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- (06:49:05 AM) Syd: I'm near the end of the game, just got to Dinky Island, so there's not a whole lot left.
- (06:49:05 AM) Lattsam: Here early
- (06:49:44 AM) udoncat: Hello
- (06:49:51 AM) Cheeseness: Hey! You made it! :D
- (06:49:52 AM) udoncat: Last bit is creepy though
- (06:50:11 AM) udoncat: Hooray! :D
- (06:50:33 AM) Cheeseness: I didn't see you on Steam, so I figured you weren't coming
- (06:50:36 AM) Syd: Yeah, the ending of MI2 is a bit weird. I hope Ron is properly prepared for the tsunami of questions he's going to get regarding MI2's bizarre finale.
- (06:51:55 AM) Babar: hahahah
- (06:51:59 AM) Cheeseness: I imagine he'll have to "go to the kitchen for something to drink" until that dies down
- (06:52:03 AM) Babar: he's probably answered them a million times
- (06:52:13 AM) salty-horse [~ori@hide-1067723D.red.bezeqint.net] entered the room.
- (06:52:17 AM) Babar: although Moriarty's point from the Loom one was interesting
- (06:52:21 AM) Babar: did anyone ask him about that?
- (06:52:26 AM) Babar: with MI1
- (06:52:28 AM) GameClubFan_627503 [1804abe7@hide-50D287EE.mibbit.com] entered the room.
- (06:52:34 AM) Cheeseness: Babar: I did. He said it wasn't true :D
- (06:52:43 AM) Babar: hahahha
- (06:52:45 AM) Babar: LIES!
- (06:52:48 AM) Babar: WHO TO TRUST
- (06:52:58 AM) Babar: sneakery and deceptions
- (06:53:03 AM) Syd: Well, Brian could barely remember his own game, soooo....
- (06:53:10 AM) Babar: this is also true :D
- (06:53:16 AM) salty-horse: Babar, ask him about what? (sorry, just entered)
- (06:53:23 AM) Babar: but I'm pretty sure he had left by the time MI2 was in development
- (06:53:30 AM) Babar: salty, you played MI2 before, right?
- (06:53:43 AM) salty-horse: I will ignore that affront
- (06:53:48 AM) Babar: :D
- (06:53:49 AM) Syd: MI2's development started immediately after MI1 shipped, so he could have gotten the development of the two games mixed up
- (06:53:49 AM) Cheeseness: Alrighty, I just got an email from Ron who sends his apologies (something last minute has come up and he won't be able to make it)
- (06:53:58 AM) Babar: waaaaaaaaaaaaaaahhhhhhhhhh
- (06:54:01 AM) Cheeseness: (he probably heard that people were going to ask him about the ending :D )
- (06:54:05 AM) Cheeseness: Sorry, udoncat ;_;
- (06:54:07 AM) Syd: Aww, no Ron
- (06:54:17 AM) Babar: so according to Brian Moriarty (relevant as the creator of Loom in LucasArts), Ron had the idea of the ending of MI2 right from the making of MI1
- (06:54:23 AM) Syd: So, uh, what do I do about these intros/outros, Cheese? :P
- (06:54:25 AM) Cheeseness: Syd: He said that he knew that that wasn't the case because he had no idea how he was going to end Monkey 2 until the end
- (06:54:27 AM) Babar: i.e. they were all kids and it was an amusement park
- (06:54:36 AM) salty-horse: Babar, wasn't that established already by Ron?
- (06:54:38 AM) Cheeseness: Syd: Umm umm, give me two shakes of a lambs tail to see if I can edit them out
- (06:54:49 AM) Babar: yeah, I thought so too
- (06:54:55 AM) Babar: but who knows
- (06:55:00 AM) Babar: I mean, all the signs were there in MI1 :D
- (06:55:01 AM) Mettanine [54838dcd@hide-50D287EE.mibbit.com] entered the room.
- (06:55:06 AM) Black_Hand [5e71424e@hide-50D287EE.mibbit.com] entered the room.
- (06:55:20 AM) salty-horse: Babar, if not the idea of the ending, then the outline of monkey island being ambiguously a story about a child in a carnival
- (06:55:25 AM) Lattsam: Yeah
- (06:55:46 AM) Babar: well, I mean the whole thing is based off a disney ride
- (06:55:48 AM) Babar: but aside from that
- (06:55:51 AM) Babar: specifically
- (06:55:58 AM) Babar: I always thought it was that
- (06:56:03 AM) GameClubFan_644085 [b2056864@hide-BF4D4B18.mibbit.com] entered the room.
- (06:56:14 AM) Babar: stunted character art style, all the little anachronisms, etc.
- (06:56:26 AM) Syd: I made a quick half-assed announcement on the Steam group. Too bad that Ron can't make it.
- (06:56:37 AM) Babar: there is a DF steam group? :D
- (06:56:41 AM) Lattsam: Aw
- (06:56:48 AM) salty-horse: Babar, there's a church of tim one
- (06:56:59 AM) Syd: I kind of semi-hijacked a backer Steam group for announcing game club sessions
- (06:57:00 AM) Cheeseness: I'll have a hastily edited intro to you in a sec, Syd
- (06:57:06 AM) Babar: hahah
- (06:57:23 AM) salty-horse: http://steamcommunity.com/groups/timschafer
- (06:57:36 AM) happygamer [b2001489@hide-BF4D4B18.mibbit.com] entered the room.
- (06:58:02 AM) happygamer: arr
- (06:58:07 AM) dook [4e20805d@hide-6C77D8AA.mibbit.com] entered the room.
- (06:58:21 AM) happygamer: is the session postponed?
- (06:58:31 AM) Babar: no
- (06:58:32 AM) Babar: just no Ron
- (06:58:38 AM) Babar: also, "Schafer is currently directing a game for the Xbox 360 and PlayStation 3 called Br?tal Legend. " :D
- (06:58:38 AM) DuderakeFourkforest [5abf0891@hide-50D287EE.mibbit.com] entered the room.
- (06:58:56 AM) Cheeseness: happygamer: Nah, we'll go ahead as planned (the point of Game Club is to discuss the game - having Ron is a bonus that we can move on without)
- (06:59:01 AM) Syd: Yeah, unfortunately Ron can't make it, but the session will still happen regardless.
- (06:59:03 AM) Cheeseness: He did join us for the past two weeks >_<
- (06:59:06 AM) sideshowpiet [5dc7f927@hide-6C77D8AA.mibbit.com] entered the room.
- (06:59:13 AM) Syd: The stream may start a minute or two late. I gotta get something set up
- (06:59:16 AM) Gins: oh
- (06:59:17 AM) happygamer: how do you know ron won't make it?
- (06:59:28 AM) Gins: too bad no ron today :(
- (06:59:29 AM) Syd: He emailed Cheeseness
- (06:59:38 AM) happygamer: oh
- (06:59:59 AM) dook left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:00:05 AM) happygamer: what a bummer
- (07:00:19 AM) udoncat: Aw... someone left
- (07:00:21 AM) RashoHyo [3e6277c2@hide-BF4D4B18.mibbit.com] entered the room.
- (07:00:22 AM) Syd: Yeah, but the show must go on. And speaking of that, the stream will be starting in a moment.
- (07:00:28 AM) RashoHyo: hi to everyone
- (07:00:35 AM) udoncat: hello
- (07:01:02 AM) Smith [5d617a34@hide-B64552F4.mibbit.com] entered the room.
- (07:01:16 AM) happygamer: where did you stop last week?
- (07:01:36 AM) Smith left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:01:44 AM) GameClubFan_428560 [5d617a34@hide-BF4D4B18.mibbit.com] entered the room.
- (07:01:49 AM) Cheeseness: happygamer: After Herman's philosophy lesson. Pretty close to the end (should leave lots of time for discussion after we finish :) )
- (07:02:03 AM) GameClubFan_428560 is now known as Smith
- (07:02:10 AM) GameClubFan_515332 [bcdf8299@hide-BF4D4B18.mibbit.com] entered the room.
- (07:02:15 AM) happygamer: did you go through all colors?
- (07:02:24 AM) Gins: i think so
- (07:02:27 AM) Syd: Yep
- (07:02:31 AM) happygamer: nice
- (07:02:57 AM) happygamer: so bad I missed last session
- (07:03:12 AM) happygamer: and too bad ron's not here to explain the end
- (07:03:27 AM) Gins: ron was probably afraid of the Q and A that would inevitably had happened after this probably quite short 3rd part
- (07:03:31 AM) happygamer: how long till we start?
- (07:03:36 AM) Cheeseness: happygamer: There's a chat log and stream archive of the last session (not quite the same as being here, but if you're interested, they're in the first post of the forum thread)
- (07:03:38 AM) Ongaku [55f2a3f1@hide-BF4D4B18.mibbit.com] entered the room.
- (07:03:45 AM) Ongaku: Hi everyone
- (07:04:05 AM) Cheeseness: Hi Ongaku
- (07:04:07 AM) happygamer: I saw the log
- (07:04:11 AM) happygamer: hi
- (07:04:17 AM) Gins: hi
- (07:04:31 AM) udoncat: hello!
- (07:04:38 AM) happygamer: herman toothrot is also in the cave
- (07:04:49 AM) happygamer: and also the parrot
- (07:04:54 AM) happygamer: and the crackers
- (07:04:54 AM) GameClubFan_042008 [5f2244e2@hide-50D287EE.mibbit.com] entered the room.
- (07:05:01 AM) Gins: in the cave?
- (07:05:10 AM) happygamer: the game
- (07:05:13 AM) Gins: o
- (07:05:15 AM) happygamer: "the cave"
- (07:05:19 AM) Gins: ah ok
- (07:05:25 AM) Cheeseness: Ron was here for our playthrough of The Cave
- (07:05:27 AM) GameClubFan_389949 [4670389f@hide-50D287EE.mibbit.com] entered the room.
- (07:05:27 AM) Gins: how is herman toothrot in the cave? :o
- (07:05:42 AM) Syd: Should I try to get Guybrush lost enough that he finds the phone and calls a hint line?
- (07:05:43 AM) Cheeseness: I think he said the character in The Cave was inspired by Herman, but not necessrily him
- (07:05:48 AM) Cheeseness: Syd: Yeah
- (07:05:50 AM) Gins: yea get there
- (07:05:53 AM) HadesGigas [JOHNNYCAGE@hide-B4AD2A9B.bflony.fios.verizon.net] entered the room.
- (07:06:06 AM) Gins: who? the hillbilly? or an NPC
- (07:06:13 AM) happygamer: npc
- (07:06:15 AM) Cheeseness: Syd: I'll try to record a new outro during the session
- (07:06:21 AM) happygamer: maybe inspired by
- (07:06:26 AM) Cheeseness: Oh. We're live. If anybody can't see the stream, refresh
- (07:06:37 AM) happygamer left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:06:38 AM) GameClubFan_392279 [0599f3af@hide-BF4D4B18.mibbit.com] entered the room.
- (07:06:44 AM) HadesGigas: echo?
- (07:06:48 AM) happygamer [b2001489@hide-B64552F4.mibbit.com] entered the room.
- (07:06:49 AM) Lattsam left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- HadesGigas happygamer
- (07:06:49 AM) HadesGigas: ok no
- (07:06:54 AM) HadesGigas: i just have two open somehow
- (07:06:55 AM) happygamer: ok now it's working
- (07:06:56 AM) Cheeseness: :D
- (07:06:59 AM) Lattsam [4470fee1@hide-6C77D8AA.mibbit.com] entered the room.
- (07:07:17 AM) Lattsam: Hey it's the customer service lady!
- (07:07:25 AM) Lattsam: She's a goddess
- (07:07:30 AM) Black_Hand left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:07:34 AM) happygamer: I think she was designed after a real woman at lucasarts
- (07:07:44 AM) GameClubFan_389949: 0118 999 881 999 119 725... 3
- (07:07:45 AM) Voodoo_Lord [5e25f3b3@hide-6C77D8AA.mibbit.com] entered the room.
- (07:07:48 AM) Gins: why is chester female in the SE btw? anyone knows?
- (07:07:48 AM) Cheeseness: :D
- (07:07:53 AM) Black_Hand [5e71424e@hide-B64552F4.mibbit.com] entered the room.
- (07:08:00 AM) Cheeseness: Gins: Chester wasn't a male in the original?
- (07:08:05 AM) GameClubFan_644085 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:08:11 AM) Voodoo_Lord: Hello everyone!
- (07:08:13 AM) happygamer: i remember male version in se
- (07:08:21 AM) Cheeseness: Hi Voodoo_Lord
- (07:08:25 AM) Gins: i always thought chester is a guy's name
- (07:08:30 AM) GameClubFan_389949 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:08:33 AM) Syd: That was the joke
- (07:08:38 AM) happygamer: it's probably both male female name
- (07:08:50 AM) Syd: Now lets see if I can find this dinosaur
- (07:08:50 AM) Voodoo_Lord: oh is Ron here yet?
- (07:08:58 AM) udoncat left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:09:00 AM) happygamer: no he can't make it
- (07:09:01 AM) Syd: Ron wont make it this session, unfortunately
- (07:09:04 AM) happygamer: unfortunately
- (07:09:08 AM) Voodoo_Lord: aww
- (07:09:10 AM) GameClubFan_392279 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:09:19 AM) udoncat [3cf1c9c7@hide-BF4D4B18.mibbit.com] entered the room.
- (07:09:19 AM) HadesGigas: they are different characters depending on the graphics you're using. i think one of the behind the scenes things explained why
- (07:09:23 AM) happygamer: what if we cut this session in 2 parts and do another next week?
