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Jun 10th, 2017
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  1. Update 6.9.2017 Changelog:
  2. _____________________________________
  3.  
  4. Note:
  5. This update will reset your settings back to their defaults. Sorry for the inconvenience.
  6.  
  7. Game Start / “ISV Serenity” issues
  8. • The collision model of the lander “ISV Serenity” has been changed. It is now much easier to get it back on its feet, particularly for new players.
  9. • A display bug in the lander preview in the mission selection lead to people assuming that the Serenity was the best lander. For new players, we recommend the “ISV Odyssey”.
  10. • Story Mode is now selected by default when game is started the first time
  11. • In Story Mode the lander is not rotated during surface entry anymore, making it easier to prevent crashes.
  12.  
  13. Star System:
  14. • Changed out of bounds handling in star systems: Ship now activates autopilot mode and returns to star system
  15. • Star System jump out sound was being played a bit too early which could cause to an unwanted jump abort by the player
  16. • Sometimes the player wasn't set back to the right position in the star system when opening and closing the galaxy map after an encounter
  17.  
  18. Lander cargo:
  19. • Hint about cargo unload of lander when docking and undocking added to resource screen
  20. • In addition the lander gets unloaded when going into orbit and when leaving the resource screen
  21. • Added lander cargo overview to planet overview when in orbit
  22.  
  23. Encounter:
  24. • In rare cases the player ship could have been placed inside the Ilitza starport model when entering the encounter from a specific angle. Fixed.
  25. • In rare cases the player got stuck in the Cueddhaest starport when undocking. Fixed.
  26. • Fixed a hiccup when activating weapons and shooting aliens for the first time
  27.  
  28. Items:
  29. • When Zoe used an item to scan for locations, the item couldn't be sold anymore.
  30. • When the last crew member died, or the ship got destroyed during a jump, “game over” wasn't always triggered properly which could lead to a zombie ship
  31. • Metal Scrapper spawns uncommon/common resources instead of rare/uncommon
  32.  
  33. Interface:
  34. • Mission log and end screen log is now scrollable with mouse and right stick
  35. • We had to disable the possibility for own log book entries for now, but we plan to bring it back in an improved form
  36. • Achievement screen scales now in different resolutions and is properly scrollable
  37. • Ship and Lander Details in the ship menu are now positioned near the selected device and also work in 4:3 resolutions
  38. • Resource Icons are no longer shown when ship menu is open
  39. * When an alien got bored by bad trade offers, re-entering the trade menu could lead to different issues. Fixed.
  40.  
  41. Quest:
  42. • Quest "Unfriendly Competition" could lead to an endless interception in some rare cases and could lead to an unwanted diplomacy loss.
  43. • Stowaways are now discovered when player is scanned by Logos. Previously you had to discover them to hand them over, confusing players.
  44. • The Logos Case File Quests could lead to unwanted chains of diplomacy changes
  45. • Intercepting a Marauder could cause some unwanted chains of interception afterwards
  46. • Meorcl criminals are now affected by the psychic blocker
  47. • Meorcl cargo scans don’t take away the DNA sampler anymore
  48. • Fixed several re-docking problems in several quests (eg. when healing Kirsten)
  49. • Fixed some cases where ships would intercept endlessly without any purpose. If you still encounter this behaviour we would be very grateful for any savegames that exhibit this bug.
  50. • Removed a secret encounter from last badland sector - but be careful, there are still dark things awaiting in quiet sectors!
  51. • Fixed cargo scan behavior of the Logos in hostile mode
  52. • Fixed an issue that could lead to Logos ships with multiple personalities (cargo scan, quest giver, military ship,…)
  53. • Fixed an issue that made plants think the lander was full in some quests
  54. • Tylenium deliveries will no longer send you to hostile gates
  55. • Fixed an issue where a gate could ask for a Tylenium delivery even when the quest hasn't been started
  56. • Fixed some potential issues with aliens turning hostile during cargo scan
  57. • No more Cueddhaest followers after Rapture
  58. • Glukkt mining chief could get stuck in endless dialog mode in rare cases
  59. • Many more small bugfixes…
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