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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 6.71
  5. # TYPE: 1-REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  20. #------------------------------------
  21. #
  22. # SUPPORT ME ON PATREON: https://www.patreon.com/Neversink
  23. # SUPPORT THE FILTERBLADE TEAM: http://www.filterblade.xyz/About
  24. #
  25. #------------------------------------
  26. # INSTALLATION / UPDATE :
  27. #------------------------------------
  28. #
  29. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  30. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  31. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  32. #
  33. #------------------------------------
  34. # CONTACT - if you want to get notifications about updates or just get in touch:
  35. #------------------------------------
  36. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  37. #
  38. # TWITTER: @NeverSinkGaming
  39. # REDDIT: NeverSinkDev
  40. # GITHUB: NeverSinkDev
  41. # EMAIL : NeverSinkGaming-at-gmail.com
  42.  
  43. #===============================================================================================================
  44. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  45. #===============================================================================================================
  46. #
  47. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  48. # [[0200]] 6 LINKS
  49. # [[0300]] SHAPER ITEMS
  50. # [0301] Shaper Item Layers - Rare Exclusions
  51. # [0302] Shaper Item Layers - T1 - ECONOMY
  52. # [0303] Shaper Item Layers - T2 - ECONOMY
  53. # [0304] Shaper Item Layers - T1 - CLASS
  54. # [0305] Shaper Item Layers - T2 - CLASS
  55. # [0306] Shaper Item Layers - T3
  56. # [[0400]] ELDER ITEMS
  57. # [0401] Elder Item Layers - Special Items
  58. # [0402] Elder Item Layers - T1 - ECONOMY
  59. # [0403] Elder Item Layers - T2 - ECONOMY
  60. # [0404] Elder Item Layers - CLASS T1
  61. # [0405] Elder Item Layers - CLASS T2
  62. # [0406] Elder Item Layers - T3
  63. # [[0500]] Explicit Mod filtering - Rare
  64. # [0501] Skill Staves/Bows
  65. # [0502] Rare Item Permutations
  66. # [0503] Weapons-Physical (Key: IPD)
  67. # [0504] The Suffix Abomination
  68. # [0505] Casters
  69. # [0506] General Resist Gear
  70. # [0507] Boots/Gloves
  71. # [0508] Boots
  72. # [0509] Gloves
  73. # [0510] Helmets
  74. # [0511] Shields
  75. # [0512] Body
  76. # [0513] Quiver
  77. # [0514] Belts
  78. # [0515] Rings
  79. # [0516] Amulets
  80. # [0517] Jewels
  81. # [[0600]] Explicit Mod Highlight - League Drops
  82. # [0601] Synthesis - Fractured Items
  83. # [0602] Synthesis - Synth Items
  84. # [0603] Betrayal
  85. # [0604] Crafting mods
  86. # [0605] Delve
  87. # [0606] Bestiary
  88. # [0607] Incursion
  89. # [0608] Enchanted Items
  90. # [[0700]] Explicit Mod Highlight - Magic
  91. # [[0800]] Recipes, Magic and Normal items (endgame!)
  92. # [0801] Overqualitied Items
  93. # [0802] 5-Linked items
  94. # [0803] 6-Socket Items
  95. # [0804] Exclusive bases: Stygian Vise
  96. # [0805] Abyss Jewels (Rare and Magic)
  97. # [0806] Exclusive bases: Top Value
  98. # [0807] Exclusive bases: Trinkets
  99. # [0808] Exclusive bases: Others
  100. # [0809] Corrupted Amulets
  101. # [0810] Chancing items
  102. # [0811] FLASKS (Endgame rules)
  103. # [0812] Add your own crafting rules here
  104. # [0813] 86+ Endgame crafting rules
  105. # [0814] 83/84+ Endgame crafting rules
  106. # [0815] 60+ Crafting rules for 60++ trinkets
  107. # [0816] Remaining crafting rules - add your own bases here!
  108. # [0817] Chisel recipe items
  109. # [0818] Fishing Rod
  110. # [0819] SRS Crude Bow
  111. # [0820] Chromatic recipe items ("RGB Recipe")
  112. # [0821] Endgame-start 4-links
  113. # [0822] Animate Weapon script - deactivated by default
  114. # [0823] W-soc offhand weapons
  115. # [0824] Sacrificial Garb
  116. # [[0900]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  117. # [[1000]] Currency - PART 1 - Common currency
  118. # [[1100]] OVERRIDE AREA 2 - Override the default rare rulesets here
  119. # [[1200]] RARE ITEMS - TRINKETS (ENDGAME)
  120. # [1201] Rare trinkets 86+
  121. # [1202] Rare trinkets 84+
  122. # [1203] Breach Rings
  123. # [1204] Rare trinkets "remaining"
  124. # [[1300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  125. # [1301] Rare crafting bases 86+
  126. # [1302] Rare crafting bases 83+
  127. # [1303] T1 rare items
  128. # [1304] T2 rare items
  129. # [1305] Other Conditions
  130. # [1306] 1H Daggers
  131. # [1307] 1H Claws
  132. # [1308] 1H Wands
  133. # [1309] 1H Foils
  134. # [1310] 1H Swords
  135. # [1311] 1H Maces
  136. # [1312] 1H Axes
  137. # [1313] 1H Sceptres
  138. # [1314] 2H Staves
  139. # [1315] 2H Swords, Axes, Maces
  140. # [1316] 2H Bows
  141. # [1317] AR: Gloves, Boots, Helmets
  142. # [1318] AR: Body Armors
  143. # [1319] OH: Shields
  144. # [1320] OH: Quivers
  145. # [[1400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  146. # [[1500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  147. # [[1600]] Gems
  148. # [1601] Special Gems
  149. # [1602] Top Gems
  150. # [1603] Quality Gems
  151. # [1604] Leveled Gems
  152. # [1605] Other gems
  153. # [[1700]] UTILITY FLASKS (Levelling Rules)
  154. # [[1800]] HIDE LAYER 3: Random Endgame Flasks
  155. # [[1900]] Maps, fragments and labyrinth items
  156. # [1901] Unique Maps
  157. # [1902] Labyrinth items, Offerings
  158. # [1903] Shaped and Elder Maps
  159. # [1904] Top tier maps (T15-16)
  160. # [1905] High tier maps(T11-14)
  161. # [1906] Mid tier maps (T6-10)
  162. # [1907] Low tier maps (T1-T5)
  163. # [1908] Sorted Map Fragments
  164. # [1909] Scarabs
  165. # [1910] Remaining Map Fragments
  166. # [[2000]] Currency - PART 2 - Rare currency
  167. # [2001] Regular Rare Currency
  168. # [2002] Harbinger Currency
  169. # [2003] Incursion Currency
  170. # [2004] Delve Currency - Resonators
  171. # [2005] Delve Currency - Fossil
  172. # [2006] Top Currency
  173. # [2007] Essence Tier List
  174. # [2008] Perandus
  175. # [2009] Breach
  176. # [2010] Others
  177. # [2011] Prophecies
  178. # [[2100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  179. # [2101] Exceptions to prevent ident. mistakes
  180. # [2102] T1 - Top tier cards
  181. # [2103] T2 - Great cards
  182. # [2104] T3 - Decent cards
  183. # [2105] Special - Special Currency Cards
  184. # [2106] T5 - Format trash tier cards... before
  185. # [2107] T4 - ...showing the remaining cards
  186. # [[2200]] Currency - PART 4 - remaining items
  187. # [[2300]] Uniques!
  188. # [2301] Exceptions
  189. # [2302] Harbinger - Pieces
  190. # [2303] Tier 1 uniques
  191. # [2304] Tier 2 uniques
  192. # [2305] Multi-Unique bases.
  193. # [2306] Special Unique Searches
  194. # [2307] Prophecy-Material Uniques
  195. # [2308] Random Uniques
  196. # [[2400]] Quest Items and Shaper Orbs
  197. # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  198. # [[2600]] Leveling - Flasks
  199. # [2601] Hide outdated flasks
  200. # [2602] Hybrid flasks (normal)
  201. # [2603] Life Flasks - Normal (Kudos to Antnee)
  202. # [2604] Mana Flasks - Magic (Kudos to Antnee)
  203. # [2605] Show remaining flasks
  204. # [[2700]] Leveling - Merged Rules
  205. # [[2800]] Leveling - RGB Recipes
  206. # [[2900]] Leveling - RARES
  207. # [2901] Leveling rares - specific items
  208. # [2902] Leveling rares - Progression - First Levels
  209. # [2903] Leveling rares - Progression - First Levels
  210. # [2904] Leveling rares - Progression - First Levels
  211. # [2905] Leveling rares - remaining rules
  212. # [[3000]] Leveling - Useful items
  213. # [3001] Linked gear - 4links
  214. # [3002] Linked gear - Caster Weapon Configuration
  215. # [3003] Linked gear - 3links
  216. # [3004] Util end Act1
  217. # [3005] Act 2+3
  218. # [3006] Act 4+5+6
  219. # [3007] Optional Recipes
  220. # [3008] 20% quality items for those strange people who want them
  221. # [[3100]] Leveling - natural weapon progression
  222. # [3101] Quivers - Progression
  223. # [3102] Progression - Part 1 1-11
  224. # [3103] Progression - Part 2 11-26
  225. # [3104] Progression - Part 3 26-65
  226. # [[3200]] Leveling - misc normal items
  227. # [3201] Normal items - First 4-8 levels - useful items
  228. # [3202] Vendor Normal items - Until level 3 (Remaining)
  229. # [[3300]] Leveling - misc magic items
  230. # [3301] Vendor Magic items - until 3
  231. # [3302] Vendor Magic items - until 12
  232. # [3303] Vendor Magic items - Until 24
  233. # [3304] Vendor Magic items - Until 36
  234. # [[3400]] HIDE LAYER 5 - Remaining Items
  235. # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  236. # [[3600]] Special thanks to!
  237.  
  238. #===============================================================================================================
  239. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  240. #===============================================================================================================
  241.  
  242. #===============================================================================================================
  243. # [[0200]] 6 LINKS
  244. #===============================================================================================================
  245.  
  246. Show # $Links->6
  247. Corrupted False
  248. LinkedSockets 6
  249. Rarity <= Rare
  250. Class "Body Armour"
  251. SetFontSize 45
  252. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  253. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  254. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  255. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  256. MinimapIcon 0 Red Star
  257. PlayEffect Red
  258.  
  259. Show # $Links->6
  260. LinkedSockets 6
  261. Rarity <= Rare
  262. SetFontSize 45
  263. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  264. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  265. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  266. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  267. MinimapIcon 0 Red Diamond
  268. PlayEffect Red
  269.  
  270. #===============================================================================================================
  271. # [[0300]] SHAPER ITEMS
  272. #===============================================================================================================
  273.  
  274. #------------------------------------
  275. # [0301] Shaper Item Layers - Rare Exclusions
  276. #------------------------------------
  277.  
  278. Show # $s->rares->shaperbases $t->1ex
  279. ShaperItem True
  280. ItemLevel >= 80
  281. Rarity <= Rare
  282. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  283. SetFontSize 45
  284. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  285. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  286. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  287. PlayAlertSound 1 300
  288. MinimapIcon 0 Red Diamond
  289. PlayEffect Red
  290.  
  291. Show # $s->rares->shaperbases $t->1ex
  292. ShaperItem True
  293. Rarity <= Rare
  294. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  295. SetFontSize 45
  296. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  297. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  298. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  299. PlayAlertSound 3 300 # DROPSOUND: Unique
  300. MinimapIcon 0 Yellow Diamond
  301. PlayEffect Yellow
  302.  
  303. #------------------------------------
  304. # [0302] Shaper Item Layers - T1 - ECONOMY
  305. #------------------------------------
  306.  
  307. Show # $s->rares->shaperbases $t->1-82
  308. ShaperItem True
  309. ItemLevel >= 82
  310. Rarity <= Rare
  311. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Steel Ring" "Opal Ring" "Titanium Spirit Shield" "Eclipse Staff" "Crystal Sceptre" "Heathen Wand"
  312. SetFontSize 45
  313. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  314. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  315. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  316. PlayAlertSound 1 300
  317. MinimapIcon 0 Red Diamond
  318. PlayEffect Red
  319.  
  320. Show # $s->rares->shaperbases $t->1-84
  321. ShaperItem True
  322. ItemLevel >= 84
  323. Rarity <= Rare
  324. BaseType "Profane Wand" "Vaal Regalia" "Golden Kris" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Onyx Amulet" "Sorcerer Boots" "Occultist's Vestment" "Two-Toned Boots" "Widowsilk Robe"
  325. SetFontSize 45
  326. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  327. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  328. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  329. PlayAlertSound 1 300
  330. MinimapIcon 0 Red Diamond
  331. PlayEffect Red
  332.  
  333. Show # $s->rares->shaperbases $t->1-86
  334. ShaperItem True
  335. ItemLevel >= 86
  336. Rarity <= Rare
  337. BaseType "Agate Amulet" "Sambar Sceptre" "Void Sceptre" "Vaal Sceptre" "Samite Gloves" "Paua Amulet" "Lapis Amulet" "Ambusher" "Gold Amulet" "Amber Amulet" "Turquoise Amulet" "Blood Raiment" "Sharkskin Gloves" "Coral Amulet" "Platinum Sceptre" "Sai" "Tornado Wand" "Abyssal Sceptre" "Vaal Mask" "Lithe Blade" "Lion Pelt" "Astral Plate" "Fossilised Spirit Shield" "Sharkskin Boots" "Exquisite Blade" "Serpentine Staff" "Diamond Ring" "Praetor Crown" "Tiger Hook"
  338. SetFontSize 45
  339. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  340. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  341. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  342. PlayAlertSound 1 300
  343. MinimapIcon 0 Red Diamond
  344. PlayEffect Red
  345.  
  346. #------------------------------------
  347. # [0303] Shaper Item Layers - T2 - ECONOMY
  348. #------------------------------------
  349.  
  350. Show # $s->rares->shaperbases $t->2-80
  351. ShaperItem True
  352. ItemLevel >= 80
  353. Rarity <= Rare
  354. BaseType "Profane Wand" "Agate Amulet" "Vaal Regalia" "Sambar Sceptre" "Titanium Spirit Shield" "Golden Kris" "Opal Sceptre" "Void Sceptre" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Samite Gloves" "Eclipse Staff" "Paua Amulet" "Lapis Amulet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Ambusher" "Gold Amulet" "Onyx Amulet" "Amber Amulet" "Turquoise Amulet" "Sorcerer Boots" "Occultist's Vestment" "Crystal Sceptre" "Heathen Wand" "Coral Amulet" "Platinum Sceptre" "Two-Toned Boots" "Exquisite Blade" "Serpentine Staff" "Diamond Ring" "Widowsilk Robe" "Military Staff" "Tiger's Paw" "Silken Hood" "Hellion's Paw" "Fleshripper" "Titanium Spirit Shield" "Eclipse Staff" "Crystal Sceptre" "Heathen Wand" "Profane Wand" "Vaal Regalia" "Golden Kris" "Opal Wand" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Platinum Kris" "Jade Amulet" "Onyx Amulet" "Sorcerer Boots" "Occultist's Vestment" "Two-Toned Boots" "Widowsilk Robe"
  355. SetFontSize 45
  356. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  357. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  358. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  359. PlayAlertSound 3 300 # DROPSOUND: Unique
  360. MinimapIcon 0 Yellow Diamond
  361. PlayEffect Yellow
  362.  
  363. Show # $s->rares->shaperbases $t->2-85
  364. ShaperItem True
  365. ItemLevel >= 85
  366. Rarity <= Rare
  367. BaseType "Coral Ring" "Flanged Mace" "Prophecy Wand" "Carnal Sceptre" "Ezomyte Dagger" "Arcanist Slippers" "Steel Gauntlets" "Vaal Claw" "Behemoth Mace" "Crystal Wand" "Decimation Bow" "Sadist Garb" "Carnal Armour" "Engraved Wand" "Imbued Wand" "Paua Ring" "Zodiac Leather" "Serpent Wand" "Spike-Point Arrow Quiver" "Demon's Horn" "Fiend Dagger" "Eternal Burgonet" "Imperial Bow" "Royal Sceptre" "Demon Dagger" "Blood Sceptre" "Royal Skean" "Omen Wand" "Vaal Gauntlets" "Thorium Spirit Shield" "Conjurer Gloves" "Prophet Crown" "Unset Ring" "Lunaris Circlet" "Karui Sceptre" "Embroidered Gloves" "Murder Mitts" "Tyrant's Sekhem" "Imperial Skean" "Eye Gouger" "Shagreen Gloves" "Highborn Staff" "Royal Burgonet" "Topaz Ring" "Samite Helmet" "Jewelled Foil" "Sapphire Ring" "Two-Stone Ring" "Nightmare Bascinet" "Destroyer Regalia" "Soldier Gloves" "Necromancer Circlet" "Hydrascale Gauntlets" "Penetrating Arrow Quiver" "Amethyst Ring" "Broadhead Arrow Quiver" "Shagreen Boots" "Ruby Ring" "Necromancer Silks" "Magistrate Crown" "Gutting Knife" "Leather Belt" "Assassin's Mitts" "Thicket Bow" "Primordial Staff" "Slaughter Knife" "Conjurer Boots" "Apex Rapier" "Foul Staff" "Moonstone Ring" "Imperial Claw" "Rustic Sash" "Harlequin Mask" "Ursine Pelt" "Great White Claw"
  368. SetFontSize 45
  369. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  370. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  371. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  372. PlayAlertSound 3 300 # DROPSOUND: Unique
  373. MinimapIcon 0 Yellow Diamond
  374. PlayEffect Yellow
  375.  
  376. #------------------------------------
  377. # [0304] Shaper Item Layers - T1 - CLASS
  378. #------------------------------------
  379.  
  380. Show # $s->rares->shaperclasses $t->1
  381. ShaperItem True
  382. ItemLevel >= 85
  383. Rarity <= Rare
  384. Class "Amulets"
  385. SetFontSize 45
  386. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  387. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  388. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  389. PlayAlertSound 1 300
  390. MinimapIcon 0 Red Diamond
  391. PlayEffect Red
  392.  
  393. #------------------------------------
  394. # [0305] Shaper Item Layers - T2 - CLASS
  395. #------------------------------------
  396.  
  397. Show # $s->rares->shaperclasses $t->2
  398. ShaperItem True
  399. ItemLevel >= 86
  400. Rarity <= Rare
  401. Class "Gloves" "Boots" "Helmets" "Quivers" "Rings" "Belts" "Daggers" "Sceptres"
  402. SetFontSize 45
  403. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  404. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  405. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  406. PlayAlertSound 3 300 # DROPSOUND: Unique
  407. MinimapIcon 0 Yellow Diamond
  408. PlayEffect Yellow
  409.  
  410. #------------------------------------
  411. # [0306] Shaper Item Layers - T3
  412. #------------------------------------
  413.  
  414. Show # $s->rares->shaperclasses $t->3
  415. ShaperItem True
  416. Rarity <= Rare
  417. Class "Belts" "Amulet" "Ring"
  418. SetFontSize 45
  419. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  420. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  421. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  422.  
  423. Show # $s->rares->shaperclasses $t->r %H4
  424. ShaperItem True
  425. Rarity <= Rare
  426. SetFontSize 45
  427. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  428. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  429. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  430.  
  431. #===============================================================================================================
  432. # [[0400]] ELDER ITEMS
  433. #===============================================================================================================
  434.  
  435. #------------------------------------
  436. # [0401] Elder Item Layers - Special Items
  437. #------------------------------------
  438.  
  439. Show # $s->rares->elderbases $t->1ex
  440. ElderItem True
  441. ItemLevel >= 80
  442. Rarity <= Rare
  443. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  444. SetFontSize 45
  445. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  446. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  447. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  448. PlayAlertSound 1 300
  449. MinimapIcon 0 Red Diamond
  450. PlayEffect Red
  451.  
  452. Show # $s->rares->elderbases $t->1ex
  453. ElderItem True
  454. Rarity <= Rare
  455. BaseType "Opal Ring" "Steel Ring" "Stygian Vise" "Crystal Belt" "Blue Pearl Amulet" "Marble Amulet" "Fingerless Silk Gloves" "Spiked Gloves" "Gripped Gloves" "Bone Helmet" "Two-Toned Boots"
  456. SetFontSize 45
  457. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  458. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  459. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  460. PlayAlertSound 3 300 # DROPSOUND: Unique
  461. MinimapIcon 0 Yellow Diamond
  462. PlayEffect Yellow
  463.  
  464. #------------------------------------
  465. # [0402] Elder Item Layers - T1 - ECONOMY
  466. #------------------------------------
  467.  
  468. Show # $s->rares->elderbases $t->1-82
  469. ElderItem True
  470. ItemLevel >= 82
  471. Rarity <= Rare
  472. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Bone Helmet" "Royal Burgonet" "Astral Plate" "Two-Stone Ring" "Ezomyte Burgonet" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Diamond Ring"
  473. SetFontSize 45
  474. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  475. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  476. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  477. PlayAlertSound 1 300
  478. MinimapIcon 0 Red Diamond
  479. PlayEffect Red
  480.  
  481. Show # $s->rares->elderbases $t->1-84
  482. ElderItem True
  483. ItemLevel >= 84
  484. Rarity <= Rare
  485. BaseType "Eternal Burgonet" "Opal Wand" "Sinner Tricorne" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Tempered Foil" "Assassin's Garb"
  486. SetFontSize 45
  487. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  488. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  489. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  490. PlayAlertSound 1 300
  491. MinimapIcon 0 Red Diamond
  492. PlayEffect Red
  493.  
  494. Show # $s->rares->elderbases $t->1-86
  495. ElderItem True
  496. ItemLevel >= 86
  497. Rarity <= Rare
  498. BaseType "Turquoise Amulet" "Eclipse Staff" "Lacquered Helmet" "Gemini Claw" "Reaver Helmet" "Agate Amulet" "Siege Helmet" "Pig-Faced Bascinet" "Prophet Crown" "Lunaris Circlet" "Callous Mask" "Iron Ring" "Amber Amulet" "Gold Amulet" "Jade Amulet" "Raven Mask" "Amethyst Ring" "Samite Helmet" "Moonstone Ring" "Paua Ring" "Coral Amulet" "Leather Belt" "Unset Ring" "Onyx Amulet"
  499. SetFontSize 45
  500. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  501. SetBorderColor 50 130 165 255 # BORDERCOLOR: Shaper T1
  502. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  503. PlayAlertSound 1 300
  504. MinimapIcon 0 Red Diamond
  505. PlayEffect Red
  506.  
  507. #------------------------------------
  508. # [0403] Elder Item Layers - T2 - ECONOMY
  509. #------------------------------------
  510.  
  511. Show # $s->rares->elderbases $t->2-80
  512. ElderItem True
  513. ItemLevel >= 80
  514. Rarity <= Rare
  515. BaseType "Crystal Belt" "Fingerless Silk Gloves" "Spiked Gloves" "Astral Plate" "Bone Helmet" "Eternal Burgonet" "Turquoise Amulet" "Royal Burgonet" "Astral Plate" "Serpentscale Boots" "Opal Wand" "Sinner Tricorne" "Eclipse Staff" "Citrine Amulet" "Two-Stone Ring" "Ezomyte Burgonet" "Gemini Claw" "Vaal Gauntlets" "Agate Amulet" "Hubris Circlet" "Sorcerer Gloves" "Siege Helmet" "Coral Ring" "Lunaris Circlet" "Callous Mask" "Iron Ring" "Ruby Ring" "Amber Amulet" "Gold Amulet" "Jade Amulet" "Topaz Ring" "Tempered Foil" "Sapphire Ring" "Diamond Ring" "Raven Mask" "Amethyst Ring" "Samite Helmet" "Ambush Mitts" "Assassin's Garb" "Moonstone Ring" "Paua Ring" "Coral Amulet" "Unset Ring" "Two-Toned Boots" "Onyx Amulet" "Gold Ring" "Slink Gloves" "Lapis Amulet" "Exquisite Blade" "Paua Amulet" "Two-Stone Ring" "Ezomyte Burgonet" "Coral Ring" "Ruby Ring" "Topaz Ring" "Sapphire Ring" "Diamond Ring" "Eternal Burgonet" "Opal Wand" "Sinner Tricorne" "Citrine Amulet" "Hubris Circlet" "Sorcerer Gloves" "Tempered Foil" "Assassin's Garb"
  516. SetFontSize 45
  517. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  518. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  519. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  520. PlayAlertSound 3 300 # DROPSOUND: Unique
  521. MinimapIcon 0 Yellow Diamond
  522. PlayEffect Yellow
  523.  
  524. Show # $s->rares->elderbases $t->2-85
  525. ElderItem True
  526. ItemLevel >= 85
  527. Rarity <= Rare
  528. BaseType "Noble Tricorne" "Nightmare Bascinet" "Zealot Helmet" "Bone Circlet" "Fencer Helm" "Necromancer Circlet" "Titan Greaves" "Vaal Regalia" "Titan Gauntlets" "Glorious Plate" "Sorcerer Boots" "Occultist's Vestment" "Harlequin Mask" "Mind Cage" "Fluted Bascinet" "Lion Pelt" "Great Crown" "Deicide Mask" "Imperial Skean" "Solaris Circlet" "Magistrate Crown" "Prophecy Wand" "Ursine Pelt" "Murder Mitts" "Thorium Spirit Shield" "Labrys" "Stealth Gloves" "Jewelled Foil" "Conjurer Gloves" "Studded Belt" "Moon Staff" "Thicket Bow" "Satin Slippers" "Maraketh Bow" "Heavy Belt" "Decimation Bow" "Conjurer Boots" "Penetrating Arrow Quiver" "Royal Skean" "Destiny Leather" "Carnal Boots" "Crusader Plate"
  529. SetFontSize 45
  530. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  531. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  532. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  533. PlayAlertSound 3 300 # DROPSOUND: Unique
  534. MinimapIcon 0 Yellow Diamond
  535. PlayEffect Yellow
  536.  
  537. #------------------------------------
  538. # [0404] Elder Item Layers - CLASS T1
  539. #------------------------------------
  540.  
  541. # Currently no generic rules.
  542.  
  543. #------------------------------------
  544. # [0405] Elder Item Layers - CLASS T2
  545. #------------------------------------
  546.  
  547. Show # $s->rares->elderclasses $t->2
  548. ElderItem True
  549. ItemLevel >= 86
  550. Rarity <= Rare
  551. Class "Gloves" "Boots" "Helmets" "Belts" "Amulet" "Ring" "Quiver"
  552. SetFontSize 45
  553. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  554. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  555. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder T2
  556. PlayAlertSound 3 300 # DROPSOUND: Unique
  557. MinimapIcon 0 Yellow Diamond
  558. PlayEffect Yellow
  559.  
  560. #------------------------------------
  561. # [0406] Elder Item Layers - T3
  562. #------------------------------------
  563.  
  564. Show # $s->rares->elderclasses $t->3
  565. ElderItem True
  566. Rarity <= Rare
  567. Class "Belts" "Amulet" "Ring"
  568. SetFontSize 45
  569. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  570. SetBorderColor 25 235 25 255 # BORDERCOLOR: Shaper Elder Ring
  571. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  572.  
  573. Show # $s->rares->elderclasses $t->r %H4
  574. ElderItem True
  575. Rarity <= Rare
  576. SetFontSize 45
  577. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  578. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  579. SetBackgroundColor 50 130 165 # BACKGROUND: Shaper T3
  580.  
  581. #===============================================================================================================
  582. # [[0500]] Explicit Mod filtering - Rare
  583. #===============================================================================================================
  584.  
  585. #------------------------------------
  586. # [0501] Skill Staves/Bows
  587. #------------------------------------
  588.  
  589. Show # $s->mods->rare
  590. Corrupted False
  591. Identified True
  592. Class "Bow" "Staves"
  593. HasExplicitMod "Sharpshooter's" "Anarchist's" "Lava Caller's" "Tempest King's" "Winterbringer's"
  594. HasExplicitMod "Paragon's"
  595. SetFontSize 45
  596. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  597. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  598. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  599. PlayAlertSound 3 300 # DROPSOUND: Unique
  600. MinimapIcon 0 Blue Diamond
  601. PlayEffect Blue
  602.  
  603. #------------------------------------
  604. # [0502] Rare Item Permutations
  605. #------------------------------------
  606.  
