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Silver_cole

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Sep 22nd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86. local h,t
  87. --Give the server mouse data every second frame, but only if the values changed
  88. --If player is not moving their mouse, client won't fire events
  89. local HB = game:GetService("RunService").Heartbeat
  90. while true do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. --Wait 2 frames
  96. for i=1,2 do
  97. HB:Wait()
  98. end
  99. end]==],script)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local RealGame = game
  104.  
  105. --Metatable for fake service
  106. local FakeService_Metatable = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then
  110. return typeof(s[k])=="function"
  111. and function(_,...)return s[k](s,...)end or s[k]
  112. end
  113. end,
  114. __newindex = function(self,k,v)
  115. local s = rawget(self,"_RealService")
  116. if s then s[k]=v end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  121. return setmetatable(t,FakeService_Metatable)
  122. end
  123.  
  124. --Fake game object
  125. local FakeGame = {
  126. GetService = function(self,s)
  127. return rawget(self,s) or RealGame:GetService(s)
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. RunService = FakeService({
  135. _btrs = {},
  136. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144. }
  145. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  146. FakeGame.service = FakeGame.GetService
  147. FakeService(FakeGame,game)
  148. --Changing owner to fake player object to support owner:GetMouse()
  149. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  150. end
  151.  
  152. --//====================================================\\--
  153. --|| GOOD COP BAD COP BY SHACKLUSTER
  154. --|| TWO FACED BY ITZPARTAPIKA
  155. --\\====================================================//--
  156.  
  157. local Player = script.Parent.Parent.Parent:FindFirstChild(script.Parent.Parent.Name)
  158. local Mouse,mouse,UserInputService,ContextActionService
  159. do
  160. script.Parent = Player.Character
  161. local CAS = {Actions={}}
  162. local Event = Instance.new("RemoteEvent")
  163. Event.Name = "UserInput_Event"
  164. Event.Parent = Player.Character
  165. local fakeEvent = function()
  166. local t = {_fakeEvent=true}
  167. t.Connect = function(self,f)self.Function=f end
  168. t.connect = t.Connect
  169. return t
  170. end
  171. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  172. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  173. function CAS:BindAction(name,fun,touch,...)
  174. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  175. end
  176. function CAS:UnbindAction(name)
  177. CAS.Actions[name] = nil
  178. end
  179. local function te(self,ev,...)
  180. local t = m[ev]
  181. if t and t._fakeEvent and t.Function then
  182. t.Function(...)
  183. end
  184. end
  185. m.TrigEvent = te
  186. UIS.TrigEvent = te
  187. Event.OnServerEvent:Connect(function(plr,io)
  188. if plr~=Player then return end
  189. if io.isMouse then
  190. m.Target = io.Target
  191. m.Hit = io.Hit
  192. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  193. if io.UserInputState == Enum.UserInputState.Begin then
  194. m:TrigEvent("Button1Down")
  195. else
  196. m:TrigEvent("Button1Up")
  197. end
  198. else
  199. for n,t in pairs(CAS.Actions) do
  200. for _,k in pairs(t.Keys) do
  201. if k==io.KeyCode then
  202. t.Function(t.Name,io.UserInputState,io)
  203. end
  204. end
  205. end
  206. if io.UserInputState == Enum.UserInputState.Begin then
  207. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  208. UIS:TrigEvent("InputBegan",io,false)
  209. else
  210. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  211. UIS:TrigEvent("InputEnded",io,false)
  212. end
  213. end
  214. end)
  215. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  216. end
  217.  
  218. wait(0.2)
  219.  
  220. PlayerGui = Player.PlayerGui
  221. Cam = workspace.CurrentCamera
  222. Backpack = Player.Backpack
  223. Character = Player.Character
  224. Humanoid = Character.Humanoid
  225. RootPart = Character["HumanoidRootPart"]
  226. Torso = Character["Torso"]
  227. Head = Character["Head"]
  228. RightArm = Character["Right Arm"]
  229. LeftArm = Character["Left Arm"]
  230. RightLeg = Character["Right Leg"]
  231. LeftLeg = Character["Left Leg"]
  232. RootJoint = RootPart["RootJoint"]
  233. Neck = Torso["Neck"]
  234. RightShoulder = Torso["Right Shoulder"]
  235. LeftShoulder = Torso["Left Shoulder"]
  236. RightHip = Torso["Right Hip"]
  237. LeftHip = Torso["Left Hip"]
  238.  
  239. IT = Instance.new
  240. CF = CFrame.new
  241. VT = Vector3.new
  242. RAD = math.rad
  243. C3 = Color3.new
  244. UD2 = UDim2.new
  245. BRICKC = BrickColor.new
  246. ANGLES = CFrame.Angles
  247. EULER = CFrame.fromEulerAnglesXYZ
  248. COS = math.cos
  249. ACOS = math.acos
  250. SIN = math.sin
  251. ASIN = math.asin
  252. ABS = math.abs
  253. MRANDOM = math.random
  254. FLOOR = math.floor
  255.  
  256. --//=================================\\
  257. --|| USEFUL VALUES
  258. --\\=================================//
  259.  
  260. Animation_Speed = 3
  261. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  262. local Speed = 20
  263. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  264. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  266. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  267. local DAMAGEMULTIPLIER = 1
  268. local ANIM = "Idle"
  269. local ATTACK = false
  270. local EQUIPPED = false
  271. local HOLD = false
  272. local COMBO = 1
  273. local Rooted = false
  274. local SINE = 0
  275. local KEYHOLD = false
  276. local CHANGE = 2 / Animation_Speed
  277. local WALKINGANIM = false
  278. local VALUE1 = false
  279. local VALUE2 = false
  280. local SIZE = 1
  281. local ROBLOXIDLEANIMATION = IT("Animation")
  282. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  283. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  284. --ROBLOXIDLEANIMATION.Parent = Humanoid
  285. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  286. WEAPONGUI.Name = "Weapon GUI"
  287. local Weapon = IT("Model")
  288. Weapon.Name = "Adds"
  289. local Effects = IT("Folder", Weapon)
  290. Effects.Name = "Effects"
  291. local ANIMATOR = Humanoid.Animator
  292. local ANIMATE = Character.Animate
  293. local UNANCHOR = true
  294. local MODE = "GoodCop"
  295. local TOBANISH = {}
  296. local SONGS = {1118967006,259554386}
  297. local CHOSENSONG = MRANDOM(1,#SONGS)
  298.  
  299. --//=================================\\
  300. --\\=================================//
  301.  
  302.  
  303. --//=================================\\
  304. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  305. --\\=================================//
  306.  
  307. ArtificialHB = Instance.new("BindableEvent", script)
  308. ArtificialHB.Name = "ArtificialHB"
  309.  
  310. script:WaitForChild("ArtificialHB")
  311.  
  312. frame = Frame_Speed
  313. tf = 0
  314. allowframeloss = false
  315. tossremainder = false
  316. lastframe = tick()
  317. script.ArtificialHB:Fire()
  318.  
