Advertisement
Guest User

Untitled

a guest
Nov 20th, 2019
184
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 11.38 KB | None | 0 0
  1. "VideoConfig"
  2. {
  3. "setting.cl_gib_allow" "0"
  4. "setting.cl_particle_fallback_base" "-999999"
  5. "setting.cl_particle_fallback_multiplier" "-999999"
  6. "setting.cl_ragdoll_maxcount" "0"
  7. "setting.cl_ragdoll_self_collision" "0"
  8. "setting.mat_depthfeather_enable" "0"
  9. "setting.mat_forceaniso" "0"
  10. "setting.mat_mip_linear" "0"
  11. "setting.stream_memory" "0" //streaming budget
  12. "setting.mat_picmip" "4.000000"
  13. "setting.particle_cpu_level" "0"
  14. "setting.r_createmodeldecals" "0"
  15. "setting.r_decals" "0"
  16. "setting.r_lod_switch_scale" "0.3" //model detail
  17. "setting.shadow_enable" "0"
  18. "setting.shadow_depth_dimen_min" "0"
  19. "setting.shadow_depth_upres_factor_max" "0"
  20. "setting.shadow_maxdynamic" "0"
  21. "setting.ssao_enabled" "0"
  22. "setting.ssao_downsample" "0"
  23. "setting.modeldecals_forceAllowed" "-1"
  24. "setting.dvs_enable" "0"
  25. "setting.dvs_gpuframetime_min" "15000"
  26. "setting.dvs_gpuframetime_max" "16500"
  27. "setting.defaultres" "1920"
  28. "setting.defaultresheight" "1080"
  29. "setting.fullscreen" "1"
  30. "setting.nowindowborder" "0"
  31. "setting.volumetric_lighting" "0"
  32. "setting.mat_vsync_mode" "0"
  33. "setting.mat_backbuffer_count" "0"
  34. "setting.mat_antialias_mode" "0" //antialiasing
  35. "setting.csm_enabled" "0"
  36. "setting.csm_coverage" "0"
  37. "setting.csm_cascade_res" "0"
  38. "setting.fadeDistScale" "1.000000"
  39. "setting.dvs_supersample_enable" "0"
  40. "setting.gamma" "1.300000"
  41. "setting.configversion" "7"
  42. }
  43.  
  44. //Preference commands
  45. mat_fullbright "1" //Brighter materials/textures, very good to use.
  46. fps_max ###
  47. mat_queue_mode "2" //A value of -1 uses the default for your system, a value of 0 uses synchronous single thread, 1 uses queued single threaded mode
  48. and value of 2 uses multi-threaded mode.
  49. //cl_drawmonitors 0 //disabling banner pics
  50. mat_screen_blur_enabled 0 //menu blur
  51. hud_setting_minimapRotate 1 //Rotating Minimap
  52. hud_setting_pingAlpha "0.400000" //ping and banner transparency
  53. sprint_view_shake_style "1" // Less Headbob
  54. staticProp_max_scaled_dist 1500 //The distance at which static objects will be rendered on the map //// try 500 if you have low FPS
  55.  
  56. //Audio Commands - Most of these are disabled to the recent audio patch, still testing these.
  57. miles_occlusion "0"
  58. miles_occlusion_force "0"
  59. miles_occlusion_partial "0"
  60. miles_nonactor_occlusion "0"
  61. miles_channels 2
  62. cl_footstep_event_max_dist 5000 //default "2500"
  63. rope_wind_dist 0
  64.  