  607. Show # $s->mods->rare
  608. Identified True
  609. DropLevel > 50
  610. Rarity Rare
  611. Class "Bows" "Wands"
  612. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
  613. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
  614. HasExplicitMod "of Renown" "of Mastery" "of Ease"
  615. SetFontSize 45
  616. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  617. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  618. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  619. PlayAlertSound 3 300 # DROPSOUND: Unique
  620. MinimapIcon 0 Blue Diamond
  621. PlayEffect Blue
  622.  
  623. Show # $s->mods->rare
  624. Corrupted False
  625. Identified True
  626. DropLevel > 50
  627. Rarity Rare
  628. Class "Bows" "Wands"
  629. HasExplicitMod "Merciless" "Tyrannical"
  630. HasExplicitMod "of Renown" "of Incision"
  631. SetFontSize 45
  632. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  633. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  634. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  635. PlayAlertSound 3 300 # DROPSOUND: Unique
  636. MinimapIcon 0 Blue Diamond
  637. PlayEffect Blue
  638.  
  639. #------------------------------------
  640. # [0503] Weapons-Physical (Key: IPD)
  641. #------------------------------------
  642.  
  643. Show # $s->mods->rare
  644. Identified True
  645. DropLevel > 50
  646. Rarity Rare
  647. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty"
  648. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Annealed"
  649. HasExplicitMod "Dictator's" "Emperor's" "Conqueror's" "Champion's" "of Celebration" "of Infamy" "of Fame" "of Acclaim" "of Renown" "of Incision" "of Penetrating" "of Destruction" "of the Assassin"
  650. SetFontSize 45
  651. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  652. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  653. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  654. PlayAlertSound 3 300 # DROPSOUND: Unique
  655. MinimapIcon 0 Blue Diamond
  656. PlayEffect Blue
  657.  
  658. Show # $s->mods->rare
  659. Identified True
  660. DropLevel > 50
  661. Rarity Rare
  662. HasExplicitMod "Merciless" "Tyrannical" "Cruel"
  663. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Dictator's" "Emperor's" "Conqueror's"
  664. SetFontSize 45
  665. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  666. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  667. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  668. PlayAlertSound 3 300 # DROPSOUND: Unique
  669. MinimapIcon 0 Blue Diamond
  670. PlayEffect Blue
  671.  
  672. Show # $s->mods->rare
  673. Corrupted False
  674. Identified True
  675. DropLevel > 50
  676. Rarity Rare
  677. HasExplicitMod "Merciless" "Tyrannical"
  678. HasExplicitMod "of Celebration" "of Infamy"
  679. SetFontSize 45
  680. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  681. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  682. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  683. PlayAlertSound 3 300 # DROPSOUND: Unique
  684. MinimapIcon 0 Blue Diamond
  685. PlayEffect Blue
  686.  
  687. #------------------------------------
  688. # [0504] The Suffix Abomination
  689. #------------------------------------
  690.  
  691. Show # $s->mods->rare
  692. Corrupted False
  693. Identified True
  694. DropLevel > 50
  695. Rarity Rare
  696. Class "Wands" "Daggers" "One Hand Swords" "Thrusting One Hand Swords" "Claws" "Bows"
  697. HasExplicitMod "of Incision" "of Penetrating"
  698. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  699. HasExplicitMod "of Celebration" "of Infamy"
  700. HasExplicitMod "Merciless" "Tyrannical" "Cruel" "Bloodthirsty" "Flaring" "Tempered" "Razor-sharp" "Annealed" "Dictator's" "Emperor's" "Conqueror's" "Champion's" "Entombing" "Polar" "Glaciated" "Frozen" "Cremating" "Blasting" "Incinerating" "Scorching" "Electrocuting" "Discharging" "Shocking" "Arcing"
  701. SetFontSize 45
  702. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  703. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  704. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  705. PlayAlertSound 3 300 # DROPSOUND: Unique
  706. MinimapIcon 0 Blue Diamond
  707. PlayEffect Blue
  708.  
  709. #------------------------------------
  710. # [0505] Casters
  711. #------------------------------------
  712.  
  713. Show # $s->mods->rare
  714. Corrupted False
  715. Identified True
  716. Rarity Rare
  717. Class "Sceptres" "Daggers"
  718. HasExplicitMod "of Celebration" "of Infamy" "of Fame"
  719. HasExplicitMod "of Unmaking" "of Ruin" "of Calamity" "of Finesse" "of Sortilege" "of Prestidigitation" "of Glaciation" "of Floe" "of Ashes" "of Immolation" "of Arcing" "of Discharge"
  720. HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic" "Esh's" "Ionising" "Tul's" "Cryomancer's"
  721. SetFontSize 45
  722. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  723. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  724. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  725. PlayAlertSound 3 300 # DROPSOUND: Unique
  726. MinimapIcon 0 Blue Diamond
  727. PlayEffect Blue
  728.  
  729. Show # $s->mods->rare
  730. Corrupted False
  731. Identified True
  732. Rarity Rare
  733. Class "Sceptres" "Daggers" "Wands"
  734. HasExplicitMod "Runic" "Glyphic" "Xoph's" "Pyroclastic"
  735. HasExplicitMod "of Ashes" "of Immolation" "of Conflagrating" "of Combusting" "Cremating" "Lich's" "Archmage's"
  736. SetFontSize 45
  737. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  738. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  739. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  740. PlayAlertSound 3 300 # DROPSOUND: Unique
  741. MinimapIcon 0 Blue Diamond
  742. PlayEffect Blue
  743.  
  744. Show # $s->mods->rare
  745. Corrupted False
  746. Identified True
  747. Rarity Rare
  748. Class "Sceptres" "Daggers" "Wands"
  749. HasExplicitMod "Runic" "Glyphic" "Esh's" "Ionising"
  750. HasExplicitMod "of Arcing" "of Discharge" "Electrocuting" "Lich's" "Archmage's"
  751. SetFontSize 45
  752. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  753. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  754. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  755. PlayAlertSound 3 300 # DROPSOUND: Unique
  756. MinimapIcon 0 Blue Diamond
  757. PlayEffect Blue
  758.  
  759. Show # $s->mods->rare
  760. Corrupted False
  761. Identified True
  762. Rarity Rare
  763. Class "Sceptres" "Daggers" "Wands"
  764. HasExplicitMod "Runic" "Glyphic" "Tul's" "Cryomancer's"
  765. HasExplicitMod "of Glaciation" "of Floe" "Entombing" "Lich's" "Archmage's"
  766. SetFontSize 45
  767. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  768. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  769. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  770. PlayAlertSound 3 300 # DROPSOUND: Unique
  771. MinimapIcon 0 Blue Diamond
  772. PlayEffect Blue
  773.  
  774. #------------------------------------
  775. # [0506] General Resist Gear
  776. #------------------------------------
  777.  
  778. Show # $s->mods->rare
  779. Corrupted False
  780. Identified True
  781. Rarity Rare
  782. HasExplicitMod "of Haast" "of the Ice"
  783. HasExplicitMod "of Tzteosh" "of the Magma"
  784. HasExplicitMod "of Ephij" "of the Lightning"
  785. SetFontSize 45
  786. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  787. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  788. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  789. PlayAlertSound 3 300 # DROPSOUND: Unique
  790. MinimapIcon 0 Blue Diamond
  791. PlayEffect Blue
  792.  
  793. #------------------------------------
  794. # [0507] Boots/Gloves
  795. #------------------------------------
  796.  
  797. Show # $s->mods->rare
  798. Identified True
  799. Rarity Rare
  800. Class "Boots" "Gloves"
  801. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  802. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  803. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  804. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  805. SetFontSize 45
  806. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  807. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  808. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  809. PlayAlertSound 3 300 # DROPSOUND: Unique
  810. MinimapIcon 0 Blue Diamond
  811. PlayEffect Blue
  812.  
  813. Show # $s->mods->rare
  814. Identified True
  815. Rarity Rare
  816. Class "Boots" "Gloves"
  817. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  818. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  819. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  820. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  821. SetFontSize 45
  822. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  823. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  824. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  825. PlayAlertSound 3 300 # DROPSOUND: Unique
  826. MinimapIcon 0 Blue Diamond
  827. PlayEffect Blue
  828.  
  829. Show # $s->mods->rare
  830. Identified True
  831. Rarity Rare
  832. Class "Boots" "Gloves"
  833. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  834. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  835. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  836. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  837. SetFontSize 45
  838. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  839. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  840. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  841. PlayAlertSound 3 300 # DROPSOUND: Unique
  842. MinimapIcon 0 Blue Diamond
  843. PlayEffect Blue
  844.  
  845. Show # $s->mods->rare
  846. Identified True
  847. Rarity Rare
  848. Class "Boots" "Gloves"
  849. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso"
  850. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  851. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  852. HasExplicitMod "Athlete's" "Virile" "Rotund" "Hellion's" "Cheetah's" "Gazelle's" "Unassailable" "Indomitable" "Dauntless"
  853. SetFontSize 45
  854. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  855. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  856. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  857. PlayAlertSound 3 300 # DROPSOUND: Unique
  858. MinimapIcon 0 Blue Diamond
  859. PlayEffect Blue
  860.  
  861. #------------------------------------
  862. # [0508] Boots
  863. #------------------------------------
  864.  
  865. Show # $s->mods->rare
  866. Identified True
  867. Rarity Rare
  868. Class "Boots"
  869. HasExplicitMod "Athlete's" "Virile"
  870. HasExplicitMod "Hellion's" "Cheetah's"
  871. HasExplicitMod "Urchin" "Prior's" "Fawn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  872. SetFontSize 45
  873. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  874. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  875. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  876. PlayAlertSound 3 300 # DROPSOUND: Unique
  877. MinimapIcon 0 Blue Diamond
  878. PlayEffect Blue
  879.  
  880. Show # $s->mods->rare
  881. Identified True
  882. DropLevel > 50
  883. Rarity Rare
  884. Class "Boots"
  885. HasExplicitMod "Hellion's" "Cheetah's"
  886. HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
  887. HasExplicitMod "Seething" "Pulsing" "Radiating"
  888. SetFontSize 45
  889. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  890. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  891. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  892. PlayAlertSound 3 300 # DROPSOUND: Unique
  893. MinimapIcon 0 Blue Diamond
  894. PlayEffect Blue
  895.  
  896. #------------------------------------
  897. # [0509] Gloves
  898. #------------------------------------
  899.  
  900. Show # $s->mods->rare
  901. Identified True
  902. DropLevel > 50
  903. Rarity Rare
  904. Class "Gloves"
  905. HasExplicitMod "Unassailable" "Indomitable"
  906. HasExplicitMod "Seething" "Pulsing"
  907. SetFontSize 45
  908. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  909. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  910. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  911. PlayAlertSound 3 300 # DROPSOUND: Unique
  912. MinimapIcon 0 Blue Diamond
  913. PlayEffect Blue
  914.  
  915. Show # $s->mods->rare
  916. Identified True
  917. Rarity Rare
  918. Class "Gloves"
  919. HasExplicitMod "Honed" "Polished"
  920. HasExplicitMod "of Renown" "of Mastery"
  921. HasExplicitMod "of Lioneye" "of the Assassin" "of the Ranger"
  922. HasExplicitMod "Athlete's" "Virile" "Rotund" "Urchin" "Prior's" "Fawn's" "Seething" "Pulsing" "Radiating" "Unassailable" "Indomitable" "Dauntless" "Prior's" "Seraphim's" "Djinn's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus" "of the Yeti" "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace" "of the Kiln" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest" "of the Thunderhead"
  923. SetFontSize 45
  924. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  925. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  926. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  927. PlayAlertSound 3 300 # DROPSOUND: Unique
  928. MinimapIcon 0 Blue Diamond
  929. PlayEffect Blue
  930.  
  931. Show # $s->mods->rare
  932. Identified True
  933. DropLevel > 50
  934. Rarity Rare
  935. Class "Gloves"
  936. HasExplicitMod "Honed"
  937. HasExplicitMod "of Renown"
  938. HasExplicitMod "of Lioneye" "of the Assassin"
  939. SetFontSize 45
  940. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  941. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  942. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  943. PlayAlertSound 3 300 # DROPSOUND: Unique
  944. MinimapIcon 0 Blue Diamond
  945. PlayEffect Blue
  946.  
  947. #------------------------------------
  948. # [0510] Helmets
  949. #------------------------------------
  950.  
  951. Show # $s->mods->rare
  952. Identified True
  953. Rarity Rare
  954. Class "Helmets"
  955. HasExplicitMod "Fecund" "Athlete's"
  956. HasExplicitMod "Nautilus's" "Ram's" "Abbot's" "Urchin" "Prior's" "Fawn's"
  957. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
  958. SetFontSize 45
  959. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  960. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  961. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  962. PlayAlertSound 3 300 # DROPSOUND: Unique
  963. MinimapIcon 0 Blue Diamond
  964. PlayEffect Blue
  965.  
  966. Show # $s->mods->rare
  967. Identified True
  968. DropLevel > 50
  969. Rarity Rare
  970. Class "Helmets"
  971. HasExplicitMod "Unassailable" "Indomitable" "Dauntless"
  972. HasExplicitMod "Blazing" "Seething"
  973. HasExplicitMod "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant"
  974. SetFontSize 45
  975. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  976. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  977. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  978. PlayAlertSound 3 300 # DROPSOUND: Unique
  979. MinimapIcon 0 Blue Diamond
  980. PlayEffect Blue
  981.  
  982. #------------------------------------
  983. # [0511] Shields
  984. #------------------------------------
  985.  
  986. Show # $s->mods->rare
  987. Identified True
  988. DropLevel > 50
  989. Rarity Rare
  990. Class "Shields"
  991. HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
  992. HasExplicitMod "Incandescent" "Scintillating" "Blazing"
  993. SetFontSize 45
  994. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  995. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  996. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  997. PlayAlertSound 3 300 # DROPSOUND: Unique
  998. MinimapIcon 0 Blue Diamond
  999. PlayEffect Blue
  1000.  
  1001. Show # $s->mods->rare
  1002. Identified True
  1003. Rarity Rare
  1004. Class "Shields"
  1005. HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1006. HasExplicitMod "of Unmaking" "of Ruin" "of Calamity"
  1007. HasExplicitMod "Expertise" "of the Span" "of the Rainbow" "of Variegation" "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
  1008. SetFontSize 45
  1009. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1010. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1011. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1012. PlayAlertSound 3 300 # DROPSOUND: Unique
  1013. MinimapIcon 0 Blue Diamond
  1014. PlayEffect Blue
  1015.  
  1016. Show # $s->mods->rare
  1017. Identified True
  1018. Rarity Rare
  1019. Class "Shields"
  1020. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing"
  1021. HasExplicitMod "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1022. HasExplicitMod "of the Span" "of the Rainbow" "of Variegation" "Seraphim's" "Abbot's" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Lioneye" "of the Assassin" "Necromancer's" "of the Leviathan" "of the Jaguar" "of the Savant" "of Blocking"
  1023. SetFontSize 45
  1024. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1025. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1026. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1027. PlayAlertSound 3 300 # DROPSOUND: Unique
  1028. MinimapIcon 0 Blue Diamond
  1029. PlayEffect Blue
  1030.  
  1031. Show # $s->mods->rare
  1032. Identified True
  1033. Rarity Rare
  1034. Class "Shields"
  1035. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1036. HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
  1037. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  1038. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1039. SetFontSize 45
  1040. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1041. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1042. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1043. PlayAlertSound 3 300 # DROPSOUND: Unique
  1044. MinimapIcon 0 Blue Diamond
  1045. PlayEffect Blue
  1046.  
  1047. Show # $s->mods->rare
  1048. Identified True
  1049. Rarity Rare
  1050. Class "Shields"
  1051. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1052. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1053. HasExplicitMod "of the Span" "of Unmaking" "of Ruin" "of Blocking"
  1054. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom" "of the Tempest"
  1055. SetFontSize 45
  1056. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1057. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1058. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1059. PlayAlertSound 3 300 # DROPSOUND: Unique
  1060. MinimapIcon 0 Blue Diamond
  1061. PlayEffect Blue
  1062.  
  1063. Show # $s->mods->rare
  1064. Identified True
  1065. Rarity Rare
  1066. Class "Shields"
  1067. HasExplicitMod "Rapturous" "Vigorous" "Fecund" "Unfaltering" "Unassailable" "Indomitable" "Incandescent" "Scintillating" "Blazing" "Runic" "Glyphic" "Incanter's" "Xoph's" "Pyroclastic" "Magmatic" "Tul's" "Cryomancer's" "Crystalline" "Esh's" "Ionising" "Smiting"
  1068. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of the Walrus"
  1069. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano" "of the Furnace"
  1070. HasExplicitMod "of the Span" "Expertise" "of Unmaking" "of Ruin" "of Blocking"
  1071. SetFontSize 45
  1072. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1073. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1074. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1075. PlayAlertSound 3 300 # DROPSOUND: Unique
  1076. MinimapIcon 0 Blue Diamond
  1077. PlayEffect Blue
  1078.  
  1079. #------------------------------------
  1080. # [0512] Body
  1081. #------------------------------------
  1082.  
  1083. Show # $s->mods->rare
  1084. Identified True
  1085. DropLevel > 55
  1086. Rarity Rare
  1087. Class "Body Armour"
  1088. HasExplicitMod "Resplendent" "Incandescent"
  1089. HasExplicitMod "Unfaltering" "Unassailable"
  1090. SetFontSize 45
  1091. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1092. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1093. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1094. PlayAlertSound 3 300 # DROPSOUND: Unique
  1095. MinimapIcon 0 Blue Diamond
  1096. PlayEffect Blue
  1097.  
  1098. Show # $s->mods->rare
  1099. Identified True
  1100. DropLevel > 55
  1101. Rarity Rare
  1102. Class "Body Armour"
  1103. HasExplicitMod "Resplendent" "Incandescent" "Scintillating"
  1104. HasExplicitMod "Unfaltering" "Unassailable" "Indomitable"
  1105. HasExplicitMod "Seraphim's" "Djinn's" "Exarch's" "Abbot's" "of the Genius" "of the Virtuoso"
  1106. SetFontSize 45
  1107. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1108. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1109. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1110. PlayAlertSound 3 300 # DROPSOUND: Unique
  1111. MinimapIcon 0 Blue Diamond
  1112. PlayEffect Blue
  1113.  
  1114. Show # $s->mods->rare
  1115. Identified True
  1116. DropLevel > 50
  1117. Rarity Rare
  1118. Class "Body Armour"
  1119. HasExplicitMod "Prime" "Rapturous"
  1120. HasExplicitMod "Exarch's" "Abbot's" "Crocodile's" "Nautilus's" "Ibex's" "Ram's"
  1121. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Fog" "of Numbing" "of Exuberance"
  1122. SetFontSize 45
  1123. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1124. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1125. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1126. PlayAlertSound 3 300 # DROPSOUND: Unique
  1127. MinimapIcon 0 Blue Diamond
  1128. PlayEffect Blue
  1129.  
  1130. #------------------------------------
  1131. # [0513] Quiver
  1132. #------------------------------------
  1133.  
  1134. Show # $s->mods->rare
  1135. Identified True
  1136. Rarity Rare
  1137. Class "Quivers"
  1138. HasExplicitMod "Fecund" "Athlete's"
  1139. HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering"
  1140. HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Ease" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "Honed" "of the Assassin" "of the Gale"
  1141. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1142. SetFontSize 45
  1143. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1144. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1145. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1146. PlayAlertSound 3 300 # DROPSOUND: Unique
  1147. MinimapIcon 0 Blue Diamond
  1148. PlayEffect Blue
  1149.  
  1150. #------------------------------------
  1151. # [0514] Belts
  1152. #------------------------------------
  1153.  
  1154. Show # $s->mods->rare
  1155. Identified True
  1156. Rarity Rare
  1157. Class "Belts"
  1158. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1159. HasExplicitMod "Fecund" "Athlete" "Virile"
  1160. HasExplicitMod "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Encased" "Carapaced"
  1161. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1162. SetFontSize 45
  1163. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1164. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1165. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1166. PlayAlertSound 3 300 # DROPSOUND: Unique
  1167. MinimapIcon 0 Blue Diamond
  1168. PlayEffect Blue
  1169.  
  1170. Show # $s->mods->rare
  1171. Identified True
  1172. Rarity Rare
  1173. Class "Belts"
  1174. HasExplicitMod "of Refilling" "of Overflowing" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan"
  1175. HasExplicitMod "of Savouring"
  1176. HasExplicitMod "of Sipping"
  1177. HasExplicitMod "Fecund" "Athlete" "Virile" "Devastating" "Overpowering" "Unleashed" "Empowering" "Enveloped" "Resplendent"
  1178. SetFontSize 45
  1179. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1180. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1181. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1182. PlayAlertSound 3 300 # DROPSOUND: Unique
  1183. MinimapIcon 0 Blue Diamond
  1184. PlayEffect Blue
  1185.  
  1186. Show # $s->mods->rare
  1187. Identified True
  1188. Rarity Rare
  1189. Class "Belts"
  1190. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1191. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1192. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1193. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1194. SetFontSize 45
  1195. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1196. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1197. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1198. PlayAlertSound 3 300 # DROPSOUND: Unique
  1199. MinimapIcon 0 Blue Diamond
  1200. PlayEffect Blue
  1201.  
  1202. Show # $s->mods->rare
  1203. Identified True
  1204. Rarity Rare
  1205. Class "Belts"
  1206. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1207. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1208. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1209. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1210. SetFontSize 45
  1211. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1212. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1213. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1214. PlayAlertSound 3 300 # DROPSOUND: Unique
  1215. MinimapIcon 0 Blue Diamond
  1216. PlayEffect Blue
  1217.  
  1218. Show # $s->mods->rare
  1219. Identified True
  1220. Rarity Rare
  1221. Class "Belts"
  1222. HasExplicitMod "Fecund" "Athlete" "Virile" "Dazzling" "Devastating" "Overpowering" "Unleashed" "Enveloped" "Resplendent"
  1223. HasExplicitMod "of the Godslayer" "of the Gods" "of the Titan" "of the Leviathan" "of Savouring" "of Sipping" "of Refilling" "of Overflowing"
  1224. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1225. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1226. SetFontSize 45
  1227. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1228. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1229. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1230. PlayAlertSound 3 300 # DROPSOUND: Unique
  1231. MinimapIcon 0 Blue Diamond
  1232. PlayEffect Blue
  1233.  
  1234. #------------------------------------
  1235. # [0515] Rings
  1236. #------------------------------------
  1237.  
  1238. Show # $s->mods->rare
  1239. Identified True
  1240. Rarity Rare
  1241. Class "Rings"
  1242. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1243. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering"
  1244. HasExplicitMod "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging"
  1245. HasExplicitMod "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1246. SetFontSize 45
  1247. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1248. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1249. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1250. PlayAlertSound 3 300 # DROPSOUND: Unique
  1251. MinimapIcon 0 Blue Diamond
  1252. PlayEffect Blue
  1253.  
  1254. Show # $s->mods->rare
  1255. Identified True
  1256. Rarity Rare
  1257. Class "Rings"
  1258. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1259. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1260. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1261. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1262. SetFontSize 45
  1263. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1264. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1265. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1266. PlayAlertSound 3 300 # DROPSOUND: Unique
  1267. MinimapIcon 0 Blue Diamond
  1268. PlayEffect Blue
  1269.  
  1270. Show # $s->mods->rare
  1271. Identified True
  1272. Rarity Rare
  1273. Class "Rings"
  1274. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1275. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1276. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1277. HasExplicitMod "of Haast" "of the Ice" "of the Polar Bear"
  1278. SetFontSize 45
  1279. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1280. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1281. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1282. PlayAlertSound 3 300 # DROPSOUND: Unique
  1283. MinimapIcon 0 Blue Diamond
  1284. PlayEffect Blue
  1285.  
  1286. Show # $s->mods->rare
  1287. Identified True
  1288. Rarity Rare
  1289. Class "Rings"
  1290. HasExplicitMod "Virile" "Rotund" "Robust" "Resplendent"
  1291. HasExplicitMod "Flawless" "Overpowering" "Unleashed" "Empowering" "Annealed" "Gleaming" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of Talent" "of Skill" "of the Rainbow" "of Variegation" "of the Assassin" "of the Ranger" "of Rime" "of Flames" "of Voltage" "of Nirvana" "of the Comet" "of the Meteor" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1292. HasExplicitMod "of Tzteosh" "of the Magma" "of the Volcano"
  1293. HasExplicitMod "of Ephij" "of the Lightning" "of the Maelstrom"
  1294. SetFontSize 45
  1295. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1296. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1297. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1298. PlayAlertSound 3 300 # DROPSOUND: Unique
  1299. MinimapIcon 0 Blue Diamond
  1300. PlayEffect Blue
  1301.  
  1302. #------------------------------------
  1303. # [0516] Amulets
  1304. #------------------------------------
  1305.  
  1306. Show # $s->mods->rare
  1307. Identified True
  1308. Rarity Rare
  1309. Class "Amulets"
  1310. HasExplicitMod "Unassailable" "Indomitable"
  1311. HasExplicitMod "Dazzling" "Resplendent"
  1312. HasExplicitMod "of the Span" "of the Rainbow"
  1313. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1314. SetFontSize 45
  1315. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1316. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1317. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1318. PlayAlertSound 3 300 # DROPSOUND: Unique
  1319. MinimapIcon 0 Blue Diamond
  1320. PlayEffect Blue
  1321.  
  1322. Show # $s->mods->rare
  1323. Identified True
  1324. Rarity Rare
  1325. Class "Amulets"
  1326. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
  1327. HasExplicitMod "of the Span" "of the Rainbow"
  1328. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1329. HasExplicitMod "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1330. SetFontSize 45
  1331. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1332. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1333. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1334. PlayAlertSound 3 300 # DROPSOUND: Unique
  1335. MinimapIcon 0 Blue Diamond
  1336. PlayEffect Blue
  1337.  
  1338. Show # $s->mods->rare
  1339. Identified True
  1340. Rarity Rare
  1341. Class "Amulets"
  1342. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent"
  1343. HasExplicitMod "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy"
  1344. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant"
  1345. HasExplicitMod "of the Assassin" "of the Ranger" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom" "of the Span" "of the Rainbow" "of Destruction" "of Ferocity" "of Fury" "of Incision" "of Penetrating" "of Rupturing" "of Expertise" "of Nimbleness" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "Wizard's" "Thaumaturgist's" "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "Devastating" "Overpowering" "Unleashed"
  1346. SetFontSize 45
  1347. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1348. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1349. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1350. PlayAlertSound 3 300 # DROPSOUND: Unique
  1351. MinimapIcon 0 Blue Diamond
  1352. PlayEffect Blue
  1353.  
  1354. Show # $s->mods->rare
  1355. Identified True
  1356. Rarity Rare
  1357. Class "Amulets"
  1358. HasExplicitMod "Devastating" "Overpowering" "Unleashed"
  1359. HasExplicitMod "Flaring" "Tempered" "Razor-sharp" "Entombing" "Polar" "Cremating" "Blasting" "Electrocuting" "Discharging" "of the Assassin" "of the Ranger"
  1360. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1361. HasExplicitMod "Athlete's" "Virile" "Rotund" "Dazzling" "Resplendent" "of Floe" "of Rime" "of Immolation" "of Flames" "of Discharge" "of Voltage" "of Incision" "of Penetrating" "of Rupturing" "of the Multiverse" "of the Infinite" "of the Universe" "of the Galaxy" "of the Span" "of the Rainbow" "of the Gods" "of the Wind" "of the Genius" "of the Titan" "of the Blur" "of the Virtuoso" "of the Leviathan" "of the Jaguar" "of the Savant" "of Haast" "of the Ice" "of the Polar Bear" "of Tzteosh" "of the Magma" "of the Volcano" "of Ephij" "of the Lightning" "of the Maelstrom"
  1362. SetFontSize 45
  1363. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1364. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1365. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1366. PlayAlertSound 3 300 # DROPSOUND: Unique
  1367. MinimapIcon 0 Blue Diamond
  1368. PlayEffect Blue
  1369.  
