Twoiko

Mango DB config

Mar 20th, 2016
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  1. [Engine.Engine]
  2. MaxProcBuildingLODColorTextureSize=64
  3. MaxProcBuildingLODLightingTextureSize=8
  4. ImageReflectionTextureSize=32
  5. TerrainMaterialMaxTextureCount=4
  6. TerrainTessellationCheckDistance=64
  7. MaxPixelShaderAdditiveComplexityCount=10
  8. TimeBetweenPurgingPendingKillObjects=0
  9. IdealTextureDensity=1.0
  10. MaxTextureDensity=1.0
  11. MaxFluidNumVerts=1
  12. FluidSimulationTimeLimit=3.0
  13. MaxParticleVertexMemory=1
  14. MipFadeInSpeed0=0
  15. MipFadeOutSpeed0=0
  16. MipFadeInSpeed1=0
  17. MipFadeOutSpeed1=0
  18. PhysXGpuHeapSize=64
  19. PhysXMeshCacheSize=16
  20. bShouldGenerateSimpleLightmaps=TRUE
  21. bUseNormalMapsForSimpleLightMaps=TRUE
  22. bSmoothFrameRate=FALSE
  23. MinSmoothedFrameRate=146
  24. MaxSmoothedFrameRate=146
  25. AllowScreenDoorFade=True
  26.  
  27. [Core.System]
  28. MaxObjectsNotConsideredByGC=0
  29. StaleCacheDays=1
  30.  
  31. [Engine.Client]
  32. DisplayGamma=2.2
  33. MinDesiredFrameRate=75.000000
  34.  
  35. [Engine.Player]
  36. PP_DesaturationMultiplier=-0.90
  37. PP_HighlightsMultiplier=1.02
  38. PP_MidTonesMultiplier=1.2
  39. PP_ShadowsMultiplier=1.02
  40.  
  41. [TextureStreaming]
  42. PoolSize=2047
  43. FudgeFactorIncreaseRateOfChange=0.0
  44. FudgeFactorDecreaseRateOfChange=-0.0
  45. LightmapStreamingFactor=0.00
  46. ShadowmapStreamingFactor=0.00
  47. MaxLightmapRadius=000.0
  48. AllowStreamingLightmaps=False
  49. UsePriorityStreaming=False
  50. UseDynamicStreaming=False
  51. MaxDefragRelocations=32
  52. MaxDefragDownShift=4
  53. BoostPlayerTextures=0.0
  54. TemporalAAMemoryReserve=0.0
  55.  
  56. [DevOptions.Shaders]
  57. ThreadedShaderCompileThreshold=6
  58. bDumpShaderPDBs=False
  59. bPromptToRetryFailedShaderCompiles=False
  60.  
  61. [Engine.StaticLightCollectionActor]
  62. MaxLightComponents=20
  63.  
  64. [SystemSettings]
  65. bFirstRun=FALSE
  66. bUseMaxQualityMode=False
  67. StaticDecals=False
  68. DynamicDecals=True
  69. UnbatchedDecals=False
  70. DecalCullDistanceScale=1.000000
  71. DynamicLights=False
  72. DynamicShadows=False
  73. LightEnvironmentShadows=False
  74. CompositeDynamicLights=False
  75. SHSecondaryLighting=False
  76. DirectionalLightmaps=False
  77. MotionBlur=False
  78. MotionBlurPause=False
  79. MotionBlurSkinning=0
  80. DepthOfField=False
  81. AmbientOcclusion=False
  82. Bloom=False
  83. bAllowLightShafts=False
  84. bUseARGB8=False
  85. Distortion=False
  86. FilteredDistortion=False
  87. DropParticleDistortion=False
  88. bAllowDownsampledTranslucency=False
  89. SpeedTreeLeaves=False
  90. SpeedTreeFronds=False
  91. OnlyStreamInTextures=False
  92. LensFlares=False
  93. FogVolumes=False
  94. FloatingPointRenderTargets=True
  95. OneFrameThreadLag=True
  96. UseVsync=False
  97. UpscaleScreenPercentage=True
  98. Borderless=False
  99. Fullscreen=True
  100. AllowD3D11=False
  101. AllowOpenGL=False
  102. AllowRadialBlur=False
  103. AllowSubsurfaceScattering=False
  104. AllowImageReflections=False
  105. AllowImageReflectionShadowing=False
  106. bAllowSeparateTranslucency=False
  107. bAllowPostprocessMLAA=False
  108. bAllowHighQualityMaterials=False
  109. bAllowWeatherEffect=False
  110. bAllowPostProcess=False
  111. SkeletalMeshLODBias=0
  112. ParticleLODBias=0
  113. DetailMode=0
  114. MaxDrawDistanceScale=0.750000
  115. ShadowFilterQualityBias=0
  116. MaxAnisotropy=16
  117. MaxMultiSamples=1
  118. bAllowD3D9MSAA=False
  119. bAllowTemporalAA=False
  120. TemporalAA_MinDepth=0.000000
  121. TemporalAA_StartDepthVelocityScale=0.000000
  122. MinShadowResolution=16
  123. MinPreShadowResolution=0
  124. MaxShadowResolution=16
  125. MaxWholeSceneDominantShadowResolution=0
  126. ShadowFadeResolution=0
  127. PreShadowFadeResolution=0
  128. ShadowFadeExponent=0.250000
  129. SceneCaptureStreamingMultiplier=1.000000
  130. ShadowTexelsPerPixel=0.00
  131. PreShadowResolutionFactor=0.000000
  132. bEnableVSMShadows=False
  133. bEnableBranchingPCFShadows=False
  134. bAllowHardwareShadowFiltering=False
  135. TessellationFactorMultiplier=1.000000
  136. bEnableForegroundShadowsOnWorld=False
  137. bEnableForegroundSelfShadowing=False
  138. bAllowWholeSceneDominantShadows=False
  139. bUseConservativeShadowBounds=False
  140. ShadowFilterRadius=0.000000
  141. ShadowDepthBias=0.000000
  142. PerObjectShadowTransition=00.000000
  143. CSMSplitPenumbraScale=0.500000
  144. CSMSplitSoftTransitionDistanceScale=0.000000
  145. CSMSplitDepthBiasScale=0.000000
  146. CSMMinimumFOV=40.000000
  147. CSMFOVRoundFactor=4.000000
  148. UnbuiltWholeSceneDynamicShadowRadius=0000.000000
  149. UnbuiltNumWholeSceneDynamicShadowCascades=3
  150. WholeSceneShadowUnbuiltInteractionThreshold=50
  151. bAllowFracturedDamage=False
  152. ApexLODResourceBudget=1024
  153. ApexDestructionMaxChunkIslandCount=50
  154. ApexDestructionMaxChunkSeparationLOD=0.500000
  155. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  156. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  157. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  158. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  159. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  160. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  161. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  162. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  163. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  164. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  165. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  166. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  167. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  168. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  169. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  170. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  171. TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  172. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  173. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  174. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  175. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  176. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  177. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  178. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  179. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  180. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  181. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  182. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  183.  
  184. [Engine.PhysicsLODVerticalEmitter]
  185. ParticlePercentage=64
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