  65. //most commands here are for FPS improvements
  66. bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already in launch options
  67. m_acceleration "0"
  68. cl_always_ragdoll_radius "0"
  69. cl_bones_incremental_blend "1"
  70. cl_phys_maxticks "0"
  71. r_rootlod "2"
  72. cl_ejectbrass "0"
  73. cl_showpos "0"
  74. cl_smooth "0"
  75. mat_picmip "4"
  76. mat_debug_tonemapping_disable "1"
  77. mat_sun_highlight_size "0"
  78. hud_setting_adsDof "0"
  79. mat_bloom_max_lighting_value "0"
  80. mat_parallaxmap "0"
  81. r_PhysPropLighting "0"
  82. r_lightstyle "0"
  83. r_lightmap "0"
  84. func_break_max_pieces "0"
  85. cl_gib_allow "0"
  86. cl_particle_fallback_base "-1"
  87. cl_particle_fallback_multiplier "-1"
  88. particle_cpu_level "0"
  89. r_createmodeldecals "0"
  90. shadow_depth_dimen_min "0"
  91. shadow_depth_upres_factor_max "0"
  92. shadow_maxdynamic "0"
  93. ssao_downsample "0"
  94. mat_vsync_mode "0"
  95. mat_backbuffer_count "0"
  96. hud_setting_pingDoubleTapEnemy "1"
  97. r_WaterDrawReflection "0"
  98. r_drawbatchdecals "0"
  99. mat_local_contrast_scale_override "0"
  100. mat_maxframelatency "0"
  101. cl_use_simd_bones "1"
  102. cl_simdbones_slerp "1"
  103. r_particles_cull_all "0"
  104. prop_active_gib_limit "0"
  105. dof_overrideParams "0"
  106. tsaa_blendfactoroverride "1"
  107. mat_screen_blur_override "1"
  108. mat_autoexposure_override_min_max "1"
  109. map_settings_override "1"
  110. rui_overrideVguiTextRendering "1"
  111. mat_envmap_scale "1"
  112. mat_envmapsize "0"
  113. mat_envmaptgasize "0"
  114. mat_diffuse "1"
  115. mat_depthtest_force_disabled "1"
  116. mat_disable_bloom "1"
  117. mat_disable_lightmap_ambient "1"
  118. mat_force_bloom "0"
  119. mat_fastspecular "1"
  120. mat_disable_lightmaps "1"
  121. mat_disable_lightwarp "1"
  122. mat_bloomscale "0"
  123. mat_bloom_streak_amount "0"
  124. mat_bloom_wide_amount "0"
  125. mat_global_lighting "0"
  126. mat_dynamic_tonemapping "0"
  127. mat_specular "0"
  128. mat_disable_model_ambient "1"
  129. mat_compressedtextures "1"
  130. mat_use_compressed_hdr_textures "1"
  131. mat_bumpmap "0"
  132. mat_hdr_enabled "0"
  133. mat_hdr_level "0"
  134. mat_vignette_enable "0"
  135. mat_enable_ssr "0"
  136. mat_fxaa_enable "0"
  137. mat_mip_linear "0"
  138. mat_reducefillrate "1"
  139. mat_shadowstate "0"
  140. mat_filtertextures "0" //Filter textures
  141. mat_depthfeather_enable "0"
  142. mat_depthbias_tightshadowmap "0"
  143. mat_dof_enabled "0"
  144. mat_reduceparticles "1"
  145. mat_instancing "1"
  146. mat_colorcorrection_editor "0"
  147. mat_antialias "0"
  148. mat_forceaniso "0"
  149. mat_screen_blur_enabled "0"
  150. mat_motion_blur_enabled "0"
  151. mat_motion_blur_falling_intensity "0"
  152. mat_motion_blur_falling_max "0"
  153. mat_motion_blur_falling_min "0"
  154. mat_motion_blur_forward_enabled "0"
  155. mat_motion_blur_percent_of_screen_max "0"
  156. mat_motion_blur_rotation_intensity "0"
  157. mat_motion_blur_strength "0"
  158. mat_colcorrection_disableentities "1"
  159. mat_shadercount "0" //Forces the game into using multiple threads
  160. mat_vsync "0" //Ensure VSync is disabled by default
  161. mat_hide_sun_in_last_cascade "1"
  162. mat_antialias_mode "0"
  163. mat_colorcorrection "0"
  164. monitor_mat_sharpen_amount "0"
  165. mat_light_edit "1"
  166. mat_depthbias_shadowmap "0"
  167. mat_filterlightmaps "0"
  168. mat_picmip "4"
  169. r_dynamic "0"
  170. r_fastzreject "0" //Use -1 for Nvida, 0 for AMD
  171. r_decals "0"
  172. r_forcecheapwater "1"
  173. r_waterdrawreflection "0"