  1370. Show # $s->mods->rare
  1371. Identified True
  1372. Rarity Rare
  1373. Class "Amulets"
  1374. HasExplicitMod "of Expertise" "of Nimbleness"
  1375. HasExplicitMod "of Destruction" "of Ferocity" "of Fury"
  1376. HasExplicitMod "Wizard's" "Thaumaturgist's"
  1377. SetFontSize 45
  1378. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1379. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1380. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1381. PlayAlertSound 3 300 # DROPSOUND: Unique
  1382. MinimapIcon 0 Blue Diamond
  1383. PlayEffect Blue
  1384.  
  1385. #------------------------------------
  1386. # [0517] Jewels
  1387. #------------------------------------
  1388.  
  1389. Show # $s->mods->rare
  1390. Corrupted False
  1391. Identified True
  1392. Rarity <= Rare
  1393. Class "Jewel"
  1394. HasExplicitMod "Vivid" "Shimmering"
  1395. SetFontSize 45
  1396. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1397. MinimapIcon 2 Blue Diamond
  1398. PlayEffect Blue Temp
  1399.  
  1400. #===============================================================================================================
  1401. # [[0600]] Explicit Mod Highlight - League Drops
  1402. #===============================================================================================================
  1403.  
  1404. #------------------------------------
  1405. # [0601] Synthesis - Fractured Items
  1406. #------------------------------------
  1407.  
  1408. Show
  1409. FracturedItem True
  1410. Rarity <= Rare
  1411. Class "Jewel" "Rings" "Amulets" "Belts" "Gloves" "Boots" "Shields" "Helmets"
  1412. SetFontSize 45
  1413. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1414. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1415. MinimapIcon 2 White Hexagon
  1416. PlayEffect White
  1417.  
  1418. Show
  1419. FracturedItem True
  1420. Rarity <= Rare
  1421. SetFontSize 40
  1422. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1423. SetBackgroundColor 0 0 0 255
  1424. MinimapIcon 2 White Hexagon
  1425. PlayEffect White Temp
  1426.  
  1427. #------------------------------------
  1428. # [0602] Synthesis - Synth Items
  1429. #------------------------------------
  1430.  
  1431. Show
  1432. SynthesisedItem True
  1433. Rarity <= Rare
  1434. SetFontSize 45
  1435. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1436. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1437. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1438. MinimapIcon 2 White Hexagon
  1439. PlayEffect White
  1440.  
  1441. #------------------------------------
  1442. # [0603] Betrayal
  1443. #------------------------------------
  1444.  
  1445. Show # $s->mods->league $l->betrayal
  1446. Identified True
  1447. HasExplicitMod "Veil"
  1448. SetFontSize 45
  1449. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1450. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1451. MinimapIcon 2 White Hexagon
  1452. PlayEffect White Temp
  1453.  
  1454. #------------------------------------
  1455. # [0604] Crafting mods
  1456. #------------------------------------
  1457.  
  1458. Show # $s->mods->league $l->delve %D3
  1459. Identified True
  1460. HasExplicitMod "of Crafting" "of Spellcraft" "of Weaponcraft"
  1461. SetFontSize 40
  1462. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1463. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1464.  
  1465. #------------------------------------
  1466. # [0605] Delve
  1467. #------------------------------------
  1468.  
  1469. Show # $s->mods->league $l->delve
  1470. Identified True
  1471. HasExplicitMod "of the Underground" "Subterranean"
  1472. SetFontSize 45
  1473. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1474. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1475. PlayAlertSound 3 300 # DROPSOUND: Unique
  1476. MinimapIcon 2 Blue Hexagon
  1477. PlayEffect Blue
  1478.  
  1479. #------------------------------------
  1480. # [0606] Bestiary
  1481. #------------------------------------
  1482.  
  1483. Show # $s->mods->league $l->bestiary
  1484. Identified True
  1485. HasExplicitMod "of Farrul" "of Craiceann" "of Fenumus" "of Saqawal"
  1486. SetFontSize 45
  1487. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1488. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1489. PlayAlertSound 3 300 # DROPSOUND: Unique
  1490. MinimapIcon 2 Blue Hexagon
  1491. PlayEffect Blue
  1492.  
  1493. #------------------------------------
  1494. # [0607] Incursion
  1495. #------------------------------------
  1496.  
  1497. Show # $s->mods->league $l->incursion
  1498. Identified True
  1499. Rarity Rare
  1500. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  1501. SetFontSize 45
  1502. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  1503. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1504. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  1505. PlayAlertSound 3 300 # DROPSOUND: Unique
  1506. MinimapIcon 2 Blue Hexagon
  1507. PlayEffect Blue
  1508.  
  1509. Show # $s->mods->league $l->incursion
  1510. Identified True
  1511. Rarity Magic
  1512. HasExplicitMod "Tacati" "Citaqualotl" "Matatl" "Topotante" "Xopec" "Guatelitzi" "Puhuarte"
  1513. SetFontSize 45
  1514. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1515. PlayAlertSound 3 300 # DROPSOUND: Unique
  1516. MinimapIcon 2 Blue Hexagon
  1517. PlayEffect Blue
  1518.  
  1519. Show # $s->mods->league $l->warbands
  1520. Identified True
  1521. HasExplicitMod "Brinerot" "Mutewind" "Redblade" "Betrayer's" "Deceiver's" "Turncoat's"
  1522. SetFontSize 40
  1523. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1524. PlayAlertSound 3 300 # DROPSOUND: Unique
  1525. PlayEffect Blue Temp
  1526.  
  1527. #------------------------------------
  1528. # [0608] Enchanted Items
  1529. #------------------------------------
  1530.  
  1531. Show
  1532. AnyEnchantment True
  1533. SetFontSize 45
  1534. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1535. PlayAlertSound 3 300 # DROPSOUND: Unique
  1536. MinimapIcon 2 Blue Hexagon
  1537. PlayEffect Blue
  1538.  
  1539. #===============================================================================================================
  1540. # [[0700]] Explicit Mod Highlight - Magic
  1541. #===============================================================================================================
  1542.  
  1543. Show # $s->mods->magic
  1544. Corrupted False
  1545. Identified True
  1546. DropLevel > 55
  1547. Rarity Magic
  1548. HasExplicitMod "Merciless"
  1549. SetFontSize 45
  1550. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1551. PlayAlertSound 3 300 # DROPSOUND: Unique
  1552. MinimapIcon 2 Blue Diamond
  1553. PlayEffect Blue
  1554.  
  1555. Show # $s->mods->magic
  1556. Corrupted False
  1557. Identified True
  1558. DropLevel > 55
  1559. Rarity Magic
  1560. Class "Dagger" "Wand" "One Hand" "Claw" "Bow"
  1561. HasExplicitMod "Flaring" "Tempered" "Dictator's" "Emperor's" "Electrocuting" "Cremating" "Entombing" "Tyrannical" "Merciless"
  1562. HasExplicitMod "of Rending" "of Incision" "of Penetrating" "of Destruction" "of Ferocity" "of Celebration"
  1563. SetFontSize 45
  1564. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1565. PlayAlertSound 3 300 # DROPSOUND: Unique
  1566. MinimapIcon 2 Blue Diamond
  1567. PlayEffect Blue
  1568.  
  1569. Show # $s->mods->magic
  1570. Corrupted False
  1571. Identified True
  1572. Rarity Magic
  1573. Class "Dagger" "Sceptre"
  1574. HasExplicitMod "Runic" "Xoph's" "Esh's"
  1575. SetFontSize 45
  1576. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1577. PlayAlertSound 3 300 # DROPSOUND: Unique
  1578. MinimapIcon 2 Blue Diamond
  1579. PlayEffect Blue
  1580.  
  1581. Show # $s->mods->magic
  1582. Corrupted False
  1583. Identified True
  1584. Rarity Magic
  1585. Class "Dagger" "Sceptre" "Wand"
  1586. HasExplicitMod "Runic" "Glyphic" "Lich's" "Cremating" "Electrocuting" "Entombing" "Runic" "Xoph's" "Esh's" "Tul's"
  1587. HasExplicitMod "of Destruction" "of Celebration" "of Finesse" "of Sortilege" "of Unmaking" "of Ruin" "of Ashes" "of Glaciation" "of Arcing"
  1588. SetFontSize 45
  1589. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1590. PlayAlertSound 3 300 # DROPSOUND: Unique
  1591. MinimapIcon 2 Blue Diamond
  1592. PlayEffect Blue
  1593.  
  1594. Show # $s->mods->magic
  1595. Corrupted False
  1596. Identified True
  1597. DropLevel > 55
  1598. Rarity Magic
  1599. HasExplicitMod "Necromancer's"
  1600. SetFontSize 45
  1601. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1602. PlayAlertSound 3 300 # DROPSOUND: Unique
  1603. MinimapIcon 2 Blue Diamond
  1604. PlayEffect Blue
  1605.  
  1606. Show # $s->mods->magic
  1607. Corrupted False
  1608. Identified True
  1609. DropLevel > 50
  1610. Rarity Magic
  1611. Class "Boots"
  1612. HasExplicitMod "Hellion's" "Cheetah's" "Seething" "Unassailable"
  1613. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  1614. SetFontSize 45
  1615. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1616. PlayAlertSound 3 300 # DROPSOUND: Unique
  1617. MinimapIcon 2 Blue Diamond
  1618. PlayEffect Blue
  1619.  
  1620. Show # $s->mods->magic
  1621. Corrupted False
  1622. Identified True
  1623. DropLevel > 60
  1624. Rarity Magic
  1625. Class "Body Armour"
  1626. HasExplicitMod "Prime" "Resplendent" "Unfaltering" "Unassailable"
  1627. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast"
  1628. SetFontSize 45
  1629. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1630. PlayAlertSound 3 300 # DROPSOUND: Unique
  1631. MinimapIcon 2 Blue Diamond
  1632. PlayEffect Blue
  1633.  
  1634. Show # $s->mods->magic
  1635. Corrupted False
  1636. Identified True
  1637. DropLevel > 50
  1638. Rarity Magic
  1639. Class "Gloves"
  1640. HasExplicitMod "Athlete's" "Seething" "Unassailable"
  1641. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Grandmastery" "of Lioneye" "of the Assassin"
  1642. SetFontSize 45
  1643. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1644. PlayAlertSound 3 300 # DROPSOUND: Unique
  1645. MinimapIcon 2 Blue Diamond
  1646. PlayEffect Blue
  1647.  
  1648. Show # $s->mods->magic
  1649. Corrupted False
  1650. Identified True
  1651. DropLevel > 50
  1652. Rarity Magic
  1653. Class "Shield"
  1654. HasExplicitMod "Vigorous" "Xoph's" "Runic" "Esh's" "Unfaltering" "Incandescent" "Tul's"
  1655. HasExplicitMod "of Ephij" "of Tzteosh" "of Haast" "of Expertise" "of the Span" "of Unmaking"
  1656. SetFontSize 45
  1657. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1658. PlayAlertSound 3 300 # DROPSOUND: Unique
  1659. MinimapIcon 2 Blue Diamond
  1660. PlayEffect Blue
  1661.  
  1662. Show # $s->mods->magic
  1663. Corrupted False
  1664. Identified True
  1665. Rarity Magic
  1666. Class "Quiver"
  1667. BaseType "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver"
  1668. HasExplicitMod "Overpowering" "Devastating" "Fecund"
  1669. HasExplicitMod "of Ease" "of Rending" "of Destruction"
  1670. SetFontSize 45
  1671. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1672. PlayAlertSound 3 300 # DROPSOUND: Unique
  1673. MinimapIcon 2 Blue Diamond
  1674. PlayEffect Blue
  1675.  
  1676. Show # $s->mods->magic
  1677. Corrupted False
  1678. Identified True
  1679. DropLevel > 50
  1680. Rarity Magic
  1681. Class "Helmets"
  1682. HasExplicitMod "Fecund" "Blazing" "Unassailable"
  1683. HasExplicitMod "of the Lightning" "of Ephij" "of Tzteosh" "of the Magma" "of the Ice" "of Haast" "of Lioneye"
  1684. SetFontSize 45
  1685. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1686. PlayAlertSound 3 300 # DROPSOUND: Unique
  1687. MinimapIcon 2 Blue Diamond
  1688. PlayEffect Blue
  1689.  
  1690. Show # $s->mods->magic
  1691. Corrupted False
  1692. Identified True
  1693. Rarity Magic
  1694. Class "Amulet"
  1695. HasExplicitMod "Athlete's" "Virile" "Dazzling" "Flaring" "Cremating" "Entombing" "Electrocuting" "Unassailable" "Wizard's" "Devastating"
  1696. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Immolation" "of Floe" "of Discharge" "of Nirvana" "of Destruction" "of Incision" "of the Multiverse" "of Expertise"
  1697. SetFontSize 45
  1698. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1699. PlayAlertSound 3 300 # DROPSOUND: Unique
  1700. MinimapIcon 2 Blue Diamond
  1701. PlayEffect Blue
  1702.  
  1703. Show # $s->mods->magic
  1704. Corrupted False
  1705. Identified True
  1706. Rarity Magic
  1707. Class "Rings"
  1708. HasExplicitMod "Flawless" "Electrocuting" "Overpowering" "Virile" "Rotund" "Resplendent" "Annealed" "Cremating" "Entombing"
  1709. HasExplicitMod "of the Gods" "of the Wind" "of the Genius" "of the Comet" "of Talent" "of Skill" "of the Assassin" "of Tzteosh" "of Haast" "of Ephij" "of the Rainbow" "of Flames" "of Rime" "of Voltage"
  1710. SetFontSize 45
  1711. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1712. PlayAlertSound 3 300 # DROPSOUND: Unique
  1713. MinimapIcon 2 Blue Diamond
  1714. PlayEffect Blue
  1715.  
  1716. Show # $s->mods->magic
  1717. Corrupted False
  1718. Identified True
  1719. Rarity Magic
  1720. Class "Belts"
  1721. HasExplicitMod "Fecund" "Dazzling" "Devastating" "Overpowering" "Enveloped"
  1722. HasExplicitMod "of the Gods" "of the Godslayer" "of Tzteosh" "of Haast" "of Ephij" "of Overflowing" "of Sipping" "of Savouring"
  1723. SetFontSize 45
  1724. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1725. PlayAlertSound 3 300 # DROPSOUND: Unique
  1726. MinimapIcon 2 Blue Diamond
  1727. PlayEffect Blue
  1728.  
  1729. #===============================================================================================================
  1730. # [[0800]] Recipes, Magic and Normal items (endgame!)
  1731. #===============================================================================================================
  1732.  
  1733. #------------------------------------
  1734. # [0801] Overqualitied Items
  1735. #------------------------------------
  1736.  
  1737. Show # $x->OverQuality
  1738. Corrupted False
  1739. Quality >= 29
  1740. ItemLevel >= 75
  1741. DropLevel >= 50
  1742. Rarity <= Rare
  1743. SetFontSize 45
  1744. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1745. MinimapIcon 2 Blue Diamond
  1746. PlayEffect Blue
  1747.  
  1748. #------------------------------------
  1749. # [0802] 5-Linked items
  1750. #------------------------------------
  1751. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  1752. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  1753. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  1754.  
  1755. Show # $recipe->6S $linked->5L %D5
  1756. LinkedSockets 5
  1757. Sockets 6
  1758. Rarity <= Rare
  1759. SetFontSize 45
  1760. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1761. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1762. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1763. MinimapIcon 2 Blue Diamond
  1764. PlayEffect Blue
  1765.  
  1766. Show # $linked->5L %D4
  1767. LinkedSockets 5
  1768. ItemLevel >= 65
  1769. Rarity < Unique
  1770. SetFontSize 45
  1771. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1772. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1773. MinimapIcon 2 White Circle
  1774. PlayEffect White
  1775.  
  1776. Show # $linked->5L $lvl %D5
  1777. LinkedSockets 5
  1778. ItemLevel < 65
  1779. Rarity < Unique
  1780. SetFontSize 45
  1781. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1782. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  1783. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1784. MinimapIcon 2 White Circle
  1785. PlayEffect White
  1786.  
  1787. #------------------------------------
  1788. # [0803] 6-Socket Items
  1789. #------------------------------------
  1790. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  1791. # Chances are high that people will want to buy those.
  1792.  
  1793. Show # $EGC->86 $recipe->6S %D5
  1794. Sockets 6
  1795. ItemLevel >= 86
  1796. Rarity <= Rare
  1797. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  1798. SetFontSize 45
  1799. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1800. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1801. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1802. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1803. MinimapIcon 2 White Circle
  1804. PlayEffect White
  1805.  
  1806. Show # $EGC->85 $recipe->6S %D5
  1807. Sockets 6
  1808. ItemLevel >= 85
  1809. Rarity <= Rare
  1810. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  1811. SetFontSize 45
  1812. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1813. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1814. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1815. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1816. MinimapIcon 2 White Circle
  1817. PlayEffect White
  1818.  
  1819. Show # $recipe->6S
  1820. Sockets 6
  1821. Rarity <= Rare
  1822. SetFontSize 45
  1823. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1824. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1825. SetBackgroundColor 100 100 100 255 # BACKGROUND: Recipe T1
  1826. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1827. MinimapIcon 2 White Circle
  1828. PlayEffect White
  1829.  
  1830. #------------------------------------
  1831. # [0804] Exclusive bases: Stygian Vise
  1832. #------------------------------------
  1833.  
  1834. Show # $rare $x->Abyss->Stygian $EGC->86
  1835. ItemLevel >= 86
  1836. Rarity <= Rare
  1837. BaseType "Stygian Vise"
  1838. SetFontSize 45
  1839. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1840. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1841. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1842. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1843. MinimapIcon 0 Blue Diamond
  1844. PlayEffect Blue
  1845.  
  1846. Show # $Rare->Regal $size->tiny $x->Abyss->Stygian
  1847. ItemLevel >= 75
  1848. Rarity <= Rare
  1849. BaseType "Stygian Vise"
  1850. SetFontSize 45
  1851. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1852. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1853. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1854. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1855. MinimapIcon 2 Blue Diamond
  1856. PlayEffect Blue Temp
  1857.  
  1858. Show # $Rare->tiny $x->Abyss->Stygian %H5
  1859. Rarity <= Rare
  1860. BaseType "Stygian Vise"
  1861. SetFontSize 45
  1862. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1863. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1864. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1865. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1866. MinimapIcon 2 Blue Diamond
  1867. PlayEffect Blue Temp
  1868.  
  1869. #------------------------------------
  1870. # [0805] Abyss Jewels (Rare and Magic)
  1871. #------------------------------------
  1872.  
  1873. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Rare
  1874. ItemLevel >= 82
  1875. Rarity = Rare
  1876. Class "Abyss Jewel"
  1877. SetFontSize 45
  1878. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1879. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  1880. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1881. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1882. MinimapIcon 0 Blue Diamond
  1883. PlayEffect Blue
  1884.  
  1885. Show # $EGC->82 $x->Abyss->Jewel $Jewels->Magic
  1886. ItemLevel >= 82
  1887. Rarity <= Magic
  1888. Class "Abyss Jewel"
  1889. SetFontSize 45
  1890. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  1891. SetBorderColor 220 0 0 240 # BORDERCOLOR: Aspect High Potential
  1892. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  1893. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1894. MinimapIcon 0 Blue Diamond
  1895. PlayEffect Blue
  1896.  
  1897. Show # $x->Abyss->Jewel $Jewels->Rare
  1898. Rarity = Rare
  1899. Class "Abyss Jewel"
  1900. SetFontSize 45
  1901. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1902. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1903. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1904. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1905. MinimapIcon 2 Blue Diamond
  1906. PlayEffect Blue Temp
  1907.  
  1908. Show # $x->Abyss->Jewel $Jewels->Magic %H4
  1909. Rarity <= Magic
  1910. Class "Abyss Jewel"
  1911. SetFontSize 45
  1912. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  1913. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  1914. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  1915.  
  1916. Show # $Jewels->Rare %TC-Rare-Jewels
  1917. Rarity Rare
  1918. Class Jewel
  1919. SetFontSize 45
  1920. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel Text
  1921. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  1922. SetBackgroundColor 120 120 0 225 # BACKGROUND: Rare Jewel
  1923. MinimapIcon 2 Blue Diamond
  1924.  
  1925. #------------------------------------
  1926. # [0806] Exclusive bases: Top Value
  1927. #------------------------------------
  1928. # These bases are valuable crafting due to their rarity and strong implicit.
  1929.  
  1930. Show # $x->Atlas->T1 $EGC->86
  1931. ItemLevel >= 86
  1932. Rarity <= Rare
  1933. BaseType "Steel Ring" "Opal Ring"
  1934. SetFontSize 45
  1935. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  1936. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  1937. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  1938. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  1939. MinimapIcon 0 Red Diamond
  1940. PlayEffect Blue
  1941.  
  1942. Show # $x->Atlas->T1
  1943. Rarity <= Rare
  1944. BaseType "Steel Ring" "Opal Ring"
  1945. SetFontSize 45
  1946. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1947. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1948. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1949. PlayAlertSound 3 300 # DROPSOUND: Unique
  1950. MinimapIcon 0 Yellow Diamond
  1951. PlayEffect Yellow
  1952.  
  1953. #------------------------------------
  1954. # [0807] Exclusive bases: Trinkets
  1955. #------------------------------------
  1956. # These bases are valuable crafting due to their rarity and strong implicit.
  1957.  
  1958. Show # $x->Atlas->T2
  1959. ItemLevel >= 86
  1960. Rarity < Rare
  1961. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1962. SetFontSize 45
  1963. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  1964. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  1965. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1966. PlayAlertSound 3 300 # DROPSOUND: Unique
  1967. MinimapIcon 0 Yellow Diamond
  1968. PlayEffect Blue
  1969.  
  1970. Show # $x->Atlas->T2 $Rare->Tiny
  1971. ItemLevel >= 84
  1972. Rarity = Rare
  1973. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1974. SetFontSize 45
  1975. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1976. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1977. SetBackgroundColor 255 125 0 255 # BACKGROUND: SpecialBase T1
  1978. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1979. MinimapIcon 2 White Diamond
  1980. PlayEffect Blue
  1981.  
  1982. Show # $x->Atlas->T2 $Rare->Tiny %D5
  1983. ItemLevel >= 75
  1984. Rarity = Rare
  1985. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1986. SetFontSize 45
  1987. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1988. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  1989. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  1990. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  1991. MinimapIcon 2 White Diamond
  1992. PlayEffect White Temp
  1993.  
  1994. Show # $x->Atlas->T2 $Rare->Tiny %D5
  1995. Rarity = Rare
  1996. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  1997. SetFontSize 45
  1998. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  1999. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2000. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2001. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  2002. MinimapIcon 2 White Diamond
  2003. PlayEffect White Temp
  2004.  
  2005. Show # $x->Atlas->T2 %D5
  2006. Rarity <= Magic
  2007. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt"
  2008. SetFontSize 45
  2009. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2010.  
  2011. Show # $x->Talismans
  2012. Rarity < Unique
  2013. Class Amulets
  2014. BaseType "Talisman"
  2015. SetFontSize 45
  2016. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2017. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2018.  
  2019. #------------------------------------
  2020. # [0808] Exclusive bases: Others
  2021. #------------------------------------
  2022. # These bases are valuable crafting due to their rarity and strong implicit.
  2023.  
  2024. Show # $x->Atlas->T2
  2025. ItemLevel >= 86
  2026. Rarity < Rare
  2027. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2028. SetFontSize 45
  2029. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2030. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2031. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2032. MinimapIcon 2 Blue Diamond
  2033. PlayEffect Blue
  2034.  
  2035. Show # $x->Atlas->T2 $Rare->Tiny %D5
  2036. ItemLevel >= 84
  2037. Rarity = Rare
  2038. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2039. SetFontSize 45
  2040. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas Base
  2041. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2042. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2043. MinimapIcon 2 Blue Diamond
  2044. PlayEffect Blue Temp
  2045.  
  2046. Show # $x->Atlas->T2 $Rare->Tiny %D4
  2047. ItemLevel >= 75
  2048. Rarity = Rare
  2049. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2050. SetFontSize 45
  2051. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2052. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2053. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2054.  
  2055. Show # $x->Atlas->T2 $Rare->Tiny %D4
  2056. Rarity = Rare
  2057. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2058. SetFontSize 45
  2059. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2060. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2061.  
  2062. Show # $x->Atlas->T2 %D2
  2063. Rarity <= Magic
  2064. BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  2065. SetFontSize 45
  2066. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2067.  
  2068. #------------------------------------
  2069. # [0809] Corrupted Amulets
  2070. #------------------------------------
  2071. # _Corrupted amulets for rare lab shrines (to turn them rare)
  2072.  
  2073. # Show $outdated $normal $corr
  2074. # Corrupted True
  2075. # Class Amulet Belt
  2076. # Rarity = Normal
  2077. # SetFontSize 36
  2078. # SetBorderColor 255 125 0 255 BORDERCOLOR: Crafting: T0
  2079.  
  2080. #------------------------------------
  2081. # [0810] Chancing items
  2082. #------------------------------------
  2083. # You can add your own items here. The items in this section have a dropsound
  2084.  
  2085. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  2086. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  2087. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  2088.  
  2089. # EXAMPLE OF NON LEGACY UNIQUES:
  2090. # Prophecy wand - Void Battery
  2091. # Judgement Staff - Hegemony's/Pledge of Hands
  2092.  
  2093. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  2094. # Example, to add Agate amulet:
  2095. # BaseType "Sorcerer Boots"
  2096.  
  2097. #Show $Chancing->T1 %D4
  2098. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  2099. # Rarity Normal
  2100. # SetFontSize 38
  2101. # SetTextColor 255 255 255 255 TEXTCOLOR: Normal Items: Strong Highlight
  2102. # SetBorderColor 0 210 0 210 BORDERCOLOR: T1 Chancing
  2103. # PlayAlertSound 7 300 DROPSOUND: T1 chancing items
  2104. # Corrupted False
  2105.  
  2106. # Show $Chancing->nemesis %D2
  2107. # Corrupted False
  2108. # Rarity Normal
  2109. # SetFontSize 36
  2110. # SetTextColor 255 255 255 255 TEXTCOLOR: Cosmetic White
  2111. # SetBorderColor 0 150 0 150 BORDERCOLOR: T2 Chancing
  2112.  
  2113. Show # $Chancing->T3 %D2
  2114. Corrupted False
  2115. Rarity Normal
  2116. SetFontSize 36
  2117. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  2118. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  2119. BaseType "Varnished Coat"
  2120.  
  2121. #------------------------------------
  2122. # [0811] FLASKS (Endgame rules)
  2123. #------------------------------------
  2124.  
  2125. Show # $Recipes->Glassblower->20% %D3
  2126. Quality = 20
  2127. ItemLevel > 65
  2128. Rarity <= Magic
  2129. BaseType "Flask"
  2130. SetFontSize 40
  2131. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2132. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2133.  
  2134. # Show $Recipes->Glassblower->15% %D1
  2135. # Quality >= 15
  2136. # ItemLevel > 65
  2137. # Rarity <= Magic
  2138. # BaseType "Flask"
  2139. # SetFontSize 36
  2140. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2141. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2142.  
  2143. # Show $Recipes->Glassblower %D1
  2144. # Quality >= 1
  2145. # ItemLevel > 65
  2146. # Rarity <= Magic
  2147. # BaseType "Flask"
  2148. # SetFontSize 36
  2149. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2150. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2151.  
  2152. Show # $Flasks->Life %D1
  2153. ItemLevel <= 74
  2154. ItemLevel >= 66
  2155. Rarity <= Magic
  2156. Class "Life Flasks"
  2157. BaseType "Divine" "Eternal"
  2158. SetFontSize 36
  2159. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  2160.  
  2161. Show # $Flasks->Mana %D1
  2162. ItemLevel <= 74
  2163. ItemLevel >= 66
  2164. Rarity <= Magic
  2165. Class "Mana Flasks"
  2166. BaseType "Divine" "Eternal"
  2167. SetFontSize 36
  2168. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  2169.  
  2170. Show # $Flasks->Utility %D2
  2171. ItemLevel > 65
  2172. Rarity <= Magic
  2173. Class "Utility Flasks"
  2174. SetFontSize 36
  2175. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  2176. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  2177.  
  2178. #------------------------------------
  2179. # [0812] Add your own crafting rules here
  2180. #------------------------------------
  2181. # Please use ItemLevel >= 65if you DON'T want your rules to affect Leveling progression.
  2182. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  2183.  
