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Genmilhas

Elemental Swordsman

Mar 28th, 2014
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  1. Name: Luka
  2. Race: Human
  3. Class: Elemental Swordsman
  4. Level: 2
  5.  
  6. STR: 14 (+2)
  7. CON: 12 (+1)
  8. DEX: 18 (+4)
  9. INT: 9 (-1)
  10. WIS: 14 (+2)
  11. CHA: 10 (+0)
  12.  
  13. HP: 29
  14. Initiative: 1d20 + 1(lvl/2) + 4(DEX)
  15. AC: 10 + 1(lvl/2) + 2(armor) + 4(DEX) + 1(feat) + (WIS against opportunity with wind spirit)
  16. Fortitude: 10 + 1(lvl/2) + 1(race) + 2(STR) + 1(class) + (earth)
  17. Reflex: 10 + 1(lvl/2) + 1(race) + 4(DEX) + 1(feat) + (wind)
  18. Will: 10 + 1(lvl/2) + 1(race) + 2(WIS) + (water/fire)
  19. Speed: 6
  20.  
  21. Role: Striker. The Elemental Swordsman uses the power of the elements to increase his own physical prowess and strike out with immense damage.
  22. Power Source: Arcane and Martial. Your attacks rely on your extensive practice with the blade and your link with the power of the elements.
  23. Key Abilities: Dexterity, Strength, Wisdom.
  24. Armor Proficiencies: Cloth, Leather.
  25. Weapon Proficiencies: Simple melee, military light blade, military heavy blade.
  26. Implements: Any light blade or heavy blade.
  27. Bonus to Defense: +1 Fortitude and any provided by the active elemental calling.
  28. Hit Points at 1st Level: 12 + Constitution score
  29. Hit Points per Level Gained: 5
  30. Healing Surges per Day: 6 + Constitution modifier
  31. Trained Skills: Nature (Wis), Acrobatics (Dex), Athletics (Str), Perception (Wis), Endurance (Con), Insight (Wis).
  32. Class Features: Power of the Elements, Elemental Calling, Developed Style.
  33. Feats: Elemental Bond, Powerful Charge, Two-Weapon Defense.
  34.  
  35. Elemental Calling Power of the Elements Defense Resist Movement
  36.  
  37. Primordial Spirit +3 damage
  38.  
  39. Spirit of the Wind +1d10 lightning damage whilst charging
  40. +1 Ref 5 thunder +1 to speed whilst charging or running; A bonus to AC against opportunity attacks equal to your Wisdom modifier.
  41.  
  42. Spirit of the Earth +1d10 damage against foes that are immobilized, prone or slowed
  43. +1 Fort 5 force +1 to saving throws; If you are subject to forced movement, you reduce the distance moved by 1 square.
  44.  
  45. Spirit of Water +1d10 cold damage against foes you are flanking
  46. +1 Will 5 cold Shift 1 space after attacking with a melee attack as a free action once per round.
  47.  
  48. Spirit of Fire +3 fire damage on all attacks and +1d8 fire damage against foes that have attacked you or have been bloodied in the last turn
  49. +1 Will 5 fire
  50.  
  51. Two Blade Fighting: Your off-hand weapon style is bold and fluid. You gain Two Weapon Fighting as a bonus feat. In addition, when you are wielding a weapon you are proficient with in each hand you gain a +1 bonus to attack rolls made with those weapons.
  52. Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon.
  53. Elemental Bond: Your Power of the Elements damage is increased to 1d10 damage. The flat damage bonus of the primordial spirit and the fire spirit increases to +3 and +3 fire damage respectively.
  54. Powerful Charge: When you charge, you gain a +2 bonus to damage and a +2 bonus to bull rush attempts.
  55. Two-Weapon Defense: While holding a melee weapon in each hand, you gain a +1 shield bonus to AC and Reflex.
  56.  
  57. At-Will: Leaping Slash (DEX vs AC; 1[W] + DEX; charge; shift 1), Lunging Slash (DEX vs Reflex; 1[W] + DEX; charge), Aerial Slam (STR vs AC; 1[W] + STR; charge and +1 to damage for every 5' down)
  58. Encounter: Wild Winds (DEX vs AC; 2 attacks; 1[W] + DEX; 1[W] + WIS lightning; windcall; charge)
  59. Daily: Lightning Sword Thrust (wind spirit; DEX vs AC; 1[W] + DEX + 1d6 lightning -> DEX vs AC; 1[W] + DEX + 1d6 lightning; 1 hit -> slowed, 2 hit -> slowed + grants advantage; charge)
  60. Utility: Wind Swiftness (Daily; Move action; cannot be attacked by opportunity attacks)
  61.  
  62. Equipment:
  63. Leather armor (25 gp)
  64. Longsword 1d8 (15 gp)
  65. Short sword 1d6 (10 gp)
  66. Adventurer's kit (15 gp)
  67. A good stick
  68. 35 gp left
  69.  
  70.  
  71. Attack(+10): 1d20 + 1(lvl/2) + 4(DEX) + 3(longsword) + 1(tbf) + 1(charge)
  72. Damage(+7+spirit): 1d8(longsword) + 4(DEX) + 1(twf) + 2(charge feat) + 3/1d10 (spirit)
  73.  
  74. Quotes:
  75. Sylph/Gnome/Undine/Salamander, please lend me your power!
  76.  
  77. Summon a gale itself into my body!
  78. Take the breath of the earth into my body!
  79. Take the flow into my heart!
  80. Infuse my sword with the flames of hell itself!
  81.  
  82. Sylph, rage around as you please!
  83. Gnome, infuse me with the unmoving power of the earth!
  84. Calm my heart and mind...
  85. Salamander, purify everything with the flames of purgatory!
  86.  
  87. With Sylph's power!
  88. Feel the weight of the Earth itself!
  89. I shall cut everything in path...
  90. Lend me your power, Salamander!
  91.  
  92. I got you now!
  93. Take this!
  94. Here I come!
  95. How's this?
  96.  
  97. Infallible and unfailing...
  98. Cutting through space, time and reason!
  99. The blade of judgement comes for you!
  100. All life returns to the nature whrnce it came!
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