  174. r_waterforceexpensive "0"
  175. r_waterforcereflectentities "0"
  176. r_jiggle_bones "0"
  177. r_shadowrendertotexture "0"
  178. r_rimlight "0"
  179. r_threaded_particles "1"
  180. r_updaterefracttexture_allowmultiple "0"
  181. r_volumetric_lighting_enabled "0"
  182. r_particle_lighting_enable "0"
  183. r_particle_low_res_enable "1"
  184. r_drawscreenspaceparticles "0"
  185. r_waterdrawrefraction "0"
  186. r_norefresh "1" //Do not store a useless and unused frame time variable
  187. r_particle_sim_spike_threshold_ms "0"
  188. r_ropetranslucent "0" //Skip simulating ropes
  189. r_visambient "0"
  190. r_DrawDisp "0"
  191. r_drawparticles "0"
  192. r_drawsprites "0"
  193. r_drawstaticlight "0"
  194. r_dynamiclighting "0"
  195. r_particle_lighting_force "0"
  196. r_sse_s "0"
  197. r_visualizetraces "0"
  198. r_vismodellighting "0"
  199. r_updaterefracttexture "0"
  200. r_txaaEnabled "0"
  201. r_modeldecal_maxtotal "0"
  202. r_drawworld "0"
  203. r_drawtranslucentrenderables "0"
  204. r_drawstaticprops "0"
  205. r_drawsky "0"
  206. r_drawopaquerenderables "0"
  207. r_drawentities "0"
  208. r_drawbrushmodels "0"
  209. r_ditherAlpha "0"
  210. r_ditherFade "0"
  211. r_blurmenubg "0"
  212. r_DrawBeams "0"
  213. r_threadeddetailprops "1"
  214. r_queued_ropes "1"
  215. cl_cull_weapon_fx "0" //Disables weapon FX
  216. cl_ejectbrass "0" //Disables brass ejection
  217. cl_lagcompensation "1"
  218. cl_predictweapons "1" //Perform client side prediction of weapon effects.
  219. cl_predict "1" //Perform client side prediction.
  220. cl_disable_ragdolls "1"
  221. cl_ragdoll_collide "0"
  222. cl_ragdoll_force_fade_time "0"
  223. cl_ragdoll_force_fade_time_local_view_player "0"
  224. cl_ragdoll_force_fade_time_on_moving_geo "0"
  225. cl_ragdoll_self_collision "0"
  226. cl_ragdoll_maxcount "0"
  227. cl_particle_max_count "0"
  228. cl_particle_limiter_max_particle_count "10"
  229. cl_particle_limiter_max_system_count "10"
  230. cl_forcepreload "0"
  231. cl_detailfade "0" //Distance across which detail props fade in
  232. cl_detaildist "0" //Distance at which detail props are no longer visible
  233. cl_drawshadowtexture "0"
  234. cl_jiggle_bone_framerate_cutoff "0"
  235. cl_new_impact_effects "0"
  236. cl_show_splashes "0"
  237. cl_showfiredbullets "0"
  238. cl_particle_limiter_min_kill_distance "1"
  239. cl_muzzleflash_dlight_st "0"
  240. cl_SetupAllBones "0" //Do not force every animation component of a model to be set up
  241. cl_aggregate_particles "1"
  242. cl_allowAnimsToInterpolateBackward "0"
  243. cl_threaded_bone_setup "1"
  244. cl_anim_detail_dist "1"
  245. cl_anim_face_dist "1"
  246. cl_decal_alwayswhite "1"
  247. cl_idealpitchscale "0"
  248. cl_minimal_rtt_shadows "1"
  249. cl_particle_snoozetime "0.166667"
  250. cl_phys_props_enable "0" //Disable client side physics props
  251. stream_cache_high_priority_static_models "1"
  252. stream_cache_preload_from_rpak "1"
  253. stream_drop_unused "1"
  254. stream_enable "0"
  255. stream_memory "1"
  256. stream_picmip "4"
  257. anim_3wayblend "0"
  258. ai_expression_frametime "0" //Disable expressions
  259. bink_materials_enabled "0"
  260. bink_preload_videopanel_movies "0"
  261. building_cubemaps "1"
  262. csm_coverage "0"
  263. csm_enabled "0"
  264. csm_world_shadows "0"
  265. csm_cascade_res "0"
  266. csm_quality_level "1"
  267. csm_renderable_shadows "0"
  268. csm_rope_shadows "0"
  269. disp_dynamic "0" //Do not use dynamic meshses for world geometry
  270. dvs_enable "0" //Enable dynamic viewport scaling.