  319. game:GetService("RunService").Heartbeat:connect(function(s, p)
  320. tf = tf + s
  321. if tf >= frame then
  322. if allowframeloss then
  323. script.ArtificialHB:Fire()
  324. lastframe = tick()
  325. else
  326. for i = 1, math.floor(tf / frame) do
  327. script.ArtificialHB:Fire()
  328. end
  329. lastframe = tick()
  330. end
  331. if tossremainder then
  332. tf = 0
  333. else
  334. tf = tf - frame * math.floor(tf / frame)
  335. end
  336. end
  337. end)
  338.  
  339. --//=================================\\
  340. --\\=================================//
  341.  
  342. --//=================================\\
  343. --|| SOME FUNCTIONS
  344. --\\=================================//
  345.  
  346. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  347. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  348. end
  349.  
  350. function PositiveAngle(NUMBER)
  351. if NUMBER >= 0 then
  352. NUMBER = 0
  353. end
  354. return NUMBER
  355. end
  356.  
  357. function NegativeAngle(NUMBER)
  358. if NUMBER <= 0 then
  359. NUMBER = 0
  360. end
  361. return NUMBER
  362. end
  363.  
  364. function Swait(NUMBER)
  365. if NUMBER == 0 or NUMBER == nil then
  366. ArtificialHB.Event:wait()
  367. else
  368. for i = 1, NUMBER do
  369. ArtificialHB.Event:wait()
  370. end
  371. end
  372. end
  373.  
  374. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  375. local NEWMESH = IT(MESH)
  376. if MESH == "SpecialMesh" then
  377. NEWMESH.MeshType = MESHTYPE
  378. if MESHID ~= "nil" and MESHID ~= "" then
  379. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  380. end
  381. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  382. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  383. end
  384. end
  385. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  386. NEWMESH.Scale = SCALE
  387. NEWMESH.Parent = PARENT
  388. return NEWMESH
  389. end
  390.  
  391. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  392. local NEWPART = IT("Part")
  393. NEWPART.formFactor = FORMFACTOR
  394. NEWPART.Reflectance = REFLECTANCE
  395. NEWPART.Transparency = TRANSPARENCY
  396. NEWPART.CanCollide = false
  397. NEWPART.Locked = true
  398. NEWPART.Anchored = true
  399. if ANCHOR == false then
  400. NEWPART.Anchored = false
  401. end
  402. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  403. NEWPART.Name = NAME
  404. NEWPART.Size = SIZE
  405. NEWPART.Position = Torso.Position
  406. NEWPART.Material = MATERIAL
  407. NEWPART:BreakJoints()
  408. NEWPART.Parent = PARENT
  409. return NEWPART
  410. end
  411.  
  412. local function weldBetween(a, b)
  413. local weldd = Instance.new("ManualWeld")
  414. weldd.Part0 = a
  415. weldd.Part1 = b
  416. weldd.C0 = CFrame.new()
  417. weldd.C1 = b.CFrame:inverse() * a.CFrame
  418. weldd.Parent = a
  419. return weldd
  420. end
  421.  
  422.  
  423. function QuaternionFromCFrame(cf)
  424. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  425. local trace = m00 + m11 + m22
  426. if trace > 0 then
  427. local s = math.sqrt(1 + trace)
  428. local recip = 0.5 / s
  429. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  430. else
  431. local i = 0
  432. if m11 > m00 then
  433. i = 1
  434. end
  435. if m22 > (i == 0 and m00 or m11) then
  436. i = 2
  437. end
  438. if i == 0 then
  439. local s = math.sqrt(m00 - m11 - m22 + 1)
  440. local recip = 0.5 / s
  441. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  442. elseif i == 1 then
  443. local s = math.sqrt(m11 - m22 - m00 + 1)
  444. local recip = 0.5 / s
  445. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  446. elseif i == 2 then
  447. local s = math.sqrt(m22 - m00 - m11 + 1)
  448. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  449. end
  450. end
  451. end
  452.  
  453. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  454. local xs, ys, zs = x + x, y + y, z + z
  455. local wx, wy, wz = w * xs, w * ys, w * zs
  456. local xx = x * xs
  457. local xy = x * ys
  458. local xz = x * zs
  459. local yy = y * ys
  460. local yz = y * zs
  461. local zz = z * zs
  462. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  463. end
  464.  
  465. function QuaternionSlerp(a, b, t)
  466. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  467. local startInterp, finishInterp;
  468. if cosTheta >= 0.0001 then
  469. if (1 - cosTheta) > 0.0001 then
  470. local theta = ACOS(cosTheta)
  471. local invSinTheta = 1 / SIN(theta)
  472. startInterp = SIN((1 - t) * theta) * invSinTheta
  473. finishInterp = SIN(t * theta) * invSinTheta
  474. else
  475. startInterp = 1 - t
  476. finishInterp = t
  477. end
  478. else
  479. if (1 + cosTheta) > 0.0001 then
  480. local theta = ACOS(-cosTheta)
  481. local invSinTheta = 1 / SIN(theta)
  482. startInterp = SIN((t - 1) * theta) * invSinTheta
  483. finishInterp = SIN(t * theta) * invSinTheta
  484. else
  485. startInterp = t - 1
  486. finishInterp = t
  487. end
  488. end
  489. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  490. end
  491.  
  492. function Clerp(a, b, t)
  493. local qa = {QuaternionFromCFrame(a)}
  494. local qb = {QuaternionFromCFrame(b)}
  495. local ax, ay, az = a.x, a.y, a.z
  496. local bx, by, bz = b.x, b.y, b.z
  497. local _t = 1 - t
  498. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  499. end
  500.  
  501. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  502. local frame = IT("Frame")
  503. frame.BackgroundTransparency = TRANSPARENCY
  504. frame.BorderSizePixel = BORDERSIZEPIXEL
  505. frame.Position = POSITION
  506. frame.Size = SIZE
  507. frame.BackgroundColor3 = COLOR
  508. frame.BorderColor3 = BORDERCOLOR
  509. frame.Name = NAME
  510. frame.Parent = PARENT
  511. return frame
  512. end
  513.  
  514. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  515. local label = IT("TextLabel")
  516. label.BackgroundTransparency = 1
  517. label.Size = UD2(1, 0, 1, 0)
  518. label.Position = UD2(0, 0, 0, 0)
  519. label.TextColor3 = TEXTCOLOR
  520. label.TextStrokeTransparency = STROKETRANSPARENCY
  521. label.TextTransparency = TRANSPARENCY
  522. label.FontSize = TEXTFONTSIZE
  523. label.Font = TEXTFONT
  524. label.BorderSizePixel = BORDERSIZEPIXEL
  525. label.TextScaled = false
  526. label.Text = TEXT
  527. label.Name = NAME
  528. label.Parent = PARENT
  529. return label
  530. end
  531.  
  532. function NoOutlines(PART)
  533. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  534. end
  535.  
  536. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  537. local NEWWELD = IT(TYPE)
  538. NEWWELD.Part0 = PART0
  539. NEWWELD.Part1 = PART1
  540. NEWWELD.C0 = C0
  541. NEWWELD.C1 = C1
  542. NEWWELD.Parent = PARENT
  543. return NEWWELD
  544. end
  545.  