  2184. # Show
  2185. # BaseType "Gemini Claw" "Vaal Claw"
  2186. # ItemLevel >= 65
  2187. # Rarity = Normal
  2188. # SetBorderColor 0 255 255 255
  2189. # SetFontSize 40
  2190.  
  2191. #------------------------------------
  2192. # [0813] 86+ Endgame crafting rules
  2193. #------------------------------------
  2194.  
  2195. Show # $EGC->86->T1 %D4
  2196. ItemLevel >= 86
  2197. Rarity < Rare
  2198. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring" "Eternal Burgonet" "Lion Pelt" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Colossal Tower Shield"
  2199. SetFontSize 40
  2200. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2201. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2202.  
  2203. Show # $EGC->86->T2 %D3
  2204. ItemLevel >= 86
  2205. Rarity < Rare
  2206. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Sadist Garb" "Deicide Mask"
  2207. SetFontSize 36
  2208. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2209. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2210.  
  2211. #------------------------------------
  2212. # [0814] 83/84+ Endgame crafting rules
  2213. #------------------------------------
  2214. # These entries are non-exclusive bases that are popular for crafting
  2215.  
  2216. Show # $EGC->84->T1 %TB-T1-Crafting %D3
  2217. ItemLevel >= 84
  2218. Rarity < Rare
  2219. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Eternal Burgonet"
  2220. SetFontSize 36
  2221. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2222. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2223.  
  2224. Show # $EGC->84->T2 %TB-T2-Crafting %D2
  2225. ItemLevel >= 84
  2226. Rarity < Rare
  2227. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  2228. SetFontSize 36
  2229. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2230. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2231.  
  2232. Show # $EGC->84->T3 %TB-T2-Trinket-Bases %D2
  2233. ItemLevel >= 84
  2234. Rarity < Rare
  2235. Class Rings Amulet Belts
  2236. BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2237. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2238. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2239.  
  2240. Show # $EGC->83->T3 %TB-T2-Crafting-83 %D1
  2241. ItemLevel >= 83
  2242. Rarity < Rare
  2243. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  2244. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2245. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2246.  
  2247. Show # $EGC->84->T3 %TB-T2-Crafting-84 %D1
  2248. ItemLevel >= 84
  2249. Rarity < Rare
  2250. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  2251. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2252. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2253.  
  2254. Show # $EGC->84->T4 %TB-T2-Crafting-84-ES %D1
  2255. ItemLevel >= 84
  2256. Rarity < Rare
  2257. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  2258. SetBorderColor 200 200 0 190 # BORDERCOLOR: Aspect: 83plus T2
  2259. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2260.  
  2261. #------------------------------------
  2262. # [0815] 60+ Crafting rules for 60++ trinkets
  2263. #------------------------------------
  2264. # This section handles the crafting bases for the entry level endgame
  2265.  
  2266. Show # $s->common->jewels $i->craft %H2
  2267. Rarity <= Magic
  2268. Class Jewel
  2269. SetFontSize 40
  2270. SetTextColor 0 100 255 # TEXTCOLOR: Jewel Magic
  2271. SetBorderColor 0 75 250 # BORDERCOLOR: Magic Jewel
  2272. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel Magic
  2273.  
  2274. Show # $s->common->trinkets $i->lowgear %TB-T1-Trinket-Bases %D1
  2275. ItemLevel >= 75
  2276. Rarity Normal
  2277. Class Rings Amulet Belts
  2278. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2279. SetFontSize 36
  2280. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  2281. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2282. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2283.  
  2284. #Show $s->common->trinkets $i->lowgear %TB-T2-Trinket-Bases %D0
  2285. # ItemLevel >= 75
  2286. # Rarity Normal
  2287. # Class Rings Amulet Belts
  2288. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  2289. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2290. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2291. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2292.  
  2293. #Show $s->common->trinkets $i->craft->lowgear %TB-T1-Trinket-Bases %D0
  2294. # ItemLevel >= 65
  2295. # ItemLevel <= 74
  2296. # Rarity Normal
  2297. # Class Rings Amulet Belts
  2298. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  2299. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2300. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2301. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2302.  
  2303. #Show $s->common->trinkets $i->craft->lowgear %TB-T2-Trinket-Bases %D0
  2304. # ItemLevel >= 65
  2305. # ItemLevel <= 74
  2306. # Rarity Normal
  2307. # Class Rings Amulet Belts
  2308. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  2309. # SetTextColor 200 200 200 210 TEXTCOLOR: Neutral Priority
  2310. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2311. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2312.  
  2313. #Show $s->common->trinkets $i->craft->lowgear %D0
  2314. # ItemLevel >= 65
  2315. # Rarity Magic
  2316. # Class Rings Amulets Belts
  2317. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2318. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2319.  
  2320. #------------------------------------
  2321. # [0816] Remaining crafting rules - add your own bases here!
  2322. #------------------------------------
  2323. # This section handles additional crafting bases.
  2324.  
  2325. #Show %TB-Individual-And-SSF-Craft-Bases
  2326. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  2327. # Rarity < Rare
  2328. # SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight
  2329.  
  2330. #------------------------------------
  2331. # [0817] Chisel recipe items
  2332. #------------------------------------
  2333. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  2334.  
  2335. Show # $s->common $i->recipes->chisel $t->1 %D1
  2336. Quality = 20
  2337. Rarity < Unique
  2338. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2339. SetFontSize 36
  2340. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2341. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2342.  
  2343. # Show $s->common $i->recipes->chisel $t->2 %D1
  2344. # Corrupted False
  2345. # Quality > 17
  2346. # Rarity Magic
  2347. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2348. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2349. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2350.  
  2351. # Show $s->common $i->recipes->chisel $t->2 %D1
  2352. # Corrupted False
  2353. # Quality > 14
  2354. # Rarity Normal
  2355. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2356. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2357. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2358.  
  2359. # Show $s->common $i->recipes->chisel $t->3 %D1
  2360. # Corrupted False
  2361. # Quality > 11
  2362. # Rarity Magic
  2363. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2364. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2365. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2366.  
  2367. # Show $s->common $i->recipes->chisel $t->3 %D1
  2368. # Corrupted False
  2369. # Rarity Normal
  2370. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  2371. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2372. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2373.  
  2374. #------------------------------------
  2375. # [0818] Fishing Rod
  2376. #------------------------------------
  2377.  
  2378. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  2379.  
  2380. Show # $s->fish %TC-Secret
  2381. Class "Fishing Rod"
  2382. SetFontSize 45
  2383. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  2384. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2385. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  2386. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  2387. MinimapIcon 0 Red Star
  2388. PlayEffect Red
  2389.  
  2390. #------------------------------------
  2391. # [0819] SRS Crude Bow
  2392. #------------------------------------
  2393. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  2394.  
  2395. Show # $x $s->common $i->craft->srsbow %TB-Low-BaseType-Crafting %D2
  2396. ItemLevel >= 50
  2397. Rarity <= Rare
  2398. BaseType "Crude Bow"
  2399. SetFontSize 40
  2400. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2401. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2402.  
  2403. #------------------------------------
  2404. # [0820] Chromatic recipe items ("RGB Recipe")
  2405. #------------------------------------
  2406. # These items have a RGB link and sell for a chromatic orb each.
  2407.  
  2408. Show # %H2 $s->common $i->recipes->rgb $size->small
  2409. Width <= 2
  2410. Height <= 2
  2411. ItemLevel >= 65
  2412. Rarity < Rare
  2413. SocketGroup RGB
  2414. SetFontSize 36
  2415. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2416. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2417.  
  2418. Hide # %H2 $s->common $i->recipes->rgb $size->small
  2419. Width <= 1
  2420. Height <= 4
  2421. ItemLevel >= 65
  2422. Rarity < Rare
  2423. SocketGroup RGB
  2424. SetFontSize 36
  2425. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2426. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2427.  
  2428. Hide # %H1 $s->common $i->recipes->rgb $size->large
  2429. Width >= 2
  2430. Height >= 4
  2431. ItemLevel >= 65
  2432. Rarity < Rare
  2433. SocketGroup RGB
  2434. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2435. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2436.  
  2437. Hide # %H1 $s->common $i->recipes->rgb
  2438. ItemLevel >= 65
  2439. Rarity < Rare
  2440. SocketGroup RGB
  2441. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2442. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  2443.  
  2444. #------------------------------------
  2445. # [0821] Endgame-start 4-links
  2446. #------------------------------------
  2447.  
  2448. #Show %D0 $s->common $links->4
  2449. # LinkedSockets >= 4
  2450. # ItemLevel < 72
  2451. # DropLevel >= 65
  2452. # Rarity < Rare
  2453. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  2454. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2455. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2456.  
  2457. #------------------------------------
  2458. # [0822] Animate Weapon script - deactivated by default
  2459. #------------------------------------
  2460. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  2461.  
  2462. #Show $x->AW
  2463. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2464. # Rarity Normal
  2465. # SetBackgroundColor 0 0 0 255
  2466. # SetTextColor 150 0 0 255
  2467. # SetBorderColor 150 0 0 255
  2468. # SetFontSize 20
  2469.  
  2470. #Show $x->AW ranged
  2471. # Class "Bows" "Wands"
  2472. # Rarity Normal
  2473. # SetBackgroundColor 0 0 0 255
  2474. # SetTextColor 150 0 0 255
  2475. # SetBorderColor 150 0 0 255
  2476. # SetFontSize 20
  2477.  
  2478. #Show $x->AW identified
  2479. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  2480. # Rarity Magic
  2481. # SetBackgroundColor 0 0 0 255
  2482. # SetTextColor 150 0 0 255
  2483. # SetBorderColor 150 0 0 255
  2484. # SetFontSize 20
  2485. # Identified True
  2486.  
  2487. #Show $x->AW identified, ranged
  2488. # Class "Bows" "Wands"
  2489. # Rarity Magic
  2490. # SetBackgroundColor 0 0 0 255
  2491. # SetTextColor 150 0 0 255
  2492. # SetBorderColor 150 0 0 255
  2493. # SetFontSize 20
  2494. # Identified True
  2495.  
  2496. #------------------------------------
  2497. # [0823] W-soc offhand weapons
  2498. #------------------------------------
  2499. # Useful for gem Leveling.
  2500.  
  2501. Show # $s->special->WhiteSoc $i->offhand %D5 %TC-Offslot-Gem-Leveling
  2502. Sockets >= 3
  2503. Rarity <= Rare
  2504. SocketGroup WWW
  2505. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  2506. SetFontSize 40
  2507. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2508.  
  2509. #Show $s->special->WhiteSoc $i->offhand %D0 %TC-Offslot-Gem-Leveling
  2510. # Sockets >= 3
  2511. # Rarity < Rare
  2512. # SocketGroup W
  2513. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  2514. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  2515. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  2516.  
  2517. #------------------------------------
  2518. # [0824] Sacrificial Garb
  2519. #------------------------------------
  2520. # Generally not useful, but very specific drop-location, some people still might want to see it
  2521.  
  2522. Show # $x->SacGarn %TB-Special-AlwaysShow-Bases %D4
  2523. Rarity <= Rare
  2524. BaseType "Sacrificial Garb"
  2525. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  2526. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  2527.  
  2528. #===============================================================================================================
  2529. # [[0900]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  2530. #===============================================================================================================
  2531.  
  2532. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  2533. ItemLevel >= 65
  2534. Rarity < Rare
  2535. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2536. SetFontSize 18
  2537. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  2538. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2539.  
  2540. #===============================================================================================================
  2541. # [[1000]] Currency - PART 1 - Common currency
  2542. #===============================================================================================================
  2543. # We'll keep this section up here to boost the performance.
  2544.  
  2545. Show # $s->currency->low $t->1 %H5 %TB-Currency-SilverCoin
  2546. Class Currency
  2547. BaseType "Silver Coin"
  2548. SetFontSize 45
  2549. SetTextColor 45 50 130 255 # TEXTCOLOR: Silver Coin
  2550. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  2551. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2552.  
  2553. Show # $s->currency->low $t->2 %H4 %TB-Currency-T4
  2554. Class Currency
  2555. BaseType "Orb of Chance" "Glassblower's Bauble"
  2556. SetFontSize 45
  2557. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2558. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  2559. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  2560. PlayAlertSoundPositional 2 300
  2561.  
  2562. Show # $s->currency->low $t->3 %H4 %TB-Currency-T5
  2563. Class Currency
  2564. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" "Chromatic Orb" "Orb of Alteration" "Jeweller's Orb"
  2565. SetFontSize 45
  2566. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2567. SetBorderColor 190 178 135 180 # BORDERCOLOR: Transmutation
  2568. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2569.  
  2570. Show # $s->currency->low $t->portal %RF1 %H3 %TB-Currency-T7
  2571. Class Currency
  2572. BaseType "Portal Scroll"
  2573. SetFontSize 40
  2574. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2575. SetBorderColor 30 50 100 255 # BORDERCOLOR: Portal
  2576. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2577.  
  2578. Show # $s->currency->low $t->4 %H2 %TB-Currency-T6
  2579. Class Currency
  2580. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  2581. SetFontSize 45
  2582. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2583. SetBorderColor 75 75 75 255 # BORDERCOLOR: Currency Augment
  2584. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2585.  
  2586. Show # $s->currency->low $stack
  2587. StackSize > 1
  2588. Class Currency
  2589. BaseType "Scroll of Wisdom"
  2590. SetFontSize 45
  2591. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  2592. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2593. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2594.  
  2595. Show # $s->currency->low $t->wisdom %RF1 %H2 %TB-Currency-T8
  2596. Class Currency
  2597. BaseType "Scroll of Wisdom"
  2598. SetFontSize 40
  2599. SetTextColor 170 158 130 220 # TEXTCOLOR: Currency Cosmetic 2
  2600. SetBorderColor 100 50 30 255 # BORDERCOLOR: Wisdom
  2601. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  2602.  
  2603. #===============================================================================================================
  2604. # [[1100]] OVERRIDE AREA 2 - Override the default rare rulesets here
  2605. #===============================================================================================================
  2606.  
  2607. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  2608. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  2609.  
  2610. # Show
  2611. # Rarity Rare
  2612. # Quality = 20
  2613. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2614. # ItemLevel >= 60
  2615. # SetFontSize 42
  2616. # SetBorderColor 0 255 255 255 BORDERCOLOR: Crafting: T1
  2617. # SetBackgroundColor 0 0 0 255
  2618.  
  2619. #===============================================================================================================
  2620. # [[1200]] RARE ITEMS - TRINKETS (ENDGAME)
  2621. #===============================================================================================================
  2622.  
  2623. #------------------------------------
  2624. # [1201] Rare trinkets 86+
  2625. #------------------------------------
  2626.  
  2627. Show # $s->rares->craft $i->craft->84 $t->1 %D5 %TB-T1-Crafting
  2628. ItemLevel >= 86
  2629. Rarity Rare
  2630. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  2631. SetFontSize 45
  2632. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2633. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2634. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2635.  
  2636. Show # $s->rares->craft $i->craft->84 $t->2 %D4 %TB-T1-Crafting
  2637. ItemLevel >= 86
  2638. Rarity Rare
  2639. BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  2640. SetFontSize 45
  2641. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2642. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  2643. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2644.  
  2645. #------------------------------------
  2646. # [1202] Rare trinkets 84+
  2647. #------------------------------------
  2648.  
  2649. # Show $s->rares->trinkets $i->craft->84 $t->1 %D5 %TB-T1-Crafting
  2650. # ItemLevel >= 84
  2651. # Rarity Rare
  2652. # BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring"
  2653. # SetFontSize 45
  2654. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  2655. # SetBorderColor 255 255 0 255 BORDERCOLOR: Aspect: High Ring T2
  2656. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  2657.  
  2658. # Show $s->rares->trinkets $i->craft->84 $t->2 %D4 %TB-T1-Crafting
  2659. # ItemLevel >= 84
  2660. # Rarity Rare
  2661. # BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash"
  2662. # SetFontSize 45
  2663. # SetTextColor 0 0 0 255 TEXTCOLOR: High Special Base
  2664. # SetBorderColor 255 255 0 255 BORDERCOLOR: Aspect: High Ring T2
  2665. # SetBackgroundColor 170 225 70 255 BACKGROUND: Trinket T1
  2666.  
  2667. #------------------------------------
  2668. # [1203] Breach Rings
  2669. #------------------------------------
  2670.  
  2671. Show # $s->rares->trinkets $l->breach %H3
  2672. ItemLevel >= 75
  2673. Rarity <= Rare
  2674. Class Rings
  2675. BaseType "Breach"
  2676. SetFontSize 36
  2677. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2678. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2679. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2680.  
  2681. Show # $s->rares->trinkets $l->breach %H3
  2682. Rarity <= Rare
  2683. Class Rings
  2684. BaseType "Breach"
  2685. SetFontSize 36
  2686. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  2687. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2688.  
  2689. #------------------------------------
  2690. # [1204] Rare trinkets "remaining"
  2691. #------------------------------------
  2692.  
  2693. Show # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
  2694. ItemLevel >= 75
  2695. Rarity Rare
  2696. Class Rings Amulets Belts
  2697. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  2698. SetFontSize 40
  2699. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2700. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2701. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2702.  
  2703. Show # $s->rares->trinkets $t->2 %TB-Rare-Trinkets-T2 %H3
  2704. ItemLevel >= 65
  2705. Rarity Rare
  2706. Class Rings Amulets Belts
  2707. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  2708. SetFontSize 40
  2709. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2710. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2711. SetBackgroundColor 160 200 50 255 # BACKGROUND: Trinket T2
  2712.  
  2713. Show # $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
  2714. ItemLevel >= 75
  2715. Rarity Rare
  2716. Class Rings Amulets Belts
  2717. SetFontSize 45
  2718. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2719. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2720. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2721.  
  2722. Show # $s->rares->trinkets $t->r %TC-Rare-Trinkets %D4
  2723. ItemLevel >= 65
  2724. Rarity Rare
  2725. Class Rings Amulets Belts
  2726. SetFontSize 45
  2727. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  2728. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  2729. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  2730.  
  2731. #===============================================================================================================
  2732. # [[1300]] RARE ITEMS - WEAPONS AND ARMORS (ENDGAME)
  2733. #===============================================================================================================
  2734.  
  2735. #------------------------------------
  2736. # [1301] Rare crafting bases 86+
  2737. #------------------------------------
  2738.  
  2739. Show # $s->rares->craft $i->craft->86 %D4 %TB-T1-Crafting
  2740. ItemLevel >= 86
  2741. Rarity Rare
  2742. BaseType "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Colossal Tower Shield"
  2743. SetFontSize 45
  2744. SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2745. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2746. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2747.  
  2748. Show # $s->rares->craft $i->craft->86 %D3 %TB-T1-Crafting
  2749. ItemLevel >= 86
  2750. Rarity Rare
  2751. BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Vaal Regalia" "Colossal Tower Shield" "Opal Sceptre" "Sadist Garb" "Deicide Mask"
  2752. SetFontSize 45
  2753. SetTextColor 255 125 0 # TEXTCOLOR: Rare 86
  2754. SetBorderColor 255 125 0 255 # BORDERCOLOR: Aspect High Base
  2755. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2756.  
  2757. #------------------------------------
  2758. # [1302] Rare crafting bases 83+
  2759. #------------------------------------
  2760.  
  2761. # Show $s->rares->craft $i->craft->83/84 %D3 %TB-T1-Crafting
  2762. # ItemLevel >= 84
  2763. # Rarity Rare
  2764. # BaseType "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Eternal Burgonet"
  2765. # SetFontSize 45
  2766. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2767. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2768. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2769.  
  2770. Show # $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-ES
  2771. ItemLevel >= 85
  2772. Rarity Rare
  2773. BaseType "Titanium Spirit Shield" "Sorcerer Gloves" "Vaal Regalia"
  2774. SetFontSize 40
  2775. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  2776. SetBorderColor 220 220 0 255 # BORDERCOLOR: Aspect: 84
  2777. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2778.  
  2779. # Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-84-Rest
  2780. # ItemLevel >= 84
  2781. # Rarity Rare
  2782. # SetFontSize 40
  2783. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2784. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2785. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2786.  
  2787. # Show $s->rares->craft $i->craft->83/84 %D1 %TB-T2-Crafting-83
  2788. # ItemLevel >= 83
  2789. # Rarity Rare
  2790. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  2791. # SetFontSize 40
  2792. # SetTextColor 255 190 0 TEXTCOLOR: Rare 75+
  2793. # SetBorderColor 220 220 0 255 BORDERCOLOR: Aspect: 84
  2794. # SetBackgroundColor 0 75 30 255 BACKGROUND: Rare T1
  2795.  
  2796. #------------------------------------
  2797. # [1303] T1 rare items
  2798. #------------------------------------
  2799.  
  2800. Show # $s->rares->weapons $t->1 %D4 %TB-RARE-T1-WepSmall %UP
  2801. ItemLevel >= 75
  2802. Rarity Rare
  2803. BaseType "Imbued Wand" "Platinum Kris"
  2804. SetFontSize 40
  2805. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2806. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2807. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2808.  
  2809. Show
  2810. ItemLevel >= 65
  2811. Rarity Rare
  2812. BaseType "Imbued Wand" "Platinum Kris"
  2813. SetFontSize 40
  2814. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2815. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2816. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2817.  
  2818. Show # $s->rares->smallarmors $t->1 %D4 %TB-RARE-T1-ArmSmall %UP
  2819. ItemLevel >= 75
  2820. Rarity Rare
  2821. BaseType "Titan Gauntlets" "Titan Greaves" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Slink Boots" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Goliath Greaves" "Murder Boots" "Murder Mitts" "Imperial Buckler" "Sorcerer Boots" "Sorcerer Gloves"
  2822. SetFontSize 40
  2823. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2824. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2825. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2826.  
  2827. Show
  2828. ItemLevel >= 65
  2829. Rarity Rare
  2830. BaseType "Titan Gauntlets" "Titan Greaves" "Royal Burgonet" "Eternal Burgonet" "Lion Pelt" "Slink Boots" "Slink Gloves" "Hubris Circlet" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Goliath Greaves" "Murder Boots" "Murder Mitts" "Imperial Buckler" "Sorcerer Boots" "Sorcerer Gloves"
  2831. SetFontSize 40
  2832. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2833. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2834. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2835.  
  2836. Show # $s->rares->weapons $t->1 %D4 %TB-RARE-T1-Wep %UP
  2837. ItemLevel >= 75
  2838. Rarity Rare
  2839. BaseType "Opal Sceptre" "Sambar Sceptre"
  2840. SetFontSize 40
  2841. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2842. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2843. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2844.  
  2845. Show
  2846. ItemLevel >= 65
  2847. Rarity Rare
  2848. BaseType "Opal Sceptre" "Sambar Sceptre"
  2849. SetFontSize 40
  2850. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2851. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2852. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2853.  
  2854. Show # $s->rares->armors $t->1 %D4 %TB-RARE-T1-Arm %UP
  2855. ItemLevel >= 75
  2856. Rarity Rare
  2857. BaseType "Astral Plate" "Vaal Regalia"
  2858. SetFontSize 40
  2859. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2860. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2861. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2862.  
  2863. Show
  2864. ItemLevel >= 65
  2865. Rarity Rare
  2866. BaseType "Astral Plate" "Vaal Regalia"
  2867. SetFontSize 40
  2868. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2869. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2870. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  2871.  
  2872. #------------------------------------
  2873. # [1304] T2 rare items
  2874. #------------------------------------
  2875.  
  2876. Show # $s->rares->smallweapons $t->2 $size->small %D3 %TB-RARE-T2-WepSmall %UP
  2877. ItemLevel >= 75
  2878. Rarity Rare
  2879. BaseType "Tornado Wand" "Opal Wand" "Profane Wand" "Vaal Sceptre" "Demon Dagger" "Ezomyte Dagger" "Fiend Dagger" "Imperial Skean" "Royal Skean"
  2880. SetFontSize 40
  2881. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2882. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2883. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2884.  
  2885. Show
  2886. ItemLevel >= 65
  2887. Rarity Rare
  2888. BaseType "Tornado Wand" "Opal Wand" "Profane Wand" "Vaal Sceptre" "Demon Dagger" "Ezomyte Dagger" "Fiend Dagger" "Imperial Skean" "Royal Skean"
  2889. SetFontSize 40
  2890. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2891. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2892. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2893.  
  2894. # Show $s->rares->largeweapons $t->2 $size->large %D3 %TB-RARE-T2-WepBig %UP
  2895. # ItemLevel >= 75
  2896. # Rarity Rare
  2897. # SetFontSize 40
  2898. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2899. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2900. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2901.  
  2902. # Show
  2903. # ItemLevel >= 65
  2904. # Rarity Rare
  2905. # SetFontSize 40
  2906. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2907. # SetBorderColor 0 0 0 255 BORDERCOLOR: Neutral T1
  2908. # SetBackgroundColor 0 50 0 255 BACKGROUND: Rare T2
  2909.  
  2910. Show # $s->rares->weapons $t->2 %D3 %TB-RARE-T2-Wep %UP
  2911. ItemLevel >= 75
  2912. Rarity Rare
  2913. BaseType "Void Sceptre"
  2914. SetFontSize 40
  2915. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2916. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2917. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2918.  
  2919. Show
  2920. ItemLevel >= 65
  2921. Rarity Rare
  2922. BaseType "Void Sceptre"
  2923. SetFontSize 40
  2924. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2925. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2926. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2927.  
  2928. Show # $s->rares->smallarmors $t->2 $size->small %D3 %UP
  2929. ItemLevel >= 75
  2930. Rarity Rare
  2931. BaseType "Crusader Boots" "Nightmare Bascinet" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Shagreen Boots" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" "Vaal Mask" "Assassin's Mitts" "Assassin's Boots" "Harmonic Spirit Shield" "Vaal Gauntlets" "Deicide Mask"
  2932. SetFontSize 40
  2933. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2934. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2935. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2936.  
  2937. Show
  2938. ItemLevel >= 65
  2939. Rarity Rare
  2940. BaseType "Crusader Boots" "Nightmare Bascinet" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Dragonscale Gauntlets" "Crusader Gloves" "Praetor Crown" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Shagreen Boots" "Ancient Greaves" "Ancient Gauntlets" "Ezomyte Burgonet" "Vaal Spirit Shield" "Vaal Mask" "Assassin's Mitts" "Assassin's Boots" "Harmonic Spirit Shield" "Vaal Gauntlets" "Deicide Mask"
  2941. SetFontSize 40
  2942. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2943. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  2944. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2945.  
  2946. Show # $s->rares->armors $t->2 %D3 %UP
  2947. ItemLevel >= 75
  2948. Rarity Rare
  2949. BaseType "Mosaic Kite Shield" "Archon Kite Shield"
  2950. SetFontSize 40
  2951. SetTextColor 255 190 0 255 # TEXTCOLOR: Rares - Level - 75+
  2952. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2953. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2954.  
  2955. Show
  2956. ItemLevel >= 65
  2957. Rarity Rare
  2958. BaseType "Mosaic Kite Shield" "Archon Kite Shield"
  2959. SetFontSize 40
  2960. SetTextColor 255 255 119 255 # TEXTCOLOR: T2 Rare
  2961. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  2962. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  2963.  
  2964. #------------------------------------
  2965. # [1305] Other Conditions
  2966. #------------------------------------
  2967.  
  2968. # Show %D3 %UP $s->rares $i->recipes->rgb $size->small
  2969. # Width <= 2
  2970. # Height <= 2
  2971. # ItemLevel >= 75
  2972. # Rarity = Rare
  2973. # SocketGroup RGB
  2974. # SetFontSize 36
  2975. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2976. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2977. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2978.  
  2979. # Show
  2980. # Width <= 2
  2981. # Height <= 2
  2982. # ItemLevel >= 65
  2983. # Rarity = Rare
  2984. # SocketGroup RGB
  2985. # SetFontSize 36
  2986. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  2987. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2988. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  2989.  
  2990. # Show %D3 %UP $s->rares $i->recipes->rgb $size->small
  2991. # Width <= 1
  2992. # Height <= 4
  2993. # ItemLevel >= 75
  2994. # Rarity = Rare
  2995. # SocketGroup RGB
  2996. # SetFontSize 36
  2997. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  2998. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  2999. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3000.  
  3001. # Show
  3002. # Width <= 1
  3003. # Height <= 4
  3004. # ItemLevel >= 65
  3005. # Rarity = Rare
  3006. # SocketGroup RGB
  3007. # SetFontSize 36
  3008. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  3009. # SetBorderColor 150 150 150 BORDERCOLOR: Neutral T1
  3010. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3011.  