  271. dlight_enable "0"
  272. dof_enable "0"
  273. dodge_viewTiltMax "0"
  274. env_lightglow "0"
  275. engine_no_focus_sleep "0" //Do not limit FPS when the engine is not focused
  276. exec usersettings.cfg
  277. fog_enable "0"
  278. fog_enableskybox "0"
  279. fog_enable_water_fog "0"
  280. fog_volume "0"
  281. flex_rules "0"
  282. flex_smooth "0"
  283. g_ragdoll_fadespeed "10000" //The rate of ragdoll fading
  284. g_ragdoll_lvfadespeed "10000" //The rate of ragdoll fading in low violence
  285. hudchat_new_message_fade_duration "1"
  286. host_threaded_sound "0"
  287. host_sleep "0"
  288. mp_usehwmmodels "-1" //Do not use or load high quality characters
  289. mp_usehwmvcds "-1" //Do not use or load high quality character facial expressions
  290. lightmap_realtimelight "0"
  291. lightmap_realtimeshadows "0"
  292. lightmap_ambient "0"
  293. mp_decals "0" //Disable decals
  294. muzzleflash_light "0"
  295. modeldecals_forceAllowed "0"
  296. model_fadeRangeFraction "0"
  297. not_focus_sleep "9999999999999"
  298. nb_shadow_dist "0"
  299. pvs_yield "1"
  300. projectile_filltrails "2" //Fill the gap between the gun barrel and the first seen projectile position for trail
  301. projectile_faketrails "0"
  302. pertrianglecollision "0"
  303. particle_dlights_enable "0"
  304. particle_gpu_level "0"
  305. rope_solid_minalpha "0" //Skip drawing non//solid part of ropes
  306. rope_solid_minwidth "0.1" //Skip drawing ropes if they are not large enough on screen
  307. rope_smooth "0" //Skip a long smoothing operation for ropes
  308. rope_subdiv "0" //Skip heavy loops for rope subdivisions
  309. rope_collide "0" //Skip CPU heavy world collisions for ropes
  310. rope_wind_dist "0" //Do not apply CPU intensive wind to ropes
  311. rope_averagelight "0" //(1)Only use average light, instead of an extra max intensity average with 0. (0) Simplify rope lighting for weak GPUs, at the cost of a bit of CPU time
  312. rope_rendersolid "0" //Skip rendering solid part of ropes
  313. ragdoll_sleepaftertime "0"
  314. sort_opaque_meshes "0"
  315. ssao_enabled "0"
  316. sssss_enable "0"
  317. shadow_capable "0"
  318. shadow_enable "0"
  319. shadow_default_filter_size "0"
  320. shadow_filter_maxstep "0"
  321. shadow_maxspotshadows "0"
  322. showfps_enabled "0"
  323. showfps_heightpercent "0"
  324. showfps_mouse_latency "0"
  325. showfps_smoothtime "0"
  326. showfps_spinner "0"
  327. showhitlocation "0"
  328. showmem_enabled "0"
  329. shownet_enabled "0"
  330. showsnapshot_enabled "0"
  331. ssao_blur "0"
  332. static_shadow "0"
  333. static_shadow_res "0"
  334. shadow_multisampled "0"
  335. stream_mips_use_staging_texture "0"
  336. shake_offsetFactor_human "0"
  337. sleep_when_meeting_framerate "0"
  338. sleep_when_meeting_framerate_headroom_ms "0"
  339. tsaa_numsamples "64"
  340. tsaa_curframeblendamount "0.05"
  341. tf_particles_disable_weather "1"
  342. tweak_light_shadows_every_frame "0"
  343. tracer_extra "0"
  344. violence_hblood "0"
  345. violence_hgibs "0"
  346. violence_agibs "0"
  347. violence_ablood "0"
  348. viewmodel_selfshadow "0"
  349. viewmodelShake_sourceRollRange "0"
  350. viewmodelShake "0"
  351. vsm_ignore_face_planes "1"
  352. vphysics_threadmode "1"
  353.  
  354. ORIGIN ADVANCED COMMANDS:
  355. +cl_showfps 4 +exec autoexec -high -forcenovsync -fullscreen -freq 144
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement