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- [Engine.Engine]
- MaxProcBuildingLODColorTextureSize=64
- MaxProcBuildingLODLightingTextureSize=8
- ImageReflectionTextureSize=32
- TerrainMaterialMaxTextureCount=4
- TerrainTessellationCheckDistance=64
- MaxPixelShaderAdditiveComplexityCount=10
- TimeBetweenPurgingPendingKillObjects=0
- IdealTextureDensity=1.0
- MaxTextureDensity=1.0
- MaxFluidNumVerts=1
- FluidSimulationTimeLimit=3.0
- MaxParticleVertexMemory=1
- MipFadeInSpeed0=0
- MipFadeOutSpeed0=0
- MipFadeInSpeed1=0
- MipFadeOutSpeed1=0
- PhysXGpuHeapSize=64
- PhysXMeshCacheSize=16
- bShouldGenerateSimpleLightmaps=TRUE
- bUseNormalMapsForSimpleLightMaps=TRUE
- bSmoothFrameRate=FALSE
- MinSmoothedFrameRate=146
- MaxSmoothedFrameRate=146
- AllowScreenDoorFade=True
- [Core.System]
- MaxObjectsNotConsideredByGC=0
- StaleCacheDays=1
- [Engine.Client]
- DisplayGamma=2.2
- MinDesiredFrameRate=75.000000
- [Engine.Player]
- PP_DesaturationMultiplier=-0.90
- PP_HighlightsMultiplier=1.02
- PP_MidTonesMultiplier=1.2
- PP_ShadowsMultiplier=1.02
- [TextureStreaming]
- PoolSize=2047
- FudgeFactorIncreaseRateOfChange=0.0
- FudgeFactorDecreaseRateOfChange=-0.0
- LightmapStreamingFactor=0.00
- ShadowmapStreamingFactor=0.00
- MaxLightmapRadius=000.0
- AllowStreamingLightmaps=False
- UsePriorityStreaming=False
- UseDynamicStreaming=False
- MaxDefragRelocations=32
- MaxDefragDownShift=4
- BoostPlayerTextures=0.0
- TemporalAAMemoryReserve=0.0
- [DevOptions.Shaders]
- ThreadedShaderCompileThreshold=6
- bDumpShaderPDBs=False
- bPromptToRetryFailedShaderCompiles=False
- [Engine.StaticLightCollectionActor]
- MaxLightComponents=20
- [SystemSettings]
- bFirstRun=FALSE
- bUseMaxQualityMode=False
- StaticDecals=False
- DynamicDecals=True
- UnbatchedDecals=False
- DecalCullDistanceScale=1.000000
- DynamicLights=False
- DynamicShadows=False
- LightEnvironmentShadows=False
- CompositeDynamicLights=False
- SHSecondaryLighting=False
- DirectionalLightmaps=False
- MotionBlur=False
- MotionBlurPause=False
- MotionBlurSkinning=0
- DepthOfField=False
- AmbientOcclusion=False
- Bloom=False
- bAllowLightShafts=False
- bUseARGB8=False
- Distortion=False
- FilteredDistortion=False
- DropParticleDistortion=False
- bAllowDownsampledTranslucency=False
- SpeedTreeLeaves=False
- SpeedTreeFronds=False
- OnlyStreamInTextures=False
- LensFlares=False
- FogVolumes=False
- FloatingPointRenderTargets=True
- OneFrameThreadLag=True
- UseVsync=False
- UpscaleScreenPercentage=True
- Borderless=False
- Fullscreen=True
- AllowD3D11=False
- AllowOpenGL=False
- AllowRadialBlur=False
- AllowSubsurfaceScattering=False
- AllowImageReflections=False
- AllowImageReflectionShadowing=False
- bAllowSeparateTranslucency=False
- bAllowPostprocessMLAA=False
- bAllowHighQualityMaterials=False
- bAllowWeatherEffect=False
- bAllowPostProcess=False
- SkeletalMeshLODBias=0
- ParticleLODBias=0
- DetailMode=0
- MaxDrawDistanceScale=0.750000
- ShadowFilterQualityBias=0
- MaxAnisotropy=16
- MaxMultiSamples=1
- bAllowD3D9MSAA=False
- bAllowTemporalAA=False
- TemporalAA_MinDepth=0.000000
- TemporalAA_StartDepthVelocityScale=0.000000
- MinShadowResolution=16
- MinPreShadowResolution=0
- MaxShadowResolution=16
- MaxWholeSceneDominantShadowResolution=0
- ShadowFadeResolution=0
- PreShadowFadeResolution=0
- ShadowFadeExponent=0.250000
- SceneCaptureStreamingMultiplier=1.000000
- ShadowTexelsPerPixel=0.00
- PreShadowResolutionFactor=0.000000
- bEnableVSMShadows=False
- bEnableBranchingPCFShadows=False
- bAllowHardwareShadowFiltering=False
- TessellationFactorMultiplier=1.000000
- bEnableForegroundShadowsOnWorld=False
- bEnableForegroundSelfShadowing=False
- bAllowWholeSceneDominantShadows=False
- bUseConservativeShadowBounds=False
- ShadowFilterRadius=0.000000
- ShadowDepthBias=0.000000
- PerObjectShadowTransition=00.000000
- CSMSplitPenumbraScale=0.500000
- CSMSplitSoftTransitionDistanceScale=0.000000
- CSMSplitDepthBiasScale=0.000000
- CSMMinimumFOV=40.000000
- CSMFOVRoundFactor=4.000000
- UnbuiltWholeSceneDynamicShadowRadius=0000.000000
- UnbuiltNumWholeSceneDynamicShadowCascades=3
- WholeSceneShadowUnbuiltInteractionThreshold=50
- bAllowFracturedDamage=False
- ApexLODResourceBudget=1024
- ApexDestructionMaxChunkIslandCount=50
- ApexDestructionMaxChunkSeparationLOD=0.500000
- TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
- TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
- TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
- TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
- TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
- [Engine.PhysicsLODVerticalEmitter]
- ParticlePercentage=64
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