  3012. # Show %D1 %UP $s->rares $i->recipes->rgb
  3013. # ItemLevel >= 75
  3014. # Rarity = Rare
  3015. # SocketGroup RGB
  3016. # SetTextColor 255 190 0 255 TEXTCOLOR: Rares - Level - 75+
  3017. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3018. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3019.  
  3020. # Show
  3021. # ItemLevel >= 65
  3022. # Rarity = Rare
  3023. # SocketGroup RGB
  3024. # SetTextColor 255 255 119 255 TEXTCOLOR: T2 Rare
  3025. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3026. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipe T2
  3027.  
  3028. #------------------------------------
  3029. # [1306] 1H Daggers
  3030. #------------------------------------
  3031.  
  3032. # Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Daggers %UP
  3033. # ItemLevel >= 75
  3034. # DropLevel >= 56
  3035. # Rarity Rare
  3036. # Class Daggers
  3037. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3038. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3039. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3040.  
  3041. # Show
  3042. # ItemLevel >= 65
  3043. # DropLevel >= 56
  3044. # Rarity Rare
  3045. # Class Daggers
  3046. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3047. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3048. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3049.  
  3050. # Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3051. # ItemLevel >= 75
  3052. # Rarity Rare
  3053. # Class Daggers
  3054. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3055. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3056. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3057.  
  3058. # Show
  3059. # ItemLevel >= 65
  3060. # Rarity Rare
  3061. # Class Daggers
  3062. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3063. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3064. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3065.  
  3066. #------------------------------------
  3067. # [1307] 1H Claws
  3068. #------------------------------------
  3069.  
  3070. # Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Claws %UP
  3071. # ItemLevel >= 75
  3072. # DropLevel >= 55
  3073. # Rarity Rare
  3074. # Class Claws
  3075. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3076. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3077. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3078.  
  3079. # Show
  3080. # ItemLevel >= 65
  3081. # DropLevel >= 55
  3082. # Rarity Rare
  3083. # Class Claws
  3084. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3085. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3086. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3087.  
  3088. # Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3089. # ItemLevel >= 75
  3090. # Rarity Rare
  3091. # Class Claws
  3092. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3093. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3094. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3095.  
  3096. # Show
  3097. # ItemLevel >= 65
  3098. # Rarity Rare
  3099. # Class Claws
  3100. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3101. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3102. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3103.  
  3104. #------------------------------------
  3105. # [1308] 1H Wands
  3106. #------------------------------------
  3107.  
  3108. Show # $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Wands %UP
  3109. ItemLevel >= 75
  3110. DropLevel >= 59
  3111. Rarity Rare
  3112. Class Wands
  3113. SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3114. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3115. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3116.  
  3117. Show
  3118. ItemLevel >= 65
  3119. DropLevel >= 59
  3120. Rarity Rare
  3121. Class Wands
  3122. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3123. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3124. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3125.  
  3126. Show # $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3127. ItemLevel >= 75
  3128. Rarity Rare
  3129. Class Wands
  3130. SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3131. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3132. SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3133.  
  3134. Show
  3135. ItemLevel >= 65
  3136. Rarity Rare
  3137. Class Wands
  3138. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3139. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3140. SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3141.  
  3142. #------------------------------------
  3143. # [1309] 1H Foils
  3144. #------------------------------------
  3145.  
  3146. # Show $s->rares->1hfoils $t->3 $size->small %D2 %TD-Rare-Good-Swords %UP
  3147. # Height = 4
  3148. # ItemLevel >= 75
  3149. # DropLevel >= 58
  3150. # Rarity Rare
  3151. # Class "One Hand Swords"
  3152. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3153. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3154. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3155.  
  3156. # Show
  3157. # Height = 4
  3158. # ItemLevel >= 65
  3159. # DropLevel >= 58
  3160. # Rarity Rare
  3161. # Class "One Hand Swords"
  3162. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3163. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3164. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3165.  
  3166. # Show $s->rares->1hfoils $t->4 $size->small %D1 %UP
  3167. # Height = 4
  3168. # ItemLevel >= 75
  3169. # Rarity Rare
  3170. # Class "One Hand Swords"
  3171. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3172. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3173. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3174.  
  3175. # Show
  3176. # Height = 4
  3177. # ItemLevel >= 65
  3178. # Rarity Rare
  3179. # Class "One Hand Swords"
  3180. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3181. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3182. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3183.  
  3184. #------------------------------------
  3185. # [1310] 1H Swords
  3186. #------------------------------------
  3187.  
  3188. # Show $s->rares->1swords $t->3 %D2 %TD-Rare-Good-Swords %UP
  3189. # Height < 4
  3190. # ItemLevel >= 75
  3191. # DropLevel >= 56
  3192. # Rarity Rare
  3193. # Class "One Hand Swords"
  3194. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3195. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3196. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3197.  
  3198. # Show
  3199. # Height < 4
  3200. # ItemLevel >= 65
  3201. # DropLevel >= 56
  3202. # Rarity Rare
  3203. # Class "One Hand Swords"
  3204. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3205. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3206. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3207.  
  3208. # Show $s->rares->1swords $t->4 %D1 %UP
  3209. # Height < 4
  3210. # ItemLevel >= 75
  3211. # Rarity Rare
  3212. # Class "One Hand Swords"
  3213. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3214. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3215. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3216.  
  3217. # Show
  3218. # Height < 4
  3219. # ItemLevel >= 65
  3220. # Rarity Rare
  3221. # Class "One Hand Swords"
  3222. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3223. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3224. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3225.  
  3226. #------------------------------------
  3227. # [1311] 1H Maces
  3228. #------------------------------------
  3229.  
  3230. # Show $s->rares->1hmaces $t->3 %D2 %TD-Rare-Good-Maces %UP
  3231. # ItemLevel >= 75
  3232. # DropLevel >= 62
  3233. # Rarity Rare
  3234. # Class "One Hand Maces"
  3235. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3236. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3237. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3238.  
  3239. # Show
  3240. # ItemLevel >= 65
  3241. # DropLevel >= 62
  3242. # Rarity Rare
  3243. # Class "One Hand Maces"
  3244. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3245. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3246. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3247.  
  3248. # Show $s->rares->1hmaces $t->4 %D1 %UP
  3249. # ItemLevel >= 75
  3250. # Rarity Rare
  3251. # Class "One Hand Maces"
  3252. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3253. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3254. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3255.  
  3256. # Show
  3257. # ItemLevel >= 65
  3258. # Rarity Rare
  3259. # Class "One Hand Maces"
  3260. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3261. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3262. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3263.  
  3264. #------------------------------------
  3265. # [1312] 1H Axes
  3266. #------------------------------------
  3267.  
  3268. # Show $s->rares->1haxes $t->3 %D2 %TD-Rare-Good-Axes %UP
  3269. # ItemLevel >= 75
  3270. # DropLevel >= 57
  3271. # Rarity Rare
  3272. # Class "One Hand Axes"
  3273. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3274. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3275. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3276.  
  3277. # Show
  3278. # ItemLevel >= 65
  3279. # DropLevel >= 57
  3280. # Rarity Rare
  3281. # Class "One Hand Axes"
  3282. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3283. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3284. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3285.  
  3286. # Show $s->rares->1haxes $t->4 %D1 %UP
  3287. # ItemLevel >= 75
  3288. # Rarity Rare
  3289. # Class "One Hand Axes"
  3290. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3291. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3292. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3293.  
  3294. # Show
  3295. # ItemLevel >= 65
  3296. # Rarity Rare
  3297. # Class "One Hand Axes"
  3298. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3299. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3300. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3301.  
  3302. #------------------------------------
  3303. # [1313] 1H Sceptres
  3304. #------------------------------------
  3305.  
  3306. Show # $s->rares->sceptres $t->3 %D2 %TD-Rare-Good-Sceptres %UP
  3307. ItemLevel >= 75
  3308. DropLevel >= 55
  3309. Rarity Rare
  3310. Class "Sceptres"
  3311. SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3312. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3313. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3314.  
  3315. Show
  3316. ItemLevel >= 65
  3317. DropLevel >= 55
  3318. Rarity Rare
  3319. Class "Sceptres"
  3320. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3321. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3322. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3323.  
  3324. Show # $s->rares->sceptres $t->4 %D1 %UP
  3325. ItemLevel >= 75
  3326. Rarity Rare
  3327. Class "Sceptres"
  3328. SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3329. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3330. SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3331.  
  3332. Show
  3333. ItemLevel >= 65
  3334. Rarity Rare
  3335. Class "Sceptres"
  3336. SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3337. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3338. SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3339.  
  3340. #------------------------------------
  3341. # [1314] 2H Staves
  3342. #------------------------------------
  3343.  
  3344. # Show $s->rares->staves $t->3 %D2 %TD-Rare-Good-Staves %UP
  3345. # ItemLevel >= 75
  3346. # DropLevel >= 68
  3347. # Rarity Rare
  3348. # Class "Staves"
  3349. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3350. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3351. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3352.  
  3353. # Show
  3354. # ItemLevel >= 65
  3355. # DropLevel >= 68
  3356. # Rarity Rare
  3357. # Class "Staves"
  3358. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3359. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3360. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3361.  
  3362. # Show $s->rares->staves $t->4 %D1 %UP
  3363. # ItemLevel >= 75
  3364. # Rarity Rare
  3365. # Class "Staves"
  3366. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3367. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3368. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3369.  
  3370. # Show
  3371. # ItemLevel >= 65
  3372. # Rarity Rare
  3373. # Class "Staves"
  3374. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3375. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3376. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3377.  
  3378. #------------------------------------
  3379. # [1315] 2H Swords, Axes, Maces
  3380. #------------------------------------
  3381.  
  3382. # Show $s->rares->2hweapons $t->3 %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  3383. # ItemLevel >= 75
  3384. # DropLevel >= 63
  3385. # Rarity Rare
  3386. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3387. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3388. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3389. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3390.  
  3391. # Show
  3392. # ItemLevel >= 65
  3393. # DropLevel >= 63
  3394. # Rarity Rare
  3395. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3396. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3397. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3398. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3399.  
  3400. # Show $s->rares->2hweapons $t->4 %D1 %UP
  3401. # ItemLevel >= 75
  3402. # Rarity Rare
  3403. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3404. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3405. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3406. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3407.  
  3408. # Show
  3409. # ItemLevel >= 65
  3410. # Rarity Rare
  3411. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  3412. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3413. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3414. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3415.  
  3416. #------------------------------------
  3417. # [1316] 2H Bows
  3418. #------------------------------------
  3419.  
  3420. # Show $s->rares->bows $t->3 %D2 %TD-Rare-Good-Bows %UP
  3421. # ItemLevel >= 75
  3422. # DropLevel >= 57
  3423. # Rarity Rare
  3424. # Class "Bows"
  3425. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3426. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3427. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3428.  
  3429. # Show
  3430. # ItemLevel >= 65
  3431. # DropLevel >= 57
  3432. # Rarity Rare
  3433. # Class "Bows"
  3434. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3435. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3436. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3437.  
  3438. # Show $s->rares->bows $t->4 %D1 %UP
  3439. # ItemLevel >= 75
  3440. # Rarity Rare
  3441. # Class "Bows"
  3442. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3443. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3444. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3445.  
  3446. # Show
  3447. # ItemLevel >= 65
  3448. # Rarity Rare
  3449. # Class "Bows"
  3450. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3451. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3452. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3453.  
  3454. #------------------------------------
  3455. # [1317] AR: Gloves, Boots, Helmets
  3456. #------------------------------------
  3457.  
  3458. #Show $s->rares->smallarmors $t->3 $size->small $links->4 %D2 %UP
  3459. # LinkedSockets = 4
  3460. # ItemLevel >= 65
  3461. # SetTextColor 220 220 119 200
  3462. # Class "Gloves" "Boots" "Helmets"
  3463. # Rarity Rare
  3464. # SetFontSize 40
  3465. # SetBorderColor 0 140 240 219 BORDERCOLOR: Rare 4L Experimental
  3466. # SetBackgroundColor 0 0 0 219 BACKGROUND: Rares - T3
  3467.  
  3468. # Show $s->rares->smallarmors $t->3 $size->small %D2 %TD-Rare-Good-SmallArmor %UP
  3469. # ItemLevel >= 75
  3470. # DropLevel >= 20
  3471. # Rarity Rare
  3472. # Class "Gloves" "Boots" "Helmets"
  3473. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3474. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3475. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3476.  
  3477. # Show
  3478. # ItemLevel >= 65
  3479. # DropLevel >= 20
  3480. # Rarity Rare
  3481. # Class "Gloves" "Boots" "Helmets"
  3482. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3483. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3484. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3485.  
  3486. # Show $s->rares->smallarmors $t->4 $size->small %D1 %UP
  3487. # ItemLevel >= 75
  3488. # Rarity Rare
  3489. # Class "Gloves" "Boots" "Helmets"
  3490. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3491. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3492. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3493.  
  3494. # Show
  3495. # ItemLevel >= 65
  3496. # Rarity Rare
  3497. # Class "Gloves" "Boots" "Helmets"
  3498. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3499. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3500. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3501.  
  3502. #------------------------------------
  3503. # [1318] AR: Body Armors
  3504. #------------------------------------
  3505.  
  3506. # Show $s->rares->body $t->3 %D2 %TD-Rare-Good-Armor %UP
  3507. # ItemLevel >= 75
  3508. # DropLevel >= 55
  3509. # Rarity Rare
  3510. # Class "Body Armour"
  3511. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3512. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3513. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3514.  
  3515. # Show
  3516. # ItemLevel >= 65
  3517. # DropLevel >= 55
  3518. # Rarity Rare
  3519. # Class "Body Armour"
  3520. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3521. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3522. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3523.  
  3524. # Show $s->rares->body $t->4 %D1 %UP
  3525. # ItemLevel >= 75
  3526. # Rarity Rare
  3527. # Class "Body Armour"
  3528. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3529. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3530. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3531.  
  3532. # Show
  3533. # ItemLevel >= 65
  3534. # Rarity Rare
  3535. # Class "Body Armour"
  3536. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3537. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3538. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3539.  
  3540. #------------------------------------
  3541. # [1319] OH: Shields
  3542. #------------------------------------
  3543.  
  3544. # Show $s->rares->shields $t->3 $size->small %D2 %TD-Rare-Good-Small-Shields %UP
  3545. # Width <= 2
  3546. # Height <= 2
  3547. # ItemLevel >= 75
  3548. # DropLevel >= 58
  3549. # Rarity Rare
  3550. # Class "Shields"
  3551. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3552. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3553. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3554.  
  3555. # Show
  3556. # Width <= 2
  3557. # Height <= 2
  3558. # ItemLevel >= 65
  3559. # DropLevel >= 58
  3560. # Rarity Rare
  3561. # Class "Shields"
  3562. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3563. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3564. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3565.  
  3566. # Show $s->rares->shields $t->4 $size->small %D1 %UP
  3567. # Width <= 2
  3568. # Height <= 2
  3569. # ItemLevel >= 75
  3570. # Rarity Rare
  3571. # Class "Shields"
  3572. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3573. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3574. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3575.  
  3576. # Show
  3577. # Width <= 2
  3578. # Height <= 2
  3579. # ItemLevel >= 65
  3580. # Rarity Rare
  3581. # Class "Shields"
  3582. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3583. # SetBorderColor 120 120 120 BORDERCOLOR: Rares: small
  3584. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3585.  
  3586. # Show # $s->rares->shields $t->3 %D2 %UP %TD-Rare-Good-Big-Shields
  3587. # ItemLevel >= 75
  3588. # DropLevel > 62
  3589. # Rarity Rare
  3590. # Class "Shields"
  3591. # SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3592. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3593. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3594.  
  3595. # Show
  3596. # ItemLevel >= 65
  3597. # DropLevel > 62
  3598. # Rarity Rare
  3599. # Class "Shields"
  3600. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3601. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3602. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  3603.  
  3604. # Show # $s->rares->shields $t->4 %D1 %UP
  3605. # ItemLevel >= 75
  3606. # Rarity Rare
  3607. # Class "Shields"
  3608. # SetTextColor 255 190 0 220 # TEXTCOLOR: Rares - Level - 75+
  3609. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3610. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3611.  
  3612. # Show
  3613. # ItemLevel >= 65
  3614. # Rarity Rare
  3615. # Class "Shields"
  3616. # SetTextColor 220 220 119 220 # TEXTCOLOR: T3 Rare
  3617. # SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3618. # SetBackgroundColor 0 0 0 150 # BACKGROUND: Neutral T6
  3619.  
  3620. #------------------------------------
  3621. # [1320] OH: Quivers
  3622. #------------------------------------
  3623.  
  3624. # Show $s->rares->quivers $t->3 %D2 %TB-Rare-Good-Quivers %UP
  3625. # ItemLevel >= 75
  3626. # Rarity Rare
  3627. # Class "Quivers"
  3628. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  3629. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3630. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3631. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3632.  
  3633. # Show
  3634. # ItemLevel >= 65
  3635. # Rarity Rare
  3636. # Class "Quivers"
  3637. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  3638. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3639. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3640. # SetBackgroundColor 0 0 0 219 BACKGROUND: Neutral T4
  3641.  
  3642. # Show $s->rares->quivers $t->4 %D1 %UP
  3643. # ItemLevel >= 75
  3644. # Rarity Rare
  3645. # Class "Quivers"
  3646. # SetTextColor 255 190 0 220 TEXTCOLOR: Rares - Level - 75+
  3647. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3648. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3649.  
  3650. # Show
  3651. # ItemLevel >= 65
  3652. # Rarity Rare
  3653. # Class "Quivers"
  3654. # SetTextColor 220 220 119 220 TEXTCOLOR: T3 Rare
  3655. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  3656. # SetBackgroundColor 0 0 0 150 BACKGROUND: Neutral T6
  3657.  
  3658. #===============================================================================================================
  3659. # [[1400]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  3660. #===============================================================================================================
  3661. # Hide remaining rares
  3662.  
  3663. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3664. Width <= 1
  3665. Height <= 4
  3666. ItemLevel >= 75
  3667. Rarity = Rare
  3668. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3669. SetFontSize 24
  3670. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3671. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3672. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3673.  
  3674. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3675. Width <= 1
  3676. Height <= 4
  3677. ItemLevel >= 65
  3678. Rarity = Rare
  3679. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3680. SetFontSize 24
  3681. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3682. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3683.  
  3684. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3685. Width <= 2
  3686. Height <= 2
  3687. ItemLevel >= 75
  3688. Rarity = Rare
  3689. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3690. SetFontSize 24
  3691. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3692. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3693. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3694.  
  3695. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3696. Width <= 2
  3697. Height <= 2
  3698. ItemLevel >= 65
  3699. Rarity = Rare
  3700. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3701. SetFontSize 24
  3702. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  3703. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3704.  
  3705. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3706. ItemLevel >= 75
  3707. Rarity = Rare
  3708. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3709. SetFontSize 24
  3710. SetTextColor 255 190 0 # TEXTCOLOR: Rare 75+
  3711. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3712. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3713.  
  3714. Hide # $s-Rare $i->Hidden $Size->Small Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  3715. ItemLevel >= 65
  3716. Rarity = Rare
  3717. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3718. SetFontSize 24
  3719. SetBorderColor 0 0 0 100 # BORDERCOLOR: Neutral T4
  3720. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  3721.  
  3722. #===============================================================================================================
  3723. # [[1500]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  3724. #===============================================================================================================
  3725.  
  3726. #===============================================================================================================
  3727. # [[1600]] Gems
  3728. #===============================================================================================================
  3729.  
  3730. #------------------------------------
  3731. # [1601] Special Gems
  3732. #------------------------------------
  3733.  
  3734. Show # $s->gems->value $t->1a %TB-Qual-Top-Gem
  3735. GemLevel >= 2
  3736. Class Gems
  3737. BaseType "Empower" "Enlighten" "Enhance"
  3738. SetFontSize 45
  3739. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3740. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3741. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3742. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3743. MinimapIcon 0 Red Star
  3744. PlayEffect Red
  3745.  
  3746. Show # $s->gems->value $t->1b %TB-Qual-Top-Gem
  3747. Corrupted False
  3748. Quality >= 15
  3749. Class Gems
  3750. BaseType "Empower" "Enlighten"
  3751. SetFontSize 45
  3752. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3753. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3754. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3755. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3756. MinimapIcon 0 Red Triangle
  3757. PlayEffect Red
  3758.  
  3759. Show # $s->gems->value $t->2 %TB-Top-Gem
  3760. Class Gems
  3761. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  3762. SetFontSize 45
  3763. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3764. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3765. PlayAlertSound 3 300 # DROPSOUND: Unique
  3766. MinimapIcon 2 Yellow Triangle
  3767. PlayEffect White
  3768.  
  3769. #------------------------------------
  3770. # [1602] Top Gems
  3771. #------------------------------------
  3772.  
  3773. Show # $s->gems->level $t->1
  3774. GemLevel >= 20
  3775. Class Gems
  3776. SetFontSize 45
  3777. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3778. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3779. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  3780. PlayAlertSound 3 300 # DROPSOUND: Unique
  3781. MinimapIcon 0 Yellow Triangle
  3782. PlayEffect Yellow
  3783.  
  3784. Show # $s->gems->qual $t->1
  3785. Quality >= 20
  3786. Class Gems
  3787. SetFontSize 45
  3788. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3789. SetBorderColor 30 150 180 255 # BORDERCOLOR: Gem T1
  3790. SetBackgroundColor 6 0 60 # BACKGROUND: 20QualGem
  3791. PlayAlertSound 3 300 # DROPSOUND: Unique
  3792. MinimapIcon 0 Yellow Triangle
  3793. PlayEffect Yellow
  3794.  
  3795. #------------------------------------
  3796. # [1603] Quality Gems
  3797. #------------------------------------
  3798.  
  3799. Show # $s->gems->qual $t->2
  3800. Quality >= 14
  3801. Class Gems
  3802. SetFontSize 45
  3803. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3804. SetBorderColor 30 200 200 255 # BORDERCOLOR: Gem T2
  3805. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  3806. MinimapIcon 2 White Triangle
  3807. PlayEffect White Temp
  3808.  
  3809. # Show $s->gems->qual $t->3 %D4
  3810. # Quality >= 1
  3811. # Class Gems
  3812. # SetFontSize 40
  3813. # SetBorderColor 30 150 180 150 BORDERCOLOR: Gem T3
  3814.  
  3815. #------------------------------------
  3816. # [1604] Leveled Gems
  3817. #------------------------------------
  3818.  
  3819. Show # $s->gems->level $t->2 %D4
  3820. GemLevel >= 18
  3821. Class Gems
  3822. SetFontSize 40
  3823. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3824. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3825.  
  3826. Show # $s->gems->level $t->3 %D3
  3827. GemLevel >= 10
  3828. Class Gems
  3829. SetFontSize 40
  3830. SetTextColor 30 200 200 255 # TEXTCOLOR: Gem High
  3831. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3832.  
  3833. #------------------------------------
  3834. # [1605] Other gems
  3835. #------------------------------------
  3836.  
  3837. Show # $s->gems->bases %TB-DropOnly-Gem %D4
  3838. Class Gems
  3839. BaseType "Vaal" "Enhance"
  3840. SetFontSize 40
  3841. SetBorderColor 30 150 180 150 # BORDERCOLOR: Gem T3
  3842.  
  3843. Show # $Gem %H2
  3844. Class Gems
  3845. SetFontSize 36
  3846. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  3847.  
  3848. #===============================================================================================================
  3849. # [[1700]] UTILITY FLASKS (Levelling Rules)
  3850. #===============================================================================================================
  3851.  
  3852. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  3853. Quality >= 1
  3854. ItemLevel <= 65
  3855. Rarity <= Magic
  3856. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  3857. SetFontSize 45
  3858. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3859. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3860. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  3861.  
  3862. Show # $lvl $flasks->utility %TB-T1-Leveling-Flask %REMS1
  3863. ItemLevel <= 65
  3864. Rarity <= Magic
  3865. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  3866. SetFontSize 45
  3867. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  3868. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  3869. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  3870.  
  3871. #===============================================================================================================
  3872. # [[1800]] HIDE LAYER 3: Random Endgame Flasks
  3873. #===============================================================================================================
  3874.  
  3875. Hide #
  3876. ItemLevel >= 69
  3877. Rarity <= Magic
  3878. BaseType Flask
  3879. SetFontSize 18
  3880. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  3881. SetBackgroundColor 0 0 0 165 # BACKGROUND: Neutral T5
  3882.  
  3883. #===============================================================================================================
  3884. # [[1900]] Maps, fragments and labyrinth items
  3885. #===============================================================================================================
  3886.  
  3887. #------------------------------------
  3888. # [1901] Unique Maps
  3889. #------------------------------------
  3890.  
  3891. Show # $s->maps->uniques $t->1
  3892. Rarity Unique
  3893. Class Maps
  3894. BaseType "Chateau Map" "Museum Map" "Maze Map"
  3895. SetFontSize 45
  3896. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  3897. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  3898. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3899. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  3900. MinimapIcon 0 Red Star
  3901. PlayEffect Red
  3902.  
  3903. Show # $s->maps->uniques $t->2
  3904. Rarity Unique
  3905. Class Maps
  3906. BaseType "Moon Temple Map" "Courtyard Map" "Temple Map" "Shore Map"
  3907. SetFontSize 45
  3908. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3909. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3910. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  3911. PlayAlertSound 1 300 # DROPSOUND: T0 Drop
  3912. MinimapIcon 0 Yellow Star
  3913. PlayEffect Yellow
  3914.  
  3915. Show # $s->maps->uniques $t->3
  3916. Rarity Unique
  3917. Class Maps
  3918. SetFontSize 45
  3919. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  3920. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  3921. PlayAlertSound 3 300 # DROPSOUND: Unique
  3922. MinimapIcon 2 Brown Star
  3923. PlayEffect Brown
  3924.  
  3925. #------------------------------------
  3926. # [1902] Labyrinth items, Offerings
  3927. #------------------------------------
  3928.  
  3929. Show # $s->fragments->offering $x $i->labyrinth
  3930. BaseType "Offering to the Goddess"
  3931. SetFontSize 45
  3932. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3933. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3934. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  3935. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  3936. MinimapIcon 0 Yellow Square
  3937. PlayEffect Yellow
  3938.  
  3939. Show # $s->quest $i->labyrinth
  3940. Class "Labyrinth"
  3941. SetFontSize 45
  3942. SetTextColor 74 230 58 # TEXTCOLOR: Quest
  3943. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  3944. MinimapIcon 1 Green Hexagon
  3945. PlayEffect Green
  3946.  
  3947. #------------------------------------
  3948. # [1903] Shaped and Elder Maps
  3949. #------------------------------------
  3950.  
  3951. Show # $s->maps->elder $t->postred
  3952. ElderMap True
  3953. Class Maps
  3954. SetFontSize 45
  3955. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  3956. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  3957. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3958. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  3959. MinimapIcon 0 Red Square
  3960. PlayEffect Red
  3961.  
  3962. Show # $s->maps->shaped $t->red
  3963. ShapedMap True
  3964. MapTier >= 15
  3965. Class Maps
  3966. SetFontSize 45
  3967. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3968. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3969. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  3970. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  3971. MinimapIcon 0 Red Square
  3972. PlayEffect Red
  3973.  
  3974. Show # $s->maps->shaped $t->red
  3975. ShapedMap True
  3976. MapTier >= 11
  3977. Class Maps
  3978. SetFontSize 45
  3979. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  3980. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  3981. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  3982. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  3983. MinimapIcon 0 Red Square
  3984. PlayEffect Yellow
  3985.  
  3986. Show # $s->maps->shaped $t->yellow
  3987. ShapedMap True
  3988. Class Maps
  3989. SetFontSize 45
  3990. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  3991. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  3992. MinimapIcon 2 Yellow Square
  3993. PlayEffect White
  3994.  
  3995. #------------------------------------
  3996. # [1904] Top tier maps (T15-16)
  3997. #------------------------------------
  3998.  
  3999. Show # $s->maps $t->postred $lvl->11
  4000. MapTier >= 16
  4001. Class Maps
  4002. SetFontSize 45
  4003. SetTextColor 100 0 122 255 # TEXTCOLOR: High Map
  4004. SetBorderColor 100 0 255 255 # BORDERCOLOR: T0 Map
  4005. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4006. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4007. MinimapIcon 0 Red Square
  4008. PlayEffect Red
  4009.  
