xdreamz

RAD149

Dec 25th, 2021
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  1. =====================
  2. RAD 1.48 --> RAD 1.49
  3. =====================
  4.  
  5. Added:
  6. - ArtemisLib
  7. - Biome Bundle O Plenty
  8. - Biomes O' Plenty
  9. - FancyMenu [Forge]
  10. - Hunter illager
  11. - Illagers+
  12. - Konkrete [Forge]
  13.  
  14. Updated:
  15. Bountiful (Forge) (Bountiful-1.12.2-2.2.2.jar --> Bountiful-1.12.2-2.2.3.jar):
  16. Bountiful-1.12.2-2.2.3.jar:
  17. This is an update for Bountiful's 1.12 version, done by Charles445 for Shivaxi (for RLCraft).
  18. I do not maintain these versions personally.
  19. Added bounty board structure with different variants, and the board is now influenced by the presence of nearby villagers
  20.  
  21. Callable Horses (callablehorses-1.12.2-1.1 --> callablehorses-1.12.2-1.1.1):
  22. callablehorses-1.12.2-1.1.1:
  23. * Removed scala
  24.  
  25. Corail Tombstone (Corail Tombstone 4.5.0 for 1.12.2 --> Corail Tombstone 4.5.1 for 1.12.2):
  26. Corail Tombstone 4.5.1 for 1.12.2:
  27. This mod supports mc version from 1.8.9 to 1.18
  28. Minecraft Version = [1.12.2] - Forge Version [14.23.5.2838+]
  29. Latest : 4.5.1 - Recommended : 4.4.7
  30. Changes 4.5.1
  31. * display passive bonus in the gui Knowledge of Death
  32. * rarely, a stronger soul may happen on decorative graves
  33. * ancient fishing rod, tablet of assistance & tablet of cupidity (& display bonus on the fishing rod)
  34. * increase drop rate for essence of undeath (as there're less way to obtain them in 1.12.2)
  35. * aquatic life increases the break speed underwater
  36. * zombify for bad alignment player
  37. * improve client events
  38. Fixes related to 4.5.0:
  39. * the recipe for voodoo poppet protection still required the perk
  40. * the trigger for the "advancement to cancel ghostly shape" was called client side on enemy collision (if the related config to nerf Ghostly Shape was active)
  41. * the cooldown of 10 seconds to nerf Shadow Step when opening a chest wasn't applied
  42.  
  43. Disenchanter (The Disenchanter Mod) (Disenchanter - 1.7 for 1.12 --> DisenchanterMod - 1.8 for 1.12):
  44. DisenchanterMod - 1.8 for 1.12:
  45. changelog:
  46. * add ability to insert experience into `Jar of Experience` by sneaking and punching at the same time
  47. * add configuration option to disable this behavior or disable the ability to extract experience
  48. * add tool-tips to explain the behavior of the `Jar of Experience`
  49. * add support for negative experience gains (aka xp-costs) for disenchanting with the `Jar of Experience`
  50. * add configuration option to enable breaking non-damageable items after one disenchantment (Thanks to [Charles445](https://github.com/Charles445))
  51. * make it so enchantment power (bookshelves, etc.) influence the experience gain for disenchanting with the `Jar of Experience`
  52. * add configuration option to only allow disenchanting with the `Jar of Experience`
  53.  
  54. DisenchanterMod - 1.7* for 1.12:
  55. Compared to 1.7 this only adds the usage of the OreDictionary for chests in the recipe of the automatic-upgrade.
  56.  
  57. Doomlike Dungeons (DoomlikeDungeons-1.14.8-MC1.12.2.jar --> DoomlikeDungeons-1.14.10-MC1.12.2.jar):
  58. DoomlikeDungeons-1.14.10-MC1.12.2.jar:
  59. Re-added potion definitions for oceanic dungeons (water breathing, night vision) which had been accidentally deleted.
  60.  
  61. DoomlikeDungeons-1.14.9-MC1.12.2.jar:
  62. Fixed some typos in nbt.cfg.
  63. "Axes of Iron Truth" should have been "Axe of Iron Truth," while the last line of the file has a CL and an LC should have been. You don't need the newer version, but you will need to make the changes to nbt.cfg to fix the error.
  64.  
