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Fire Trap Map Progression Notes

Aug 12th, 2023
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  1. overall pressure/inflection points
  2. ---------------
  3. str/dex, attributes are very important
  4. balancing and choosing auras
  5. switching to 1h/shield
  6. - use tempest shield
  7. - drop purity of elements
  8. getting exposure glove implicit + eye of malice
  9. having enough energy shield for divine blessing (keep divine blessing at level 1, get 20% quality later)
  10.  
  11.  
  12.  
  13. late campaign/early maps
  14. ----------
  15.  
  16. Auras: purity of elements + determination + skitterbots
  17.  
  18. frostblink 4L
  19. fire trap 4L
  20. manual wave of conviction + 2 curses
  21. 1H/1H + leap slam
  22.  
  23. priorities
  24. ----------
  25. - upgrade flasks (instill them if you can, use on full)
  26. - chaos res, negative chaos res is BAD (betrayal chaos res craft is huge here)
  27. - get enough Energy Shield to sustain Eldritch Battery (~250-300 is good)
  28. - get a divine vessel for freeze immunity on brine king (this allows us to drop purity of elements later, we keep it until tempest shield though)
  29. - buy level 21 core skill gems when you can (fire trap, frostblink, vortex)
  30. - uber lab, lets us add in our golems
  31. - get to 3500+ life
  32.  
  33.  
  34.  
  35. -----------------------------------
  36.  
  37.  
  38. yellow maps/early red maps
  39. --------------------------
  40.  
  41. Auras: Skitterbots + Determination + Vitality
  42.  
  43. - lightning coil #1 priority
  44. - can farm in locations where the card drops: https://www.poewiki.net/wiki/The_Coming_Storm
  45. - can Chance Orb it on a Desert Brigandine base
  46. - if it's super cheap, can just vaal it and use Tainted Currency to 5-6L cheaply
  47. - getting your lightning res back up will be annoying, but it's worth it
  48.  
  49. - upgrade weapons, 1H/shield is ok here if you get a great 1H, otherwise can just use Martyr of Innocence/Nycta's Lantern/Singularities/Searing Touch for free damage
  50.  
  51. - get to 4k+ life
  52.  
  53. - start getting spell suppression, can buy T3-T4 (or higher) fractured gear. because we use the lucky mastery this has great value. craft with essences.
  54.  
  55. - Essence of Delirium gloves, this gives us a pseudo 5L. can either put fire trap or frostblink in the 5L whether you prefer single or multipler target damage
  56.  
  57. - Pyre is a good early ring
  58.  
  59. - if the economy is cheap: push for fire exposure implicit gloves + eye of malice asap. do NOT get the helmet until you have the glove implicit, then we can drop wave of conviction
  60.  
  61. If you get all these pieces put together...T16 maps/guardians should be fairly comfortable!
  62.  
  63.  
  64. ---------------
  65.  
  66. Late Red Maps
  67. -------------
  68.  
  69. - finish your eldritch implicits (fire dot multi gloves, scorch + faster ignite boots)
  70. - try 6L your lightning coil, not necessary only helps clear not single target
  71. - helm enchant, any for vortex/frostblink/fire trap are fine, fire trap for single target
  72. - get gem level/damage amulet (look for fractured something like life/dot multi at ilvl75-ish and use reforge fire to get fire gems)
  73. - get spell suppression/life/chaos res shield (can go int shield with gem levels later for damage)
  74. - level up your gems, make sure to sell them to vendor with gemcutters for 1/20 to relevel for 20/20 slash buy level 21s if you havent yet
  75. - better weapon, use the better trading extension search in the video description for looking for fractures
  76. - once we go shield, we run tempest shield for shock immunity and can then drop purity of elements, which gives us another aura
  77. - add in divine blessing malevolence if you haven't yet
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