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- local final_stand = 536102540 --final stand id
- local Your_Nick = "Feliposo21"
- local private_server_vip_link = "https://www.roblox.com/games/536102540?privateServerLinkCode=82697477276289136648726715394764"
- local Slot="Slot1" --the one that will be used as a dummy for stats(namekian)
- local PointSlot="Slot2" --the one that gets the points
- local Account = {} Account.__index = Account
- if not game:IsLoaded() then
- game.Loaded:Wait()
- end;
- repeat
- game:GetService("RunService").RenderStepped:Wait();
- until game.Players.LocalPlayer;
- task.wait(5);
- Worlds={552500546,536102540}
- if game.PlaceId == Worlds[1] then
- repeat
- task.wait()
- until game.Players.LocalPlayer.PlayerGui:FindFirstChild("Setup"):FindFirstChild("Frame"):FindFirstChild("Side"):FindFirstChild("Race").Visible == true
- repeat
- game.Players.LocalPlayer.Backpack.Scripter.RemoteEvent:FireServer(game.Players.LocalPlayer.PlayerGui.Setup.Frame.Side.Race,"up")
- task.wait(0.5)
- until game.Players.LocalPlayer.PlayerGui.Setup.Frame.Side.Race.Set.Texter.Text == "Namekian"
- task.wait(3)
- path=game:GetService("Players").LocalPlayer.PlayerGui.Setup.Frame.Side.Finish
- firesignal(path.MouseButton1Click);
- return
- end;
- if game.PlaceId ~= Worlds[2] then task.wait(10) game:GetService("TeleportService"):teleport(Worlds[2]) return end;
- task.spawn(function()
- while task.wait() do
- firetouchinterest(game.Players.LocalPlayer.Character:FindFirstChild("Head"),game.Workspace.Touchy.Part,0)
- task.wait()
- firetouchinterest(game.Players.LocalPlayer.Character:FindFirstChild("Head"),game.Workspace.Touchy.Part,1)
- game:GetService("RunService").Stepped:Connect(function()
- if game.Players.LocalPlayer.PlayerGui:FindFirstChild("Popup") and game.Players.LocalPlayer.PlayerGui:FindFirstChild("Popup").Enabled == true then
- game.Players.LocalPlayer.PlayerGui.Popup.Enabled = false
- end;
- end);
- end;
- end);
- function SlotChange(slot)
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatStart:FireServer(workspace.FriendlyNPCs["Character Slot Changer"])
- repeat task.wait() game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"Yes"}) until game.Players.LocalPlayer.PlayerGui.HUD.Bottom.ChatGui.TextLabel.Text == "Alright"
- task.wait(.15)
- repeat task.wait() game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"k"}) until game.Players.LocalPlayer.PlayerGui.HUD.Bottom.ChatGui.TextLabel.Text == "Which slot would you like to play in?"
- task.wait(.15)
- repeat task.wait() game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({slot}) until game.Players.LocalPlayer.PlayerGui.HUD.Bottom.ChatGui.TextLabel.Text == "Loading!"
- end;
- repeat
- task.wait();
- until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Block");
- if #game.Players:GetPlayers() ~= 1 then getgenv().LaunchAccount(Your_Nick,536102540,private_server_vip_link) wait(2) game:shutdown() return end;
- Chr = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
- Race = Chr:WaitForChild("Race");
- if Race.Value ~= "Namekian" then
- task.wait(.1)
- repeat
- pcall(SlotChange,Slot);
- task.wait(5);
- until game.Players.LocalPlayer.Character.Race.Value == "Namekian";
- end;
- Level = tonumber(game.Players.LocalPlayer.PlayerGui.HUD.Bottom.Stats.LVL.Val.Text);
- if Level < 50 then
- local lplr = game:GetService('Players').LocalPlayer
- for i,v in pairs(workspace.FriendlyNPCs:GetDescendants()) do
- if v.Name == 'Chat' and v.ClassName ~= 'Folder' then
- if v.Value == "I heard there's a spaceship in Yunzabit Heights" then
- v.Parent.Parent.Name = 'Quest_1'
- elseif v.Value == "We need your help in the future!" then
- v.Parent.Parent.Name = 'Quest_2'
- elseif v.Value == "Hey want to explore the galaxy?" then
- v.Parent.Parent.Name = 'Quest_3'
- elseif v.Value == "Whatup" then
- v.Parent.Parent.Name = 'Quest_4'
- elseif v.Value == "YOU THINK YOU CAN STOP THE UNIVERSAL CHAMPION?" then
- v.Parent.Parent.Name = "Quest_5"
- elseif v.Value == "You know, I heard there's a floating platform above Korin's Tower" then
- v.Parent.Parent.Name = "Quest_6"
- elseif v.Value == "I'm interested in joining the ranked matches at the tournament arena!" then
- v.Parent.Parent.Name = "Quest_7"
- elseif v.Value == "I have a packge for Master Roshi" then
- v.Parent.Parent.Name = "Quest_8"
- end;
- end
- end
- function distance(vect1,vect2)
- return (vect1 - vect2).Magnitude;
- end;
- function Autofarm(Npc)
- while task.wait() do
- for i,v in pairs(game.Workspace.Live:GetChildren()) do
- if v.Name:lower():find(Npc:lower()) and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and v.Humanoid.Health ~= 0 then
- local step=game:GetService("RunService").Stepped:Connect(function()
- local dist = distance(v.HumanoidRootPart.Position,lplr.Character.HumanoidRootPart.Position);
- game:GetService("TweenService"):Create(lplr.Character.HumanoidRootPart,TweenInfo.new(dist/5000),{CFrame=v.HumanoidRootPart.CFrame * CFrame.new(0,0,2)}):Play()