- (07:09:39 AM) Gins: haha
- (07:09:43 AM) Gins: ron will hate this :p
- (07:09:45 AM) Lattsam: lol
- (07:09:53 AM) Syd: Might have to if I keep being lost in this jungle, lol
- (07:09:54 AM) GameClubFan_042008 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:09:56 AM) happygamer: until he shows up
- (07:09:58 AM) Gins: he thought he can weasel out of getting asked questions
- (07:10:15 AM) Black_Hand left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:10:20 AM) happygamer: we just say syd got lost in that jungle for 1.5 hours
- (07:10:48 AM) Gins: :P
- (07:10:50 AM) Voodoo_Lord: We could have used the colors riddle as an excuse, pity it has already been done
- (07:10:54 AM) Gins: he'll want proof though
- (07:11:14 AM) happygamer: for some reason I didn't like those forest puzzles
- (07:11:17 AM) happygamer: too random
- (07:11:18 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:11:35 AM) Gins: what do you mean, happygamer?
- (07:11:47 AM) happygamer: why is there a tunnel under an island?
- (07:11:52 AM) GameClubFan_331013 [5dc4e733@hide-6C77D8AA.mibbit.com] entered the room.
- (07:12:00 AM) happygamer: why is there cement?
- (07:12:05 AM) DuderakeFourkforest: we just have to figure it out
- (07:12:05 AM) Gins: (monkey island is a themepark)
- (07:12:07 AM) Voodoo_Lord: you could say it is a... secret
- (07:12:19 AM) RashoHyo left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:12:33 AM) happygamer: but lechuck couldn't have put a spelll on guybrush yet
- (07:12:34 AM) DuderakeFourkforest: that posh accent is really annoying
- (07:12:37 AM) happygamer: he hasn't met him
- (07:12:44 AM) happygamer: indy
- (07:13:08 AM) Voodoo_Lord: the SE on Monkey 2 is full of posh english accents
- (07:13:09 AM) Cheeseness: I love the bookending here. It felt like this was the end of the game when I first played it
- (07:13:14 AM) happygamer: i don't understand it
- (07:13:17 AM) Voodoo_Lord: maybe the director had a fetish for them or something
- (07:13:18 AM) udoncat: 3 days?
- (07:13:32 AM) happygamer: what a coincidence, the rope cuts when he just finished the story
- (07:13:39 AM) Gins: :P
- (07:13:44 AM) Gins: comedic timing
- (07:13:54 AM) happygamer: i know
- (07:13:55 AM) Cheeseness: Voodoo_Lord: This Elaine was first used in Monkey 3 IIRC. I don't think her casting in the SE should really be considered in that respect :b
- (07:13:55 AM) Voodoo_Lord: happygamer is actually grumpier than grumpygamer :P
- (07:13:57 AM) happygamer: just kidding
- (07:14:03 AM) Cheeseness: heh
- (07:14:23 AM) GameClubFan_515109 [5206525c@hide-6C77D8AA.mibbit.com] entered the room.
- (07:14:34 AM) happygamer: we are bound to one another
- (07:14:37 AM) happygamer: not so fast syd!
- (07:14:39 AM) Voodoo_Lord: Elaine is the exception in this case I guess (though I don't remember her accent being that noticeable)
- (07:14:52 AM) Voodoo_Lord: but I was referring to all the rest, Kate and such
- (07:15:04 AM) happygamer: ron said in some why they are brothers in some sense they are not?
- (07:15:09 AM) happygamer: what did he mean?
- (07:15:33 AM) Cheeseness: Kate's English in this? I thought she was North American (I guess I didn't pay enough attention last session >_<
- (07:15:33 AM) DuderakeFourkforest: she should talk like a pirate, this isn't a downton abbey game
- (07:15:33 AM) Voodoo_Lord: the final part of MI2 is puzzling on purpose
- (07:15:36 AM) Voodoo_Lord: nobody really knows
- (07:15:46 AM) happygamer: what if the story is about 2 brothers playing a video game
- (07:15:50 AM) Cheeseness: These animations are pretty creepy
- (07:15:53 AM) Voodoo_Lord: I think it's fine for Elaine, being a governor and such
- (07:15:55 AM) Smith: Lechuck sounds like movie trailer voice guy
- (07:15:57 AM) Voodoo_Lord: but not for the rest
- (07:16:14 AM) Lattsam: This is getting epic
- (07:16:19 AM) Voodoo_Lord: THIS SUMMER... YOU'LL GO IN A DIMENSION OF PAIN...
- (07:16:21 AM) Mettanine [54838dcd@hide-50D287EE.mibbit.com] entered the room.
- (07:16:42 AM) Voodoo_Lord: It's really amazing how this part was both comical and actually scary
- (07:16:45 AM) happygamer: I got it! The secret is that two brothers are playing some WoW kind of game and lechuck and guybrush are just their avatars
- (07:16:50 AM) Voodoo_Lord: even if there weren't really stakes for the player
- (07:17:24 AM) GameClubFan_515332 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:17:31 AM) Cheeseness: I like that you get this feeling that the game's over, and then there's a huge twist with a setting change that has a fairly decent number of rooms to wander through and explore
- (07:17:47 AM) happygamer: yeah that's so great about it
- (07:17:54 AM) Cheeseness: It's a little frustrating, but it's hard to feel like you're stuck with so much to check out
- (07:18:09 AM) Cheeseness: Reusing the voodoo recipe from the beginning of the game is awesome as well
- (07:18:19 AM) Gins: yes
- (07:18:19 AM) happygamer: whose parents are those?
- (07:18:21 AM) Gins: also
- (07:18:29 AM) Syd: LeChuck won't leave me alone. :P
- (07:18:31 AM) udoncat: And the creepy LeChuck music
- (07:18:33 AM) Gins: previously, while telling the story, it was always clear guybrush would make it out alive
- (07:18:38 AM) DuderakeFourkforest: lechuck's parents
- (07:18:41 AM) Gins: but now, guybrush is on his own
- (07:18:49 AM) Gins: and his future uncertain
- (07:18:56 AM) happygamer: so lechuck lost his parents and turned evil
- (07:19:07 AM) DuderakeFourkforest: or he killed them
- (07:19:08 AM) Cheeseness: Gins: That too
- (07:19:19 AM) Cheeseness: happygamer: It's difficult to take everything that's happening here at face value
- (07:19:22 AM) japro: does lechuck actually walk around here or is he "teleporting"?
- (07:19:33 AM) happygamer: le chuck walks
- (07:19:43 AM) Gins: yea i think you can catch up to him...
- (07:19:51 AM) Cheeseness: Yep, and I think you can leave the room and he'll chase you?
- (07:19:56 AM) happygamer: they programmed it so he appears randomly between 15 seconds and 2 minutes i think
- (07:20:15 AM) udoncat: RUN!
- (07:20:28 AM) udoncat: FLEE!
- (07:20:36 AM) Voodoo__Lord [4e0df518@hide-B64552F4.mibbit.com] entered the room.
- (07:20:37 AM) happygamer: or 5 seconds
- (07:20:43 AM) Voodoo__Lord: crappy connection ahoy!
- (07:21:01 AM) happygamer: that's the broken grog machine from mi1
- (07:21:05 AM) MarioColbert [43a429b1@hide-BF4D4B18.mibbit.com] entered the room.
- (07:21:08 AM) Voodoo__Lord: anyway, I was saying how unexpectedly creepy a game like MI2 could get
- (07:21:10 AM) Lattsam: brings back memories
- (07:21:18 AM) Lattsam: kids don't try this at home
- (07:21:22 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:21:30 AM) Voodoo__Lord: oh no they should
- (07:21:30 AM) DuderakeFourkforest: throw the root beer at lechuck
- (07:21:34 AM) Voodoo__Lord: especially with their father
- (07:21:52 AM) Gins: yea the root beer :3
- (07:21:54 AM) Voodoo__Lord: ^yeah use the rootbeer!
- (07:22:32 AM) Voodoo_Lord left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:22:36 AM) happygamer: if it's not a theme park and it's the real caribean, what is it?
- (07:22:43 AM) Lattsam: fail
- (07:22:44 AM) Voodoo__Lord: oh my doppleganger left
- (07:22:55 AM) Gins: how do you know it's not a theme park?
- (07:22:57 AM) MarioColbert: did you fill up the glove
- (07:23:00 AM) MarioColbert: with helium?
- (07:23:02 AM) MarioColbert: nice
- (07:23:03 AM) MarioColbert: you did
- (07:23:04 AM) MarioColbert: :)
- (07:23:12 AM) Cheeseness: Breathe the helium, Syd!
- (07:23:27 AM) Cheeseness: heh
- (07:23:30 AM) udoncat: Aw cute!
- (07:23:31 AM) Lattsam: lol :D
- (07:23:35 AM) happygamer: what does guybrush say if you look at the skull?
- (07:23:50 AM) happygamer: look at the skull please syd
- (07:24:13 AM) happygamer: thanks
- (07:24:13 AM) Voodoo__Lord: He knew him well
- (07:24:16 AM) Lattsam: I knew him, Horatio
- (07:24:19 AM) happygamer: so he calls him dad
- (07:24:29 AM) happygamer: that was my favorite part
- (07:24:34 AM) Lattsam: Well, I recognize this place
- (07:24:41 AM) DuderakeFourkforest: guybrush could be adopted
- (07:24:54 AM) udoncat: How does he know that skull is dad to call him dad?
- (07:24:57 AM) japro: see all you have to do to stop pirates is put up a small barrier
- (07:25:05 AM) happygamer: that sounds to fit, he is adopted
- (07:25:18 AM) japro: udoncat, he remembers the skeleton from his hallucination earlier? :D
- (07:25:30 AM) udoncat: Ah that's right
- (07:25:37 AM) udoncat: With the cool dance
- (07:25:42 AM) Voodoo__Lord: In the hintbook there was a draw of a treasure room next to these tunnel
- (07:25:48 AM) Voodoo__Lord: presumably the true Big Whoop?
- (07:25:56 AM) Lattsam: ew
- (07:26:00 AM) Voodoo__Lord: don't know if Ron had any inolvement with that
- (07:26:15 AM) happygamer: big whoop means big nothing as far as i understand it
- (07:26:23 AM) Mettanine [54838dcd@hide-6C77D8AA.mibbit.com] entered the room.
- (07:26:31 AM) Voodoo__Lord: that was the joke
- (07:27:12 AM) Cheeseness: Voodoo__Lord: I always thought it was implied the chest that Guybrush was hanging with was the treasure
- (07:27:14 AM) happygamer: they are role playing
- (07:27:27 AM) happygamer: wasn't the eticket in htere?
- (07:27:29 AM) Cheeseness: (which at this point contains two tickets to the carnival)
- (07:27:30 AM) Smith: its all fun and games until somebody loses a leg
- (07:27:35 AM) happygamer: lol
- (07:27:39 AM) happygamer: the dog?
- (07:27:39 AM) Cheeseness: (I think it was two)
- (07:27:44 AM) happygamer: where is he from?
- (07:27:44 AM) GameClubFan_798204 [508ce651@hide-B64552F4.mibbit.com] entered the room.
- (07:27:49 AM) Cheeseness: Oh, Syd. I bet you've been saving that one up since we started :D
- (07:28:02 AM) happygamer: where do i know the dog from?
- (07:28:09 AM) Cheeseness: Walt?
- (07:28:10 AM) udoncat: The jail?
- (07:28:13 AM) Cheeseness: He's in the jail
- (07:28:14 AM) happygamer: right
- (07:28:16 AM) happygamer: the jail
- (07:28:23 AM) Cheeseness: Isn't he also pretty much copied verbatim from the ride?
- (07:28:30 AM) Voodoo__Lord: Cheeseness: whether Big Whoop was the tickets or not is a matter of speculation, I was just reporting :P
- (07:28:39 AM) GameClubFan_798204 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:28:39 AM) Cheeseness: ^_^
- (07:28:42 AM) Voodoo__Lord: we could be here all night speculating about what is the final part of MI2
- (07:28:44 AM) happygamer: scooby doo moment
- (07:29:13 AM) Voodoo__Lord: he looks really young
- (07:29:17 AM) Cheeseness: Voodoo__Lord: The crest could still have contained the treasure, but what looked to be tickets might not have been (it's pretty clear that with this section of the game, not is all as it appears)
- (07:29:19 AM) Smith: This is my favourite part of the pirates of the caribbean ride
- (07:29:26 AM) Lattsam: WAHT A TWIST
- (07:29:27 AM) Cheeseness: They've got such different accents :D
- (07:29:33 AM) Cheeseness: Ha, Smith :D
- (07:29:41 AM) happygamer: i don't get it
- (07:29:51 AM) Voodoo__Lord: nah there was no treasure in the chest, that was visible
- (07:29:53 AM) Voodoo__Lord: and here we are
- (07:30:02 AM) happygamer: screeming weenies!
- (07:30:04 AM) happygamer: again
- (07:30:06 AM) happygamer: weenies
- (07:30:14 AM) happygamer: and on the right there is a big one
- (07:30:19 AM) Cheeseness: Voodoo__Lord: That's only if what's seen to be in the chest at this part of the game is what's really in there
- (07:30:32 AM) happygamer: murdures like lechuck!
- (07:30:37 AM) Voodoo__Lord: see? That's what I meant, we could be here all night :P
- (07:30:46 AM) Voodoo__Lord: and I'm kinda tired
- (07:30:56 AM) happygamer: the end is evil
- (07:31:10 AM) Lattsam: Yay we won
- (07:31:11 AM) Cheeseness: Voodoo__Lord: Ha, sorry. It seemed like you were refuting the possibility ^_^
- (07:31:13 AM) happygamer: it's all in the weenie back there
- (07:31:25 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:31:33 AM) Cheeseness: So, what a game. How many people played this game for the first time after the special edition came out?
- (07:31:35 AM) yama: Haha. This is such a weird ending for a game.