  65. Elenai Dodge (Elenai Dodge v2.0 for 1.12.2 --> Elenai Dodge v2.1.1 for 1.12.2):
  66. Elenai Dodge v2.1.1 for 1.12.2:
  67. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  68. SandwichHorror
  69. NakkiKun
  70. Aileen Honstein (DevilDogHons)
  71. Looking for a 1.16 version of the mod? Check [this](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge-2) out!
  72. Changelog:
  73. * Temporarily Removed the Lightweight Enchantment until I can come up with a better implementation and make it toggleable.
  74. * If you experience any bugs, please report them [here](https://github.com/ElenaiDev/ElenaiDodge/issues).
  75. Want to support me directly?
  76. [](https://www.patreon.com/elenai)
  77.  
  78. Elenai Dodge v2.1 for 1.12.2:
  79. A MASSIVE thanks to my [Patrons](https://www.patreon.com/elenai):
  80. SandwichHorror
  81. NakkiKun
  82. Aileen Honstein (DevilDogHons)
  83. I'm back! I've completely re-written the mod in this update again so let me know what you think!
  84. Looking for a 1.16 version of the mod? Check [this](https://www.curseforge.com/minecraft/mc-mods/elenai-dodge-2) out!
  85. Changelog:
  86. * Added an option to revert GUI to the legacy setting
  87. * Swapped Ledge Grabbing to use Ray Tracing instead of Collision
  88. * Swapped Wall Jumping to use Ray Tracing instead of Collision
  89. * Added an option to remove the Light Weight enchantment from the enchanting table
  90. * Whole bunch of QoL Features
  91. * If you experience any bugs, please report them [here](https://github.com/ElenaiDev/ElenaiDodge/issues).
  92. Want to support me directly?
  93. [](https://www.patreon.com/elenai)
  94.  
  95. ForgeEndertech (ForgeEndertech-1.12.2-4.5.5.0-build.0561.jar --> ForgeEndertech-1.12.2-4.5.6.0-build.0619.jar):
  96. ForgeEndertech-1.12.2-4.5.6.0-build.0619.jar:
  97. 4.5.6.0
  98. * added: IReloadableData interface
  99. * added: AbstractParsableList class
  100. * added: AbstractParsableBlackWhiteList class
  101. * added: UnitId.toConfigName method
  102. * fixed: inability to create config file for biome with inappropriate characters in the name (thanks to yikeslolsosad)
  103. * fixed: naming of vanilla biome config files
  104.  
  105. JustEnoughIDs (JustEnoughIDs 1.0.3-48 --> JustEnoughIDs 1.0.3-55):
  106. JustEnoughIDs 1.0.3-55:
  107. To quote Captain America:
  108. "Son, just don't."
  109. Fixed a rather major bug with inventory clicks causing a crash. The original mixin was to help compatibility with ProjectE and the likes, but we'll have to reevaluate for a future release to fix the issues involved with that mixin.
  110.  
  111. JustEnoughIDs 1.0.3-54:
  112. Thank you ClientHax for your time to help to make this update!
  113. Mixins has been updated to version 0.8! Not sure if this still leaves it as an issue with Sponge, but we will work on that slowly.
  114.  
  115. Minor Integrations and Additions (MIA) (MIA 1.12.2-0.2.1a --> MIA 1.12.2-0.2.1c):
  116. MIA 1.12.2-0.2.1c:
  117. Fixed crash with Better Builder's Wands
  118. Slight change to prevent unlikely crash
  119.  
  120. MIA 1.12.2-0.2.1b:
  121. Fixed crash with most recent Future MC versions
  122.  
  123. Open Terrain Generator (OTG) (OpenTerrainGenerator-1.12.2-v9.3.jar --> OpenTerrainGenerator-1.12.2-v9.4):
  124. OpenTerrainGenerator-1.12.2-v9.4:
  125. OpenTerrainGenerator 1.12.2 v9.4 for Forge and Spigot
  126. * Fixed a bug where using /otg spawn with a bo4 would cause the game to freeze.
  127. * Fixed a bug where using /otg spawn with a bo4 and developermode:true would report structure spawn but no structure actually spawned.
  128. * Fixed a bug where using /otg spawn with a bo4 stopped working for worlds created with developermode: true after reboot.
  129. * /otg export now cleans bo caches immediately, no restart/relog needed, for both developermode true/false.
  130. * Minor optimisations for BO4's.
  131. * Fixed bugs for multiverse and hybrid servers adding custom dimensions (thanks @Petrus).