- end);
- repeat
- task.wait(.33);
- lplr.Backpack.ServerTraits.Input:FireServer({"md"},"")
- until not v:FindFirstChild("HumanoidRootPart") or not v:FindFirstChild("Humanoid") or v.Humanoid.Health == 0;
- step:Disconnect();
- end;
- end
- if not lplr.PlayerGui.HUD.FullSize.Quests:FindFirstChild("Copy") then
- break;
- end;
- end
- end;
- function quest_remotes(x,y,z,v)
- lplr.Backpack.ServerTraits.ChatStart:FireServer(workspace.FriendlyNPCs[x])
- task.wait(.1)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({y})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({y})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({z})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({y})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatStart:FireServer(workspace.FriendlyNPCs:FindFirstChild(tostring(v)) or 'nil');
- task.wait(.5)
- end
- quest_remotes('Quest_1','k','Yes','NamekianShip')
- quest_remotes('Quest_2','k','Yes','TimeMachine')
- quest_remotes('Quest_3','k','Yes','SpaceShip')
- quest_remotes('Quest_4','k','Yes','Krillin')
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({"No"})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({"k"})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatStart:FireServer(workspace.FriendlyNPCs["Elder Kai"])
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({'k'})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({'Yes'})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({'k'})
- task.wait(.75)
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({'k'})
- task.wait(1);
- -- [[ the end of credits to shuko ]] --
- quest_remotes('Quest_6','k','Yes','Popo')
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({'k'})
- task.wait(.5);
- quest_remotes('Quest_7','k','Yes','Help Center');
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({'k'})
- task.wait(.5);
- quest_remotes('Quest_8','k','Yes','Roshi')
- lplr.Backpack.ServerTraits.ChatAdvance:FireServer({'k'})
- task.wait(.5)
- quest_remotes('Future Trunks','k','Alright');
- coroutine.wrap(function()
- points = tonumber(game.Players.LocalPlayer.PlayerGui.HUD.Bottom.Stats['StatPoints'].Val.Text)
- for i=1,(points or 2) do
- game:GetService("Players").LocalPlayer.Backpack.ServerTraits.AttemptUpgrade:FireServer(game:GetService("Players").LocalPlayer.PlayerGui.HUD.Bottom.Stats["Phys-Damage"])
- task.wait(.05)
- end;
- end)();
- task.wait(.5)
- Autofarm('Imperfect Cell');
- -- task.wait(.5);
- -- quest_remotes('Quest_5','k',"Yes");
- -- task.wait(.5)
- -- Autofarm("Universal Champion")
- end;
- task.wait(1);
- if not workspace.FriendlyNPCs:FindFirstChild("KAMI") then
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatStart:FireServer(workspace.FriendlyNPCs["Start New Game [Redo Character]"]);
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"Yes"});
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"k"});
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"Yes"});
- return;
- end;
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatStart:FireServer(workspace.FriendlyNPCs['KAMI']);
- task.wait(.75)
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({'k'});
- task.wait(.5);
- pcall(function()
- SlotChange(PointSlot);
- end);
- task.wait(10);
- if game.Players.LocalPlayer.Character:FindFirstChild("Race") and (game.Players.LocalPlayer.Character.Race.Value == "Namekian" or game.Players.LocalPlayer.Character.Race.Value == "Namekian" and not workspace.FriendlyNPCs:FindFirstChild("KAMI")) then
- repeat task.wait(.5);pcall(function()
- if game.Players.LocalPlayer.Character:FindFirstChild("Race") and game.Players.LocalPlayer.Character.Race.Value == "Namekian" then
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatStart:FireServer(workspace.FriendlyNPCs["Start New Game [Redo Character]"]);
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"Yes"});
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"k"});
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"Yes"});
- else
- SlotChange(Slot);
- end;
- end)
- until game.PlaceId ~= game.PlaceId;
- else
- repeat
- pcall(SlotChange,Slot);
- task.wait(10);
- until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Race") and game.Players.LocalPlayer.Character:FindFirstChild("Race").Value == "Namekian";
- task.wait(.1)
- repeat task.wait(.5); pcall(function()
- if game.Players.LocalPlayer.Character:FindFirstChild("Race") and game.Players.LocalPlayer.Character.Race.Value == "Namekian" then
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatStart:FireServer(workspace.FriendlyNPCs["Start New Game [Redo Character]"]);
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"Yes"});
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"k"});
- task.wait(0.5);
- game.Players.LocalPlayer.Backpack.ServerTraits.ChatAdvance:FireServer({"Yes"});
- else
- SlotChange(Slot);
- end;
- end)
- until game.PlaceId ~= game.PlaceId;
- end;
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