- (07:31:48 AM) Voodoo__Lord: well I am actually, I just don't feel like discussing the whole thing
- (07:31:52 AM) japro: in wondering what stan is selling on the right in this screen
- (07:31:52 AM) happygamer: I hope lechuck didn't put a SPELL on him
- (07:31:57 AM) Voodoo__Lord: I've done that for years on MI forums
- (07:32:17 AM) Cheeseness: Voodoo__Lord: I don't think there's enough solid information around to be able to refute anybody's speculation ^_^
- (07:32:32 AM) Voodoo__Lord: this is actually a pretty nice ending considering it's all so confusing when you think about it
- (07:32:56 AM) Cheeseness: Yeah, it's great. I wasn't really expecting a third game till it came out
- (07:33:04 AM) Voodoo__Lord: fair enough I guess, it just seemed farfetched <_<
- (07:33:11 AM) yama: The ending sure makes me wonder what I just played. ^^:
- (07:33:14 AM) happygamer: what a shame we'll never know
- (07:33:21 AM) Voodoo__Lord: or will we?
- (07:33:22 AM) Lattsam: M. Night Shyamalan would be proud
- (07:33:23 AM) udoncat: Then this bit?!
- (07:33:36 AM) Smith: I had nightmares that a third monkey island would be a doom clone
- (07:33:38 AM) yama: Yeah. How does the Elaine bit fit in? ^^:
- (07:33:45 AM) Cheeseness: udoncat: Right. It's all meant to make you question the ending :D
- (07:33:45 AM) happygamer: it's not all a dream that's clear from the last scene
- (07:33:48 AM) Voodoo__Lord: that's...
- (07:33:51 AM) Voodoo__Lord: (wait for it)
- (07:33:52 AM) Smith: ... but that was the 90s
- (07:33:54 AM) Voodoo__Lord: ...a SECRET
- (07:34:07 AM) udoncat: Confusing then... confusing still now
- (07:34:13 AM) udoncat: But all round still cool
- (07:34:28 AM) Cheeseness: I love this music :D
- (07:34:39 AM) udoncat: Same :D
- (07:34:50 AM) Gins: me too
- (07:34:55 AM) Voodoo__Lord: yep me too
- (07:35:13 AM) Gins: it makes me want to go sit at a camp fire
- (07:35:14 AM) yama: Cooking dinner sounds good. I'm starving.
- (07:35:15 AM) Cheeseness: udoncat: I agree with that. I'm comfortable with the confusingness though. I don't recall anybody I knew being frustrated with the game when it came out. I'd guess that maybe most of that arose with the way that it was explained in Curse
- (07:35:18 AM) Voodoo__Lord: the music of the games' start are very nice
- (07:35:20 AM) Gins: and roast marshmallows.
- (07:35:27 AM) Cheeseness: Gins: It makes me want to teach basket weaving to clams
- (07:35:32 AM) happygamer: and grow a beard
- (07:35:40 AM) Gins: i already have a beard
- (07:35:50 AM) Oughtobe [629b319f@hide-BF4D4B18.mibbit.com] entered the room.
- (07:35:56 AM) Oughtobe: How late am I?
- (07:35:58 AM) Gins: so i want a campfire
- (07:36:00 AM) Oughtobe: When did it start?
- (07:36:01 AM) Cheeseness: I remember thinking that all of these ideas were way funnier than they are :D
- (07:36:03 AM) happygamer: it's over
- (07:36:05 AM) Voodoo__Lord: not too late mate
- (07:36:08 AM) Voodoo__Lord: you're just at the end
- (07:36:09 AM) Voodoo__Lord: :P
- (07:36:13 AM) happygamer: ron was here and explained everything
- (07:36:17 AM) Oughtobe: Is grumpy gamer here?
- (07:36:18 AM) Oughtobe: =(
- (07:36:20 AM) happygamer: you should have been here
- (07:36:20 AM) Cheeseness: Oughtobe: We started about an hour ago. We'll keep discussing the game for a while though :)
- (07:36:22 AM) Voodoo__Lord: yeah he told us EVERYTHING
- (07:36:25 AM) Gins: he already left
- (07:36:26 AM) Mettanine [54838dcd@hide-50D287EE.mibbit.com] entered the room.
- (07:36:26 AM) Voodoo__Lord: you should have been here
- (07:36:31 AM) Gins: he told us the secret, and then left
- (07:36:34 AM) Cheeseness: Oughtobe: Nah, I got an email from him before the session started saying he couldn't make it
- (07:36:35 AM) Oughtobe: =(
- (07:36:37 AM) Cheeseness: Guys, please
- (07:36:38 AM) happygamer: i never have thought of the secret myself
- (07:36:44 AM) MarioColbert left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:36:45 AM) Oughtobe: meanies
- (07:36:49 AM) happygamer: sorry
- (07:36:50 AM) Oughtobe: thanks cheeseness
- (07:37:00 AM) Cheeseness: Also, Ron's told us on four separate occasions that the secret is that Guybrush is a banana :D
- (07:37:02 AM) Lattsam: I think the next session should be Sam and Max - Situation: Comedy
- (07:37:02 AM) happygamer: we're probably too frustrated by not knowing it
- (07:37:04 AM) Voodoo__Lord: sorry I confused Grumpygamer with happygamer the whole timee
- (07:37:26 AM) udoncat: Being a banana isn't too bad
- (07:37:29 AM) Voodoo__Lord: hey I was wondering
- (07:37:31 AM) Lattsam: And Steve Purcell should be a guest
- (07:37:34 AM) Cheeseness: Lattsam: Hop into the planning thread if you want. We're already set up to go with the Blendo stuff, but there's always future ones
- (07:37:41 AM) happygamer: grumpy <> happy
- (07:37:45 AM) Lattsam: Ok
- (07:37:45 AM) Voodoo__Lord: if it could be possible to do a session on Commander Keen?
- (07:37:45 AM) Cheeseness: Lattsam: I've been trying to get in touch with Steve, but haven't had much luck, sadly
- (07:37:52 AM) Syd: Meanwhile, Ron is sighing with relief since he wasn't bombarded with questions today, lol
- (07:37:52 AM) Voodoo__Lord: and maybe inviting Tom to joing us?
- (07:37:57 AM) happygamer: what about monkey island 1?
- (07:38:02 AM) happygamer: and then mi2?
- (07:38:24 AM) Cheeseness: Voodoo__Lord: I think we can probably do anything. The planning thread is probably the best place to work stuff like that out (I'd say that we'd have to approach Keen a bit differently to how we've done games so far)
- (07:38:27 AM) Cheeseness: happygamer: We did :b
- (07:38:44 AM) happygamer: sad it's over
- (07:38:57 AM) Oughtobe: Cheeseness will the last log be edited soon?
- (07:39:07 AM) Cheeseness: Oughtobe: If you're keen, there are chat logs from the previous sessions which Ron attended which are already up
- (07:39:09 AM) Voodoo__Lord: Yeah I know about the thread, I will post it there too :P
- (07:39:10 AM) Oughtobe: the second monkey island 2
- (07:39:11 AM) Syd: Yeah, we've done the first two Monkey Islands now. We're hoping to get around to Curse someday (and maybe get Dominic Armato to join as as well!)
- (07:39:24 AM) udoncat: Yay!
- (07:39:26 AM) Voodoo__Lord: oh that would be awesome
- (07:39:29 AM) salty-horse: Syd, he's been with us all along
- (07:39:33 AM) Voodoo__Lord: or maybe Ahern?
- (07:39:34 AM) Cheeseness: Oughtobe: I'd like to see some more discussion of the game. I'll post a log when the session is properly "over" :)
- (07:39:41 AM) Cheeseness: salty-horse: She
- (07:39:51 AM) Oughtobe: no I mean the previous log
- (07:39:52 AM) salty-horse: Cheeseness, Armato
- (07:39:52 AM) happygamer: I thought mi2 had the perfect length
- (07:39:54 AM) Oughtobe: the first one was edited
- (07:39:58 AM) Cheeseness: Oh, right. Sorry :D
- (07:39:59 AM) DuderakeFourkforest: we could buy 5 million copies of scurvy scallywags and play monkey island 3a
- (07:40:01 AM) happygamer: not a big fan of those short games nowadays
- (07:40:03 AM) Oughtobe: the second one doesn't have an edited link
- (07:40:09 AM) sideshowpiet left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:40:18 AM) Oughtobe: Cheeseness: will it be edited soon?
- (07:40:18 AM) Syd: And I forgot to bump the thread. Aren't I great?
- (07:40:29 AM) happygamer: 5.000.000 / 35 = 142.000 dollars
- (07:40:31 AM) Cheeseness: Oughtobe: jfrisby edited the first one. I don't really have time to trim them down myself :(
- (07:40:32 AM) happygamer: each
- (07:40:37 AM) Cheeseness: Syd, you're the best <32
- (07:41:09 AM) Flacote [b51d420e@hide-B64552F4.mibbit.com] entered the room.
- (07:41:10 AM) happygamer: maybe in mi3a you play as elaine
- (07:41:13 AM) Voodoo__Lord: Let's the discussion start: I think the secret of Monkey Island is that Guybrush is a banana kid who fantasized about pirates during a tour in a theme park
- (07:41:18 AM) happygamer: and you have to rescue guybrush
- (07:41:28 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:41:33 AM) Syd: I'll just stick with "Guybrush is a banana"
- (07:41:42 AM) GameClubFan_331013 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:41:44 AM) happygamer: hmm, guybrush is a banana
- (07:41:58 AM) GameClubFan_627503 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:41:58 AM) Syd: I mean, Ron said it, so it must be true
- (07:42:05 AM) DuderakeFourkforest: what does it mean when he feeds the monkey in monkey island?
- (07:42:06 AM) Gins: In monkey island 2, a lot of things point towards the world of Monkey Island being an artificially constructed world
- (07:42:06 AM) Cheeseness: Back on the topic of the game itself, it's interesting that I never felt that insult swordfighting (or some similar less deterministic gameplay element) was "missing"
- (07:42:13 AM) Voodoo__Lord: I guess :(
- (07:42:27 AM) Cheeseness: It's the only LucasArts one to not have some form of insult something-or-another
- (07:42:30 AM) Lattsam: The game was already big enough as it is
- (07:42:33 AM) happygamer: I think guybrush is role playing all this with his friends and step brother
- (07:42:42 AM) Gins: for one, there's all those out-of-place maintenance tunnels and rooms
- (07:42:49 AM) Gins: and also the ability to TURN OFF a waterfall
- (07:42:51 AM) Syd: There seems to be plenty of evidence towards the whole theme park/artificial world thing/kid's imagination thing, but then that scene with Elaine throws a big monkey wrench (lol) into that theory.
- (07:42:51 AM) happygamer: he lost his parents when he was young
- (07:43:06 AM) Lattsam: Speaking of, there's a monkey wrench involved
- (07:43:08 AM) Cheeseness: Gins: There's also the "play along, Guybrush" and "it's how everybody talked back then" lines from MI1
- (07:43:14 AM) Gins: yeah
- (07:43:15 AM) happygamer: and the fact that ron said it's not all a kids dream
- (07:43:20 AM) Voodoo__Lord: yeah
- (07:43:22 AM) DuderakeFourkforest: there was the same tunnel in phat island and walt in the end
- (07:43:27 AM) Voodoo__Lord: also there are a lot of bananas
- (07:43:39 AM) Voodoo__Lord: so I'll stick with my "banana kid fantasy"
- (07:43:40 AM) happygamer: walt is gyubrushes dog in real life
- (07:43:47 AM) Gins: i threw in this theory in the first episode, that the world of monkey island is a "truman-show"-esque huge themepark, which was built generations ago
- (07:43:55 AM) Gins: and people now live in it as if it was a real world
- (07:44:11 AM) Voodoo__Lord: that's a little too sci-fiesque for MI
- (07:44:12 AM) Syd: Besides, if the ending of MI2 was to be taken at face value (Guybrush is a kid in an amusement park) then what would MI3a be about? A kid wandering around an amusement park doesn't seem like much of a Monkey Island game
- (07:44:32 AM) happygamer: monkey island 3: The car ride home
- (07:44:39 AM) Gins: Voodoo__Lord: do we even know what "genre" Monkey Island really is?
- (07:44:41 AM) Voodoo__Lord: he would probably return to "normal" in some way
- (07:44:43 AM) Voodoo__Lord: like in Curse
- (07:44:53 AM) Voodoo__Lord: yeah, Adventure
- (07:44:56 AM) Gins: i don't think it's possible to say that it's "too sci-fi"
- (07:44:59 AM) Syd: Ron did say that MI3a might just fit in between MI2 and Curse quite nicely
- (07:45:00 AM) Voodoo__Lord: if we talk narrative genres
- (07:45:05 AM) Cheeseness: Syd: It'd definitely make for an *interesting* Monkey Island game (especially if it were about trying to get back into the fantasy and leave the "real" world behind). I doubt that a Ron MI3 would take that direction though
- (07:45:22 AM) Flacote left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:45:30 AM) Gins: i'm talking narrative. not video game genre
- (07:45:32 AM) Oughtobe: Cheeseness: I'll try to edit it down, who can I email it to?
- (07:45:32 AM) happygamer: gins you read on strangers tides didn't you?
- (07:45:35 AM) Voodoo__Lord: Gins: make it "too dystopic" or something
- (07:45:37 AM) Gins: yes i did
- (07:45:43 AM) Oughtobe: I think the secret is that there was no secret
- (07:45:48 AM) Gins: idk what's wrong with "too dystopic" or anything
- (07:45:49 AM) happygamer: nothing similar going on in there?
- (07:45:59 AM) Oughtobe: it was all a marketing gimick of the Monkey Island Theme park
- (07:46:00 AM) Gins: the whole ending of MI2 doesn't fit with what we'd expect from a typical pirate adventure
- (07:46:02 AM) happygamer: what happens in the end of the book?