  132. * For Forge, be sure to delete OTG-Core.jar from /mods/1.12.2 when updating.
  133.  
  134. Prefab (prefab-1.3.1.4.jar --> prefab-1.3.1.5.jar):
  135. prefab-1.3.1.5.jar:
  136. Note:
  137. Forge version 1.12.2 - 14.23.5.2860 is recommended for this mod.
  138. Release - 1.3.1.5
  139. 1. Fixed an issue with the monster masher where it would not spawn monsters; instead it would just spawn pigs.
  140. 2. Fixed an issue with the monster masher where it would not have text on the sign.
  141. 3. Updated the checkbox texture for the blueprint screens. Also updated some of the layout to allow for longer text in non-English languages.
  142. 4. Updated the message about protected/unbreakable blocks to include the block position in the message.
  143. 5. Updated some recipes to remove excessive recipes. This included adding an ore dictionary record for the various tiers of lighting (string of lanterns and compressed glowstone for example)
  144.  
  145. Roguelike Dungeons -- Fnar's Edition (v2.4.0 Doors Update --> v2.4.1 Interim Development Patch):
  146. v2.4.1 Interim Development Patch:
  147. * ✨Add new configuration: vanillaStructuresToCheckMinimumDistanceFrom
  148. * Enables users to specify which structures they want to check the minimum distance from when a dungeon is trying to spawn. This feature was specifically added by request from [@Shivaxi](https://www.twitch.tv/shivaxi). Special thanks to [@Charles445](https://github.com/charles445).
  149. * ✨Set Terracotta theme to choose random colour
  150. * ✨Print to logs when a dungeon is generated
  151. * 🐛Fix issue where inherited themes are overwritten by older ancestors
  152. * 🐛Ensure that NetherFortress crops have soil
  153.  
  154. Spartan Shields (SpartanShields-1.12.2-1.5.4.jar --> SpartanShields-1.12.2-1.5.5.jar):
  155. SpartanShields-1.12.2-1.5.5.jar:
  156. * Hotfix: Obsidian Shields are now repairable using Obsidian. They were not repairable prior to this and freely reforgable in the Reforging Table (from the Quality Tools mod) since the repair material is set to air (an empty itemstack)
  157. * Hotfix: Shields will now only take damage from direct entity sources (mobs, arrows, etc) while blocking and not indirect damage sources such as Lava and Cacti
  158. * Added config option to disable the Shield Bash feature.
  159. * Removed redundant references to a compatibility ItemStack field since it was used for porting between 1.10.2 and 1.11.2 and is no longer needed.
  160.  
  161. Spartan Weaponry (SpartanWeaponry-1.12.2-beta-1.3.8.jar --> SpartanWeaponry-1.12.2-1.4.0.jar):
  162. SpartanWeaponry-1.12.2-1.4.0.jar:
  163. [IMPORTANT] This mod now contains version 0.7 of Mixin. This might present compatibility issues with other mods using different versions of Mixin. This should be fixable by adding this mod: [https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility](https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility)
  164. Major Additions:
  165. * Throwing weapons have been overhauled to have a combination of ammo, durability and still be enchantable! Look in the Throwing Weapon Overhaul category for full details
  166. * Parrying Daggers are back, baby! They actually work properly now, thanks to Mixins and the ability to override certain functions to prevent standard Shield logic from occuring. They are also no longer considered an experimental weapon and as such, the "Enable Experimental Weapons" config option is now deprecated. Spartan and Fire checks this for some reason which means it cannot be deleted
  167. * The following enchantments have been added:
  168. * Return (backported from vanilla's Loyalty) - Causes Throwing Weapons to return to the player after landing on the ground - Max Levels: 3
  169. * Hydrodynamic (backported from Spartan Weaponry 2.x) - Allows Throwing Weapons to work better underwater. Incompatible with Incendiary - Max Levels: 1
  170. * Supercharge [NEW] - Reduces charging time with Throwing Weapons - Max Levels: 2
  171. * Expanse [NEW] - Increases total ammo capacity for Throwing Weapons - Max Levels: 2
  172. * Rapid Load (backported from vanilla's Quick Charge) - Decreases Crossbow loading time - Max Levels: 3
  173. * Spreadshot (backported from vanilla's Multishot) - Fires two extra Crossbow bolts in a spread around the original bolt - Max Levels: 1
  174. * Sharpshooter [NEW] - Reduces aiming time with Crossbows - Max Levels: 2
  175. * Integrated Mixin version "0.7.11-SNAPSHOT" into the mod. This was required to properly implement Parrying Daggers and fix armor piercing bugs
  176. General Tweaks:
  177. * Major refactoring (removed the Reference class, replaced with Defaults for most default config values)
  178. * Mod ID, Mod name, Mod version, dependencies, Minecraft version, config version, proxy classes, and the Gui Factory class references all have been moved to the main ModSpartanWeaponry class
  179. * Extended Reach now takes into account the Reach attribute value.
