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- public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
- {
- if (IsPlayerAlive(client) && GetEntityMoveType(client) == MOVETYPE_LADDER && (buttons & IN_MOVELEFT || buttons & IN_MOVERIGHT || buttons & IN_FORWARD || buttons & IN_BACK))
- {
- SetEntityGravity (target, amount)
- }
- }
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