Advertisement
Bitl

Novetus 1.3 v8.2022.1 changelog

Aug 12th, 2022
423
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.27 KB | None | 0 0
  1. 1.3 v8.2022.1
  2. Changes from 1.3 v2.2022.1:
  3. Notes:
  4. - If you want to use the new Mod Package Creator for the first time, make sure to use a clean, unmodified Novetus install. Any installed mods before this update will not show up in the Mod Package Creator if you install this update on top of a previous Novetus version.
  5. - Add the list.php and delist.php files to your master server if you would like to support future 1.3 versions.
  6. - The query.php file is now deprecated, but it is still under the original GPL v3 license. Do NOT expect any updates for it.
  7.  
  8. Enhancements:
  9. - Novetus will now switch to the Extended style by default under Wine due to the lack of proper WPF support.
  10. - Logs are now stored in the "logs" directory.
  11. - Removed the Novetus Asset Redirect due to the hosting provider taking it down.
  12. - Removed the "Show Item Types" option from the Asset Fixer as it was deprecated by the Item SDK.
  13. - Added better Asset Fixer error handling.
  14. - The Asset Fixer will now show up as "ASSETFIX" in the logs if there is an error.
  15. - Every client now has support for custom addon scripts!
  16. - Addon scripts can extend Novetus functionality with the Novetus Scripting API, or just be basic scripts
  17. - Add addon scripts to the addons folder. Add them to addons/core/AddonLoader.lua for your addons to load properly.
  18. - Client side scripts are unsupported due to security issues. Scripts will only execute serverside, or in Play Solo and/or Studio modes.
  19. - The old -script command line argument in NovetusCMD and the ClientScript variable %addonscriptpath% have both been removed to support this.
  20. - Look in the addons/Addon_Template.lua file for more info on how to create your addon script!
  21. - Addon Scripts that are pre-installed and loaded:
  22. - Utils - Prints the name of the currently running client and script in a Lighting object.
  23. - ShadersCompatibility - Allows 2007E, 2007M, 2006S and 2009E to connect to servers running alternate versions (Shaders, HD, etc) and vice versa.
  24. - ServerWhitelist - Makes it so users' tripcodes have to be added to a whitelist before joining a server. Disabled by default.
  25. - 2008M no longer uses OpenGL Legacy as the default graphics mode.
  26. - The Asset Fixer and Legacy Place Converter will now show errors when loading a binary format place/model.
  27. - The Legacy Place Converter now can load RBXMX, RBXL, and RBXM file types.
  28. - The Asset SDK is now split up into 3 utilities:
  29. - Mesh Converter
  30. - Asset Fixer
  31. - Asset Downloader
  32. - The Asset Downloader's batch feature now shows the overall size of all items downloaded at the end of the download.
  33. - Addon Packages are now renamed to Mod Packages to make differentiating them from Addon Scripts easier.
  34. - Added the Mod Package Creator! Create compressed .zip files of new items, maps, and more and share them with the community!
  35. - This adds a new file list file that gets created upon initial launcher bootup. Use the -nofilelist command line option to disable the launcher's file list creation if Novetus takes a while to load initially (will make the Mod Package Creator basically unusable).
  36. - Made Master Server ping messages more verbose.
  37. - Improved the stability of master server pings.
  38. - The Master Server has been split into 2 files: list.php and delist.php
  39. - Backwards compatibility has been added for master servers only using query.php. Master Server owners should still move to the new list/delist.php system for optimal security.
  40. - Each server now has a randomly generated ID that is only visible to the server host (in the console) and the master server host (in serverlist.txt)
  41. - IDs will become visible in the Console in some Novetus launcher styles and NovetusCMD.
  42.  
  43. Fixes:
  44. - Made the initial Asset Fixer "Unable to fix the asset." error message more descriptive.
  45. - Rewrote the Asset Fixer, fixing many issues with downloading place assets and accessibility.
  46. - The Asset Fixer now doesn't override the URL of items when an error is brought up.
  47. - Fixed 2010L server joining not working.
  48. - Fixed 2007E based clients not loading all customized parts properly.
  49. - Fixed master server pings making the launcher/CMD unresponsive.
  50. - Rise of the Killbots: Fixed bullets not disappearing after a specified amount of time, causing soem optimization issues (https://itch.io/t/2277693/issues-with-bullets-in-rise-of-killbots)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement