Weapon enchantments to match the newer versions
- * Changed the descriptions for Damage Bonuses and the Two-Handed Weapon Properties to reflect any changes in this release
- * The French localization has been edited. Unfortunately due to the substantial changes in this release, it is currently incomplete. This will hopefully be changed in future releases
- Bugfixes:
- * Blacklisted the Sweeping Edge enchantment from being enchanted on the Greatsword
- * Fixed the keybind for the Quiver HUD from overflowing either horizontal side of the screen if it aligns on either the left or right side and the keybind is long
- * Made weapon sweeping check the damage value calculated after enchantments
- * The Crossbow and Throwing Weapon crosshairs will no longer display if the player is in Spectator mode
- * Fixed Battleaxes inconsistent breaking speed with certain wooden blocks
- * Fixed Boomerangs not dealing one extra damage due to fist damage (1 point) not being taken into account
- There is probably a lot of stuff that I've forgotten about but here is the most important stuff. Have fun!
- Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.1.4.jar --> ThaumicAugmentation-1.12.2-2.1.5.jar):
- ThaumicAugmentation-1.12.2-2.1.5.jar:
- * Updated some translations
- * Made autocaster and celestial observer not appear to delete blocks in inventory when placed (note that they never were actually deleted, it just looked like it to the client)
- * Fixed a crash with some other mods' projectiles
- * Fixed some items passing through the item grate crashing the game
- * Fixed some other mods having trouble manipulating impetus node tile entities
- * Fixed the primal cutter being effective against all block types
- * Fixed a worldgen crash relating to void stone spikes in the Emptiness
- * Fixed chorus fruit allowing players to teleport in uncleared spires
- Unique Enchantments Base (Unique Enchantments Base-1.12.2-1.1.0 --> Unique Enchantments Base-1.12.2-1.1.1):
- Unique Enchantments Base-1.12.2-1.1.1:
- Small hotfix addressing a bug that was found.
- Changelog:
- Version 1.1.1:
- * Fixed: Added Protection against Items that register invalid ItemStack (air items) into their Creative Tabs.
- [ANGRY PIXEL] The Betweenlands (The Betweenlands v3.8 --> The Betweenlands v3.8.1):
- The Betweenlands v3.8.1:
- In this update: Net Fish and Chill fixes, changes, and some subtitle improvements
- Additions:
- * Added a hurt sound for many small critters
- * Updated the Russian translation once again, thanks avale1648!
- Changes:
- * The Anadia Treasure loot table has been nerfed slightly
- * Loot Pots broken underwater will now spawn a Silt or Bubbler Crab instead of a Termite
- * Lurkers will now be attracted to Fish Bait that's modified to glow
- * Sap Spit is now used in Amphibious Armor for a decay decrease instead of Anadia Scales
- * Anadia Scales now add armor points when used in Amphibious Armor
- * Amphibious Armor Upgrades now have a chat message warning and sound when they break
- * Fishing Tackle Boxes now require clicking on the top of them to be seated
- * Renamed "Fish Trimming Table" to "Trimming Table", since, well, crabs aren't fish
- * Anadia and Cave Fish now occasionally emit some bubble particles
- * Staff of the Mist Walker and Staff of the Shadow Walker now have a swing animation\
- * The Winter Event now only lasts one week
- * Fishing now uses saturation before hunger, and more of each
- Fixes:
- * Fixed Weedwood Logs not visually rotating when placed
- * Fixed Filtered Silt Glass Panes not having a crafting recipe
- * Fixed Mist Bridge blocks not using their block texture while in the inventory (Creative mode)
- * Fixed double tall plants destroying blocks in their way when grown from Ground Dried Swamp Reed
- * Fixed a Trimming Table exploit with hoppers
- * Fixed Crab Pots and Crab Pot Filters not dropping when broken
- * Fixed many missing, broken, or incorrect subtitles
- * Upgrades within a piece of Amphibious Armor will now drop when it breaks instead of disappearing
- * Fixed being able to place Glowing Goop that was used in Amphibious Armor to reset its durability
- * Fixed Fishing Tackle Boxes being able to seat multiple players simultaneously
- * Fixed the Mortar not visually registering a Pestle being added with right-click
- * Fixed the Triggerstone crashing the game when a removed upgrade is selected
- * Fixed the Emberling spawn egg using the wrong colors
- * Fixed the Water Weeds item being animated
- * Fixed a crash with Bubbler Crabs
- Removed:
- - AtomicStryker's Battle Towers
- - BetterFps
- - Creeper Confetti
- - Custom Main Menu
- - DefaultSettings
- - FTB Backups (Forge)
- - LetsEncryptCraft
- - Main Menu Scale
- - OreLib
- - Spawn Temple
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
Add Comment
Please, Sign In to add comment