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- [gd_scene load_steps=2 format=2]
- [ext_resource path="res://4bit_road_tiles.png" type="Texture" id=1]
- [node name="Node2D" type="Node2D" index="0"]
- position = Vector2( 0, 7 )
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- visible = false
- texture = ExtResource( 1 )
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- region_rect = Rect2( 10, 10, 64, 64 )
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- [node name="StaticBody2D2" type="StaticBody2D" parent="0" index="0"]
- editor/display_folded = true
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- constant_linear_velocity = Vector2( 0, 0 )
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- editor/display_folded = true
- visible = false
- texture = ExtResource( 1 )
- region_enabled = true
- region_rect = Rect2( 90, 10, 64, 64 )
- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D" type="StaticBody2D" parent="1" index="0"]
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="1/StaticBody2D" index="0"]
- build_mode = 1
- polygon = PoolVector2Array( -32, 16, -16, 16, -16, 32, -32, 32 )
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- polygon = PoolVector2Array( 16, 16, 32, 16, 32, 32, 16, 32 )
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- polygon = PoolVector2Array( -32, -16, 32, -16, 32, -32, -32, -32 )
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- editor/display_folded = true
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- input_pickable = false
- collision_layer = 1
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- bounce = 0.0
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- polygon = PoolVector2Array( 16, -32, 32, -32, 32, 32, 16, 32 )
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- texture = ExtResource( 1 )
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- [node name="StaticBody2D2" type="StaticBody2D" parent="3" index="0"]
- input_pickable = false
- collision_layer = 1
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- constant_linear_velocity = Vector2( 0, 0 )
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- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="3/StaticBody2D2" index="0"]
- build_mode = 1
- polygon = PoolVector2Array( -32, -16, 16, -16, 16, 32, 32, 32, 32, -32, -32, -32 )
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- polygon = PoolVector2Array( -32, 16, -16, 16, -16, 32, -32, 32, -32, 16, -16, 16, -16, 32, -32, 32 )
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- editor/display_folded = true
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- texture = ExtResource( 1 )
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- [node name="StaticBody2D2" type="StaticBody2D" parent="4" index="0"]
- input_pickable = false
- collision_layer = 1
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- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="4/StaticBody2D2" index="0"]
- build_mode = 1
- polygon = PoolVector2Array( -32, -32, -16, -32, -16, -16, -32, -16, -32, -32 )
- [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="4/StaticBody2D2" index="1"]
- build_mode = 1
- polygon = PoolVector2Array( 16, -32, 32, -32, 32, -16, 16, -16 )
- [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="4/StaticBody2D2" index="2"]
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- polygon = PoolVector2Array( -32, 16, 32, 16, 32, 32, -32, 32 )
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- editor/display_folded = true
- visible = false
- texture = ExtResource( 1 )
- region_enabled = true
- region_rect = Rect2( 90, 90, 64, 64 )
- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D2" type="StaticBody2D" parent="5" index="0"]
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="5/StaticBody2D2" index="0"]
- build_mode = 1
- polygon = PoolVector2Array( -32, -32, 32, -32, 32, -16, -32, -16 )
- [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="5/StaticBody2D2" index="1"]
- build_mode = 1
- polygon = PoolVector2Array( -32, 16, 32, 16, 32, 32, -32, 32 )
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- editor/display_folded = true
- visible = false
- texture = ExtResource( 1 )
- region_enabled = true
- region_rect = Rect2( 170, 90, 64, 64 )
- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D2" type="StaticBody2D" parent="6" index="0"]
- editor/display_folded = true
- input_pickable = false
- collision_layer = 1
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- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="6/StaticBody2D2" index="0"]
- build_mode = 1
- polygon = PoolVector2Array( -32, -16, -16, -16, -16, -32, -32, -32 )
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- polygon = PoolVector2Array( -32, 16, 16, 16, 16, -32, 32, -32, 32, 32, -32, 32 )
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- region_enabled = true
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- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D2" type="StaticBody2D" parent="7" index="0"]
- input_pickable = false
- collision_layer = 1
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- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="7/StaticBody2D2" index="0"]
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- polygon = PoolVector2Array( -32, -16, 16, -16, 16, 16, -32, 16, -32, 32, 32, 32, 32, -32, -32, -32 )
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- editor/display_folded = true
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- texture = ExtResource( 1 )
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- region_rect = Rect2( 10, 170, 64, 64 )
- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D2" type="StaticBody2D" parent="8" index="0"]
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- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="8/StaticBody2D2" index="0"]
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- polygon = PoolVector2Array( 16, -32, 32, -32, 32, -16, 16, -16 )
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- polygon = PoolVector2Array( 16, 16, 32, 16, 32, 32, 16, 32 )
- [node name="CollisionPolygon2D3" type="CollisionPolygon2D" parent="8/StaticBody2D2" index="2"]
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- polygon = PoolVector2Array( -32, -32, -16, -32, -16, 32, -32, 32, -32, -32 )
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- editor/display_folded = true
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- texture = ExtResource( 1 )
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- [node name="StaticBody2D2" type="StaticBody2D" parent="9" index="0"]
- editor/display_folded = true
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- constant_linear_velocity = Vector2( 0, 0 )
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- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="9/StaticBody2D2" index="0"]
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- polygon = PoolVector2Array( 16, 16, 32, 16, 32, 32, 16, 32, 16, 16 )
- [node name="CollisionPolygon2D2" type="CollisionPolygon2D" parent="9/StaticBody2D2" index="1"]
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- polygon = PoolVector2Array( -16, 32, -16, -16, 32, -16, 32, -32, -32, -32, -32, 32 )
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- editor/display_folded = true
- visible = false
- texture = ExtResource( 1 )
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- region_rect = Rect2( 170, 170, 64, 64 )
- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D2" type="StaticBody2D" parent="10" index="0"]
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="10/StaticBody2D2" index="0"]
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- polygon = PoolVector2Array( -32, -32, -16, -32, -16, 32, -32, 32 )
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- polygon = PoolVector2Array( 16, -32, 32, -32, 32, 32, 16, 32 )
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- editor/display_folded = true
- visible = false
- texture = ExtResource( 1 )
- region_enabled = true
- region_rect = Rect2( 250, 170, 64, 64 )
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- [node name="StaticBody2D2" type="StaticBody2D" parent="11" index="0"]
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="11/StaticBody2D2" index="0"]
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- [node name="12" type="Sprite" parent="." index="12"]
- editor/display_folded = true
- visible = false
- texture = ExtResource( 1 )
- region_enabled = true
- region_rect = Rect2( 10, 250, 64, 64 )
- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D2" type="StaticBody2D" parent="12" index="0"]
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- constant_linear_velocity = Vector2( 0, 0 )
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- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="12/StaticBody2D2" index="0"]
- build_mode = 1
- polygon = PoolVector2Array( 16, -16, 16, -32, 32, -32, 32, -16, 16, -16 )
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- polygon = PoolVector2Array( -16, -32, -16, 16, 32, 16, 32, 32, -32, 32, -32, -32 )
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- editor/display_folded = true
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- texture = ExtResource( 1 )
- region_enabled = true
- region_rect = Rect2( 90, 250, 64, 64 )
- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D2" type="StaticBody2D" parent="13" index="0"]
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- collision_layer = 1
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- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="13/StaticBody2D2" index="0"]
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- polygon = PoolVector2Array( 32, -32, 32, -16, -16, -16, -16, 16, 32, 16, 32, 32, -32, 32, -32, -32 )
- [node name="14" type="Sprite" parent="." index="14"]
- editor/display_folded = true
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- texture = ExtResource( 1 )
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- region_rect = Rect2( 170, 250, 64, 64 )
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- [node name="StaticBody2D2" type="StaticBody2D" parent="14" index="0"]
- input_pickable = false
- collision_layer = 1
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- constant_linear_velocity = Vector2( 0, 0 )
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- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="14/StaticBody2D2" index="0"]
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- polygon = PoolVector2Array( -32, -32, -16, -32, -16, 16, 16, 16, 16, -32, 32, -32, 32, 32, -32, 32 )
- [node name="15" type="Sprite" parent="." index="15"]
- editor/display_folded = true
- visible = false
- texture = ExtResource( 1 )
- region_enabled = true
- region_rect = Rect2( 250, 250, 64, 64 )
- _sections_unfolded = [ "Region" ]
- [node name="StaticBody2D2" type="StaticBody2D" parent="15" index="0"]
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- constant_linear_velocity = Vector2( 0, 0 )
- constant_angular_velocity = 0.0
- friction = 1.0
- bounce = 0.0
- [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="15/StaticBody2D2" index="0"]
- build_mode = 1
- polygon = PoolVector2Array( -32, -32, 32, -32, 32, 32, -32, 32 )
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