Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Name: Luka
- Race: Human
- Class: Elemental Swordsman
- Level: 2
- STR: 14 (+2)
- CON: 12 (+1)
- DEX: 18 (+4)
- INT: 9 (-1)
- WIS: 14 (+2)
- CHA: 10 (+0)
- HP: 29
- Initiative: 1d20 + 1(lvl/2) + 4(DEX)
- AC: 10 + 1(lvl/2) + 2(armor) + 4(DEX) + 1(feat) + (WIS against opportunity with wind spirit)
- Fortitude: 10 + 1(lvl/2) + 1(race) + 2(STR) + 1(class) + (earth)
- Reflex: 10 + 1(lvl/2) + 1(race) + 4(DEX) + 1(feat) + (wind)
- Will: 10 + 1(lvl/2) + 1(race) + 2(WIS) + (water/fire)
- Speed: 6
- Role: Striker. The Elemental Swordsman uses the power of the elements to increase his own physical prowess and strike out with immense damage.
- Power Source: Arcane and Martial. Your attacks rely on your extensive practice with the blade and your link with the power of the elements.
- Key Abilities: Dexterity, Strength, Wisdom.
- Armor Proficiencies: Cloth, Leather.
- Weapon Proficiencies: Simple melee, military light blade, military heavy blade.
- Implements: Any light blade or heavy blade.
- Bonus to Defense: +1 Fortitude and any provided by the active elemental calling.
- Hit Points at 1st Level: 12 + Constitution score
- Hit Points per Level Gained: 5
- Healing Surges per Day: 6 + Constitution modifier
- Trained Skills: Nature (Wis), Acrobatics (Dex), Athletics (Str), Perception (Wis), Endurance (Con), Insight (Wis).
- Class Features: Power of the Elements, Elemental Calling, Developed Style.
- Feats: Elemental Bond, Powerful Charge, Two-Weapon Defense.
- Elemental Calling Power of the Elements Defense Resist Movement
- Primordial Spirit +3 damage
- Spirit of the Wind +1d10 lightning damage whilst charging
- +1 Ref 5 thunder +1 to speed whilst charging or running; A bonus to AC against opportunity attacks equal to your Wisdom modifier.
- Spirit of the Earth +1d10 damage against foes that are immobilized, prone or slowed
- +1 Fort 5 force +1 to saving throws; If you are subject to forced movement, you reduce the distance moved by 1 square.
- Spirit of Water +1d10 cold damage against foes you are flanking
- +1 Will 5 cold Shift 1 space after attacking with a melee attack as a free action once per round.
- Spirit of Fire +3 fire damage on all attacks and +1d8 fire damage against foes that have attacked you or have been bloodied in the last turn
- +1 Will 5 fire
- Two Blade Fighting: Your off-hand weapon style is bold and fluid. You gain Two Weapon Fighting as a bonus feat. In addition, when you are wielding a weapon you are proficient with in each hand you gain a +1 bonus to attack rolls made with those weapons.
- Two-Weapon Fighting: While wielding a melee weapon in each hand, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a melee weapon.
- Elemental Bond: Your Power of the Elements damage is increased to 1d10 damage. The flat damage bonus of the primordial spirit and the fire spirit increases to +3 and +3 fire damage respectively.
- Powerful Charge: When you charge, you gain a +2 bonus to damage and a +2 bonus to bull rush attempts.
- Two-Weapon Defense: While holding a melee weapon in each hand, you gain a +1 shield bonus to AC and Reflex.
- At-Will: Leaping Slash (DEX vs AC; 1[W] + DEX; charge; shift 1), Lunging Slash (DEX vs Reflex; 1[W] + DEX; charge), Aerial Slam (STR vs AC; 1[W] + STR; charge and +1 to damage for every 5' down)
- Encounter: Wild Winds (DEX vs AC; 2 attacks; 1[W] + DEX; 1[W] + WIS lightning; windcall; charge)
- Daily: Lightning Sword Thrust (wind spirit; DEX vs AC; 1[W] + DEX + 1d6 lightning -> DEX vs AC; 1[W] + DEX + 1d6 lightning; 1 hit -> slowed, 2 hit -> slowed + grants advantage; charge)
- Utility: Wind Swiftness (Daily; Move action; cannot be attacked by opportunity attacks)
- Equipment:
- Leather armor (25 gp)
- Longsword 1d8 (15 gp)
- Short sword 1d6 (10 gp)
- Adventurer's kit (15 gp)
- A good stick
- 35 gp left
- Attack(+10): 1d20 + 1(lvl/2) + 4(DEX) + 3(longsword) + 1(tbf) + 1(charge)
- Damage(+7+spirit): 1d8(longsword) + 4(DEX) + 1(twf) + 2(charge feat) + 3/1d10 (spirit)
- Quotes:
- Sylph/Gnome/Undine/Salamander, please lend me your power!
- Summon a gale itself into my body!
- Take the breath of the earth into my body!
- Take the flow into my heart!
- Infuse my sword with the flames of hell itself!
- Sylph, rage around as you please!
- Gnome, infuse me with the unmoving power of the earth!
- Calm my heart and mind...
- Salamander, purify everything with the flames of purgatory!
- With Sylph's power!
- Feel the weight of the Earth itself!
- I shall cut everything in path...
- Lend me your power, Salamander!
- I got you now!
- Take this!
- Here I come!
- How's this?
- Infallible and unfailing...
- Cutting through space, time and reason!
- The blade of judgement comes for you!
- All life returns to the nature whrnce it came!
Advertisement
Add Comment
Please, Sign In to add comment