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- 1.3 v8.2022.1
- Changes from 1.3 v2.2022.1:
- Notes:
- - If you want to use the new Mod Package Creator for the first time, make sure to use a clean, unmodified Novetus install. Any installed mods before this update will not show up in the Mod Package Creator if you install this update on top of a previous Novetus version.
- - Add the list.php and delist.php files to your master server if you would like to support future 1.3 versions.
- - The query.php file is now deprecated, but it is still under the original GPL v3 license. Do NOT expect any updates for it.
- Enhancements:
- - Novetus will now switch to the Extended style by default under Wine due to the lack of proper WPF support.
- - Logs are now stored in the "logs" directory.
- - Removed the Novetus Asset Redirect due to the hosting provider taking it down.
- - Removed the "Show Item Types" option from the Asset Fixer as it was deprecated by the Item SDK.
- - Added better Asset Fixer error handling.
- - The Asset Fixer will now show up as "ASSETFIX" in the logs if there is an error.
- - Every client now has support for custom addon scripts!
- - Addon scripts can extend Novetus functionality with the Novetus Scripting API, or just be basic scripts
- - Add addon scripts to the addons folder. Add them to addons/core/AddonLoader.lua for your addons to load properly.
- - Client side scripts are unsupported due to security issues. Scripts will only execute serverside, or in Play Solo and/or Studio modes.
- - The old -script command line argument in NovetusCMD and the ClientScript variable %addonscriptpath% have both been removed to support this.
- - Look in the addons/Addon_Template.lua file for more info on how to create your addon script!
- - Addon Scripts that are pre-installed and loaded:
- - Utils - Prints the name of the currently running client and script in a Lighting object.
- - ShadersCompatibility - Allows 2007E, 2007M, 2006S and 2009E to connect to servers running alternate versions (Shaders, HD, etc) and vice versa.
- - ServerWhitelist - Makes it so users' tripcodes have to be added to a whitelist before joining a server. Disabled by default.
- - 2008M no longer uses OpenGL Legacy as the default graphics mode.
- - The Asset Fixer and Legacy Place Converter will now show errors when loading a binary format place/model.
- - The Legacy Place Converter now can load RBXMX, RBXL, and RBXM file types.
- - The Asset SDK is now split up into 3 utilities:
- - Mesh Converter
- - Asset Fixer
- - Asset Downloader
- - The Asset Downloader's batch feature now shows the overall size of all items downloaded at the end of the download.
- - Addon Packages are now renamed to Mod Packages to make differentiating them from Addon Scripts easier.
- - Added the Mod Package Creator! Create compressed .zip files of new items, maps, and more and share them with the community!
- - This adds a new file list file that gets created upon initial launcher bootup. Use the -nofilelist command line option to disable the launcher's file list creation if Novetus takes a while to load initially (will make the Mod Package Creator basically unusable).
- - Made Master Server ping messages more verbose.
- - Improved the stability of master server pings.
- - The Master Server has been split into 2 files: list.php and delist.php
- - Backwards compatibility has been added for master servers only using query.php. Master Server owners should still move to the new list/delist.php system for optimal security.
- - Each server now has a randomly generated ID that is only visible to the server host (in the console) and the master server host (in serverlist.txt)
- - IDs will become visible in the Console in some Novetus launcher styles and NovetusCMD.
- Fixes:
- - Made the initial Asset Fixer "Unable to fix the asset." error message more descriptive.
- - Rewrote the Asset Fixer, fixing many issues with downloading place assets and accessibility.
- - The Asset Fixer now doesn't override the URL of items when an error is brought up.
- - Fixed 2010L server joining not working.
- - Fixed 2007E based clients not loading all customized parts properly.
- - Fixed master server pings making the launcher/CMD unresponsive.
- - Rise of the Killbots: Fixed bullets not disappearing after a specified amount of time, causing soem optimization issues (https://itch.io/t/2277693/issues-with-bullets-in-rise-of-killbots)
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