- (07:46:09 AM) Cheeseness: Oughtobe: You can shoot it to me if you want. cheese@twolofbees.com :)
- (07:46:18 AM) Voodoo__Lord: Gins: MI may be a serious story at it's core, but it's far from being this dark
- (07:46:18 AM) Gins: shandy kills blackbeard and gets married to his love interest
- (07:46:25 AM) Cheeseness: I wouldn't be surprised if there wasn't a secret
- (07:46:28 AM) Mettanine [54838dcd@hide-50D287EE.mibbit.com] entered the room.
- (07:46:30 AM) yama: All right, I really need to eat. Thanks for the stream, Syd. I'll check the log when I get back. See you all next week (or before that if you stick around here). :)
- (07:46:38 AM) Cheeseness: Thanks for coming, yama :D
- (07:46:46 AM) Voodoo__Lord: see ya!
- (07:46:56 AM) happygamer: so nothing like mi
- (07:46:59 AM) Syd: Bye yama
- (07:46:59 AM) Gins: nope
- (07:47:08 AM) Gins: i think the only inspiration are the use of voodoo
- (07:47:12 AM) Voodoo__Lord: Ron said there was though
- (07:47:15 AM) Gins: and that blackbeard = leChuck
- (07:47:18 AM) Oughtobe: In the third one he was going to make an elaborate adventure about their really being a secret
- (07:47:22 AM) Cheeseness: I'm still hoping for a spinoff series of games about the bird in LeChuck's hat
- (07:47:32 AM) happygamer: ron said there is a secret
- (07:47:37 AM) Cheeseness: Of course he did >_<
- (07:47:38 AM) Voodoo__Lord: LeCrow
- (07:47:45 AM) happygamer: and if you look closley grashopper, you'll see it
- (07:47:46 AM) DuderakeFourkforest: grumpy birds
- (07:47:52 AM) Cheeseness: It doesn't look to be a swan otherwise we could retrofit Loom in there :D
- (07:47:54 AM) Syd: Ron has said that the ending of MI2 ties into the Secretâ„¢, but not in the way most people suspect.
- (07:47:54 AM) Gins: one of the big plot elements of Stranger Tides is that someone wants to get a person back to live with voodoo
- (07:47:54 AM) GameClubFan_515109 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:47:55 AM) Oughtobe: and then you find out, Walt Disney, or a spoof of Walt Disney, created the myth of the secret to give the island a lore
- (07:47:59 AM) Gins: and blackbeard helps him with that
- (07:48:31 AM) Voodoo__Lord: Cheeseness: so are you implying Ron made it up along the way or something? :P
- (07:48:46 AM) Oughtobe: I think so, kind of like LOST
- (07:48:52 AM) happygamer: so blackbird is good?
- (07:49:03 AM) happygamer: has anyone watched lost?
- (07:49:05 AM) Oughtobe: at the end of 3, the secret would be kept secret
- (07:49:11 AM) Cheeseness: I'm implying that as a storyteller, it's in his best interests to maintain that there's something there even if it happens that there's not (it's more compelling with the mystery, and it'd most likely detract from the game if it were explained)
- (07:49:13 AM) Voodoo__Lord: I didn't watch till the end
- (07:49:20 AM) Oughtobe: because what good is a secret, if its told
- (07:49:22 AM) Voodoo__Lord: fortunately, because apparently I didn't waste my time
- (07:49:26 AM) Cheeseness: Right
- (07:49:58 AM) Voodoo__Lord: an untold secret is frustrating though
- (07:50:08 AM) Voodoo__Lord: Cheeseness: are you callin Ron a LIAR?!
- (07:50:13 AM) Oughtobe: So in 3, you would be left with maybe there is a secret, maybe there isn't, it makes it so he can keep it going forever
- (07:50:16 AM) Voodoo__Lord: (no I actually kinda of agree with you)
- (07:50:17 AM) Gins: it is frustrating indeed
- (07:50:20 AM) Cheeseness: Voodoo__Lord: I'm calling him a storyteller :D
- (07:50:28 AM) Voodoo__Lord: my take is that he's actually reworking on the secret
- (07:50:31 AM) Oughtobe: Its an awesome idea
- (07:50:32 AM) Gins: idk if it's built up in a trilogy, then the secret better be told in the final game
- (07:50:36 AM) Voodoo__Lord: the secret of today is not the same of those years
- (07:50:40 AM) Oughtobe: Lost did it retarded by trying to explain the mystery
- (07:51:00 AM) happygamer: making up a secret is easy, resolving it in a logic and satisfactory manner in a 3rd mi shows if you are a good storyteller
- (07:51:08 AM) Gins: indeed
- (07:51:17 AM) Gins: this is why i'm so excited to play such a game if it was made
- (07:51:18 AM) Cheeseness: In MI3a, guybrush must sacrifice himself in the real world to become "the secret" and be the character that inspires us all to love the subsequent Monkey Island games
- (07:51:19 AM) Cheeseness: There we go
- (07:51:23 AM) Gins: even if the secret itself was disappointing
- (07:51:28 AM) Voodoo__Lord: from what I gathered, the problem with Lost wasn't that it tried to explain things
- (07:51:31 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:51:37 AM) Gins: i want to know how ron ties up the loose ends
- (07:51:38 AM) Oughtobe: making a game that is engaging and funny and makes you wonder what the secret is NOT EASY
- (07:51:41 AM) Oughtobe: thats the whole part
- (07:51:42 AM) happygamer: has anyone seen "the prestige"
- (07:51:42 AM) Voodoo__Lord: it's that it didn't know where to go till the final season
- (07:51:43 AM) Oughtobe: point
- (07:51:52 AM) Oughtobe: the prestige is stupid
- (07:52:00 AM) Gins: the prestige was great
- (07:52:05 AM) Flacote [b51d420e@hide-BF4D4B18.mibbit.com] entered the room.
- (07:52:06 AM) Gins: what's stupid about it?
- (07:52:07 AM) Oughtobe: the ending was stupid
- (07:52:08 AM) happygamer: i thought they explained everything nicely in the end
- (07:52:17 AM) Oughtobe: One of the brothers shouldn't have died
- (07:52:20 AM) happygamer: and you could have guessed it
- (07:52:25 AM) happygamer: but it wasn't too obvious
- (07:52:33 AM) Oughtobe: and the magician who killed himself right after he cloned himself was retarded
- (07:52:36 AM) Oughtobe: nobody would do that
- (07:52:44 AM) Gins: ehhh
- (07:52:48 AM) Oughtobe: they would be amazed and be like, now we can beat the other magician
- (07:52:55 AM) Oughtobe: we can make 100 of us, and he only has two of him
- (07:52:57 AM) Gins: i thought that made the story really interesting
- (07:52:58 AM) Voodoo__Lord: to be honest, not revealing the secret would seem like a "easy way out" at this point
- (07:53:04 AM) Voodoo__Lord: unless it's done in a very good way
- (07:53:10 AM) Voodoo__Lord: but VERY good
- (07:53:13 AM) Gins: in prestige, the "life" only continued for the one who's point of view it was
- (07:53:15 AM) Arthur_D left the room (quit: Ping timeout).
- (07:53:16 AM) happygamer: that's what i mean
- (07:53:22 AM) Oughtobe: revealing that the secret can't be revealed is genius
- (07:53:25 AM) Gins: each of the two thought that the "real" guy was himself
- (07:53:28 AM) Oughtobe: the whole point of the game is to laugh and have fun
- (07:53:32 AM) Voodoo__Lord: no it's not <_<
- (07:53:32 AM) happygamer: it can be revealed in genius
- (07:53:36 AM) happygamer: if you're a genius
- (07:53:39 AM) Oughtobe: not figure out some stupid secret or watch some great ending
- (07:53:42 AM) Gins: and also thought that the other is "simply a clone"
- (07:53:45 AM) Voodoo__Lord: erm I mean the secret part
- (07:54:00 AM) Voodoo__Lord: well nobody's saying MI3a would be trash without the secret
- (07:54:05 AM) Voodoo__Lord: but, on the secret alone
- (07:54:10 AM) Gins: yeah it's about the story.
- (07:54:19 AM) Voodoo__Lord: saying something like "the secret is a secret"
- (07:54:21 AM) Gins: i'm sure if ron just came in here and said "well this is the secret, blam"
- (07:54:22 AM) Voodoo__Lord: would be a copout
- (07:54:28 AM) Gins: it would be really underwhelming
- (07:54:28 AM) Cheeseness: I think I'd prefer to be wondering about the secret after a fictional MI3a than have it explained. The need for things to be explained isn't so important. You can give a story satisfying closure without giving away all of its mysteries
- (07:54:30 AM) Oughtobe: I think his whole point is that people who play games just to beat them and get the ending are stupid
- (07:54:32 AM) Babar: :D
- (07:54:36 AM) Oughtobe: the games should be fun and funny
- (07:54:37 AM) Babar: still discussing MI2
- (07:54:43 AM) Babar: this is why Ron dodged out today :D
- (07:54:47 AM) Oughtobe: life is about the adventure, not about what you have when you die
- (07:54:52 AM) happygamer: what would you about ron making a game where all names are changed so he doesn't infringe copy rights?
- (07:55:07 AM) Cheeseness: Oughtobe: Unless you're playing a sierra adventure game, in which case you want to see all the deaths
- (07:55:11 AM) Voodoo__Lord: the problem is that the importance of the Secret rest on the fact that it is a secret, not on its impact
- (07:55:19 AM) Oughtobe: I love Sierra games too
- (07:55:22 AM) Voodoo__Lord: because it has very little impact on the games
- (07:55:26 AM) happygamer: just call him shyprosh croopwood
- (07:55:26 AM) Oughtobe: they are just different kinds of games
- (07:55:32 AM) Oughtobe: Ron's games were more immersive
- (07:55:40 AM) Voodoo__Lord: so to left it unexplained would rend the would thing... pointless
- (07:55:41 AM) happygamer: and chimpanzee island
- (07:55:47 AM) Flacote left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:55:47 AM) Oughtobe: Sierra games were kinda like choose your own adventure books
- (07:55:53 AM) Cheeseness: The other Monkey Island games had a very different attitude to the first two, I think
- (07:55:54 AM) Lattsam: bai
- (07:55:56 AM) Voodoo__Lord: (or maybe Ron can think up something to make it good that way)
- (07:55:57 AM) Oughtobe: Ron's games was like an awesome novel
- (07:55:58 AM) Lattsam left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:56:04 AM) Cheeseness: Bye Lattsam
- (07:56:11 AM) Oughtobe: The other monkey island games and the telltale ones were trash
- (07:56:18 AM) Gins: The Adventures of Dudescrub Underwood
- (07:56:19 AM) Cheeseness: My hobby: saying bye to people after they've left
- (07:56:34 AM) Mettanine [54838dcd@hide-50D287EE.mibbit.com] entered the room.
- (07:56:38 AM) happygamer: for some reason rons latest games didn't have a deep story
- (07:56:38 AM) Cheeseness: Bye Mettanine!
- (07:56:38 AM) Oughtobe: Monkey Island 1 and 2 are the greatest adventure games ever made
- (07:56:40 AM) Syd: I disagree, Oughtobe, but different strokes for different folks.
- (07:56:43 AM) Oughtobe: and Full Throttle
- (07:56:53 AM) Oughtobe: what do you disagree with Syd?
- (07:57:04 AM) Babar: the other Monkey Island games are not Monkey Island games :D
- (07:57:05 AM) Oughtobe: strokes are strokes
- (07:57:06 AM) Syd: Your opinion on post-MI2 Monkey Island titles
- (07:57:12 AM) Oughtobe: they don't change from person to person
- (07:57:16 AM) Cheeseness: Yeah, I think that calling the subsequent Monkey Island games trash is probably undeserved
- (07:57:21 AM) Voodoo__Lord: Oughtobe they werent' trash
- (07:57:23 AM) Oughtobe: we all have fives senses and a conceptual integrations
- (07:57:25 AM) Gins: they're not trash
- (07:57:26 AM) Gins: far from it
- (07:57:27 AM) Babar: well, maybe not trash :D
- (07:57:31 AM) Gins: they're simply not Ron's story
- (07:57:33 AM) Babar: but vastly inferior
- (07:57:34 AM) Voodoo__Lord: don't make me use the word "objectively" OR ELSE!
- (07:57:36 AM) Oughtobe: compared to MI 1 and 2??????
- (07:57:36 AM) Gins: that's about the only thing that's wrong with them
- (07:57:37 AM) Babar: and not really Monkey Island
- (07:57:40 AM) happygamer: The other games were okay, I don't think/talk about them so much
- (07:57:42 AM) Cheeseness: They're all good and intersting in their own right. Whether they fit with the first two is definitely debatable, but that doesn't make them inherently bad
- (07:57:50 AM) Oughtobe: MI 1 and 2 were masterpieces
- (07:57:51 AM) DuderakeFourkforest: cmi was like licensed good fan fiction
- (07:57:56 AM) Babar: I suppose 3 was less vastly inferior :D
- (07:57:57 AM) Oughtobe: everything else has to be trash then
- (07:58:00 AM) Gins: basically, the guys who made CMI didn't know the secret
- (07:58:03 AM) Gins: so it's not their fault
- (07:58:03 AM) Syd: They're different, they're certainly not what Ron would have made, but I enjoyed them anyway.
- (07:58:04 AM) happygamer: they lacked the mystic
- (07:58:06 AM) Cheeseness: Oughtobe: That's not rue either
- (07:58:07 AM) happygamer: of the first 2
- (07:58:08 AM) Cheeseness: true^
- (07:58:09 AM) Gins: MI4's story though....................
- (07:58:17 AM) Oughtobe: they didn't know how to make good games
- (07:58:20 AM) Gins: that certainly has to be someone's fault >_>
- (07:58:26 AM) Voodoo__Lord: Oughtobe: another thing, the "journey" is important in a story
- (07:58:29 AM) Voodoo__Lord: but the ending is too
- (07:58:44 AM) Voodoo__Lord: it makes you feel shitty when an amazing journey in the end was for nothing
- (07:58:56 AM) Voodoo__Lord: ok,maybe not shitty, but it's a bummer
- (07:58:56 AM) Gins: yeah
- (07:59:01 AM) Oughtobe: The Journey is the story, but it has to have a climax
- (07:59:05 AM) Gins: kinda like Tales of Monkey Island...
- (07:59:07 AM) happygamer: have you played remini gemini rue here?
- (07:59:12 AM) Babar: there is this, which seeks to demake the art style, but...still missing the point :D http://www.adventuregamestudio.co.uk/forums/index.php?topic=46190.0
- (07:59:15 AM) Oughtobe: but that doesn't mean the secret needs to be explained or given away to be a good climax
- (07:59:17 AM) Gins: 5 episodes just to return everything back to status-quo
- (07:59:20 AM) Babar: did MI4 have a story?
- (07:59:25 AM) Gins: yea it did
- (07:59:29 AM) Babar: I'd venture enough to say that MI4 WAS trash
- (07:59:34 AM) Babar: especially for the time and place it was made
- (07:59:35 AM) Syd: Telltale had to return the series to the status quo. LucasArts made them.
- (07:59:47 AM) Voodoo__Lord: Oughtobe: agree, but it would be really hard to make a good climax that way, is all I'm saying
- (07:59:50 AM) Gins: yeah i know
- (07:59:58 AM) Gins: but that's what makes TMI a quite weak MI game
- (07:59:58 AM) Voodoo__Lord: hoping Ron will be able to pull it off though, if that's what is in his mind
- (08:00:00 AM) Gins: no risks
- (08:00:16 AM) Oughtobe: of course, thats why you need a genius like Ron Gilbert to do it
- (08:00:18 AM) happygamer: have you done gemini rue here?
- (08:00:25 AM) Syd: Yeah, we've done Gemini Rue
- (08:00:29 AM) happygamer: okay
- (08:00:36 AM) Babar: does Telltale still have a license to make TMI games>
- (08:00:38 AM) Babar: ?
- (08:00:39 AM) Oughtobe: Think about it, the guy invented point and click games
- (08:00:40 AM) Syd: Nope
- (08:00:41 AM) happygamer: was it good?
- (08:00:45 AM) Voodoo__Lord: I don't like MI4, but I can concede to people to like it
- (08:00:46 AM) Babar: awww
- (08:00:46 AM) Syd: They only had that agreement to make one Monkey Island game
- (08:00:48 AM) happygamer: i think about playing ir
- (08:00:54 AM) Oughtobe: no I think it was a temporary type of license
- (08:00:56 AM) Babar: I cannot concede to people who like it :D
- (08:01:01 AM) Oughtobe: they didn't buy the IP
- (08:01:03 AM) Gins: I really liked MI4 when it came out
- (08:01:12 AM) Oughtobe: what did you like about it gins?
- (08:01:12 AM) Babar: it implies they are grossly undereducated as far as adventure games are concerned :D
- (08:01:16 AM) Voodoo__Lord: Oughtobe: nobody is saying otherwise, still, even genius have a hard time in their works
- (08:01:20 AM) Gins: however, some parts of its STORY, especially so in the end, were really weak
- (08:01:23 AM) Oughtobe: the fact that it reminded you of MI 1 and 2?
- (08:01:34 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:01:35 AM) Oughtobe: a hard time?
- (08:01:42 AM) happygamer: the funny thing is ron does not know why monkey island become so popular
- (08:02:02 AM) Babar: the art was crap, the story was....nothing, the gameplay was incredibly tired and old at that point, and most of it was just a retread of old stuff
- (08:02:03 AM) Gins: well you never know
- (08:02:04 AM) Voodoo__Lord: a lot of masterpieces were unexpected
- (08:02:06 AM) GameClubFan_459769 [25189ed2@hide-B64552F4.mibbit.com] entered the room.
- (08:02:06 AM) Babar: for some sort of fan service
- (08:02:07 AM) Gins: and obviously he doesn't know
- (08:02:15 AM) Gins: otherwise he'd still make good games :P
- (08:02:19 AM) Cheeseness: happygamer: Yeah, Gemini Rue was great. I played it for the first time in preparation for Game Club and was really impressed. We also had Joshua Nuernberger join us for one of the sessions
- (08:02:20 AM) Gins: (don't kill me haha)
- (08:02:22 AM) Babar: awww
- (08:02:23 AM) Oughtobe: Ron couldn't make games if they were just "hard", hard is good when you love making games
- (08:02:24 AM) Babar: hahaha
- (08:02:29 AM) Babar: although you're not wrong, Gins :D
- (08:02:37 AM) Gins: the cave was quite average
- (08:02:39 AM) Babar: after MI2, what famous thing did Ron make?
- (08:02:45 AM) Gins: had it not Ron Gilbert's name on it, i'd never have bought it
- (08:02:52 AM) Gins: i didn't even get very far in it
- (08:02:56 AM) Babar: and that hack&slash game from before
- (08:02:56 AM) Oughtobe: Have you guys played Resonance?
- (08:02:57 AM) Gins: likewise for deathspank
- (08:03:02 AM) Babar: was kinda average too
- (08:03:03 AM) Babar: yes
- (08:03:03 AM) Oughtobe: We should really do that for the next game club
- (08:03:04 AM) Voodoo__Lord: Oughtobe: uh? I meant that even he could fail
- (08:03:06 AM) Oughtobe: I know the creator
- (08:03:08 AM) Cheeseness: Babar: Aside from DeathSpank and Humungous?
- (08:03:10 AM) Oughtobe: it was basically made by one guy
- (08:03:13 AM) happygamer: then I'll try it
- (08:03:14 AM) Syd: I found that the biggest problems with MI4 was how it handled the story. I've talked with people for whom MI4 was their first Monkey Island game, and they loved it. Since they had no reference point for what was expected out of Monkey Island, they had no idea that it did such strange stuff to the story and characters.
- (08:03:16 AM) Oughtobe: I'm friends with him
- (08:03:21 AM) Babar: VinceXII
- (08:03:26 AM) Babar: he did in AGS :D
- (08:03:46 AM) happygamer: the australian guy in mi4, i hated him
- (08:03:50 AM) Cheeseness: Oughtobe: Hop in the planning thread and throw ideas around. We like to try to be planned a few games ahead, so doing it next isn't likely, but it's been suggested before, and it'd be good to have some more support for it over there :)
- (08:03:52 AM) Babar: hahaha
- (08:03:53 AM) Oughtobe: You mean Vince Wessellmann
- (08:03:58 AM) happygamer: gemini rue was made in AGS??
- (08:03:59 AM) Babar: Syd, had they played other games?
- (08:04:06 AM) Babar: it was as well, yes
- (08:04:08 AM) Smith: What people seem to forget is that game development is a collaboration. Ron didn't create Monkey Island on his own.
- (08:04:09 AM) Gins: a big problem is that MI4 retconned a lot of things happening in previous games
- (08:04:11 AM) Babar: all good games are made in AGS :D
- (08:04:19 AM) Cheeseness: happygamer: Yeah, it was made in AGS
- (08:04:23 AM) Gins: suddenly herman toothrot was elaine's grandpa
- (08:04:24 AM) Babar: another big problem was the horrible art :D
- (08:04:24 AM) happygamer: wow
- (08:04:31 AM) Gins: suddenly he has never been on the seamonkey
- (08:04:33 AM) Cheeseness: Babar: I thought GR had great art
- (08:04:35 AM) Oughtobe: If we donated a little money Vince will do a playthrough and do a voice over for us I bet
- (08:04:36 AM) Babar: and another was the tired gameplay :P
- (08:04:41 AM) Babar: GR?
- (08:04:43 AM) Syd: Yeah, I'm just saying that I've met people for whom Monkey Island 4 was their first Monkey Island, and they loved it. What I'm trying to say is that it wasn't necessarily a horrible game, but Monkey Island fans rejected it for what it did with the plot and characters.
- (08:04:46 AM) Cheeseness: Babar: Gemini Rue?
- (08:04:49 AM) Oughtobe: has anyone played Resonance????
- (08:04:51 AM) Cheeseness: But back on Monkey Island, didn't Monkey Island 2 have some fantastic art
- (08:04:54 AM) Babar: oh
- (08:04:55 AM) Babar: it idd
- (08:04:57 AM) Gins: Syd: yes, it was a great game
- (08:04:58 AM) Voodoo__Lord: The main problem for me was Guybrush's personality
- (08:05:00 AM) Babar: I was speaking of Monkey 4
- (08:05:04 AM) Cheeseness: Oh
- (08:05:06 AM) Gins: it just didn't fit well into the existing MI timeline
- (08:05:06 AM) Voodoo__Lord: he was made a whiny wimp
- (08:05:11 AM) Oughtobe: The GUI alone was a huge innovation for adventure gaems
- (08:05:19 AM) japro left the room (quit: Quit: Leaving).
- (08:05:23 AM) Oughtobe: its the best adventure game to come out in like 14 years
- (08:05:23 AM) udoncat: Thanks for the stream and chat, got to go :)
- (08:05:27 AM) Babar: there are many many many problems with MI4
- (08:05:28 AM) happygamer: bye
- (08:05:31 AM) udoncat: bye
- (08:05:34 AM) Cheeseness: Voodoo__Lord: I think Elaine's suffered more than Guybrush's :(
- (08:05:36 AM) Babar: I like to separate them from the problems I had wit MI3
- (08:05:41 AM) Cheeseness: Bye udoncat! Talk to you soon :)
- (08:05:41 AM) Oughtobe: I'm working on two adventure games
- (08:05:42 AM) udoncat left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:05:49 AM) Oughtobe: one is an ode to sierra and lucas games
- (08:05:53 AM) Oughtobe: and one is my own original one
- (08:05:54 AM) Babar: although I suspected Herman Toothrot right from the start
- (08:05:56 AM) Voodoo__Lord: Cheeseness: Elaine was a bastard in that game, so feels good :D
- (08:06:01 AM) Babar: i.e. HT Marley
- (08:06:02 AM) Cheeseness: Oughtobe: Sweet. What tools are you using?
- (08:06:08 AM) Oughtobe: Unity
- (08:06:13 AM) Cheeseness: Cool
- (08:06:19 AM) Oughtobe: mainly because of the porting factor
- (08:06:24 AM) DuderakeFourkforest left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:06:24 AM) happygamer: is ags difficult to learn?
- (08:06:27 AM) Oughtobe: I love AGS, but Unity is better
- (08:06:34 AM) Babar: AGS is very easy to learn
- (08:06:37 AM) Mettanine [54838dcd@hide-6C77D8AA.mibbit.com] entered the room.
- (08:06:50 AM) GameClubFan_459769 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:06:56 AM) Oughtobe: I may work with some people and customize Unity but I think it will work for what I want to do
- (08:06:58 AM) happygamer: so the art is the difficult part?
- (08:06:59 AM) Babar: if you're an absolute unscripter, one of the older versions even had an interaction editor that did all the scripting for you
- (08:07:25 AM) Oughtobe: Any Police Quest fans in here?
- (08:07:28 AM) Voodoo__Lord: well time to go for me too
- (08:07:28 AM) Babar: happy, I'd say as long as you can do a consistent art style, art shouldn't be a stumbling block for you making a game
- (08:07:34 AM) Babar: even if it is a consistently BAD art style :D
- (08:07:38 AM) Oughtobe: Some big news is coming soon if you are
- (08:07:38 AM) Voodoo__Lord: thanks everybody! See you next time!
- (08:07:43 AM) happygamer: bye
- (08:07:51 AM) Voodoo__Lord left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:07:52 AM) Oughtobe: quick question
- (08:08:05 AM) Babar: "Has anyone played Resonance?
- (08:08:07 AM) Babar: "
- (08:08:07 AM) Babar: :P
- (08:08:08 AM) Oughtobe: who here thinks the art style was better in Full throttle than in the new DF game?
- (08:08:17 AM) Babar: hahahahahah
- (08:08:18 AM) Oughtobe: Babar, have you?
- (08:08:24 AM) Babar: yes, Ought
- (08:08:26 AM) Babar: ages ago
- (08:08:28 AM) Babar: when it came out
- (08:08:30 AM) Oughtobe: did you like it?
- (08:08:31 AM) happygamer: let's wait for the finished df game
- (08:08:32 AM) happygamer: to judge
- (08:08:41 AM) Oughtobe: I played the beta
- (08:08:46 AM) Babar: it was nice, Out
- (08:08:51 AM) Oughtobe: and the official release, I have the signed box too
- (08:08:53 AM) Gins: full throttle looked great
- (08:09:00 AM) Gins: broken age looks great too
- (08:09:11 AM) Gins: wasn't a big fan of the art style in the beginning but now it looks good and seems to fi
- (08:09:12 AM) Gins: t
- (08:09:13 AM) Oughtobe: Broken Age, lame name
- (08:09:14 AM) Gins: and that's all that counts
- (08:09:22 AM) Oughtobe: I liked A world apart or something like that
- (08:09:27 AM) Gins: different artstyles, but you can't say that one is better than the other
- (08:09:33 AM) Oughtobe: the one that was the highest in the poll on the forums
- (08:09:34 AM) happygamer: names are not important
- (08:09:39 AM) Oughtobe: yes they are
- (08:09:39 AM) happygamer: i liked grim fandango
- (08:09:47 AM) Gins: if brokenage had the same art style as double fine it would look really out of place
- (08:09:48 AM) Oughtobe: Grim Fandango was an awesome name
- (08:09:58 AM) Arthur_D [Arthur_D@hide-F56F9788.bb.online.no] entered the room.
- (08:10:01 AM) happygamer: should have called it Twin Fandango
- (08:10:02 AM) GROGBELLY [4f61920e@hide-6C77D8AA.mibbit.com] entered the room.