  4010. Show # $s->maps $t->red $lvl->15
  4011. MapTier >= 15
  4012. Class Maps
  4013. SetFontSize 45
  4014. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4015. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4016. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4017. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4018. MinimapIcon 0 Red Square
  4019. PlayEffect Red
  4020.  
  4021. #------------------------------------
  4022. # [1905] High tier maps(T11-14)
  4023. #------------------------------------
  4024.  
  4025. Show # $s->maps $t->red $lvl->14
  4026. MapTier >= 14
  4027. Class Maps
  4028. SetFontSize 45
  4029. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4030. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4031. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4032. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4033. MinimapIcon 1 Red Square
  4034. PlayEffect Yellow
  4035.  
  4036. Show # $s->maps $t->red $lvl->13
  4037. MapTier >= 13
  4038. Class Maps
  4039. SetFontSize 45
  4040. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4041. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4042. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4043. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4044. MinimapIcon 1 Red Square
  4045. PlayEffect Yellow
  4046.  
  4047. Show # $s->maps $t->red $lvl->12
  4048. MapTier >= 12
  4049. Class Maps
  4050. SetFontSize 45
  4051. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4052. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4053. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4054. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4055. MinimapIcon 1 Red Square
  4056. PlayEffect Yellow
  4057.  
  4058. Show # $s->maps $t->red $lvl->11
  4059. MapTier >= 11
  4060. Class Maps
  4061. SetFontSize 45
  4062. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4063. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4064. SetBackgroundColor 200 200 200 255 # BACKGROUND: High Maps
  4065. PlayAlertSound 5 300 # DROPSOUND: High Map Sound
  4066. MinimapIcon 1 Red Square
  4067. PlayEffect Yellow
  4068.  
  4069. #------------------------------------
  4070. # [1906] Mid tier maps (T6-10)
  4071. #------------------------------------
  4072.  
  4073. Show # $s->maps $t->vaal $lvl->10
  4074. Identified True
  4075. Class Maps
  4076. HasExplicitMod "Vaal"
  4077. SetFontSize 45
  4078. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  4079. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4080. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4081. MinimapIcon 2 Yellow Square
  4082. PlayEffect White
  4083.  
  4084. Show # $s->maps $t->yellow $lvl->10
  4085. MapTier >= 10
  4086. Class Maps
  4087. SetFontSize 45
  4088. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4089. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4090. MinimapIcon 2 Yellow Square
  4091. PlayEffect White
  4092.  
  4093. #------------------------------------
  4094. # T9 - Maps
  4095. #------------------------------------
  4096.  
  4097. Show # $s->maps $t->yellow $lvl->9
  4098. MapTier >= 9
  4099. ItemLevel < 86
  4100. Class Maps
  4101. SetFontSize 45
  4102. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4103. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4104. DisableDropSound True
  4105. MinimapIcon 2 Yellow Square
  4106. PlayEffect White
  4107.  
  4108. Show # %H4 $maps->outleveled
  4109. MapTier >= 9
  4110. Class Maps
  4111. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4112. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4113. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4114. DisableDropSound True
  4115.  
  4116. #------------------------------------
  4117. # T8 - Maps
  4118. #------------------------------------
  4119.  
  4120. Show # $s->maps $t->yellow $lvl->8
  4121. MapTier >= 8
  4122. ItemLevel < 85
  4123. Class Maps
  4124. SetFontSize 45
  4125. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4126. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4127. DisableDropSound True
  4128. MinimapIcon 2 Yellow Square
  4129. PlayEffect White
  4130.  
  4131. Show # %H4 $maps->outleveled
  4132. MapTier >= 8
  4133. Class Maps
  4134. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4135. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4136. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4137. DisableDropSound True
  4138.  
  4139. #------------------------------------
  4140. # T7 - Maps
  4141. #------------------------------------
  4142.  
  4143. Show # $s->maps $t->yellow $lvl->7
  4144. MapTier >= 7
  4145. ItemLevel < 84
  4146. Class Maps
  4147. SetFontSize 45
  4148. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4149. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4150. DisableDropSound True
  4151. MinimapIcon 2 Yellow Square
  4152. PlayEffect White
  4153.  
  4154. Show # %H4 $maps->outleveled
  4155. MapTier >= 7
  4156. Class Maps
  4157. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4158. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4159. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4160. DisableDropSound True
  4161.  
  4162. #------------------------------------
  4163. # T6 - Maps
  4164. #------------------------------------
  4165.  
  4166. Show # $s->maps $t->yellow $lvl->6
  4167. MapTier >= 6
  4168. ItemLevel < 83
  4169. Class Maps
  4170. SetFontSize 45
  4171. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4172. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4173. DisableDropSound True
  4174. MinimapIcon 2 Yellow Square
  4175. PlayEffect White
  4176.  
  4177. Show # %H4 $maps->outleveled
  4178. MapTier >= 6
  4179. Class Maps
  4180. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4181. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4182. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4183. DisableDropSound True
  4184.  
  4185. #------------------------------------
  4186. # [1907] Low tier maps (T1-T5)
  4187. #------------------------------------
  4188.  
  4189. Show # $s->maps $t->white $lvl->5
  4190. MapTier >= 5
  4191. ItemLevel < 82
  4192. Class Maps
  4193. SetFontSize 45
  4194. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4195. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4196. DisableDropSound True
  4197. MinimapIcon 2 White Square
  4198. PlayEffect White Temp
  4199.  
  4200. Show # %H3 $maps->outleveled
  4201. MapTier >= 5
  4202. Class Maps
  4203. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4204. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4205. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4206. DisableDropSound True
  4207.  
  4208. #------------------------------------
  4209. # T4 - Maps
  4210. #------------------------------------
  4211.  
  4212. Show # $s->maps $t->white $lvl->4
  4213. MapTier >= 4
  4214. ItemLevel < 81
  4215. Class Maps
  4216. SetFontSize 45
  4217. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4218. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4219. DisableDropSound True
  4220. MinimapIcon 2 White Square
  4221. PlayEffect White Temp
  4222.  
  4223. Show # %H3 $maps->outleveled
  4224. MapTier >= 4
  4225. Class Maps
  4226. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4227. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4228. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4229. DisableDropSound True
  4230.  
  4231. #------------------------------------
  4232. # T3 - Maps
  4233. #------------------------------------
  4234.  
  4235. Show # $s->maps $t->white $lvl->3
  4236. MapTier >= 3
  4237. ItemLevel < 80
  4238. Class Maps
  4239. SetFontSize 45
  4240. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4241. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4242. DisableDropSound True
  4243. MinimapIcon 2 White Square
  4244. PlayEffect White Temp
  4245.  
  4246. Show # %H3 $maps->outleveled
  4247. MapTier >= 3
  4248. Class Maps
  4249. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4250. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4251. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4252. DisableDropSound True
  4253.  
  4254. #------------------------------------
  4255. # T2 - Maps
  4256. #------------------------------------
  4257.  
  4258. Show # $s->maps $t->white $lvl->2
  4259. MapTier >= 2
  4260. ItemLevel < 79
  4261. Class Maps
  4262. SetFontSize 45
  4263. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4264. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4265. DisableDropSound True
  4266. MinimapIcon 2 White Square
  4267. PlayEffect White Temp
  4268.  
  4269. Show # %H3
  4270. MapTier >= 2
  4271. Class Maps
  4272. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4273. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4274. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4275. DisableDropSound True
  4276.  
  4277. #------------------------------------
  4278. # T1 - Maps
  4279. #------------------------------------
  4280.  
  4281. Show # $s->maps $t->white $lvl->1
  4282. MapTier <= 1
  4283. ItemLevel < 78
  4284. Class Maps
  4285. SetFontSize 45
  4286. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  4287. PlayAlertSound 4 150 # DROPSOUND: Low Map Sound
  4288. DisableDropSound True
  4289. MinimapIcon 2 White Square
  4290. PlayEffect White Temp
  4291.  
  4292. Show # $s->maps->outleveled %H3
  4293. MapTier <= 1
  4294. Class Maps
  4295. SetTextColor 150 150 150 # TEXTCOLOR: outleveled
  4296. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  4297. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  4298. DisableDropSound True
  4299.  
  4300. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  4301. # or should update the filter. Alternatively use www.filterblade.xyz
  4302.  
  4303. Show # Safetyline / Missing map
  4304. Class Maps
  4305. SetFontSize 45
  4306. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  4307. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  4308. PlayAlertSound 4 300 # DROPSOUND: Map Sound
  4309.  
  4310. #------------------------------------
  4311. # [1908] Sorted Map Fragments
  4312. #------------------------------------
  4313.  
  4314. Show # $s->fragments->relicitems $t->1 $x
  4315. Class "Misc Map Items"
  4316. BaseType "Ancient Reliquary Key" "Timeworn Reliquary Key"
  4317. SetFontSize 45
  4318. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4319. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4320. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4321. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4322. MinimapIcon 0 Red Star
  4323. PlayEffect Red
  4324.  
  4325. Show # $s->fragments->relicitems $t->2 $x
  4326. Class "Misc Map Items"
  4327. SetFontSize 45
  4328. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4329. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4330. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4331. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4332. MinimapIcon 0 Blue Triangle
  4333. PlayEffect Blue
  4334.  
  4335. Show # $s->fragments $t->1 %TB-Fragments-T1
  4336. Class "Map Fragments"
  4337. BaseType "Mortal Hope" "Mortal Ignorance"
  4338. SetFontSize 45
  4339. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4340. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4341. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4342. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4343. MinimapIcon 0 Red Triangle
  4344. PlayEffect Red
  4345.  
  4346. Show # $s->fragments $t->2 %TB-Fragments-T2
  4347. Class "Map Fragments"
  4348. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  4349. SetFontSize 45
  4350. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4351. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4352. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4353. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4354. MinimapIcon 2 Yellow Triangle
  4355. PlayEffect Yellow
  4356.  
  4357. Show # $s->fragments $t->ex %TB-Fragments-Vessel
  4358. Class "Map Fragments"
  4359. BaseType "Divine Vessel"
  4360. SetFontSize 45
  4361. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4362. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4363. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4364. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4365. MinimapIcon 2 White Triangle
  4366. PlayEffect White
  4367.  
  4368. #------------------------------------
  4369. # [1909] Scarabs
  4370. #------------------------------------
  4371.  
  4372. Show # $fragments->scarabs $t->1 $l->betrayal
  4373. Class "Map Fragments"
  4374. BaseType "Gilded"
  4375. SetFontSize 45
  4376. SetTextColor 255 255 255 255
  4377. SetBorderColor 255 255 255 255
  4378. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4379. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4380. MinimapIcon 0 Yellow Hexagon
  4381. PlayEffect Yellow
  4382.  
  4383. Show # $fragments->scarabs $t->2 $l->betrayal
  4384. Class "Map Fragments"
  4385. BaseType "Polished"
  4386. SetFontSize 45
  4387. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4388. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4389. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4390. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4391. MinimapIcon 1 Yellow Hexagon
  4392. PlayEffect Yellow
  4393.  
  4394. Show # $fragments->scarabs $t->3 $l->betrayal
  4395. Class "Map Fragments"
  4396. BaseType "Rusted"
  4397. SetFontSize 45
  4398. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4399. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4400. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4401. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4402. MinimapIcon 2 Yellow Hexagon
  4403. PlayEffect Yellow
  4404.  
  4405. #------------------------------------
  4406. # [1910] Remaining Map Fragments
  4407. #------------------------------------
  4408.  
  4409. Show # $s->fragments $t->r
  4410. Class "Map Fragments"
  4411. SetFontSize 45
  4412. SetTextColor 159 15 213 255 # TEXTCOLOR: Fragment
  4413. SetBorderColor 159 15 213 255 # BORDERCOLOR: Map Fragment
  4414. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  4415. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4416. MinimapIcon 2 White Triangle
  4417. PlayEffect White
  4418.  
  4419. Show # $s->fragments->misc
  4420. Class "Pantheon Soul"
  4421. SetFontSize 45
  4422. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4423. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4424. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4425. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4426. MinimapIcon 2 White Triangle
  4427. PlayEffect White
  4428.  
  4429. #===============================================================================================================
  4430. # [[2000]] Currency - PART 2 - Rare currency
  4431. #===============================================================================================================
  4432.  
  4433. #------------------------------------
  4434. # [2001] Regular Rare Currency
  4435. #------------------------------------
  4436.  
  4437. Show # $s->currency $t->3 %TB-Currency-T1.5
  4438. Class Currency
  4439. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
  4440. SetFontSize 45
  4441. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4442. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4443. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4444. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4445. DisableDropSound True
  4446. MinimapIcon 1 Yellow Circle
  4447. PlayEffect Yellow
  4448.  
  4449. Show # $s->currency $t->4 %TB-Currency-T2
  4450. Class Currency
  4451. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Stacked Deck" "Apprentice Cartographer's Sextant" "Vaal Orb" "Engineer's Orb"
  4452. SetFontSize 45
  4453. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4454. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4455. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4456. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4457. DisableDropSound True
  4458. MinimapIcon 2 White Circle
  4459. PlayEffect White
  4460.  
  4461. Show # $s->currency $t->5 %TB-Currency-T3
  4462. Class Currency
  4463. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Orb of Horizons" "Orb of Binding" "Bestiary Orb" "Orb of Scouring"
  4464. SetFontSize 45
  4465. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4466. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4467. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4468. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4469. DisableDropSound True
  4470. MinimapIcon 2 White Circle
  4471. PlayEffect White
  4472.  
  4473. #------------------------------------
  4474. # [2002] Harbinger Currency
  4475. #------------------------------------
  4476.  
  4477. Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT1
  4478. Class Currency
  4479. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  4480. SetFontSize 45
  4481. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4482. SetBorderColor 40 220 255 255 # BORDERCOLOR: Harbinger Currency
  4483. SetBackgroundColor 80 95 210 255 # BACKGROUND: Shard T1
  4484. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4485. MinimapIcon 2 White Circle
  4486. PlayEffect White
  4487.  
  4488. Show # $s->currency->vials $t->1 $l->incursion %TB-Currency-Harbinger-ShardsT2 %H4
  4489. Class Currency
  4490. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  4491. SetFontSize 40
  4492. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4493. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4494. SetBackgroundColor 135 140 100 255 # BACKGROUND: Shard T2
  4495.  
  4496. #------------------------------------
  4497. # [2003] Incursion Currency
  4498. #------------------------------------
  4499.  
  4500. Show # $s->currency->vials $t->1 $l->incursion
  4501. Class Currency
  4502. BaseType "Vial of Awakening" "Vial of Sacrifice" "Vial of the Ghost"
  4503. SetFontSize 45
  4504. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4505. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4506. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4507. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4508. MinimapIcon 0 Red Star
  4509. PlayEffect Red
  4510.  
  4511. Show # $s->currency->vials $t->2 $l->incursion
  4512. Class Currency
  4513. BaseType "Vial of Transcendence" "Vial of Summoning" "Vial of the Ritual" "Vial of Fate" "Vial of Consequence" "Vial of Dominance"
  4514. SetFontSize 45
  4515. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4516. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4517. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4518. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4519. MinimapIcon 2 White Triangle
  4520. PlayEffect White
  4521.  
  4522. #------------------------------------
  4523. # [2004] Delve Currency - Resonators
  4524. #------------------------------------
  4525.  
  4526. Show # $s->currency->resonator $t->1 $l->delve %TB-Currency-T1.5
  4527. Class "Delve Socketable Currency"
  4528. BaseType "Prime Alchemical Resonator" "Prime Chaotic Resonator"
  4529. SetFontSize 45
  4530. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4531. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4532. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4533. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4534. DisableDropSound True
  4535. MinimapIcon 0 Red Circle
  4536. PlayEffect Red
  4537.  
  4538. Show # $s->currency->resonator $t->2 $l->delve
  4539. Class "Delve Socketable Currency"
  4540. BaseType "Potent Chaotic Resonator" "Powerful Chaotic Resonator" "Primitive Chaotic Resonator"
  4541. SetFontSize 45
  4542. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4543. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4544. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4545. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4546. DisableDropSound True
  4547. MinimapIcon 2 White Diamond
  4548. PlayEffect White
  4549.  
  4550. Show # $s->currency->resonator $t->3 $l->delve
  4551. Class "Delve Socketable Currency"
  4552. BaseType "Powerful Alchemical Resonator" "Potent Alchemical Resonator" "Primitive Alchemical Resonator"
  4553. SetFontSize 45
  4554. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4555. SetBorderColor 0 0 0 200 # BORDERCOLOR: Neutral T2
  4556. SetBackgroundColor 210 178 135 255 # BACKGROUND: Currency T5
  4557. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4558. DisableDropSound True
  4559. MinimapIcon 2 White Diamond
  4560. PlayEffect White
  4561.  
  4562. #------------------------------------
  4563. # [2005] Delve Currency - Fossil
  4564. #------------------------------------
  4565.  
  4566. Show # $s->currency->fossil $t->1 $l->delve %TB-Currency-Fossil-T1
  4567. Class Currency
  4568. BaseType "Faceted Fossil" "Fractured Fossil" "Hollow Fossil" "Bloodstained Fossil"
  4569. SetFontSize 45
  4570. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4571. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4572. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4573. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4574. MinimapIcon 0 Red Star
  4575. PlayEffect Red
  4576.  
  4577. Show # $s->currency->fossil $t->2 $l->delve %TB-Currency-Fossil-T2
  4578. Class Currency
  4579. BaseType "Gilded Fossil" "Sanctified Fossil" "Tangled Fossil" "Glyphic Fossil"
  4580. SetFontSize 45
  4581. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4582. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4583. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4584. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4585. MinimapIcon 0 Red Circle
  4586. PlayEffect Red
  4587.  
  4588. Show # $s->currency->fossil $t->3 $l->delve
  4589. Class Currency
  4590. BaseType "Aberrant Fossil" "Frigid Fossil" "Corroded Fossil" "Jagged Fossil" "Lucent Fossil" "Scorched Fossil" "Bound Fossil" "Serrated Fossil" "Encrusted Fossil"
  4591. SetFontSize 45
  4592. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4593. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4594. SetBackgroundColor 213 159 0 255 # BACKGROUND: Currency T4
  4595. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4596. MinimapIcon 2 White Circle
  4597. PlayEffect White
  4598.  
  4599. Show # $s->currency->fossil $t->r $l->delve
  4600. Class Currency
  4601. BaseType "Fossil"
  4602. SetFontSize 45
  4603. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4604. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4605. SetBackgroundColor 249 150 25 255 # BACKGROUND: Currency T3
  4606. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4607. MinimapIcon 1 Yellow Circle
  4608. PlayEffect Yellow
  4609.  
  4610. #------------------------------------
  4611. # [2006] Top Currency
  4612. #------------------------------------
  4613.  
  4614. Show # $s->currency $t->1 %TB-Currency-T1-higher
  4615. Class Currency
  4616. BaseType "Mirror of Kalandra" "Exalted Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  4617. SetFontSize 45
  4618. SetTextColor 255 0 0 255 # TEXTCOLOR: T0 Item
  4619. SetBorderColor 255 0 0 255 # BORDERCOLOR: T0 Item
  4620. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4621. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4622. MinimapIcon 0 Red Star
  4623. PlayEffect Red
  4624.  
  4625. Show # $s->currency $t->2 %TB-Currency-T1-lower
  4626. Class Currency
  4627. BaseType "Divine Orb" "Orb of Annulment" "Harbinger's Orb" "Ancient Orb"
  4628. SetFontSize 45
  4629. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4630. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4631. SetBackgroundColor 240 90 35 255 # BACKGROUND: Currency T2
  4632. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4633. DisableDropSound True
  4634. MinimapIcon 0 Red Circle
  4635. PlayEffect Red
  4636.  
  4637. #------------------------------------
  4638. # [2007] Essence Tier List
  4639. #------------------------------------
  4640.  
  4641. Show # $s->ess %TB-Essence-T1
  4642. Class Currency
  4643. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  4644. SetFontSize 45
  4645. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4646. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4647. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4648. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4649. MinimapIcon 0 Yellow Circle
  4650. PlayEffect Yellow
  4651.  
  4652. Show # $s->ess
  4653. Class Currency
  4654. BaseType "Screaming Essence of"
  4655. SetFontSize 45
  4656. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4657. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4658. SetBackgroundColor 15 180 200 255 # BACKGROUND: Ess T2
  4659. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4660. MinimapIcon 2 White Circle
  4661. PlayEffect White
  4662.  
  4663. Show # $s->ess
  4664. Class Currency
  4665. BaseType "Wailing Essence of"
  4666. SetFontSize 40
  4667. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4668. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4669. SetBackgroundColor 30 159 200 255 # BACKGROUND: Ess T3
  4670. MinimapIcon 2 White Circle
  4671. PlayEffect White Temp
  4672.  
  4673. Show # $s->ess %H4
  4674. Class Currency
  4675. BaseType "Weeping Essence of"
  4676. SetFontSize 40
  4677. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4678. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4679. SetBackgroundColor 30 159 200 225 # BACKGROUND: Ess T4
  4680. MinimapIcon 2 White Circle
  4681. PlayEffect White Temp
  4682.  
  4683. Show # $s->ess %H4
  4684. Class Currency
  4685. BaseType "Muttering Essence of"
  4686. SetFontSize 40
  4687. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4688. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4689. SetBackgroundColor 30 159 200 200 # BACKGROUND: Ess T5
  4690.  
  4691. Show # $s->ess %H4
  4692. Class Currency
  4693. BaseType "Whispering Essence of"
  4694. SetFontSize 40
  4695. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4696. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4697. SetBackgroundColor 30 159 200 175 # BACKGROUND: Ess T6
  4698.  
  4699. #------------------------------------
  4700. # [2008] Perandus
  4701. #------------------------------------
  4702.  
  4703. Show # $x $currency->perandus $l->perandus $stack->large
  4704. StackSize >= 15
  4705. Class Currency
  4706. BaseType "Perandus Coin"
  4707. SetFontSize 45
  4708. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4709. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4710. PlayEffect White Temp
  4711.  
  4712. Show # $x $currency->perandus $l->perandus $stack->small %H3
  4713. StackSize < 4
  4714. Class Currency
  4715. BaseType "Perandus Coin"
  4716. SetFontSize 36
  4717. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4718. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4719.  
  4720. Show # $x $currency->perandus $l->perandus
  4721. Class Currency
  4722. BaseType "Perandus Coin"
  4723. SetFontSize 40
  4724. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coin
  4725. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  4726.  
  4727. #------------------------------------
  4728. # [2009] Breach
  4729. #------------------------------------
  4730.  
  4731. Show # $s->currency->blessing $t->1 $c->2 $l->breach
  4732. Class Currency
  4733. BaseType "Blessing of Chayula"
  4734. SetFontSize 45
  4735. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  4736. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4737. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4738. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4739. MinimapIcon 0 Red Star
  4740. PlayEffect Red
  4741.  
  4742. Show # $s->currency->blessing $t->2 $c->2 $l->breach
  4743. Class Currency
  4744. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul" "Blessing of Uul-Netol"
  4745. SetFontSize 45
  4746. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4747. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4748. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4749. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4750. MinimapIcon 0 Yellow Circle
  4751. PlayEffect Yellow
  4752.  
  4753. Show # $s->currency->splinter $t->1 $c->1 $l->breach
  4754. Class Currency
  4755. BaseType "Splinter of Chayula"
  4756. SetFontSize 45
  4757. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4758. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula
  4759. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4760. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4761. MinimapIcon 1 Yellow Diamond
  4762. PlayEffect White
  4763.  
  4764. Show # $s->currency->splinter $t->2 $c->1 $l->breach %HS5
  4765. Class Currency
  4766. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  4767. SetFontSize 45
  4768. SetTextColor 255 235 235 255 # TEXTCOLOR: Splinter
  4769. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4770. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  4771. PlayAlertSound 2 100 # DROPSOUND: Splinter Sound
  4772. MinimapIcon 2 White Diamond
  4773.  
  4774. #------------------------------------
  4775. # [2010] Others
  4776. #------------------------------------
  4777.  
  4778. Show # $s->currency->special $c->2
  4779. Class Currency
  4780. BaseType "Unshaping Orb" "Cartographer's Seal" "Imprint" "Vial of"
  4781. SetFontSize 45
  4782. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4783. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4784. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4785. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4786. MinimapIcon 2 White Circle
  4787. PlayEffect White
  4788.  
  4789. #------------------------------------
  4790. # [2011] Prophecies
  4791. #------------------------------------
  4792.  
  4793. Show # $s->currency->prophecy $t->1 $c->2 $l->prophecy
  4794. Class Currency
  4795. BaseType "Prophecy"
  4796. Prophecy "Monstrous Treasure" "Fated Connections" "Trash to Treasure" "The Queen's Sacrifice"
  4797. SetFontSize 45
  4798. SetTextColor 130 25 255 255 # TEXTCOLOR: Blessing
  4799. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach
  4800. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4801. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4802. MinimapIcon 0 Red Star
  4803. PlayEffect Red
  4804.  
  4805. Show # $s->currency->prophecy $t->2 $c->2 $l->prophecy
  4806. Class Currency
  4807. BaseType "Prophecy"
  4808. Prophecy "The Unbreathing Queen V" "Unbearable Whispers V" "The Plaguemaw V" "The Feral Lord V" "Twice Enchanted" "The Jeweller's Touch" "Cleanser of Sins" "Vaal Winds" "The King's Path" "Wind and Thunder" "A Vision of Ice and Fire" "Darktongue's Shriek"
  4809. SetFontSize 45
  4810. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  4811. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  4812. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4813. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4814. DisableDropSound True
  4815. MinimapIcon 0 Red Circle
  4816. PlayEffect Red
  4817.  
  4818. Show # $s->currency->prophecy $t->r $c->2 $l->prophecy
  4819. Class Currency
  4820. BaseType "Prophecy"
  4821. SetFontSize 45
  4822. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4823. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4824. SetBackgroundColor 159 15 213 255 # BACKGROUND: Special
  4825. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4826. MinimapIcon 2 White Circle
  4827. PlayEffect White
  4828.  
  4829. #===============================================================================================================
  4830. # [[2100]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  4831. #===============================================================================================================
  4832.  
  4833. #------------------------------------
  4834. # [2101] Exceptions to prevent ident. mistakes
  4835. #------------------------------------
  4836.  
  4837. Show # $s->divination $t->ex
  4838. Class "Divination"
  4839. BaseType "The Wolf's Shadow"
  4840. SetFontSize 45
  4841. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4842. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4843. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4844. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4845.  
  4846. Show # $s->divination $t->ex
  4847. Class "Divination"
  4848. BaseType "The Master Artisan"
  4849. SetFontSize 45
  4850. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4851. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4852. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4853. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4854.  
  4855. #------------------------------------
  4856. # [2102] T1 - Top tier cards
  4857. #------------------------------------
  4858.  
  4859. Show # $s->divination $t->1 %TB-Divination-T1
  4860. Class "Divination"
  4861. BaseType "Abandoned Wealth" "Beauty Through Death" "House of Mirrors" "Hunter's Reward" "Immortal Resolve" "Mawr Blaidd" "Pride Before the Fall" "Seven Years Bad Luck" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Iron Bard" "The King's Heart" "The Life Thief" "The Master" "The Mayor" "The Nurse" "The Offering" "The Risk" "The Samurai's Eye" "The Spark and the Flame" "The Wind" "The Wolven King's Bite" "Wealth and Power"
  4862. SetFontSize 45
  4863. SetTextColor 0 0 255 255 # TEXTCOLOR: Divi T1
  4864. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  4865. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4866. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4867. MinimapIcon 0 Red Star
  4868. PlayEffect Red
  4869.  
  4870. #------------------------------------
  4871. # [2103] T2 - Great cards
  4872. #------------------------------------
  4873.  
  4874. Show # $s->divination $t->2 %TB-Divination-T2
  4875. Class "Divination"
  4876. BaseType "Chaotic Disposition" "The Artist" "The Brittle Emperor" "The Cartographer" "The Celestial Justicar" "The Celestial Stone" "The Dreamer" "The Enlightened" "The Hoarder" "The Landing" "The Polymath" "The Professor" "The Queen" "The Sacrifice" "The Saint's Treasure" "The Sephirot" "The Undaunted" "The Vast" "The Void" "The Wolf" "The World Eater"
  4877. SetFontSize 45
  4878. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4879. SetBorderColor 200 200 0 255 # BORDERCOLOR: Aspect: 83plus
  4880. SetBackgroundColor 100 250 250 245 # BACKGROUND: Divi T2
  4881. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  4882. MinimapIcon 0 Red Triangle
  4883. PlayEffect Red
  4884.  