  180. * Armor Piercing has been adjusted to now only deal damage once now using a custom damage source, changing damage output by hooking into the damage reduction for armor method. It should work a lot better now!
  181. * Changed the Quarterstaff recipes to use two of the material items to craft, rather than one
  182. API Changes:
  183. * API is now version '6'
  184. * Added a new Weapon Property called "Backstab Damage Bonus". This property inflicts bonus damage based on if the target entity is facing away from the immediate entity (either the player in melee or the projectile when thrown)
  185. * Added Quality values for all Weapon Properties, from version 2.x. This determines the color of the Weapon Property title tooltip. Defaults to positive
  186. * Damage bonuses now only apply to direct damage from the player (this prevents summoned mounts from Lycanite's Mobs from benefitting from those bonuses)
  187. * Tweaked Extra Damage Weapon Properties, which can take into account natural armor before awarding the damage bonus. It is disabled by default, but can be enabled and tweaked to determine how much armor points is required before not awarding the damage bonus.
  188. * Enhanced Knockback should now work on players as well, due to a velocity packet now being sent to the client
  189. * Quivers can now pick up projectiles directly off the ground, rather than just being placed in the inventory, thanks to Mixins
  190. * Two-Handed now also provides a damage reduction in addition to Mining Fatigue for the weapon used. Also configurable
  191. * The only experimental Weapon Property "Blocking" has been renamed to "Melee Block" and is no longer regarded as experimental. It will need to be implemented in the main ItemSwordBase class to be fully usable by addon mods however
  192. * QoL change: Particles will now emit from mobs when any Damage Bonus is inflicted. Positive damage bonuses emit magical crit particles, while negative damage bonuse emit smoke particles
  193. * Parrying Daggers can now be constructed using the API!
  194. * Fixed API documentation typos for Glaives & Quarterstaves
  195. Enchantment tweaks:
  196. * Lightweight has been renamed to Propulsion
  197. * Sharpened has been renamed to Razors Edge
  198. * Lucky Strike has been renamed to Lucky Throw
  199. * Registry names have been changed to match the english names. Conversion between names will happen automatically
  200. UI Tweaks:
  201. * Added off-hand slots for the Quiver GUIs so that the player can manually put any equipped off-hand arrows away
  202. * Fixed alignment issues with the Quiver Ammo HUD element, and anything else that uses them- Added a sanity check to ensure that when the Quiver GUI is open, check and see if the Quiver is still in the player's inventory, or the body Baubles slot. This prevents a duping arrows bug, especially when the ItemPhysic mod is installed and allows items to be thrown with a charge
  203. * Changed the tooltip for Weapon Properties to be more like the newer version to make it look nicer
  204. * Tweaked the Crossbow and Longbow tooltips to make them look prettier and more readable
  205. Projectile tweaks:
  206. * Made DataParameters to store the main ItemStack for all custom Arrows and Throwing Weapons. This should hopefully fix any issues some people were having with throwing weapons that wouldn't render properly or crash
  207. * Most Arrows and Bolts now have configurable range multipliers. This includes Explosive Arrows and Diamond Bolts (which previously didn't have a range multiplier)
  208. * Made Explosive Arrows now make the explosion happen at the hit entitys position when they get hit
  209. * Tweaked Boomerang thrown velocity and distance limits before returning
  210. * Boomerangs also now bounce off surfaces, then attempt to return to the thrower
  211. Quiver tweaks:
  212. * Recipes for Quivers have changed to match the ones from newer versions, minus the Smithing Table. The first tier of Quiver must be crafted first, then it can be upgraded in the Crafting Table with the necessary ingredients
  213. * Added the ability for Quivers to swap any offhand item with ammo from the Quiver. This will move the offhand item to the nearest available slot When unequipping the ammo, it will move the previously offhand item back to the offhand
  214. * Added a keybind to access the Quiver GUI whenever it is in the hotbar or a baubles slot. The active key will show in the Quiver Ammo HUD
  215. * Added Mo' Bends compatibility for rendering the Quiver model on the player's back so it will rotate correctly
  216. Throwing Weapon Overhaul:
  217. * Throwing weapons now have an internal "stack" which affects how much ammo they have. Once empty, the item still exists, but you cannot throw them or use them to inflict melee damage. They can still be picked up from the ground though
  218. * They can still be enchanted, but only the "original" stack can accept enchantments
  219. * Their durability has been reduced by a factor of 4 due to this, and once broken, the thrown weapon will lose 1 ammo, until empty
  220. * Ammo can be added into the stack by adding a new set of the same throwing weapon in an Anvil The XP cost is 2 levels for an unenchanted set, with 2 levels being added for each enchantment level in the original stack
  221. * [IMPORTANT] Addons will need to update their throwing weapon models to add the empty override value in their models. Otherwise it will look like there is still ammo left Alternatively, this can be done via a resource pack
  222. * Added charging variation for each type of Throwing Weapon, which affects their speed/range. By default, Throwing Knives charge in 5 ticks, while Throwing Axes charge in 8 ticks, and Javelins charge in 10 ticks Those values are configurable
  223. * Added a sanity check for Throwing Weapons in their item classes (including melee weapons with the Throwable Weapon Property) to ensure that the spawned throwing weapon entity is valid
  224. Config tweaks:
  225. * Added a *lot* of config options! Some of which have already been explained above- Added config options to configure values of most Weapon Properties
  226. * Added material color options so the values can be tweaked to better support modpacks
  227. * All melee and throwing weapons can now have their melee attack speed values be adjusted in the config
  228. * Added a whitelist for Crossbow enchantments which allow certain enchantments from other mods to be added to the Crossbow. This is mainly so the Lesser, Advanced, and Supreme Bow enchantments from Rin's So Many Enchantments can be used with the Crossbow. The mod will place info in the log if there are any enchantments that are either invalid or misspelled
  229. * Added config options to tweak Armor Piercing values for Bolts. They can now be configured depending on whether or not it is a normal Bolt or a Diamond Bolt
  230. * Added a Backstab Damage Bonus multiplier which allows the damage bonuse to be modified
  231. * Added a config option to disable Spartan HUD: Baubles integration
  232. Integrations:
  233. * Added integration with Spartan HUD: Baubles (a new mod of mine). This allows the HUD from that mod to have extra information overlaid on that slot
  234. * Added more compatibility with Better Combat Rebirth. This means that offhand cooldowns, secondary hurt resist times, random crits, and attack sounds should work properly now. This required a look through Better Combat Rebirth's source code (and one kinda hacky solution to determine offhand use) to add what was needed and calling that mod's functions when necessary
  235. * Added Trinkets and Baubles integration to allow players equipping the Titan Ring to be immune to the Two-Handed penalty. The tooltip for the property will update when Trinkets and Baubles is installed
  236. Localization changes:
  237. * Added even more projectile localization for the following mods: PotionCore, Quark, Tough as Nails (kinda redundant due to being defunct), Simple Difficulty (replacement for TaN), Trinkets & Baubles, Better Survival, Elenai Dodge, Parasites and a mod known as Charm
  238. * Changed the names of the Throwing Weapon enchantments to match the newer versions
  239. * Changed the descriptions for Damage Bonuses and the Two-Handed Weapon Properties to reflect any changes in this release
  240. * The French localization has been edited. Unfortunately due to the substantial changes in this release, it is currently incomplete. This will hopefully be changed in future releases
  241. Bugfixes:
  242. * Blacklisted the Sweeping Edge enchantment from being enchanted on the Greatsword
  243. * Fixed the keybind for the Quiver HUD from overflowing either horizontal side of the screen if it aligns on either the left or right side and the keybind is long
  244. * Made weapon sweeping check the damage value calculated after enchantments
  245. * The Crossbow and Throwing Weapon crosshairs will no longer display if the player is in Spectator mode
  246. * Fixed Battleaxes inconsistent breaking speed with certain wooden blocks
  247. * Fixed Boomerangs not dealing one extra damage due to fist damage (1 point) not being taken into account
  248. There is probably a lot of stuff that I've forgotten about but here is the most important stuff. Have fun!
  249.  