- (08:10:05 AM) Babar: Full Throttle's art...method... is actually closer to the DFA rather than other games
- (08:10:09 AM) happygamer: instead of broken age
- (08:10:13 AM) Babar: vectory
- (08:10:15 AM) Gins: broken age is not a grim fandango kind of awesome name, that's true
- (08:10:15 AM) Oughtobe: MI 1 and 2 and full throttle, if they came out today, they would look better than Broken Age
- (08:10:18 AM) Gins: but it works i guess
- (08:10:21 AM) Oughtobe: if I saw all 4 in a store
- (08:10:27 AM) Oughtobe: I would buy Broken Age last
- (08:10:29 AM) Gins: eh
- (08:10:43 AM) Gins: tbh, i'd probably like broken age more than MI1SE
- (08:10:51 AM) Babar: oh definitely
- (08:10:51 AM) happygamer: full throttle is on the same level as broken age
- (08:10:54 AM) Babar: the SE art was horrible
- (08:10:55 AM) Gins: so yea
- (08:11:07 AM) GROGBELLY: how do i watch the stream? only seeing double fine logo on the twitch stream
- (08:11:18 AM) Syd: The stream is over
- (08:11:21 AM) happygamer: stream has ended
- (08:11:24 AM) happygamer: over
- (08:11:26 AM) happygamer: and out
- (08:11:26 AM) Babar: I don't agree with your specific example, but I can see where your opinion is coming from
- (08:11:37 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:11:46 AM) Babar: an entire generation of games had fairly crappy art because they felt the need to do 3D, and 3D wasn't really perfected at that point
- (08:11:49 AM) GROGBELLY: is there a recording online?
- (08:12:02 AM) GROGBELLY: how many hours ago did it start?
- (08:12:11 AM) happygamer: 1.25 h
- (08:12:13 AM) Babar: which is why I love Grim Fandango's art and aesthetic so much. It doesn't fight against the technology to try and be as realistic as possible
- (08:12:14 AM) Syd: If it isn't up now, it should be soon. It'll be on the DFGameClub twitch channel
- (08:12:17 AM) Babar: it embraces the art
- (08:12:23 AM) Babar: I mean, the limitations
- (08:12:28 AM) GROGBELLY: thanks syd
- (08:12:41 AM) GROGBELLY: thanks happygamer
- (08:12:52 AM) happygamer: isn't there a grim fandango high def fan remake in the works?
- (08:13:05 AM) happygamer: updating textures and such
- (08:13:15 AM) Babar: is there?
- (08:13:18 AM) Babar: seems pointless
- (08:13:18 AM) Syd: Yeah, they've redone Manny's model, at least to an extent.
- (08:13:25 AM) Babar: hahahah
- (08:13:25 AM) Babar: how?
- (08:13:26 AM) Cheeseness: GROGBELLY: There's a countdown timer on the site normally, and I throw tweets out before the events start if that's helpful
- (08:13:30 AM) Babar: I mean, what did they updated?
- (08:13:32 AM) Babar: -d
- (08:13:37 AM) happygamer: i found it
- (08:13:38 AM) happygamer: http://grimfandangodeluxe.blogspot.de/
- (08:13:46 AM) happygamer: it's in progress
- (08:13:59 AM) Syd: He looks almost exactly like he did before, just with higher res textures and increased polycount.
- (08:14:02 AM) Babar: the only reason to really update is because so many people seem to have problems running it on modern PCs
- (08:14:14 AM) Gins: i wish i could play grim fandango :/
- (08:14:19 AM) Syd: Well, you can play it with ResidualVM now
- (08:14:19 AM) happygamer: residualVM
- (08:14:26 AM) Babar: don't see the difference much :D
- (08:14:28 AM) happygamer: it's like scummVM for the 3d games
- (08:14:32 AM) Gins: i know that
- (08:14:33 AM) Gins: but
- (08:14:34 AM) GROGBELLY: thanks your cheeseness i messed up i put it in my calendar for 11PM london time
- (08:14:37 AM) Oughtobe: what is that?
- (08:14:38 AM) Gins: i don't HAVE grim fandango ;_;
- (08:14:40 AM) Arthur_D left the room (quit: Ping timeout).
- (08:14:47 AM) happygamer: ebay
- (08:14:54 AM) Oughtobe: is that the grim fandango that works on xbla?
- (08:15:02 AM) Babar: I have Grim Fandango :D
- (08:15:03 AM) Gins: I shudder when I think of the price it might have...
- (08:15:11 AM) Oughtobe: i forget who did that, but thats awesome, I wish they would put it out
- (08:15:12 AM) Babar: one of the last games I got off LucasArts website
- (08:15:15 AM) Cheeseness: GROGBELLY: The countdown timer on the site has a link directly below it which should redirect you to something which shows your local timezone as well (in case you ever get a bit confused)
- (08:15:24 AM) happygamer: here in germany it's 10 eur on ebay, the box set
- (08:15:32 AM) Syd: Disney owns Grim Fandango now. I'm not confident that they'll ever bother to re-release it.
- (08:15:32 AM) Gins: what really?
- (08:15:35 AM) Gins: awesome i should order it
- (08:16:10 AM) Gins: although i'd prefer english
- (08:16:16 AM) happygamer: i don't if it has english voice
- (08:16:17 AM) Babar: Disney owns everything now ._.
- (08:16:19 AM) Babar: literally
- (08:16:23 AM) Gins: german version probably doesn't
- (08:16:33 AM) Babar: Marvel, Pixar, LucasArtsFilm...
- (08:16:37 AM) Gins: german versions of old adventure games only have german usually
- (08:16:38 AM) Cheeseness: Oughtobe: ResiduaVM is a reimplementation of Grim Fandango's engine (I think it might support a couple of other titles as well now) that you can use files from the original game with. I don't think it runs on the xbox
- (08:16:39 AM) Smith: i think they may yet find a use for the name though... http://www.cartoonbrew.com/disney/digging-into-disneys-day-of-the-dead-problem-82956.html
- (08:16:41 AM) Smith: heh
- (08:16:42 AM) Mettanine [54838dcd@hide-BF4D4B18.mibbit.com] entered the room.
- (08:16:46 AM) Babar: they just need WB, then they can copyright your entire childhood
- (08:16:50 AM) Gins: because the voices made up most of the space on the disc
- (08:16:58 AM) Babar: Cheese...what other games?
- (08:17:00 AM) Babar: aside from MI4
- (08:17:25 AM) Cheeseness: Babar: There were one or two others (including MI4 :b ) that they were targeting IIRC. Go look at the site
- (08:17:37 AM) Cheeseness: (I haven't paid a lot of attention, so I'm happy to be wrong ^_^ )
- (08:17:37 AM) Syd: They were working on getting it to run some Myst game, I think
- (08:17:39 AM) salty-horse: Cheeseness, for residual, the new mysts are also targeted
- (08:17:41 AM) Babar: was the Indy action game also made in the same engine?
- (08:17:45 AM) GROGBELLY: is full throttle being re-made? any chance now that lucasArts is no more?
- (08:17:46 AM) Babar: ahh
- (08:17:50 AM) Babar: no
- (08:17:53 AM) Gins: no chance
- (08:17:56 AM) Babar: there is LESS chance now, Grog
- (08:17:56 AM) Cheeseness: GROGBELLY: It seems unlikely
- (08:17:59 AM) GROGBELLY: CRAAAP
- (08:18:00 AM) GROGBELLY: :(
- (08:18:03 AM) Babar: of any of the old adventure games being picked up
- (08:18:04 AM) Babar: ever
- (08:18:04 AM) Cheeseness: Even though LA is closed, Disney still holds all the IP
- (08:18:12 AM) Gins: unless someone finds a connection to starwars in this game
- (08:18:14 AM) salty-horse: and if anyone hasn't noticed and cares, scummvm got in-progress support of the neverhood a few days ago
- (08:18:32 AM) happygamer: Ron said at some point he'll try to contact disney about MI but he hasn't done it yet
- (08:18:35 AM) Syd: Oh, nice. Neverhood is a bit tricky to run nowadays, so that'll help.
- (08:18:36 AM) happygamer: maybe he's afraid
- (08:18:41 AM) Babar: hahaha
- (08:18:49 AM) Babar: I wonder what Disney thinks of MI
- (08:19:02 AM) Syd: I wonder if Disney is even aware that MI exists and they now own it
- (08:19:04 AM) Babar: it is a PotC rip-off that was ripped off by the PotC movie
- (08:19:10 AM) Smith: probably nothing. he's been dead for a while now
- (08:19:12 AM) happygamer: they have the potc franchise
- (08:19:32 AM) Gins: disney is probably aware
- (08:19:34 AM) happygamer: why would disney need a second pirate themed ip
- (08:19:37 AM) Syd: MI and PotC have a strange quasi-incestuous relationship.
- (08:19:39 AM) Gins: they took some ideas from MI for PotC
- (08:19:45 AM) GROGBELLY: they could make it into a film, guybrush vs jack sparrow
- (08:19:46 AM) happygamer: lol
- (08:19:46 AM) Babar: definitely :D
- (08:20:10 AM) Gins: unfortunately if disney sees anything in MI
- (08:20:10 AM) happygamer: guybrush has the better name
- (08:20:13 AM) salty-horse: neither of them are classic pirates
- (08:20:15 AM) Gins: it's the potential to milk it for money
- (08:20:16 AM) happygamer: 1:0 guybrush
- (08:20:37 AM) Gins: no way in hell are they going to give the franchise to the one man who's definitely going to end it in one low-budget game and "ruin" the franchise for the future
- (08:20:38 AM) Cheeseness: I like how Dom looks a little like a well fed Orlando Bloom in that movie
- (08:20:49 AM) happygamer: has disney ever sold an IP?
- (08:20:56 AM) Cheeseness: happygamer: Not that I'm aware of
- (08:20:56 AM) Babar: they'd probably "discuss" it
- (08:21:05 AM) Cheeseness: They have a whole heck of a lot of stuff rotting that they won't let out
- (08:21:10 AM) Babar: did Ron say he'd only make a game if he owned the IP?
- (08:21:14 AM) Gins: yes
- (08:21:14 AM) Cheeseness: Babar: He did
- (08:21:17 AM) Babar: or he'd do it if he had a license?
- (08:21:21 AM) Gins: no
- (08:21:23 AM) Gins: he MUST own it
- (08:21:24 AM) Babar: awww
- (08:21:26 AM) Babar: yeah
- (08:21:27 AM) Gins: it's his own condition
- (08:21:28 AM) Cheeseness: He seemed pretty clear that he wouldn't be happy with licencing it
- (08:21:28 AM) Babar: no MI gmae
- (08:21:32 AM) Babar: from him
- (08:21:36 AM) Syd: Disney has actually sold licenses before. Minor ones, but they've sold them.
- (08:21:40 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:21:48 AM) Babar: Syd, are you named for the surfer?
- (08:21:48 AM) happygamer: it's funny that they also did a 3rd deathspank without ron knowing
- (08:21:51 AM) Gins: monkey 3a will never happen :/
- (08:21:59 AM) Gins: a 3rd deathspank?
- (08:22:02 AM) Gins: i only know of 2
- (08:22:03 AM) Babar: probably not
- (08:22:05 AM) GROGBELLY: have to say, I bought the cave when it was released, first game i've actually sat down and played all the way through in years,
- (08:22:06 AM) Gins: and i didn't even play 1
- (08:22:09 AM) Syd: It's sort of a happy coincidence that my nickname is the same as one of the characters from Maniac Mansion
- (08:22:12 AM) happygamer: there is a 3rd
- (08:22:18 AM) Cheeseness: happygamer: DeathSpank belonged to HotHead. I got the impression that Ron' was comfortable with that
- (08:22:18 AM) happygamer: but without ron's involvement
- (08:22:19 AM) Babar: hahah..ok
- (08:22:35 AM) happygamer: ron invented deathspank
- (08:22:35 AM) GROGBELLY: will there be more coming from double fine as good as this
- (08:22:40 AM) Babar: Ron hasn't really made anything major other than MI
- (08:22:45 AM) Cheeseness: Gins: Depends on whether you call Thongs of Virtue a sequel or a spin off or an expansion (it's standalone though)
- (08:22:46 AM) Babar: that's the only reason we love him :(
- (08:22:47 AM) Gins: yea
- (08:23:01 AM) happygamer: but he doesn't seem to be good in negotiating contracts
- (08:23:06 AM) Gins: MI was his only big success...
- (08:23:14 AM) Babar: yes, this is what I mean
- (08:23:17 AM) happygamer: maniac mansion!
- (08:23:19 AM) Gins: and outside of this i can't really find myself to be amazed by other games he made
- (08:23:22 AM) Gins: only this one
- (08:23:24 AM) Babar: I was going to mention that
- (08:23:29 AM) Gins: and i wonder if maybe he just had this one brilliant idea
- (08:23:30 AM) Cheeseness: It'd be interesting to compare revenue from The Cave with Monkey Island 2 (when it'd been out for the same amount of time)
- (08:23:34 AM) Babar: but Maniac Mansion wasn't really as popular as MI became
- (08:23:37 AM) Cheeseness: I imagine The Cave is more successful
- (08:23:37 AM) Gins: and the games only turned out like this because he worked with Tim
- (08:23:47 AM) Gins: and Dave
- (08:23:50 AM) Babar: purely in numbers, perhaps, Cheese
- (08:23:58 AM) Syd: Ron said that both MI1 and 2 both didn't really sell that well when they were released. It took them some time to catch on.
- (08:23:58 AM) happygamer: maybe ron is not a genius
- (08:24:04 AM) happygamer: and he was lucky once
- (08:24:18 AM) Babar: probably as percentages MI would be higher u
- (08:24:19 AM) Babar: p
- (08:24:19 AM) happygamer: or he sold his soul to the devil for mi
- (08:24:26 AM) Gins: yeah probably
- (08:24:33 AM) Babar: I mean, fewer people bought games back then, lots of other things to consider, etc.
- (08:24:48 AM) Cheeseness: Babar: What sort of other metrics would you be using to measure success? I'll admit that The Cave wasn't as impressive to me as Monkey Island, but me being impressed probably doesn't make a game successful
- (08:24:58 AM) Cheeseness: (in fact, it seems to be the opposite sometimes :D )
- (08:25:05 AM) Gins: well
- (08:25:09 AM) happygamer: mi was art, the cave not so much
- (08:25:10 AM) Gins: consider this
- (08:25:28 AM) Smith: happygamer: thats quite a bold claim
- (08:25:29 AM) Gins: Tim Schafer's Kickstarter for DFA has raised tons of money
- (08:25:30 AM) Cheeseness: happygamer: I'll agree with that, but it doesn't have any bearing on "success" though does it?
- (08:25:36 AM) Babar: I'd be interested in how many people bought MI2 vs The Cave as a percentage of total potential buyers at their respective times, Cheese
- (08:25:36 AM) Gins: only because Ron Gilbert was MENTIONED in it
- (08:25:40 AM) Babar: that'd be the only fair comparison
- (08:25:43 AM) happygamer: no it doesnt
- (08:25:44 AM) Babar: not sure how we'd get it
- (08:25:47 AM) Cheeseness: Though I think The Cave is way deeper than people realise
- (08:26:01 AM) Syd: I wouldn't really say that, Gins. There's lots and lots of Tim Schafer fans who backed it because they like Tim Schafer.
- (08:26:01 AM) Babar: especially considering that The Cave built off Ron's successfulness of MI
- (08:26:01 AM) Cheeseness: Babar: That's pretty much unquantifiable
- (08:26:09 AM) happygamer: ron gilbert could make a kickstarter for a new game but he doesnt
- (08:26:17 AM) Gins: i for example backed it because it had both names in it
- (08:26:24 AM) Gins: at least, with the amount i gave
- (08:26:33 AM) Babar: I suppose you could compare the money it made as a percentage of the total game industry then vs now, Cheese
- (08:26:35 AM) Gins: if it would have been "only tim" i would have given maybe less
- (08:26:40 AM) Gins: but still, yea tim is awesome
- (08:26:41 AM) happygamer: yeah i also thought ron would help more
- (08:26:44 AM) Mettanine [54838dcd@hide-BF4D4B18.mibbit.com] entered the room.
- (08:26:53 AM) Gins: yea, what Babar
- (08:26:54 AM) Gins: said
- (08:26:54 AM) Babar: he still might help more
- (08:26:55 AM) happygamer: but he didnt promise that
- (08:27:05 AM) Gins: he didn't, but it was somehow implied a bit
- (08:27:10 AM) Syd: Ron is still helping. They're sending him builds of the game and he's giving them feedback over Skype and such, as far as I'm aware.
- (08:27:12 AM) Cheeseness: Babar: You could. Though the market segment of adventure-type games has definitely shrunk over time, so that's probably not a fair comparison either
- (08:27:26 AM) Gins: but whatever, it doesn't really matter. tim is good on his own
- (08:27:27 AM) happygamer: so he is a beta tester
- (08:27:28 AM) Babar: but The Cave is not an adventure game :P
- (08:27:33 AM) Cheeseness: Gins: I didn't get the impression that he'd be involved, just that he'd give some feedback every now and again
- (08:27:33 AM) Babar: as far as cultural impact goes, MI definitely wins out :D
- (08:27:33 AM) Gins: tim actually has been continuously successful
- (08:27:35 AM) Gins: while ron wasn't
- (08:27:51 AM) happygamer: tim is great at writing stories
- (08:27:55 AM) Babar: yeah, the kickstarter vid sorta left it very open
- (08:27:55 AM) Gins: as for the cave
- (08:28:02 AM) Gins: i have unfortunately not yet finished it
- (08:28:03 AM) Babar: with him making an angry face and shutting the door :D
- (08:28:16 AM) Gins: but i'm sure that the "moral of the story" will be a classic gilbert amazing thing
- (08:28:31 AM) Gins: but the gameplay is terrible (in my humble opinion)
- (08:28:33 AM) happygamer: the puzzles in the cave don't feel like they are progressing the story
- (08:28:44 AM) Gins: it goes against all design principles ron has posted on his own blog
- (08:28:55 AM) Cheeseness: Babar: The wording from the pitch vid didn't seem to imply that he'd have direct involvement either - I suspect most people got the impression that he'd be more involved from the early documentary episodes that he's in rather than the pitch video
- (08:29:13 AM) Babar: yes
- (08:29:14 AM) Babar: that is what I said
- (08:29:19 AM) happygamer: that happens if you take a hardcore genre like adventure games and try to make it appealing
- (08:29:22 AM) Babar: ...kinda :D
- (08:29:28 AM) Cheeseness: No it isn't :b
- (08:29:35 AM) Babar: The Cave isn't an adventure game!
- (08:29:45 AM) Gins: it's an adventure platformer
- (08:29:49 AM) happygamer: guys, I'm off
- (08:29:54 AM) Cheeseness: Thanks for coming, happygamer! :)
- (08:29:57 AM) happygamer: see you next time maybe
- (08:30:00 AM) Babar: by "open" I was speaking in contrast to those who were saying they thought he'd be more involved
- (08:30:00 AM) Gins: unfortunately, out of the two genres, at least the platforming part sucks a lot
- (08:30:04 AM) Cheeseness: (yay, finally got to say bye to somebody before they left)
- (08:30:05 AM) Babar: what game is next?
- (08:30:09 AM) Smith: The first two Monkey Island games were the happy result of some very creative minds (Ron Gilbert, Tim Shafer, Dave Grossman, Steve Purcell, Michael Land etc). Its unlikely those same creative conditions will arise again to give us another Monkey Island game.
- (08:30:10 AM) Babar: hahah
- (08:30:15 AM) Gins: and the adventure part unfortunately relies on the platforming
- (08:30:20 AM) happygamer left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:30:22 AM) Cheeseness: Babar: As said in the stream, we'll be doing Gravity Bone and 30 Flights of Loving
- (08:30:24 AM) Gins: and gets made a lot more tedious because of it
- (08:30:41 AM) Babar: what was Steve Purcell's role in MI1 and 2?
- (08:30:47 AM) Gins: drawing
- (08:30:49 AM) Smith: Artwork and concepts
- (08:30:49 AM) Gins: characters
- (08:30:50 AM) Babar: aside from having a couple of Maxes hidden about? :D
- (08:30:52 AM) Babar: ahhhh
- (08:30:53 AM) Babar: cool
- (08:30:55 AM) Syd: I think some people underestimate the impact Tim and Dave had on Monkey Island. After all, it was their placeholder dialogue that convinced Ron to make it a comedy in the first place.
- (08:31:07 AM) Gins: indeed
- (08:31:10 AM) Cheeseness: Mmm
- (08:31:21 AM) Gins: (which also links into that idea that "MI can't be THAT dark" that we had before)
- (08:31:29 AM) Gins: (if it would go to ron, it would be even darker)
- (08:31:40 AM) Babar: I'd be interested in seeing that :D
- (08:31:43 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:31:52 AM) Syd: Monkey Island likely would have been very, VERY different had Tim and Dave not been on the team.
- (08:31:52 AM) Gins: but i like dark
- (08:31:57 AM) Babar: did Ron get typecast into making comedic video games? :D
- (08:31:59 AM) Cheeseness: MI2 is still pretty sadistic (even if it is presented in a comedic fashion). Guybrush does some awful, awful stuff to people
- (08:32:10 AM) Gins: yeah he does
- (08:32:14 AM) Gins: but MI2 is the perfect mix
- (08:32:21 AM) Gins: this is what makes it such an amazing game
- (08:32:23 AM) GROGBELLY: is there any secret levels in the cave game or anything?
- (08:32:37 AM) Cheeseness: GROGBELLY: Ron didn't reveal any when we did The Cave for Game Club
- (08:32:38 AM) Gins: it gives you all these gruesome concepts but at the same time makes you laugh so you find them ridiculous
- (08:32:54 AM) Gins: you could very well present that "i'll make a screaming chair of pain out of you" part in a different way
- (08:33:19 AM) Babar: Syd, I'd say that an MI game with Ron (but maybe not Dave or Tim) would be closer to the Monkey Islandishness that I missed after 2 than a game with Dave and Tim would be
- (08:33:30 AM) Cheeseness: Gins: I think MI2 had more bad stuff happening as a result of player actions than any other Monkey Island game
- (08:33:39 AM) Gins: yeah that too
- (08:33:40 AM) Babar: despite the fact that they both may have helped considerably in the game's creation
- (08:33:45 AM) Gins: guybrush was really selfish in this
- (08:33:53 AM) Syd: What I meant was that it may not have been a comedy in the first place. It wasn't originally intended to be, but Tim and Dave's placeholder dialogue changed that.
- (08:33:53 AM) Gins: but it also works with his character development
- (08:33:58 AM) Babar: he just wanted the treasure :(
- (08:34:02 AM) Babar: don't be so mean to him!
- (08:34:03 AM) Gins: in the beginning of MI1 he's just a random guy who wants to be a pirate
- (08:34:10 AM) GROGBELLY: whats your twitter cheeseness? gotta head off now
- (08:34:12 AM) Gins: but after defeating leChuck, he wants to stick this to everybody
- (08:34:19 AM) Gins: and he sees himself as above everyone and everything
- (08:34:27 AM) Babar: I liked how you could canon your crew out of the water, though :D
- (08:34:27 AM) Cheeseness: GROGBELLY: My twitter account is @twolofbees, but Game Club has its own @DFGameClub :)
- (08:34:35 AM) Gins: guybrush actually did become a little asshole through his success
- (08:34:41 AM) Babar: hey
- (08:34:45 AM) GROGBELLY: great thanks guys
- (08:34:47 AM) Babar: at least he wasn't like Simon the Sorcerer :D
- (08:34:52 AM) Cheeseness: Gins: There's little remorse from Guybrush even at the end of Monkey Island 2
- (08:34:54 AM) Gins: which is probably also the reason why elaine ditched him
- (08:35:10 AM) Gins: yea
- (08:35:11 AM) Cheeseness: I don't feel that his character has much of an arc
- (08:35:29 AM) Cheeseness: (the real arc may be in the player's perception of the world that Guybrush is in?)
- (08:35:36 AM) Gins: idk, it certainly had a bigger "arc" between MI1 and 2, compared to what CMI, Mi4 and TMI did to him
- (08:35:37 AM) Babar: whatever the case may be...it definitely digressed after 2
- (08:35:46 AM) Babar: where he just became an oversized bumbling baby
- (08:35:51 AM) Cheeseness: I think MI1 actually had character development for Guybrush
- (08:35:56 AM) Cheeseness: MI2, not so much
- (08:36:07 AM) Gins: well MI2 already had a "developed" guybrush
- (08:36:11 AM) Babar: hey
- (08:36:15 AM) Cheeseness: Right
- (08:36:16 AM) Babar: MI2 gave him a beard
- (08:36:20 AM) Babar: very important!
- (08:36:25 AM) Gins: you could say that MI1 made guybrush the man he's in MI2
- (08:36:30 AM) Gins: and fitting with his personality in the beginning of MI2
- (08:36:36 AM) Babar: also, I was actually involved in this: www.adventuregamestudio.co.uk/forums/index.php?topic=25233 :D
- (08:36:40 AM) Gins: he doesn't see it necessary to change anymore from there
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- (08:36:49 AM) Babar: unfortunately, it has been kinda....dead for a while now
- (08:36:57 AM) Babar: although the author says he definitely plans to complete it
- (08:37:01 AM) Cheeseness: Gins: it's rare for a story that doesn't have any kind of protagonist character development to be lauded
- (08:37:22 AM) Babar: doesn't 2 have character progression kinda?
- (08:37:24 AM) Mettanine left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:37:36 AM) Babar: from a gung-ho "imaginary ideal" of a pirate, to....
- (08:37:40 AM) Cheeseness: Babar: Not really (not for Guybrush anyway)
- (08:37:45 AM) Babar: well...treasure isn't that important :D
- (08:37:50 AM) Babar: and OMG SHIT I'M A LITTLE BOY
- (08:38:17 AM) Gins: well guybrush actually cares about the treasure until the very end
- (08:38:18 AM) Babar: MI2 was more of a reveal than a character progression story in that sense, I guess
- (08:38:27 AM) Gins: srsly the guy sticks to the stupid chest for 3 days
- (08:38:31 AM) Babar: :D
- (08:38:32 AM) Gins: instead of letting go and saving his own life
- (08:38:38 AM) Cheeseness: The game itself prompts you to question the ending, so it's difficult to consider anything that happens in it as character development as such
- (08:38:59 AM) Gins: idk
- (08:39:10 AM) Gins: character development doesn't always mean "develop to a more positive form"
- (08:39:22 AM) Cheeseness: Did he ever stop caring about the treasure? My impression was that his only reason for ignoring the chest when LeChuck showed up was because it looked like there wasn't anything worthwhile in it
- (08:39:26 AM) Gins: i think guybrush did develop, just he became even more obsessed with that treasure and such.
- (08:39:39 AM) Gins: and surviving on his own
- (08:39:41 AM) Cheeseness: So, it's not like there was any character change there
- (08:39:54 AM) Gins: well not really, only that he got even worse
- (08:40:00 AM) Gins: but it's still development
- (08:40:05 AM) Gins: in one way or another
- (08:40:11 AM) Cheeseness: Gins: I'm not certain. I saw all those things in Guybrush to begin with
- (08:40:27 AM) Smith: Guybrush is a loveable idiot but not an especially deep character. He is a plot enabler. The story is carried forward through his ineptitude. You could almost say Elaine is the real hero of the story.