  4885. #------------------------------------
  4886. # [2104] T3 - Decent cards
  4887. #------------------------------------
  4888.  
  4889. Show # $s->divination $t->3 %TB-Divination-T3
  4890. Class "Divination"
  4891. BaseType "Alone in the Darkness" "Arrogance of the Vaal" "Assassin's Favour" "Atziri's Arsenal" "Blind Venture" "Boon of the First Ones" "Bowyer's Dream" "Emperor of Purity" "Glimmer of Hope" "Harmony of Souls" "Heterochromia" "Humility" "Jack in the Box" "Last Hope" "Left to Fate" "Lingering Remnants" "Lucky Connections" "Lucky Deck" "Monochrome" "No Traces" "Perfection" "Rebirth" "Sambodhi's Vow" "Scholar of the Seas" "The Admirer" "The Aesthete" "The Avenger" "The Body" "The Breach" "The Cacophony" "The Chains that Bind" "The Cursed King" "The Dapper Prodigy" "The Dark Mage" "The Encroaching Darkness" "The Endless Darkness" "The Formless Sea" "The Gladiator" "The Hale Heart" "The Hunger" "The Innocent" "The Inventor" "The Jester" "The Jeweller's Boon" "The Journey" "The Last One Standing" "The Lion" "The Mad King" "The Mercenary" "The Messenger" "The Obscured" "The Penitent" "The Porcupine" "The Price of Protection" "The Seeker" "The Surveyor" "The Thaumaturgist" "The Throne" "The Traitor" "The Trial" "The Twilight Moon" "The Undisputed" "The Valkyrie" "The Valley of Steel Boxes" "The Warlord" "The Wilted Rose" "The Wretched" "Time-Lost Relic" "Light and Truth"
  4892. SetFontSize 45
  4893. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4894. SetBorderColor 0 0 255 255 # BORDERCOLOR: Divi T1
  4895. SetBackgroundColor 50 220 240 235 # BACKGROUND: Divi T3
  4896. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4897. MinimapIcon 2 Yellow Triangle
  4898. PlayEffect Yellow
  4899.  
  4900. #------------------------------------
  4901. # [2105] Special - Special Currency Cards
  4902. #------------------------------------
  4903.  
  4904. Show # $s->divination $t->4c %HS5 %TB-Divination-T4Currency
  4905. Class "Divination"
  4906. BaseType "Coveted Possession" "Emperor's Luck" "Loyalty" "The Catalyst" "The Gemcutter" "The Survivalist" "The Union" "The Wrath" "Three Faces in the Dark" "Three Voices" "Vinia's Token" "Boon of Justice"
  4907. SetFontSize 45
  4908. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4909. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4910. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4911. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4912. MinimapIcon 2 White Triangle
  4913. PlayEffect White
  4914.  
  4915. Show # $s->divination $t->5b %H4 %TB-Divination-T5Currency
  4916. Class "Divination"
  4917. BaseType "Rain of Chaos" "The Puzzle" "The Scholar" "The Gambler"
  4918. SetFontSize 45
  4919. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4920. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4921. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  4922.  
  4923. #------------------------------------
  4924. # [2106] T5 - Format trash tier cards... before
  4925. #------------------------------------
  4926.  
  4927. Show # $s->divination $t->5 %H3 %TB-Divination-T5
  4928. Class "Divination"
  4929. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Dark Temptation" "Death" "Destined to Crumble" "Doedre's Madness" "Dying Anguish" "Forbidden Power" "Grave Knowledge" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain Tempter" "Rats" "Struck by Lightning" "The Army of Blood" "The Betrayal" "The Blazing Fire" "The Calling" "The Coming Storm" "The Deceiver" "The Eye of the Dragon" "The Fox" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Metalsmith's Gift" "The Opulent" "The Pack Leader" "The Pact" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Twins" "The Visionary" "The Warden" "The Watcher" "The Witch" "Thunderous Skies" "Tranquillity" "Volatile Power" "The Golden Era"
  4930. SetFontSize 36
  4931. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4932. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4933. SetBackgroundColor 175 215 230 180 # BACKGROUND: Divi T5
  4934.  
  4935. #------------------------------------
  4936. # [2107] T4 - ...showing the remaining cards
  4937. #------------------------------------
  4938.  
  4939. Show # $s->divination $t->r %HS4
  4940. Class "Divination"
  4941. SetFontSize 45
  4942. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4943. SetBorderColor 0 100 150 255 # BORDERCOLOR: Divi T4
  4944. SetBackgroundColor 145 215 230 225 # BACKGROUND: Divi T4
  4945. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  4946. MinimapIcon 2 White Triangle
  4947. PlayEffect White Temp
  4948.  
  4949. #===============================================================================================================
  4950. # [[2200]] Currency - PART 4 - remaining items
  4951. #===============================================================================================================
  4952.  
  4953. Show # $s->currency->fragments $c->2 %H2
  4954. Class Currency
  4955. BaseType "Scroll Fragment"
  4956. SetFontSize 28
  4957. SetTextColor 170 158 130 165 # TEXTCOLOR: Currency Cosmetic 3
  4958. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  4959.  
  4960. Show # $s->currency->fragments $c->3 %H3
  4961. Class Currency
  4962. SetFontSize 36
  4963. SetTextColor 170 158 130 # TEXTCOLOR: Currency Cosmetic
  4964. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4965.  
  4966. #===============================================================================================================
  4967. # [[2300]] Uniques!
  4968. #===============================================================================================================
  4969.  
  4970. #------------------------------------
  4971. # [2301] Exceptions
  4972. #------------------------------------
  4973.  
  4974. Show # $s->uniques $t->exception
  4975. Rarity Unique
  4976. SocketGroup WWWWWW
  4977. BaseType "Simple Robe"
  4978. SetFontSize 45
  4979. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  4980. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  4981. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  4982. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4983. MinimapIcon 0 Red Star
  4984. PlayEffect Red
  4985.  
  4986. Show # $s->uniques $t->exception $links->6
  4987. LinkedSockets 6
  4988. Rarity Unique
  4989. SetFontSize 45
  4990. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  4991. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  4992. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  4993. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  4994. MinimapIcon 0 Red Star
  4995. PlayEffect Red
  4996.  
  4997. #------------------------------------
  4998. # [2302] Harbinger - Pieces
  4999. #------------------------------------
  5000.  
  5001. Show # $s->uniques $t->exception $league->harbinger
  5002. Class Piece
  5003. SetFontSize 45
  5004. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic White
  5005. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5006. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Piece
  5007. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5008. MinimapIcon 0 Blue Star
  5009. PlayEffect Blue
  5010.  
  5011. #------------------------------------
  5012. # [2303] Tier 1 uniques
  5013. #------------------------------------
  5014.  
  5015. Show # $s->uniques $t->t1 %TB-Uniques-T1
  5016. Rarity Unique
  5017. BaseType "Ambush Mitts" "Callous Mask" "Champion Kite Shield" "Clutching Talisman" "Crusader Boots" "Glorious Plate" "Greatwolf Talisman" "Highborn Staff" "Jewelled Foil" "Jingling Spirit Shield" "Legion Gloves" "Nubuck Boots" "Occultist's Vestment" "Prismatic Jewel" "Prophecy Wand" "Rawhide Boots" "Rawhide Tower Shield" "Riveted Gloves" "Ruby Flask" "Sapphire Flask" "Vaal Spirit Shield"
  5018. SetFontSize 45
  5019. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5020. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5021. SetBackgroundColor 255 255 255 255 # BACKGROUND: T0 Drop
  5022. PlayAlertSound 6 300 # DROPSOUND: T0 Drop
  5023. MinimapIcon 0 Red Star
  5024. PlayEffect Red
  5025.  
  5026. #------------------------------------
  5027. # [2304] Tier 2 uniques
  5028. #------------------------------------
  5029.  
  5030. Show # $s->uniques $t->t2 %TB-Uniques-T2
  5031. Rarity Unique
  5032. BaseType "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Assassin's Boots" "Bismuth Flask" "Blood Raiment" "Blood Sceptre" "Cardinal Round Shield" "Carnal Boots" "Carnal Sceptre" "Coronal Leather" "Cutlass" "Destiny Leather" "Ezomyte Tower Shield" "Full Wyrmscale" "Gemstone Sword" "Gladiator Plate" "Grand Mana Flask" "Hydrascale Gauntlets" "Nightmare Mace" "Rotfeather Talisman" "Royal Axe" "Sacrificial Garb" "Sanctified Life Flask" "Savant's Robe" "Siege Axe" "Steelwood Bow" "Thorium Spirit Shield" "Topaz Flask" "Vaal Mask" "Vaal Rapier" "Varnished Coat" "Wereclaw Talisman"
  5033. SetFontSize 45
  5034. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5035. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5036. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5037. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5038. MinimapIcon 0 Yellow Star
  5039. PlayEffect Yellow
  5040.  
  5041. Show # $s->uniques $t->exception $links->5
  5042. LinkedSockets = 5
  5043. Rarity Unique
  5044. SetFontSize 45
  5045. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5046. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5047. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5048. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5049. MinimapIcon 0 Yellow Star
  5050. PlayEffect Yellow
  5051.  
  5052. #------------------------------------
  5053. # [2305] Multi-Unique bases.
  5054. #------------------------------------
  5055. # These bases have multiple uniques. One of the uniques, is a high value one
  5056. # While others are cheap. We give them a high quality display, while making a normal unique
  5057. # Sound to prevent false excitement.
  5058.  
  5059. Show # $s->uniques $t->multileague %TB-Uniques-T2-MultiBase-League
  5060. Rarity Unique
  5061. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Leather Belt" "Magistrate Crown" "Onyx Amulet"
  5062. SetFontSize 45
  5063. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5064. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5065. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5066. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5067. MinimapIcon 0 Blue Star
  5068. PlayEffect Blue
  5069.  
  5070. Show # $s->uniques $t->multispecial %TB-Uniques-T2-MultiBase-Special
  5071. Rarity Unique
  5072. BaseType "Citrine Amulet" "Ebony Tower Shield" "Eternal Sword" "Fiend Dagger" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Imperial Staff" "Murder Boots" "Nightmare Bascinet" "Sadist Garb" "Sage Wand" "Sorcerer Boots" "Stealth Boots" "Stibnite Flask" "Terror Claw" "Titan Greaves" "Tornado Wand" "Two-Stone Ring" "Unset Ring" "Vaal Sceptre"
  5073. SetFontSize 45
  5074. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5075. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5076. SetBackgroundColor 175 96 37 255 # BACKGROUND: Unique T2
  5077. PlayAlertSound 1 300 # DROPSOUND: T1 Dropsound
  5078. MinimapIcon 0 Blue Star
  5079. PlayEffect Blue
  5080.  
  5081. #------------------------------------
  5082. # [2306] Special Unique Searches
  5083. #------------------------------------
  5084.  
  5085. #Show
  5086. # ItemLevel >= 85
  5087. # Class "Rings"
  5088. # Rarity Unique
  5089. # SetTextColor 175 96 37 255 TEXTCOLOR: Unique
  5090. # SetBorderColor 255 0 0
  5091. # SetBackgroundColor 53 13 13 255 BACKGROUND: Unique T3
  5092. # PlayAlertSound 3 300 DROPSOUND: Unique
  5093. # MinimapIcon 2 Brown Star
  5094. # PlayEffect Brown
  5095.  
  5096. Show # $s->uniques $i->recipes->loreweave $x
  5097. Rarity Unique
  5098. Class "Rings"
  5099. SetFontSize 45
  5100. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5101. SetBorderColor 0 240 190 240 # BORDERCOLOR: Special Base
  5102. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5103. PlayAlertSound 3 300 # DROPSOUND: Unique
  5104. MinimapIcon 2 Brown Star
  5105. PlayEffect Brown
  5106.  
  5107. #------------------------------------
  5108. # [2307] Prophecy-Material Uniques
  5109. #------------------------------------
  5110.  
  5111. Show # $s->uniques $t->prophecy $i->prophecy %TB-Uniques-Fated %D4
  5112. Rarity Unique
  5113. BaseType "Coral Amulet" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gavel" "Gilded Sallet" "Gnarled Branch" "Goathide Gloves" "Golden Buckler" "Iron Circlet" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Hatchet" "Jagged Maul" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Reaver Sword" "Reinforced Greaves" "Royal Bow" "Royal Staff" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Studded Belt" "Velvet Gloves" "Velvet Slippers" "Vine Circlet" "War Buckler" "Wild Leather" "Woodsplitter"
  5114. SetFontSize 45
  5115. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5116. SetBorderColor 100 37 255 200 # BORDERCOLOR: Prophecy Unique
  5117. SetBackgroundColor 31 9 46 255 # BACKGROUND: Prophecy
  5118. PlayAlertSound 3 300 # DROPSOUND: Unique
  5119. MinimapIcon 2 Brown Star
  5120. PlayEffect Brown
  5121.  
  5122. #------------------------------------
  5123. # [2308] Random Uniques
  5124. #------------------------------------
  5125.  
  5126. Show # $s->uniques $t->r T3
  5127. Rarity Unique
  5128. SetFontSize 45
  5129. SetTextColor 175 96 37 255 # TEXTCOLOR: Unique
  5130. SetBorderColor 175 96 37 255 # BORDERCOLOR: Aspect Unique
  5131. SetBackgroundColor 53 13 13 255 # BACKGROUND: Unique T3
  5132. PlayAlertSound 3 300 # DROPSOUND: Unique
  5133. MinimapIcon 2 Brown Star
  5134. PlayEffect Brown
  5135.  
  5136. #===============================================================================================================
  5137. # [[2400]] Quest Items and Shaper Orbs
  5138. #===============================================================================================================
  5139.  
  5140. Show # $s->quest
  5141. Class "Incursion Item"
  5142. SetFontSize 45
  5143. SetTextColor 74 230 58 255 # TEXTCOLOR: Quest
  5144. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5145. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5146. MinimapIcon 1 Green Hexagon
  5147. PlayEffect Green
  5148.  
  5149. Show # $s->quest
  5150. Class Quest
  5151. BaseType "Shaper's Orb" "Elder's Orb"
  5152. SetFontSize 45
  5153. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5154. PlayAlertSound 2 300 # DROPSOUND: Currency Sound
  5155. MinimapIcon 1 Green Hexagon
  5156. PlayEffect Green
  5157.  
  5158. Show # $s->quest
  5159. Class Quest
  5160. SetFontSize 45
  5161. SetBorderColor 74 230 58 # BORDERCOLOR: Quest Item
  5162. MinimapIcon 1 Green Hexagon
  5163. PlayEffect Green
  5164.  
  5165. #===============================================================================================================
  5166. # [[2500]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  5167. #===============================================================================================================
  5168.  
  5169. #===============================================================================================================
  5170. # [[2600]] Leveling - Flasks
  5171. #===============================================================================================================
  5172.  
  5173. #------------------------------------
  5174. # [2601] Hide outdated flasks
  5175. #------------------------------------
  5176.  
  5177. Hide # lvl
  5178. Quality = 0
  5179. ItemLevel >= 35
  5180. Class "Life Flask" "Mana Flask"
  5181. BaseType Small Medium Large Greater Grand
  5182. SetFontSize 20
  5183. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5184.  
  5185. Hide # lvl
  5186. Quality = 0
  5187. ItemLevel >= 53
  5188. Class "Life Flask" "Mana Flask"
  5189. BaseType Giant Colossal Sacred
  5190. SetFontSize 20
  5191. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5192.  
  5193. Hide # lvl
  5194. Quality = 0
  5195. ItemLevel >= 67
  5196. Class "Life Flask" "Mana Flask"
  5197. BaseType Hallowed Sanctified Divine Eternal
  5198. SetFontSize 20
  5199. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5200.  
  5201. #------------------------------------
  5202. # [2602] Hybrid flasks (normal)
  5203. #------------------------------------
  5204.  
  5205. Show # %D2
  5206. ItemLevel <= 15
  5207. Class "Hybrid Flask"
  5208. BaseType "Small"
  5209. SetFontSize 40
  5210. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5211. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5212.  
  5213. Show # %D2
  5214. ItemLevel <= 25
  5215. Class "Hybrid Flask"
  5216. BaseType "Medium"
  5217. SetFontSize 40
  5218. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5219. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5220.  
  5221. Show # %D2
  5222. ItemLevel <= 35
  5223. Class "Hybrid Flask"
  5224. BaseType "Large"
  5225. SetFontSize 40
  5226. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5227. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5228.  
  5229. Show # %D2
  5230. ItemLevel <= 45
  5231. Class "Hybrid Flask"
  5232. BaseType "Colossal"
  5233. SetFontSize 40
  5234. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5235. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5236.  
  5237. Show # %D2
  5238. ItemLevel <= 55
  5239. Class "Hybrid Flask"
  5240. BaseType "Sacred"
  5241. SetFontSize 40
  5242. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5243. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5244.  
  5245. Show # %D2
  5246. ItemLevel <= 67
  5247. Class "Hybrid Flask"
  5248. BaseType "Hallowed"
  5249. SetFontSize 40
  5250. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid
  5251. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5252.  
  5253. #------------------------------------
  5254. # [2603] Life Flasks - Normal (Kudos to Antnee)
  5255. #------------------------------------
  5256.  
  5257. Show # %D5
  5258. ItemLevel <= 5
  5259. Class "Life Flasks"
  5260. BaseType "Small"
  5261. SetFontSize 45
  5262. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5263. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5264.  
  5265. Show # %D5
  5266. ItemLevel <= 9
  5267. ItemLevel >= 3
  5268. Class "Life Flasks"
  5269. BaseType "Medium"
  5270. SetFontSize 45
  5271. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5272. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5273.  
  5274. Show # %D5
  5275. ItemLevel <= 13
  5276. ItemLevel >= 5
  5277. Class "Life Flasks"
  5278. BaseType "Large"
  5279. SetFontSize 45
  5280. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5281. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5282.  
  5283. Show # %D5
  5284. ItemLevel <= 19
  5285. ItemLevel >= 12
  5286. Class "Life Flasks"
  5287. BaseType "Greater"
  5288. SetFontSize 45
  5289. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5290. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5291.  
  5292. Show # %D5
  5293. ItemLevel <= 24
  5294. ItemLevel >= 18
  5295. Class "Life Flasks"
  5296. BaseType "Grand"
  5297. SetFontSize 45
  5298. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5299. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5300.  
  5301. Show # %D5
  5302. ItemLevel <= 30
  5303. ItemLevel >= 24
  5304. Class "Life Flasks"
  5305. BaseType "Giant"
  5306. SetFontSize 45
  5307. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5308. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5309.  
  5310. Show # %D5
  5311. ItemLevel <= 37
  5312. ItemLevel >= 30
  5313. Class "Life Flasks"
  5314. BaseType "Colossal"
  5315. SetFontSize 45
  5316. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5317. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5318.  
  5319. Show # %D5
  5320. ItemLevel <= 42
  5321. ItemLevel >= 36
  5322. Class "Life Flasks"
  5323. BaseType "Sacred"
  5324. SetFontSize 45
  5325. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5326. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5327.  
  5328. Show # %D5
  5329. ItemLevel <= 48
  5330. ItemLevel >= 42
  5331. Class "Life Flasks"
  5332. BaseType "Hallowed"
  5333. SetFontSize 45
  5334. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5335. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5336.  
  5337. Show # %D5
  5338. ItemLevel <= 55
  5339. ItemLevel >= 48
  5340. Class "Life Flasks"
  5341. BaseType "Sanctified"
  5342. SetFontSize 45
  5343. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5344. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5345.  
  5346. Show # %D5
  5347. ItemLevel <= 67
  5348. ItemLevel >= 60
  5349. Class "Life Flasks"
  5350. BaseType "Divine"
  5351. SetFontSize 45
  5352. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5353. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5354.  
  5355. Show # %D5
  5356. ItemLevel <= 70
  5357. ItemLevel >= 65
  5358. Class "Life Flasks"
  5359. BaseType "Eternal"
  5360. SetFontSize 45
  5361. SetBorderColor 120 0 0 # BORDERCOLOR: Aspect Life Flask
  5362. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5363.  
  5364. #------------------------------------
  5365. # [2604] Mana Flasks - Magic (Kudos to Antnee)
  5366. #------------------------------------
  5367.  
  5368. Show # %D5
  5369. ItemLevel <= 5
  5370. Class "Mana Flasks"
  5371. BaseType "Small"
  5372. SetFontSize 45
  5373. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5374. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5375.  
  5376. Show # %D5
  5377. ItemLevel <= 8
  5378. ItemLevel >= 3
  5379. Class "Mana Flasks"
  5380. BaseType "Medium"
  5381. SetFontSize 45
  5382. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5383. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5384.  
  5385. Show # %D5
  5386. ItemLevel <= 12
  5387. ItemLevel >= 5
  5388. Class "Mana Flasks"
  5389. BaseType "Large"
  5390. SetFontSize 45
  5391. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5392. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5393.  
  5394. Show # %D5
  5395. ItemLevel <= 18
  5396. ItemLevel >= 12
  5397. Class "Mana Flasks"
  5398. BaseType "Greater"
  5399. SetFontSize 45
  5400. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5401. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5402.  
  5403. Show # %D5
  5404. ItemLevel <= 24
  5405. ItemLevel >= 18
  5406. Class "Mana Flasks"
  5407. BaseType "Grand"
  5408. SetFontSize 45
  5409. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5410. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5411.  
  5412. Show # %D5
  5413. ItemLevel <= 30
  5414. ItemLevel >= 24
  5415. Class "Mana Flasks"
  5416. BaseType "Giant"
  5417. SetFontSize 45
  5418. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5419. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5420.  
  5421. Show # %D5
  5422. ItemLevel <= 37
  5423. ItemLevel >= 30
  5424. Class "Mana Flasks"
  5425. BaseType "Colossal"
  5426. SetFontSize 45
  5427. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5428. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5429.  
  5430. Show # %D5
  5431. ItemLevel <= 42
  5432. ItemLevel >= 36
  5433. Class "Mana Flasks"
  5434. BaseType "Sacred"
  5435. SetFontSize 45
  5436. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5437. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5438.  
  5439. Show # %D5
  5440. ItemLevel <= 48
  5441. ItemLevel >= 42
  5442. Class "Mana Flasks"
  5443. BaseType "Hallowed"
  5444. SetFontSize 45
  5445. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5446. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5447.  
  5448. Show # %D5
  5449. ItemLevel <= 55
  5450. ItemLevel >= 48
  5451. Class "Mana Flasks"
  5452. BaseType "Sanctified"
  5453. SetFontSize 45
  5454. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5455. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5456.  
  5457. Show # %D5
  5458. ItemLevel <= 67
  5459. ItemLevel >= 60
  5460. Class "Mana Flasks"
  5461. BaseType "Divine"
  5462. SetFontSize 45
  5463. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5464. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5465.  
  5466. Show # %D5
  5467. ItemLevel <= 70
  5468. ItemLevel >= 65
  5469. Class "Mana Flasks"
  5470. BaseType "Eternal"
  5471. SetFontSize 45
  5472. SetBorderColor 0 0 120 # BORDERCOLOR: Aspect: Mana Flask
  5473. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5474.  
  5475. #------------------------------------
  5476. # [2605] Show remaining flasks
  5477. #------------------------------------
  5478.  
  5479. Show # %D4
  5480. Quality = 20
  5481. ItemLevel <= 65
  5482. Rarity <= Magic
  5483. BaseType "Flask"
  5484. SetFontSize 40
  5485. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 highlight
  5486. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5487.  
  5488. Show # %D3
  5489. Quality >= 15
  5490. ItemLevel <= 65
  5491. Rarity <= Magic
  5492. BaseType "Flask"
  5493. SetFontSize 40
  5494. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5495. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5496.  
  5497. Show # %D2
  5498. Quality > 1
  5499. ItemLevel <= 65
  5500. Rarity <= Magic
  5501. BaseType "Flask"
  5502. SetFontSize 36
  5503. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5504. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5505.  
  5506. Show # %D3
  5507. ItemLevel <= 65
  5508. Rarity <= Magic
  5509. Class "Utility Flasks"
  5510. SetFontSize 36
  5511. SetBorderColor 50 200 125 # BORDERCOLOR: Flask
  5512. SetBackgroundColor 25 100 75 # BACKGROUND: Flasks
  5513.  
  5514. Show # %D1
  5515. Rarity <= Magic
  5516. BaseType Flask
  5517. SetFontSize 36
  5518. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5519.  
  5520. #===============================================================================================================
  5521. # [[2700]] Leveling - Merged Rules
  5522. #===============================================================================================================
  5523.  
  5524. Show # %REMS1 %D5 %RVR
  5525. LinkedSockets = 4
  5526. Rarity = Normal
  5527. SocketGroup RGB
  5528. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5529. SetFontSize 45
  5530. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  5531. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5532. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5533. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5534.  
  5535. Show
  5536. LinkedSockets = 4
  5537. Rarity = Magic
  5538. SocketGroup RGB
  5539. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5540. SetFontSize 45
  5541. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  5542. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5543. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5544. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5545.  
  5546. Show # %REMS1 %D5
  5547. LinkedSockets = 4
  5548. Rarity Rare
  5549. SocketGroup RGB
  5550. Class "Gloves" "Boots" "Helmets" "Body Armour"
  5551. SetFontSize 45
  5552. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5553. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5554. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5555.  
  5556. #===============================================================================================================
  5557. # [[2800]] Leveling - RGB Recipes
  5558. #===============================================================================================================
  5559.  
  5560. Show # %D3
  5561. Width <= 2
  5562. Height <= 2
  5563. SocketGroup RGB
  5564. SetFontSize 45
  5565. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5566. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5567.  
  5568. Show # %D3
  5569. Width <= 1
  5570. Height <= 4
  5571. SocketGroup RGB
  5572. SetFontSize 45
  5573. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5574. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5575.  
  5576. Show # %D2
  5577. Width >= 2
  5578. Height >= 4
  5579. SocketGroup RGB
  5580. SetFontSize 36
  5581. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5582. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5583.  
  5584. Show # %D2
  5585. Height <= 3
  5586. SocketGroup RGB
  5587. SetFontSize 36
  5588. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5589. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipe T2
  5590.  
  5591. #===============================================================================================================
  5592. # [[2900]] Leveling - RARES
  5593. #===============================================================================================================
  5594.  
  5595. #------------------------------------
  5596. # [2901] Leveling rares - specific items
  5597. #------------------------------------
  5598.  
  5599. Show # %REMS1 %D4
  5600. LinkedSockets >= 4
  5601. Rarity Rare
  5602. SetFontSize 45
  5603. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  5604. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5605. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5606.  
  5607. Show # %REMS1 %D4
  5608. Rarity Rare
  5609. Class "Rings" "Amulets" "Belts"
  5610. SetFontSize 45
  5611. SetTextColor 0 0 0 255 # TEXTCOLOR: High Special Base
  5612. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5613. SetBackgroundColor 170 225 70 255 # BACKGROUND: Trinket T1
  5614. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  5615.  
  5616. Show # %D4
  5617. ItemLevel < 30
  5618. Rarity Rare
  5619. Class "Boots"
  5620. SetFontSize 45
  5621. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5622. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5623.  
  5624. Show # %D4
  5625. Height = 2
  5626. Rarity Rare
  5627. Class "Boots" "Helmets" "Gloves" "Shields"
  5628. SetFontSize 45
  5629. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5630. SetBackgroundColor 0 75 30 255 # BACKGROUND: Rare T1
  5631.  
  5632. #------------------------------------
  5633. # [2902] Leveling rares - Progression - First Levels
  5634. #------------------------------------
  5635.  
  5636. # During the first levels: simplify higlighting for rares, based on size
  5637.  
  5638. Show # %D3
  5639. Width <= 1
  5640. Height <= 3
  5641. ItemLevel <= 12
  5642. Rarity Rare
  5643. SetFontSize 45
  5644. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5645. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5646.  
