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- <newBuffs>
- <buff name="saloon_gutpunch_self" type="avatar_resource_buff" xp_multiplier="1" avatar="self"/>
- <buff name="saloon_gutpunch_spouse" type="avatar_resource_buff" xp_multiplier="1" avatar="spouse"/>
- <buff name="tech_showandtell_buff" type="reroll_buff" value=".10" target="collection"/>
- <buff name="tech_yardwork_buff" type="chance_action_class_resource_buff" energy_addition="1" className="FrontierDebris" action="clear" chance=".1"/>
- <buff name="tech_woodcutting_buff" type="class_resource_buff" wood_multiplier=".25" className="FrontierLumberTree"/>
- <buff name="tech_rithmatic_buff" type="cost_adjustment_buff" area="market" discount="0.05" includes="gold"/>
- <buff name="tech_sharecropping" type="action_class_resource_buff" xp_addition="1" className="FrontierCrop" action="bless"/>
- <buff name="tech_husbandry_buff" type="action_class_resource_buff" gold_multiplier="0.5" className="FrontierAnimal" action="tend"/>
- <buff name="tech_irrigation_buff" type="action_class_resource_buff" gold_multiplier=".20" className="FrontierCrop" action="harvest"/>
- <buff name="tech_logging_buff" type="class_resource_buff" wood_multiplier=".5" className="FrontierLumberTree"/>
- <buff name="tech_harvesting_buff" type="class_resource_buff" xp_addition="1" className="FrontierCrop"/>
- <!--
- design: add *_multiplier and *_addition in the hunting buffs below
- -->
- <buff name="tech_hunting_attack_buff" type="action_class_resource_buff" className="FrontierAttack" action="attack"/>
- <buff name="tech_hunting_kill_buff" type="action_class_resource_buff" className="FrontierAttack" action="kill"/>
- <buff name="tech_canning_crop_buff" type="class_resource_buff" food_addition="1" className="FrontierCrop"/>
- <buff name="tech_canning_tree_buff" type="class_resource_buff" food_addition="1" className="FrontierTree"/>
- <buff name="weather_light_breeze" type="action_class_resource_buff" gold_multiplier="0.5" className="FrontierAnimal" action="tend"/>
- <buff name="weather_chance_rain_crops" type="action_class_resource_buff" className="FrontierCrop" action="harvest" gold_addition="5"/>
- <buff name="weather_chance_rain_trees" type="state_class_resource_buff" className="FrontierTree" targetState="ripe" gold_addition="5"/>
- <buff name="weather_no_clouds" type="action_class_resource_buff" wood_multiplier="1" className="FrontierLumberTree" action="chop"/>
- <buff name="weather_lightning_auto_energy" type="action_class_resource_buff" energy_addition="1" className="FrontierLumberTree" action="finalChop"/>
- <buff name="weather_lightning_energy_roll" type="chance_action_class_resource_buff" energy_addition="1" className="FrontierLumberTree" action="finalChop" chance=".50"/>
- <buff name="weather_lightning_collection" type="reroll_buff" value="0.20" target="collection" className="FrontierLumberTree"/>
- <buff name="weather_strong_winds" type="reroll_buff" value="0.35" target="collection" className="FrontierDebris"/>
- <buff name="player_appreciation" type="avatar_resource_buff" xp_multiplier="1" avatar="any"/>
- <buff name="romance4_cake_eaten" type="avatar_resource_buff" xp_multiplier="1" avatar="any"/>
- </newBuffs>
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