- (08:40:30 AM) Gins: hm idk in MI1 he seemed a lot more "righteous"
- (08:40:50 AM) Gins: like you said, he didn't harm as many people
- (08:40:56 AM) Gins: and he legitimately cared about elaine, too
- (08:41:00 AM) Cheeseness: Smith: A super awesome perspective
- (08:41:13 AM) Babar: I don't like considering that to be his character :(
- (08:41:13 AM) Gins: in Mi2 suddenly he thinks he's the man and only takes advantage of her to get the map
- (08:41:22 AM) Babar: seems more like a description from 3
- (08:41:26 AM) Babar: or 4 or the Tales
- (08:41:32 AM) Syd: Most of Guybrush's development seemed to have happened between games. His character didn't seem to change much throughout MI2 from what's established in the beginning of the game.
- (08:41:47 AM) Gins: yeah, not really
- (08:42:08 AM) Cheeseness: To me, the biggest addition to Guybrush's character in MI2 is some insecurity
- (08:42:13 AM) Gins: idk, the way i see it it really seems like guybrush got his head up his ass over his victory over lechuck
- (08:42:15 AM) Cheeseness: But that happens prior to the start of the game
- (08:42:38 AM) Gins: insecurity?
- (08:43:01 AM) Babar: another one of the reasons I didn't like 3 as much. It...childified him
- (08:43:09 AM) Gins: yeah
- (08:43:11 AM) Gins: and 4 even moreso
- (08:43:14 AM) Babar: seemed like a trend in the adventure game industry in general at that point
- (08:43:14 AM) Gins: 3 actually was ok
- (08:43:22 AM) Babar: like...with KQVII as well
- (08:43:25 AM) Babar: and Torin's Passage
- (08:43:29 AM) Gins: guybrush was a lovable idiot but he did take responsiblity and he proposed to elaine and all that stuff
- (08:43:37 AM) Gins: Mi4 made him look like a complete fool
- (08:43:47 AM) Cheeseness: Gins: Yeah - he's desperate to be taken seriously (the beard being the initial indicator). That leads into him being terrified of LeChuck taking revenge
- (08:43:47 AM) Babar: a sitcom character
- (08:43:55 AM) Gins: ah yeah
- (08:44:01 AM) Syd: He just seemed a bit neurotic in 3 to me. It was 4 that I think did the worst job with his character
- (08:44:06 AM) Babar: also, he went blonde :D
- (08:44:27 AM) Babar: although I suppose according to close-ups he could've been blonde in 1 as well
- (08:44:36 AM) Cheeseness: Yeah, he was blonde in MI1 IMO
- (08:44:46 AM) Gins: but yeah, Cheeseness, after Mi1 he seems to have become obsessed with the idea of being the one who defeated lechuck
- (08:45:14 AM) Gins: and insecure about being able to repeat this success
- (08:45:25 AM) Gins: which is why he wants to find big whoop, no matter what gets in his way
- (08:45:26 AM) Cheeseness: Right. This happened between games
- (08:45:38 AM) Cheeseness: So you can't really count it as character development *in* MI2
- (08:45:47 AM) Gins: well yea that's true
- (08:45:53 AM) Gins: but i'm actually thinking
- (08:46:03 AM) Gins: one of the reasons why MI became such a big thing
- (08:46:12 AM) Gins: was because they left in so much room for interpretation
- (08:46:32 AM) Gins: every player could interprete the setting, the characters, the plot, the dialog, with a certain liberty
- (08:46:35 AM) Cheeseness: I think maybe it's because people enjoy wreaking Havok. Guybrush is the Bill Murray of games :D
- (08:46:56 AM) Cheeseness: But yeah, some ambiguity always makes things more accessible and more interesting to talk about
- (08:46:57 AM) Gins: i have often found "my Guybrush" to heavily differ from other people's ideas of who guybrush is
- (08:47:10 AM) Heartborne left the room (quit: Broken pipe).
- (08:47:25 AM) Syd: You're often given the opportunity to play Guybrush with different personalities if you wish, through the dialogue selections
- (08:47:25 AM) Gins: the addition of voice acting and higher definition graphics kinda shows this too
- (08:47:35 AM) Gins: a lot of people imagined the voices differently than what they have now
- (08:47:50 AM) Cheeseness: Yeah, for sure
- (08:48:00 AM) Gins: and completely without voice, you can complete the personality however you want in your mind
- (08:48:11 AM) Babar: I probably hate Dominic Armato needlessly because of that :P
- (08:48:16 AM) Babar: (sp)
- (08:48:51 AM) Gins: still i do like that guybrush HAD some development between MI1 and 2
- (08:49:25 AM) Babar: he did between 2 and 3 as well, just not the kind anyone would've liked :D
- (08:49:33 AM) Babar: and then 3 to 4 and Tales had none
- (08:49:34 AM) Gins: while from 3 onward, they ditched the concept completely
- (08:49:37 AM) Gins: yea
- (08:49:42 AM) Gins: well tales might have had some
- (08:49:54 AM) Gins: although it all got reversed in the end again if it happened
- (08:50:07 AM) Babar: although...MI gave me some ideas that seem to be very much missing from many adventure games, especially ...a game where you can actually change the world you're living in by interacting with it in different ways
- (08:50:07 AM) salty-horse left the room (quit: Quit: Leaving).
- (08:50:17 AM) Gins: i kinda wished that it would go in the direction that he gets tired of elaine not appreciating his efforts and such
- (08:50:18 AM) Babar: seems a very simple concept
- (08:50:22 AM) Babar: but people miss it a lot
- (08:50:24 AM) Gins: and actually does see something in morgan
- (08:50:27 AM) Syd: Tales did have some character development, though it took until, what, episode 3 for the plot to start moving? :P
- (08:50:51 AM) GROGBELLY left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:50:55 AM) Babar: I should probably actually play to understand this whole morgan thing
- (08:50:59 AM) Babar: but...can't be bothered :(
- (08:51:09 AM) Babar: I played I think 2.5 episodes of Tales
- (08:51:15 AM) Gins: ah
- (08:51:18 AM) Gins: well you should finish it
- (08:51:26 AM) Babar: it is kinda boring
- (08:51:28 AM) Babar: and samey
- (08:51:36 AM) Babar: I mean, the moment to moment comedy is nice and enjoyable
- (08:51:39 AM) Katemonster_NB [chatzilla@hide-143A8234.dyn.centurytel.net] entered the room.
- (08:51:41 AM) Syd: The first two episodes do kinda suck, but Telltale started applying the feedback they were getting around episode 3. You can easily see the improvements
- (08:51:47 AM) Babar: but all the rest of it is mostly the same
- (08:51:47 AM) Gins: yea
- (08:51:48 AM) Smith: Guybrush is a dream chaser. A kid obsessed with fame and fortune and dreams of pirate adventure. The cracks, however, start to appear in his fantasy world. The falacy of the treasure, Big Whoop, the maintenance tunnels beneath the island and the fairground are visual metaphors of that lie.
- (08:51:51 AM) Gins: it gets better at ep3
- (08:52:08 AM) jfrisby: It's really bad, and the French baddie is dull, and then they mostly go away in episode 3.
- (08:52:09 AM) Syd: I honestly liked episode 4 quite a bit.
- (08:52:25 AM) Gins: i think 3 was my favorite
- (08:52:29 AM) Gins: 4 was good too
- (08:52:33 AM) Babar: which one was 3?
- (08:52:35 AM) Syd: I think 3 probably had the best puzzles
- (08:52:36 AM) Gins: wasn't that the one with the trial of the century-y--y-y-y-y
- (08:52:42 AM) Gins: 3 was the one inside the narwhal
- (08:52:43 AM) Syd: 3 was the one inside of the manatee
- (08:52:46 AM) Babar: I think I got to the one where you're on some sort of water island? And there is some sort of fish creatrure?
- (08:52:47 AM) Gins: manatee*
- (08:53:03 AM) Syd: 4 was the one with the trial and the plot twist at the end.
- (08:53:05 AM) Babar: and you have to get into some...museum or something?
- (08:53:13 AM) Gins: yea the plot twist in the end of 4 was quite good
- (08:53:29 AM) Gins: i wonder if ron actually had a similar plan for the voodoo lady
- (08:53:41 AM) Syd: I didn't think they'd do what they did at the end of 4, it was kind of shocking (I'm going to avoid spoilers for anyone that hasn't played it)
- (08:54:05 AM) Syd: Apparently the talk Telltale had with Ron influenced the world of episode 5 quite a bit.
- (08:54:19 AM) Gins: oh
- (08:55:03 AM) Syd: It took a really dark turn. You can sort of sense Ron's influence through the episode.
- (08:55:37 AM) Syd: I just wish there wasn't so much running around in the final episode. SO MUCH running around.
- (08:56:18 AM) Gins: oh well i'd love to keep discussing but i really should get some sleep :/
- (08:56:26 AM) Syd: Bye Gins
- (08:56:26 AM) Gins: silly timezones
- (08:56:27 AM) Babar: :D
- (08:56:33 AM) Cheeseness: Thanks for coming, Gins ^_^
- (08:56:37 AM) Syd: I gotta go as well. I'll see you all around. :)
- (08:56:44 AM) Cheeseness: Thanks for the stream Syd :D
- (08:56:44 AM) Gins: thanks for also being here!
- (08:56:56 AM) jfrisby: Bye :D
- (08:56:59 AM) Gins: yup, thanks it was great
- (08:57:00 AM) Cheeseness: Hey jfrisby
- (08:57:00 AM) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:57:05 AM) jfrisby: Hey!
- (08:57:05 AM) Gins: night!
- (08:57:05 AM) Cheeseness: You've been conspicuously silent
- (08:57:07 AM) Gins left the room.
- (08:57:13 AM) Smith: i'm off too. thanks guys.
- (08:57:14 AM) Cheeseness: Hey Katemonster_NB
- (08:57:19 AM) Cheeseness: Thanks for coming, Smith :)
- (08:57:25 AM) jfrisby: I've just gotten back :/
- (08:57:26 AM) Smith left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:58:09 AM) GameClubFan_574599 [5c6b8111@hide-6C77D8AA.mibbit.com] entered the room.
- (08:58:29 AM) Cheeseness: Whomever's left, it'd be great if you could have a go at providing a rating for Monkey Island 2 in the forum thread http://www.doublefine.com/forums/viewthread/9133/P30/#274018
- (08:58:30 AM) GameClubFan_574599 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:59:13 AM) Cheeseness: jfrisby: Ron wasn't able to make it, unfortunately, but we've been having some good discussion
- (08:59:18 AM) Cheeseness: (more than the first two sessions
- (08:59:19 AM) jfrisby: 10/10 best game ever
- (08:59:37 AM) Heartborne [Heartborne@hide-912E1258.cpe.netcabo.pt] entered the room.
- (08:59:41 AM) Cheeseness: Whomever's left, it'd be great if you could have a go at providing a rating for Monkey Island 2 in the forum thread using the *rating system* mentioned there :D http://www.doublefine.com/forums/viewthread/9133/P30/#274018
- (09:00:27 AM) jfrisby: Aw well, it's been kind of sad having Ron around anyway. He's a lot like Eeyore.
- (09:00:42 AM) Babar: I agree with jf :P
- (09:00:44 AM) Babar: about MI2
- (09:00:46 AM) Cheeseness: Hah
- (09:00:49 AM) Babar: and....maybe about Ron :D
- (09:01:07 AM) Cheeseness: Babar: Are you interested in doing a ratng of Monkey 2 using the rating system thingy?
- (09:01:18 AM) Babar: I wasn't really watching the stream, though
- (09:01:26 AM) Cheeseness: It's rating the game itself, not the session
- (09:01:42 AM) Babar: ok
- (09:01:43 AM) Babar: sure
- (09:01:46 AM) Cheeseness: :)
- (09:02:03 AM) Babar: don't quite get some of the technical details, though
- (09:02:05 AM) Babar: foley?
- (09:02:38 AM) Cheeseness: foley is sound effects
- (09:03:13 AM) Babar: ah
- (09:03:16 AM) Babar: and input methods?
- (09:03:46 AM) Cheeseness: Where does it say "input methods"? I'm pretty sure I said "input devices" everywhere
- (09:04:17 AM) Babar: sorry
- (09:04:18 AM) Babar: that is what I meant
- (09:04:35 AM) Babar: Usability is a bit of a difficult thing to judge in this regard
- (09:04:37 AM) Babar: anyhow
- (09:04:40 AM) Babar: I shall fill it out
- (09:04:42 AM) Babar: but where?
- (09:05:06 AM) Cheeseness: If you feel that supported input devices should have bearing on how you see the game, then include that (the list of stuff is just stuff that you can consider when working out a rating)
- (09:05:17 AM) Cheeseness: (rather than hard and fast stuff that you need to address specifically)
- (09:05:29 AM) Babar: ok
- (09:05:37 AM) Babar: where would I post my ideas and ratings?
- (09:05:51 AM) Cheeseness: In this thread :) http://www.doublefine.com/forums/viewthread/9133
- (09:06:15 AM) Cheeseness: Ideas for the rating sytem itself in this one http://www.doublefine.com/forums/viewthread/8355
- (09:06:57 AM) Babar: ok :D
- (09:07:04 AM) Babar: I like jf's rating :D
- (09:07:39 AM) Cheeseness: heh :D
- (09:08:49 AM) Cheeseness: Bit sad we didn't talk more about MI2's art
- (09:09:06 AM) Cheeseness: IMO, it has some of the most interesting art of all the Monkey Island games
- (09:09:44 AM) Cheeseness: MI3 is nicely stylised and well loved by many, but I'd say that MI2's is more intricate (and evokes a little more atmosphere for me)
- (09:12:45 AM) Cheeseness: Well, it looks like the conversation has wound down. I'll get a log up in a bit
- (09:13:32 AM) Cheeseness: Thanks to everybody for coming!
- (09:13:41 AM) jfrisby: Thanks Cheese!
- (09:13:46 AM) Cheeseness: Hope to see you all again next week when we play through Gravity Bone and 20 Flights of Loving! :D
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