  546. local S = IT("Sound")
  547. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  548. local NEWSOUND = nil
  549. coroutine.resume(coroutine.create(function()
  550. NEWSOUND = S:Clone()
  551. NEWSOUND.Parent = PARENT
  552. NEWSOUND.Volume = VOLUME
  553. NEWSOUND.Pitch = PITCH
  554. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  555. NEWSOUND:play()
  556. if DOESLOOP == true then
  557. NEWSOUND.Looped = true
  558. else
  559. repeat wait(1) until NEWSOUND.Playing == false
  560. NEWSOUND:remove()
  561. end
  562. end))
  563. return NEWSOUND
  564. end
  565.  
  566. function CFrameFromTopBack(at, top, back)
  567. local right = top:Cross(back)
  568. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  569. end
  570.  
  571. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  572. function WACKYEFFECT(Table)
  573. local TYPE = (Table.EffectType or "Sphere")
  574. local SIZE = (Table.Size or VT(1,1,1))
  575. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  576. local TRANSPARENCY = (Table.Transparency or 0)
  577. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  578. local CFRAME = (Table.CFrame or Torso.CFrame)
  579. local MOVEDIRECTION = (Table.MoveToPos or nil)
  580. local ROTATION1 = (Table.RotationX or 0)
  581. local ROTATION2 = (Table.RotationY or 0)
  582. local ROTATION3 = (Table.RotationZ or 0)
  583. local MATERIAL = (Table.Material or "Neon")
  584. local COLOR = (Table.Color or C3(1,1,1))
  585. local TIME = (Table.Time or 45)
  586. local SOUNDID = (Table.SoundID or nil)
  587. local SOUNDPITCH = (Table.SoundPitch or nil)
  588. local SOUNDVOLUME = (Table.SoundVolume or nil)
  589. coroutine.resume(coroutine.create(function()
  590. local PLAYSSOUND = false
  591. local SOUND = nil
  592. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  593. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  594. PLAYSSOUND = true
  595. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  596. end
  597. EFFECT.Color = COLOR
  598. local MSH = nil
  599. if TYPE == "Sphere" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  601. elseif TYPE == "Block" or TYPE == "Box" then
  602. MSH = IT("BlockMesh",EFFECT)
  603. MSH.Scale = SIZE
  604. elseif TYPE == "Wave" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  606. elseif TYPE == "Ring" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  608. elseif TYPE == "Slash" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  610. elseif TYPE == "Round Slash" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  612. elseif TYPE == "Swirl" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  614. elseif TYPE == "Skull" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  616. elseif TYPE == "Crystal" then
  617. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  618. end
  619. if MSH ~= nil then
  620. local MOVESPEED = nil
  621. if MOVEDIRECTION ~= nil then
  622. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  623. end
  624. local GROWTH = SIZE - ENDSIZE
  625. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  626. if TYPE == "Block" then
  627. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  628. else
  629. EFFECT.CFrame = CFRAME
  630. end
  631. for LOOP = 1, TIME+1 do
  632. Swait()
  633. MSH.Scale = MSH.Scale - GROWTH/TIME
  634. if TYPE == "Wave" then
  635. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  636. end
  637. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  638. if TYPE == "Block" then
  639. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  640. else
  641. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  642. end
  643. if MOVEDIRECTION ~= nil then
  644. local ORI = EFFECT.Orientation
  645. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  646. EFFECT.Orientation = ORI
  647. end
  648. end
  649. if PLAYSSOUND == false then
  650. EFFECT:remove()
  651. else
  652. repeat Swait() until SOUND.Playing == false
  653. EFFECT:remove()
  654. end
  655. else
  656. if PLAYSSOUND == false then
  657. EFFECT:remove()
  658. else
  659. repeat Swait() until SOUND.Playing == false
  660. EFFECT:remove()
  661. end
  662. end
  663. end))
  664. end
  665.  
  666. function MakeForm(PART,TYPE)
  667. if TYPE == "Cyl" then
  668. local MSH = IT("CylinderMesh",PART)
  669. elseif TYPE == "Ball" then
  670. local MSH = IT("SpecialMesh",PART)
  671. MSH.MeshType = "Sphere"
  672. elseif TYPE == "Wedge" then
  673. local MSH = IT("SpecialMesh",PART)
  674. MSH.MeshType = "Wedge"
  675. elseif TYPE == "Head" then
  676. local MSH = IT("SpecialMesh",PART)
  677. MSH.Scale = VT(1.25,1.25,1.25)
  678. end
  679. end
  680.  
  681. function SpawnTrail(FROM,TO,BIG)
  682. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0))
  683. MakeForm(TRAIL,"Cyl")
  684. local DIST = (FROM - TO).Magnitude
  685. if BIG == true then
  686. TRAIL.Size = VT(0.5,DIST,0.5)
  687. else
  688. TRAIL.Size = VT(0.25,DIST,0.25)
  689. end
  690. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  691. coroutine.resume(coroutine.create(function()
  692. for i = 1, 5 do
  693. Swait()
  694. TRAIL.Transparency = TRAIL.Transparency + 0.1
  695. end
  696. TRAIL:remove()
  697. end))
  698. end
  699.  
  700. Debris = game:GetService("Debris")
  701.  
  702. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  703. local DIRECTION = CF(StartPos,EndPos).lookVector
  704. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  705. end
  706.  
  707. function CharacterFade(COLOR,TIMER)
  708. coroutine.resume(coroutine.create(function()
  709. local FADE = IT("Model",Effects)
  710. FADE.Name = "FadingEffect"
  711. for _, c in pairs(Character:GetChildren()) do
  712. if c.ClassName == "Part" and c ~= RootPart then
  713. local FADER = c:Clone()
  714. FADER.Color = COLOR
  715. FADER.CFrame = c.CFrame
  716. FADER.Parent = FADE
  717. FADER.Anchored = true
  718. FADER.Transparency = 0.25+c.Transparency
  719. FADER:BreakJoints()
  720. FADER.Material = "Neon"
  721. if FADER.Name == "Head" then
  722. FADER:ClearAllChildren()
  723. FADER.Size = VT(1,1,1)
  724. end
  725. FADER.CanCollide = false
  726. end
  727. end
  728. local TRANS = 0.75/TIMER
  729. for i = 1, TIMER do
  730. Swait()
  731. for _, c in pairs(FADE:GetChildren()) do
  732. if c.ClassName == "Part" then
  733. c.Transparency = c.Transparency + TRANS
  734. end
  735. end
  736. end
  737. FADE:remove()
  738. end))
  739. end
  740.  
  741. function Chatter(Text,Timer)
  742. local chat = coroutine.wrap(function()
  743. if Character:FindFirstChild("SpeechBoard")~= nil then
  744. Character:FindFirstChild("SpeechBoard"):destroy()
  745. end
  746. local naeeym2 = IT("BillboardGui",Character)
  747. naeeym2.Size = UD2(0,100,0,40)
  748. naeeym2.StudsOffset = Vector3.new(0,2,0)
  749. naeeym2.Adornee = Character.Head
  750. naeeym2.Name = "SpeechBoard"
  751. naeeym2.AlwaysOnTop = true
  752. local tecks2 = IT("TextLabel",naeeym2)
  753. tecks2.BackgroundTransparency = 1
  754. tecks2.BorderSizePixel = 0
  755. tecks2.Text = ""
  756. tecks2.Font = "Legacy"
  757. tecks2.TextSize = 15
  758. tecks2.TextStrokeTransparency = 0
  759. tecks2.TextColor3 = Color3.new(1,1,1)
  760. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  761. tecks2.Size = UDim2.new(1,0,0.5,0)
  762. for i = 1,string.len(Text),1 do
  763. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  764. tecks2.Text = string.sub(Text,1,i)
  765. wait(Timer)
  766. end
  767. wait(1)
  768. naeeym2:Destroy()
  769. end)
  770. chat()
  771. end
  772.  