  5647. Show # %D3
  5648. Width <= 2
  5649. Height <= 2
  5650. ItemLevel <= 12
  5651. Rarity Rare
  5652. SetFontSize 45
  5653. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5654. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5655.  
  5656. Show # %D3
  5657. ItemLevel <= 12
  5658. Rarity Rare
  5659. SetFontSize 45
  5660. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5661. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5662.  
  5663. #------------------------------------
  5664. # [2903] Leveling rares - Progression - First Levels
  5665. #------------------------------------
  5666.  
  5667. # Always treat caster rares as decent. This is a non-perfect solution
  5668. # But without knowing what the player plays, there is not too much choice.
  5669.  
  5670. Show # %D3
  5671. Rarity Rare
  5672. Class "Sceptres" "Daggers" "Wands"
  5673. SetFontSize 45
  5674. SetBorderColor 0 0 0 255 # BORDERCOLOR: Neutral T1
  5675. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5676.  
  5677. #------------------------------------
  5678. # [2904] Leveling rares - Progression - First Levels
  5679. #------------------------------------
  5680.  
  5681. Show # %D3
  5682. Width <= 2
  5683. Height <= 2
  5684. ItemLevel < 15
  5685. DropLevel > 5
  5686. Rarity Rare
  5687. SetFontSize 45
  5688. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5689. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5690.  
  5691. Show # %D3
  5692. Width <= 1
  5693. Height <= 3
  5694. ItemLevel < 15
  5695. DropLevel > 5
  5696. Rarity Rare
  5697. SetFontSize 45
  5698. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5699. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5700.  
  5701. Show # %D3
  5702. ItemLevel < 15
  5703. DropLevel > 5
  5704. Rarity Rare
  5705. SetFontSize 36
  5706. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5707. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5708.  
  5709. Show # %D3
  5710. Width <= 2
  5711. Height <= 2
  5712. ItemLevel < 20
  5713. DropLevel > 10
  5714. Rarity Rare
  5715. SetFontSize 36
  5716. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5717. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5718.  
  5719. Show # %D3
  5720. Width <= 1
  5721. Height <= 3
  5722. ItemLevel < 20
  5723. DropLevel > 10
  5724. Rarity Rare
  5725. SetFontSize 36
  5726. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5727. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5728.  
  5729. Show # %D3
  5730. ItemLevel < 20
  5731. DropLevel > 10
  5732. Rarity Rare
  5733. SetFontSize 36
  5734. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5735. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5736.  
  5737. Show # %D3
  5738. Width <= 2
  5739. Height <= 2
  5740. ItemLevel < 25
  5741. DropLevel > 15
  5742. Rarity Rare
  5743. SetFontSize 36
  5744. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5745. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5746.  
  5747. Show # %D3
  5748. Width <= 1
  5749. Height <= 3
  5750. ItemLevel < 25
  5751. DropLevel > 15
  5752. Rarity Rare
  5753. SetFontSize 36
  5754. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5755. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5756.  
  5757. Show # %D3
  5758. ItemLevel < 25
  5759. DropLevel > 15
  5760. Rarity Rare
  5761. SetFontSize 36
  5762. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5763. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5764.  
  5765. Show # %D3
  5766. Width <= 2
  5767. Height <= 2
  5768. ItemLevel < 30
  5769. DropLevel > 20
  5770. Rarity Rare
  5771. SetFontSize 36
  5772. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5773. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5774.  
  5775. Show # %D3
  5776. Width <= 1
  5777. Height <= 3
  5778. ItemLevel < 30
  5779. DropLevel > 20
  5780. Rarity Rare
  5781. SetFontSize 36
  5782. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5783. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5784.  
  5785. Show # %D3
  5786. ItemLevel < 30
  5787. DropLevel > 20
  5788. Rarity Rare
  5789. SetFontSize 36
  5790. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5791. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5792.  
  5793. Show # %D3
  5794. Width <= 2
  5795. Height <= 2
  5796. ItemLevel < 35
  5797. DropLevel > 25
  5798. Rarity Rare
  5799. SetFontSize 36
  5800. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5801. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5802.  
  5803. Show # %D3
  5804. Width <= 1
  5805. Height <= 3
  5806. ItemLevel < 35
  5807. DropLevel > 25
  5808. Rarity Rare
  5809. SetFontSize 36
  5810. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5811. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5812.  
  5813. Show # %D3
  5814. ItemLevel < 35
  5815. DropLevel > 25
  5816. Rarity Rare
  5817. SetFontSize 36
  5818. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5819. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5820.  
  5821. Show # %D3
  5822. Width <= 2
  5823. Height <= 2
  5824. ItemLevel < 40
  5825. DropLevel > 30
  5826. Rarity Rare
  5827. SetFontSize 36
  5828. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5829. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5830.  
  5831. Show # %D3
  5832. Width <= 1
  5833. Height <= 3
  5834. ItemLevel < 40
  5835. DropLevel > 30
  5836. Rarity Rare
  5837. SetFontSize 36
  5838. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5839. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5840.  
  5841. Show # %D3
  5842. ItemLevel < 40
  5843. DropLevel > 30
  5844. Rarity Rare
  5845. SetFontSize 36
  5846. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5847. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5848.  
  5849. Show # %D3
  5850. Width <= 2
  5851. Height <= 2
  5852. ItemLevel < 45
  5853. DropLevel > 35
  5854. Rarity Rare
  5855. SetFontSize 36
  5856. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5857. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5858.  
  5859. Show # %D3
  5860. Width <= 1
  5861. Height <= 3
  5862. ItemLevel < 45
  5863. DropLevel > 35
  5864. Rarity Rare
  5865. SetFontSize 36
  5866. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5867. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5868.  
  5869. Show # %D3
  5870. ItemLevel < 45
  5871. DropLevel > 35
  5872. Rarity Rare
  5873. SetFontSize 36
  5874. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5875. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5876.  
  5877. Show # %D3
  5878. Width <= 1
  5879. Height <= 3
  5880. ItemLevel < 50
  5881. DropLevel > 40
  5882. Rarity Rare
  5883. SetFontSize 36
  5884. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5885. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5886.  
  5887. Show # %D3
  5888. Width <= 2
  5889. Height <= 2
  5890. ItemLevel < 50
  5891. DropLevel > 40
  5892. Rarity Rare
  5893. SetFontSize 36
  5894. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5895. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5896.  
  5897. Show # %D3
  5898. ItemLevel < 50
  5899. DropLevel > 40
  5900. Rarity Rare
  5901. SetFontSize 36
  5902. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5903. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5904.  
  5905. Show # %D3
  5906. Width <= 2
  5907. Height <= 2
  5908. ItemLevel < 55
  5909. DropLevel > 45
  5910. Rarity Rare
  5911. SetFontSize 36
  5912. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5913. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5914.  
  5915. Show # %D3
  5916. Width <= 1
  5917. Height <= 3
  5918. ItemLevel < 55
  5919. DropLevel > 45
  5920. Rarity Rare
  5921. SetFontSize 36
  5922. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5923. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5924.  
  5925. Show # %D3
  5926. ItemLevel < 55
  5927. DropLevel > 45
  5928. Rarity Rare
  5929. SetFontSize 36
  5930. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5931. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5932.  
  5933. Show # %D3
  5934. Width <= 2
  5935. Height <= 2
  5936. ItemLevel < 60
  5937. DropLevel > 50
  5938. Rarity Rare
  5939. SetFontSize 36
  5940. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5941. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5942.  
  5943. Show # %D3
  5944. Width <= 1
  5945. Height <= 3
  5946. ItemLevel < 60
  5947. DropLevel > 50
  5948. Rarity Rare
  5949. SetFontSize 36
  5950. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5951. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5952.  
  5953. Show # %D3
  5954. ItemLevel < 60
  5955. DropLevel > 50
  5956. Rarity Rare
  5957. SetFontSize 36
  5958. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5959. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5960.  
  5961. Show # %D3
  5962. Width <= 2
  5963. Height <= 2
  5964. DropLevel > 55
  5965. Rarity Rare
  5966. SetFontSize 36
  5967. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5968. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5969.  
  5970. Show # %D3
  5971. Width <= 1
  5972. Height <= 3
  5973. DropLevel > 55
  5974. Rarity Rare
  5975. SetFontSize 36
  5976. SetBorderColor 150 150 150 # BORDERCOLOR: Neutral T1
  5977. SetBackgroundColor 0 50 0 255 # BACKGROUND: Rare T2
  5978.  
  5979. Show # %D3
  5980. DropLevel > 55
  5981. Rarity Rare
  5982. SetFontSize 36
  5983. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  5984. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  5985.  
  5986. #------------------------------------
  5987. # [2905] Leveling rares - remaining rules
  5988. #------------------------------------
  5989.  
  5990. Show # %D2
  5991. Width <= 1
  5992. Height <= 3
  5993. Rarity Rare
  5994. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  5995. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  5996.  
  5997. Show # %D2
  5998. Width <= 2
  5999. Height <= 2
  6000. Rarity Rare
  6001. SetBorderColor 120 120 120 # BORDERCOLOR: Rares: small
  6002. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6003.  
  6004. Show # %D1
  6005. Rarity Rare
  6006. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6007. SetBackgroundColor 0 0 0 219 # BACKGROUND: Neutral T4
  6008.  
  6009. #===============================================================================================================
  6010. # [[3000]] Leveling - Useful items
  6011. #===============================================================================================================
  6012.  
  6013. #------------------------------------
  6014. # [3001] Linked gear - 4links
  6015. #------------------------------------
  6016.  
  6017. Show # %D3 %RVR %REMS1
  6018. LinkedSockets >= 4
  6019. Rarity = Normal
  6020. SetFontSize 45
  6021. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  6022. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6023. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6024. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  6025.  
  6026. Show
  6027. LinkedSockets >= 4
  6028. Rarity = Magic
  6029. SetFontSize 45
  6030. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  6031. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling Strong Highlight
  6032. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6033. PlayAlertSound 12 300 # DROPSOUND: Underrated Leveling Sound
  6034.  
  6035. #------------------------------------
  6036. # [3002] Linked gear - Caster Weapon Configuration
  6037. #------------------------------------
  6038.  
  6039. Show # %D2
  6040. LinkedSockets = 3
  6041. ItemLevel <= 24
  6042. Rarity <= Magic
  6043. SocketGroup BB
  6044. Class "Sceptres" "Wands" "Daggers"
  6045. SetFontSize 40
  6046. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6047. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6048.  
  6049. #------------------------------------
  6050. # [3003] Linked gear - 3links
  6051. #------------------------------------
  6052.  
  6053. Show # %D3 %RVR
  6054. LinkedSockets >= 3
  6055. ItemLevel <= 12
  6056. Rarity = Normal
  6057. SetFontSize 40
  6058. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  6059. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6060. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6061.  
  6062. Show
  6063. LinkedSockets >= 3
  6064. ItemLevel <= 12
  6065. Rarity = Magic
  6066. SetFontSize 40
  6067. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  6068. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6069. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6070.  
  6071. Show # %D2
  6072. LinkedSockets >= 3
  6073. ItemLevel <= 24
  6074. Rarity <= Magic
  6075. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  6076. SetFontSize 36
  6077. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3Link
  6078. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6079.  
  6080. #------------------------------------
  6081. # [3004] Util end Act1
  6082. #------------------------------------
  6083.  
  6084. # Certain trinkets in act 1 provide quite a definitive advantage.
  6085.  
  6086. Show # %TB-Leveling-Trinkets-Life %D4 %RVR
  6087. ItemLevel <= 14
  6088. Rarity = Normal
  6089. BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  6090. SetFontSize 45
  6091. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  6092. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6093. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6094.  
  6095. Show
  6096. ItemLevel <= 14
  6097. Rarity = Magic
  6098. BaseType "Iron Ring" "Rustic Sash" "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  6099. SetFontSize 45
  6100. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  6101. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6102. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6103.  
  6104. # Getting access to movementspeed boots early on is very useful/important
  6105.  
  6106. Show # %D2
  6107. ItemLevel <= 14
  6108. Rarity = Magic
  6109. Class "Boots"
  6110. SetFontSize 45
  6111. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6112. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6113. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6114.  
  6115. # Other Magic trinkets
  6116.  
  6117. Show # %D2
  6118. ItemLevel <= 8
  6119. Rarity <= Magic
  6120. Class "Rings" "Amulets" "Belts"
  6121. SetFontSize 40
  6122. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6123. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6124.  
  6125. Show # %D1
  6126. ItemLevel <= 14
  6127. Rarity <= Magic
  6128. Class "Rings" "Amulets" "Belts"
  6129. SetFontSize 36
  6130. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6131. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6132.  
  6133. # Caster weapons can provide quick upgrades
  6134.  
  6135. Show # %D2
  6136. ItemLevel <= 14
  6137. Rarity = Magic
  6138. Class "Sceptres" "Wands" "Daggers"
  6139. SetFontSize 36
  6140. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6141. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6142. SetBackgroundColor 0 0 0 255 # BACKGROUND: Neutral T2
  6143.  
  6144. #------------------------------------
  6145. # [3005] Act 2+3
  6146. #------------------------------------
  6147.  
  6148. # We can also give boots an extra highlight, that being said, a player has likely obtained movementspeed boots at that point, so we're hiding it on higher strictnesses
  6149.  
  6150. Show # %D1
  6151. ItemLevel <= 24
  6152. Rarity = Magic
  6153. Class "Boots"
  6154. SetFontSize 36
  6155. SetTextColor 25 95 235 255 # TEXTCOLOR: Leveling Strong Highlight
  6156. SetBorderColor 100 100 100 255 # BORDERCOLOR: Aspect Small Leveling
  6157.  
  6158. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out. On top of that we highlight a plethore of stat amulets and some belts.
  6159.  
  6160. Show # %TB-Leveling-Trinkets-Life %D2
  6161. ItemLevel <= 36
  6162. Rarity <= Magic
  6163. BaseType "Topaz Ring" "Two-Stone Ring" "Rustic Sash" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet" "Leather Belt" "Heavy Belt"
  6164. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6165. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6166.  
  6167. #------------------------------------
  6168. # [3006] Act 4+5+6
  6169. #------------------------------------
  6170. # Act 4-6 have a highly varying damage composition
  6171. # However several of the strongest elemental attacks are fire-typed
  6172.  
  6173. Show # %TB-Leveling-Trinkets-Life %D2
  6174. ItemLevel <= 50
  6175. ItemLevel >= 36
  6176. Rarity <= Magic
  6177. BaseType "Ruby Ring" "Two-Stone Ring" "Onyx Amulet"
  6178. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6179. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6180.  
  6181. #------------------------------------
  6182. # [3007] Optional Recipes
  6183. #------------------------------------
  6184.  
  6185. #Show summoner recipe shield
  6186. # BaseType "Bone Spirit Shield"
  6187. # ItemLevel < 40
  6188. # SetBorderColor 100 100 100 255 BORDERCOLOR: Leveling: strong highlight
  6189.  
  6190. #------------------------------------
  6191. # [3008] 20% quality items for those strange people who want them
  6192. #------------------------------------
  6193.  
  6194. #Show quality, lvl, nonmf
  6195. # Quality = 20
  6196. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  6197. # Rarity <= Magic
  6198. # ItemLevel <= 60
  6199. # SetBorderColor 0 0 0 BORDERCOLOR: Cosmetic: Neutral Highlight
  6200. # SetBackgroundColor 75 75 75 255 BACKGROUND: Recipes
  6201.  
  6202. #===============================================================================================================
  6203. # [[3100]] Leveling - natural weapon progression
  6204. #===============================================================================================================
  6205.  
  6206. #------------------------------------
  6207. # [3101] Quivers - Progression
  6208. #------------------------------------
  6209.  
  6210. # Quivers - early gear acquisition
  6211.  
  6212. Show # %D2
  6213. ItemLevel <= 8
  6214. Rarity <= Magic
  6215. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6216. SetFontSize 36
  6217. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6218.  
  6219. # Quivers - possible upgrades
  6220.  
  6221. Show # %D1
  6222. ItemLevel <= 24
  6223. Rarity <= Magic
  6224. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  6225. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6226. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6227.  
  6228. # Quivers - first appearance of broadhead arrow quivers
  6229.  
  6230. Show # %D2
  6231. ItemLevel < 35
  6232. Rarity <= Magic
  6233. BaseType "Broadhead Arrow Quiver"
  6234. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6235. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6236.  
  6237. Show # %D1
  6238. ItemLevel <= 48
  6239. Rarity <= Magic
  6240. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  6241. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6242. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6243.  
  6244. #------------------------------------
  6245. # [3102] Progression - Part 1 1-11
  6246. #------------------------------------
  6247.  
  6248. Show # %TC-LVL-Weapons %D2
  6249. ItemLevel <= 9
  6250. DropLevel >= 5
  6251. Rarity <= Magic
  6252. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6253. SetFontSize 36
  6254. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6255.  
  6256. Show # %TC-LVL-Weapons %D2
  6257. ItemLevel <= 11
  6258. DropLevel >= 8
  6259. Rarity <= Magic
  6260. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6261. SetFontSize 36
  6262. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6263.  
  6264. #------------------------------------
  6265. # [3103] Progression - Part 2 11-26
  6266. #------------------------------------
  6267.  
  6268. Show # %TC-LVL-Weapons %D2
  6269. ItemLevel <= 14
  6270. DropLevel >= 11
  6271. Rarity <= Magic
  6272. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6273. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6274.  
  6275. Show # %TC-LVL-Weapons %D2
  6276. ItemLevel <= 16
  6277. DropLevel >= 13
  6278. Rarity <= Magic
  6279. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6280. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6281.  
  6282. Show # %TC-LVL-Weapons %D2
  6283. ItemLevel <= 18
  6284. DropLevel >= 16
  6285. Rarity <= Magic
  6286. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6287. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6288.  
  6289. Show # %TC-LVL-Weapons %D2
  6290. ItemLevel <= 20
  6291. DropLevel >= 18
  6292. Rarity <= Magic
  6293. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6294. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6295.  
  6296. Show # %TC-LVL-Weapons %D2
  6297. ItemLevel <= 22
  6298. DropLevel >= 20
  6299. Rarity <= Magic
  6300. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6301. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6302.  
  6303. Show # %TC-LVL-Weapons %D2
  6304. ItemLevel <= 24
  6305. DropLevel >= 22
  6306. Rarity <= Magic
  6307. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6308. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6309.  
  6310. #------------------------------------
  6311. # [3104] Progression - Part 3 26-65
  6312. #------------------------------------
  6313.  
  6314. Show # %TC-LVL-Weapons %D2
  6315. ItemLevel <= 26
  6316. DropLevel >= 24
  6317. Rarity = Normal
  6318. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6319. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6320. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6321. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6322.  
  6323. Show # %TC-LVL-Weapons %D2
  6324. ItemLevel <= 28
  6325. DropLevel >= 26
  6326. Rarity = Normal
  6327. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6328. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6329. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6330. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6331.  
  6332. Show # %TC-LVL-Weapons %D2
  6333. ItemLevel <= 30
  6334. DropLevel >= 28
  6335. Rarity = Normal
  6336. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6337. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6338. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6339. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6340.  
  6341. Show # %TC-LVL-Weapons %D2
  6342. ItemLevel <= 32
  6343. DropLevel >= 30
  6344. Rarity = Normal
  6345. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6346. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6347. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6348. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6349.  
  6350. Show # %TC-LVL-Weapons %D2
  6351. ItemLevel <= 34
  6352. DropLevel >= 32
  6353. Rarity = Normal
  6354. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6355. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6356. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6357. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6358.  
  6359. Show # %TC-LVL-Weapons %D2
  6360. ItemLevel <= 36
  6361. DropLevel >= 34
  6362. Rarity = Normal
  6363. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6364. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6365. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6366. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6367.  
  6368. Show # %TC-LVL-Weapons %D2
  6369. ItemLevel <= 40
  6370. DropLevel >= 38
  6371. Rarity = Normal
  6372. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6373. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6374. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6375. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6376.  
  6377. Show # %TC-LVL-Weapons %D2
  6378. ItemLevel <= 42
  6379. DropLevel >= 40
  6380. Rarity = Normal
  6381. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6382. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6383. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6384. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6385.  
  6386. Show # %TC-LVL-Weapons %D2
  6387. ItemLevel <= 44
  6388. DropLevel >= 42
  6389. Rarity = Normal
  6390. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6391. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6392. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6393. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6394.  
  6395. Show # %TC-LVL-Weapons %D2
  6396. ItemLevel <= 46
  6397. DropLevel >= 44
  6398. Rarity = Normal
  6399. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6400. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6401. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6402. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6403.  
  6404. Show # %TC-LVL-Weapons %D2
  6405. ItemLevel <= 48
  6406. DropLevel >= 46
  6407. Rarity = Normal
  6408. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6409. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6410. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6411. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6412.  
  6413. Show # %TC-LVL-Weapons %D2
  6414. ItemLevel <= 50
  6415. DropLevel >= 48
  6416. Rarity = Normal
  6417. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6418. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6419. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6420. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6421.  
  6422. Show # %TC-LVL-Weapons %D2
  6423. ItemLevel <= 52
  6424. DropLevel >= 50
  6425. Rarity = Normal
  6426. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6427. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6428. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6429. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6430.  
  6431. Show # %TC-LVL-Weapons %D2
  6432. ItemLevel <= 54
  6433. DropLevel >= 52
  6434. Rarity = Normal
  6435. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6436. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6437. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6438. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6439.  
  6440. Show # %TC-LVL-Weapons %D2
  6441. ItemLevel <= 56
  6442. DropLevel >= 54
  6443. Rarity = Normal
  6444. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6445. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6446. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6447. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6448.  
  6449. Show # %TC-LVL-Weapons %D2
  6450. ItemLevel <= 58
  6451. DropLevel >= 56
  6452. Rarity = Normal
  6453. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6454. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6455. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6456. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6457.  
  6458. Show # %TC-LVL-Weapons %D2
  6459. ItemLevel <= 60
  6460. DropLevel >= 58
  6461. Rarity = Normal
  6462. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6463. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6464. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6465. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6466.  
  6467. Show # %TC-LVL-Weapons %D2
  6468. ItemLevel <= 62
  6469. DropLevel >= 60
  6470. Rarity = Normal
  6471. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6472. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6473. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6474. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6475.  
  6476. Show # %TC-LVL-Weapons %D2
  6477. ItemLevel <= 64
  6478. DropLevel >= 62
  6479. Rarity = Normal
  6480. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6481. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6482. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6483. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6484.  
  6485. Show # %TC-LVL-Weapons %D2
  6486. ItemLevel <= 66
  6487. DropLevel >= 64
  6488. Rarity = Normal
  6489. Class "Two Hand" "Bows" "One Hand" "Claws" "Daggers"
  6490. SetTextColor 200 200 200 210 # TEXTCOLOR: Neutral Priority
  6491. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6492. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6493.  
  6494. #===============================================================================================================
  6495. # [[3200]] Leveling - misc normal items
  6496. #===============================================================================================================
  6497.  
  6498. #------------------------------------
  6499. # [3201] Normal items - First 4-8 levels - useful items
  6500. #------------------------------------
  6501.  
  6502. Show # %D2
  6503. Width <= 1
  6504. Height <= 4
  6505. ItemLevel <= 4
  6506. Rarity Normal
  6507. SetFontSize 36
  6508. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6509. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6510.  
  6511. Show # %D2
  6512. Width <= 2
  6513. Height <= 2
  6514. ItemLevel <= 4
  6515. Rarity Normal
  6516. SetFontSize 36
  6517. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6518. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6519.  
  6520. # 3-Socketed normal items are highlighted to provide players with a few options for
  6521. # Gem socketing, in case the other options don't work out.
  6522.  
  6523. Show # %D2
  6524. Sockets >= 3
  6525. ItemLevel <= 8
  6526. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  6527. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6528. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6529.  
  6530. #------------------------------------
  6531. # [3202] Vendor Normal items - Until level 3 (Remaining)
  6532. #------------------------------------
  6533.  
  6534. Show # %D2
  6535. ItemLevel <= 3
  6536. Rarity Normal
  6537. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6538. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6539.  
  6540. #Show %D0
  6541. # ItemLevel <= 5
  6542. # Rarity Normal
  6543. # Class "Body Armours"
  6544. # SetBorderColor 0 0 0 BORDERCOLOR: Neutral T1.5
  6545. # SetBackgroundColor 0 0 0 185 BACKGROUND: Neutral T3
  6546.  
  6547. #===============================================================================================================
  6548. # [[3300]] Leveling - misc magic items
  6549. #===============================================================================================================
  6550.  
  6551. #------------------------------------
  6552. # [3301] Vendor Magic items - until 3
  6553. #------------------------------------
  6554.  
  6555. Show # %D2
  6556. ItemLevel <= 3
  6557. Rarity Magic
  6558. SetFontSize 40
  6559. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6560.  
  6561. #------------------------------------
  6562. # [3302] Vendor Magic items - until 12
  6563. #------------------------------------
  6564.  
  6565. Show # %D2
  6566. Width <= 1
  6567. Height <= 4
  6568. ItemLevel <= 12
  6569. Rarity Magic
  6570. SetFontSize 36
  6571. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6572.  
  6573. Show # %D2
  6574. Width <= 2
  6575. Height <= 2
  6576. ItemLevel <= 12
  6577. Rarity Magic
  6578. SetFontSize 36
  6579. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6580.  
  6581. Show # %D1
  6582. ItemLevel <= 12
  6583. Rarity Magic
  6584. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6585. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6586.  
  6587. #------------------------------------
  6588. # [3303] Vendor Magic items - Until 24
  6589. #------------------------------------
  6590.  
  6591. Show # %D2
  6592. Width <= 1
  6593. Height <= 4
  6594. ItemLevel <= 24
  6595. Rarity Magic
  6596. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6597. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6598.  
  6599. Show # %D2
  6600. Width <= 2
  6601. Height <= 2
  6602. ItemLevel <= 24
  6603. Rarity Magic
  6604. SetBorderColor 0 0 0 # BORDERCOLOR: Neutral T1.5
  6605. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6606.  
  6607. #------------------------------------
  6608. # [3304] Vendor Magic items - Until 36
  6609. #------------------------------------
  6610.  
  6611. Show # %D1
  6612. ItemLevel <= 32
  6613. Rarity Magic
  6614. Class Rings Amulets Belts
  6615. SetBorderColor 50 50 50 # BORDERCOLOR: Aspect Decent Leveling
  6616. SetBackgroundColor 0 0 0 185 # BACKGROUND: Neutral T3
  6617.  
  6618. # Later on keep them shown, but really small
  6619.  
  6620. #===============================================================================================================
  6621. # [[3400]] HIDE LAYER 5 - Remaining Items
  6622. #===============================================================================================================
  6623.  
  6624. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  6625. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  6626. SetFontSize 18
  6627. SetBorderColor 0 0 0 150 # BORDERCOLOR: Neutral T3
  6628. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  6629.  
  6630. #===============================================================================================================
  6631. # [[3500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  6632. #===============================================================================================================
  6633.  
  6634. Show # SafetyLine!
  6635. SetFontSize 45
  6636. SetTextColor 255 0 255 255 # TEXTCOLOR: Error
  6637. SetBorderColor 255 0 255 255 # BORDERCOLOR: Error
  6638.  
  6639. #===============================================================================================================
  6640. # [[3600]] Special thanks to!
  6641. #===============================================================================================================
  6642. # PATREON:
  6643. # Special Thanks to the Patreon Supporters:
  6644. # 00cosgrovep, Divinezensei, Ryndaar, DePace, dimon222, Phegan,
  6645. #
  6646. # COMMUNITY:
  6647. # Special thanks to the supporters, stream-viewers and my guild :)
  6648. # Everyone who provided feedback on my thread/github and on reddit.
  6649. #
  6650. # GRINDING GEAR GAMES:
  6651. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  6652. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  6653. # Chris - The man.
  6654. #
  6655. # FRIENDS:
  6656. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  6657. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  6658. # MrPing - Helped out a ton with testing recently.
  6659. # Victoria - <3
  6660. #
  6661. # SUGGESTIONS / HELP:
  6662. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  6663. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  6664. # Malchron - consulted me on some complicated topics
  6665. # ZiggyD - tested the filter during the 2.0 beta
  6666. # Helmannn - tested the filter during the Ascendancy Alpha!
  6667. # StarRune - Found several flaws and improvement possibilities. Thanks!
  6668. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  6669. #
  6670. # Script by NeverSink
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