  250. Thaumic Augmentation (ThaumicAugmentation-1.12.2-2.1.4.jar --> ThaumicAugmentation-1.12.2-2.1.5.jar):
  251. ThaumicAugmentation-1.12.2-2.1.5.jar:
  252. * Updated some translations
  253. * Made autocaster and celestial observer not appear to delete blocks in inventory when placed (note that they never were actually deleted, it just looked like it to the client)
  254. * Fixed a crash with some other mods' projectiles
  255. * Fixed some items passing through the item grate crashing the game
  256. * Fixed some other mods having trouble manipulating impetus node tile entities
  257. * Fixed the primal cutter being effective against all block types
  258. * Fixed a worldgen crash relating to void stone spikes in the Emptiness
  259. * Fixed chorus fruit allowing players to teleport in uncleared spires
  260.  
  261. Unique Enchantments Base (Unique Enchantments Base-1.12.2-1.1.0 --> Unique Enchantments Base-1.12.2-1.1.1):
  262. Unique Enchantments Base-1.12.2-1.1.1:
  263. Small hotfix addressing a bug that was found.
  264. Changelog:
  265. Version 1.1.1:
  266. * Fixed: Added Protection against Items that register invalid ItemStack (air items) into their Creative Tabs.
  267.  
  268. [ANGRY PIXEL] The Betweenlands (The Betweenlands v3.8 --> The Betweenlands v3.8.1):
  269. The Betweenlands v3.8.1:
  270. In this update: Net Fish and Chill fixes, changes, and some subtitle improvements
  271. Additions:
  272. * Added a hurt sound for many small critters
  273. * Updated the Russian translation once again, thanks avale1648!
  274. Changes:
  275. * The Anadia Treasure loot table has been nerfed slightly
  276. * Loot Pots broken underwater will now spawn a Silt or Bubbler Crab instead of a Termite
  277. * Lurkers will now be attracted to Fish Bait that's modified to glow
  278. * Sap Spit is now used in Amphibious Armor for a decay decrease instead of Anadia Scales
  279. * Anadia Scales now add armor points when used in Amphibious Armor
  280. * Amphibious Armor Upgrades now have a chat message warning and sound when they break
  281. * Fishing Tackle Boxes now require clicking on the top of them to be seated
  282. * Renamed "Fish Trimming Table" to "Trimming Table", since, well, crabs aren't fish
  283. * Anadia and Cave Fish now occasionally emit some bubble particles
  284. * Staff of the Mist Walker and Staff of the Shadow Walker now have a swing animation\
  285. * The Winter Event now only lasts one week
  286. * Fishing now uses saturation before hunger, and more of each
  287. Fixes:
  288. * Fixed Weedwood Logs not visually rotating when placed
  289. * Fixed Filtered Silt Glass Panes not having a crafting recipe
  290. * Fixed Mist Bridge blocks not using their block texture while in the inventory (Creative mode)
  291. * Fixed double tall plants destroying blocks in their way when grown from Ground Dried Swamp Reed
  292. * Fixed a Trimming Table exploit with hoppers
  293. * Fixed Crab Pots and Crab Pot Filters not dropping when broken
  294. * Fixed many missing, broken, or incorrect subtitles
  295. * Upgrades within a piece of Amphibious Armor will now drop when it breaks instead of disappearing
  296. * Fixed being able to place Glowing Goop that was used in Amphibious Armor to reset its durability
  297. * Fixed Fishing Tackle Boxes being able to seat multiple players simultaneously
  298. * Fixed the Mortar not visually registering a Pestle being added with right-click
  299. * Fixed the Triggerstone crashing the game when a removed upgrade is selected
  300. * Fixed the Emberling spawn egg using the wrong colors
  301. * Fixed the Water Weeds item being animated
  302. * Fixed a crash with Bubbler Crabs
  303.  
  304. Removed:
  305. - AtomicStryker's Battle Towers
  306. - BetterFps
  307. - Creeper Confetti
  308. - Custom Main Menu
  309. - DefaultSettings
  310. - FTB Backups (Forge)
  311. - LetsEncryptCraft
  312. - Main Menu Scale
  313. - OreLib
  314. - Spawn Temple
  315.  
  316. Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
  317.  
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