  773. --//=================================\\
  774. --|| WEAPON CREATION
  775. --\\=================================//
  776.  
  777. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  778. PRT.Color = C3(0,0,0)
  779. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  780. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0))
  781. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  782. PRT.Color = C3(0,0,0)
  783. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  784. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  785. for i = 1, 16 do
  786. local FACE = CreatePart(3, Character, "Neon", 0, 0+(i-1)/16.2, "Really black", "FaceGradient", VT(1.01,0.65,1.01),false)
  787. FACE.Color = C3(0,0,0)
  788. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  789. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  790. end
  791. local EyePiece1 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "EyePiece1", VT(0.6,0.1,1)/2,false)
  792. MakeForm(EyePiece1,"Ball")
  793. CreateWeldOrSnapOrMotor("Weld", EyePiece1, Head, EyePiece1, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  794. local EyePiece2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "EyePiece2", VT(0.1,1,1)/2,false)
  795. MakeForm(EyePiece2,"Ball")
  796. CreateWeldOrSnapOrMotor("Weld", EyePiece2, Head, EyePiece2, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  797. local top = Instance.new("Shirt")
  798. top.ShirtTemplate = "rbxassetid://269003887"
  799. top.Parent = Character
  800. top.Name = "Cloth"
  801. local bottom = Instance.new("Pants")
  802. bottom.PantsTemplate = "rbxassetid://268832352"
  803. bottom.Parent = Character
  804. bottom.Name = "Cloth"
  805. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  806. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  807. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  808. local A = IT("Attachment",BATON)
  809. local B = IT("Attachment",BATON)
  810. B.Position = VT(0,0,-0.4)
  811. A.Position = VT(0,0,1)
  812. local Trail = IT("Trail",BATON)
  813. Trail.Attachment0 = A
  814. Trail.Attachment1 = B
  815. Trail.Lifetime = 0.1
  816. Trail.Color = ColorSequence.new(C3(0,0,0))
  817. Trail.Transparency = NumberSequence.new(0, 1)
  818. Trail.Enabled = false
  819. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  820. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  821. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  822. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  823.  
  824. for _, c in pairs(Weapon:GetChildren()) do
  825. if c.ClassName == "Part" then
  826. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  827. end
  828. end
  829.  
  830. local BODY = {}
  831. for _, c in pairs(Character:GetDescendants()) do
  832. if c:IsA("BasePart") and c.Name ~= "Handle" then
  833. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  834. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  835. end
  836. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  837. elseif c:IsA("JointInstance") then
  838. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  839. end
  840. end
  841. for e = 1, #BODY do
  842. if BODY[e] ~= nil then
  843. local STUFF = BODY[e]
  844. local PART = STUFF[1]
  845. local PARENT = STUFF[2]
  846. local MATERIAL = STUFF[3]
  847. local COLOR = STUFF[4]
  848. local TRANSPARENCY = STUFF[5]
  849. if PART.ClassName == "Part" and PART ~= RootPart then
  850. PART.Material = MATERIAL
  851. PART.Color = COLOR
  852. PART.Transparency = TRANSPARENCY
  853. end
  854. PART.AncestryChanged:Connect(function()
  855. PART.Parent = PARENT
  856. end)
  857. end
  858. end
  859.  
  860. Weapon.Parent = Character
  861.  
  862. local SKILLTEXTCOLOR = C3(1,1,1)
  863. local SKILLFONT = "Legacy"
  864. local SKILLTEXTSIZE = 4
  865.  
  866. local ATTACKSGOODCOP = {"Mouse - Buff Barrel","Q - Baton Knockout","E - Arresting Implode"}
  867. local ATTACKSBADCOP = {"Mouse - Silenced Bullet","Q - Broken Baton","E - Right To Stay Dead", "R - Right To Remain Banished", "Z - Release"}
  868. local GOODUI = {}
  869. local BADUI = {}
  870.  
  871. for i = 1, #ATTACKSGOODCOP do
  872. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  873. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  874. SKILLTEXT.TextXAlignment = "Right"
  875. table.insert(GOODUI,SKILLTEXT)
  876. end
  877.  
  878. for i = 1, #ATTACKSBADCOP do
  879. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  880. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  881. SKILLTEXT.TextXAlignment = "Left"
  882. table.insert(BADUI,SKILLTEXT)
  883. end
  884.  
  885. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  886. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  887.  
  888. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[F - Personality Change]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill 1 Text")
  889. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[M - Music Changer]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill 2 Text")
  890.  
  891. function printbye(Name)
  892. local MESSAGES = {"Stop struggling, ","Your existance is an insult, ","Begone, ","You are not desired, ","You are not permitted here, ","You are not to decide your fate anymore, ","Burn, ","Stay banished, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here anymore, ","Why are you struggling still, ","Your fate was already decided, ","You cannot ignore my command, ","You cannot resist my command, "}
  893. Chatter(MESSAGES[MRANDOM(1,#MESSAGES)]..Name.."!")
  894. end
  895.  
  896. workspace.ChildAdded:connect(function(instance)
  897. for BANISH = 1, #TOBANISH do
  898. if TOBANISH[BANISH] ~= nil then
  899. if instance.Name == TOBANISH[BANISH] then
  900. coroutine.resume(coroutine.create(function()
  901. printbye(instance.Name)
  902. instance:ClearAllChildren()
  903. Debris:AddItem(instance,0.0005)
  904. end))
  905. end
  906. end
  907. end
  908. end)
  909.  
  910. local BODY = {}
  911. for _, c in pairs(Character:GetDescendants()) do
  912. if c:IsA("BasePart") and c.Name ~= "Handle" then
  913. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  914. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  915. end
  916. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  917. elseif c:IsA("JointInstance") then
  918. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  919. end
  920. end
  921. for e = 1, #BODY do
  922. if BODY[e] ~= nil then
  923. local STUFF = BODY[e]
  924. local PART = STUFF[1]
  925. local PARENT = STUFF[2]
  926. local MATERIAL = STUFF[3]
  927. local COLOR = STUFF[4]
  928. local TRANSPARENCY = STUFF[5]
  929. if PART.ClassName == "Part" and PART ~= RootPart then
  930. PART.Material = MATERIAL
  931. PART.Color = COLOR
  932. PART.Transparency = TRANSPARENCY
  933. end
  934. PART.AncestryChanged:Connect(function()
  935. PART.Parent = PARENT
  936. end)
  937. end
  938. end
  939. function refit()
  940. Character.Parent = workspace
  941. for e = 1, #BODY do
  942. if BODY[e] ~= nil then
  943. local STUFF = BODY[e]
  944. local PART = STUFF[1]
  945. local PARENT = STUFF[2]
  946. local MATERIAL = STUFF[3]
  947. local COLOR = STUFF[4]
  948. local TRANSPARENCY = STUFF[5]
  949. if PART:IsA("BasePart") and PART ~= RootPart then
  950. PART.Material = MATERIAL
  951. PART.Color = COLOR
  952. PART.Transparency = TRANSPARENCY+0
  953. end
  954. if PART.Parent ~= PARENT then
  955. Humanoid:remove()
  956. PART.Parent = PARENT
  957. Humanoid = IT("Humanoid",Character)
  958. end
  959. end
  960. end
  961. end
  962.  
