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- local CurrentFunctionIndex = 0;
- --[[ If your gun is not supported, then enter it's Max ammo in here! ]]--
- local AmmoTable = {
- 14,
- 30,
- 4,
- 7,
- 40
- }
- local NewAmmo = math.huge; -- You can change this to anything, right now it is at infinite ammo!
- function FunctionIndexPassed()
- CurrentFunctionIndex = CurrentFunctionIndex + 1;
- end
- for i,v in next, getgc() do
- if typeof(v) == "function" and islclosure(v) and string.find(getfenv(v).script.Name, "Script") then
- for i2,v2 in next, getupvalues(v) do
- if table.find(AmmoTable, tonumber(v2)) then
- setupvalue(v, i2, NewAmmo)
- end
- end
- end
- end
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