  963. Humanoid.Died:connect(function()
  964. refit()
  965. end)
  966.  
  967. --//=================================\\
  968. --|| DAMAGING
  969. --\\=================================//
  970.  
  971. function Banish(Foe)
  972. if Foe then
  973. coroutine.resume(coroutine.create(function()
  974. table.insert(TOBANISH,Foe.Name)
  975. printbye(Foe.Name)
  976. Foe.Archivable = true
  977. local CLONE = Foe:Clone()
  978. Foe:Destroy()
  979. CLONE.Parent = Effects
  980. CLONE:BreakJoints()
  981. local MATERIALS = {"Glass","Neon"}
  982. for _, c in pairs(CLONE:GetDescendants()) do
  983. if c:IsA("BasePart") then
  984. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  985. CreateSound(340722848, c, 10, 1, false)
  986. end
  987. c.Anchored = true
  988. c.Transparency = c.Transparency + 0.2
  989. c.Material = MATERIALS[MRANDOM(1,2)]
  990. c.Color = C3(255,0,0)
  991. if c.ClassName == "MeshPart" then
  992. c.TextureID = ""
  993. end
  994. if c:FindFirstChildOfClass("SpecialMesh") then
  995. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  996. end
  997. if c:FindFirstChildOfClass("Decal") then
  998. c:FindFirstChildOfClass("Decal"):remove()
  999. end
  1000. c.Name = "Banished"
  1001. c.CanCollide = false
  1002. else
  1003. c:remove()
  1004. end
  1005. end
  1006. local A = false
  1007. for i = 1, 35 do
  1008. if A == false then
  1009. A = true
  1010. elseif A == true then
  1011. A = false
  1012. end
  1013. for _, c in pairs(CLONE:GetDescendants()) do
  1014. if c:IsA("BasePart") then
  1015. c.Anchored = true
  1016. c.Material = MATERIALS[MRANDOM(1,2)]
  1017. c.Transparency = c.Transparency + 0.8/35
  1018. if A == false then
  1019. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1020. elseif A == true then
  1021. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1022. end
  1023. end
  1024. end
  1025. Swait()
  1026. end
  1027. CLONE:remove()
  1028. end))
  1029. end
  1030. end
  1031.  
  1032. function ApplyDamage(Humanoid,Damage)
  1033. Damage = Damage * DAMAGEMULTIPLIER
  1034. local DEAD = false
  1035. if Humanoid.Health < 2000 then
  1036. if Humanoid.Health - Damage > 0 then
  1037. Humanoid.Health = Humanoid.Health - Damage
  1038. else
  1039. DEAD = true
  1040. Humanoid.Parent:BreakJoints()
  1041. end
  1042. else
  1043. DEAD = true
  1044. Humanoid.Parent:BreakJoints()
  1045. end
  1046. if DEAD == true then
  1047. if MODE == "GoodCop" then
  1048. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  1049. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1050. elseif MODE == "BadCop" then
  1051. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  1052. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1053. end
  1054. end
  1055. end
  1056.  
  1057. --//=================================\\
  1058. --|| TRANSFORMATIONS
  1059. --\\=================================//
  1060.  
  1061. function Switch()
  1062. ATTACK = true
  1063. Rooted = true
  1064. if MODE == "GoodCop" then
  1065. for i=0, 0.3, 0.1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. end
  1074. for i=0, 1, 0.1 / Animation_Speed do
  1075. Swait()
  1076. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1079. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1080. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. end
  1083. CreateSound(363808674, Torso, 6, 1.2, false)
  1084. for i=0, 0.6, 0.1 / Animation_Speed do
  1085. Swait()
  1086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1087. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  1088. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1089. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1090. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092. end
  1093. CreateSound(363808674, Torso, 6, 1.2, false)
  1094. for i=0, 0.6, 0.1 / Animation_Speed do
  1095. Swait()
  1096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. end
  1103. MODE = "BadCop"
  1104. elseif MODE == "BadCop" then
  1105. CreateSound(147722227, Torso, 4, 1.3, false)
  1106. for i=0, 0.3, 0.1 / Animation_Speed do
  1107. Swait()
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. end
  1115. MODE = "GoodCop"
  1116. end
  1117. ATTACK = false
  1118. Rooted = false
  1119. end
  1120.  
  1121. --//=================================\\
  1122. --|| ATTACK GOOD COP
  1123. --\\=================================//
  1124.  
  1125. function Warning()
  1126. local TARGET = Mouse.Target
  1127. if TARGET ~= nil then
  1128. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1129. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1130. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  1131. if LEG and HUM.Health > 0 then
  1132. Speed = 6
  1133. ATTACK = true
  1134. Rooted = false
  1135. local GYRO = IT("BodyGyro",RootPart)
  1136. GYRO.D = 2
  1137. GYRO.P = 2000
  1138. GYRO.MaxTorque = VT(0,4000000,0)
  1139. coroutine.resume(coroutine.create(function()
  1140. repeat
  1141. Swait()
  1142. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  1143. until ATTACK == false
  1144. GYRO:Remove()
  1145. end))
  1146. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1147. local PASS = true
  1148. for i=0, 0.2, 0.1 / Animation_Speed do
  1149. Swait()
  1150. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1151. if HIT == nil then
  1152. PASS = false
  1153. break
  1154. else
  1155. if HIT.Parent ~= TARGET.Parent then
  1156. PASS = false
  1157. break
  1158. end
  1159. end
  1160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. end
  1167. CreateSound(147722227, GUN, 6, 1.3, false)
  1168. GUNWELD.Part0 = LeftArm
  1169. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1170. for i=0, 0.4, 0.1 / Animation_Speed do
  1171. Swait()
  1172. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  1173. if HIT == nil then
  1174. PASS = false
  1175. break
  1176. else
  1177. if HIT.Parent ~= TARGET.Parent then
  1178. PASS = false
  1179. break
  1180. end
  1181. end
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188. end
  1189. if PASS == true then
  1190. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1191. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  1192. CreateSound(160432334, LEG, 10, 1, false)
  1193. local HEAD = HUM.Parent:FindFirstChild("Head")
  1194. if HEAD then
  1195. CreateSound(535690488, HEAD, 7, 1, false)
  1196. end
  1197. ApplyDamage(HUM,15)
  1198. HUM.WalkSpeed = HUM.WalkSpeed - 3
  1199. HUM.PlatformStand = true
  1200. coroutine.resume(coroutine.create(function()
  1201. wait(0.1)
  1202. if HUM.WalkSpeed > 0 then
  1203. HUM.PlatformStand = false
  1204. end
  1205. end))
  1206. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1207. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1208. for i=0, 1, 0.1 / Animation_Speed do
  1209. Swait()
  1210. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1211. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. end
  1217. end
  1218. for i=0, 0.3, 0.1 / Animation_Speed do
  1219. Swait()
  1220. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1224. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. end
  1227. GUNWELD.Part0 = Torso
  1228. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1229. ATTACK = false
  1230. Rooted = false
  1231. Speed = 20
  1232. end
  1233. end
  1234. end
  1235. end
  1236. function BatonStun()
  1237. ATTACK = true
  1238. Rooted = false
  1239. Speed = 4
  1240. for i=0, 0.2, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. end
  1249. BATONWELD.Part0 = RightArm
  1250. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1251. for i=0, 0.2, 0.1 / Animation_Speed do
  1252. Swait()
  1253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. end
  1260. Speed = 25
  1261. CreateSound(147722227, BATON, 6, 1.2, false)
  1262. Trail.Enabled = true
  1263. BATON.CanCollide = true
  1264. local SPEAKING = false
  1265. local HITS = {}
  1266. local TOUCH = BATON.Touched:Connect(function(hit)
  1267. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1268. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1269. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1270. if TORSO and HUM.Health > 0 then
  1271. local PASS = true
  1272. for i = 1, #HITS do
  1273. if HITS[i] == hit.Parent then
  1274. PASS = false
  1275. end
  1276. end
  1277. table.insert(HITS,hit.Parent)
  1278. if PASS == true then
  1279. HUM.PlatformStand = true
  1280. ApplyDamage(HUM,20)
  1281. local bv = Instance.new("BodyVelocity",TORSO)
  1282. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1283. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  1284. Debris:AddItem(bv,0.05)
  1285. CreateSound(260430079, BATON, 6, 1, false)
  1286. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1287. coroutine.resume(coroutine.create(function()
  1288. wait(1)
  1289. if HUM.WalkSpeed > 0 then
  1290. HUM.PlatformStand = false
  1291. end
  1292. end))
  1293. if SPEAKING == false and MRANDOM(1,5) == 1 then
  1294. SPEAKING = true
  1295. Chatter("Let that be a warning.",0)
  1296. end
  1297. end
  1298. end
  1299. end
  1300. end)
  1301. for i=0, 0.35, 0.1 / Animation_Speed do
  1302. Swait()
  1303. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1305. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1306. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1307. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1308. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. end
  1311. TOUCH:Disconnect()
  1312. BATON.CanCollide = false
  1313. Speed = 20
  1314. Trail.Enabled = false
  1315. for i=0, 0.2, 0.1 / Animation_Speed do
  1316. Swait()
  1317. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. end
  1325. BATONWELD.Part0 = Torso
  1326. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1327. ATTACK = false
  1328. Rooted = false
  1329. end
  1330. function Cuffs()
  1331. local TARGET = Mouse.Target
  1332. if TARGET ~= nil then
  1333. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1334. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1335. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1336. if ROOT and HUM.Health > 0 then
  1337. local FOE = Mouse.Target.Parent
  1338. ATTACK = true
  1339. Rooted = true
  1340. CharacterFade(C3(1,1,1),70)
  1341. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1342. ROOT.Anchored = true
  1343. CreateSound(289556450, RootPart, 5, 1.4, false)
  1344. Chatter("You have the right to remain silent.",0)
  1345. for i=0, 2, 0.1 / Animation_Speed do
  1346. Swait()
  1347. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353. end
  1354. local RIGHTCUFF = nil
  1355. local LEFTCUFF = nil
  1356. local ChainLink = nil
  1357. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1358. for _, c in pairs(FOE:GetChildren()) do
  1359. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1360. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1361. LEFTCUFF.CFrame = c.CFrame
  1362. weldBetween(c,LEFTCUFF)
  1363. end
  1364. end
  1365. for _, c in pairs(FOE:GetChildren()) do
  1366. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1367. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1368. RIGHTCUFF.CFrame = c.CFrame
  1369. weldBetween(c,RIGHTCUFF)
  1370. end
  1371. end
  1372. if RIGHTCUFF and LEFTCUFF then
  1373. local A = IT("Attachment",RIGHTCUFF)
  1374. local B = IT("Attachment",LEFTCUFF)
  1375. ChainLink = IT("Beam",FOE)
  1376. ChainLink.Texture = "rbxassetid://73042633"
  1377. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1378. ChainLink.TextureSpeed = 0
  1379. ChainLink.Width0 = 1
  1380. ChainLink.Width1 = 1
  1381. ChainLink.Segments = 25
  1382. ChainLink.TextureLength = 3
  1383. ChainLink.Attachment0 = B
  1384. ChainLink.Attachment1 = A
  1385. ChainLink.FaceCamera = true
  1386. ChainLink.Transparency = NumberSequence.new(0)
  1387. end
  1388. coroutine.resume(coroutine.create(function()
  1389. wait(4)
  1390. if RIGHTCUFF and LEFTCUFF then
  1391. RIGHTCUFF:remove()
  1392. LEFTCUFF:remove()
  1393. ChainLink:remove()
  1394. local bv = Instance.new("BodyVelocity",ROOT)
  1395. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1396. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1397. Debris:AddItem(bv,0.05)
  1398. ApplyDamage(HUM,70)
  1399. HUM.PlatformStand = false
  1400. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1401. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1402. end
  1403. end))
  1404. for i=0, 1.5, 0.1 / Animation_Speed do
  1405. Swait()
  1406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. end
  1413. HUM.PlatformStand = true
  1414. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1415. ROOT.Anchored = false
  1416. Chatter("Anything you say can and WILL be used against you.",0)
  1417. for i=0, 3, 0.1 / Animation_Speed do
  1418. Swait()
  1419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1420. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1421. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1422. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1423. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1424. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. end
  1426. ATTACK = false
  1427. Rooted = false
  1428. end
  1429. end
  1430. end
  1431. end
  1432.  
  1433. --//=================================\\
  1434. --|| ATTACK BAD COP
  1435. --\\=================================//
  1436.  
  1437. function Silence()
  1438. Speed = 6
  1439. ATTACK = true
  1440. Rooted = false
  1441. local GYRO = IT("BodyGyro",RootPart)
  1442. GYRO.D = 2
  1443. GYRO.P = 20000
  1444. GYRO.MaxTorque = VT(0,4000000,0)
  1445. coroutine.resume(coroutine.create(function()
  1446. repeat
  1447. Swait()
  1448. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1449. until ATTACK == false
  1450. GYRO:Remove()
  1451. end))
  1452. for i=0, 0.2, 0.1 / Animation_Speed do
  1453. Swait()
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. end
  1461. local FIRING = true
  1462. local TIMER = 70
  1463. CreateSound(147722227, GUN, 6, 1.3, false)
  1464. GUNWELD.Part0 = LeftArm
  1465. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1466. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1467. TIMER = 55
  1468. local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character)
  1469. SpawnTrail(GUN.Position,POS,false)
  1470. CreateSound(330704232,GUN,1,3,false)
  1471. if HIT ~= nil then
  1472. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1473. Banish(HIT.Parent)
  1474. end
  1475. end
  1476. for i=0, 0.3, 0.1 / Animation_Speed do
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1484. end
  1485. for i=0, 0.3, 0.1 / Animation_Speed do
  1486. Swait()
  1487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1493. end
  1494. GUNWELD.Part0 = Torso
  1495. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1496. Speed = 20
  1497. ATTACK = false
  1498. Rooted = false
  1499. end
  1500. function BatonBreaker()
  1501. ATTACK = true
  1502. Rooted = false
  1503. Speed = 4
  1504. Chatter("I'll break you!",0)
  1505. for i=0, 0.2, 0.1 / Animation_Speed do
  1506. Swait()
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. end
  1514. BATONWELD.Part0 = RightArm
  1515. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1516. for i=0, 0.5, 0.1 / Animation_Speed do
  1517. Swait()
  1518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. end
  1525. Speed = 30
  1526. CreateSound(147722227, BATON, 6, 1, false)
  1527. Trail.Enabled = true
  1528. BATON.CanCollide = true
  1529. local SPEAKING = false
  1530. local HITS = {}
  1531. local TOUCH = BATON.Touched:Connect(function(hit)
  1532. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1533. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1534. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1535. if TORSO and HUM.Health > 0 then
  1536. local PASS = true
  1537. for i = 1, #HITS do
  1538. if HITS[i] == hit.Parent then
  1539. PASS = false
  1540. end
  1541. end
  1542. table.insert(HITS,hit.Parent)
  1543. if PASS == true then
  1544. CreateSound(260430079, BATON, 6, 0.8, false)
  1545. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1546. TORSO.Anchored = true
  1547. local POS = TORSO.CFrame
  1548. coroutine.resume(coroutine.create(function()
  1549. for i = 1, 15 do
  1550. Swait()
  1551. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1552. end
  1553. local HEAD = HUM.Parent:FindFirstChild("Head")
  1554. HUM.Parent:BreakJoints()
  1555. if HEAD then
  1556. CreateSound(363808674, HEAD, 10, 0.8, false)
  1557. local bv = Instance.new("BodyVelocity",TORSO)
  1558. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1559. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1560. Debris:AddItem(bv,0.05)
  1561. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1562. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1563. end
  1564. TORSO.Anchored = false
  1565. end))
  1566. end
  1567. end
  1568. end
  1569. end)
  1570. for i=0, 0.45, 0.1 / Animation_Speed do
  1571. Swait()
  1572. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1573. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. end
  1581. TOUCH:Disconnect()
  1582. BATON.CanCollide = false
  1583. Speed = 20
  1584. Trail.Enabled = false
  1585. for i=0, 0.2, 0.1 / Animation_Speed do
  1586. Swait()
  1587. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1594. end
  1595. BATONWELD.Part0 = Torso
  1596. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1597. ATTACK = false
  1598. Rooted = false
  1599. end
  1600. function TheRightToRemainSilent()
  1601. local TARGET = Mouse.Target
  1602. if TARGET ~= nil then
  1603. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1604. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1605. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1606. if ROOT and HUM.Health > 0 then
  1607. local FOE = Mouse.Target.Parent
  1608. ATTACK = true
  1609. Rooted = true
  1610. CharacterFade(C3(1,1,1),70)
  1611. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1612. ROOT.Anchored = true
  1613. CreateSound(289556450, RootPart, 5, 1.4, false)
  1614. Chatter("You are to remain silent and DEAD!",0)
  1615. for i=0, 0.4, 0.1 / Animation_Speed do
  1616. Swait()
  1617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1621. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. end
  1624. HUM.PlatformStand = true
  1625. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1626. CreateSound(260430117, ROOT, 6, 1.3, false)
  1627. coroutine.resume(coroutine.create(function()
  1628. Swait()
  1629. ROOT.Anchored = true
  1630. end))
  1631. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1632. for i=0, 0.2, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1640. end
  1641. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1642. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1643. for i=0, 0.2, 0.1 / Animation_Speed do
  1644. Swait()
  1645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. end
  1652. local AMMO = 6
  1653. local FIRING = true
  1654. local SHOOTING = false
  1655. local TIMER = 70
  1656. CreateSound(147722227, GUN, 6, 1.3, false)
  1657. GUNWELD.Part0 = LeftArm
  1658. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1659. for i=0, 0.2, 0.1 / Animation_Speed do
  1660. Swait()
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. end
  1668. for i = 1, 6 do
  1669. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1670. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1671. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1672. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1673. HUM.Health = HUM.Health/1.5
  1674. for i=0, 0.2, 0.1 / Animation_Speed do
  1675. Swait()
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. end
  1683. for i=0, 0.2, 0.1 / Animation_Speed do
  1684. Swait()
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. end
  1692. end
  1693. FOE:BreakJoints()
  1694. ROOT.Anchored = false
  1695. for i=0, 0.3, 0.1 / Animation_Speed do
  1696. Swait()
  1697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. end
  1704. GUNWELD.Part0 = Torso
  1705. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1706. ATTACK = false
  1707. Rooted = false
  1708. end
  1709. end
  1710. end
  1711. end
  1712.  
  1713. function TheRightToRemainBanished()
  1714. local TARGET = Mouse.Target
  1715. if TARGET ~= nil then
  1716. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1717. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1718. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1719. if ROOT and HUM.Health > 0 then
  1720. local FOE = Mouse.Target.Parent
  1721. ATTACK = true
  1722. Rooted = true
  1723. CharacterFade(C3(1,1,1),70)
  1724. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1725. ROOT.Anchored = true
  1726. CreateSound(289556450, RootPart, 5, 1.4, false)
  1727. Chatter("You are to remain silent and BANISHED!",0)
  1728. for i=0, 0.4, 0.1 / Animation_Speed do
  1729. Swait()
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. end
  1737. HUM.PlatformStand = true
  1738. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1739. CreateSound(260430117, ROOT, 6, 1.3, false)
  1740. coroutine.resume(coroutine.create(function()
  1741. Swait()
  1742. ROOT.Anchored = true
  1743. end))
  1744. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1745. for i=0, 0.2, 0.1 / Animation_Speed do
  1746. Swait()
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. end
  1754.  
  1755. for i=0, 0.2, 0.1 / Animation_Speed do
  1756. Swait()
  1757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. end
  1764. local AMMO = 6
  1765. local FIRING = true
  1766. local SHOOTING = false
  1767. local TIMER = 70
  1768. CreateSound(147722227, GUN, 6, 1.3, false)
  1769. GUNWELD.Part0 = LeftArm
  1770. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1771. for i=0, 0.2, 0.1 / Animation_Speed do
  1772. Swait()
  1773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1779. end
  1780. for i = 1, 1 do
  1781. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1782. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1783. local HIT,POS = CastProperRay(GUNPOS, FOE.Head.Position - GUNPOS, 1000, Character)
  1784. SpawnTrail(GUN.Position,FOE.Head.Position)
  1785. if HIT ~= nil then
  1786. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1787. Banish(HIT.Parent)
  1788. end
  1789. end
  1790. for i=0, 0.2, 0.1 / Animation_Speed do
  1791. Swait()
  1792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. end
  1799. for i=0, 0.2, 0.1 / Animation_Speed do
  1800. Swait()
  1801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. end
  1808. end
  1809. ROOT.Anchored = false
  1810. for i=0, 0.3, 0.1 / Animation_Speed do
  1811. Swait()
  1812. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1813. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1814. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1815. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1816. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. end
  1819. GUNWELD.Part0 = Torso
  1820. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1821. ATTACK = false
  1822. Rooted = false
  1823. end
  1824. end
  1825. end
  1826. end
  1827.  
  1828. function Release()
  1829. Chatter("I have decided to release you from your eternal prison.")
  1830.  
  1831. for p,v in next, TOBANISH do
  1832. TOBANISH[p] = nil
  1833. end
  1834. end
  1835.  
  1836. --//=================================\\
  1837. --|| ASSIGN THINGS TO KEYS
  1838. --\\=================================//
  1839.  
  1840. local MUSIC = CreateSound(285883918,Character,3,1,true)
  1841.  
  1842. function MouseDown(Mouse)
  1843. if ATTACK == false then
  1844. if MODE == "GoodCop" then
  1845. Warning()
  1846. elseif MODE == "BadCop" then
  1847. Silence()
  1848. end
  1849. end
  1850. end
  1851.  
  1852. function MouseUp(Mouse)
  1853. HOLD = false
  1854. end
  1855.  
  1856. function KeyDown(Key)
  1857. KEYHOLD = true
  1858. if Key == "q" and ATTACK == false then
  1859. if MODE == "GoodCop" then
  1860. BatonStun()
  1861. elseif MODE == "BadCop" then
  1862. BatonBreaker()
  1863. end
  1864. end
  1865.  
  1866. if Key == "e" and ATTACK == false then
  1867. if MODE == "GoodCop" then
  1868. Cuffs()
  1869. elseif MODE == "BadCop" then
  1870. TheRightToRemainSilent()
  1871. end
  1872. end
  1873.  
  1874. if Key == "r" and ATTACK == false then
  1875. if MODE == "GoodCop" then
  1876. -- Add your Attack Hych.
  1877. elseif MODE == "BadCop" then
  1878. TheRightToRemainBanished()
  1879. end
  1880. end
  1881.  
  1882. if Key == "z" and ATTACK == false then
  1883. if MODE == "GoodCop" then
  1884. -- Add your Attack Hych.
  1885. elseif MODE == "BadCop" then
  1886. Release()
  1887. end
  1888. end
  1889.  
  1890. if Key == "t" and ATTACK == false then
  1891. if MODE == "GoodCop" then
  1892. Chatter("You should obey the law.",0.01)
  1893. elseif MODE == "BadCop" then
  1894. Chatter("Don't even try! Criminal Scum!",0.01)
  1895. end
  1896. end
  1897.  
  1898. if Key == "f" and ATTACK == false then
  1899. Switch()
  1900. end
  1901.  
  1902. if Key == "m" then
  1903. MUSIC:Play()
  1904. CHOSENSONG = CHOSENSONG + 1
  1905. if CHOSENSONG > #SONGS then
  1906. CHOSENSONG = 1
  1907. end
  1908. end
  1909. end
  1910.  
  1911. function KeyUp(Key)
  1912. KEYHOLD = false
  1913. end
  1914.  
  1915. Mouse.Button1Down:connect(function(NEWKEY)
  1916. MouseDown(NEWKEY)
  1917. end)
  1918. Mouse.Button1Up:connect(function(NEWKEY)
  1919. MouseUp(NEWKEY)
  1920. end)
  1921. Mouse.KeyDown:connect(function(NEWKEY)
  1922. KeyDown(NEWKEY)
  1923. end)
  1924. Mouse.KeyUp:connect(function(NEWKEY)
  1925. KeyUp(NEWKEY)
  1926. end)
  1927.  
  1928. --//=================================\\
  1929. --\\=================================//
  1930.  
  1931. function unanchor()
  1932. for _, c in pairs(Character:GetChildren()) do
  1933. if c:IsA("BasePart") and c ~= RootPart then
  1934. c.Anchored = false
  1935. end
  1936. end
  1937. for _, c in pairs(Weapon:GetChildren()) do
  1938. if c:IsA("BasePart") and c ~= RootPart then
  1939. c.Anchored = false
  1940. end
  1941. end
  1942. if UNANCHOR == true then
  1943. RootPart.Anchored = false
  1944. else
  1945. RootPart.Anchored = true
  1946. end
  1947. end
  1948.  
  1949. --//=================================\\
  1950. --|| WRAP THE WHOLE SCRIPT UP
  1951. --\\=================================//
  1952.  
  1953. Humanoid.Changed:connect(function(Jump)
  1954. if Jump == "Jump" and (Disable_Jump == true) then
  1955. Humanoid.Jump = false
  1956. end
  1957. end)
  1958.  
  1959. while true do
  1960. Swait()
  1961. script.Parent = WEAPONGUI
  1962. ANIMATE.Parent = nil
  1963. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1964. v:Stop();
  1965. end
  1966. SINE = SINE + CHANGE
  1967. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1968. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1969. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1970. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1971. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1972. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1973. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1974. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1975. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1976. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1977. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1978. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1979. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1980. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1981. end
  1982. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1983. ANIM = "Jump"
  1984. if ATTACK == false then
  1985. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1991. end
  1992. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1993. ANIM = "Fall"
  1994. if ATTACK == false then
  1995. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2001. end
  2002. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2003. ANIM = "Idle"
  2004. if ATTACK == false then
  2005. if MODE == "GoodCop" then
  2006. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2007. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2008. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2009. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2010. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012. elseif MODE == "BadCop" then
  2013. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. end
  2020. end
  2021. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2022. ANIM = "Walk"
  2023. if ATTACK == false then
  2024. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. if MODE == "GoodCop" then
  2027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2029. elseif MODE == "BadCop" then
  2030. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2031. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2032. end
  2033. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2034. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2035. end
  2036. end
  2037. unanchor()
  2038. refit()
  2039. for _, c in pairs(Character:GetChildren()) do
  2040. if c.ClassName == "Accessory" then
  2041. c:remove()
  2042. end
  2043. end
  2044. MUSIC.Parent = Character
  2045. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2046. MUSIC.Pitch = 1
  2047. MUSIC.Playing = true
  2048. Humanoid.MaxHealth = 3e3
  2049. Humanoid.Health = 3e3
  2050. if Rooted == false then
  2051. Disable_Jump = false
  2052. Humanoid.WalkSpeed = Speed
  2053. elseif Rooted == true then
  2054. Disable_Jump = true
  2055. Humanoid.WalkSpeed = 0
  2056. end
  2057. for _, c in pairs(Character:GetChildren()) do
  2058. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2059. c:remove()
  2060. end
  2061. end
  2062.  
  2063. if MODE == "GoodCop" then
  2064. for E = 1, #GOODUI do
  2065. GOODUI[E].TextStrokeTransparency = 0
  2066. GOODUI[E].TextTransparency = 0
  2067. end
  2068. for E = 1, #BADUI do
  2069. BADUI[E].TextStrokeTransparency = 1
  2070. BADUI[E].TextTransparency = 0.5
  2071. end
  2072. elseif MODE == "BadCop" then
  2073. for E = 1, #GOODUI do
  2074. GOODUI[E].TextStrokeTransparency = 1
  2075. GOODUI[E].TextTransparency = 0.5
  2076. end
  2077. for E = 1, #BADUI do
  2078. BADUI[E].TextStrokeTransparency = 0
  2079. BADUI[E].TextTransparency = 0
  2080. end
  2081. end
  2082. end
  2083.  
  2084. --//=================================\\
  2085. --\\=================================//
  2086.  
  2087.  
  2088.  
  2089.  
  2090.  
  2091. --//====================================================\\--
  2092. --|| END OF SCRIPT
  2093. --\\====================================================//--
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